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2

Make the racket as child of a finger or hand bone that will translate/move as you want. Animate the humanoid without racket but keep the moves of hand as if there is a racket in hand. Go to the skeletal rig under your model prefab object. Drag and drop the racket under your chosen bone. We put rifle with forearm.


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Open the .dae file in a text editor. Search for: <bump> If its just called <bump>, change it to: <bump bumptype="NORMALMAP"> Then, below your material type, and above </technique>, paste the following and replace with your normal texture name. In context, it should look like this: </phong> <extra> <...


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No alpha map is needed in Unity Standard Shader. Change alpha value in color swatch.



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