0
votes
0answers
3 views

Render To Texture Using OpenGL is not working but normal rendering works just fine

things I initialize at the beginning of the program I realize not all of these pertain to my issue I just copy and pasted what I had //overall initialized //things openGL related I initialize earlier ...
0
votes
0answers
4 views

Wake locks in Android multiplayer games

I'm porting an FPS game to Android, and I have a question about the use of wake locks. Should the client acquire a wake lock when it connects to a server to keep frames running at a proper rate when ...
0
votes
1answer
46 views

Pokemon Yellow wrap transitions

So I've been trying to make a pretty accurate clone of the good old Pokemon Yellow for quite some time now and one puzzling but nonetheless subtle mechanic has puzzled me. As you can see in the ...
-2
votes
0answers
27 views

Drawing a line using openGL does not work

I am a beginner in OpenGL and tried to write my first program to draw some points and a line. I can see that the window opens with white background but no line is drawn. I was expecting to see red ...
-2
votes
1answer
27 views

Thoughts on selecting a 3d game-engine [on hold]

I have programmed lots of simple 2d games, and I would like to get into more advanced and 3d gaming. I want an engine that is Free (or a free version) Powerful Easy to learn The three that stand ...
-1
votes
0answers
9 views

Download XNA Game Studio Connect without a Xbox [on hold]

I would like to know where I can download the XNA Game Studio Connect to Xbox 360 without having an Xbox.
0
votes
1answer
21 views

Find normal based on rotation?

Given the XYZ rotation of an object, e.g. (90,0,0), how can I find the object's normal assuming the object is pointing along it's local Z axis? In the above example the desired result is (0,1,0). ...
-3
votes
1answer
24 views

How can I perfectly center an image in a window using Slick2d?

Dividing the window's width by two to position it in the middle of the x-axis did not work. What else can I do?
1
vote
1answer
52 views

Procedual level generation for a platformer game (tilebased) using player physics

I have been searching for information about how to build a 2d world generator (tilebased) for a platformer game I am developing. The levels should look like dungeons with a ceiling and a floor and ...
0
votes
1answer
24 views

CSM DX11 issues

I got CSM to work in OpenGL, and now Im trying to do the same in directx. I'm using the same math library and all and I'm pretty much using the alghorithm straight off. I am using right-handed, column ...
0
votes
1answer
13 views

Is there a size limit when using UICollectionView as tiled map for iOS game?

I'm working on a turn-based strategy game for iOS, (picture Civilization 2 as an example), and I'm considering using a UICollectionView as my game map. Each cell would be a tile, and I could use the ...
0
votes
0answers
28 views

OpenGL - Cascaded shadow mapping - Texture lookup

I'm trying to implement cascaded shadow mapping in my engine, but I'm somewhat stuck at the last step. For testing purposes I've made sure all cascades encompass my entire scene. The result is ...
3
votes
2answers
252 views

How to calculate direction from initial point and another point?

I'm making a simple game where I shoot things from a certain point on screen (A). I tap the screen and shoot the projectile from initial point(A) to the tap point(B). But I want the projectile to ...
0
votes
0answers
17 views

Multi-Resolution Mobile Development

I'm about to start development on my first game for mobile phone (I already have a flash prototype completed so it's jsut a matter of "porting" it to mobile and fixing up the code) and plan on ...
1
vote
1answer
38 views

Align tetrahedrons

I'm currently generating tetrahedron meshes in Unity When a player clicks the side of a mesh, a new one spawns aligned with it, like this. I'm not sure how nor can I find any information on ...
-1
votes
0answers
19 views

`std::cout` freezes `Display()` in glut [on hold]

I'm using Eigen Library to compute matrices. If I print them out using std::cout, I notice the Display() is getting slower. Why this occurs and how to overcome this problem?
-2
votes
1answer
33 views

Pre-rendered fire. Where to find? [on hold]

I'm studying game programming. I haven't yet implemented generated fire rendering in my ,,engine'' so I'm looking for some pre-rendered fire textures for early demo-scenes, but they seems strangely ...
-3
votes
0answers
20 views

Share text message on selected media

I want to share text data on player selected social media. Basically I want to implement functionality like following link represent for android. Send Text Content I want to give user a choice for ...
0
votes
0answers
28 views

Map rendering Libgdx Java

Ok, so I am trying to create a 2D non-movable random tiled map. This is what I have so far: private void generateTile(){ System.out.print("tiletry1"); while(loadedTiles != 8100){ ...
0
votes
0answers
13 views

How to use lemodev highscore plugin for unity?

