-1
votes
1answer
11 views

Unable to animate sprite renderer

Why am I unable to add any of the sprite renderer's properties? How can I do it? On all the other properties like transform and so on, when I open them I have a + indicator in the right if I want to ...
0
votes
1answer
21 views

My sprites do not always respect collisions in Pygame

I have a Player sprite (40x40 pixels) and Tiles (20x20 pixels) which build the terrain. At the 4 edges there are 2 rows or columns (depends on vertical or horizontal) of wall tiles. Those are the ...
-2
votes
0answers
18 views

how to do scratch card effect in new UI of Unity3D

I would like to know how can we do scratch card like effect in new unity UI's Image tag? Is it possible?,something like this
0
votes
0answers
4 views

Smooth Shapes in libgdx using ShapeRenderer

I am using ShapeRenderer in libgdx to draw my only character to get rid of texture in my game. But I am not getting quality results. Circle edges are distorted. I tried with high resolution and also ...
0
votes
1answer
35 views

HLSL identity matrix multiplication not producing identical output

I'm debugging my very simple shader and it's led me to a point where, as a quick test, I'm performing a multiplication of my position vector with an identity matrix. If I don't perform this ...
-3
votes
0answers
43 views

Video game first level name [on hold]

I am currently making a puzzle game. My question is not about programming, but about names for levels. I have many levels that I want to sort in chapters, but I have absolutely no idea of how to name ...
-1
votes
0answers
38 views

Is using copyrighted assets (from torrents) for an F2P game legal? [duplicate]

If i am making a free to play fps game (with no revenue or income source), using copyrighted assets and softwares obtained and cracked through popular torrents sites, i am susceptible to any legal ...
0
votes
0answers
31 views

2D day night mapping

I'm looking for this kind of effect MINUS the lights and snow (Another problem). It needs to change depending on the time of year. Doesn't need snow or city lights. Now I'm pretty new to shaders ...
0
votes
0answers
13 views

Which simple JS framework to choose for non skilled Game Developer? [on hold]

I need to create a very simple game based on the game JS framework. I have a lot of experiences with JS and HTML5 fw, like Ionic or Angular, but i dont have any experiences with the Game JS FW. Si ...
0
votes
0answers
38 views

Room game type logic [on hold]

I have started creating a FPS game(nothing serious), now i am facing another issue. Each can create a room(server side), server controlles AI, bullet physics and just about everything. The problem i ...
0
votes
0answers
12 views

Unified Aesthetics

I've been watching Extra Credits videos to learn concepts about designing video games and this one especially impacted me. It made me realize that the aesthetics of a game might have even more ...
0
votes
1answer
29 views

Controlling the movement of player by sprite using Mouse

I want to move the player by pressing down on the mouse and moving around by dragging. The player won't move to the position of the mouse. Instead it should be relative to the players current ...
0
votes
2answers
40 views

using an int to control events

Let me explain -- I'm just looking for a way that I can link a number to a set of methods. I want to randomly generate a "difficulty" int, and pick out an event based on the number I get. IE, if I get ...
0
votes
0answers
9 views

external camera did not recognize marker in metaio

I have one problem here.I'm using metaio sdk in unity and i want to use external camera to detect marker.but my problem is, the external camera cannot recognise marker.when i switch back to internal ...
0
votes
0answers
9 views

Python 3.4.3 + PyGame Hit Detection w/Rectangle & Circle [on hold]

Collision VIA. Rectangle & Circle Alright, so I'm trying to take the ship and make collision to the meteor using circle to rectangle collision. I'm new to Python and overall programming so I ...
-1
votes
0answers
30 views

How to tell how much downloads a game on Steam has?

I know that the amount of downloads a game has isn't released to the public, but is there still a way to estimate? Could you give a good estimation by looking at the amount of views a game has? My ...
-1
votes
1answer
37 views

Comparing two strings in Unity C# [on hold]

I am trying to compare two strings in C# but even though I print the strings and they are the same, the check always fails. Only one is stored in a variable and the other is hardcoded. I tried using ...
2
votes
1answer
64 views

Which is the better way to distribute server workload for MMO server?

