Whether you're working with sprites or with models, animation is what breathes kinetic life into your game. Questions under the purview of this tag deal with a wide variety of animation problems, including but not restricted to:

  • Storing animation routines
  • Tweening frames
  • Simulating specific kinds of actions
  • Combining or sequencing multiple animations
  • Persisting animation throughout movement and rotation

Not to be confused with , which is simply the change of position of an entity in the game world. Animation corresponds to the movement of an entity's body.

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