0
votes
0answers
15 views

Wrap Mode: Scale and Position Anywere

I am trying to write a shader in Unity that allows me to place my texture anywhere on the UV. Picture this for a second, if you add a texture on a square plane, the texture gets either stretched to ...
3
votes
2answers
1k views

Spritekit - gradually apply force vector in different direction (space ship turning)

I have a space ship that I'm applying a force vector to using a joystick for control. I would like this to smoothly fly around when I'm switching directions.. Exactly like minisquadron if you've ...
0
votes
1answer
183 views

Moving CCNode with constant speed in cocos2d

I want to move the object (CCNODE) with constant speed in any direction , what i have did till now is applied a force to object at start to get it moving and set elasticity as 1 and friction as 0 to ...
0
votes
1answer
22 views

OpenGL Colour Issues

I am using a single VBO to store vertices in the follow format: v1X, v1Y, v1Z, v1R, v1G, v1B, v2A, v2X, ... Vertex positioning is fine, shapes show up where expected, however instead of using the ...
0
votes
1answer
179 views

Casting a directional line of which an object is coming from

I want to create a directional line ( curve / linear ) depending where the direction is coming from. In some games, similar to Angry Birds, a dotted guideline is shown to provide where the gameObject ...
0
votes
0answers
7 views

OpenGL Arc-Ball Camera Yaw Pitch GLM::Rotate

I'm currently working on a small Voxel-Editor Project. In the editor, I plan on using an Arc-Ball camera which rotate around the model. My camera is currently working but in an odd way. I can't seem ...
1
vote
1answer
219 views

Separation of axis theorem implementation at normals

This might be more of a math question, but it relates to the development of a simple physics engine I am trying to create. I have been stumped on this for about a week now, and have been unable to ...
1
vote
1answer
104 views

How to map texture to shape in Slick 2D

I need to map texture to shape. Texture: This is a example of shapes I need to map texture to: Notice that each piece in mesh has exactly 4 point to map texture. Logic is pretty straight ...
3
votes
1answer
546 views

Unity: LineRenderer always behind Sprite

So I'm not sure what I'm missing here -- I created a bullet gameobject with a linerenderer (no sprite renderer) -- and it always renders behind my other sprites, regardless of what I set the z ...
0
votes
2answers
98 views

Bullets doesn't do any damage

I have a melee enemy tagged as enemy. enemy has two coliders: a capsule(physics) and a sphere(for attacking player in radius and istrigger) and a particlesystem, enemy has enemyhealth script attached. ...
0
votes
0answers
31 views

Too many if sentences cause lag?

I am trying to make a vertical scroller game with collison tiles on both sides. I'm using Libgdx and android studio. The problem is that i have made every tile as an object with a rectangle for ...
0
votes
0answers
31 views

How to make inputing large inputs more engaging

I asked this question on another exchange "Encrypted content in games" and it made me wonder about game design. The basics of that question is that you are using user-input, either directly or ...
0
votes
2answers
28 views

How to know when user has stopped dragging

How can we know when user has stopped dragging fingers over screen if user has not removed finger from screen but stopped dragging ?
2
votes
1answer
63 views

Euler adjustments between two quaternions

I have two quaternions, q1 and q2. If my object's current rotation is at q1, but I need to get it to q2, what would be the process to figure out how much rotation I apply to x, y, and z in order to ...
1
vote
3answers
7k views

Changing color of UI Text in Unity into custom values

There are a few objects in the scene as well as a title. I want the title to change its text and color based on the object that is mouse-overed. The script below is added to each object that is ...
0
votes
0answers
13 views

Libgdx tiled map not showing

I'm using a HashMap structure to store and load my maps made in tiled. Currently I have two and I am able to go from mapOne to mapTwo with no problems. But when I go from mapTwo to mapOne, mapOne ...
0
votes
0answers
13 views

Get pressed character in LWJGL (Ignoring modifier keys)

I have a basic text field setup in LWJGL, however pressing any modifier keys (Shift, F1-19, Page Up, etc.) inputs a space into the text field. How would I ignore those characters? Here's some code so ...
0
votes
1answer
346 views

