1
vote
0answers
11 views

If I accidentally used a trademarked name or word in my title, can I just change it?

I'm closing in on a point in the development of my first game that it's ready for Steam Greenlight. I don't even have a name for it though. My project name is Asteroids, but obviously I can't use ...
0
votes
0answers
6 views

i want to make four letter one word game. i have designed xml but getting problem in main activity java.

i want to make four letter one word game. I have designed xml using four imagebutton and randomly load from string array, but how to code entire java file. i am beginner to programming.
0
votes
0answers
5 views

XNA/MonoGame Collisions between two boxes don't work as expected

I have the following problem: I have two GameObjects (one is static, the other is the player). Both of them have one BoundingBox that surrounds them, and a List that contains more BoundingBoxes for a ...
-1
votes
0answers
7 views

How do I increase or decrease the background movement speed (libgdx) [on hold]

I making a game using libgdx and I want to know how to increase or decrease the background movement speed this is what i tried public class PlayState extends State { private int tubeSpacing = ...
0
votes
0answers
7 views

Does a Standard Exist for Game Entity View Frustums

I was just recently adding the ability for my in-game entities to have their own Frustums, with the intentions of making them able to see enemies later down the road of my development cycle. My custom ...
0
votes
0answers
3 views

Managing data for large number of levels in Unity?

I am making a Unity game vaguely in the vein of Candy Crush Saga for a client and am moving in circles trying to decide how to manage the data for all of their levels. In brief, they want to divide ...
0
votes
0answers
9 views

Current tech in dynamic global illumination? [on hold]

So far I've seen and read about the following: Light propagation volumes Voxel cone tracing SVOGI/SVOTI Hybrid (Light probes with light maps) So far it turns out as following: Light propagation is ...
-1
votes
0answers
19 views

Object Class in C++ with DX11 [on hold]

I'm currently trying to dev a game. For this, of course, you need 3d objects. I have a working class that loads a .obj file to a vertex and a index class. Now I want to create multiple instances of ...
0
votes
0answers
24 views

Structuring a UDP server

I'm currently in the process of learning UDP but am stuck on how to structure my server. Originally, my server was TCP, but since my game is realtime (like counter strike), I was advise to change it ...
1
vote
1answer
35 views

Is there any way in open-gl to “bit crush” everything on the screen?

I am making an educational game and am looking for options for a visual effect to show when something is "incorrect". So, I am looking to see if there's an easy way in openGL to temporarily distort ...
1
vote
0answers
11 views

How to force libGDX to set display mode?

The following code represents my attempt to switch display modes. I've had to include the redundant setWindowedMode because without it, libGDX would not force the change required to reflect the ...
0
votes
0answers
5 views

android canvas.drawBitmap draws only on top left corner

I recently made custom view which override onDraw() but drawing with canvas.drawBitmap always shows on top left corner of the view here is code: for(int i=0;i<5;i++){ ...
0
votes
0answers
4 views

Does Unity3d have utilities for editing styles EditorGUI/EditorGUILayout like “Crome Web Inspector”?

Unity3d allows to construct window with custom UI. Just need to use EditorGUI/EditorGUILayout classes and their static methods. Example of custom window: The problem is that all the components have ...
0
votes
0answers
18 views

WebGL Primitive Batching unexpected performance

I'm kinda new to WebGL in general, I've started to make some batching experiences on primitives (just drying a bunch of rectangles by using a combination of two triangles repeatedly). I've started by ...
1
vote
1answer
24 views

Doubts on player movement strategy

What I want to achieve is the player moving to the touched position on a 2D grid-based game, stopping at the last reachable spot if the target position is unreachable. What is the strategy usually ...
0
votes
0answers
5 views

Why is my 2D rigidbody behaving strangely with a negative scale?

