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This is definitely possible. I would look into this book or ebook online and it teaches you how to write effective sound classes so that you can use them in the future, with situations like you are speaking of. You can iterate through samples in any sound file and throw flags on high/low pitches, amplitudes, frequencies, etc.. Here is the book: ...


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It seems to me that you will need to perform some sort of Frequency analysis on the audio file in question. You could either pre-process the file on level load (using the data to queue up your level actions), or perform the analysis in real-time. Either way, you'll want to divide your audio waveform into sections, each comprised of N samples, and then ...


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onAreaTouched Is triggered when the button is pressed, and that press is inside its bounds. This means the event will never be isActionOutside() or isActionCancel(), because a button simply wouldn't receive events like this. You need to have a global listener that listens for events. All your components talk to your global listener and the global listener ...


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Make the link clickable and then go to url using intent. Text link = new Text(100, 100, this.mFont, "Link", this.getVertexBufferObjectManager()){ @Override public boolean onAreaTouched(final TouchEvent pSceneTouchEvent, final float pTouchAreaLocalX, final float pTouchAreaLocalY) { switch(pSceneTouchEvent.getAction()) { ...



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