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Yes, the standard approach is to have some kind of plugin API. The details of this approach will vary based mainly on the implementation of your overall toolset and the needs of your game and its tools. What you've described here is a reasonable first start at a plugin system for your own tools. It sounds like it works for you, so you should keep exploring ...


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Just save the changes as the user plays? Am I missing something here? Either instantly (faster as you aren't saving the whole game at once, but the data adds up) or just regularly enough that you only lose a couple of minutes worth of data at a time (slower, as you have to save the entire game regularly, but uses less space) Or best-case, combine both - ...



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