0
votes
0answers
2 views

Move a sphere along the swipe?

I am trying to get a sphere curl based on the swipe. I know this has been asked many times, but still it's yearning to be answered. I have managed to add force on the direction of the swipe and it ...
0
votes
1answer
10 views

Can I directly pass a Boost ptr_vector list to glBufferData?

I have a data structure like this: typedef struct vertex_ { float x; float y; float z; float s; float t; }vertex; Then I add to a list called: boost::ptr_vector<vector> vertices; Is there a ...
0
votes
1answer
30 views

Automatic Movement

I am making my very first GAME in Unity 2d. At the moment my game consists of 2 walls a floor, a ceiling, and a square which represents the character. After watching some tutorials I have created a C# ...
0
votes
1answer
25 views

How big should my tiles be for tilemaps?

I'm creating my first tilemaps. Tutorials usually do 32x32px (example), but this tutorial did 128x128px, which made it easier for me to see without zooming in so much. In tiled, I did a 40 x 40 tile ...
0
votes
0answers
17 views

OpenGL render to texture causing edge artifacts

This is my first post here so any help would be massively appreciated :) I'm using C++ with SDL and OpenGL 3.3 When rendering directly to screen I get the following result And when I render to ...
2
votes
1answer
41 views

Rearranging array for memory efficiency

This is a question about a passage from this article: I suggest having every game object exist within a single giant array. This keeps game objects together in memory, and even though deletion ...
0
votes
0answers
14 views

What are options for cross plaform peer to peer? [on hold]

I'm looking for Windows 7/8, Android, iOS and possibly Windows Phone support I've looked at: libjingle. It holds promise, but looks complex to integrate and doesn't seem to offer Windows Phone ...
0
votes
2answers
38 views

Defensive statistic mechanics

There are many systems where attack statistics are opposed by defense statistics: Strict: HP -= (damage - defense) Threshold: HP -= (damage>defense? damage : 0) Reciprocal: HP -= (damage / defense) ...
0
votes
2answers
26 views

Bridge made out of blocks at an angle

I'm having a bit of trouble with the math behind my project. I want the player to be able to select 2 points (vectors). With these 2 points a floor should be created. When these points are parallel to ...
0
votes
1answer
18 views

Transparent texture over colored polygon?

Let's say I have a cube with each face having a different colour. I want them all to look like brick walls, but I don't want to have to recreate the same brick texture for every colour. Is it ...
0
votes
0answers
3 views

CocoStudio + cocos2dx 3.2 correct way to import animation?

After many frustrating hours I came to the conclusion that there is no valid way to implement a cocostudio animation, as CCArmature is deprecated and didnt work for me anyway. CocoStudio.h and ...
-1
votes
0answers
17 views

Bukkit Config NullPointer [on hold]

0 down vote favorite I am making a bukkit plugin that uses a config to store data, but when I use plugin.getConfig() I get a NullPointer. I think is it because of the reference to plugin, but how can ...
3
votes
1answer
40 views

map/world “decorator” algorithms/patterns

I've spent a lot of time working with perlin/simplex noise for different styles of map gen, but I'm having a hard time finding advice/resources on how to populate the map with "world decor" that have ...
-1
votes
0answers
41 views

Projectile motion based off angle

I was using this code to hit an object that is moving horizontally(from right to left) and player on the left is throwing bullets to hit the object.But, what I am finding difficult is projectile ...
2
votes
3answers
220 views

“CVar system” - are CVar always looked up or cached?

