0
votes
0answers
10 views

Using photoshop for frame animation

I am trying to test out my animation frames using photoshop cs5. I followed this tutorial, but am still having issues. I have several folders containing the individual images for that sprite sheet. ...
0
votes
0answers
8 views

Unity import text or json

Can't seem to find a definitive way to import text to C# in Unity3d. I'm looking to import either a lot of different text files or one large json file to represent all the text in the game. Thanks ...
0
votes
0answers
8 views

Why does Unity ignore my Debug extension method? [on hold]

I have created an extension method for Unity's Debug.Log using UnityEngine; public static class DebugExtension { public static void Log(this Debug debug, string label, object value) { ...
0
votes
0answers
7 views

onSignInSucceeded and onSignInFailed not called (Google Play Games Services)

Using the code below, can anyone tell me why my onSignInSucceeded and onSignInFailed callbacks are not triggered when signing in? It works fine if I extend BaseGameActivity, but when trying to extend ...
1
vote
0answers
30 views

Why does Mojang not allow customers to download the Source? [on hold]

The Minecraft EULA explicitly allows people who have purchased the game to modify it. They encourage these modifications, and often hire people who have worked on publishing decompilers for minecraft. ...
0
votes
1answer
16 views

Maximizing efficiency on space distribution

Imagine you have a room X metres long. You have different parts P of diverse lenghts L and importances I. However, the quantity Q of each part is limited and different. You want to fit in as many of ...
-1
votes
0answers
9 views

Collision-Detection glitch

Here's my project I am currently making: http://murplyx.net/sss/ Press 'D' and hold, and as you can see the Box just tunnels through one of the Line Segments. I have a swept test implemented, so why ...
0
votes
0answers
9 views

How to discern boxes and spheres when importing from fbx

I can import scene from FBX file into my engine, and i want spheres, boxes and capsules to be imported as colliders. So, how i can check if imported instance is one of them? Thanks.
-2
votes
0answers
21 views

Looking for a point to start (Tutorial or something) [on hold]

I want to make a 2d top-down RPG just like "Harry Potter and the Prisoner of Azkaban" on GBA. (Yeah, I know it's oldskool, but I love it!) Can you guys give me a point to start, like a tutorial or ...
0
votes
1answer
17 views

FXC: Error X3501: 'main': entrypoint not found

I am trying to compile a vertex shader using VS2013, but every time I try, FXC returns the following error: Error error X3501: 'main': entrypoint not found I've reduced the vertex shader to its ...
0
votes
0answers
17 views

Java LWJGL - Monster follow script not working properly

I have written a script to be set off whenever a player is within a distance of the monster. The script checks if the x position is greater than or less than the players x, and same for the z. (y is ...
0
votes
0answers
11 views

Can't submit facebook app for review

I'm trying to submit my app for review with publish_action. I keep getting the following error: "It looks like you haven't made any API requests to access content with the publish_actions permission ...
0
votes
2answers
53 views

Multiplayer game principles

I am developing game using libGDX libraries . I want to create multiplayer mode , where several players can play at the same time in the same room , each player can create his own room and other ...
0
votes
2answers
17 views

Pole vault with Box2D?

I would like to replicate the behavior of a flexible pole as used for pole vault. Can somebody give me some inspiration how to simulate that with Box2D? Would I cannot multiple objects with flexible ...
1
vote
1answer
31 views

Mesh fading to transparent

I have a 2D Mesh object generated at runtime painted all with uniform color. I want that mesh to have its color fade to transparent color close to the edges. Despite I searched everywhere I could not ...
0
votes
0answers
10 views

Can’t Load .fbx from blender to Monogame correctly

I am using pipeline.exe tool, to convert an .fbx file I made using Blender (using the default Blender 2.73a export settings) to .xnb, and then manually copy and paste it in my content directory (Is ...
1
vote
1answer
24 views

How to call a method from another c# script using invoke?

I want to call a method from another script in my script using Invoke(),but unable to run it.How can i achieve this ? Following is my code - void Start () { int randNum; randNum = ...
0
votes
2answers
46 views

How does rendering with Swing compare to rendering with openGL?

