1
vote
1answer
86 views
+100

Input and output of a server side game using web sockets

I am having a look at redeveloping an old flash based top-down zombie shooter game I made in highschool so that it supports multiplayer using socket.io. My experience over the last 5 years has been ...
3
votes
2answers
101 views
+100

Gfx.WaitForPresent performance issue

I am making a 2D mobile game and it runs really well (60 fps) on my phone. However, in some cases the performance goes down drastically to the point where it runs at 20 fps or even less. It happens at ...
3
votes
1answer
96 views
+50

How to use Irrlicht game engine in cygwin?

How can I develop a game with Irrlicht game engine in a cygwin environment? I tried google, but honestly I didn't find any useful tutorials about setting that game engine in cygwin. Thanks, Ehsan.
1
vote
1answer
185 views
+100

Calculate the displacement of device in unity

I'm making a 3D game in unity where the object should move forward and backward as the android device moves/accelerates in the Z axes. ie. When the player moves the devise in the direction of the +ve ...
-4
votes
1answer
117 views
+50

Match the circles

I am currently working on a game where a 6x6 grid is drawn on a screen.. and a different color circle is in each of the grid cells, however, adjacent cells might be of same colors, vertically or ...
0
votes
1answer
67 views
+50

How to make texture size correctly in THREE.js?

I'm new to THREE.js and I have a frustrating problem. I can't get my grass texture to size "normally" on the terrain. I get it, the terrain is steep, but that doesn't mean the grass should be ...
3
votes
0answers
59 views
+100

How do I perform interpolation between noise values sampled at a lower resolution?

I'm doing some experimentation with terrain generating using a method similar to that described in this blog post by Markus Persson, where I use 3D simplex noise as a "density" value. Like him, ...