0
votes
0answers
2 views

Best Engine for a 3D JRPG?

I've gotten some motivation and really want to start work on a masterpiece. I don't care if it takes years and hardly gets anywhere, I wanna get started and have a vent for my creative side. I'm ...
0
votes
0answers
3 views

Which word would refer to player 'guilds', 'clans', squads etc. in any type of online game?

In fantasy MMOs they are usually called either a 'guild' or 'clan'. Whereas in a shooter, no-one would use the word guild -- while 'clan' is still common. Inside Sci-Fi MMOs neither one would work. ...
8
votes
2answers
694 views

How to install Unreal 4?

As soon as I found out that Unreal 4 is now free, I decided to get it in order to tinker with it. So I clicked on the blue "Get Unreal" button, signed up, and downloaded (and installed) the MSI ...
0
votes
0answers
3 views

parented/constrained object transform lags when moving character in unity3D

Hi I have a simple raycast-base gun that emits particles along it's path to fake bullets. Whenever I move the camera/character- the particles are misaligned, as well as anything else I try to modify ...
-6
votes
0answers
10 views

The best site for FIFA 15 coins ps4 with Liverpool’s Philippe Coutinho?

Liverpool’s Philippe Coutinho can’t stop scoring FIFA 15 ‘Finesse Shot’ goals. Gold4fans is the best site to buy cheapest FIFA 15 coins ps4 using 8% off code: GOLD4FANS
0
votes
2answers
9k views

onTouchEvent only working for one view within activity

I have a parent Activity which contains 2 views. One view is a custom view class, where I am overriding the onDraw method. This view contains an onTouchEvent function, which is checking for user ...
0
votes
0answers
22 views

Learning unity with XNA experience [on hold]

I have some XNA/Monogame experience and I want to try Unity. My goal is to become a programmer, not a game developer. As I searched for some unity tutorials, I found that I personally do not like the ...
0
votes
0answers
15 views

Pseudo 3D Projection to 2D in XNA

I am trying to achieve a pseudo 3D effect that is similar to this: I'm stuck on how to go about actually doing this. From what I can tell it looks like there is basically a camera on a "track" (if ...
0
votes
1answer
24 views

Unity3d iOS build - where are the textures?

First time building and running my Unity3D app on my iPhone and it appears that all the textures are missing. Everything is just a solid block of whatever color I made it. When running in Unity I ...
0
votes
2answers
138 views

How should I access frame buttons from a controller in an MVC approach?

I'm developing an italian card game using the mvc pattern. I have the class GameFrame that contains the view. The user's card are buttons (JButton objects). I have 3 controllers: GameController: to ...
0
votes
0answers
13 views

DirectX My texture does work in my pixelshader

I got a bit of a mystery as I have a problem that should not be a problem. I am working on a fog feature which is similar to other things that I have done. Not very hard at all. The only real ...
0
votes
0answers
10 views

Best datatype in POSTGRES to store ingame currency [on hold]

I am making a light tool for a game that I play and I'm having trouble trying to decide which data type I should choose to store in-game currency. This game has a typical Gold, Silver, Copper system. ...
1
vote
1answer
20 views

How to figure out a vector based on 2 points that add up to a certain value

I am writing a game in which I am representing a velocity with a vector. I have a starting point and a point that I want the object to move towards at a certain speed. (I need the resulting vector's x ...
0
votes
0answers
21 views

How to Enable NVIDIA Ambient Occlusion in my Game

I have a DirectX11 based game, and I want to enable NVIDIA's built in Ambient Occlusion (that is shown in the NVIDIA control panel, but it grayed out for my application). Is that possible? Or do I ...
1
vote
2answers
70 views

How to resolve collision between a dynamic AABB and static AABB?

I wanted to ask, how do I resolve collision between 2 cubes - in my case I want to push a moving / dynamic cube (used for the player) out of another static cube (used for the floor or objects in the ...
0
votes
1answer
26 views

Calling Shader Functions Inside Other Shaders

I'm new to OpenGL and GLSL, and bit confused about calling conventions of shader functions. I'm trying to implement various procedural noise algorithms in GLSL. I'd like to have separate files for ...
0
votes
0answers
22 views

collide a sprite against a wall: angles are wrong, collision is detected too late?

