0
votes
0answers
4 views

Speeding up rendering in a voxel game [on hold]

I am trying to make a voxel game. However unlike most people I'm not using any renderer, everything is coded from scratch in c++. My render takes a triangle puts it in camera space, projects it to ...
-1
votes
0answers
5 views

What are the “hidden” limitations of Unity Plus compared to Unity Pro? [on hold]

Unity recently announced their new plans, which comprise of Personal/Plus/Pro/Enterprise. The scope of this question is to compare (carefully) the differences between the Plus and Pro licenses only, ...
-1
votes
0answers
7 views

Better performance from baked meshes?

I'm pretty new to game dev, but I feel like either baking or not baking would be a "best practice", but it seems like some do, and some don't - this is just based on my 'feeling' from lots of ...
-3
votes
0answers
14 views

Splitting TextureAtlas into Textures [on hold]

I have a TextureAtlas file (pack file) and png file only I want to split it back to textures which I don't have Libgdx tools has texture unpacker can I use it ? or any other programs if it doesn't ...
0
votes
1answer
14 views

Unity: Build on specific wall of the box

I'm trying to program game similar to Minecraft - you build environment from cubes. So far I found that Unity has a function which tells if mouse is over a box collider. I need a function which will ...
0
votes
1answer
20 views

Problem in nested parent-entity relationship in ecs

In the given flow, the character is the parent entity, gun is child of character and bullet is child of gun. I've got a component called NodeComponent which has the storage of child entities and a ...
0
votes
0answers
11 views

LibGDX TexturePacker line problem

I'm trying to use a TextureAtlas for all my textures for better performance. Every time my game starts all my tiles are packed into one texture atlas. I have put following code into my DesktopLauncher ...
0
votes
0answers
32 views

Is it good to learn c++ first before any other programming language? [on hold]

Am studying in class 12 and i've been learning and working on c++ since class 11. But still i have a little difficulty in catching up new topics that are taught.how can i overcome it?
-1
votes
1answer
46 views

Entity polymorphism and entity attributes

I want to design the entity system of my game in a way such that entities are modular, easily modified without affecting other entities, and finally easy to add new types of entities. So ideally some ...
-1
votes
0answers
28 views

Faster way of creating character animations [on hold]

We need to create a computer game for our Artificial Intelligence subject. I decided to choose 2D Fighting games because I thought it would be easy. As I continued researching about this game I found ...
-6
votes
0answers
44 views

Mmo game engine 3D low price [on hold]

Hello everyone I was wondering what would the best open or cheap pay game engine for making 3D games like mmo or just online multiplayer games and with a game user interface editor with little to no ...
0
votes
2answers
68 views

Why is there no glClear() and glClearColor() method in GL30?

In the GL30 interface, both the methods glClear() and glClearColor() are absent. I tried to call the method Gdx.gl30.glClear(GL30.GL_COLOR_BUFFER_BIT) inside render() but it threw me a null pointer ...
0
votes
0answers
5 views

Trouble With Physics Joints [Gamemaker]

I'm trying to create a series of physics-enabled 'ropes', with hard limits on how far they can swing left or right. They are comprised of an oRopeRoot kinematic physics object, which generates a ...
0
votes
1answer
36 views

Swipe Detection with mouse in Unity

This is my swipe detection code. This code uses touch input. I want to do this using the left mouse button. So basically I want to 'swipe' using the mouse.How can I achieve that? public float maxTime;...
0
votes
0answers
12 views

How does Unreal Engine 4 manage received user input?

I have developed an application which runs on my laptop (the client). This client-application captures key presses and sends them via UDP to another application, which is running on a remote machine. ...
0
votes
0answers
19 views

Resetting Achievement Progress for testing

Hi I tried to reset the achievement Progress, but it is NOT resetting the increment count and i want to delete and create a new achievement each time for testing. Is there any workaround to solve this?...
0
votes
2answers
51 views

Unity / How to Hide “Editor Script” in the Inspector?

