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My method is mostly similar to the solutions given by others :) I'll try to explain in detail the approach which I take to make the game independent of the screen size. Screen Orientation Depending upon the screen orientation (Landscape or Portrait) , you need to consider whether the camera will scale with a fixed height or fixed width. Mostly I choose ...


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I think you don't have to make it full screen on all devices. Nowadays most of the modern devices uses 1920x1080 ratio. So making game run on that ratio will make it run full screen more than half of the devices. And in other devices you can scale your image until one of dimensions match and center it on screen. This way there will be empty places around ...



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