0
votes
0answers
2 views

Bullet btGImpactCollisionAlgorithm

I have a question about Bullet and in particular GImpact. When, the collisiontestpair(a, b) is called where GImpact pair check algo will be called on the btGImpactMeshShape, does it do a AABB tree ...
0
votes
0answers
4 views

Automated Polycount reduction on an animated humanoid mesh - any solutions out there?

I was wondering, is there a solution which will decimate the polycount optimally on a rigged and animated mesh whereby the quality of the animation clips wont suffer too much? I am creating a mobile ...
0
votes
0answers
7 views

Creating an Tag Mechanic

I am building an Sidescroller in unity and i came up with an idea to build an Tag System. We wanted the player to: Switch between the Main and the Assisting Characters Receiving Benefits from the ...
0
votes
0answers
9 views

How to Create Characters Classes for an Sidescroller

I am using Unity Programming in C# to build an Sidescroller 2D Endless Runner and building 4 classes: Warrior, Rogue, Mage and Ranger. It would be like: void PlayerCharacter() { Move(); ...
0
votes
0answers
2 views

Prime31 Plugin Error : “Plugin 'P31RestKit.dll' is used from several locations”

I got the following error, when i tried to install "Prime31: MicrosoftAds_2015-04-22" plugin in Unity 5 Plugins colliding with each other Plugin 'P31RestKit.dll' is used from several locations: ...
-1
votes
0answers
6 views

no fonts in far cry 1 under opengl in ubuntu wine [on hold]

please help me solve this problem. Thanks in advance.
0
votes
1answer
13 views

Play audio clip from where it left

I spent some time playing with AudioSource.time & AudioSource.timeSamples and read some posts about them. So I get that due to audio compression I can't rely on .time for accuracy so I need to use ...
-1
votes
1answer
13 views

Players Health getting recuded only once when attacked

I made a game in Unity 2D Issue: I have made some spikes and other aliens, which decreases the players health if they come in contact. The health only decreases once instead of getting decreased ...
0
votes
0answers
17 views

glDrawElements and Texture Coordinate

I just move on from Immediate Mode and try Vertex Array method using glDrawElements and I got the texture is mess. How to draw the texture correctly? This is a piece of my render code ...
1
vote
0answers
16 views

UE4 or Cryengine for large forest wilderness open map? [on hold]

I want to create a survival game FPS with large forest wilderness in an open map fashion. What engine should I choose and what tools do I pick for modelling and such?
0
votes
2answers
45 views

How to get input for movement?

I'd like to input a direction on the controls then it send the player straight to that location. I'm trying to achieve an 8 way directional thing the play only needs to be able to travel to one of the ...
1
vote
1answer
37 views

Server networking - Thread per player

As my game is purely multiplayer, online performance is important. Should I run two threads for each player/connection? (One for input and one for output) or should I run one thread for all player ...
0
votes
0answers
13 views

Libgdx understanding screen size

I'm trying to create my own jumper type game where the player moves up through an infinite y value. The problem I am having is getting the screen size to match up with the android screen. viewport ...
0
votes
0answers
22 views

XNA Rotating a Rectangle?

I am in the process of making a giant shooter game and I have got to the point where I needed to use rectangles to detect bullets and giants hitting the player. I did that however, if you look at this ...
0
votes
0answers
6 views

Canvas auto reset or hide

We are developing 3D racing game. The thing is after some time our Canvas UI is getting auto reset or hide. Suppose I added Canvas to character controller then its getting hidden after sometime but ...
0
votes
3answers
24 views

Ping Pong bat is not detecting the collision with the wall

I have been learning Unity for last couple of days. I want to make one simple ping pong game. The idea is simple. The game has a Sphere as a ball, a plane as ground, 2 rectangles as bats and 4 ...
0
votes
0answers
7 views

pivot of a 3d model outside its mesh after importing into Unity3d

as you can see, the pivot is outside my mesh. I want to use the pivot for rotating around, for that I need to set the pivot to the real "rotating point". I know that there's the SetPivot script, but ...
0
votes
1answer
17 views

Unity3D WWW get HTML displayed in browser

I currently have in a web page, on a localhost server, some information that I want to use in Unity. My problem is that this information are stored in some js variables. I tried to use the WWW class ...
0
votes
2answers
30 views

How to prevent the player from calling the Jump function if no collision is detected?

