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Two parts: 1. coordinate systems for angles can be...finicky. 2. You don't really need degrees for anything, with the possible exception of outputting their value to the user interface. Coordinate system angles So you want an angle from "North", and judging from your example math, that means the -Y direction (in sprite coordinates with the origin in the ...


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The industry standard for first-person view simulation in most shooters is to have character models and animations distinct from those used for third-person view. There are several reasons for this: The player has a much smaller field of view upon the world than a real person in the character's situation would, and he lacks other forms of input such as ...



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