New answers tagged

0

Some years ago, Blizzard had an April fool's joke about World of Warcraft: the Ogre character (two-headed), could be played by two players. This was hilarious, because it's a non-sense. You're doing the same thing here: you have two different systems that control the same component. An entity's position should be controlled either by the PhysicsSystem or ...


0

Here goes some useful information for your problem related to texture resolutions: http://answers.unity3d.com/questions/563094/mobile-max-texture-size.html



Top 50 recent answers are included