0
votes
0answers
10 views

.NET events - OnEquip handlers on inventory items

Event handling in game development. I have an Item class which is the base class for all weapons and armor. When the player equips an item, an event is raised. Class ItemBase Public Event ...
2
votes
1answer
14 views

In XNA 4, how can I access SpriteBatch's transformMatrix in my shader?

I would like to use a custom effect with a regular XNA SpriteBatch. I have a 2D camera which computes a transform matrix, so I need my shader to take this into account. I have put a world matrix ...
0
votes
0answers
6 views

Control a music sequencer inside a program for Virtual Reality App

I am developing a VR app for a class project. Basically, a vinyl disk is revolving and the user "draws" notes on it and each revolution represents a loop, reading the music on the disk and playing it ...
1
vote
1answer
888 views

Drawing Shape in DebugView (Farseer)

As the title says, I need to draw a shape/polygon in Farseer using debugview. I have this piece of code which converts a Texture to polygon: //load texture that will represent the tray ...
1
vote
0answers
2 views

How can I use CCClippingNode to trim the top and bottom from a CCTableView?

I'm fairly new to Cocos2d and struggling with sizing a CCTableView. How can its height be controlled so that I have space at the top and the bottom? I'm trying to visually wrap the top and bottom of ...
1
vote
2answers
63 views

How do I create the visual effect of transitioning between night and day?

I am making an open-world project in Unity 4.5.5 and I want to create a visual effect of transitioning from day to night? The Legend of Zelda: Wind Waker HD has a great example of such a transition. ...
0
votes
1answer
19 views

Sending RPC calls from server to client inside Unity

In my game inside Unity, I have two scenes setup. One for the main server ( acts like authoritative server ) and the other scene for my client. The game starts once my client connects to the server. ...
0
votes
1answer
420 views

CCMoveBy values on update()

Hope you can help me. This is my problem: I have a scheduled update, here I track the movements of my objects (sprites), I move them with CCMoveBy, and I need to constantly update the zOrder. For ...
0
votes
0answers
4 views

Camera3D in Node(PSM)

i'm so sorry that my english is not good.... As we know, Node members object Camera, and Camera2D / Camera3D (which of then one will be instantiated). So there is a Scene, which has a Node. I want to ...
0
votes
2answers
52 views

Triangle doesn't render

I am trying to make the OpenGL Version of the "Hello World" program. Basically a spinning triangle in 3D space. I have found the Tao Framework because I am reading the book called C# Game Programming: ...
0
votes
0answers
24 views

XNA C# - Get original rotation from parent bone transform

I have a 3DS Max made model, exported into FBX and imported into XNA project. The parts I am working with have NOT been rotated in Max (specifically, collision mesh is made of Axiz-Aligned boxes). ...
0
votes
1answer
17 views

Java 2D RPG Game smart pathfinding [duplicate]

Hello I have a top down survival game where you shoot bad guys(green squares). The player can collide with certain tiles and so can the mobs but I want the mobs to go around the tile if there is a ...
0
votes
2answers
100 views

When to scale bitmaps in android game

I've just started developing my first game with android using SurfaceView. I scale my bitmaps to support different screen sizes. But I don't know it's better to do the scaling when loading the bitmaps ...
1
vote
2answers
141 views

Application of classes with critical non-static fields in LWJGL

I'm going to be as specific about this question as I can. Ultimately, how is it that I apply a class that uses non-static fields in LWJGL? More specifically, I know that OpenGL is quite nearly more a ...
1
vote
1answer
63 views

How to animate clouds [on hold]

I am creating an open-world in Unity 4.5.5 and I do not know how to make the clouds move. This video of The Legend of Zelda: Wind Waker HD is a perfect example of the clouds moving in the sky. How can ...
2
votes
1answer
51 views

Game Maker x and y coordinates wrong

I'm making a game which the user can use the arrow keys to scroll left and right to view the map. I had an issue with the health bars of my enemies being drawn way off even though I set them to be ...
0
votes
2answers
72 views

