0
votes
0answers
4 views

CreateDelegate need some highlights

I'm trying to understand how to properly use Delegates in c# with Unity3d. What I'm trying to achieve is to dynamically create on Start a list containing all the methods contained in the class so ...
0
votes
1answer
12 views

Moving from HeroEngine to Unity/Torque 3D

Short background: small team with some financial back-up from investors, yet no multi-billion-$ enterprise, working on an MMORPG for PC. HeroEngine looks like the perfect solution. Everything ...
0
votes
0answers
18 views

OpenGL texture seams

I'm atempting to make a game using OpenGL. So far I have loaded an .obj model, and I have generated a terrain as well as a very simple UI. My issue is that it 'seams' (tihi : P) that there are some ...
0
votes
0answers
7 views

Making a node map with PNG alpha channels

I currently creating a 2d game that requires the usage of boats that travel from one country to another. The countries are individual objects with there own png. Nehow I've got the original map of the ...
0
votes
0answers
20 views

The purpose of having a game manager [on hold]

I understand a game manager is meant to keep track of certain things in the game but can't seem to find a more in-depth explanation about what the game manager is suppose to do and what is its ...
0
votes
1answer
13 views

Rectangle Collision Not Correct

As you can see on the top corner it says COL: False/True. This is if the player bounds and the tiles which are solids. The rectangles for the tiles and players are checked if they intercept ...
1
vote
0answers
17 views

Accelerate top-down 2d ship based on heading and engine power

I'm trying to implement some sort of faux space physics in my 2D game. I have a top down view of my space ship. You can change direction and set a speed up to a maximum which then accelerates the ship ...
0
votes
0answers
6 views

LibGDX - Can't read .ttf file when running Android configuration

when running or debugging my game on android device, i get this error in the logcat: com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: data/fonts/myFont.ttf (Internal) which is ...
-1
votes
1answer
66 views

Using Physics.Raycast inside OnCollisionEnter2D function

void OnCollisionEnter2D(Collision2D collision) { foreach(ContactPoint2D contact in collision.contacts) { RaycastHit raycastInfo; ...
1
vote
1answer
40 views

How to design game server to mitigate DDOS attacks

I'm in the design phase of a turn based game with low load on the server (<1 message every 10 seconds per user, <50'000 users at a time). The game is multi-platform. The protocol has not been ...
-5
votes
0answers
22 views

FarCry Game is not displaying its video [on hold]

I have downloaded and installed the far cry (game) but now when I run farcry.exe file it shows me an error "Unsupported signal . Check your output device " and I can still hear the background music of ...
6
votes
2answers
398 views

What is a game mechanic?

I am trying to understand exactly what defines a game mechanic, and whether it is the same as a gameplay mechanic. There are many different sources online that try to define this but they appear to be ...
0
votes
0answers
9 views

In Unity, Meta Files are Tracked but Behaviours Fall Off

My team is working on a Unity game, and we are using a mercurial repository on BitBucket. Whenever we update, all of the behaviours 'fall off' of state machines, behaviours, etc. When searching for a ...
0
votes
1answer
51 views

How to generate interresting procedural terrain [on hold]

I work on a voxel-like game, and I have finally managed to create some basic terrain generation using simplex noise. Heres what it looks like: Sure I can generate different kind of terrains (more or ...
0
votes
1answer
12 views

Can you have an embedded browser in Gamemaker:Studio

I am trying to make a sort of browser in gamemaker and I wanted to know how to embed a browser within a game. Are there any extensions I need to download?
1
vote
0answers
8 views

Monogame - Not enough storage is available to complete this operation, on backgrounds

I am making a level selector, which works like a web slider. I am showing 12 levels per page, and I have a total number of 60, which means 5 pages of 12 levels. Each level has his on background ...
0
votes
1answer
41 views

2d Isometric sorting for multi-tile objects

The sorting that i have now works only for 1 tile of space, but the problem started when i created a object that is multi tile for example bed in this picture occupies 1x2 tiles, and the sorting ...
0
votes
2answers
30 views

LibGDX Game vs ApplicationAdapter

When I create a new LibGDX project the main class of Core project extends ApplicationAdapter. Here is how it looks like. package com.marimba.apptest; import com.badlogic.gdx.ApplicationAdapter; ...
1
vote
1answer
75 views

Naming a weapon during game development: is using the actual model name in real life against copyright?

