0
votes
0answers
23 views

Creating 3D Room OpenGl [on hold]

I have started programming in openGl and learnt 3D concepts. I can make cube, rotate them etc. In many projects I saw this wall and i wonder how this is created (just the walls, not the lightning or ...
0
votes
0answers
2 views

Swift - How do I detect the exact point at which two “SKPhysicsBody(edgeFromPoint:” type physics bodies intersect in sprite kit

I have two physics bodies attached to two separate sprite nodes using Sprit Kit. One is a vertical line and one is a horizontal line: //sprite with horizontal physics body ...
0
votes
2answers
16 views

How to create old-school format music with small file sizes

My friend and I have been working on a project recently, and because we are hard coding everything (other than the graphics library, Pygame), the total size for our project is super small. I feel like ...
1
vote
1answer
639 views

importing animations in Blender, weird rotations/locations

This is for the Blender 2.6 API. There are two problems: 1. When I import a single animation frame from my animation file to Blender, all bones look fine. But when I import multiple (all of the ...
0
votes
2answers
44 views

How to move a cube withour rolling it?

I am trying to move a cube with my keyboard on a plane surface. However, the cube always rolling instead of moving. How could I slide the cube on the plane? What I have done: I added a plane game ...
1
vote
1answer
460 views

Why are my 3ds Max .fbx exports huge?

I've made an animation in 3ds Max and want to export it to .fbx and import it into Unity. I've done this once without problems. But this time, my .max file is 2,8MB and my .fbx file came out a huge ...
0
votes
1answer
28 views

Whats causing this weird texture stretching on my mesh?

Making this mesh via code and the texture seems to only tile on the sides, but not on the top. Any idea whats going on? public class CoreMeshCreator : MonoBehaviour { //Initialization public void ...
0
votes
0answers
4 views

Using coordinates of a Face Cam in a 2D Game over the in game player object

I am sorry to post this like a n00b, but i have no other idea who to ask. I am simply trying to add my face (in a stream) on top of a character in a video game. IE my head on his head. The game is ...
1
vote
1answer
201 views

Changing Box2D Body from Kinematic to Dynamic after contact

What is the correct way to change a Kinematic body into a dynamic body? context - I have a dynamic body as a projectile which has to be fired at a kinematic body (it is kinematic because i am ...
0
votes
1answer
137 views

Adding a small slide when player releases left/right key

The aim is for the player object to slow down and stop instead of just stopping dead. The following codes works ok when the player is not jumping, but gets stuck in an object if the player is in the ...
10
votes
8answers
1k views

How to detect and prevent abuse (botting) of online game API?

I have been ocassionally working on a game idea in my free time. The gameplay and content renders it to be implemented as a online multiplayer game built with well established web technologies. You ...
7
votes
4answers
203 views
+50

How is RTS Local Avoidance Done?

Currently, I'm simulating physics impact forces for local avoidance of units but this method sometimes pushes units out of formation and has very undesirable effects when units clump up. For RTS ...
0
votes
1answer
34 views

Java OpenGL Perspective matrix not working

I'm trying to render a simple triangle with OpenGL in Java using LWJGL3. Everything is working great, but the projection matrix (perspective) is not working. In C++ I just used to apply the ...
-2
votes
0answers
8 views

how to make something move when you tap [on hold]

I honestly have no idea how to do this i have the background and everything figured out but i need to know how to make a item or block move and if theres a possible way to speed up how fast it moves.
0
votes
0answers
9 views

Small text is very light / faint with FreeType and OpenGL

I'm able to render large text with FreeType just fine: But when I want to render small text (and the only parameter that changes is the font size), the quality is much poorer: As you can see, ...
0
votes
0answers
22 views

Actually Implementing “C# as a scripting Language” in XNA

Following an example from this thread, I've made an application that dynamically loads in C# "scripts" (actually, plugins) into my game -- but I've hit a snag: how do I reference the assemblies for ...
1
vote
1answer
383 views

