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Nick already gave a more specific answer, but I get the sense from your question that you'd benefit from a more generic answer. Different platforms have various ways of getting pixels to the screen. Software is written in layers. You can implement OpenGL on top of D3D (like Microsoft has done), or even on top of GDI as software rendering (like Microsoft ...


Java defaults to using GDI (AWT, Swing). JavaFX supposedly will be able to make use of OpenGL in future. Java + LWJGL (an OpenGL wrapper that accesses native opengl32.dll via JNI) provides more direct hardware-accelerated support for Java. Flash Player 11 onward made use of OpenGL via Stage3D. Without using Stage3D, it is using a software renderer built to ...

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