Methods employed by the developer to discourage or prevent cheating in the game.
Especially in regulated games with leaderboards, a game developer may want to ensure that a player cannot use methods, such as tampering with otherwise inaccessible game state data or automating macro actions, to gain an advantage in a game. Due to these actions not following the general rules of gameplay that a standard player abides by, they may be considered unfair and unsporting.
This tag is for developing systems to detect and counter cheating in a game. It may help to specify the kinds of cheating that are expected.