0
votes
0answers
3 views

Using coordinates of a Face Cam in a 2D Game over the in game player object

I am sorry to post this like a n00b, but i have no other idea who to ask. I am simply trying to add my face (in a stream) on top of a character in a video game. IE my head on his head. The game is ...
0
votes
1answer
5 views

How to create old-school format music

Good [insert time of day] everyone! My friend and I have been working on a project recently, and because we are hard coding everything (other than the graphics library, Pygame), the total size for ...
0
votes
0answers
6 views

Ray Casting in Sprite Kit - Swift

I'm trying to find a way to cast a ray downward from my character, and get it to return the point of contact (x and y) as well as the categorybitmask the collision body is assigned. How would I go ...
-2
votes
0answers
8 views

how to make something move when you tap [on hold]

I honestly have no idea how to do this i have the background and everything figured out but i need to know how to make a item or block move and if theres a possible way to speed up how fast it moves.
0
votes
0answers
8 views

Small text is very light / faint with FreeType and OpenGL

I'm able to render large text with FreeType just fine: But when I want to render small text (and the only parameter that changes is the font size), the quality is much poorer: As you can see, ...
0
votes
0answers
20 views

Actually Implementing “C# as a scripting Language” in XNA

Following an example from this thread, I've made an application that dynamically loads in C# "scripts" (actually, plugins) into my game -- but I've hit a snag: how do I reference the assemblies for ...
0
votes
0answers
12 views

Question about installation of FNA

I am following this tutorial in converting my Monogame game to FNA: http://gamasutra.com/blogs/MichaelHicks/20140623/219612/Converting_an_XNA4_Game_to_FNA.php However in the first step it says "Make ...
0
votes
0answers
22 views

Creating 3D Room OpenGl [on hold]

I have started programming in openGl and learnt 3D concepts. I can make cube, rotate them etc. In many projects I saw this wall and i wonder how this is created (just the walls, not the lightning or ...
0
votes
1answer
28 views

Shader - Color blending

I would like to know how to blend colors in a specific way. Let's imagine that I have a color (A) and an other color (B). I would like to blend them in such a way that if I choose white for the (B) ...
-1
votes
0answers
8 views

Errors with draw two images

I want to draw two images, but java create only one, please help. public class Game{ public static void main(String[] args){ JFrame frame = new JFrame(); Player player = new Player(); ...
0
votes
0answers
24 views

Communication in a simple GUI (C++ / SDL2)

I've spent a few months now working on a fairly simply 2D game engine with SDL and C++. I'm now trying to develop a simple but well-featured GUI suitable for most games. Right now I'm really ...
0
votes
2answers
18 views

Unity2D Sprite flips camera when moving left and right

I am using the Unity Engine and coding in C#. I have a sprite as a parent with a main camera as a child so that the main camera follows the sprite. However, when pressing 'A' and 'D' to move the ...
0
votes
1answer
38 views

How to move a cube withour rolling it?

I am trying to move a cube with my keyboard on a plane surface. However, the cube always rolling instead of moving. How could I slide the cube on the plane? What I have done: I added a plane game ...
-1
votes
0answers
32 views

What would be the “current trend”? [on hold]

I'm looking to make a game that fits the current trend of games and blends in well. Zombies are possibly the most over used enemy in any video game EVER, so I don't want that. Futuristic is already ...
-1
votes
0answers
26 views

Where should I start individual development? [on hold]

I'm not completely sure if this is the correct place to post this, but I need some guidance. I'm 15 years old, and a sophomore in High School. I want to either be an electronics technician or a game ...
-4
votes
0answers
16 views

C# Game with Windows Forms Graphic [on hold]

Hi i'm making simple c# game , and I like opinions is it good for a beginner Here is the link of the game . (link removed) Feel free to give your critical opinion
0
votes
0answers
21 views

New way to control games by training custom behaviours? [on hold]

Given: An artificial recurrent neural network An avatar An behaviour editor A gameworld Some physics So the basic idea behind the Concept is that regular "computer interpreted game-input" is okay ...
0
votes
1answer
27 views

Whats causing this weird texture stretching on my mesh?

