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(╯°□°)╯︵ sןɐɯɹou As per the comments, I'll repost this as an answer, so that the question has some closure. That means you will have to recalculate your normals. Edit mode, A to select all of the faces, then Ctrl + N to recalculate the normals (outside).


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Model your 3D art in Blender. UV-map textures to your models in Blender. Import the .blend files into Unity. Import the textures into Unity (unless you prefer to include them in the .blend file). Set the appropriate textures on the auto-imported materials. That's about it.


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The first error means you are passing a set (ie. {1, 2, 3}) to the Actor constructor whereas it expects a dictionary (ie. {'a': 1, 'b': 2, 'c': 3}). The second error about missing modelRoot means that the model you are trying to load is not rigged; Panda3D does not recognise it as a character. That, or you are trying to load the animation data as an actor ...



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