0
votes
0answers
6 views

XNA Diffuse Shader Issue. Edge lighting problem. Image Attached

As you can see in this image is diffuse shading working correctly in some places but in other places such as the the bottom of the sphere you can see the squares/triangles of the mesh. Any idea ...
0
votes
0answers
24 views

How easy is Unity for the self-trained Java Programmer compared to other engines?

My actual "career" background is tech support, not programming. However, I have no interest in business apps and game development is my passion. If price under $5000 for software were not a limiting ...
0
votes
0answers
9 views

Java profiler integrated with eclipse?

I am looking for a java profiler that is integrated into eclipse (Probably an Eclipse plugin) so that I can find the causes of lag in my game. I tried JProfiler but that did not even work. I would ...
3
votes
1answer
65 views

OpenGL rendering looks squeezed

I am rendering bunch of cubes of unit size, but for some reason they look like they are squeezed a bit in the screen-space y axis. Why is this? My projection matrix: Projection = ...
0
votes
0answers
17 views

How to add degrees of freedom for a spacecraft?

I've concluded that the number of degrees of freedom for a UFO in zero gravity should be 10: W (thrust), A (left), S (drag), D (right), Q (lift), E (weight) but this is not enought degress of freedom ...
8
votes
5answers
466 views

How does Lua work as a scripting language in games?

I'm a little hazy on what exactly Lua is and how a game that is programmed in C++ would use it. I'm asking primarily about how it is compiled and run. For instance when you use a program written in ...
1
vote
2answers
29 views

How do I implement friction in a billiards game?

I'm having trouble implementing friction in a billiards game. Currently, the ball only slows on collision with the edges, but I also want some friction with the background. How can I implement ...
1
vote
1answer
26 views

Can't edit specific variables from the inspector panel, while variable is static

In order to make the variable accessible from other classes, I have to make it static. When I make it static, I can't edit it from the Unity's Inspector panel. No way to be able to do both: ...
4
votes
2answers
43 views

Determine if a set of tiles on a grid forms an enclosed shape

Given a set of tiles on a grid, I want to determine: If the tiles make an enclosed figure If the tiles make an enclosed figure when you count the sides of the board as an edge of the figure If ...
-1
votes
1answer
28 views

creating an html5 game

I am working on a really simple online version of the parachute shooters game that was preprogrammed on old iPods. I'm pretty new to game development and so at first I tried to build the whole game ...
0
votes
0answers
17 views

How do I get a sprite's angle after collision?

I'm using Cocos2d (version 3) and I want my hero sprite to be jostled around by incoming enemy sprites. The Chipmunk-based physics work, but I need some way to track the rotation of the sprite after a ...
3
votes
2answers
150 views

Update vs. FixedUpdate in Unity

I was told to use Update() for graphics and FixedUpdate() for physics, but sometimes my inputs won't register when I use FixedUpdate(). It works fine if I use Update() for everything though. Should I ...
0
votes
0answers
28 views

Animation of a 3D model's parts from code

I'm creating a game in XNA where will be an object called a tower. Its action can be described as two phases: aiming and firing. Here's a model I'm creating in Blender: I want the tower to have 3 ...
1
vote
0answers
29 views

Colors set in Blender not displayed in XNA

I'm trying to create a colored 3D model for my XNA game in Blender. I don't want to use textures - I need only solid colors. Here's the model, as seen in Blender: After exporting to FBX and opening ...
0
votes
1answer
27 views

How do I create a scalable Slick2D game?

I'm trying to make my Slick2D game maximizable and minizable. This code is the most relevant my searching has turned up. What is it? How should I implement it or use it? (I read the web but I didnt ...
0
votes
0answers
16 views

issues involved in the multi player web gaming? [on hold]

i want to develop counter strike game as a web application any one who is interested should be able to login to the site with his registered credentials and play, To convert CS in to a web based game ...
-1
votes
1answer
17 views

How should I organize these big images in FlashDevelop?

