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This is going to depend on your game and what you're going for. Until you can answer that in detail, it's best to keep it simple, and tweak once you see issues. The only thing I'd pre-empt is that with user-generated content, you want to curate it. You might maintain a collection of pre-approved maps that are allowed in random match-ups, unless the ...


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I believe this question has a flawed assumption at its very core: It assumes story and "combat" are separate. That was often the case of games of eras passed. Just remember games like Final Fantasy, where you had separate cinematic/dialogue moments and a very clunky combat system. But what was good enough then, aint necessairly good enough now. The ...



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