LibGDX how to change animations

I have a Player Class and i have 3 different Animations for it. I can render them perfectly but i don't know how to change from one animation to another. For exmaple i have 3 animations, one for ...
0
votes
1answer
191 views

Drawing a random x,y grid of objects within a prespective

I'm wrapping my head around OpenGL ES 2.0 and I think I'm trying to do something very simple, but I think the math may be eluding me. I created a simple, flat-ish cylinder in Blender that is 2 units ...
1
vote
1answer
68 views

OOP design, keeping track of entities

First, I would like to say that I have no experience with this and am still getting my head around OOP, so if something is really obvious, just point it out :) I am designing a game and I am not sure ...
0
votes
2answers
115 views

Can I create relative filepaths to images in an XCode SDL project?

Can I create relative filepaths to images in an XCode SDL project? I have to use absolute filepaths as it is, but it would be much easier if I could make the filepaths relative.
11
votes
7answers
2k views

How do I design very difficult games? [on hold]

I would like to design games with very high difficulty levels. I have read these questions: How is game difficulty tested/balanced? What is an optimum failure rate that will keep people coming ...
0
votes
0answers
40 views

Should I enforce “console” control flow? [on hold]

I have a game where the user enter commands in a JTextField to interact with the game engine (move his character, get a description of its current location, see his inventory...). The problem is that ...
0
votes
1answer
553 views

How to texture voxel terrain without triplanar texturing?

How can a voxel terrain (marching cubes) be textured without triplanar mapping ? The goal being to have more artistic freedom. I think, I could unwrap the mesh while extracting the isosurface then ...
0
votes
0answers
22 views

Alternative to singleton based game class [duplicate]

Lets say I have my main game class: class Game { public GameLoop Loop; public Scene ActiveScene; } and in my implementation of a game that uses it I do something like: Game game = new ...
0
votes
2answers
37 views

How do I have a camera follow my object in Unity?

I have an object that automatically moves by itself and I want the main camera to automatically follow it.(Like in games such as geometry dash and jetpack joyride) This is the code for the automatic ...
0
votes
2answers
44 views

Finite-state machine with more than one concurrent state

I am using a FSM for the player entity and it is working fine. Currently the entity has one state and only one (e.g. paralyzed). The entity's state process() method is called every turn. It is ...
1
vote
2answers
832 views

Unity3d how to show an image downloaded from HTTP

I am bit new to Unity3d. I am fine with any solution either of the scripts. Can we render an image in unity3d (which we have to download from HTTP path)? If yes then how or do you have any reference? ...
2
votes
0answers
47 views

Variance shadow maps less blurred than normal shadow map

I've implemented VSM (and also ESM) in my engine but results are for me not as I expected and saw in many examples published on network. I set filtering of shadow maps to GL_LINEAR but when I compare ...
7
votes
3answers
1k views

Create a trailing, ghosting effect of a sprite

I want to create a trailing, ghosting like effect of a sprite that's moving fast. Something very similar to this image of Sonic (apologies of bad quality, it's the only example I could find of the ...
0
votes
0answers
11 views

libGDX differences/advantages of GL30 over GL20? [on hold]

So the question is pretty straightforward, what are the advantages and differences between using GL20 and GL30? I know that GL20 supports deferred shading and other nice lighting effects, what about ...
0
votes
0answers
26 views

Making a player jump [on hold]

I am developing a game in eclipse for android and I wont to make the player jump like in flappy bird.I developed some code to make the player jump when the screen is touched but when I run the app and ...
0
votes
0answers
55 views

Calculating Projectile Movement

I'm having some trouble putting together a method that will constantly move a "bullet" in the same direction accurately. Here is what I have so far public Vector3f moveFromPosition(Vector3f location, ...
0
votes
3answers
76 views

How to move around in a map and remember position?

