0
votes
0answers
4 views
Pyglet entity system?
I'm currently trying to create a 2D side scrolling game with Pyglet. I've been reading a bit about entity systems in the last few months but never got around to try and implement it.
At this moment ...
-1
votes
0answers
23 views
Wiil Google Play Game Service allows Asynchronous Game Play
Will the Google Play Game Service 'Multiplayer' allow asynchronous play such as drawsomething turn by turn game play?
I've checked the docs but cannot find anything except a few mentions via a ...
0
votes
0answers
12 views
Confusion with Libgdx UI
I've started with Libgdx and am currently stumbling about trying to understand how to set up the interface. I have generated the base projects in Eclipse ( < proj-name >,< proj-name >-android, ...
0
votes
1answer
25 views
Changing color of a moving image without lowering the fps
I just added an option to my game that makes it so that all the enemies will have a random color for their clothes instead of the regular blue. I use this code to draw rectangles over the shirt of the ...
0
votes
0answers
12 views
Making Puzzle Bubble type game in AndEngine
I want to make Puzzle Bubble clone game and I need some serious help.
Can you please tell me using physics what should I start with? I mean how can I make addictive levels and How can I reflect the ...
0
votes
1answer
29 views
enemy View Range , chase player
for 3D:
Q1 : I want to make zone range for each enemy in the game , so that when the player in the view range he will be chased .
Q2 :if I want to make enemy walk a little bit around his position ...
1
vote
0answers
18 views
Accessing variables from non-neighbouring classes specifically in game development (Android)
Edit
Using direct access while breaking the law of demeter looks like this:
res.sprite.drawQuad(res.sprite.xScreen,res.sprite.yScreen, mMVPMatrix);
Using proxy methods / getters / setter looks ...
0
votes
2answers
25 views
How would I apply gravity to a bullet so that it would drop slightly the longer that it travels?
How would I apply gravity to a bullet so that it would drop slightly the longer that it travels?
I somewhat understand how the gravity works, Im just asking for second opinions for more optimized ...
1
vote
2answers
44 views
Determining which edge a collision occurred on in a platformer
First of all, this will be Open Source, and you will be mentioned for the help.
We've been programming a Super Mario Remake for the iPhone with Cocos2d for school.
It looks pretty great, and we ...
4
votes
2answers
237 views
How to make a fan like behavior
I am making a game in Unity. I have an object e.g. cube. I want to release air from it like fan so that when other cubes come closer, it throws them away. What velocity,force etc I will need to do ...
0
votes
1answer
24 views
collision and moving player on map
2d array: as map 0=sky, 1=player, 2=ground
000
100
222
public void levelWCollision(Player p)
{
/*** FIND PLAYER POSTION ***/
int y = 0;
int x = 0;
int z = 0;
for(y = 0; y < ...
0
votes
2answers
79 views
Terrain Generation - Advanced
I need to generate terrain. Easy enough you might say, but I need to create Biomes if you will(Can't link of another name) lakes. Trees and on a height map.
So I have really no idea how to use a ...
-1
votes
1answer
42 views
Programmatically creating a 3d mesh in XNA
Surprise! Another question related to Minecraft. Anyways:
Rather than drawing thousands of blocks each frame, I remember reading somewhere that Minecraft breaks the map into 16x16x256 chunks, and ...
-1
votes
1answer
59 views
chasing , zone range
here is an image show what I am gonna to do in my XNA game , I want to check if the player is inside zone range and if yes then attack the player , I tried to do this using checking ray but it's odd ...
0
votes
0answers
47 views
How to design a GUI / controls system classes
I'm at the stage when I need to develop some kind of GUI with windows, clickable buttons, etc. It's going to be a RPG game so these components will be used extensively so I want them to be as flexible ...
1
vote
1answer
34 views
Questions about the details of implementing a component-based entity system [closed]
I started reading about component-based entities, and overall it seems like a good idea, but many of it seems to skip over a lot of details and not give many real examples, so there are things that ...
5
votes
1answer
93 views
What methods are there for representing 3D terrain?
