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There are a number of ways to color objects in OpenGL. You can specify colors as vertex attributes. You can apply textures to objects by supplying texture coordinates and the actual textures. You can write fragment shaders to determine the color programatically. Or you can use a combination of those 3 things (and possibly others). Does your "3ds" file ...


the animation needs to be not in legacy (1) but in (2) as per being played. when you select the animation and look the inspector, put it in debug mode (the little icon top right of the inspector) and in type write "2" without quotes. check out this link. It shows your opposite problem but it demonstrate how to enable debug mode.

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