0
votes
0answers
4 views

Dual paraboloid shadows on GLSL

I'm trying to port an XNA example to OpenTK + OpenGL, I found it here http://graphicsrunner.blogspot.com.es/2008/07/dual-paraboloid-shadow-maps.html But I'm having a really hard time, I think my maps ...
0
votes
0answers
13 views

Create texture atlas from loaded textures - OpenGL LWJGL Java

In my program I have objects with different textures, that are in the same vbo. I cant have an array of samplers in my shaderprogram, so i have to use a texture atlas. I have seen some ways to make a ...
-1
votes
0answers
12 views

How can I edit a game level using jmonkeyengine?

I liked the quake level that comes with jme3. But if I want to edit that level, make it bigger or so, what editor or programming can Iuse to edit the level? If I open the zip file it's a bunch of ...
0
votes
0answers
6 views

How do I handle or manage commands which are sent by server in unity?

In my game there are 10 objects which are just started running on play as this is a web player game and betting as well and it requires some socket programming. At run time the commands are sent by ...
-2
votes
0answers
29 views

Orbital gravity in Unity 5

It's pretty much in the title: how can I make orbital gravity? I am trying to make a space-themed FPS.
0
votes
0answers
21 views

Should I bake all textures in a game level?

I'm writing my own game engine using Java/OpenGL. I'm creating levels in Blender 3D and exporting them in a custom file format. I'm not going to be auto-generating any terrain - everything is going ...
-1
votes
0answers
11 views

What would be the drawbacks of using MVC for browser game development? [on hold]

What are the most common architectures for html5 game development in terms of front-end layering? Is MVC really relevant for browser based games?
0
votes
2answers
20 views

get back unity default interface

i installed unity recently .and interface of unity looks like that [see the image] in all tutorials i see on the internet. but this is my one(I'm not in the game tab I'm in the scene tab)it's look ...
0
votes
0answers
8 views

If i know how to make minecraft mods will i know how to make a server plugin? [on hold]

Im learning how to code mods but i really really really want to learn how to code plugins because i want to make my own custom plugins with out having to get charged (I was told to come to Game ...
1
vote
0answers
16 views

SoundEffect.Play and SoundEffectInstance.Play do not work

I am having issues playing a music file in MonoGame. The problem is, an old version worked fine, but I lost it to corruption. Basically, I create an instance, call instance.Play, and hear nothing. I ...
1
vote
0answers
12 views

Assimp and directX12 universal apps

I started a directX 12 universal app project on visual studios and started coding some stuff to create a physics engine. I was currently working on implmenting Assimp into the engine too load whatever ...
0
votes
0answers
15 views

Android TV game development

Anybody develop games for Android TV? Especially with libGDX? I would like to know what game controllers Android TV uses? And whether we can use libGDX to control the game controllers?
0
votes
2answers
42 views

How do 3d engines add textures to objects?

I was wondering how 3d engines like Unity or OpenGL added textures to objects. Example: How would Unity add this texture to the side the arrow is pointing to?
0
votes
0answers
34 views

I need a program that can animate a terrain map for a Video Element [on hold]

I'm trying to create a 3D animation for an upcoming video project, but I'm very green when it comes to programming and After Effects can't create what I need. The goal is to have a 1980s style ...
0
votes
0answers
33 views

How do I go from world coordinates (X/Y) to tile coordinates?

So, I've got this game rendered in fake isometric view with the following code for generating the mesh: _x = x + ( y & 1 > 0 ? 0 : 0.5 ); _y = y * 0.25; ADD_VERTICES( [ _x-0.5, _y, ...
2
votes
1answer
18 views

How do I make UIText scale properly in a VerticalLayoutGroup in Unity?

