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Yes it is possible to use Android libraries in libGDX. Anything Android specific should be in your -android project and anything general goes in the -core project. Normally you'd have an interface in the -core project that is implemented by classes in your -android, -desktop or web project and in your platform specific launcher (for example in ...


They are defined in vertex shader signature, eg. vertex ColorInOut unlit_vertex(device vertex_t* vertex_array [[ buffer(0) ]], constant uniforms_t& uniforms [[ buffer(1) ]], unsigned int vid [[ vertex_id ]]) Earlier I define them like this: typedef struct { matrix_float4x4 ...

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