0
votes
0answers
5 views

How to efficiently move in Unity2D?

If i want to use Physics in Unity2D what should be the most efficient way to move the object without interfering physics? transform rigidbody.Velocity rigidbody.addForce
0
votes
1answer
7 views

How do I change the mesh in an existing prefab in Unity?

So I made a prefab some time ago and now I want to change the mesh without changing any scripts. I have an OBJ file I want to use. Is there any way to do this? I've read the documentation but I don't ...
-1
votes
0answers
10 views

3D Scatter Charts [on hold]

I have been looking at several open-source kits to implement a 3D scatter chart. Currently, leaning towards using Helix WPF toolkit, but my skills are not that strong on the xaml side of things, ...
0
votes
0answers
10 views

How could I add XBox 360 Controller handling support to my game?

The title says it all. I'm making a 3D Open World game with OpenGL and LWJGL in Java, and I really need to move in several angles to fully feel inside the game. The problem is that I couldn't find any ...
0
votes
0answers
10 views

Checking if point is inside the mesh via raycasting - where to cast rays?

I need to voxelize triangle meshes which involves testing if a point is located inside or outside the given mesh. I have just implemented a basic algo based on raycasting and checking the number of ...
-1
votes
0answers
9 views

Question on art style [on hold]

I recently saw this art style recreating parts of counter-strike: I was wondering what you thought that humans would look like in this style? I believe that it could be similar to TF2s, BUT tf2 is ...
-2
votes
0answers
22 views

What programming language should I learn for simple 2D games? [on hold]

I am new here at Stack Exchange :). I've looked everywhere, but I want your opinion: What language should I learn if I wanted to make 2D games? Simple games like Snake, Mario, etc. I am going to be ...
2
votes
0answers
21 views

Oculus Rift on Motion Simulator Platform

I currently develop a VR environment for an existing (physically) large motion simulator platform. The user can sit on this motion platform and gets accelerated and tilted to induce the feeling of ...
1
vote
0answers
22 views

Player motion and combo systems

Where do you usually implement player motion when going through the state machine of a combo system? An example, when player presses X+Y it must do an uppercut like movement (Like street fighter) ...
0
votes
2answers
35 views

How to make the wheels rotate depending on the speed of the vehicle

I want to know what the right formula is, or a way to make the wheels rotate with the speed of the vehicle? What is the standard way to make wheels look realistic and natural? Do developers use other ...
0
votes
1answer
10 views

Set up a basic D3DXQUATERNION

I'm trying to set up a D3DXQUATERNION to operate a rotation of 90 degrees around the Y axis. I tried in the following way: D3DXQUATERNION tempRot1(0.0f, 1.0f, 0.0f, cos(XM_PIDIV2/2)); because in ...
0
votes
1answer
11 views

onHold input libGDX

I want to have onHold or onTouch input for my game. So as long as the user touches the screen something happens (a car moves) and when he stops touching the screen it stops. How do I do that?
-1
votes
0answers
11 views

On touch input Libgdx [duplicate]

I want to have an on hold or on touch input for my game. So as long as the user touches the screen something happens (a car moves) and when he stops touching the screen it stops. How do I do that
0
votes
0answers
6 views

cocos2d-x VS Corona SDK

I want to develop 2D games and I learned LUA because of corona. Now corona is free and easy to develop. I have developed few small games not take much time. Recently i come to know about cocos2d-x ...
3
votes
0answers
24 views

Depth of Field Blur - Weighted sampling?

I've been studying Intel's fantastic article titled "An investigation of fast real-time GPU-based image blur algorithms" (here), where-in they state that Gaussian blur would need to be customized for ...
0
votes
0answers
14 views

Games on Play Station Now/Plus compressed Lossy? [on hold]

Are the games on the Play Station Now & Play Station Plus Compressed Lossy being they are multimedia files? This makes sense to me due to load speeds and stress on the servers.
0
votes
0answers
39 views

What is the best way to add a grid to a 2D tile city builder?

