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2

Think of your question in terms of tessellation with your sphere formed by rings. If you have a tessellation factor of 5, you will have a top cap, 2 middle sections, and a bottom cap. The bottom two tessellation ring being the 25% bottom cap and the top tessellation two rings the 25% top cap. The center is therefore one ring at the equator with a set of ...


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If the result in the image satisfies you, here's how I achieved it. Subsurfed the initial cube once Created a second cube and scaled it Added a boolean modifier to the first cube and chose union Selected the second cube as the modifier target object Ctrl+P Set the first cube as parent of the second so that both move together when moving the first cube Tab ...


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If you just need it once, I'd suggest you pick up some basic knowledge of a modelling tool. It's very easy to do in Blender: Delete the cube that you start with by pressing DEL. Create an UV Sphere primitive. This will create a sphere with radius 1.0 (Note: In the lower left corner you can edit the properties (segment/ring count, radius) of the sphere ...



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