I'm making a terrain system which needs to be procedurally generated and would like to know my options. So far I know of: Height-field terrain, Vector-field terrain, and Voxel terrain. Is there ...
1
vote
1answer
43 views
Game Development AI, NPC & Entities Definition using Scripting Languages
i am developing a Multiplayer(actually MMORPG) architecture for learning purpose.
I do have some game developement background, but all my engines were very rigid and completly developed for the game ...
0
votes
0answers
15 views
Libgdx project port to Html5 using GWT - Assets not being found?
So I have a Libgdx project done, and have been trying to get it to port it to html5 for awhile using GWT. Thing is, none of the application's assets are being found because (I discovered just now), ...
-4
votes
0answers
46 views
What is the role that would fit me best [closed]
Although I am not planning a job change, I know that my boss is going to retire soon. If I were to lose my job and go knock at a game studio's door, what role should I look for?
First, I am a ...
1
vote
1answer
55 views
OpenGL / Assimp oddity or error?
A friend and I are working on developing a game engine in C++. He doesn't live anywhere near me, so we use Dropbox to sync our files. I opened his project to test his code, and I kept getting errors ...
2
votes
2answers
72 views
Hexagon collision detection for fast moving objects?
A object has a position and a speed vector. Usually only the position is used to check if two objects collide, this is problematic for very fast moving objects as it can happen that the object moves ...
0
votes
0answers
43 views
Database Logic: Weapon “Templates”, Weapon Entities, Weapon Effects
I want to create a weapon system that ties into my item system (stores in vaults and carried in bags) and I'm having a rough time thinking through the best model for the database.
Weapons have ...
-3
votes
0answers
27 views
error(s)_during_evaluation Eclipse [closed]
Eclipse debugged just stopped showing variabile data few days ago it always says error(s)_during_evaluation, i tried increasing the ram in ini , tried to reinstall Eclipse JUNO, and installed ...
1
vote
1answer
15 views
Independent blending with DXGI_FORMAT_R16G16_SINT
I'm implementing direct volume rendering engine with volume bricking, but I'm stuck with this problem:
For each volume brick I render to color render target [CRT] (for visualization) and to data ...
0
votes
0answers
39 views
Finding collaborators to work on projects [duplicate]
I'm wondering what are good ways to find people you can work with on indie projects.
Is there anywhere some sort of list of game developer forums ? Or if it doesn't exist, what websites would you ...
2
votes
1answer
55 views
Checking if a click happened “off” an object
Having made the first game in Game Maker, Catch the Clown, I realised there was no way to win or lose.
Winning is easy enough, set a maximum score and a test that fires whenever a score increments, ...
0
votes
2answers
32 views
Can't show an object in a tapped coordinate
So hi, I have a problem. I want to show an object (Texture2D) in an area tapped by user. This is my fields :
List<Texture2D> list = new List<Texture2D>();
List<Vector2> list2 = new ...
1
vote
1answer
89 views
“Car” movement in 2D dimension
I am searching for a simple tutorial how to add arcade car physics for my game.
Exactly same user units behaviour i found in next games:
Tank Hero: Laser Wars
Death Worm:
Video:
...
0
votes
1answer
50 views
Resize a texture using the full SpriteBatch.Draw in XNA
I'm using the full Spritebatch.Draw function to draw my explosion sprite since I also need rotation. I am using the Scale value to resize my texture, but I can't get it to be accurate.
I want to be ...
0
votes
0answers
12 views
How to get sprites react to touches in cocos2d-android
i have 1 gun when tap on any area on the screen bullets fires out, but according to my requirement there are 3 guns(sprites) when touched on any of the sprites bullets must fire up, when googled i ...
1
vote
0answers
49 views
Events with Entity Component Systems
I'm currently working on an HTML5 top-down simple RPG game, and as a learning experience I'm building my own little engine from scratch. After reading around a little I decided to go with the Entity ...
3
votes
2answers
113 views
Using a programmable pipeline in a game engine
As a learning experience, I'm developing my own 3D game engine using OpenGL. I'm a little confused as to how to implement my rendering engine such that it uses a programmable pipeline while still ...
