3
votes
1answer
59 views

How to create a believable swimming fish animated Sprite in 2d?

I want to create a fishing game in which fish needs to be swam across in the ocean. I put static fish which just progresses across ocean but it does not look very realistic and interesting to attract ...
0
votes
0answers
6 views

Hotplugging LibGDX

Trying to find a work around to getting hotplugging to work with LibGDX (the latest version seems still like it doesn't support it). Anyone know of something I could do to get joystick hotplugging to ...
0
votes
0answers
11 views

Game Physics with RK4 and VB.NET

http://gafferongames.com/game-physics/integration-basics/ I tried to have a go at porting this to VB.NET: Public Structure State Dim x As Single ' position Dim v As Single ' velocity End ...
1
vote
1answer
111 views

How to fix my camera collision, C# XNA

I am having some weird issues with my camera. I am trying to make it so it is a first person camera, that when the user presses the W or Up key, it moves towards where the camera is looking. My issue ...
0
votes
0answers
11 views

Sync bullets node.js phaser.io

i am currently having a struggle thinking about syncing bullets. I am using node js and phaser.io and I am creating top-down shooter. I would do it like this: Player shoots a bullet. Player ...
0
votes
0answers
11 views

Unity Commands giving warning “Trying to send command for non-local player”

I am trying to spawn objects on the server(then spawn from server to client) calling from the client but I get this warning and it doesn't spawn: Trying to send command for non-local player. ...
1
vote
1answer
260 views

Cocos-2D asteroids style movement (iOS)

So I have a CCSprite subclass, well call this Spaceship. Spaceship needs to move on a loop, until I say othersise by calling a method. The method should look something like - ...
0
votes
1answer
52 views

Resolution independence (for touch input on different mobile screens)

I have drag mechanic in Unity game and I want to have same experience in all devices. I've done this before in another game engine and now that Unity gives us Dpi with Screen.DPI, it should be much ...
0
votes
2answers
23 views

Game Maker - Random Won't Stop

I make a project. I want to make randomize number & draw the number result. So, I make obj_BossText, which has a draw event & executes a code inside the event. This is the code: randomize(); ...
0
votes
0answers
22 views

texelFetch weird behaviour

I am writing an isometric game engine on OpenGL (version 3.3 specifically). For each wall tileset i have volume mask tileset for the wall relative volume coordinates. Volume mask looks like this: ...
0
votes
0answers
22 views

More efficient way to load a gif and how to avoid the gif dissappearing when it reloads? OpenGL, DevIL, C++

I'm not actually developing a game yet but I came here because I figured this would be the place to ask this kind of question. Issue 1: I have these GIFs that I can load just find and they play ...
4
votes
1answer
171 views

Pathfinding over a moving platform

I have beens struggling with the following. In the game I am developing with Unity 5 in C#, I need to implement basic pathfinding over moving platforms (not with moving platforms). It means, I am not ...
0
votes
0answers
19 views

Dynamically add Components to an Entity

In my game, I have an entity which is an empty robot, and some components which are parts for building that robot(arm, head, weapon, tool, etc) and each part consists of different types. What I want ...
0
votes
1answer
15 views

LibGDX Rotate 2D image with touchDragged() event

Objective: to rotate an image in the center of the screen with movement equal to left or right touchDragged event. Right now I have a basic Stage that is created and adds an actor (centerMass.png) ...
0
votes
1answer
29 views

Load 2 triangles in a simple DX11 example

I'm following this tutorial, where they show how to setup a simple dx11 demo with a green triangle in the middle. I'd like to be able to modify it so that it shows 2 triangles instead, i modified the ...
0
votes
1answer
33 views

For Indie Developers should abstraction or development speed be prioritized? [on hold]

As an indie development team/business with no projects released and therefore no income, should abstraction or development speed be prioritized? This question assumes the following: This is the ...
0
votes
1answer
9 views

Level Selection libgdx

I'm following the Canyon Bunny example in making my own game and I'm at the point where I want to implement a level selection screen. The way the example code works is that there's a Level class whose ...
1
vote
1answer
325 views

Unity 5.x Network Synchronization Concepts

Bear with me, It will be long read^^ I am working on the new Unity Networking system. I was using Photon and old (legacy) unity network API's before. But as it seems there are some good benefits of ...
0
votes
0answers
18 views

How to silence the Windows Asterisk sound?

