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Simply clone a copy of your character's mesh, add a morpher modifier, and then apply all of the morphs you want combined into a separate morph channel. Set all of the morphs to 100%. Then collapse the character mesh's stack and tadaa, you have a single morph target with all of the morphs combined. Now apply this morph target to your original character and ...


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I know, the question was asked about 3 years ago, but never mind. I don't think the boolean operation is a good solution ant it is not required here. It is desined for other cases, to my mind. So, you created 2 splines. You should convert one of them, for instance rectangle, to editable spline, than Attach the second. Than apply Extrude modifier. The nested ...



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