[summary: Is the performance of Swing at least in the same dimension as openGL [through LWJGL]? If yes, what percentage would you give it? What possible other problems can I expect from Swing in the ...
1
vote
1answer
36 views

Why does this impulse not affect the body?

I'm just getting started with Box2d and I'm trying to apply an impulse to a circle but nothing really happens. First I define ball: BodyDef bodyDef = new BodyDef(); bodyDef.type = ...
0
votes
0answers
9 views

Game Center Leaderboards in Monogame

Do anyone know how to integrate a game center leaderboard in monogame framwork... I have searched high and low yet I haven't gotten any luck of finding articles that might help... Please direct to ...
0
votes
1answer
9 views

FBX UV Coordinates is strange

i want correct UV Coordinates model likes this model but Model load and render at my importer result is likes this My fbx uv coordinates extract code is here FbxLayerElementUV* layerUVs = ...
0
votes
0answers
24 views

How to execute events one after another?

I have a mortal combat spritesheets from which i am creating a animation clip.So, I have 2 characters and I want to execute its different actions at different time.When one character is doing action ...
0
votes
1answer
39 views

Unity3D | Cost of accessing a script via a static reference to the instance

I saw this pattern around and I was wondering what would be the pros and cons about it. Does this suffer performance issues ? If so what would be a better alternative? using UnityEngine; using ...
2
votes
0answers
45 views

What are some ways of making a game engine centered around the idea of drawing vector lines and polygons only?

I've always loved the look of games that just use simple lines and polygons for graphics. Rez is one of my favorite games, visually. I'm a programmer and designer first and foremost, and I'm horrible ...
0
votes
0answers
14 views

How to determine the pixel coordinate values of regions in an image? [on hold]

I am following a tutorial on how to make a flappy bird clone from http://www.kilobolt.com/day-6-adding-graphics---welcome-to-the-necropolis.html. I am on the part where the actual graphics of the ...
1
vote
1answer
26 views

Simplify paths when a user builds

I am looking for some guidance on how to simplify my nodes on a path when a user builds on the fly. Imagine a path like this with a gap: Logically 3 nodes are required 2 connected one isolated. ...
0
votes
0answers
11 views

Displaying intersection by removing vertices

I am using WPF, using the MeshGeometry3D class to build up my model. I have 2 pipes intersecting each other, and I would like to remove the region of intersection (meaning erase the portion of pipe 1 ...
0
votes
1answer
18 views

which is the best approach or algorithm to calculate real-time ranking

I want to know the fastest and most efficient way to compute points and ranking in real time. I'm doing a betting football game (a game where users try to predict the outcome of a game before it). In ...
0
votes
0answers
12 views

How to experiment for the value of gravity in Libgdx? [duplicate]

I am following a guide on how to play a flappy bird clone in the LibGdx framework. -http://www.kilobolt.com/day-5-the-flight-of-the-dead---adding-the-bird.html I am currently on the part where the ...
0
votes
0answers
11 views

Unity android app chrashing [on hold]

I have samsung galaxy ace gt-s5830 (android 2.3.6) and I'm trying to compile an app for it. I'm, trying the CameraRelativeSetup scene (from default assets - mobile). But it keeps crashing at startup. ...
0
votes
0answers
11 views

Monetization Platforms/Resources [on hold]

I am looking for prebuilt game monetization systems, but I have been thus far unsuccessful in searching the web for a solution to my specific needs. I am currently working on a game that is highly ...
1
vote
1answer
23 views

Using a different “max texture size” depending on the device

I am developing an Unity game for a wide range of iOS devices. I noticed that some scenes load pretty fast in the iPad mini 3, but very slow in the iPad mini 1. Of course, that's to be expected as one ...
-1
votes
0answers
14 views

Splice Objects from one array and push it on Another one in JavaScript

I'm an advanced 2D Graphic programmer from Germany and want to build a JavaScript Space Shooter. It's fun to work on it and i'm optimistic about to finish it to april and that's not a joke ;) First, ...
0
votes
0answers
10 views