I am back once again. This time with a basic 2D platformer game. I would like to allow my player to jump but only if the ground bool checks as true. I would like to fix my script so that upon ...
0
votes
0answers
28 views

A start to Game development [on hold]

I want to know how to start and learn game development from the base. I do not have much programming expertise. I have done some c and vb6. I will be learning newer languages. I want to write games. ...
1
vote
3answers
477 views

track how far player is from finish line

We are developing mobile racing game.We are looking to implement tracking system. For example if four players are on race track then in up side of screen one slide bar type line will be there whcich ...
1
vote
1answer
13 views

Share a function between two passes inside CG Shader for unity3d

I'm writing a shader in CG language for Unity3d. When making transparent object you need to create two similar passes in SubShader. First to render only back faces (with Cull Front) and second to ...
1
vote
0answers
30 views

Normal Mapping a Cubemap

I posted a question on Stackoverflow and it was suggested that it would be better asked here. I have a sphere. It was created via the icosphere method outlined here: ...
0
votes
2answers
21 views

Color submeshes in unity3d

I have a mesh that has 10 submeshes, I wonder how I can change the color of of these submeshes to a different color (e.g submesh1 will have a red color, submesh2 will have a blue color,...etc). Any ...
-3
votes
0answers
25 views

Free Commercial 3d models [duplicate]

I want B+ quality 3d models for my war game. From military vehicles to soldiers and landscape. Models should be compatible with Unity 5,free and for commercial use no royality.
1
vote
1answer
36 views

How do I convert two vectors into a bounding box with 8 vertices?

I created two vectors named bboxmin and bboxmax using the functions vector3 applymin_xyz() and vector3 applymax_xyz(). How do I convert them to 8 vertices,so I can test cull with them?
-1
votes
0answers
29 views

Water jetpack effect [on hold]

I am working on mobile game,the requirement of game is to have water jetpack. I want to achieve water effect something like we see in jetpack joyride, https://www.youtube.com/watch?v=bW-hz3GUGSo ...
0
votes
0answers
35 views

Player not getting destroyed when its attacked [on hold]

I made a game in Unity 2D, it was working fine But when I upgraded from unity 4.3 to unity 5.0 some of the collider are not working properly. I made the game objects again but still the problem ...
1
vote
0answers
35 views

Game state: getting it to work help! [on hold]

I've started using enum in java but I ran into issues getting it to work, how would i be able to make it start of with a Intro going into a main menu (with mainmenu backround and buttons) and you can ...
0
votes
0answers
7 views

doll lift by applying force and gravity force [duplicate]

Iwant to lift the doll by applying force to box rigidbody. Doll has a few rigidbody and constraint. Then set gravity ZERO, don't work well. please tell me!
0
votes
0answers
17 views

Portable 2D graphics library that can run server-side [on hold]

I'm in the process of searching for a fairly portable C# library that will allow me to do 2D drawing operations for generating images. Ideally the library would be able to run under ASP.NET 5. I've ...
-1
votes
0answers
30 views

doll lift by applying force and gravity force, and these are balanced

Iwant to lift the doll by applying force to box rigidbody and these are balanced. Doll has a few rigidbody and constraint. Then set gravity ZERO, don't work well. please tell me!
0
votes
0answers
31 views

Browser-Based Game Design: Keeping track of NPC stats (Attack, Defense, Health, etc)

Hope this is a proper question to ask here. If not, I'd appreciate somebody pointing me to other game developer communities. Since I am creating my game by myself it'd be nice to communicate with ...
0
votes
1answer
21 views

Disable/Remove Warning about a not bound Render Target View

So to render into my shadow map depthstencil buffer i only bind a DepthStencilView to the Output Merger. Like this m_pContext->OMSetRenderTargets(0,0, m_pShadowMapDV); ...
0
votes
0answers
17 views

