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I don't think that you should go with static class members (you didn't mention language but I assume some kind of OOP) because that just hides "singleton" in a different place. Switch things around so your Game holds a bunch (map, set, list, array, whatever) of these across-room global puzzles. Make it so your rooms can ask the game about a puzzle it's ...


Getting null reference exception is normal since they were created in the previous scene and destroyed in the current one. To move them to the next scene, you need to call DontDestroyOnLoad. Why don't you create your assets after the scene is loaded? GameManager should be responsible for creating player and enemy objects and keep track of the game state. In ...

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