I have a Panel with an AspectRatioFitter on it. In there, I have a vertical layout group, with three buttons, Standard Mode, Speed Mode, Chaos Mode. I have the Layout Group's anchors set to keep its ...
0
votes
1answer
43 views

Generate Infinite Road Procedurally

I'm currently trying to make a game where the player races others along an infinite, more-or-less straight, road. By "more-or-less straight", I mean that the road goes straight ahead (the player ...
1
vote
1answer
29 views

BoxCollider not blocking other object(s)

I'm really newbie , watched about 20 videos about and tried to do something. But I still have problems with collisions. I'm working on 2D. I have a Sprite and a Cube (GameObject>3D Object>Cube). ...
1
vote
1answer
28 views

My intersect detector isn't working

I'm trying to create rooms dinamically by creating them in random places and checking if they do overlap each other. The idea is that if the new room intersects with another one, it must be recreated ...
0
votes
0answers
10 views

How to create a splash screen in open GL 2.0 for Android?

I am kind new to android and opengl. i am trying to create splash screen for my game using opengl.
0
votes
1answer
15 views

Export normal map from unity?

In unity I can create a normal map out of a black and white image (By changing the type to normal map and select create from grayscale) Im wondering if there is a way to export the normal map like it ...
0
votes
0answers
4 views

Independent Column sizes in Scene2D Table in LibGDX

For my game's (mostly GUI based) UI i am using table from Scene2D in libGDX. I want independent column sizes in my table but first cell width is the width for all other rows in column. Is it possible ...
0
votes
0answers
15 views

Why is my Box2D Body only colliding with one type of Object after a new level has been built?

So developing for an android mobile game, using Android Studio and developing for the API 17, with Box2D implemented. FIRST LEVEL For some reason, one the first level everything is running okay: ...
-1
votes
0answers
38 views

Is M.U.G.E.N engine good to start as a game development for beginner [on hold]

I am a beginner, i am very fond of gaming and want to build a game. i have the knowledge of C/C++, is this good enough. Also which free engine is perfect to start a game development not with high ...
0
votes
0answers
25 views

SSAO, depth buffer linearization (?)

I'm trying to implement SSAO in my application but it doesn't look as it should. I think that the problem is with depth buffer linearization but I tried almost all methods which I found on the Web and ...
0
votes
1answer
19 views

Water4Advance far view seems stale and plain

Hi How can I remove far clipping in Water4Advance so that it matches near view like following img? Currently far view water seems plaine with no wave n bumps at all.
0
votes
1answer
33 views

Unity why do all gameobjects not dissapear from view when I switch cameras?

I am having trouble with camera switching. I have two cameras: "Camera1" and "Camera2". A "button script" attached to Camera1 allows a switch to Camera2. It also positions the cameras. There is a ...
2
votes
2answers
72 views

Best 2d AI movement system

I'm creating a top-down rpg (no tile-based) using libgdx. Now I need to make enemies move on map with obstacles. What is the best approach to realize that? A*(I think, if enemy see player, he should ...
3
votes
2answers
80 views

Which consoles may I target with OpenGL?

I'm thinking on technical design for a game/game engine using OpenGL, and I wonder if there is any recent consoles (Xbox360, PS3, Wii U, Xbox one and PS4) that I could work with if I do so. I found ...
1
vote
0answers
18 views

How does the SNES' Mode 7 sprite perspective projection work? [duplicate]

I've always wanted to know how to replicate the old Mode 7 graphics mode of the Super NES. It was frequently used for a pseudo-3D effect in racing games like Top Gear (gameplay video). Top Gear ⓒ ...
0
votes
0answers
37 views

How to get a difference of angles in one mathematical expression? [duplicate]

I need to do this for AI and also range calculation over a curved surface. I have two angles, a1 and a2, which can be in the range from 0 to 359. I need to calculate the difference between them, and ...
-1
votes
1answer
10 views

Cant sign in to MSDN/Visual Studio in Unity after trial [on hold]

I've been using VS13 instead of Monodevelop for my Unity projects and my "30-day trial" has ended. Apparently all I have to do is sign in with my MSDN account and it should let me continue using VS ...
0
votes
0answers
13 views

Witcher 3 save file question [on hold]

I have done the path of warriors quest xp glitch. Next to my save file is a wolf medallion picture, rather than a screen capture for the game. Is this normal? Should I be concerned? Not sure if ...
0
votes
0answers
18 views

