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The 3-clause BSD license used by the jMonkeyEngine is a so-called permissive open source license. It allows you to take the BSD-licensed code, combine it with other code and assets, even change the BSD code when you want to, and release the resulting product under any license terms you want. The only condition you need to fulfill in order to comply with the ...


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If I understand you correctly, you have created a model and then imported it to Unity. This model is what you call Cube and contains a mesh. So, just check the file extension of your Cube - Unity5 shows it in the status bar at the bottom of the Project window, when you select a file. If the extension is .fbx - this is NOT a prefab at all. You will lose ...


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I would go back and and check all of your topology, if you have any faces that are open or any floating vertices, it may do strange stuff to your model. An easy way to check it is to throw it into 3DS Max and run STL Check. It will show you where all of the potential mistakes are.


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The FBX file will not get deleted unless you delete it yourself. That being said, it's generally good practice to build your collision mesh (if you need something more complicated that a simple primitive), in the modeling program itself and export both meshes together. You can then link the underlying collision mesh in the FBX to the mesh collider.


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For which engine do you need assets? Assuming you need assets for Unity, the Unity Asset Store or just CTRL+9 or Cmd+9 on the editor would be the best place to find them. If you need free ones then you can select the category you want and sort the category results by price. Another place to look for some awesome 3d models would be BlendSwap. You could ...


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Here's an academic and global perspective. This is deliberately less practical than Josh's answer, but is hopefully a useful reading guide. I'm also not a lawyer though. You should talk to a proper one to make sure you understand it right, especially because (as we will see) the exact laws differ between countries. What is copyright? Having copyright to a ...


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You need to look for a document or text describing the license of the work you want to use. These can take many forms and there's no exhaustive list of all potential licenses, but there are common ones (such as the ones that open-source software projects are released under, or more commonly for art and related assets, the Creative Commons set of licenses). ...


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I haven't worked with the asset in question but I work on a small hobbyist unity team and have faced a somewhat similar situation. As assets may change quite a bit between versions I have found it is easier to keep an asset version I know works in the repo. If the asset is updated then I can download it, check that it still works, possibly update the ...



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