0
votes
0answers
2 views

alBufferData() sets AL_INVALID_OPERATION when using buffer ID obtained from alSourceUnqueueBuffers()

I am trying to stream audio data from disk using OpenAL's buffer queueing mechanism. I load and enqueue 4 buffers, start the source playing, and check in a regular intervals to refresh the queue. ...
0
votes
0answers
3 views

Spritebuilder and CCScrollView, page indicators not showing up?

I'm using Spritebuilder to make my game, and CCScrollView usually saves me quite a bit of time. I'm trying to implement the scroll view much in the same way as the home screen on an iphone uses the ...
0
votes
0answers
7 views

SelectBox in LibGDX doesn't display and freezes the program after a click

I am currently trying to apply an overlay with LibGDX over my 3D ModelBatch. Everything works fine except for the SelectBox. Once instanciated, it shows up on my screen I can click on it once but then ...
0
votes
0answers
12 views

Android Frame Engine Development

to make it simple: I am creating an RPG/MonsterParty styled game, and I really could use the help of laying out the framework of it. I've looked into game-engines, but from scratch seems the best ...
0
votes
0answers
19 views

Advantages of using Maya or 3DS Max? [on hold]

I've peered through countless articles asking "Which program should I learn: Maya, Max, XSI, Blender, Modo. . .". They are usually followed with opinions such as: "What ever looks or feels better." or ...
-1
votes
0answers
22 views

Good resources for spritesheets [duplicate]

I did use the shy guy kingdom and opengameart.com but I want one that's a little more up to date. I'm not the best digital artist unless I use a stylist. Also point me out to some basic sprite ...
2
votes
1answer
52 views

How can I implement Objective-C libraries in Unity?

I've been a "hardcore" developer for sometime now, as I've always worked with pure code reactive rendering, and contributed to Cocos2d library some time ago , (It is the one I used for my games) . But ...
0
votes
0answers
6 views

Incorrect click event when resize on libGdx

I want to use scene2D, in libGDX, to detect click on object. I have this simple Game sample : Stage stage; @Override public void create() { this.stage = new Stage(1280, 720, true); ...
-1
votes
0answers
27 views

How to make a basic exp system [duplicate]

I'm using java and planning out a game i'll work on. Before I start coding, how would I add so the user gets a reasonable amount of exp each level so I don't have to have a max level.(I might ...
-1
votes
0answers
26 views

How to add a nice looking muzzle flash to the tip of my guns

I am making a top down shooter and would like to add a muzzle flash to the tips of my guns. So I have an idea of what I want to do which would be just a circle that would fade from yellow to white or ...
0
votes
0answers
16 views

GLM Rotating Combining Multiple Quaternions?

I have a camera which I want to control with my mouse. I want the mouse to control the pitch and yaw of the camera but not the roll. To avoid loss of significance, I am storing the quaternions for ...
0
votes
0answers
9 views

Having Trouble importing Maya file into UE4

I'm new to Unreal so please bear with me. I'm importing a maya file into UE4. It imports OK, but the problem is that the child meshes are not showing. How can I access each single mesh in the file ...
0
votes
2answers
21 views

How would I apply my isometric art onto isometric CSS with correct Z-indexing

I have been trying to wrap my head around how to apply my isometric art into an array like so with correct z-indexing In the long run I want to be able to select a specific tile and depending on ...
0
votes
0answers
13 views

Blender, the movement keeps going to the 3D cursor [migrated]

I need help! I think I accedently pressed something to make it like this see how those blue, red, green arrows are at the 3D cursor instead of those vertexes I've selected? how do I fix that? ...
1
vote
1answer
32 views

How to use camera transformation without depending on (1,-1) scale during spriteBatch.draw()

I am creating a 2D platformer type game in XNA. I currently have a camera object, with a position/rotation/zoomlevel that I use to generate a transformation matrix to pass to SpriteBatch.Begin(). ...
0
votes
0answers
35 views

How to make good looking bullets with a trail for top-down shooter?

So I am making a TD shooter and was wondering how to make fancy bullets. Right now I have a giant sprite of a bullet trail that is the bullet as well but it doesn't look that good. I am using libgdx ...
0
votes
1answer
52 views

OpenGL - How can I make the edges of this textured circle smoother?