Many famous game such as Quake or Half-Life use CVars to allow easy and flexible game parameter manipulations. You can simply open up the console and write something like sv_cheats 1 to enable ...
0
votes
0answers
18 views

Access public field of other module in unity [migrated]

I'm trying to read a field from another class library(mod) for Kerbal Space Program. I cannot directly access the field since the compiler is not aware of it and it is of a different namespace. ...
-1
votes
0answers
34 views

How to create my own word factory? [on hold]

I need your help to know how to create word factory game using libGDX. We tried to make it in game maker but we can't understand how to use it. This game will be our thesis this year so,can you help ...
0
votes
1answer
36 views

Sources to learn OpenGL [on hold]

I really wish to learn OpenGL, but all I have is a very old laptop. It supports OpenGL 1.2 version only. I tried learning through books but trying out the programs are next to impossible, since none ...
2
votes
2answers
68 views

Render with multiple lights (one pass per light)

Hi I'm new here so sorry if I make some mistakes writing this question. I have already a system that at the moment handle multiple lights just passing an array of light struct and loop through it. I ...
0
votes
1answer
26 views

Taking fixed direction on hemisphere and project to normal (openGL)

I am trying to perform sampling using hemisphere around a surface normal. I want to experiment with fixed directions (and maybe jitter slightly between frames). So I have those directions: vec3 ...
0
votes
0answers
17 views

Same leaderboard for free and pro version

I have design a leaderboard for my game using google play game services. I have design a free version of game with ads in it, now i want to have a pro version which is ad free but i am confuse is it ...
1
vote
2answers
21 views

Add Objects in LWJGL without using glTranslationf function

It is possible to add an object in LWJGL without using translation function (glTranslatef) ? and if it is possible does this improve somehow performance ?
0
votes
0answers
42 views

How do I structure my models for 3D animation?

I have a question about implementing a 3D animation system in my engine. The following is how I am attempting to model the render / animation systems. (Note: I am using Haskell for the pseudo-code ...
0
votes
0answers
14 views

unity button for 2d missing [on hold]

I have read online that to create a 2d project in Unity, all you have to do is say New Project, and click the checkbox at the bottom. When I do this, there is no checkbox. What am I doing wrong? ...
-1
votes
0answers
31 views

How does League Replays work? [on hold]

How does League Replays record full League games using such little CPU? Please don't shy away from the technical details! :)
0
votes
0answers
13 views

Issue setting a MonoGame project from scratch on linux [on hold]

I'm using monodevelop 5.1, along with MonoGame 3.2. This is all in Ubuntu 14.04. Since I wasn't able to add the MonoGame template to monodevelop (maybe because my mono runtime has been compiled from ...
0
votes
1answer
44 views

Help finding time of collision

I am making a simple game right now and am struggling with collision response. My goal is to someday be able to turn it into a 2D platformer but I have a long way to go. I am currently making this in ...
1
vote
1answer
23 views

Spritekit - gradually apply force vector in different direction (space ship turning)

I have a space ship that I'm applying a force vector to using a joystick for control. I would like this to smoothly fly around when I'm switching directions.. Exactly like minisquadron if youve ever ...
0
votes
0answers
40 views

where to start game programming? [on hold]

i am new to this site, i don't know what tag should i use fo this question!! so sorry if it's not relevant.i couldn't find a suitable tag for this question. i am a student of computer science.i am ...
0
votes
0answers
18 views

Only 1 character prints in LibGDX

I'm creating a simple menu in LibGDX and following a Stage/Table approach. I have a header, and a TextButton. Both have some text to them, but both only show 1 character. For example, the header ...
0
votes
0answers
14 views

Qt OpenGL shader errors [on hold]

I get the following error after compiling a Qt-OpenGL project: bool QGLShaderPrivate::create(): Could not create shader of type 1. Vertex shader for simpleShaderProg (MainVertexShader & ...
2
votes
1answer
67 views

Giving one controler button two functions

I'm currently working on a game that allows the player to do some different actions. Dodge (X button) Attack (A button) Use Item (Y Button) Block (BButton) I would like to be able to use the "Y" ...
0
votes
2answers
62 views

c++ OpenGL framerate question

I am writing a simple 3D pacman using c++ and OpenGL. I'm new in OpenGL development, I wanted to make a small project before learning next concepts. For now I can't have more than 55fps when ...
3
votes
1answer
75 views

“Pixel-perfect” camera positioning in 2d game

I am writing a 2d game using LibGDX. The view to the game world is top-down. The game shows a grid of lines, which looks nice when the camera is at its initial position (0,0). The problem is now that ...
0
votes
3answers
76 views

Is OpenGl still supported in C?

