0
votes
0answers
3 views

Using WebGL with SQL, databases and networking [on hold]

I'm part of a team working on a school project that requires a web app. We're using Unity, with either it's web player or webGL. We're currently researching our options and testing things out, and ...
-1
votes
0answers
4 views

How does SC2 Communicate Units Selected?

Large RTS games like SC2 can have upwards of 200 units per player and from what I hear, every player can select a maximum of 255 units. How do they send across the information for that many units at a ...
0
votes
0answers
2 views

Which social network is better to use for android game in Google play?

I wanted to add social network for my android game which i want to publish on Google play. My general objectives are leaderboards, achievements, inviting friends, posting about the game in the social ...
0
votes
2answers
13 views

Delay in bullets

I made my character shoot but the amount of bullets he shoots is way too much. I'm trying to add a delay between bullets. I've tried this: int shootTime = System.currentTimeMllis(); public void ...
2
votes
0answers
12 views

Rotate object around fixed axis

I am trying to let the user of my app rotate a 3D object drawn in the center of the screen by dragging their finger on screen. A horizontal movement on screen means rotation around a fixed Y axis, and ...
-1
votes
0answers
11 views

How to change stages or LEVELS for Phaser game [duplicate]

From what I've seen in most of Rich's examples he uses this kind of approach to structuring his states. var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: ...
0
votes
0answers
15 views

How much can Instantiate slow down my game Unity [on hold]

I want to create a game like pang 3, so you have balls bouncing and you shoot them. Every time you hit a ball it will create two balls smaller than the ball that you hit, except when you hit the ...
-1
votes
1answer
12 views

Searching resources about designing mini games for slot machine [on hold]

Searching for resources where I can find any design information about slot machine mini games. I'm talking about those games which start when you have a set of special items on the reels. Are there ...
0
votes
1answer
18 views

Instantiating a prefab as a child to another game object (spawn point) - Unity 3D - C#

I am currently working on a 3d game in unity in C#. I've been following a series of tutorials on youtube (burgzerg arcade) for quite a while now, and i've came across the following error. This error ...
0
votes
0answers
32 views

Using Java as a scripting language for games - Performance and Portability [on hold]

I am writing my own 3D game engine in C++ and I am stuck on choosing the right scripting language for defining the game logic. I want to use Java as the scripting language but the performance and ...
0
votes
1answer
49 views

Is Minecraft component-based or does it have class for every block? [on hold]

I'm wondering if minecraft has class for every type of block or blocks are just IDs in code. EDIT And what about data like transparency, resisatnce, hardness, tool, etc? Are they hardcoded or stored ...
1
vote
0answers
15 views

Rendering text with SDL2 and OpenGL

I've been trying to have text rendering in my OpenGL scene using SDL2. The tutorial I came across is this one Rendering text I followed the same code, and I get text rendering fine. However the issue ...
0
votes
0answers
9 views

Blending two textures in directx 11

Im trying to blend two images together. Im trying to subtract a grayscale from a image to make a image. this is what I want. // Draw the box. world = XMLoadFloat4x4(&mBoxWorld); ...
0
votes
2answers
23 views

Is it possible to control what script is active on what sprite/object in Unity?

I have 2 objects, and I have a script which makes the player change their characteristics. I applied the script to both, and as you'd expect, pressing X button does the color, size, translation change ...
1
vote
0answers
20 views

Performance issues with different types of uniform buffer

I've tested different buffer layouts, because I'm confused about some performance issues. That are my test buffer (OpenGL 4.1, GLSL 410, GT 750M, MacBook Pro): Test #1: Using fixed struct buffer with ...
0
votes
1answer
22 views

Gradual rotation of an object in Java

I'm using Java to learn some movement algorithm. I would like to implement the "wandering" algorithm, but in order to do it, i should understand how to rotate an Object gradually. Actually, my Player ...
0
votes
2answers
16 views

Getting warning after importing plugin to unity5 project

I am getting following warning when I import any plugin to my unity5 project.Whats the solution for this warning? Is there any problem with that which will affect my project.
0
votes
1answer
35 views

Sprite movement only works the first time, can't figure out why

In my libGDX game I have finally managed to get the sprite to move the way I want him to but for some reason my desired outcome only works the first time I run the code. If I try to run it again, he ...
0
votes
0answers
6 views

Loading art assets from SolidWorks and NX cad tools?

