The design and/or logic of how an in-game entity makes decisions about its behavior.
Questions dealing with the logic of computer-driven agents [bots] in multiplayer games or otherwise non-playable characters fall under the purview of this tag.
Questions on AI need not focus on a player-perceived agent (an enemy or an NPC) but can include an AI Director, learning player behaviors or usage, computer vision, or any other attempts to perform functions which are neither driven by player input nor simple automated processes (e.g. auto-saving).
Examples of applications include:
- Resource allocation and usage
- Response measures to different circumstances
- Complexity and randomness in AI algorithms
- Computer vision
- AI Directors
- Customization to individual player behavior
- Environmental awareness