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I used engine.getSoundManager().onPause(); parentScene.setIgnoreUpdate(true); and engine.getSoundManager().onResume(); parentScene.setIgnoreUpdate(false);


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There are only a very few GUI elements in AndEngine. You will have to implement it yourself. Take a look at SurfaceGestureDetector for the slide gesture.


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I like shroeder answer. It's very logical. There could be a lot more to the scoring system as well. When should you score? I would score when you kill a enemy from the wave. You could even fill the stars as they reach the score needed to fill X% of the star. It would be a good way for them to see before all of the bonuses are added at the end (if ...


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Are you randomly creating waves, or would they be set. If the enemy waves were set, I would suggest figuring out what enemies are worth what points, and if there is a diffuculty, figure out what the modifier in points would be. Once you have your set waves with enemies of set points, total up the points, and make each star be an even portion of the total. ...


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You aren't suppose to create it with one big sprite. That would consume too much memory for one. While we cannot tell you how it was made in that game, the general idea is using B├ęzier curves. If you connect multiple curves like these, you can get a smooth flowing surface. You can see an example here on how to create such a smooth surface for your game. To ...



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