I've been handed a large db of models designed with SolidWorks and NX cad tools. Now I need to load them and render them or convert them to another format. Is there any way to accomplish this without ...
0
votes
1answer
16 views

Libgdx particle effect to show one after being updated the position [on hold]

I have made a game, to draw the effect every circle. Every time i will update the particle effect position and redraw it. My function is here: effect = new ParticleEffect(); ...
-1
votes
1answer
21 views

exit application on double tap with message (Please click BACK again to exit ) …unity

Can anyone please help me here? This is not quite related to programming. I want to exit my Android application on back button tap with conformation for exit @Override public void onBackPressed() { ...
1
vote
0answers
25 views

Equivalent to Draw() method in Unity project?

I have been using xna/monogame before this. So I read tutorials about unity, made some classes, loaded some sprites, everything "seems" to be going good, but I can't figure out how to add things into ...
0
votes
1answer
22 views

Simulate popularity

I'm working on a music game. It has genres like pop and rock. Different centuries have different music popularities. (Influences the sales) I thought about building an object like this: var rock = { ...
0
votes
1answer
36 views

What is the better way to speed up gameplay as the level rises?

I started with game programming couple of weeks back. For the starters I tried to develop ZigZag (link takes you to 2 min gameplay). I am done with the logic of gameplay by now. It runs well and ...
0
votes
1answer
32 views

In unity game appears dark exporting to ios what happened?

Everything appeared darker when I exported my game to iOS. I only updated my Unity to 4.6.3 . Any idea why?
1
vote
0answers
19 views

are there best practices for phaser state handling? [on hold]

Phaser has alot of docs and info on the net but everyone seems to be doing it in their own different way. here's one example var game = new Phaser.Game(800,600, Phaser.AUTO, 'phaser-demo', ...
0
votes
0answers
25 views

What are the methods of displaying Sprites in OpenFL? [on hold]

Considering performance as the most important factor, what are the methods of displaying 2D Sprites in OpenFL, animate them (replace bitmaps), show and hide them, etc? Is Tilesheet a best option?
1
vote
1answer
51 views

Unreal Engine 4 is now only free or open source as well?

Recently Unreal Engine 4 become free with Royalty fees. What about the code? Is it opensource or no?
0
votes
1answer
15 views

LibGDX how to efficiently handle button presses

I'm making a simple 2D game for android using LibGDX. My game needs to have many buttons in it that fire off a method when pressed, and I was wondering what the best way to do this would be. I tried ...
0
votes
1answer
35 views

Unity 5 The Editor has stopped working Windows 7 64bit

As soon as I press the play button to attempt to run any of my updates games crashes the editor immediately and I can't run my games. Does anyone know how I could debug this or where to start? Does ...
1
vote
0answers
10 views

How can I resize the Unity Facebook SDK's login dialog to fit my vertical phone screen?

I have a Facebook-login button for my iOS game, but Facebook's login panel is entirely too big: The panel is cut off on both sides. It allows for input, but I cannot see most of it. My aspect ratio ...
2
votes
1answer
55 views

What does the update button in the Unreal Engine launcher actually update the engine to?

Unreal Engine 4 seems to have a very handy way of managing different versions of the engine - mainly you get to keep several copies and choose which one to launch. That said, not having used the new ...
2
votes
5answers
194 views

Is there a quick way to determine if a vector is in a quadrant?