When pressing keys while my game is running, Windows makes the "Asterisk" or "Exclamation" sound that you hear while trying to use the keyboard on a window that doesn't have focus on an input control. ...
0
votes
0answers
10 views

Animator Component gets removed automatically - Unity

I am creating a simple scaling animation on image (in Unity). When I play game in unity editor, the animator component get removed automatically. Here I am copying snapshop of Inspector of Image. ...
1
vote
2answers
27 views

How can I register Mouse Events in the Scene window of the Editor?

I want to create a custom level editor for the level designers that should allow them to place predefined objects in Unity3d similar to the Terrain wizard. How can I register Mouse Events in the ...
0
votes
1answer
52 views

Prevent button layout changing after one is removed?

I have a layout with four buttons in it. I end up removing one of the buttons using: View v = (View) findViewById(R.id.ViewId); ((ViewManager) v.getParent()).removeView(v); The ...
1
vote
1answer
110 views

Should I always prefer a Uniform Buffer Object to a uniform variable for per-model uniforms in OpenGL?

I was looking for a way to update uniforms for all of my scene objects efficiently and I came across the following gamedev stackexchange question, where the top answer gives a bonus tip. It states: ...
1
vote
2answers
56 views

Primitives LINESTRIP Closing to the first point?

I'm doing a exercise form the Frank Luna book. It ask to draw a LineStrip that looks like the red line in the picture. I'm using ...
1
vote
1answer
103 views

OpenGL Applications Bring computer to halt

Whenever I run any application that utilizes the OpenGL interface, my entire computer comes to a halt, but it doesn't do this when it utilizes the DirectX interface. I run both Linux (Ubuntu 15.10) ...
1
vote
2answers
70 views

How to generate a city street network?

I would like to create a city generator for a game, but I am facing a problem at the very start of the generation: the road system. As it is a medieval world, I don't want a grid plan like many ...
0
votes
0answers
9 views

Why does my STB Vorbis decoder occasionally cause an EXCEPTION_ACCESS_VIOLATION?

I wrote an stbVorbis based decoder to load .oggs mostly using this tutorial. However, my code consistently causes an EXCEPTION_ACCESS_VIOLATION upon calling ...
0
votes
1answer
84 views

Calculating unique ID number from a set of bitmasked tiles

So I write this kind of match3-style game where you as a player need to match tiles with three or more of the same type and I'm thinking what is the best method to recognize the shapes without writing ...
0
votes
1answer
36 views

Assign a ScriptableObject to MonoScript through code

Sample code: public class Item : MonoBehavior { public ItemObject item; //the scriptable object void Start(){ // do stuff} } Normally I would drag and drop the asset of the ...
0
votes
1answer
34 views

How to make an object fly disabling gravity through C# script in unity

I want to make an object fly which has ridged body physics by disabling its gravity after pressing a key. So I just want to know how to disable gravity through C# script. I already went through google ...
0
votes
0answers
14 views

SFML2 parsing .tmx using STP

Im trying to load .tmx maps from Tiled Map Editor into SFML 2.3.2 using an extension library called STP. However, when i try to compile the provided example code from STP i get a linker error. ...
0
votes
1answer
32 views

Unity 3D - create autonomous moving robot in house + first person camera movement

I have very, very little knowledge about programming or Unity. I have done some basic tutorials, but I want to try something harder. The thing is, I don't know where to start. If you find the time to ...
1
vote
1answer
21 views

Level/Asset design for performance Unity

I am a big fan of modular assets. Currently I am designing a 3d game for mobile and I don't know how I should create my levels to get the most out of the device. Should I... create lots of "small" ...
2
votes
1answer
1k views

glsl shader to allow color change of skydome ogre3d

I'm still very new to all this but learning a lot. I'm putting together an application using Ogre3d as the rendering engine. So far I've got it running, with a simple scene, a day/night cycle system ...
0
votes
1answer
13 views

How to get which gameobject the mouse is over in Unity?