I'm making a server for MMO in Unity, which implies that I'll have a big world, split into maps which will be on different servers (to distribute the workload), managed by one master server. Now I ...
-2
votes
1answer
26 views

Unity - How To Save Some Variable WIth PlayerPrefs?

I have a small problem. in the game that I'm creating I created an array of items, each item includes a number of variables (cost, level, etc.). my goal is to save your own variables for each item, ...
-1
votes
0answers
16 views

In XNA, how do I make a sprite move towards another?

I am making a shoot-em-up with a player-controlled sprite with a gun: I have most of the game working, but I have gotten to the point where I need to load in the enemy characters and make them move ...
2
votes
0answers
14 views

Adaptive super sampling

I'm at the moment trying to implement anti-aliasing into a raytracer (Super sampling). Though there seem to be some thing I can't really understand First of all: What exactly is adaptive super ...
10
votes
3answers
1k views

How to render infinite universe?

I'm curious what are the best practices in game development industry to render 3d universe? To be more specific: The data points are given and static. Each point has position, color and size; The ...
0
votes
0answers
22 views

Character controller going down slopes

When I go down slopes with character controller, if the speed is too high, the character just flies off the slope and lands at the bottom. I want my character to "stick" to the slope rather then just ...
0
votes
0answers
20 views

R.U.B.E. editor alternative [on hold]

Are there any free physics editors like R.U.B.E.? I want to create some pretty complex bodies in my game and I believe it'll take me forever to just code them. I don't have enough money to afford ...
0
votes
0answers
21 views

Awesomium Input + SD2

In my project I use Awesomium GUI and SDL2. I want to create simple button. In HTML document I write <html> <body> <button onclick="app.sayHello()">Say ...
0
votes
0answers
20 views

Basic vertex shader, moving

I am new in shader concepts and I am trying to implement a sprite of 8x8 in OpenGL ES. I want to move the texture in the vertex shader but I cant figure out how to this, my code may be wrong, feel ...
0
votes
1answer
32 views

How to calculate normal vector of a curve?

How I can calculate the normal vector for tow dimension curve (I have the points of the curve in plane x y)?
4
votes
3answers
368 views

Level Design: Char Traveling to and from a Site

I'm developing a 2d platformer game where your character can travel to and from sites as he pleases. To travel to and from these sites the character must travel along a path between his current ...
0
votes
1answer
45 views

How to make a one way trigger?

In my game, there is a cat that jumps on pillars. When it lands on a pillar, force is applied and it jumps. There are three animation states which are just single image. The states are : idle,up and ...
0
votes
1answer
38 views

Fragment shader compiling in webGL but not in OpenGL

I am programming in Haxe (language compiling to multiple platforms) and I have written some shaders. My fragment shader runs fine in html5, but when I try to compile for native (OS X and/or Neko, a ...
1
vote
0answers
17 views

LibGDX music doesn't play anymore after x times

In my App I added two sounds, the first is played when the gamescreen start the second when the game is going to game Over screen. Everything works fine but after about 12-13 games the second sound ...
0
votes
1answer
26 views

player isn't jumping at some rotation angle

i can't figure out why this happens. the player would not jump ad some rotation angles. this is my code for jumping: if (Physics.Raycast(transform.position,Vector3.down,1f)) { for (int ...
0
votes
0answers
25 views

Unity3D - How to make partially selected EditorGUI.Toggle?