I'm reading the OpenGl superbible 3th edition (well I plan to) and it's all in C. Since this book was written in 2004 and all the other later versions are written in C++, i was wondering whether or ...
0
votes
1answer
60 views

Fire Delay Timers

I currently have a turret that can fire projectiles. I can control the delay between shots (fireDelay), and I can control the time needed to reload the magazine of the gun(reloadDelay). I do the ...
1
vote
0answers
28 views

Realtime local reflections of particle system

I'm finding my way around CryEngine 3 (through Steam) and want to create a simple effect where a fire on shore is reflected in a body of water. For testing purposes, I've made the water dead calm... ...
0
votes
0answers
18 views

Unity instantiate object in a grid?

I'm trying to get some objects to spawn in Unity on the a grid which I located. However while the objects do spawn on click, they are not placed on the grid. The objects spawn in a random location off ...
0
votes
1answer
17 views

Java Buffers and OpenGL ES 2.0 (Android)

I've been trying to come up with a good solution for preloading textures asynchronously, but in Android with OpenGL ES you cannot create a texture out of context. Would the proper solution be to load ...
0
votes
0answers
25 views

Is there any advantage in using sprite sheets in Cocos2d-X menus?

I am developing a game using Cocos2d-X 2.3 and Marmalade SDK 7.3.1 and I was wondering if there is difference between loading the icon images that will be used in my menu buttons from a sprite sheet ...
-1
votes
0answers
24 views

Looking for Open Source engine for building Real Time Multi-player Quiz games like Quizup,Quizlet [on hold]

Any recommendations for Open Source engine for Real Time Multiplayer Quiz game like Quizup,Quizlet. Intended Platforms - Web,Android,IOS Game engine should have below features (may be some more): ...
0
votes
0answers
8 views

Add spritenode to the side of other spritenode

i have create a spritenode space. i want to add one sprite node to the left and one sprite node to the right of the space node. space= Sprite::create("space.png"); ...
1
vote
1answer
75 views

GLSL to Cg: why is the effect different?

With reference to this question, where I was trying to make the shader compile, I am now trying to make an effect appear. The effect can be shown here, through a GLSL shader: But when I use the ...
0
votes
0answers
57 views

what are the rules of wrapping angles [on hold]

I would like to know the rules of wrapping an angle and when should I wrap?. I've seen so far two ranges for wrapping namely [-pi,pi] and [0,2pi]. I have no idea which one should I use. My project is ...
0
votes
1answer
96 views

Automatic Left/Right movement

First 2d game in Unity. Started Character controller in C#. Tried to get the character to move constantly right then once it hits the wall move left without needing any input from the player. Looked ...
2
votes
1answer
64 views

what is the simplest way to get player selection system like checkers in unity 3d c#

like lets say the board is a top down grid like if your were in front of an actual checkers board i want to figure out how i would be able to select/deselect a piece then select/deselect a space on ...
2
votes
3answers
87 views

How to display a GUI Texture for a certain amount of time

Is it possible to make a gui Texture display for a certain amount of Time.
1
vote
2answers
78 views

Simple square hit the wall and turn around without stopping

I am coding and making my very first plat former game in Unity 4.5 2D. Basically I want my character to ping pong between two walls. I have set up a GroundCheck and CeilingCheck. I was thinking to ...
0
votes
1answer
27 views

Doing imagemagick like stuff in Unity (using a mask to edit a texture)

There is this tutorial in imagemagick http://www.imagemagick.org/Usage/masking/#masks I was wondering if there was some way to mimic the behavior (like cutting the image up based on a black image ...
0
votes
0answers
49 views

Perfect game loop [on hold]

I've been working on development for an android game, and this is the game loop I have so far: @Override public void onDrawFrame(GL10 unused) { // Use this structure to set constant dt on a ...

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