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Make the racket as child of a finger or hand bone that will translate/move as you want. Animate the humanoid without racket but keep the moves of hand as if there is a racket in hand. Go to the skeletal rig under your model prefab object. Drag and drop the racket under your chosen bone. We put rifle with forearm.


Open the .dae file in a text editor. Search for: <bump> If its just called <bump>, change it to: <bump bumptype="NORMALMAP"> Then, below your material type, and above </technique>, paste the following and replace with your normal texture name. In context, it should look like this: </phong> <extra> <...


No alpha map is needed in Unity Standard Shader. Change alpha value in color swatch.

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