I have some problems embedding large images (1200x1900). The left picture is my structure with no pictures added to library. The right is what the tutorial recommends. Should I move all my pics to ...
0
votes
4answers
59 views

Why are my Unity procedural animations jerky?

I'm working in Unity and getting some crazy weird motion behavior. I have a plane and I'm moving it. It's ever so slightly getting about 1 pixel bigger and smaller. It looks like the it's kind of ...
2
votes
2answers
69 views

Make openGL program only update every 1/60 seconds

I'm learning C++ and openGL and have this program as a result from tutorials and playing around. The problem is that the main loop is running at "full speed", making the program unnecessarily cpu ...
3
votes
2answers
74 views

How do AI agents access information about their environment?

This might be kind of a trivial question, but I am having trouble understanding this. Would very much appreciate your help. In game development using object oriented design, I want to understand how ...
4
votes
1answer
300 views

Is a game like Subway Surfers suited for 2D or 3D?

I imaginated a mobile game and now I'm getting doubts as to whether its possible for my idea to be developed in 2D. Here's a crude illustration of the game scene: It's pretty much like Subway ...
-1
votes
3answers
59 views

Direct access to frame buffer pixels data

I'm trying to develop a 3d graphics engine, i use a framebuffer class which is of my own creation but the fps is too low, and i think it's because i use putpixel() function from winbgim library, my ...
0
votes
0answers
17 views

Why is my text is too large even when scaled to .05f in libGDX?

I'm trying to scale down my fonts as my game objects are also small. I'd like to scale them down the same way as my sprites. However, if I scale them below .05, the font disappears! My attempt at ...
2
votes
1answer
46 views

Camera roll has no effect

Consider my following (abstracted) C# w/ SharpDX code: class Game { Camera _camera = new Camera(); private void Window_KeyDown(object sender, KeyEventArgs e) { // Roll if ...
2
votes
2answers
46 views

Frustum culling based on MVP matrix?

Tutorials on the internet usually say to extract plane data from MVP (model view projection) matrix (or VP?) and then test the bouding volume against each of the frustum planes. I've thought of a ...
-1
votes
0answers
13 views

Free iphone app to use lua? [on hold]

Is there a free iphone app that I can use lua in? I have touch lua but I dont have the money to buy the draw library and the turtle library
-4
votes
1answer
53 views

Is it a good idea to imitate the same name of app to gain number of downloads? [on hold]

Is there a way in order to recognize the game app's name and become popular for downloads in order to earn more money? I tried to check a certain name of the game and the search result appeared to ...
-1
votes
0answers
20 views

Wich programing language ideal for mobile game API [on hold]

We are going to improve mobile game like clash of clans for mobile platform. We don't decide to which programing language use for API.
-1
votes
1answer
40 views

Why does loading a JSON file require the usage of a callback function? [on hold]

I was wondering why functions that parses JSON files always use callback functions instead of just returning loaded response text? An example here and here. If it is possible, how would I return this ...
0
votes
0answers
17 views

XNA rotating sprite with quaternion in scenegraph

I have been trying to set up a scenegraph in XNA, which I then use to draw sprites in the correct places. It uses matrix transformations to accomplish this. So far, I got position and scale working ...
-1
votes
0answers
17 views

LWJGL camera rotation is pivoting around original point instead of around where it has been translated (w/ glRotatef)

I've been playing about with LWJGL and I've encountered a problem. When I move the player's camera and then rotate it, it appears to pivot around where the player originally was. How do I make it so ...
0
votes
0answers
27 views

How do you make 3d character models? [on hold]

I have no experience in this. I am planning to use Blender to make the models, so make answers relevant to that.
0
votes
0answers
13 views

How do you make textures for 3d character models? [on hold]

I am making a video game, but I have no experience in texturing things. Does anybody have anything to help me? Also my game takes place in a combination of a medieval-like fantasy world, and some ...
0
votes
1answer
96 views

How can I render cloud patterns like in these examples?