Wheel Joint Implementation in AndEngine

I am currently developing car game in AndEngine. In which I was using revolute joint for car wheel and chassis attachment. But my friend suggest me that use wheel joint for that purpose for better ...
0
votes
1answer
354 views

Can't play animation from script in unity

I'm making a 2D sidescrolling game in Unity, and when the player shoots an obstacle, I want the obstacle animation to play and then destroy itself. I got it to destroy itself, but the animation won't ...
0
votes
1answer
31 views

Shader - Color blending

I would like to know how to blend colors in a specific way. Let's imagine that I have a color (A) and an other color (B). I would like to blend them in such a way that if I choose white for the (B) ...
0
votes
0answers
13 views

Question about installation of FNA

I am following this tutorial in converting my Monogame game to FNA: http://gamasutra.com/blogs/MichaelHicks/20140623/219612/Converting_an_XNA4_Game_to_FNA.php However in the first step it says "Make ...
1
vote
1answer
99 views

How can I use CCClippingNode to trim the top and bottom from a CCTableView?

I'm fairly new to Cocos2d and struggling with sizing a CCTableView. How can its height be controlled so that I have space at the top and the bottom? I'm trying to visually wrap the top and bottom of ...
7
votes
2answers
314 views

Can adversarial agents flip coins?

I was thinking about peer-to-peer games by considering a simple coin tossing game. You open up your version of P2PCoinFlipping Beta 2.3 and it displays a list of player name servers. After ...
1
vote
1answer
661 views

Spritekit - gradually apply force vector in different direction (space ship turning)

I have a space ship that I'm applying a force vector to using a joystick for control. I would like this to smoothly fly around when I'm switching directions.. Exactly like minisquadron if you've ...
-1
votes
0answers
8 views

Errors with draw two images

I want to draw two images, but java create only one, please help. public class Game{ public static void main(String[] args){ JFrame frame = new JFrame(); Player player = new Player(); ...
4
votes
1answer
337 views

Unity3D [C#]: How do I use a custom inspector to expose an array of polymorphic objects to edit?

[EDIT: based on some feedback, I pruned the example down to the base functionality of the bug we are trying to solve. The description below remains accurate, but the repro has been shortened to: ...
1
vote
1answer
46 views

Best way to calculate city influence maps similar to civilisation?

As the title says, imagine you want to generate the influence mask for a city, given that the map is a 2D grid rather than hex. An extra bit is that different points on the map might have different ...
1
vote
1answer
78 views

Pre-calculating skeletal animation data

I'm working on skeletal animation and so far I've got the skeleton drawn with interpolated animation working (just on the cpu still). I was thinking about changing my file format for my skeleton and ...
4
votes
4answers
366 views

How to avoid duplication using client-server model

I am using a client-server model to write a multiplayer-capable game (in Java). Currently the clients and the server are using the same code to run the game logic, in order to enable client-side ...
0
votes
0answers
25 views

Communication in a simple GUI (C++ / SDL2)

I've spent a few months now working on a fairly simply 2D game engine with SDL and C++. I'm now trying to develop a simple but well-featured GUI suitable for most games. Right now I'm really ...
0
votes
2answers
18 views

Unity2D Sprite flips camera when moving left and right

I am using the Unity Engine and coding in C#. I have a sprite as a parent with a main camera as a child so that the main camera follows the sprite. However, when pressing 'A' and 'D' to move the ...
1
vote
2answers
195 views

Skyrim Creation Kit - Location Based Spells

I'm making a spell that'll place a soil patch on the ground in skyrim, and I cannot get it to work. I would like some help. When I tested the spell in game, no soil patch appeared on the ground. I ...
0
votes
0answers
24 views

Source Engine - Version of Portal 2's PeTI for other games?

Is there a portable version of the PeTI editor that does not rely on Portal 2's game files for map development? I don't want to use something as advanced as Hammer Editor yet.
0
votes
1answer
101 views

How do I ADD gravitation to a rotation matrix?