I want to hide the "editor Script" in the Unity Inspector, so it doesnt show up with all the other components (transform/other scripts etc.) It works with every other "normal" component like this: ...
0
votes
0answers
20 views

Multiplayer queue system for matchmaking [on hold]

I'm building an mp game that needs to have some sort of a queue system (eg League of Legends, CSGO, Dota2...) So my question is how to implement such ? I mean the core concept (I'm not looking for ...
0
votes
0answers
7 views

Unity 5 - Audio Source - 3D rolloff without stereo pan effects

Somebody know if it is possible to use 3D rolloff of of an Audio Source without having stereo effects (You get a stereo pan effect depending on the position of your audio listener). I know that I can ...
0
votes
0answers
9 views

Declaring another alpha or beta testing after a game app for Android (APK file) is uploaded and already published in Google Play Store

This question is related about alpha or beta release in Google Play Store. . Let's say my app (APK file) was uploaded in alpha/beta testing. If one of the testers satisfied or quick fixes on the bugs, ...
1
vote
1answer
45 views

Javascript, how to make player collide with tile map

I'm trying to do a bomberman based game, but I'm struggling to make the player colide with the wall, here's my code below: Inside of the array, 0 is the walls and 1 is the path // xPos is the ...
0
votes
1answer
36 views

Values or Struct-Like Location Class?

I'm currently working on a 2D RPG, where the player character moves on a tilemap but is not constrained to the individual tiles. Every tile in a room is referred to by x and y coordinates to an Array. ...
1
vote
0answers
31 views

Move to specified coords - libgdx and java

So I am making my bullets go to a point and travel further. Only its acting really really weird. Its like its thinking that the 0,0 location is at the top left instead of the bottom left. This is the ...
1
vote
1answer
29 views

2D World Mouse Coordinates - Matrices

I'm trying to get the world coordinates out of a mouse click. Currently I'm doing the following: var invertedMatrix = mat4.create(); var viewMatrix = activeCamera.getMatrix(); mat4.invert(...
3
votes
2answers
45 views

How to make one 3D object face another?

I'm writing a simple 3D engine myself and I cannot figure out how to make one object face another. The problem begins with identifying which direction the target object is in relation to the second. ...
1
vote
1answer
40 views

C++ SFML: Font is clear and the other time blurred

This is my code. TextRenderer->setString(pCurrentUnit->getCHAR()->getNAME()); TextRenderer->setCharacterSize(16); TextSanitizer::CenterOrigin(TextRenderer); TextRenderer-&...
1
vote
0answers
35 views

Unity won't compile project successfully

I am trying to build the project into a Web GL, but it throws 3 errors when it reaches the "Building additional assets" stage. Error 1 Building - Failed to write file: resources.assets ...
-2
votes
0answers
45 views

First person bullet not shooting

Instead of spawning from the barrel the bullet just appears about halfway down my gun and just sits mid air? #pragma strict var PrefabBullet : GameObject; var speed = 100; function Update() { if(...
-1
votes
0answers
49 views

How to generate terrain like in skyroads in jmonkey?

I am looking for algorithm to generate terrain like there was in skyroads Part 1: same terrian again and again. Part 2: different terrain every time. I am, working on game using jmonkey game engine....
1
vote
1answer
33 views

How to avoid position increment by velocity multiplied by delta time even the body is not moving?

In the below image, the character texture is properly sync to body even moving on free space. In the below image, the character is moving downward. But the texture got a span or not sync properly, ...
1
vote
1answer
56 views

How do you render planets without distortion?

I've recently been working on a little spaceship flying sim in Unity and want to add planets. Up till now, I've been hand modeling them in Blender. But I want to have a way to generate large planets ...
1
vote
0answers
29 views

Pick a color and then Chop image with that color into 7 easy pieces

I have an image with 8 colors - (ROYGBIV and white) - I want to create 7 images - each has only one of the colors in the resulting image. I can do that fairly easily in GIMP. Next I need to chop each ...
2
votes
1answer
45 views

Elements of uniform array are always zero?

