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This really depends on the exact terms of all the licenses involved. If you do not understand any portion of your licensing agreements or how they would interact (if you have multiple), you should consult a lawyer. In fact, you should probably consult a lawyer even if you think you understand everything. I am not a lawyer, and this not legal advice. ...


12

Yes, it is possible for a user to get the images in GPU memory. It's not likely they'd get them by dumping the entire GPU memory space (though with specialized hardware, drivers or debugging software such a thing is possible -- Visual Studio has a powerful GPU debugger these days). Rather, they can get them from CPU memory, which is much easier. Your game's ...


1

Well, one way is to load the textures and keep a reference to them ourself. You could reimplement your code to something like: @interface TextureHelper : NSObject - (void) preloadTextures; - (CCTexture2D *) textureForImageNamed:(NSString *) imageName; @end @implementation TextureHelper { NSArray * loadedTextures; } - (CCTexture *) ...



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