Tag Info

New answers tagged

0

If you read the conversation. You see that my helpers were true. But to handle the problem easily we bought an extension to Unity what did what was necessery. I'm sure that the problem also can be solved with the following methods: Workaround: Bone animation (Remake the whole thing with bones) Simulation in Unity: Use cloth simulation in Unity with Unity ...


3

The first thing you need to learn is UVW mapping get a complete grasp of how this works and you will start to understand how your texture maps should be structured. This is a good tutorial that should explain all this - http://waylon-art.com/uvw_tutorial/uvwtut_01.html Then you should try texturing, using your Photoshop skills to apply textures and paint ...


0

I fixed this by grouping the biped and then moving. its now showing up on the curve editor.


0

Simply export your annimation from 3DS Max to a file type by supproter "XNA" (fx, fbx, etc. ..) And import your annimation in your project xna with "importer". (see the sample in the use of Microsoft Skinned model annim sample). Many existing tutorial to convert a model from 3ds Max to annimé xna .. Here is one: Tuto 3ds Max to Xna model anim



Top 50 recent answers are included