I have a quick question. I see in many games, usually in the menu, some moving "clouds" in the background, apparently additive blended into each other, which does a really nice job immersing the ...
5
votes
1answer
45 views

What technical specifications should be set out for music?

I'm writing the music for a video game. At some point, I'm going to need to work with the programmers to determine the technical specifications for the audio files I'm going to hand over to them. What ...
0
votes
2answers
60 views

Java: Camera Rendering

Which is the best way to detect whenever an object or tile is inside the Camera Range so I can draw it? With "best" I mean more efficient, and quicker. Thanks
0
votes
1answer
36 views

Point rotation around point, accuracy question

I study OpenGL ES 2.0. But I think it's more a C++ question rather then an OpenGL one. I am stuck with the following rotation question: It is known, that rotation transformation can be applied using ...
0
votes
1answer
25 views

An appropriate way to select a map for a matchmaking system?

I'm developing a website for a board game that will revolve around user-created boards. Currently matches are created by selecting two people who have been waiting in a queue the longest and creating ...
0
votes
1answer
23 views

How can I ensure my game complies with all asset/source licenses when preparing it for distribution?

I put together a 3D space scene demo, but I bought some models from turbosquid and using the jmonkey engine I must comply with BSD licence (jmonkeyengine) and also package the models, but I don't ...
0
votes
0answers
54 views

What is the !== equivalence in Java? [on hold]

I took a Javascript script for my Java project : if (hitTest[eventilex + eventiley * tw] !== 255) { return { x: Math.floor((x + tw) / tw) - 1, y: 2 * (Math.floor((y + th) / th) - ...
-1
votes
0answers
27 views

Best Game Engine for 3D Game Development in C# [on hold]

Till now, I am using OpenTK to develop a game in C# programming language. I am looking for any game engine, which is easy to use, open source, well documented and most importantly nice forum support ...
4
votes
1answer
432 views

Should I be concerned about assets being accessed by dumping VRAM?

I have heard many people tell me that a user can dump the VRAM on their GPU and get all the images in my game. Including all "Streamed" images. This includes most of my Menu graphics. How would a ...
0
votes
0answers
13 views

How to calculate positions and randoms in scene. SpriteKit

So here is a code : static inline CGFloat randomInRange(CGFloat low, CGFloat high) { CGFloat value = arc4random_uniform(UINT32_MAX) / (CGFloat)UINT32_MAX; return value * (high - low) +low; } ...
0
votes
1answer
57 views

How can I use a camera matrix with different resolutions?

I created a little jump'n'run game. The character(Mario) is always the center of the viewport. The game is running correctly if I use the resolution 800x480 pixel. But when I use another ...
2
votes
1answer
89 views

Pokemon Game - MySQL Data Structure

I'm making a Pokemon MMO Game with Unity + SmartFoxServer/MySQL and at the moment i'm creating the base structure for the database. But i'm stuck because i don't know the best structure for the moves ...
0
votes
1answer
34 views

Frustum culling + instancing

I've implemented instancing in my app and right now I have an instance buffer holding position data for all instances. But I'd like to also implement frustum culling which would cull some of the ...
0
votes
0answers
18 views

Typical advantages and disadvantages of character races in MMORPG [on hold]

When building a RPG game that has several classes, for example Humans, Elves and Dwarfs, what characteristics of these unique races should be taken into account? I mean who's smarter, stronger, ...
0
votes
1answer
21 views

Java APLLICATION : How to play sound

Hello I have a game that has a title menu and I want to play music in the title menu. The game is an application NOT an applet. (and I'm not changing it) I saw a video where he uses sun.audio pckage, ...
-2
votes
0answers
20 views

how can i top on scoreboard on facebook? [on hold]

i have seen many people on facebook games jumping up high on scoreboard. so i need some one who can hack and make me on TOP on Score Leader Board weekly or teach me how to do it and i can reward them ...
8
votes
2answers
1k views

Does Unity own my game?

I made my first game in unity, and I was wondering if I can sell it without owing anything to unity?

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