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There are two problems in using billboard sprites in these kind of engines. First, determine the view, if there is more than one, that you should display given the orientation of both the object and the player. Second, drawing the billboard itself. Assuming that your sprite has only one image, you can choose to render it at the same time you render your ...


If you are trying to use tile dimensions to break up the fact that its a tiled game, you should check out Wang tiling. Its a really nice way to make tiled graphics that looks organic and non tiled. http://blog.demofox.org/2014/08/13/wang-tiling/

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