So I'm working on a simple drag-n-drop based trading card game for my own amusement. There is a card inspector included. What I want to achieve is to change values in the inspector (which has its ...
0
votes
0answers
10 views

Finding minimum horizontal offset to disjoin two objects in 3D

This is an extension of sorts of the question asked here: Allowing a player to walk up and down slopes without resistance I am using the Separating Axis Theorem to determine the minimum translation ...
1
vote
1answer
14 views

Average height of any point in a shape

Super quick intro. I am making a terrain generator (With a MC exporter mostly to debug). For the islands I am creating a map with points, and create a Voronoi diagram from it. Each intersection (Where ...
0
votes
2answers
111 views

Detect Input.GetMouseButtonUp outside a GameObject in Unity?

How do I detect Input.GetMouseButtonUp outside a specific GameObject's area in Unity? Are there any Unity Assets for this?
0
votes
1answer
53 views

How can I handle multiple force in Unity?

I'm trying to get my character to perform a "dash" where their x velocity increases rapidly and then falls over time. However, I'm also maintaining a constant x velocity so the character appears to be ...
0
votes
0answers
3 views

Game Maker - Collision With Subimage Total Storing

I have 3 objects: obj_bullet, obj_meteoriteLv2, obj_tempMeteoriteLv2. obj_meteoriteLv2 contains 4 sub-images. obj_tempMeteoriteLv2 helps obj_meteoriteLv2 spawn. obj_bullet is controlled by player, it ...
0
votes
0answers
7 views

Unity and C# - Lighting concentrated on floor with RenderSettings? How to get even lighting on all objects?

I am just getting into lighting with Unity 3d and right now have a function that progressively deepens the lighting of my scene here. I have done this via Render Settings and have tried 3 different ...
1
vote
2answers
369 views

How to stop movement when an action key is pressed even if movement key is pressed

I'm making a 2d side-scrolling fighting game in game maker:studio and I want to make a code that when the player attacks he stops moving. I've tried some options: keyboard_check(ord("D")); both ...
0
votes
1answer
183 views

Resizing a tiledmap when using phaser

var cw = window.innerWidth; var ch = window.innerHeight; var game = new Phaser.Game(cw, ch, Phaser.AUTO, 'game', { preload: preload, create: create, update: update }); ...
2
votes
1answer
161 views

Unity Engine: How to change mointor/desktop resolution in 4.5.3 and higher

As of unity 4.5.3, Screen.SetResolution and the Unity Resolution Display Dialog, by default, no longer change the monitor/desktop resolution. Instead, it only changes the render target resolution for ...
0
votes
1answer
28 views

Gravity wells that go with finger

I have a simple particle game, where all the particles are arranged in a grid. This game is for touch devices so to take advantage of it I am trying to have a multitouch gravity field thing going on. ...
0
votes
1answer
54 views

How to combat exponential growth in sprite messaging?

In my 2D platformer game, I have a number of sprites moving around the world. When two sprites collide with each other, I calculate how deep the collision is and then call a virtual method on both ...
4
votes
1answer
106 views

How do I change a value gradually over time?

I'm using Unity3D 5-point-something, and I'm planning on making a game where the player travels through a hot, dry desert, and so the heat causes the player's energy to deplete. The object of the ...
2
votes
1answer
65 views

Cannot connecting texture to heightmap using mapped uniform location

In my shader program, I have my attributes and uniforms added to a map for each. What I have displayed is a heightmap, but cant seem to connect the graphic texture to display. mUniformList ...
1
vote
0answers
22 views

How can I model AI Interactions across the entire game world without computing them individually?

I'm making a 2D top-down tile-based game in C++ using SDL2. The game uses a very large world map (think Dwarf Fortress). My world terrain is generated using a noise function, another function is ...
3
votes
1answer
389 views

How can I update a Stage-based HUD from another Stage's Actor in libGDX?

I feel like this is a simple problem, but I'm having issues finding the correct search terms. I have a Screen that includes two Stages. The first, stage, contains a number of objects deriving from ...

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