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I managed to solve my problem. I used the shaders from this post: http://forum.unity3d.com/threads/sprite-renderer-mask-on-specific-sorting-layer.356824/#post-2310992 And a simple grey circle for the "blur-free" circular zone. The pre-blurred sprites used the "Stencil Draw In Mask" one, the regular sprites used a shader that was the same as the above, but ...



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