I was planning to name each weapon at the weapon shop and I was wondering if it is safe to use the real name of each weapon and model as well before publishing it via Google Play Store for my created ...
0
votes
0answers
10 views

Using Farseer Physics, how can I get objects to bounce at the correct angle

I am using the Farseer Physics engine in my MonoGame project. I have static walls which have "body" friction 0 and "body" restitution 1. I have dynamic objects, which are circles, with "body" friction ...
0
votes
1answer
28 views

which language to use for multiplayer web browser game [on hold]

Hello dear community, I'm thinking about making a multiplayer web browser game along time now, and i'm ready to start building the basics. I'm working as full stack programmer in a company that ...
0
votes
1answer
55 views

How to create a state based traffic signal?

I want to create a traffic light for a Unity3D game. I will model it in blender. What is the best way to control this light in a unity scene? One way I could think of is to change texture of say ...
0
votes
0answers
33 views

LibGDX with Parallax Camera, unable to accurately select objects

So, basically I borrowed the ParallaxCamera test that LibGDX provides and got the camera set up rather nicely. However, I noticed that when I specify a speed other than 1, my game objects shifted ...
0
votes
0answers
32 views

Looking for 2D engine in Linux environment for top down style game [on hold]

I'd like to start getting into game development and wanted to know what tools/engines would best fit me. I am working in a Linux environment and my programming background is C/C++/Java and some Perl. ...
0
votes
0answers
9 views

How can I get float values using glReadPixels? [Android NDK es3.0]

c++ code: float* data = (float*)malloc(texWidth*texHeight*sizeof(float)); // or GLfloat float* result = (float*)malloc(texWidth*texHeight*sizeof(float)); // or GLfloat for (int i = 0; i < texWidth ...
0
votes
0answers
22 views

How to calculate spherical harmonic coefficients for indirect diffuse?

After reading the article "An Efficient Representation for Irradiance Environment Maps", I'm a bit confused as how to calculate the spherical harmonic coefficients. I'd like to generate these ...
0
votes
0answers
9 views

Source SDK 2013. Binded key doesn't drop weapon. Please help! [on hold]

I'm having a problem with weapon drop system in my Source SDK 2013 Single Player Mod. I've followed this guide from VDC https://developer.valvesoftware.com/wiki/Adding_a_Weapon_Drop_System After ...
0
votes
0answers
13 views

SpriteKit How to Slowdown Game with RepeatForever Actions continuously running, similar to Matrix Dodging Bullets Effect?

I'm trying to slow down my _gameLayer Node by 0.5 when the player collected a slowing down timer and I want to see all the nodes inside _gameLayer is running at a much slower speed. However when I ...
0
votes
0answers
17 views

xna multiplayer movement

So I have a tcp sockets network setup with the ability for clients to connect to the server. I'm currently trying to do movement. And iv discovers that tcp is terrible for sending out the x and y ...
0
votes
0answers
13 views

LibGdx scaling properly

I've mad use of view ports and they do what they say they do, but the problem is I'm not able to get it to scale the whole world with it. The game is for android which it looks nice on but desktop is ...
0
votes
1answer
30 views

Player rotation issues (Player returns to default forward rotation after releasing keys)

So basically what is happening is that my player rotates and faces the direction that he is currently being steered toward (which is wonderful). But after I release, let's say the A key, meaning he is ...
0
votes
0answers
7 views

UV texture mapping with perspective correction works for 50%

So, I've been trying to get the UV texture mapping down with perspective correction. The triangle rasterization seems to work. The interpolation seems to work too. It's just the perspective ...
0
votes
0answers
8 views