I would like to add images along the path towards a target, and inverse the angle if it collides against a plateform (the grey rectangle). I have 2 issues : - The angle is wrong : when I set 20, ...
-2
votes
0answers
7 views

How do I make a multiplayer android game with online servers? [duplicate]

I made a android game and I want to convert it to multiplayer game with online servers.So i got a domain name and hosting.But I have no experience on websites,domains etc.Do i need some html codes for ...
0
votes
2answers
68 views

How to move dashes towards target?

Would you know how to create a dash line that moves towards the direction of the target, and if it collides with a wall, goes to the opposite angle? I have seen atan2 but I am not sure what it does, ...
0
votes
3answers
173 views

In OpenGL what's quicker, lots of smaller VAOs, or one large one updated each frame?

In my game engine, a mesh can be made of many submeshes. These submeshes may or may not share vertex data with the rest of the mesh, if they don't they have their own vertex data array. I've noticed ...
0
votes
1answer
25 views

Inline-Building a World (SRT) Matrix

Currently, to construct a world matrix, I have the following code: return FromScale(scale) * rotation.RotMatrix * FromTranslation(translation); However, this is constructing three matrices, and ...
0
votes
0answers
14 views

How to play a video and run content at the same time

Alright, so I have a video loaded, and other game content. Earlier this morning, when I was just learning how to actually play a video, I magically happened to get the video running in the ...
1
vote
1answer
51 views

Dot based light mask with shader on sprites

So I have a scene, completely based on 2D sprites. I want to render "light sources" into a seperate frame buffer (so mostly dots around, for example, the centre of a flame) and then render that frame ...
2
votes
3answers
825 views

Do I have too many colliders on my screen?

I'm running into a situation where my frame rate drops from 70 FPS (on my desktop computer) down to 5 FPS (on my iphone) and I'm trying to understand why. At the moment, I'm only drawing simple ...
1
vote
2answers
84 views

How can I run a Unity game in a window larger than the desktop resolution?

I am exploring a research problem using Unity. I require a game resolution of at least 4096 x 786. There seems to be no option under build settings for setting a fixed screen size window. (The default ...
0
votes
0answers
19 views

On mobile, where should I save game expansions' assets when purchased in-app?

Say you have a card game and you want to add more cards with an add-on available through in-app-purchase. Where would you save the new cards (e.g. image assets, code)? Of course you could just ...
3
votes
1answer
296 views

Bullet physics weird behavior . Jittering and drifting with btBoxShape

I'm working with bullet physics, and I have some weird behavior. What's happening is that as a simple test, I'm dropping a simple box onto a plane from 100 units. It's important to note that the ...
1
vote
0answers
29 views

How can I do sprite batching in SFML?

I'm new to game dev and using SFML. I need to use lots of sprites at the same time, so I will probably need sprite batching. I know that sprite batching is used to draw multiple sprites with a single ...
1
vote
1answer
46 views

How can I hide game asset files in my release build?

My SFML 2.0 release build has a file path to game assets relative to the .exe file, so folders such as Fonts, SoundEffects, etc. are explicitly listed in Windows Explorer with the .exe. I'd like to ...
1
vote
1answer
49 views

How do I get GLEW to use my Nvidia GPU instead of an integrated Intel card?

I'm new to graphics programming, though not to coding generally. I've been learning opengl from the OpenGL Superbible, 6th Edition. I was trying out the shader examples from the book but couldn't get ...
1
vote
1answer
37 views

How do I record access to abilities/spells?

I'm new to game development and a bit confused about how to effectively store an object's access to certain spells/abilities. The player and mob objects are all generated from the same class. ...
0
votes
2answers
60 views

2D indicator for Rotation in 3D space

This is the view from my spaceship. It can move around in 3d space and turn up, down, left and right. The planet Earth on the top right is selected. Now I want to create the red arrow to always ...
6
votes
2answers
509 views

Getting a Ranged AI “In Range” to shoot

In my game, ranged units and melee units have the same behavior. Ranged units try to maintain a fixed distance r, from their targets. If they're within r + d of the target (where d is a small value) ...
0
votes
0answers
9 views

Why current scene in cocos2dx has no children when accessed from outside scene class?

