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You miss some important things. You have to transform the clip-coordinates to camera coordinates and do the clipping with those. But you dont have to reinvent the wheel. Go to github - andengine - there is already a class called ClipEntity that does exactly what you want to achieve.


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The Text class is an Entity that has a VertexBuffer. If you want to transform the Text then just use a custom VertexBuffer with more vertices. If you have any questions concerning the calculation of the uv coordinates of the vertices to create the warp just ask.


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If your application crashes due to calls to missing libraries you can test for their presence using Reflection. If the application doesn't launch due to unmet dependencies try to remove the dependencies and only then selectively call google leaderboard only if it's available.



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