4X / RTS : Should Research benefit your strengths or weaknesses more? [on hold]

I'm working on "Not Your Space" , a quick-fix RTS. One question that I can't quite satisfy for myself is this: "Should research / technology improve your strengths, or shore up your weaknesses?" ...
0
votes
1answer
21 views

UNITY3D - Orthographic Camera not render SHADER (2D GAME)

I have a problem with camera render, see the video please :) (note.: sorry for the music) http://youtu.be/BB8rXIzIWVU In Camera "Perspective", i can see the effect of shader: In Camera ...
0
votes
0answers
13 views

Need help with torque and velocity [on hold]

I made some basic movement code for my player in C#. Here it is: public class Movement : MonoBehaviour { public float rotationspeed = 100.0f; public float maxrot; void Update () { ...
0
votes
0answers
13 views

How to make multiple characters with similar design [duplicate]

I am making a 2d platformer RPG game and I would like to create a character creation system that allows you to create your character as you please in the beginning. Since I want at least 10 different ...
0
votes
1answer
25 views

dynamic body jumping out of water object

In my game I have my main object, a jetski, which will dive down into water, when the screen is touched. I managed to code the jetski diving down, with Box2d and some buoyancy forces. But when the ...
-1
votes
0answers
11 views

added more characters on the same map Tile with slick2d

i have one problem, i don't know how to add more characters on the same map. I tried this but don't work. PS:I want to add enemy import org.newdawn.slick.GameContainer; import ...
0
votes
0answers
4 views

DirectX11 Line list axis

I tried drawing axis x, y, z. But, I couldn't see anything after rendering process. Before then, I found axis. When eyes(in app camera) are near at axis, I can see the axis. When eyes are far from ...
-2
votes
0answers
5 views

where can i find ios game assets and app icons? [duplicate]

I'm making a game for ios - and publishing it. And like most solo developers i dont have a designer, so im looking for a sites where i can find: sprites app icons (icons like what's displayed on the ...
0
votes
0answers
9 views

The Pixel Shader unit expects a Sampler configured for default filtering to be set at Slot 0 […]

I don't understand this error. The full output being : The Pixel Shader unit expects a Sampler configured for default filtering to be set at Slot 0, but the sampler bound at this slot is ...
1
vote
1answer
17 views

How to write a custom map canvas and project coordinates on it?

I am writing a game with Objective C ( xcode ) and I need to use the users location service to mark their position on a map but since I need to create my own map component, I am not able to use the ...
1
vote
1answer
31 views

Using coroutines to instantiate larger GameObjects in Unity/C#

We are making a scroller type game for mobile platforms and we got pretty far (Beta is already out). Now we are adding some additional content and are starting to experience a noticable lag when ...
1
vote
2answers
16 views

applyForce as long as display is pressed

In my project I have my main character body. I want it to move down on the y-axis as long as the screen is pressed. I tried it with public boolean touchUp(int screenX, int screenY, int pointer, int ...
0
votes
1answer
17 views

How to transform a matrix's local space position into another's local space

When looking at an example to learn how to do per pixel collision, I came across this: // Calculate a matrix which transforms from A's local space into // world space and then into B's local space ...
2
votes
1answer
36 views

What causes SDL2 error 0xc00007b when running my game on other people's computers?

I made a game using SDL2 and made it available for download. However, I first tried to install and play it on a different computer, to no avail. I made sure to copy all the .dlls and install all the ...
0
votes
0answers
11 views

Web Player build is not playing on web. Why? [on hold]

I have been developing a web player game and after completing the build process in build settings I clicked on that build file then I found that the build was not playing on web and was showing some ...
0
votes
1answer
16 views

Move an enemy towards the player in pygame

I set variables for the distance between the enemy and the player along the x-axis and y-axis. My plan is to move the enemy along the hypotenuse formed by y and x-axis line at a constant speed. The ...
0
votes
0answers
15 views

Unity WebGL or WebPlayer? [on hold]

The last time I tried WebGL (a couple of months ago), it ran at 30x lower framerate than webplayer, took forever to build, and had increased build size. Since then, I haven't seen significant work ...

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