I've been making a system that when you click on a monster's limb it destroys the limb you clicked and makes fall to the ground the children limbs. There is a rigidbody attached to the monster ...
1
vote
2answers
35 views

Reducing draw calls in a y-sorted orthogonal world

This is a hypothetical question, as I haven't yet come across the problem of making too many draw calls, but for my game I am aware that this could become a potential problem. The style of my game is ...
-1
votes
0answers
14 views

How to read from .json [on hold]

I have data in .json file.I am looking for ways to parse it in c#. My json contains data like this, {"howManyToSpawn":1,"positions":[1],"difficulty":0} ...
0
votes
0answers
26 views

How do I structure code that triggers story events at certain places?

I am planning to make a small game with a story that I have thought about for some time now. I am trying to decide how to handle stuff like if the character walks to this hitbox then a guy will come ...
0
votes
1answer
17 views

How to “properly” display a 2d sprites in a 3d environment?

I would like to show "the classic" missile lock viewfinder (the target symbol) of a war aircraft. So the target symbol must follow the enemy, and became red when "lock" it. So i thought simply to ...
0
votes
0answers
4 views

Libdgx and Overlap2D export settings for Android

So I have a problem when exporting assets from Overlap2D to Android Studio project location. When setting up libgdx I set the project to be for desktop and android and selected Overlap2D extension. ...
0
votes
0answers
8 views

Problem with loading vertices into Nvidia PhysX triangle mesh

I'm new to using PhysX but I have a little bit of experience using other physics engines. I want to test out the waters because I've been having some problems with Bullet. I believe the problem is ...
0
votes
0answers
3 views

Is there a specific file in the NDK that I need to link Unity3d to?

This is Android Development. I'm having issues with Unity saying that Android NDK isnt installed. I gave it the file path to the NDK directory. Its the exact NDK it told me to install (Unity). Do i ...
-1
votes
0answers
12 views

How do i search for a word within a string? [on hold]

I want to search for a word from the Words.list["key"] and i do get it to work when i do string.find. But the problem i ran into is when i type in the game chat say thigh it will take hi out of the ...
0
votes
0answers
9 views

DX11 CreateTexture2D

When i want to load texture i can either call CreateTexture2D without passing pointer to texture content passing Default usage and call UpdateSubResource or CreateTexture2D with pointer to texture ...
0
votes
0answers
34 views

how to simulate tank tracks(something that is around all wheels, dont know what is called)

im trying to simulate the part of tank that rotates around all wheels and i dont know what is a good way to do that. can you give me some hints to do that?
-3
votes
0answers
10 views

I want use links on googleplay in webview [on hold]

I create a webview with http-links, that redirect on google play. But this link is not working on tablet and mobile from my webview Text on screen: "Web-page is unavailable" How I can fix it?
0
votes
0answers
21 views

game artist interview question - teamwork skills [on hold]

What the interviewers expect an interviewee to answer in a game artist position when they're asking teamwork skills? If someone could give an example about this. Thank you.
0
votes
0answers
17 views

Will I be copyrighting If I create a sprite sheet from scratch based on an existing character? [FanArt] [on hold]

Can I be sued if lets say I make a 8-bit character based on an existing character if I create the sprite from scratch in a game I intend to sell? So for example, this is not my art (I am using this ...
0
votes
1answer
18 views

Generating a Sprite to cover given area

I have an area say a x b of cells. actually I render every single cell in this matrix with a tile representing floor, wall, etc. What I'm trying to achieve it to replace this tiling system with a ...
-1
votes
0answers
14 views

How to make the interaction of sensors is in box2d? [on hold]

can not figure out how to make the interaction of the sensor platform has become active. something like this: BeginContact { if (sensorA && sensorB){ platform.getBody () ...
1
vote
1answer
17 views

How can I tune material values with the slider in the Unity inspector more finely?