0
votes
0answers
30 views
Gamemaker: Making a bullet Spawn at the enemy it was called from
I'm making a gamemaker game with gml. In this game I have multiple enemies (same object) on screen at the same time. I want them to all spawn a bullet at their location. But instead each enemy spawns ...
-1
votes
2answers
59 views
What are the available libraries for C? [closed]
I want to start developing games entirely in pure C, in a very oldschool and "john-carmackian way" just because I love C and I'm philosophically against OOP. Nevertheless, the world seems to be just ...
0
votes
1answer
46 views
What values to construct “Projection Matrix” from?
I am curious to what standard values I should use to create a camera's projection matrix, as well as if certain measurements need to be taken if I want to represent a very small world or a very big ...
0
votes
0answers
20 views
How to get the visible Coordinates (Visible tiles)
I have Plane made of tiles in opengl. I start drawing them at (0, 0, -20) after that i do my translations so that the view is rotated somewhat similar to an isometric (kind of) perspective.
I'd now ...
3
votes
2answers
64 views
Extract smaller frustum from camera frustum?
Background:
I was thinking of implementing multiselection by performing a frustum culling on a sub-part of the screen.
Problem:
Given total screensize, a rectangle on the screen (pos, size), and ...
0
votes
2answers
94 views
Replay on game like “impossible game”
So I am making a simple game like "the impossible game" where the character just moves forward(from a 2D prespective) and the only thing you have to do is press the screen to jump at the correct time ...
0
votes
0answers
17 views
Roulette Table Ball Movement Creation
I am developing following type of game Roulette Royale.
I am basically ready with wheel and number table. When user move wheel table then ball also move on that table and stop at particular number ...
3
votes
0answers
40 views
Gamepad support for OSX
What is the most common method for providing gamepad support in an OS X game? I've been using an IOHIDLIB wrapper named DDHIDLib https://github.com/Daij-Djan/DDHidLib and it seems to be working but I ...
1
vote
0answers
16 views
How do I remove control points from imported curve in Maya?
When I create a path from an Illustrator file, it adds extra control points for bezier handles for each point in the AI file, even though I don't drag out the handles in Illustrator. All my points in ...
-3
votes
0answers
44 views
How to multiply mouse coordinates by view matrix?
I'm working on mouse coordinates to convert them from window to openGL. I'm multiplying the mouse vector with x,y coordinates by the glm::lookAt matrix to rotate mouse vector. I start with 90deg. and ...
1
vote
0answers
44 views
High-definition Full-motion background system in XNA
I'm mostly just working on this as a hobbyist thing, but here's my problem:
I got a bit excited over finding the 'Video' and 'VideoPlayer' classes in XNA 4, and hoped to make a game that works a ...
0
votes
1answer
32 views
How do you implement Libgdx touchDragged?
I'm a beginner in Java and in Game Development too. I was following some tutorials, but now I'm stuck on implementing a touchDragged listener using libgdx,
Can anyone suggest how to drag the image ...
1
vote
1answer
89 views
Best way to go with 3D dungeon crawler generation [closed]
I'm trying to prototype a little 3D dungeon crawler. That is, the same system as any rogue-like : A map with little rooms, linked by hallways.
But in 3D. The world is still in blocks, but I can go ...
0
votes
1answer
39 views
Linking error when compiling Allegro example
I am currently learning about game development tools and decided to use Allegro and OpenGL for starters. I've run into some problems in getting examples to compile though. It seems the allergro.h ...
-3
votes
0answers
20 views
Corona SDK is perfect for Game Memory Management? [closed]
I ask a question. That Corona SDK is perfect in memory management . I means better than Objective-C or equal to ?? I want to develop my own game. So .. What should I do in memory management ?
1
vote
1answer
83 views
How do I convert my XNA game to Android without using MonoGame?
I want to convert my XNA Game to Android, but I don't want to use MonoGame or ExEn. How can I do this?
0
votes
1answer
25 views
sprite array problem with initialization
I have a problem with my Sprites. I'm trying to create a lot of Sprites. However, I got a problem in that I have several grass tiles and I don't want to do this
grass1 = new Sprite...;
grass2 = new ...




