New answers tagged 3dsmax
I'd use a cube map. That way you can still only 8 vertices. You'll have to rework your texture that your sampling from and your texture coordinates will be three values instead of two.
Note: Was very nice finding an StackEnxchange answer pointing to my own script! ;) I'll would like to extend the answer for the original question: You can automate this task in 3ds Max with its built-in scripted language: Maxscript, using the bitmap render() function and node rotate(). This example code will render active frames range animation by each ...
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