I have ported the Matlab script from https://instruct1.cit.cornell.edu/courses/bionb441/LSystem/ to POV-Ray and everything works fine (although I'm not quite sure why). To navigate a "turtle" through ...
1
vote
2answers
50 views

How to detect collision of a wall with grid movement?

I have this little game, where my player is moving around a simple level, using a grid based movement script (See code below). My problem is that I have tried to implement a 2D raycast, which has to ...
-1
votes
0answers
32 views

What would be the “current trend”? [on hold]

I'm looking to make a game that fits the current trend of games and blends in well. Zombies are possibly the most over used enemy in any video game EVER, so I don't want that. Futuristic is already ...
-4
votes
0answers
16 views

C# Game with Windows Forms Graphic [on hold]

Hi i'm making simple c# game , and I like opinions is it good for a beginner Here is the link of the game . (link removed) Feel free to give your critical opinion
3
votes
2answers
170 views

2D Physics: What happens with torque when center of mass changes?

Novice programmer and explorer of simple 2D physics, here. I have a simple 2D object made up of two rigid bodies connected at a fixed joint. The two rigid objects can rotate freely about that fixed ...
-1
votes
0answers
26 views

Where should I start individual development? [on hold]

I'm not completely sure if this is the correct place to post this, but I need some guidance. I'm 15 years old, and a sophomore in High School. I want to either be an electronics technician or a game ...
0
votes
0answers
21 views

New way to control games by training custom behaviours? [on hold]

Given: An artificial recurrent neural network An avatar An behaviour editor A gameworld Some physics So the basic idea behind the Concept is that regular "computer interpreted game-input" is okay ...
5
votes
5answers
8k views

Any reliable polygon normal calculation code?

Do you have any reliable 3d polygonal face normal calculation code? Any language will do, I'll port it to make it work. Even if you find some code in a 3d game engine and post it here I'll be more ...
0
votes
0answers
19 views

XNA 4.0 - Using premade .xnb font files

Basically, for our college project, we need to use a font in xna. The only problem is that we are not allowed to install it due to admin rights. Is it possible to use and load the .xnb file that gets ...
0
votes
1answer
80 views

Collision-Detection glitch

Here's my project I am currently making: http://murplyx.net/sss/ Press 'D' and hold, and as you can see the Box just tunnels through one of the Line Segments. I have a swept test implemented, so why ...
-1
votes
1answer
30 views

How do I make my character run infinitely? [on hold]

I got my character running right (can't run left) and jump but I don't know how to make him run infinitely can anyone help? using UnityEngine; using System.Collections; public class Player: ...
-3
votes
0answers
60 views

What are the basics to game development with python? [on hold]

I'm not a pro at python so how can you make games using it? Please tell me the basics.
-1
votes
0answers
13 views

How to make object to stop moving

I'am making the game in Java, and I'am make the object, and she move, but i don't know how to make it stop. public class Player extends JPanel implements ActionListener, KeyListener{ // Varibles ...
1
vote
2answers
121 views

Unity2D: Automatic scaling of camera and sprites

I'm working on a point-and-click adventure game using Unity2D for mobile devices and possible PCs and I'm trying to wrap my head around supporting devices with different screen sizes and aspect ...
7
votes
5answers
409 views

What is the line between a serious game and an application with points?

Gamification has become a buzz word lately and is being applied to everything from applications to meetings. In many cases it is being done as an afterthought and sort of game-washing. What are the ...
2
votes
2answers
2k views

Creating 2D billiard game with realistic movement [on hold]

I'm new to XNA and game programming. I'm creating a 2D billiard game and I want to add balls with realistic movement (like 3D). Is it possible to achieve this without using 3D models? I only want to ...
5
votes
2answers
866 views

How to design AI to understand its selling decisions?

I am programming a game where there are 4 competitors (players) who have finished goods that they can then sell to given markets for which they have (at most a single) contracts for. Any finished ...
3
votes
1answer
54 views

Determine if an object is inside a ship's turn radius, rotation via torque

I have a 3d space game where all ships move around using physics. I am trying to determine if a given object is reachable by a ship at a given velocity and turn radius. I believe the formula for turn ...

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