New answers tagged box2d
Some years ago, Blizzard had an April fool's joke about World of Warcraft: the Ogre character (two-headed), could be played by two players. This was hilarious, because it's a non-sense. You're doing the same thing here: you have two different systems that control the same component. An entity's position should be controlled either by the PhysicsSystem or ...
Here goes some useful information for your problem related to texture resolutions: http://answers.unity3d.com/questions/563094/mobile-max-texture-size.html
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