0
votes
0answers
1 view

(Fat) ray cast with MPR OR GJK?

I know that it's possible to see if a line segment or a swept shape (to make a "fat" line segment) intersects objects using MPR and GJK. Is it possible in those situations to find out the distance ...
1
vote
0answers
10 views

Are GPU physics implementations branchless?

I've implemented MPR on the CPU and in pixel shaders (long story!) and there seems to be unavoidable conditional loops both to find the starting portal as well as to find the final solution. I know ...
0
votes
0answers
5 views

Of Skinning Animation with HLSL BoneIndex Data transfer error

I am now doing Skinning Animation in HLSL (DirectX9) However, the data does not go over well with Shader for BoneIndex The code for setting the data of D3DVERTEXELEMENT9 D3DVERTEXELEMENT9 ...
0
votes
0answers
11 views

swap rotation problem in mobile game (unity)

using UnityEngine; using System.Collections; [RequireComponent (typeof (CharacterController))] public class Camera_rotation_onSwap : MonoBehaviour { public bool kJoystikEnabled = true; public float ...
0
votes
0answers
8 views

JBullet - How can I make my object float on the water?

I'm trying to use JBullet for a ship PVP game. I've got two ships which are meant to rest on the water. Obviously these ships will be colliding, but the problem I have currently is "water" ...
0
votes
0answers
12 views

SAT MTV collision resolution jittering

Edit: I have updated my approach a bit, but now the problem is that if i'm outside a wall i stick to it, basically i get the Desired vector of motion and move there. Also how would i adapt this ...
0
votes
0answers
12 views

Unity 5 profiler shows Vsync graph even if disabled

My game suffers from some lag spikes over time, wich match with the Vsync graph in the unity 5 profiler. I deactivated Vsync via script and the quality settings but the lag is still there and the ...
1
vote
0answers
13 views

Collision callbacks in a javascript engine

I'm making a game engine in javascript for Educational purpose. I already have the collision detection and collision response parts and are working fine, but i want to let the user define his action ...
0
votes
0answers
9 views

blender2ogre why armature displacig my texture [on hold]

Does anyone had similar issue, or any tip, I have my character its rigged animated nad UV unwraped, the scale is 1 but when I export it with blender2 ogre I cant see texture and whole character is ...
0
votes
0answers
11 views

Shaperenderer not showing any shapes

I'm trying to use the shape renderer in LibGdx, but I don't see anything. I followed the docs as well, but nothing appears. Is there something wrong with my setup? public class MyGame extends ...
0
votes
1answer
38 views

Why can't I access List<T> through System.Collections.Generic? [on hold]

I have the following small and incomplete script, and I was wondering if anyone knew about this issue. I'm trying to access System.Collections.Generic.List<T>, but I keep getting the error The ...
-1
votes
0answers
16 views

Running Same Minecraft Server On Two Machines At Once [on hold]

Is it possible to make two computers run a single minecraft server? I know there are clusters out there but I don't know if that's what I'm looking for.
0
votes
0answers
55 views

A complete guide to becoming a game developer [on hold]

I am an experienced PHP developer who has been programming web apps throughout his career and been using lots of PHP frameworks. Have been trying to create a simple 2D football game recently but I ...
1
vote
0answers
11 views

Query regarding a quad tree implementation for spherical terrain

I am having some difficulty conceptualising how a quadtree would be used to implement a spherical terrain system. I currently have a spherical terrain system working, without any form of ...
1
vote
0answers
23 views

Update function - design patterns [on hold]

I started reading about game development design patterns and from my experience there are 2 options for update methods. The first one receive from the game loop and delta time of this update and ...
0
votes
2answers
25 views

How to use TextureArray's Pre-OpenGL 4.2?

I've been using TextureArray's in my current Project; However, I have come to the problem of OpenGL 4.2 functions not being on the present Mac software when ported over. Due to only version 4.1 of ...
0
votes
2answers
29 views

Ball oblique impact physic in Java?

