New answers tagged api
2
With regards on how to mitigate the problems arising on combining those two ideas:
MonoGame is open source, modify it directly and you don't need to worry about problems from using both.
If you think you need additional stuff in it, then by all means: create a fork. Use that base code and add yours on top of it. Recompile MonoGame and there you go. This ...
3
I agree with Josh's answer fully but I'd like to add some thoughts.
The purpose of MonoGame is to bring the XNA API to many platforms. If you are using OpenTK directly you are restricting yourself to only those platforms that support it. Therefore, you could loose one of the main benefits of using the abstraction.
If you find yourself wanting to do ...
12
In most cases these problems would fall into the category of "undefined behavior" (not in the C++ sense, but in a more broad understanding).
What you'd be doing is essentially circumventing the abstraction provided by MonoGame (as an example, this of course applies to basically any such higher-level API). In doing so, you can cause class invariant ...
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