Marching Cubes Chunks

i'm doing some voxel based game, where i want to have voxel planets. i decided to use the marching cubes algorithm, and i successfully created a planet (even with noise) with the following density ...
1
vote
1answer
26 views

What's the difference between Mathf.Lerp and Mathf.SmoothDamp

I want to smoothly go from one value to a new one (moving a slider or changing color). I tried using both functions and they all basically give the same result. What is the difference between them and ...
1
vote
2answers
228 views

Accelerometer problems

When I hit an object, my Fighter is supposed to fall to the Ground. BUT, because of the Accelerometer, i can still move it up and down eventhough it died. The Scroller on the x-Axis though stops. ...
1
vote
1answer
155 views

LibGDX drawing portion of tmx map

I am trying to make a tile based game in LibGDX and I have run into some problem. In earlier versions of LibGDX you were able to draw a certain section of a .tmx map instead of a whole and even a ...
0
votes
2answers
27 views

Will using similar/exact name to a current Marvel superhero name for your game be a problem?

I have heard that the word 'superhero' is trademarked by marvel and DC and thus we can't use superhero as part of the name of a game we develop. But I wonder do they also have exclusibe rights to all ...
0
votes
0answers
19 views

What's the best way to deal with platformer tile collisions?

I am starting with game development and creating a basic platformer game. I already have searched a lot and found some ways to implement the platformer aspect to the game, like apply a gravity, ...
0
votes
0answers
11 views

Illegal characters in Path: Error while building SpriteFont MonoGame 3.4

I used XNA for a long time everything was working fine, but now with the new MonoGame thing they added a GUI for Content Managing, and I found it pretty cool but it doesn't work like intended. I'm ...
0
votes
1answer
163 views

Scrolling effect after touch

i'm making map for a game and need to make scrolling of map, so the main thing what i need is to calculate speed and move layer after player remove finger from screen. I make it my own, but i think ...
6
votes
2answers
57 views

Terracing mountain features

I'm looking to replicate a procedural terrain effect I found on a portfolio/blog site a few days ago. Quoting the site, the terracing was generated through, "multiplying [the final height] by some ...
0
votes
0answers
11 views

Technic Server Error: “A fatal error has occurred, this connection is terminated.” [on hold]

I am using a server from TCR Classic Reborn and have set it up and played on it, but now when I try to log in it says: "A fatal error has occurred, this connection is terminated." The server log is ...
3
votes
1answer
23 views

Unity3D - Screen Capture of particular UI elements

How can I screenshot particular UI elements? In my case I need screen capture UI Panel with child objects like UI Text, UI Input and etc. Please take a look at picture. Thanks in advance
1
vote
1answer
136 views

Isometric Tile Selection with rectangular bounding boxes

I am having problems trying to determine which tile I have selected with the mouse. Currently it selects two tiles, rather than one. Producing the following results: My tiles height, is half their ...
7
votes
4answers
2k views

Using modified copyrighted music in non-commercial games

Background: I'm making a retro style game for both fun, and an unofficial contest. I have bought a song, song X. However, I then found notation for song X, and all the instruments. So basically, ...
1
vote
2answers
2k views

Octrees as data structure

In my cube world, I want to use octrees to represent my chunks of 20x20x20 cubes for frustum and occlusion culling. I understand how octrees work, I just dont know if I'm going about this the right ...
0
votes
0answers
16 views

Why are resource collecting RTS games not popular nowadays? [on hold]

From what I see, traditional resource collecting RTS games like starcraft become less popular. Warcraft 3 morphed into dota, where player controls one hero.
1
vote
1answer
209 views

Only allow a certain amount of the same instance in Game Maker

I am creating a simple jump n' run game. For some reason my game sometimes spawns two of the same enemy ontop of each other. So you can't tell there is two of him until he uses his attack where he ...
0
votes
1answer
130 views

Is it possible or not to share a geometry among many meshes and apply a different shaderMaterial for each?

