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7

The Chartboost TOS says, in part: You will not, and will not allow any third party to... directly or indirectly generate queries, or impressions of or clicks on ads, including without limitation Online Services Ads, through any automated, deceptive, fraudulent or other invalid means (including, but not limited to, click spam, robots, macro Online ...


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error: y has private access in Polygon This simply means, that the y field is private in the Polygon class. Instead of trying to use balls1.y to reach that variable, use setPosition(float x, float y), getX() and getY()


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Pressuming you have the android sdk installed: Put your phone into developer mode plug it into the computer, and enable adb Open command prompt and navigate to the adb folder inside the sdk adb devices after this type: adb install apkname.apk or the other way enable allow installs from unkown sources put the apk on your phone navigate to it and then ...


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It's hard to know what's going on without images or code so not sure if this addresses your particular issue or not, but 'Linear' in this context means that OpenGL applies a bilinear filter to the texture when it is sampled. A bilinear filter is an average of the pixels from the original image around the sample position so you may get slightly blurry ...


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I found what was the source of the error. In the Load() method I was passing the path with a space at the end and that was why on Android it wasn't able to reach the file. Apparently, when playing from the Unity editor it was still able to access the path even with the space at the end.


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You can disable a component (or even destroy it - it'll be removed from your gameObject) to tell Unity to stop calling its Update method. To disable a component, from inside your tilt component, you can do this in the Update method: if ( PlayerControll.instance.isAlive == false ) { this.enabled = false; } To destroy your tilt component (remove it ...


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This is called arrival. It's a steering behavior. The basic concept is: Apply an acceleration towards the target position (alternatively, you can simply set the velocity if you're not using acceleration) When within a defined range of the target object, start applying acceleration away from the object, this acceleration is scaled based on the distance to ...


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If you zoom the second image - you can see that green square rendered twice and on it to, so probably you have two draw calls for your green square...


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The rule of thumb of designing difficulty curves is that you want to let the players progress as soon as they have demonstrated that they possess the necessary skills for the next level. A large number of games with a low score does not demonstrate skill (rather the opposite, in fact). A single high score in a single game might be an indicator of skill, or ...



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