New answers tagged assets
You could use a software like Enigma to pack your files and save them into a single .dat. You would need to change the folder of your launcher.
Resources.Load() requires that you have a Resources directory as a chils of the Assets directory where you put everything that has to be loaded with that method. In your case create a Resources directory and then move in your Sounds directory. EDIT: the you can simplify your call in this way sound = Resources.Load<AudioClip>(path);
Top 50 recent answers are included