Can't clip a sprite that has a custom shader in NGUI

I am using NGUI. I have an "NGUI Unity 2D Sprite". This sprite has a material with this shader: Shader "DM/Ripple Shader" { Properties { _Color ("Color", Color) = (1,1,1,1) ...
1
vote
0answers
32 views

Portal view direction

I'm trying to add portals to a game (as in the entities from the Portal video game), and I've gotten them to a render the other portal's pos/dir to a texture which I can then display on a surface. ...
0
votes
0answers
13 views

Tile map collision C++, SFML

My problem with the collision here is more to do with how to decide which tile the player is in. Each quad of the map is 16 pixels squared (Vertex array), and the player moves in 1 pixel jumps. ...
0
votes
0answers
44 views

TopDown Island Generation

I am trying to generate an island using Simplex Noise. To actually make a island shape i used Amitp's answers to the following questions: 1.Fast, simple procedural 2d island generation 2.Generating ...
0
votes
0answers
17 views

Google Analytics in game - do I need an opt-out or privacy policy? [on hold]

My Android game uses Google Analytics but doesn't collect AdvertisingId. Do I have to implement an opt-out checkbox in the game or add a privacy policy to the Store Listing?
0
votes
0answers
15 views

Unity: cg fragment shader processing array of points

I need to write a fragment shader which would somehow be aware of N points that are in the scene and darken pixels based on their world coord distance to the points. I'm looking for a method that ...
1
vote
2answers
58 views

2D platform collision

I have went over and over in my head for the past month trying to get a simple platformer together. My problem is collision. So far from every tutorial I've found this tilemap based collision needs to ...
0
votes
0answers
31 views

Animations in games

I wonder how skeletal animations in games work. I am Writing my own Graphics Engine for "fun", and I have come across several problems with animations. Here is how I do it right now: 1: Load the ...
0
votes
0answers
12 views

HSLS shader for floating point (grayscale) textures

I have the following problem: Input data is a float[], representing a 2D texture with floating point values (I need the dynamic range to be larger than 255), e.g. size 100x200. I would like to ...
0
votes
2answers
53 views

How to teach my child game programming? [on hold]

I want to teach my child programming. He wants to make a game in which he can shoot zombies. This effort will take a lot of time and I would like advice on what direction I should take (what ...
1
vote
2answers
69 views

Unreal Engine for 2d in c++

I was about to start my journey on unreal engine but currently all of the tutorials we're all about blueprints in 2D games. I really want to make 2d games since I am not good at 3d (not yet). My ...
0
votes
1answer
27 views

Checking 2 instances of the same object in GameMaker

There are 2 blocks. If the player stands on a block, some sound should loop and when he gets off it should stop. Problem is, The game checks both the objects and when player is on 1 block, obviously ...
0
votes
2answers
76 views

Do I need TCP socket?

My game uses UDP sockets to stream updates between server and client and I've also made a reliable channel that resends messages if there's no response and makes sure same message isn't processed ...
1
vote
0answers
20 views

Any way to load/execute scripts (game-logic) included in a post-release DLC (Unity3D AssetBundles) on iOS since it seems its not allowed?

We are making a game where players will be granted access to new levels every week and these new levels will probably be downloaded from our server as Unity Asset Bundles The only issue is, as ...
1
vote
0answers
22 views

Cutting a 3D mesh with a 2D shape

I have a 2D image that i want to use to cut into a 3D mesh while leaving it closed (basically cut straight through it, and close it by generating vertices in both places it cut, front and back, to ...
-1
votes
0answers
6 views

Conversion Tracking and Remarketing for Android [on hold]

Hye, how can I integrate Conversion Tracking into my game in unity?
0
votes
3answers
43 views

Unity 2D - Instantiate a GameObject and scale it every second

I want to make a bomb-like game object, that when instantiated, takes 2 seconds to charge, and then some other event triggers. The problem is I can't make it scale smoothly for 2 seconds, and then ...
2
votes
0answers
24 views

Unity Grid Layout causing multiple draw calls

We are developing a game in Unity 4.6.6 for both Android and iOS. Currently I am building the game UI with the new Unity UI system. In particular I am building a button list to create kind of ...

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