Making this mesh via code and the texture seems to only tile on the sides, but not on the top. Any idea whats going on? public class CoreMeshCreator : MonoBehaviour { //Initialization public void ...
-1
votes
0answers
13 views

How to make object to stop moving

I'am making the game in Java, and I'am make the object, and she move, but i don't know how to make it stop. public class Player extends JPanel implements ActionListener, KeyListener{ // Varibles ...
0
votes
0answers
19 views

XNA 4.0 - Using premade .xnb font files

Basically, for our college project, we need to use a font in xna. The only problem is that we are not allowed to install it due to admin rights. Is it possible to use and load the .xnb file that gets ...
-1
votes
1answer
29 views

How do I make my character run infinitely? [on hold]

I got my character running right (can't run left) and jump but I don't know how to make him run infinitely can anyone help? using UnityEngine; using System.Collections; public class Player: ...
-3
votes
0answers
60 views

What are the basics to game development with python? [on hold]

I'm not a pro at python so how can you make games using it? Please tell me the basics.
1
vote
0answers
20 views

How to extract the texture from an image onto a mesh?

(preamble: I think this fits either here or SO with computer vision tag, I chose gamedev because I think you guys are probably really good with textures and meshes, but tell me if my decision was ...
0
votes
0answers
11 views

LWJGL Using .setIntialBackground and Drawing Textures?

I have been trying to create a game with LWJGL, however I have recently discovered that changing the background color using Display.setInitialBackground() with glClear and trying to draw a texture at ...
9
votes
8answers
1k views

How to detect and prevent abuse (botting) of online game API?

I have been ocassionally working on a game idea in my free time. The gameplay and content renders it to be implemented as a online multiplayer game built with well established web technologies. You ...
1
vote
0answers
21 views

How can I go about testing games on a console

I was wondering how I could play a game I've made on a console (PS3). I don't want to sell it or anything I just want to test it for now, also do I still have to do that whole registration thing to do ...
5
votes
2answers
863 views

How to design AI to understand its selling decisions?

I am programming a game where there are 4 competitors (players) who have finished goods that they can then sell to given markets for which they have (at most a single) contracts for. Any finished ...
1
vote
1answer
48 views

How do I make my character stop going left? (Unity)

So I have this code and my character can go left, right and jump. I don't want the character going left , so how can I remove that. (I'm very new with coding) using UnityEngine; using ...
3
votes
1answer
54 views

Determine if an object is inside a ship's turn radius, rotation via torque

I have a 3d space game where all ships move around using physics. I am trying to determine if a given object is reachable by a ship at a given velocity and turn radius. I believe the formula for turn ...
0
votes
1answer
44 views

Is there anything to keep in mind when choosing Boo for Unity development? [on hold]

I just noticed that Unity has Boo as a compatible language but I haven't seen any tutorials using Boo nor any games. I love Python and would like to code in its syntax - maybe for a small project. ...
0
votes
2answers
28 views

HTML Multiplayer and Hiding Information

I'm in the process of conceiving a multiplayer web-based game of sorts and was looking into different ways of achieving this. Instead of using PHP/MySQL/AJAX like I'm used to, a lot of sites are ...
0
votes
1answer
25 views

How to Load a Level for use with the Bullet Physics Library

I am trying to use a level in .obj format loaded with Assimp to generate a btBvhTriangleMeshShape to use with the Bullet physics library. I can successfully load btConvexHullShapes as well ...
1
vote
2answers
50 views

How to detect collision of a wall with grid movement?

