0
votes
0answers
7 views

Will reseting a scene instead of reloading it improve performance?

I made a 2D infinite runner. My game was approved for iOS and now pending release. However, on Android, performance is a nightmare. So I'm tweaking to optimize performance. As it stands now, there is ...
0
votes
0answers
6 views

How to handle “game missions/flights” across the world map

Sorry if my title is a little vague, I wasn't entirely certain how to word this specific question. I'm developing a small little MMORTS game, and in this game is the world map which consists of ...
-3
votes
0answers
13 views

How can i do work tide with monogame?

I wanna work with tide and monogame but im having some issues. thanks for read.
0
votes
0answers
5 views

LAG PROBLEM: not fluid movement on JAVA Box2D game [on hold]

I'm a newbie game developer. I've been trying to develop a game using LibGDX and Box2D physics engine,but when I export my android application, It's not working as It should be. This problem is ...
0
votes
2answers
16 views

How to know from which direction there is a collision with an object? In Unity C#

In the game, there is a ball, and moving objects that can hit it. I want the ball to move when an object hits it. But the ball should move to the right direction, the one which the collision was from. ...
0
votes
0answers
13 views

Porting a SFML game to the browser?

I've been messing around with SFML, it's my first experience with C++ and I'm enjoying it. But I'm wondering how to publish my game onto anything other than a native platform. Noting that this is my ...
0
votes
1answer
4 views

Cube bounces back with rigidbody and script in Unity

I have Unity 4.6.1 and I added a cube with a moving script and a rigidbody. The script is: #pragma strict var speed : float = 10.0; function Update () { // Is the user pressing left or right ...
0
votes
0answers
5 views

Unity forward render path creating pixel lines between meshes

I have a bit of a problem where my meshes are either unsmooth because I'm using deferred rendering path or they are smooth using forward rendering path but it creates this weird pixel line between the ...
0
votes
0answers
24 views

Should I use fixed function pipeline until I can get a newer OpenGL book? [on hold]

I am planning on making a game and I have gotten as far as creating a voxel terrain generator just from watching tutorials of YouTube but decided I didn't completely understand how it worked and so I ...
0
votes
0answers
11 views

Position is not what it should be when attaching fixture

In XNA / Farseer I have something like this: Body body = BodyFactory.CreateRectangle(world, 1f, 2f, 1f); FixtureFactory.AttachCircle(0.5f, 1f, body, new Vector2(0f, 1f)); I have been told that ...
0
votes
0answers
13 views

Stop player following cameras cameras direction

Okay I'm not going to go to much into it but this is what I need my script to do. The way I have my controller set up is that the camera looks to the side of the player a little bit. I use this for ...
0
votes
0answers
11 views

How to use objects with different attribute values in Swift?

I think this is a really basic question and to make it easier to understand what I do not understand, I use the following scenario. Scenario: I have two or more ships in my game. They should have ...
1
vote
0answers
21 views

LibGDX sound playing problem

I'm making a game and I want to play sounds in it. I have AssetManager which loads the sounds and I made a class which has playSound(String sound) method. This method calls the get() method of the ...
-2
votes
1answer
28 views

Save the screenshot of the scene locally in unity

I have a unity project which contain a button in the scene. I have loaded a terrain also into the scene. When I run the project, the terrain and the button will be shown. When I click on the button, a ...
0
votes
0answers
6 views

Using EaselJS, my spritesheet-based map is not showing up

I have a random map that generates based on a level and a set of Tile ID's, constructed using a Height Map generator I wrote using the BitmapData extension. I've confirmed that the Tile IDs are ...
-2
votes
1answer
52 views

How to make a 2d shooter game interesting? [on hold]

Im asking what can i implement in a online multiplayer 2d shooter to make it more interesting the idea i have(i know how to make it) doesn't seem so fun what can i add to a lastman standing 2d shooter ...
0
votes
1answer
33 views

How to load and unload objects at a certain radius from the player?