I'm adjusting a material's texture tiling and offset values in the editor but its increments are too large and it's jumping over the value I need. Is there a way to slow it down or adjust the amount ...
0
votes
1answer
16 views

Printing out a 2d array in Unity [duplicate]

I have a 2d array of type char. Its sort of the Model that goes with my Checkers board View so I can run the logic/rules on the array. If I was writing a console version I'd just do a nested for-loop ...
0
votes
1answer
14 views

Unity Android character controll with UI Buttons

So I'm trying to find a good tutorial which will explain how to controll character in 2D game when button is clicked (left, right, jump button). All the tutorials I've found are outdated and not ...
0
votes
0answers
20 views

How should I go about creating a generic Scene object for managing VBO data?

To simplify managing multiple types of data with different shaders and textures, I thought about creating a generic Scene object (is there a name for this?) which would allow me to pre-configure how I ...
0
votes
0answers
23 views

Orthogonal Tile Map with Camera's fixed rotation

I am working on a game that will have a 2D orthogonal view and Tile maps like, for example, Super Nintendo's Zelda (or something less old and nostalgic but with similar maps :). It will have mainly ...
0
votes
1answer
31 views

Is object space the same as local space?

I was in directx 11 and was wondering is local space the same as object space and if not, what is object space?
3
votes
1answer
45 views

Line Collision In Pygame?

I am working on a game(a platformer) that is physics and momentum based. I want to make it so that the player(a single dot) can bounce off of the lines with correct physics, but to do that, I need to ...
-1
votes
0answers
13 views

Game pausing in PhaserJS

I have in an extended Phaser.Game class the following let game = this; game.onGameStart = Phaser.Signal(); function startGame(){ game.onGameStart.dispatch(); } in an extended Phaser.State ...
0
votes
1answer
24 views

Object automatic create new with old every time when load / save game.?

My problem with this DontDestroyOnLoad(cube.gameObject); When I load my player position its create new object with default and saved position respectively. I have a screen shot for better understand. ...
2
votes
0answers
38 views

Procedural character animations. What is the state of the art?

I'm a programmer and I'm interested in programmatic character animation - walk, run, bipedal, many-legs creatures etc. What is the state of the art today? I heard about NaturalMotion's Euphoria ...
0
votes
2answers
37 views

Best way to do headshot decapitation?

I'm using UE4 and blender. I was wondering what the process is of preparing in the 3D software and then making a head burst animation upon headshot. I don't want to do destructible meshes because they ...
0
votes
0answers
45 views

Tetris implementing rotation

I am currently at the last stage of the Tetris Clone using SDL library, the only thing left is rotation. For each piece I have a separate class, and in order to move the pieces down I use a method: ...
1
vote
1answer
51 views

ScreenSize vs. WorldSize

While programming a game with LibGDX, I came across a problem. My OrthographicCamera wasn't centering in the right place. I was trying to center the camera by using the line of code: ...
1
vote
1answer
45 views

Is keeping all my game art in a static class wasting memory?

When I make games, I generally create a static class called Art that has static fields to track all content in the game. For example public static class Art { public static SpriteFont ...
0
votes
1answer
17 views

Reference to a particular Prefab clone

I am developing a simple 2D game. In game, I've created a prefab for charcaters. and I am changing sprite of prefab runtime. This all execute fine. Now I want to apply click event on a particular ...
0
votes
1answer
17 views

Covert Minimap render texture to 3d space position

I am using Render texture to make a Mini Map it is working fine but now I want to go further on side map and want world space position from render texture click point. Is there any way available that ...
0
votes
2answers
24 views

Calculating vertex normals to be able to have both sharp edges and smooth gradients

I'm computing area-weighted vertex normals, but lighting looks bad on meshes containing sharp edges and corners (e.g. cubes look 'blobby' as the light leaks onto the dark sides). Is there a way of ...
3
votes
2answers
14 views

How to apply Collider to Particle and what components are needed for particles?

i want to apply collider to particle system because if i applied the collider to particle ,if any other game object touched to that particle its gives some action or do some operation.so only i need.
0
votes
0answers
13 views

Best way to learn about PC/Console hardware? [on hold]

I want to design games and I would like to know more about physical side of machines that run our games. I looked on the internet but everytime I have found nothing compelling enough that just did a ...

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