I am trying to add a server-sided highscore system to my game in unity. I have downloaded the free lemodev highscore plugin from the asset store but I cant figure out how to use it. I know where to ...
-4
votes
0answers
42 views

What game companies hire remote programmers? [on hold]

I'm looking for a remote (telecommute) c++/lua/python job. What game industry companies occasionally have such vacancies? Thanks!
-2
votes
1answer
24 views

How can i export unity games to android?

I'm using unity 4.0. I want to build games for android. When I click build it opens a select folder dialog box and wants an apk name. But after pressing select it does nothing. Simply the dialog box ...
1
vote
1answer
61 views

Why does my code dividing a 2D array into chunks fail?

I have a 2D-Array representing my world. I want to divide this huge thing into smaller chunks to make collision detection easier. I have a Chunk class that consists only of another 2D Array with a ...
1
vote
0answers
28 views

Compute directional light frustum from view furstum points and light direction

I'm working on a friends engine project and my task is to construct a new frustum from the light direction that overlaps the view frustum and possible shadow casters. The project already has a ...
0
votes
1answer
32 views

Is it possible to make a TileMap that adjust it self to multiple screens?

I need to build a tile map that is supposed to fit nicely in several screen Sizes. However, Tiled the tile map editor I use allows only to produce absolute fixed size tile maps. Is there an easy way ...
-3
votes
0answers
25 views

Arranging Gizmos in Unity 3D [on hold]

I have this arrangement of Gizmos which was handed over to me. ! 1. How do I get it? I have read the documentation but I could get it as shown. I have basically track or lane that is coming towards ...
0
votes
1answer
66 views

Simple collision detection in Unity 2D

I realise other posts exist with this topic yet none have gone into enough detail for me. I am attempting to create a 2D game in Unity using C# as my scripting language. Basically I have two objects, ...
-3
votes
0answers
61 views

What resources do I need to start developing games? [on hold]

I'm in a unique situation here. I'm only just now a sophomore in high school and I've had a passion for gaming and technology since I was a child. I picked up python at age 9 and have learned 3 other ...
0
votes
1answer
38 views

speed up the update of glutidle()

I have a client that sends data at 1KHz (i.e. 0.001 sec) to a master over Internet using UDP protocol. In Master, I need to draw an object, but the problem is that the update of GLUT is slower than ...
0
votes
0answers
22 views

How could I implement 3D player collision with rotation in LWJGL?

I have a problem with my current collision implementation. Currently for player collision, I just use an AABB where I check if another AABB is in the way of the player, as shown in this code. (The ...
0
votes
1answer
39 views

Problem with sprite direction and rotation

I have a sprite called Tool that moves with a speed represented as a float and in a direction represented as a Vector2. When I click the mouse on the screen the sprite change its direction and starts ...
0
votes
0answers
26 views

Parabolic throw with set Height and range (libgdx)

Currently i'm working on a minigame for android where you have a rotating ball in the center of the display which jumps when touched in the direction of his current angle. I'm simply using a gravity ...
7
votes
2answers
121 views

How can I author objects with perspective that fit into a tile-based map but span multiple tiles?