I am making a procedurally generated space exploration game in unity. I'm currently generating 5000 stars in a cube of a fixed size. Each star just gets a random 3d coordinate. What I would like to do ...
0
votes
1answer
30 views

Can I include 64-bit DLLs in a Unity 5 project?

I am building a C# DLL for inclusion in a Unity project. Due to some dependencies, this must be a 64-bit DLL. The last time I checked, DLLs for Unity had to be built with .NET Framework 3.5 (although ...
1
vote
0answers
14 views

How do I get, or associate, a NetworkConnection with its spawned player?

I'm trying to send an Rpc, or any sort of message, to a specific client instead of to them all. I'm completely at the loss trying to associate a NetworkConnection with its own authoritative spawned ...
0
votes
0answers
16 views

callback in JNI [on hold]

How to callback a java method from JNI which takes int array argument.I have to pass int array from java to JNI and then pass it to call another method in java which takes int array argument.
1
vote
0answers
16 views

Drawing Farseer Fixtures

Is there any way how to draw a Polygon / Fixture from Farseer Physics with XNA? As I deform these polygons at runtime I can't take any texture from my Content folder, the texture must be generated at ...
0
votes
0answers
14 views

How to customize/disable Google Play service notifications

I'm using Google Play services to make a turn-based game. When a user invites friends or takes a turn while playing, Google will send a notification, but it can't directly open my game (instead, it ...
0
votes
0answers
33 views

How to convert iOS game to Android? [on hold]

we have developed a nice iOS game. But we are thinking to target android market also. Is there any way to convert it to android with losing the performance of the app?
-1
votes
0answers
23 views

creating sharp pictures

I start learning pixel art ,for creating my own sprites for my "fluppy bird" remake.But all the pictures that I create at programs like Aseprite and gimp,are not sharp and have a little bit pixels.In ...
0
votes
1answer
27 views

SerializeField vs GetComponent Efficiency

As far as I know, there are two built in ways to get an instance of a component in Unity. 1 - Serialize the field and drag in the component manually in the editor [SerializeField] private MyScript ...
1
vote
2answers
59 views

What is the movement represented by this sprite animation?

Fire Emblem 7 is a sprite based game with some interesting sprite art aesthetics. For example, see this sheet of one of the main characters, Lyn: On the last frames of the critical hit, the artist ...
-2
votes
0answers
46 views

How did 8-bit/16-bit games handle platformer characters? [on hold]

For example, did they use a state system? state = STATE_STAND, STATE_RUN, STATE_JUMP etc. Or things like, walking = false, jumping = true, shooting = true etc. ? Maybe even multi states? Like, ...
0
votes
0answers
15 views

Pass uniforms to Filter's shader

I wanna implement this shader (https://www.shadertoy.com/view/MslGWN#) in PhaserJS state. So i transformed the shader to WebGL style. I overload Phaser.Filter's update function to pass iChannel ...
1
vote
2answers
31 views

Fading in and fading out animations

This is how I'm creating my player. Is there any way to start fading in and fading out for an amount of time when I get hit? private Texture tex = Game.res.getTexture("player"); public Player(Body ...
1
vote
1answer
104 views

What are the disadvantages of R-Trees in collision detection?

I was poking around in SQLite and discovered R-trees. A little digging revealed that R-trees are really just fancy AABB-trees. Then I realize that the state of the art in collision detection (often ...
-1
votes
0answers
13 views

AS3 Match making game problem

I can't make it stop when more of two different cards are clicked.What's the problem? When you click,you open first card then second.After that if cards didn't match,they are closing.The problem is ...
-3
votes
0answers
20 views

Are there any good AS3 Flash game development tutorials , PDF book?

So I am looking for some ActionScript 3 Flash game development tutorials and I found plenty , but I also want some as PDF books. I searched in google for some PDF but all of them are for Flash (the ...
0
votes
1answer
30 views

FPS horizontal smooth camera rotation

I have a problem, my camera is parented to the FPS Controller prefab, then there is a script I wrote for the rotation of the player horizontally by mouse movement, it all works but the rotation is ...
0
votes
0answers
18 views

OpenGL Quad Tessellation - What kind of VBO?

