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I used to work for a games company in audio and produced tools/engines for audio work. Basically the sound engineer would choose a sample rate for each sample (or more likely, group of samples). Generally: High Quality (44100, 48000) for music Medium Quality (22050) for sound effects Low Quality (11025) for speech As with everything, it all depends. If ...


Here is a video of how you can achieve multiple tracks using FMOD : https://www.youtube.com/watch?v=GZJrCF6DwF0, There is a long series of tutorials that should guide you further than that even. Hopefully you will find this useful.

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