I know Q3 + Q4 = 90 I searched internet and many physic topics, but not found how to calculate this values in Java? (I found V3 and V4 but not found Q3 and Q4) So how can i calculate V3, V4, ...
-1
votes
0answers
20 views

Stochastic process simulations in OpenGL [on hold]

I'm planning on taking on a pet project in OpenGL in which I want to simulate particle movement in 3D, 3D Random Walk, Brownian Motion, state transitions (Gambler's Ruin, Inventory) etc. etc. I also ...
1
vote
1answer
28 views

Proper use of texture units

I'm a beginner using OpenGL v3.3 on C# with SharpGL. I have a simple scene with a Skybox and some OBJ Models. Both the skybox and models have multiple textures. Currently what I do is that I load all ...
1
vote
1answer
27 views

What does the number in TextMesh.lineSpacing refer to?

I have a TextMesh with some text, and mutliple lines. The 4 examples have these settings: lineSpacing = 220, characterSize = 10 lineSpacing = 220, characterSize = 25 lineSpacing = 220, ...
0
votes
1answer
22 views

Unity 2D Current object force

I'm working on a game with an entity firing a shot. This shot could destroy other entities as well as the entity who generated the shot. My first step was to apply a force to the rigidbody2D of the ...
0
votes
1answer
26 views

Unity 2D - scale sprite according to screen width

So I have a square sprite (width == height) and I want to scale it so that both width and height are exactly one fifth of the width screen. To find the desired pixel width I do: float ...
0
votes
1answer
27 views

I want to blit a standing man on pygame

I was making a game with pygame and python and I wanted to blit an image of a standing man and when a right key is pressed I want the man to run and when the right key is released I want the man to ...
2
votes
1answer
50 views

How do I draw a circular portion of a texture within LibGDX using an OpenGL ES shader?

What is the simplest way to implement a shader to draw a circular portion of a full screen texture where the circle is dynamically resized as part of an animation using LibGDX? Is a shader even the ...
-1
votes
0answers
24 views

CEGUI 0.8.4 and SDL2. Crash the app after startup

Do not run the compiled lesson. Link to the lesson. https://bitbucket.org/lucebac/cegui/src/ea8f8c814a4d5dbaa56344218659eb68ce173961/application_templates/SDL2.cpp?at=application-templates-devel Link ...
3
votes
1answer
86 views

Image edges are distorted inside game

I dont know how to explain this, so I will use images to describe my problem. The image I made using InkScape: What it looks like in-game (ignore the runner): As you can see the edges are not ...
-6
votes
1answer
52 views

MMO game made with Unity

this is my first post in stack exchange i am currently making a 2D MMO game with Unity 5 and Bolt engine for the networking but i realized that a friend of mine has already made a Fan based game ...
4
votes
2answers
109 views

Glass Material for Unity 5

Anyone know how to make a glass material in Unity 5? I can do metal and image textures, but not sure how to create a glass material(its for a shower door and just plane glass. A search on google ...
0
votes
1answer
17 views

In Unity, why do my animator states wait until the end of each animation to change?

I'm trying to make a simple idle-walk transition in Animator using Unity. I've set a script that changes the Speed value from the Animator, and it works perfectly when I move the character forward ...
0
votes
1answer
57 views

Are there any topics on Procedural Generation based on a predefined mesh?

I see a lot of post about procedural terrain generation, but this is not what I'm looking for. I want procedural generation, but I want to be able to define the shape of the generation based on a ...
0
votes
0answers
9 views

With Multiple First Person Controllers i cant move the camera up and down UNITY3d [on hold]

Im making a Multiplayer FPS and im having a issue where if i have two clients on the server neither of them can move their cameras up and down BUT they can move them side to side, Why is this ...
3
votes
1answer
75 views

Optimization for Normal maps with lots of wasted space?

I'm working on level/character assets where I'm finding that I use only very little amounts of normal mapping on them, resulting in 2048x2048 textures that are mostly blue/purple. Is there any method ...
0
votes
1answer
26 views

How do i load, render and trasnform 2D images using Direct3D 11 API?