I'm just getting into tessellation and after drawing and tessellating a triangle, I want to try a quad. If I change the TCS to output 4 vertices, the TES to expect a quad and the patch size to 4, only ...
-4
votes
2answers
32 views

I want to now how to set. X to a spot and change it to a cord but. Keep my Y and Z [on hold]

Let's say postion was X1 Z34 Y2 I want to move char to X2 no matter what Z or Y are I want to change my x and keep z and y the same and keep momentum
0
votes
0answers
19 views

Moving pac-man in maze game using objective c

I am trying to develop maze game using objective-c, I want to allow moving the pac-man using swipe method, the user can swipe his fingers on the iPhone to indicate where he want PAC-MAN to go but I'm ...
12
votes
4answers
2k views

What can I do to avoid one-off flags and checks throughout my code?

Consider a card game, such as Hearthstone. There are hundreds of cards that do a wide variety of things, some of which are unique even to a single card! For instance, there is a card (called ...
0
votes
0answers
26 views

Implementing the the butterfly subdivision and the Catmull-Clark subdivision

I read a lot about data structures specially the half-edge structure and the winged-edge data structure but I'm not able to make a decision on what data structure should I go with to implement ...
0
votes
0answers
25 views

Create() is never called when loading JSON tilemap in preload() with Phaser

I am developing a game with Phaser.JS and want to load a map created with Tiled. I exported the Tiled map to a JSON file. However, when I add said JSON file in preload(), my create() function stops ...
2
votes
1answer
29 views

Using USB sound input for an android game - is it possible?

We are brainstorming ideas for an app, for a major project using Android Studio, and writing in java. My major is game development, so I intend on trying to build a video game based off the use of an ...
2
votes
4answers
276 views

Smooth Camera Follow

I am using a fixed static background. I have a gameobject(Current ref. image) which is moving with the help of waypoints. I have made camera to follow the Current. The camera is stuttering while ...
1
vote
1answer
10 views

TypeError: this.scale.setScreenSize is not a function

Game work with the old version 2.0.6. But they get this error after switching to 2.4.2 TypeError: this.scale.setScreenSize is not a function any Idea how to solve this ?
1
vote
2answers
22 views

Redeeming an item on a periodic basis

I want to allow a user to redeem a token every X time (i.e. 24 hours). Once they redeem it, they must wait X time again before redeeming the next item. This ensures that users must visit the app daily ...
0
votes
0answers
5 views

UDK building light takes a long time

I have been creating a level in UDK and usually bulding lighting takes 10 minutes to build but today i haven't changed anything in the level, now it takes 20+ minutes, why is this happening?
0
votes
1answer
26 views

Unity 5.1 Asset bundle for windows

I am working on the asset bundle method, i know how to use the asset bundle for untiy 4.x series but i am trying to do this in unity5. I heard in unity 5 is more compatibility to do. I searched in ...
0
votes
0answers
17 views

Making a UDK server - with custom loadouts

Basically I need some help with creating a UDK server on my custom map. I have a Custom Main Menu that has four different weapons to choose from. Once you click on the weapon of choice i want to be ...
0
votes
1answer
22 views

Online multiplayer game room management question

I have online board multiplayer game (quite similar to draughts/checkers) with room management system. I have some concerns connected with it. One of them is a question if it is better to delete room ...
-1
votes
2answers
14 views

creating assests(png files) for the libgdx

I have made a remake for the Fluppy-Bird game at Libgdx,but I have used ready png image files for the game. Now I want to replace that ready images by my own pictures. but I dont know in which program ...
0
votes
1answer
54 views

Game Sprite Motion

I really like the effect that I see in this video of Mario Party 10 Jewel Drop (at 2:40). It occurs when the four green orbs join together. You'll see a four items with long trails move to the top ...
1
vote
2answers
73 views

How do I refer to the object that called a function?

I have a large number of buttons instantiated from a prefab using a loop, as follows: public void LayoutButtons() { GameObject newCanvas = Instantiate (canvas) as GameObject; for ...

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