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3

You would need to know the angle to the element from the spectator, so, if you have A | | \aº| |bº\ | | \| | B where the lines marked with pipes "|" are the "facing" directions, the diagonal is the "attack line", aº is the angle between B sight and A (-30deg) and bº is the angle between A sight and B (-30deg). You had to add the angles to see the ...


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I would assume that most (popular) 3D model formats are basically just storing coordinate positions for all the vertices that make up the model. They probably also store texture/theming information about each polygon (that is formed by combining 3+ vertices) For games, we will almost exclusively use triangles for the final geometry (although for ...


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First of all if you don't already know the basics of Java, you should learn them first. :) When you have, you will need some kind of graphics library. I know that LWJGL is a good graphics library. LWJGL Link :) According to some people over at stack overflow, Minecraft was made with this. But, as I said it's probably best (if you don't already know ...


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In Unity, Animations are bound by name, so if you change the name of any object, or move the object to a different parent (thereby changing the path), the animation will break. Do not attempt to use a 'find and replace' feature with a text editor, as this is known to cause corruption. Luckily, Unity has a built-in (though somewhat hidden) API for editing ...


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I had this same problem so I went to configure it manually. When I selected the Head transform in Unity to assign it to the Avatar, it told me that the Head bone wasn't a child of the Chest bone. I changed this in Blender and when I came back, Mecanim accepted it.



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