In my small game project using DirectX 11 API, I created a Direct3D device, and can draw 3D meshes, using web tutorials and a book. But I cannot figure out how to load, transform (rotate, scale, ...
0
votes
1answer
32 views

Google Play Game Services real-time multiplayer secure game data architecture

Is it secure to allow all game clients in a multiplayer game session to store sensitive opponent player data which should be revealed in the UI only upon a certain action (e.g. enemy building type ...
1
vote
0answers
37 views

Why is my partially transparent image blitted fully opaque?

I have a part in my program that should display the currently playing song's name for the first 4 seconds, then fade out. Even though Surface.get_alpha() returns expected results, the image still does ...
2
votes
1answer
22 views

How to draw portion of a sprite in libGDX

Let's say i have a sprite like this: and i want to draw the lower portion of it, only the yellow color.. Initially the sprite has dimensions 10x10, i want it to be drawn 10x3 Do i have to ...
0
votes
2answers
39 views

Unity2d bounce only y-axis

I want to make bounce game. I did a bouncing ball. If I wanna to move it with arrow keys, the ball is vibrating. I know why it happens but my english is not enough for explanation. How do I make ...
0
votes
2answers
40 views

Will I lose the mesh if I delete the original prefab?

I'm working in Unity 5, and I currently have the following setup: My project contains two prefabs which we'll call "Cube" and "CubeT". Cube was imported from an FBX file generated by Autodesk 3DS ...
0
votes
1answer
15 views

PhysicsConstraints Module not found in Blender 2.71

I am trying to export bullet from blender using python console however it raises an error while reaching to import PhysicsConstraints; The error says Module not found, Since bullet exporter and ...
0
votes
1answer
41 views

Simple Tanks game - Client-Server communication approach doubts

I want to create simple a multiplayer 2D game with tanks ( cooperative ) in C# with .NET. I also want to keep it simple, because it is only a semester project, and unfortunately i don't have time to ...
3
votes
1answer
91 views

How do I create a multiplayer server also suitable for local single-player?

I've created a voxel game in C++, OpenGL and SFML, and I want to make it multiplayer. I'd like to make it similar to Minecraft's client-server model: The single-player is just a client to the hidden ...
0
votes
0answers
28 views

Libgdx trying to get reflection of ball with plane in 3D space

I just cannot seem to get the right reflection result. Have tried reordering the operations but none seem to work. Hoping someone might tell me what I am doing wrong. Trying to accomplish the formula ...
0
votes
0answers
17 views

Most smooth game made on html5 canvas [on hold]

Can you name an example of heavy (a lot of complex objects and animations) but smooth rendered game made on canvas?
0
votes
0answers
20 views

How can I change the gear of my 2D character? [duplicate]

Is it possible to change the clothes of a 2D character(it's a 2D Windows Phone game) without creating new animations for that character? I want that the player can change the clothes of the character, ...
-1
votes
0answers
24 views

Why are my GLUT/GLEW models only visible for one frame in the framebuffer?

I'm having this problem with an OpenGL program where the models in the scene are only visible for one (the first) frame when rendering them to a texture, and then to the screen. If I render them ...
0
votes
1answer
35 views

Calculate 3D “up” vector to align ship to an arbitrary axis

I'm writing a script to control the movement of a 3D ship in a game. Given the ship's position and the coordinates of the destination, I've successfully calculated the Yaw and Pitch necessary to aim ...
0
votes
0answers
13 views

Android Studio Project Creation Error [on hold]

I have recently taken up Android Game Development, but my Android Studio is acting up. I installed Java JDK 7, just for the record. When I try to create a new project, I get this stupidly annoying ...
0
votes
0answers
21 views

Rotate the camera on a given angle

Good day! I apologize in advance for my bad english. The task is as follows: "On the stage there is a camera and a gun with rays when a ray gun out of sight of the camera (vertical) is required to ...
-2
votes
0answers
21 views

Unity3d Crashes at Creating New Project [on hold]

I downloaded Unity3D in my laptop today, and when I click "Create a New Project", fill the details and press the "Create" button its gets me to Unity's bug report page. Why does this happen?
0
votes
0answers
10 views

Scrollable view in Phaser

I am trying to make a scrollable view for a upgrade menu. Currently I am using a mask for the view. I need a way to move the content up and down however the content is a group and I understand that ...

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