I have this little game, where my player is moving around a simple level, using a grid based movement script (See code below). My problem is that I have tried to implement a 2D raycast, which has to ...
0
votes
1answer
13 views

LibGDX full screen display mode and camera resize

I'm creating a simple 2D platformer and I have problem with my camera y position when I enter full screen mode. But first here's my code screenY = Gdx.graphics.getHeight(); public void ...
0
votes
0answers
15 views

iOS isometric game development workflow (Cocos2D)

What does an efficient graphic assets workflow look like for an iOS isometric game in Cocos2D? Currently my understanding is: Blender 3D Model Render into 8 direction sprite images Use software to ...
0
votes
1answer
18 views

How can I update a Stage-based HUD from another Stage's Actor in libGDX?

I feel like this is a simple problem, but I'm having issues finding the correct search terms. I have a Screen that includes two Stages. The first, stage, contains a number of objects deriving from ...
1
vote
1answer
44 views

Best way to calculate city influence maps similar to civilisation?

As the title says, imagine you want to generate the influence mask for a city, given that the map is a 2D grid rather than hex. An extra bit is that different points on the map might have different ...
1
vote
0answers
20 views

Multi-layered tilemap

I need to be able to efficiently render a tilemap which can be constructed this way: There is one non-transparent base layer Then there can be 3 partially-transparent layers on top of it. Each tile ...
-1
votes
0answers
40 views

Gamesparks Vs PlayFab… Which to pick? [on hold]

In terms of ease of integration and pricing, which of these two systems would you prefer. I need push notifications, in-app purchases, leaderboards, and user management. I have looked at both ...
2
votes
3answers
180 views

What's the best way to organize small textures in OpenGL?

What's the best way to organize small textures in OpenGL—having them all in a big texture and selecting them with texture coordinates, or using individual OpenGL textures? Until recently, I used to ...
0
votes
0answers
20 views

Browser game - small models with tileable textures vs one big model and one big texture

I am few years behind in terms of browser capabilities. I plan to combine 3D with pixel art, and I am going to use Unity to make a browser based game. I have made a stage that is one model and has ...
-2
votes
0answers
19 views

libGDX interface cannot be applied error

I would like to use interfaces in libGDX. I get an error in AndroidLauncher before compile. It says for this line: initialize(new MyGdxGame(actionResolverAndroid), config); .... cannot be ...
0
votes
1answer
45 views

OpenGL Blending Format

In OpenGL, is there a format for a texture in glTexImage2D that prevents blending, or do you have to disable it using glDisable(GL_BLEND). Reason for use is that I would like to store additional data ...
1
vote
1answer
19 views

Animator has not been initialized

My animation is working but unity keep saying that my Animator has not been initialized error Here my Code: using UnityEngine; using System.Collections; public class Player: MonoBehaviour { public ...
0
votes
0answers
96 views

What type of 3D engine is the original Quake engine?

What type of 3D engine is the original ID Software Quake engine (1996)? What is the correct terminology? Is there a particular simple term that describes this type of engine? E.g. the original ...
1
vote
1answer
47 views

Instantiation taking too long?

I have a game where there are about 4 empty objects that are my object "spawners". I have two scripts attached to all of them, one that will keep spawning objects from "basictable", and then switch to ...
-2
votes
0answers
16 views

Unity error CS1519 and error CS1525 [on hold]

using UnityEngine; using System.Collections; public class Player: MonoBehaviour { public float maxspeed = 10f; bool facingRight = true; bool grounded = false public Transform ...
0
votes
0answers
29 views

How do I port a simple 2D Monogame to MacOSX

I have made a simple Windows Monogame project (using the DirectX template). What are the steps to port my game over to MacOSX? If I need to change my Monogame project so that it uses a OpenGL ...
1
vote
2answers
89 views

How can I render extremely large models?

I'm trying to build a game in Unity similar to the game Kerbal Space Program where there are large celestial bodies that the player can orbit. I'm running into a few problems though. My first issue is ...
0
votes
1answer
56 views

Task vs Thread with execution queue

My game server will have to respond to requests very often, so I consider threading a good option. But should I use Task class from .NET or have several threads that would execute requests which I ...

15 30 50 per page