I am wondering if there is a quick easy way to determine if a given vector is in a specified quadrant. In the below image, I've define the ranges of the blue quadrants. For example, if I am given ...
0
votes
0answers
12 views

XNA renderTarget, how to convert mouse coordinates to world position when upscaling

I'm currently developing a monogame game with a tile engine. I have been experimenting with different tiles and sprites sizes : 16px, 32px, 64px I have settled for 32x32 pixels tiles rendered at a ...
0
votes
0answers
5 views

Dialog bar with LibGDX: Scrollpane won't' scroll to bottom after adding stuff to the contained table

To my game I want to add a gui element that displays text and textButtons whenever something is happening or it wants you to make a decission (an answer while talking to a person for example). To keep ...
0
votes
0answers
19 views

How to create a separate bin folder?

I am now creating a 64 bit and 32 bit executable of my game. How could I achieve so that the executable and dlls lie in a separate folder without changing all the path variables in the game? To ...
0
votes
0answers
14 views

Unity sprites are no longer batched after the object rotates/moves

With Unity 5 and access to the profiler, I'm running our game through some stress tests so I can find where our performance issues are. While testing having 1024 units on the screen with 4 selection ...
0
votes
0answers
10 views

Monogame and Windows Phone Store [on hold]

I create game (Monogame 3.2 and Visual Studio 2013) for Windows Phone 8.1 in test work everything fine. I upload game to Windows Phone Store. When I download game to my phone from store and run this ...
0
votes
0answers
21 views

Implementation details for Abe's Oddysee and Abe's Exoddus? [on hold]

Is there any article/resource describing implementation details of the first two games in the Oddworld series, Abe's Oddysee and Abe's Exoddus? If there is not any resource, I would also greatly ...
0
votes
0answers
20 views

How to get used to an Engine from a Framework? [on hold]

I don't know anywhere else where I can ask this and get very experienced and rational responses. I am very new to game development, I barely started about a week+ ago, spent most of it learning and ...
-1
votes
0answers
14 views

Value grow fast at first and slow down later between range [duplicate]

I'm looking for math formula which start very quickly increase value in first few x value but later it's slow down a lot. Range x should be between <100.0; 50.0> y should be between <0; 100> So ...
0
votes
0answers
24 views

Efficiently creating animation sprites

I'm currently developing a simple 2d game on LibGDX. The core game logic is in place, but the assets are simply taking forever to create. My current method to create each animation frame is to ...
1
vote
1answer
46 views

Space Shooter Unity 5 Collisions not working

After upgrading the official Space Shooter Tutorial to Unity 5, collisions stop working. Additionally, the following error is reported: Non-convex MeshColliders with non-kinematic Rigidbodies are no ...
-1
votes
0answers
27 views

Many things internet failed to help me out with [on hold]

I know people wrote useful things on the web, but to get to them is impossible from all the dumb sites. Please note that this account is on my personal email, so I will be only one posting here and ...
0
votes
4answers
82 views

Class design and data structures for a Tower Defense

I was trying to come up with a structure for a simple TD game that has following elements Tower Each Tower has a set of properties like range, damage, health etc There could be different types of ...
0
votes
1answer
56 views

How to invert a damage formula?

I have created simple damage formula based on source percent, which return fixed percent of damage. DAMAGE_PERCENT = Exp(Log(100) * (1 - (100 - SOURCE_PERCENT) / 150) Here is the result: ...
0
votes
0answers
18 views

Second pass in multipass effect is ignoring

I am trying to render my vertecies in 2 passes, but seems I am doing something wrong, because only one pass applying. I cannot make the second one work despite that second pass is applying. Here is ...
0
votes
1answer
53 views

Skeletal animation with ASSIMP, COLLADA, and glm

I have been trying to learn how to implement skeletal animation (skinning) from COLLADA files using ASSIMP and glm. But after a week of being stuck reading different tutorials and posts I have found ...
0
votes
0answers
20 views

Additional dependencies in XNA/Monogame

I made a game in monogame recently, using the XNA content pipleline. I then sent the whole folder (The release folder in visual studio) to a friend of mine who does not have visual studio or monogame. ...
1
vote
0answers
9 views

iPhone game app won't flip over like it's supposed to

I'm making a game iPhone app and I want the entire game to flip it's orientation as the user flips their device plus it's a requirement by Apple to have this orientation flip in iOS games. ...

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