Tag Info

New answers tagged


Multisampling AA (MSAA) is only capable of multisampling the geometry edges. If you want your sprites to be anti aliased, you should use a post process AA, like FXAA for example. You can also use bilinear filtering to smooth out the texture itself (it seems that you are using point/nearest filtering). Having multiple mip-maps for your textures can also ...

Top 50 recent answers are included