Problem Rendering TTF_Font Textures to one Texture with SDL2

I'm trying to render multiple lines of text to one texture so I only have to render one texture to the screen. However, when I use a dstrect argument in SDL_RenderCopy the text doesn't show up and ...
0
votes
0answers
28 views

Rotating 2D objects with trigonometry

I cannot seem to intuitively grasp why the equation x' = x * cos(theta) - y * sin(theta) y' = y * cos(theta) + x * sin(theta) rotates an object. I understand how to derive these equations from x ...
0
votes
0answers
33 views

Visual studio and Unity does not sync

I'm pretty new to Game Development world. I'm using Unity 3D (4.6 - Latest version I think) and Visual Studio to code the script and something when I edit the script un VS 2013 and go back to Unity ...
0
votes
0answers
6 views

admob or airpush revenue [on hold]

For how long the ad has to be visible to count that as an impression? How much revenue could i approximately generate in admob or airpush from 100 users if they are active for 1 hour a day and each ...
0
votes
1answer
10 views

Scene2d Stage Actor setup issues

I am creating a game using libgdx. In the same each level has a class. I have stage as a member variable of the class. To this stage, I add actors. Inside the levels class, I have attaced the input ...
-1
votes
0answers
22 views

GLEW doesn't work

I included both "glew.h" and "glew.c" and compared to earlier attempts, i don't get errors when i compile and run my project, that contains code depending on GLEW. The result is not what i want, ...
0
votes
0answers
41 views

Alternative to a timer in a separate thread in a turn-based game

I'm making a 2d turn based game and I'm having some difficulties with the timer itself. 3 characters vs 3 characters, two players. A timer giving them a chance to preform acts within a set amount of ...
0
votes
1answer
31 views

Question about save games format

my question is about save-games format. Look at this screenshot: On the left I made a "simple" fake savegame (Ini format) and on the right there is a "complex" TR2 save game. I'm wondering how ...
0
votes
0answers
29 views

FPS using mouse to move rather than keys

Hi I am developing a First person game but would like to use the mouse to move on a click to move as opposed to the keys. I also need to disable Y movement and restrict the x movement to 180. What ...
0
votes
0answers
12 views

Content project fails to create

I ve been using monogame for about 3 months but recently i tried to create a content project for the first time, and i got error missing project subtype 6D335F3A-9D43-41b4-9D22-F6F17C4BE596. I dont ...
9
votes
2answers
1k views

Why do tutorials use different approaches to OpenGL rendering?

http://www.sdltutorials.com/sdl-opengl-tutorial-basics http://www.opengl-tutorial.org/beginners-tutorials/tutorial-2-the-first-triangle/ These two tutorials use completely different approaches to ...
0
votes
0answers
12 views

Adding Player Movement and Firing on Touch Input (Unity)

I am having many problems with this. I am a new game developer and I am using a Unity tutorial. But I want to add touch input for movement and a touch button for firing the weapon. How can I do this? ...
1
vote
2answers
55 views

Could I use Direct3D to make 2D games?

My goal is to make a completely 2D game using DirectX, but I'm new to it and I'm confused about all of the different APIs that are available. From Wikipedia: Direct3D is used to render ...
-1
votes
1answer
50 views

Java game runs slower and slower as game runs longer

I know that this question may be considered off topic, but this is a significant problem. Problem: I have in a java game that I am working on. The FPS counter starts at 250 FPS and in about 2-4 ...
0
votes
0answers
20 views

Unity3D: One Armature/Skeleton For Many Models

I have multiple box colliders attached to a model's bones, and I want to be able to make these boxes into a prefab as multiple models will be using this same armature, and I would prefer not to ...
0
votes
1answer
40 views

In OpenGL what's quicker, lots of smaller VAOs, or one large one updated each frame?

In my game engine, a mesh can be made of many submeshes. These submeshes may or may not share vertex data with the rest of the mesh, if they don't they have their own vertex data array. I've noticed ...
1
vote
3answers
47 views

Should cooldown be time or tick based?

In the past I've done cooldowns as a specific time in ms, but I was thinking isn't having tick based cooldowns better. This would be more accurate and efficent(not sure). The bad side I can think ...

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