I'm building a game and I've applied a certain texture (RAW file) to a circle (GL_POLYGON) in OpenGL. It loads correctly, with the right size and all, but the edges seem a bit jagged and I would ...
-2
votes
0answers
19 views

Unity Question: Destructible Boxes [on hold]

How would I go about creating a destructible box within unity? I am going for the videogame cliche "OOO look a box! There's stuff in that y'know"!
3
votes
1answer
25 views

How do I convert a horizontal, panoramic skymap texture into a “dome” version of itself?

How do I convert the following skymap image: into a "dome" version like the one below? I'm looking towards making use of Adobe Photoshop for the task at hand. However, I'm at a loss on what ...
0
votes
0answers
29 views

Simple way to add Gamestates and menus to a game [on hold]

I'm using java which is the only mastered language I know(c# a little). I've copied someone on YouTube's code but it doesn't make much sense. I know everyone codes differently but how would I add one ...
-1
votes
0answers
32 views

Best book for java game dev.? [on hold]

I know killer game programing in java is popular and helpful and seems too advanced for me. If it is most recommended I will read a java book that leads to it. I have beginning java game programming ...
0
votes
0answers
33 views

Java game 2d rectangle collision [on hold]

I've been working on a school-project and I've been working quite hard. The thing is, the collision detection I've been trying does not. :( I am doing all the rendering rendering with ...
-1
votes
0answers
48 views

Serious Memory leak using SlimDX Texture.FromMemory() [on hold]

I am new to stackoverflow and new to DirectX. I'm considering using the C# Wrapper slimdx. After a lot of researches, I found out how to load a texture and Draw on the screen. try { ...
0
votes
1answer
28 views

How can I know when a player quits out of a turn from the Game Center UI?

In an iOS Game Center managed turn based game, if a player quits out of turn from the Game Center UI, then turnBasedMatchmakerViewController:playerQuitForMatch isn't called (as expected). However, the ...
-1
votes
1answer
55 views

C++ SDL2 OpenGL Rendering Problems [on hold]

I just started with SDL2 and OpenGL in C++ and I am having some trouble rendering a triangle. The triangle I want to draw renders on the screen, but it is black. I tried added some shaders, but they ...
-1
votes
0answers
14 views

Moving a sprite like unblock me game andengine [on hold]

please let me guide What is the most efficient way to move a sprite(bricks) like "Unblock me" game in android? Thanks in advance.
-1
votes
1answer
47 views

How to stop characters running in to each other? [duplicate]

I am new to pygame and am creating a small game in which players can push each other to go outside the given arena to score points. I have a problem in detecting when characters run in to each other. ...
-1
votes
0answers
47 views

AI for enemy in 2d game [on hold]

I need an AI algorithm for enemy in 2d game for aiming at player and shooting. This is a j2me game. The enemy first comes from top and waits few seconds and then moves to left and then goes to ...
-1
votes
2answers
100 views

What happens when a character attacked in fighting game?

I went through many websites explaining fighting game systems, frames, hitboxes, but i couldn' find the answer so i ask here. Basically fighting game hitbox system works like this : 1.Player A ...
0
votes
0answers
48 views

What do you think about my starting setup? [on hold]

I will start soon with learning Game-Developing. I already coded some programs and such things but 3D objects where have long ago. Now my question to you is, is this setup okey to begin with? Blender ...
0
votes
0answers
15 views

Updating view of MVC game

I'm working on making a game using mvc... I already have the model set up and working perfectly but I'm not sure how to set up the view with the model... The model is a board game and keeps track of ...
0
votes
1answer
72 views

Do games made with Unity have different spritesheets to support different resolution?