Alright guys, I'm new to Unity and Game-making, forgive me if theres a obvious answer or an existing answer. I've searched a failed. I'm trying to create a small 2d top-down game in unity. It's ...
1
vote
0answers
16 views

Unity WebGL responsive

I am trying to embed Unity WebGL to a web page. I wonder, is it possible to make this responsive, so it will always fit whatever the screen size? How to do that? Thank you for answering.
0
votes
0answers
11 views

How can I fix the face/normal direction of my 3d mesh in blender/UE4?

So I am playing around with UE4 to make some concept art for a game. I extracted the model I wanted to use from the game's files and imported it into blender. It's a tank with 4 parts: the hull, the ...
0
votes
0answers
34 views

Jquery/html5/js Level Game [on hold]

I hope you can help me. First sorry for my bad english. I'm a Web developer, but i only work with PHP, HTML, CSS and a little bit of jQuery and js. Never really used the new fucntions of html5. I ...
0
votes
0answers
20 views

Why I'm not getting any kind of output in SDL?

Here's the code that supposed to display the texture: SDL_RenderClear(renderer); SDL_RenderCopy(renderer, mainRaster.getOutput,null,null); SDL_RenderPresent(renderer); The code that runs the update ...
0
votes
0answers
10 views

Implementing Depth of Field in DirectX 11

I have created a procedural dungeon demo in DirectX 11 as part of an assignment, and am now looking to add some post processing to it. I have implemented whole scene Gaussian Blur in the past, but ...
0
votes
0answers
24 views

Why does my player gameobject jump up at an accelerated speed when I move forward or backwards?

I've been working on my own custom character controller for a little while now, and almost everything has been working fine, except for jumping. Whenever I move forwards or backwards while jumping, ...
1
vote
0answers
12 views

Adding actors/musicians/famous people in a videogame [duplicate]

Let's say I want to make a videogame with several famous characters in it, you can't copyright a name and a face, right (I'm talking about names and surnames, not branded ones)? How does it work? Are ...
0
votes
0answers
13 views

3d rotation of a cube using DirectX

I can't solve an apparently simple problem: i have a cube, similar to the one in the following picture I've tried to write a small demo where i can rotate the cube by dragging the mouse, but i ...
0
votes
0answers
20 views

Low intensity of projector in dark enviornments

I am using light Projector as Headlight for player bike....The thing happening is the intensity of projector reduces in dark environment whereas in normal sunny day projector brightness is proper ,. ...
0
votes
1answer
52 views

Why create meshes instead of using Planes?

I'm working on a top down 2D game in Unity and I want to create levels dynamically. All tutorials I find tend to talk about generating meshes so I've followed some great tutorials such as this one. ...
0
votes
0answers
15 views

virtual keyboard using opengl , glut, visual basic

I have coded a simple virtual keyboard using open gl which just have functionality of basic operation of clicking on key(rectangle box) which displays text.. I want to add some functionality of SHIFT ...
0
votes
0answers
8 views

Is it possible to not include or erase AABB data from a procedurally generated mesh with Renderer?

I am procedurally generating many thousands of very simple meshes with very simple texture (the same for all meshes and instances) in Unity (5.3.4) with C#. Currently they take more than 100MB in ...
0
votes
2answers
42 views

Shrinking an object at a given rate

I am using the following code to shrink a sprite: public bool shrinking = false; public float targetScale = 0.1f; public float shrinkSpeed = 0.1f; void Update () { if(shrinking) { ...
0
votes
0answers
6 views

Collision event callback on p2js not working

So, I'm making a simple game on Phaser where a ball object and bullet group collide with each other, incrementing a score variable whenever this happens. I already set up the collision groups and are ...
4
votes
1answer
29 views

Debug logging in Factorio mod

I'm writing a Factorio mod, and I'm trying to figure out why it doesn't work. Can I do some kind of error / debug logging somewhere? Both manual (printing variables) and simple error reporting ...
0
votes
2answers
18 views

Turn Radii and speed calculations

Ok guys I'm an aspiring game designer and I'm trying to develop a racing board game using real life as a basis for my mechanics. The problem im having is I'm not very mathematically inclined I found ...
0
votes
1answer
28 views

Terrain not rendering like it should be

i was following this tutorial here: https://www.youtube.com/watch?v=yNYwZMmgTJk, in which i was translating from Java to C++ to generate a terrain, and stumbled across this issue: As it appears, it ...
2
votes
2answers
50 views

If I accidentally used a trademarked name or word in my title, can I just change it?