I instantiate one PlaneGeometry, then I instantiate 200 meshes sharing this geometry and with their own instance of a given shaderMaterial. Here is a simplified version of the code : ... var geom = ...
0
votes
0answers
16 views

Its possible input.axis make to mouse position on camera?

Im wasted a lot time figuring out and searching in google...no success :( So i ask Here : Script A - its possible to change float gasInput = Input.GetAxis("Vertical"); so its works like when i select ...
1
vote
1answer
105 views

Algorithm to make an entity follow tile edges in a tilemap

I'm implementing something like the electric balls seen in this video https://www.youtube.com/watch?v=MWyB56AlAWw (skip to 1:55 and you will see this electrical balls follow tile edges in the ...
1
vote
3answers
82 views

Using Unreal Engine 4 to model Earth

I could not find a game that has modeled Earth completely (i.e., The entire planet and full round model). Does UE4 have a limitation, such as maximum map size, that limits modeling the entire Earth? ...
0
votes
0answers
21 views

Card game turn-based server solution needed [on hold]

We are looking for a server for a game we want to build. The game is built for iOS and Android devices, and the clients need to be able to play against each other. The game architecture would be to ...
1
vote
1answer
481 views

How do I Rigidbody.AddForce(Vector3) in Unreal Engine?

I am coming from the Unity Engine, and trying to get my feet wet with Unreal Engine 4.8.x. I want to add a one-time force to an object. To accomplish this in Unity 5, I would use: void Start(){ ...
0
votes
1answer
17 views

If I save some information with PlayerPrefs, they will remain saved even if the game is online?

If I make a game in unity and I use the PlayerPrefs function to save the progress and load it in another play, that information will be stored even if the game is loaded on an online platform? I mean: ...
0
votes
1answer
43 views

How to refresh andoid photo gallery in unity

After saving a screenshot into the folder i cannot view the screenshot in the android gallery but can see the screenshot in the folder created.Is there anyway i can see it through gallery?
0
votes
0answers
20 views

Unity3D :Player won't go back to idle state

I'm creating a topdown 2d click to move game on unity (as most of you may already know due to recent post) and having trouble with the animation. I created two states, idle and walk, in the animator ...
1
vote
0answers
19 views

Weird squares everywhere

So in unity I have some weird squares on surfaces of certain objects, which are buildings represented by planes: I don't know what causes it, I tried changing some settings in lighting and ...
0
votes
1answer
253 views

Mouse coordinate conversion Libgdx

I have a camera: //Map is a my object that wrapper of TiledMap class In the create method: this.renderer=new OrthogonalTiledMapRenderer(this.map.getMap(); this.camera=new OrthographicCamera(); ...
1
vote
1answer
456 views

How to move rigidbody player to its facing direction with AddForce?

How can I move a rigidbody to its facing direction? I've already tried this: rigidbody.AddForce (transform.forward * v, ForceMode.Acceleration); // v is a public float which gets a new value in ...
0
votes
1answer
20 views

Detecting Left and Right Mouse clicks on UI Text objects that are dynamically created

So, in my game I create a bunch of UI Text game objects dynamically (in the C# script), but I just can not find out how to properly detect Left and Right mouse clicks on these UI Text that were ...
1
vote
1answer
37 views

Replicating a worldspace sphere on screen space

I have quite some struggle with a post processing shader that I'm working on. I use Unity, and I have a shader in which I want to, in screen space as part of post processing, render a sphere that ...
0
votes
2answers
750 views

How to make a gameobject Scale up from another GameObject script

hi there im having a rought time with this code, trying to make a gameobject grow in scale from touching this one, and when a set amount of scale is reached destroy this game object ( the one who ...
3
votes
2answers
369 views

Collision detection between draggable object and world objects?

I have a game I'm making in Javascript that will involve combining items by dragging and dropping them onto each other. Think Alchemy or similar. So far, so good, but I hit a snag while trying to ...
4
votes
5answers
700 views

In Unity, how do I correctly implement the singleton pattern?

I have seen several videos and tutorials for creating singleton objects in Unity, mainly for a GameManager, that appear to use different approaches to instantiating and validating a singleton. Is ...

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