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Especially in regulated games with leaderboards, a game developer may want to ensure that a player cannot use methods, such as tampering with otherwise inaccessible game state data or automating macro actions, to gain an advantage in a game. Due to these actions not following the general rules of gameplay that a standard player abides by, they may be considered unfair and unsporting.

This tag is for developing systems to detect and counter cheating in a game. It may help to specify the kinds of cheating that are expected.

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