I'm closing in on a point in the development of my first game that it's ready for Steam Greenlight. I don't even have a name for it though. My project name is Asteroids, but obviously I can't use ...
-2
votes
2answers
25 views

i want to make four letter one word game. i have designed xml but getting problem in main activity java. [on hold]

i want to make four letter one word game. I have designed xml using four imagebutton and randomly load from string array, but how to code entire java file. i am beginner to programming.
0
votes
1answer
11 views

XNA/MonoGame Collisions between two boxes don't work as expected

I have the following problem: I have two GameObjects (one is static, the other is the player). Both of them have one BoundingBox that surrounds them, and a List that contains more BoundingBoxes for a ...
-1
votes
0answers
11 views

How do I increase or decrease the background movement speed (libgdx) [on hold]

I making a game using libgdx and I want to know how to increase or decrease the background movement speed this is what i tried public class PlayState extends State { private int tubeSpacing = ...
0
votes
1answer
23 views

Does a Standard Exist for Game Entity View Frustums

I was just recently adding the ability for my in-game entities to have their own Frustums, with the intentions of making them able to see enemies later down the road of my development cycle. My custom ...
0
votes
2answers
28 views

Managing data for large number of levels in Unity?

I am making a Unity game vaguely in the vein of Candy Crush Saga for a client and am moving in circles trying to decide how to manage the data for all of their levels. In brief, they want to divide ...
0
votes
0answers
15 views

Current tech in dynamic global illumination? [on hold]

So far I've seen and read about the following: Light propagation volumes Voxel cone tracing SVOGI/SVOTI Hybrid (Light probes with light maps) So far it turns out as following: Light propagation is ...
1
vote
1answer
46 views

Is there any way in open-gl to “bit crush” everything on the screen?

I am making an educational game and am looking for options for a visual effect to show when something is "incorrect". So, I am looking to see if there's an easy way in openGL to temporarily distort ...
1
vote
0answers
14 views

How to force libGDX to set display mode?

The following code represents my attempt to switch display modes. I've had to include the redundant setWindowedMode because without it, libGDX would not force the change required to reflect the ...
0
votes
2answers
27 views

Plugins for creating and styling custom Editor Windows like C#/C++ Form Designer or “Web Inspector”?

Unity3d allows to construct window with custom UI. Just need to use EditorGUI/EditorGUILayout classes and their static methods. Example of custom window: The problem is that all the components have ...
0
votes
0answers
30 views

WebGL Primitive Batching unexpected performance

I'm kinda new to WebGL in general, I've started to make some batching experiences on primitives (just drying a bunch of rectangles by using a combination of two triangles repeatedly). I've started by ...
1
vote
1answer
31 views

Doubts on player movement strategy

What I want to achieve is the player moving to the touched position on a 2D grid-based game, stopping at the last reachable spot if the target position is unreachable. What is the strategy usually ...
0
votes
0answers
5 views

Why is my 2D rigidbody behaving strangely with a negative scale?

I've been making a system that when you click on a monster's limb it destroys the limb you clicked and makes fall to the ground the children limbs. There is a rigidbody attached to the monster ...
1
vote
2answers
46 views

Reducing draw calls in a y-sorted orthogonal world

This is a hypothetical question, as I haven't yet come across the problem of making too many draw calls, but for my game I am aware that this could become a potential problem. The style of my game is ...
-1
votes
0answers
17 views

How to read from .json [on hold]

I have data in .json file.I am looking for ways to parse it in c#. My json contains data like this, {"howManyToSpawn":1,"positions":[1],"difficulty":0} ...
0
votes
0answers
31 views

How do I structure code that triggers story events at certain places?

I am planning to make a small game with a story that I have thought about for some time now. I am trying to decide how to handle stuff like if the character walks to this hitbox then a guy will come ...

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