MO Game construction process [on hold]

So I recently decided I want to try to build an MORPG (Massive is out of the question, haha) because I've always wanted to build one. Having tried doing simple stuff over the years, I want to finally ...
2
votes
1answer
67 views

Creating a Collision Detection system

I'm currently working on 3D project (C++) and I have now come to writing the collision detection systems. Basically my question is regarding how to architect it. All the collisions are either ...
1
vote
1answer
18 views

Skeletal Animation Mirrored

Okay so I've been working on GPU skinning skeletal animations. I need help assessing what is going on here. Looks like the animations are completely mirrored What are the possible issues? I've been ...
0
votes
0answers
12 views

Understanding Velocity Verlet Method [on hold]

How does the Velocity Verlet method differ from the standard Euler method? Why do we need to add Acceleration / 2 to calculate position?
0
votes
2answers
24 views

unity animation won't play unless input key is held

The code is simple. If the player presses the right arrow key, one animation clip plays. If the left arrow key, another clip plays, etc. However, the clip doesnt play fully unless the input key is ...
0
votes
0answers
17 views

Can you install an up to date opengl driver on windows during install? [on hold]

As most of you know(and I do from reading posts on this forum) opengl drivers that are packaged with the windows OS at purchase is buggy or have poor performance. Is there a way to package a driver ...
3
votes
2answers
437 views

How do I use graphics APIs to select the proper display device among multiple attached to a PC?

I have an LCD monitor display and Oculus Rift attached to my PC. I have an Nvidia 820M dedicated GPU. How does the GPU know to which display device it has to render (or to send rendered information)? ...
0
votes
0answers
18 views

Is it possible to generate a Spheremap from a Texture2D in Unity at run-time?

I was trying to create a spheremap from a Texture2D for a skybox at run-time (Standalone build) in Unity. Does anyone know if this is possible and how to do that in Unity? In the editor you can set ...
0
votes
0answers
4 views

Transition from UIView to CCScene in Cocos2D

I've surfed the internet for quite some time but haven't come to find an answer. Any help would be greatly appreciated. I am trying to perform a transition from a UIView to a CCScene So i have a class ...
0
votes
2answers
40 views

Rotate Character towards Moving direction

So my Problem is that my Character is always shooting in the way it is looking. Unfortunaly my solution seems to be a very bad one. I am not really cabable of aiming with my solution. Neither with ...
0
votes
1answer
52 views

Deferred Rendering with SFML

I've been looking to implement a deferred rendering system in SFML. I've read the tutorials on OGLdev for it, and I was wondering how to draw a scene built in SFML (sprites, text, etc) to the ...
1
vote
0answers
23 views

Editing sprite shading to change perspective?

I'm currently developing an RPG in Java with some of my friends, and one of my tasks is to do the pixel art. I'm a beginner at it, but I know that I'll get better in time. I recently finished the ...
1
vote
0answers
21 views

Changing an Image's alpha through an animation in Unity

I'm trying to change an Image's alpha through a legacy animation in Unity, so that it fades in and out in a loop. The animation works: I can see the color updated in realtime in the inspector. But the ...
1
vote
2answers
116 views

What makes Minecraft so CPU intensive, and what could be done to improve it? [on hold]

Recently I've been searching for VPSes that allow Minecraft servers to be hosted, and surprisingly very few do. Most allow for games - but Minecraft in specific is disallowed by many. Now it's fairly ...
0
votes
1answer
33 views

Is there a way of moving the transform of an object relative to it's geometry

I have a number of objects (mostly prefabs) that have their transform origin in inconvienient places such as about 1 unit to the left of the actual geometry or somewhere inside an object where it's ...
-1
votes
0answers
28 views

Multiplayer Game building a real time game [on hold]

I am about to embark my journey on multiplayer game. I have this existing game which is for single player only. I need to convert this to multiplayer, Currently I am lost of what I have to do, of what ...

15 30 50 per page