I want to access a sprite in a scene, but I cannot get the running scene from outside the scene class. The scene is created using: Scene* MyScene::createScene() { auto scene = Scene::create(); ...
0
votes
1answer
21 views

Have several classes with a common interface, but still able to access MonoBehaviour methods through that interface?

In our project we used to have a PlayerObject class and then Unit and Building derived from that class. We recently started taking a look at Bolt, which requires classes that define objects that may ...
0
votes
0answers
9 views

What are some good books for game development project management? [on hold]

I want to understand the Software Project Management for Game Development process, please suggest me some good books/websites or any other source.
0
votes
0answers
26 views

How does unity size graphics?

I'm working on a 2D game. It has tiles. each tile is 50x50 px. I attached script to camera which sets the camera size to screenHeight/2/PixelsPerUnit. Now in the player, as an example i selected ...
31
votes
9answers
5k views

How can I make a “random” generator that is biased by prior events?

I am looking to implement a chance based system which is biased by prior event. Background: Some years back, I remember an update for World of Warcraft announcing that they implemented a new chance ...
1
vote
2answers
151 views

How to deform 2D tileable texture in XNA/MonoGame

I'm looking for a way to deform tillable texture in a 2D game I'm building using MonoGame but I'm not sure how this effect is called and searching the internet for "deforming textures" gives me mostly ...
0
votes
0answers
6 views

Slick2D crashes on Image.getGraphics() on some machines

On some machines, creating a new Image and calling getGraphics() on it causes lwjgl to enter into some kind of faulty state that crashes when swapping buffers. Any idea what causes this and how to ...
2
votes
4answers
116 views

How can I avoid sending the full game state so often?

I'm making a real-time 2D MMORPG in Java. Currently data all surrounding NPCs' and players' data is sent so frequently that the client crashes—it can't handle the data quickly enough. I'm sending data ...
52
votes
6answers
12k views

How can I optimise a Minecraft-esque voxel world?

I found Minecraft's marvelous large worlds extremely slow to navigate, even with a quad core and meaty graphics card. I assume Minecraft's slowness comes from: Java, as spatial partitioning and ...
-1
votes
0answers
43 views

Algorithm for representing circular interpolation [on hold]

How can I make algorithm for circular interpolation? (arcs with clockwise and counterclockwise) for bezier curve .. the input is start and end point of the curve and the output want to limit the ...
1
vote
2answers
39 views

How do I create and implement a sprite sheet for my SFML game?

I have a game I am currently working on, and I have created 6 16 frame animations for my player character. Currently each of these are saved as seperate .jpg files, which are about 1.5x bigger than I ...
0
votes
1answer
69 views

Invalid coordinates returned by glutMouseFunc()

I am using GLUT's glutMouseFunc() function to retrieve the coordinates of mouse clicks. I want to move the object on that coordinate to another coordinate. But when I click on the object the ...
0
votes
0answers
40 views

How do I make a multiplayer android game with online servers? [on hold]

I made a android game and I want to convert it to multiplayer game with online servers.So i got a domain name and hosting.But I have no experience on websites,domains etc.Do i need some html codes for ...
0
votes
2answers
86 views

Downscaling an asset, still pixellated?

I created a rounded rectangle in photoshop, and I rasterized the rectangle before I saved it. Yet, when I try to use the rectangle in libGDX, it looks pixelated. How can I make it so that it's smooth? ...
1
vote
1answer
27 views

2d character implementation in unity with a baseball bat

I going to make a 2d baseball game in unity so how should the player and bat be connected,Or if i use single sprite of player and bat, then how the exact collision of bat and ball should be detected.
-2
votes
0answers
40 views

which language is used for animation in Clash Of Kings Game [on hold]

Can anybody told me which language or Game Engine is used by Clash of Kings Game. 1) For animation? 2) For Coding? 2) Back End (server End)
1
vote
1answer
374 views

Changing State in PlayerControler from PlayerInput

In my player input I wanna change the the "State" of my player controller but I have some trouble to do it my player input is declared like that : class ResistancePlayerInput extends PlayerInput ...

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