I'm creating a tilemap city and trying to figure out the most efficient way to create unique building scenes. The trick is, I need to maintain a sort of 2D, almost-top-down perspective, which is hard ...
0
votes
0answers
15 views

Resources for a force based physics engine? [on hold]

Ive been working through a book related to physics engines and it mentioned force vs impulse as a base for the engine. The book I am working through focuses on impulse but out of curiosity i am ...
1
vote
1answer
30 views

Unity Problem with colliding instances of same object

I want to check if object's instance is overlapping with another instance (any spawned object with another spawned object, not necessary the same object). I'm doing this by detecting collisions ...
8
votes
2answers
1k views

What kind of steering behaviour or logic can I use to get mobiles to surround another?

I'm using path finding in my game to lead a mob to another player (to pursue them). This works to get them overtop of the player, but I want them to stop slightly before their destination (so picking ...
0
votes
0answers
18 views

Java, two JPanel on JFrame - Settings JPanel, StartMenu JPanel [on hold]

There is my first question and I welcome community! I'm making a simple game and have some problems with Start menu. I have three buttons on my JPanel StartMenu and when I click "Settings" button, ...
2
votes
0answers
50 views

Pixel perfect collision with paths (Android)

Hi I'm writing a game and I'm trying to do some pixel perfect collisions with paths. The player's character has a bitmask which looks for example like this: Currenly my code that handles player's ...
0
votes
0answers
17 views

Ios Game with many animated Nodes,performance issues

I'm working in a large map upside-down game(not tiled map),the map i use is a city. I have to insert many node to create the "life of the city",something like people that cross the streets,cars,etc... ...
0
votes
1answer
91 views

Orthographic Projection Issue

I have a problem with my Ortho Matrix. The engine uses the perspective projection fine but for some reason the Ortho matrix is messed up. (See screenshots below). Can anyone understand what is ...
0
votes
0answers
36 views

2d libgdx: runtime level generation

I have encountered a problem during my first game development: I thought of a Array<Ground> groundArray that does groundArray.add when a new ground will appear on the screen, and removes oldest ...
1
vote
2answers
129 views

What datastructure would you use for a collision-detection in a tilemap?

Currently I save those blocks in my map that could be colliding with the player in a HashMap (Vector2, Block). So the Vector2 represents the coordinates of the blog. Whenever the player moves I then ...
6
votes
2answers
140 views

How do I find the closest points(thereby forming a polygon) enclosing a particular point?(see image)

I am working with a game engine, and my task is to add code for simulating fracture of rigid meshes. Right now I'm only working on breaking a cube. I am using Voronoi's algorithm to make a ...
1
vote
1answer
53 views

How should I structure the implementation of turn-based board game rules?

I'm trying to create a turn-based strategy game on a tilemap. I'm using design by component so far, but I can't find a nice way to fit components into the part I want to ask. I'm struggling with the ...
-1
votes
0answers
22 views

Isometric layer moving inside map

i'm created isometric map and now trying to limit layer moving. Main idea, that i have left bottom, right bottom, left top, right top points, that camera can not move outside, so player will not see ...
-1
votes
0answers
8 views

LIBGDX “parsing error emitter” with 2 or more emitters [on hold]

I have a problem with the use of particle effect of LIBGDX with 2 or more emitters. After using ParticleEditor to create my .p file, I use it in my code BUT...when I use only 1 emitter it's fine but ...
-4
votes
0answers
22 views

Add button to xna Game page [on hold]

I'm developing a windows phone xna game.I want to add button to GameWindow as a Pause Button.Can i do this?.Can we use xaml for GameWindow design?.
1
vote
0answers
43 views

What exactly does Unreal Engine 4's Class Wizard do?

I know "it adds classes to your project" and "creates boiler plate code for you" but what does that actually mean? Does it do anything besides properly generate your .h and .cpp files for you?
-2
votes
1answer
50 views

Is it possible to stream a game through an Ethernet cord?

I want to connect a Ethernet cable from my computer to stream to maybe a raspberry pi. If steam can do this wirelessly wouldn't it be even faster if it was direct?
0
votes
2answers
89 views

Algorithm to make entities closely follow one another?

I have a group of entities that I want to follow a leader very closely. A good example would be how the player's soldiers move in Cannon Fodder. Any suggestions for achieving movement like this?

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