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Coming from a graphic design background, one solution I usually use for making blurry images appear sharper is to overlay noise. Of course, adding random noise does not look good. The noise must be relevant to the underlying material. The classic case is making a material look weathered in Photoshop by using grunge textures and setting their layers to ...


To turn off antialiasing, all you have to do is change your sampler state to SamplerState.PointClamp in your spriteBatch.Begin() call. Here's a short code example: spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, null)); // Draw text here using DrawString spriteBatch.End(); ...

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