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What you see happening is correct. The issue is you have two parents fighting. Lets call them arm parent and constraint parent, the arm parent connects the hand to the arm, this is a connected parent that prevents the hand from moving which is why the constraint parent cannot move the hand. When you rotate the constraint parent the hand can rotate as the arm ...


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Issue 1: Should I use Unity to place my assets to create my world, or do I create another blender file with all my assets linked? Both strategies can work depending on what's more comfortable for you. When you create the world in Unity it will be easier to control it from Unity (add, move or remove objects at runtime). But neither will give you an ...



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