I have nested group of toggles created with EditorGUILayout.ToggleLeft(). I want to change state of the parent toggle to partial check if child toggles have mixed states, like here: But ...
1
vote
1answer
60 views

Game is unable to load assets

I programmed a game in c++. Now I want to pack the finished product. Game runs fine from within the compiler. But how can i link the assets(like images, music etc) of the game to the exe ? When I run ...
0
votes
0answers
17 views

Im attempting to make a custom modpack for minecraft using the technic launcher but I get an error regarding the 'MCVersion'. Can anyone help? [on hold]

I would really appreciate any help as I have found this hard to correct. Thanks in advance. Here is my log: [11:29:24] [main/INFO]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker ...
-1
votes
0answers
34 views

What game engine should I use? [on hold]

Okay before I go any further I have worked with other engines before like unity and attempted to learn the new unreal 4. The game I would like to make is an adventure game with a wide open world and a ...
-1
votes
0answers
37 views

How to get a license for XBLA Indie Games?

I'm an experienced Unity3D developer with multiple mobile apps. I want to start developing for consoles, like the Xbox. I have multiple questions regarding this: 1)How do I get a license? 2)How much ...
-2
votes
1answer
48 views

What are the risks of targeting Steam, XBLA and PSN for game releases? [on hold]

Say that I spend 6-12 months working on a game, submit it to Steam, XBLA, and PSN and I get rejected. Does that mean I just wasted 6-12 months for nothing? Seems like a really big risk in my opinion. ...
1
vote
1answer
32 views

Unity3D - GameObject as a static function

Newbie Unity3D/C# developer here. I've tried learning Unity3D during my May/June college vacation and came across a problem:Code 1: CameraObj returnVoid; void Start () { returnVoid = ...
0
votes
2answers
24 views

How to detect if I click on an object (2D) using Raycast?

I need to know this for a little popup I made in my game, I want to avoid using OnMouseDown because I have multiple cameras so I was wondering how I'd be able to detect a mouse click event on an ...
0
votes
1answer
27 views

glRotatef not rotating simple 2D triangle

I am new to OpenGL and am learning it for the purpose of some simulation that I am doing as part of my research work. I have been following the tutorials given at ...
0
votes
0answers
12 views

Is quadrilinear texture sampling hardware supported?

This thread explains how if you have a volume texture with mipmaps, that GL_LINEAR_MIPMAP_LINEAR texture sampling will perform quadrilinear texture sampling. I am wondering... is that implemented in ...
1
vote
0answers
31 views

Can you trilinear sample a non volume texture?

Let's say that i have a regular 2d texture (not a volume texture). Is it possible to do trilinear texture sampling of that texture even though it isn't a volume texture in opengl or directx? ...
0
votes
0answers
5 views

Bullet Physics - Create Rigid Body using btConvexTriangleMeshShape

Can someone please explain me how to create collision shape using btConvexTriangleMeshShape? The problem is that Bullet Physics is not well documented so i can't figure out how to fill vertex and ...
1
vote
1answer
48 views

Shadow mapping bone animated model

I am trying to get shadowmapping right for my animated models. It works perfectly for static meshes but the animated models are just wiggeling a bit here's the vertex shader for rendering to the ...
0
votes
1answer
28 views

How to implement a GUI in a JPanel

I have a game that I am programming in Java from scratch for fun. And I have run into the problem where I want an Inventory system to pop up when you press the 'I' button or something (i know how to ...
0
votes
0answers
7 views

How to Move Image Based on Rotation Java Slick2D?

I am trying to rotate image based on rotation. I am unable to do so. Here is my code Vector2f direction = new Vector2f((float)Math.cos(Math.abs(imgIcon.getRotation()) - anglecorrection), ...
0
votes
1answer
26 views

Handling Multiple Resolutions

Recently, I was going to implement and options menu into my game, but I haven't been able to figure out how changing resolution, conceptually, would work. Do I have multiple versions of the same ...
0
votes
0answers
19 views

Ray Picking and glm::intersectRayTriangle. I can't get it to work

I'm trying to make a 3d turn based strategy game. This means I'd like to be able to rotate the camera and view the world at 45 degrees X and -45 degrees Y (with the ability to rotate the camera on ...
0
votes
0answers
13 views

render map with objects in slick2d [on hold]

I have a problem when rendering a map with a layer of objects in slick2d. I have a map with two layers of patterns that render in slick2D Tiled, but once you add a layer of objects, the map fails to ...

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