Tag Info

New answers tagged

0

The client and the server will go out of sync eventually, so you'll have a smoother game if you interpolate instead of simulating with the server and then correcting, but this will induce extra lag. You cannot answer this definitely, it's up to you to decide which suits your application better. Also your questions seems a bit lacking in terms of describing ...


1

I don't think it is a good idea to mix logic and art; or more precisely, base your logic on your art. In simpler terms, don't do what you're doing. Separate logic from art. The idea behind this is that the person who draws the sprites should be able to do any kind of drawings and change them at will, without having to worry that artistic changes will have ...


1

I think easiest way to solve this is to use very simple maze solver tactic. That is the "wall follower". Find wall Put your hand on the wall, either left or right of you Keep hand on wall Start moving Never let go off the wall, if there is a turn, you turn with the wall and if its "dead end" you turn but you still keep your same hand on the same side ( ...



Top 50 recent answers are included