All Questions

5
votes
0answers
133 views
+50

How do I perform an hqx filter in XNA 4.0?

I'd like to render my game scaled up with one of the hqx filters (hq2x, hq3x or hq4x) in a shader. My output with SamplerState.PointClamp: My output with SamplerState.LinearClamp: What I want ...