Flat two-dimensional space. Positions represented with `x`, `y` coordinates.
2D games are drawn in a two-dimensional space using two-dimensional objects. Each game object's position will have an
x and a
y coordinate, but not a
z coordinate unlike in 3D games.
Many game types can be realised in two dimensions, and two-dimensional games are in no way qualitatively inferior to three-dimensional ones.
A taster of some of the variety possible in two dimensions:
- Dwarf Fortress is a strategy/simulations game with a top-down view, text-based graphics, making heavy use of procedural-generation.
- Gradius is a classic spaceship arcade side-scroller/shoot-em-up with powerups known for its high difficulty.
- Steins;Gate is a visual novel with a time-travel mechanic and dense dialog-tree, known for its emotional storytelling. (Mostly text-based; some voice-acting.)
- Super Mario World is a side-scroller/platformer by nintendo with a huge variety of levels. Famous for its game-design.