Do games made with Unity have different spritesheets to support different resolution, or is there a magic unicorn involved? I'm working on a game for myself and while it looks great when I create it ...
0
votes
1answer
34 views

Player doesn't jumps in Box2D implementation [on hold]

Well, i'm trying to learn andEngine. I was able to successfully implement the move functionality for the player. Now, i'm trying to make the player jump using Box2D. I referred few online tutorials to ...
0
votes
0answers
37 views

What do the major complex games use for GUI? [on hold]

What API or framework does the major 3D games used for their interface and window? Do the Windows-targeted games simply use Win API for their interfaces, and OpenGL / DirectX for the graphics? Or is ...
0
votes
0answers
24 views

Good site to begin learning Game Dev. in Java [on hold]

I have a basic understanding in java which I should review, and am confused on the different ways people program in youtube videos. can someone point me where to start properly, yet a bit advanced. ...
19
votes
4answers
4k views

Why don't game developers release their source code?

I was wondering why don't developers of AAA games release their source codes after their game has sold out and support is long gone? Of course there is this list, where you can find a lot of AAA ...
0
votes
1answer
58 views

Slight pause/delay when moving

I've been working on this little framework for my game today and realized that moving delays when moving around. I've used SFML before and have had the same problem, but never bothered to fix it. I'm ...
0
votes
0answers
12 views

Open-source 3d engine for 3rd person game [on hold]

I am going to develop a game using C++ where the player walks around in an isometric perspective, but he should be able to turn 360 degrees which may be a problem using a 2d graphics engine. I thus ...
-1
votes
0answers
22 views

What are my choices in low level joystick APIs under Linux? [on hold]

I am looking to add joystick support under Linux. Currently I use SDL 2, but this limits you to also using an SDL 2 window. What other options exist, and how common are they across each distribution?
-1
votes
0answers
39 views

How to built game on windows form [on hold]

I want to build game on c#(windows.form) (Visual studio 2013), but I think that windows form does not support games graphics, some friends suggest me to do this task with the help of CANVAS. how can ...
0
votes
1answer
33 views

JBullet - Detecting when 2 objects collide?

How can I detect when 2 collision objects collide with JBullet? Currently, all body types are going to be of type RigidBody. I have quite literally been trying to find the answer of this for over 2 ...
-2
votes
1answer
36 views

Multiple collisions with single texture in XNA

I am developing a game where I want to implement two or multiple time collision with single object.i mean if two bullets collide to a ship then only it will explode... If a two bullet rectangles ...
1
vote
1answer
165 views

How can I implement beam effects like these?

I am interested in the techniques I could use to create the following effects: Can I accomplish this with a particle system or a series of texture quads, or what? You can see this effects in ...
0
votes
0answers
31 views

How will my fullscreen game look like, if I'll try to run a 3:4 game on the 16:9 monitor? [on hold]

How will my fullscreen game look like, if I'll try to run a 3:4 game on the 16:9 monitor? The image will deform? The letterbox will appear? Edit: I'm especially interested in DirectDraw games. I'm ...
0
votes
1answer
79 views

Render scene twice in OpenGL, overlay second render with tranparency

Is it possible to render two scenes (same scene with different setups) without any alpha, and after that is done just overlay the result from the second render on top of the first layer with a static ...
-1
votes
0answers
24 views

Help me choose a easy to use powerful engine for creating a 2d based android game [on hold]

I wanna build a 2d android game having superb graphics like badland iam confused which game engine I should choose plzz sugest something easy to use as iam not a expert
0
votes
1answer
53 views

Level loading works in Unity editor, but quits when deployed

In my level selection screen, all but the first level start out locked. When I click on a level, it loads perfectly in Unity editor. However, when I build the game on a real device, the game stops as ...
1
vote
0answers
55 views

How calculate a new node after cutting a node into an octree

I'm working on a small XNA game, voxel-based like minecraft. I've recently faced a problem in how to delete a node (cube) from an octree and re-calculate the new octree afterward. I have already ...
-5
votes
0answers
39 views

How do I improve my game's economy? [on hold]

I've just finished working on my online economy strategy game. How do I make the economy work better? To keep it stable, I want the amount of money in the game to shrink when people leave the game.
3
votes
2answers
449 views

How can I tell what a rectangle intersects with?

I understand XNA's Rectangle class is rather limited, but surely there is a way to tell what a Rectangle is intersecting with? If I had Rectangle boundingBox = new Rectangle(stuff here); how would I ...

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