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For newcomers to this question, it looks like Microsoft has put up XNA installers for Visual Studio 2010/2012/2013. I haven't personally tested to make sure these work, but they might be worth a look: https://msxna.codeplex.com/releases/ EDIT: After running all included installers for the Visual Studio 2013 release (running VS 2013 Ultimate on my ...


It sounds like you can implement this with a graph data structure of some sort. Each node of your graph is a story step, and each of the edges of given node are the answers which in turn lead to new story steps. In pseudocode: class Node { string Text; List<Edge> Options; } class Edge { string Text; Node Target; } Then your game involves ...

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