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Apparently for iOS specifically, there is no Bluetooth API exposed via the SDK. While the rest of this answer may apply to other platforms, you aren't going to be able to make it work in the iPhone. For other platforms... as far as I know there's is no API for Bluetooth access in Flex. You have a few other options though: This document describes how to ...


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The reason you're only finding third party options is because Unity doesn't have any built in support for Bluetooth. is there anyway Unity can support bluetooth communication between two devices? Yes, you'll need to use a third party library to add the support, or you can write your own (not recommended). Which library to use is up to you, find one ...


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With Unity, anything the engine itself can't do, can be done with native plugins, so I'd say you can. However, Bluetooth is designed for master/slave personal area networks, like connecting a keyboard, or a headset to a phone. Not for high speed networking. I guess you could use the LAP profile, but once again, it is not meant for high speed ...


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There are some problems with doing this, specifically with the new model of wiimotes that Nintendo has released and has seemed to use to replace the old model. There is a lot of open source code available for setting it up though. Here is a link documenting some of the new wiimote plus issues: http://code.google.com/p/dolphin-emu/issues/detail?id=5011 ...


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Player proximity to each other has absolutely no effect, they will always go through the tower. Player proximity to the tower can have an effect depending on how close together towers are and how large their range is. As for connection speeds, I'm not sure how fast your connection really needs to go. 3G will generally operate at speeds of OVER 200 kbit/s. ...



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