Ok so I have a 2D OpenGL project that was originally a class assignment, and now I am using it to experiment with and to broaden my knowledge. Originally, I had been using the Normalized Devices ...
While I was, sort of, studying the various TCGs around, concepts, similarities, differences and how they could be implemented, if designed to be in a virtual environment (e.g. PC game) I obviously ...
I'm making a platform fighter. Should the animations be interpolated (linear interpolation/inverse kinematics) or stepped?
I'm making a platform fighter, and I was thinking of having a ragdoll like effect when the character is being attacked, falling, etc. However, I'm starting to think maybe that's not a good idea ...