I'm building a shader program to render a simple bitmap font in GLSL. My programming environment is C# so I'm using OpenTK to encapsulate OpenGL 4.0, but the syntax is very similar to any examples in ...
0
votes
0answers
25 views

Can I use Unity remote with a Android emulator instead of Android phone?

Unity Remote is good app. It allows to connect with Unity while you are running your project in Play mode from the editor. But what if I want to test game but I don't have an Android phone? Yes, it ...
-6
votes
0answers
45 views

3D Mit mmo game engine [on hold]

Hello there every one I was wondering if there's any game engine like unreal 4 that are open source and Mit license with a GUI editor and no coding need. Also what is the price for a custom license ...
1
vote
0answers
29 views

How to disable and enable a randomly generated prefab in an endless runner 3d

Hi all I have been experimenting the endless runner game for some time and needed to optimize it. I read some articles about optimizing my game and it says that once you instantiate the prefabs in the ...
0
votes
0answers
31 views

Should I use finite state machine with entity component system? [on hold]

In the below code, is the components that is required to have a state. AnimationComponent MovementComponent AIComponent Where I'm at now: I've create a different State and Handle it using fsm or ...
1
vote
2answers
28 views

GetComponentsInChildren<GUIText>().text - does not contain a definition

My Slider GameObject has a GUIText child. I am writing a C# script that should change the text component in the GUIText, but instead of this I am getting: error CS1061: Type UnityEngine.GUIText[]' ...
1
vote
0answers
29 views

Unity example project error

I just downloaded last version of Unity and it assets. But when I try to play example projects I get error! Unable to parse YAML file: [Control characters are not allowed] at line 0 Assets/Standard ...
0
votes
0answers
31 views

Hidden textures [duplicate]

How do the developers of games "hide" textures from editing. For example in game called Faster Than Light which is made in c++ using SDL. There is no directory with graphic files. How to "hide" ...
-1
votes
0answers
44 views

2D Strategy Static Game [on hold]

I want to create a 2D strategy online game and nothing moves but map(With scroll)... All other units are static. 1- Is it necessary to use a game engine ? 2- And I'm single handed and we are not a ...
1
vote
2answers
64 views

Grid-based smooth lighting

I implemented basic lighting in my game and I want to turn it into smooth lighting (like this). I'm currently tinting the tiles based on their light level and I have no problem changing it. My current ...
-3
votes
2answers
47 views

How to make an OnCollision reset level script?

I am making a game and I want to make a script that if a player collides with the resetting object the scene will reset/reload.
2
votes
1answer
23 views

Unity Animation Tracking

Background I've recently reached a bottle neck in my game's code that forced me to completely decouple the logic/networking from the graphics. Thanks to the nature of my board game, I was able to ...
-1
votes
0answers
28 views

Which is better between animaion and Script for rotation

To Rotate a particular object in unity, which way is better? Rotating it by animation or by applying rotation from script.
0
votes
0answers
52 views

How to keep my player in center of path.?

I want to keep my player in center of the path. I have different paths like strait and 90 degree rotated. I want keep my player moving in center in center like temple run also when I rotate my player ...
-3
votes
0answers
48 views

Drag and Drop Functionality in Unity

I am new to Unity and I need to drag and drop objects to a grid in my game. Something like this: I googled it and found some things but they where not what I am looking for.
0
votes
0answers
16 views

Can`t login in twitter with Fabric! [migrated]

I use fabric for Twitter Share function in my Unity game (Android). I follow all instructions, but I can`t authorize in twitter. But i have my app on dashboard in my fabric account! Full code: ...
0
votes
0answers
21 views

Thrown exception pointing to xmemory0

Within a static library I'm creating, I have a struct called Vertex that holds three variables used for an image drawn on a plane: struct Vertex { glm::vec2 Position; glm::vec3 Color; glm:...
0
votes
1answer
26 views

Raycasting against my plane does not detect collisions in Unity

I'm trying to keep the camera above a plane which acts as the ground, so I wrote this bit of code: RaycastHit hit; if (!Physics.Raycast (transform.position, new Vector3 (0, -50, 0), out hit, 5)) { ...

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