I'm trying to count the number of active touches in screen in order to perform an an action in case that there are two touches: auto jumpListener = EventListenerTouchAllAtOnce::create(); ...
I use SFML 2.2 and program a 2d prototype game (2d mario style where the camera follows the player). I am experiencing the buggy imagery during rendering, for example a chunk of vertex array blocks ...
At the moment I'm writing an Android OpenGL ES 2.0 game but now I get stuck on rendering a SkyBox. Here is my (a bit simplified) code for the SkyBox: float vertices  = ...