Tag Info

New answers tagged


You could treat the turret as stationary and subtract the velocity of the turret to the target's velocity before the start of the code, provided it works for a motionless turret. To subtract velocity vectors, if the target is moving 4 pixels left and 8 pixels up in a given time, but the turret is moving 4 pixels right and 3 pixels up in the same time, the ...

Top 50 recent answers are included