I am working on sound labyrinth game. My game is about a person getting trapped in the basement and the only way to navigate and get out is through sound. I have created a map over the basement and ...
4
votes
10answers
2k views

What are some examples of MMOs with small development teams? [on hold]

I'd like to see a list of MMOs with small development teams in order to better understand where small teams have found a place for themselves. While examples of MMORPGs are of interest, so are games ...
1
vote
2answers
676 views

What's the best phone for game development? [on hold]

Yeah yeah I know, best is probably a bad way to phrase this. But I need some pros and cons. I need a new phone and if I'm going to get a smartphone and pay all that money, I better get one that I can ...
1
vote
1answer
370 views

What options do I have for a 3D game without graphics but yet maintaining physics for later?

I don't believe I expressed well the title for my question so if you believe you can change it for a more suitable title please do so or drop me a comment. Currently I am starting a 3D game with C# ...
29
votes
9answers
21k views

Is ruby a suitable language for game development? [closed]

I want to move into some game development, but the only language I know really well is Ruby. Most of what I have read seems to point towards lower level languages like C++ for game development, or ...
7
votes
5answers
700 views

What skills does a hobbyist gamedev team need? [on hold]

In the industry, people with various skills and talents all work together on a team. They are most often specialised in their field. However, this is unpractical for a hobbyist team. All people in ...
4
votes
2answers
283 views

Game treatment collaboration tools [on hold]

Other than using a wiki, what good (or purpose-built) tools allow for collaborative work on a game treatment? I have a couple ideas I'd like to get fleshed-out and built, and have a small team who ...
214
votes
28answers
50k views

What are good games to “earn your wings” with? [closed]

I believe that in order to become a good game developer, you need to make games. From a programmer's perspective, what are some good entry level games to get your hands dirty? What skills and ...
311
votes
17answers
19k views

How can I effectively manage a hobby game project? [closed]

What are your tips and tricks to successfully finish a hobby game project in your freetime? How do you motivate yourself to keep it up and drive right through to the finish without losing interest or ...
44
votes
12answers
2k views

Coming up with manageable game ideas as a hobbyist game developer

I'm trying to come up with ideas for games to develop - as per the advice on this question I've started jotting down and brainstorming my ideas as I get them, and it has worked relatively well - I now ...
2
votes
1answer
207 views

Can LittleBigPlanet2's engine be used for other?

LittleBigPlanet2 just came out. I've worked with the original LBP level editor a bit and really enjoyed it. I've read that LBP2's featureset in the game is much richer; is it possible to use these ...
7
votes
1answer
3k views

Where to start writing games, any tutorials or the like? [closed]

I'm actually an industrial systems developer with knowledge of .NET C# and VB.NET, C/C++, Delphi, and an intermediate knowledge of 80286 Intel assembly language. I would be interested to learn how to ...
2
votes
3answers
895 views

Beginners' Guide to Development

So I have some experience programming in Java, and at the moment I am learning how to use Python. I have read on the process of game design and such. I also have media covered, got experience with ...
3
votes
4answers
15k views

What programming languages would be used to make an Apple App like Angry Birds or Cut the Rope? [closed]

I'm currently working in the Multimedia industry and although I'm better at design then development. I have knowledge of HTML, CSS, very basic jQuery, Actionscript. What programming Languages would ...
16
votes
11answers
10k views

What are some good game development programs for kids? [closed]

I know a very bright little boy who excels in math, but at home he's glued to his Nintendo DS. When I asked him what he wanted to do when he grew up he said "Make video games!" I remember a few ...
5
votes
2answers
909 views

How do I turn a game idea, into a game?

I have an idea for a game, and I was wondering, how would I go about grabbing people in the gaming development community to help build this baby that is in my head. I am no coder, but I do understand ...
1
vote
1answer
301 views

What can I use to make a game with C#? [duplicate]

Possible Duplicate: What C# libraries can be used to support game development? I am C# programmer, I want to know what are the different options I have in developing a game
154
votes
20answers
31k views

How does a single non-artistic programmer make a game? [closed]

I'd like to try my hand at making games. In making some simple ones, I realised I can't do art! I've tried to find others to help: Most existing teams wouldn't want me because of my limited ...

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