0
votes
0answers
6 views

More efficient way to load a gif and how to avoid the gif dissappearing when it reloads? OpenGL, DevIL, C++

I'm not actually developing a game yet but I came here because I figured this would be the place to ask this kind of question. Issue 1: I have these GIFs that I can load just find and they play ...
-4
votes
0answers
19 views

How to click? I don't understand

Do I need a keyboard? Or probably a stereo system? plsz help me m8! If I cannot click I will not be the most popular game dev in the world and I need to pay for someone to click for me $500,000,000 ...
-1
votes
1answer
15 views

For Indie Developers should abstraction or development speed be prioritized?

As an indie development team/business with no projects released and therefore no income, should abstraction or development speed be prioritized? This question assumes the following: This is the ...
0
votes
0answers
10 views

How to silence the Windows Asterisk sound?

When pressing keys while my game is running, Windows makes the "Asterisk" or "Exclamation" sound that you hear while trying to use the keyboard on a window that doesn't have focus on an input control. ...
0
votes
0answers
9 views

Animator Component gets removed automatically - Unity

I am creating a simple scaling animation on image (in Unity). When I play game in unity editor, the animator component get removed automatically. Here I am copying snapshop of Inspector of Image. ...
0
votes
0answers
11 views

texelFetch weird behaviour

I am writing an isometric game engine on OpenGL (version 3.3 specifically). For each wall tileset i have volume mask tileset for the wall relative volume coordinates. Volume mask looks like this: ...
0
votes
0answers
15 views

Dynamically add Components to an Entity

In my game, I have an entity which is an empty robot, and some components which are parts for building that robot(arm, head, weapon, tool, etc) and each part consists of different types. What I want ...
1
vote
2answers
23 views

How can I register Mouse Events in the Scene window of the Editor?

I want to create a custom level editor for the level designers that should allow them to place predefined objects in Unity3d similar to the Terrain wizard. How can I register Mouse Events in the ...
0
votes
0answers
11 views

Unity custom Button with a OnHold event

First off I'm not sure if I can even ask this question here since its not really connected with gameDev but rather with writing code for unity, but since this place has a lot of people who know more ...
0
votes
0answers
9 views

Why does my STB Vorbis decoder occasionally cause an EXCEPTION_ACCESS_VIOLATION?

I wrote an stbVorbis based decoder to load .oggs mostly using this tutorial. However, my code consistently causes an EXCEPTION_ACCESS_VIOLATION upon calling ...
1
vote
2answers
62 views

How to generate a city street network?

I would like to create a city generator for a game, but I am facing a problem at the very start of the generation: the road system. As it is a medieval world, I don't want a grid plan like many ...
0
votes
0answers
11 views

SFML2 parsing .tmx using STP

Im trying to load .tmx maps from Tiled Map Editor into SFML 2.3.2 using an extension library called STP. However, when i try to compile the provided example code from STP i get a linker error. ...
0
votes
0answers
7 views

Finding minimum horizontal offset to disjoin two objects in 3D

This is an extension of sorts of the question asked here: Allowing a player to walk up and down slopes without resistance I am using the Separating Axis Theorem to determine the minimum translation ...
1
vote
1answer
20 views

Level/Asset design for performance Unity

I am a big fan of modular assets. Currently I am designing a 3d game for mobile and I don't know how I should create my levels to get the most out of the device. Should I... create lots of "small" ...
1
vote
1answer
12 views

Average height of any point in a shape

Super quick intro. I am making a terrain generator (With a MC exporter mostly to debug). For the islands I am creating a map with points, and create a Voronoi diagram from it. Each intersection (Where ...
0
votes
0answers
3 views

Game Maker - Collision With Subimage Total Storing

I have 3 objects: obj_bullet, obj_meteoriteLv2, obj_tempMeteoriteLv2. obj_meteoriteLv2 contains 4 sub-images. obj_tempMeteoriteLv2 helps obj_meteoriteLv2 spawn. obj_bullet is controlled by player, it ...
0
votes
0answers
6 views

Unity and C# - Lighting concentrated on floor with RenderSettings? How to get even lighting on all objects?

I am just getting into lighting with Unity 3d and right now have a function that progressively deepens the lighting of my scene here. I have done this via Render Settings and have tried 3 different ...
0
votes
1answer
14 views

Game Maker - Random Won't Stop

I make a project. I want to make randomize number & draw the number result. So, I make obj_BossText, which has a draw event & executes a code inside the event. This is the code: randomize(); ...
0
votes
1answer
23 views

Gravity wells that go with finger

I have a simple particle game, where all the particles are arranged in a grid. This game is for touch devices so to take advantage of it I am trying to have a multitouch gravity field thing going on. ...
1
vote
0answers
20 views

How can I model AI Interactions across the entire game world without computing them individually?

I'm making a 2D top-down tile-based game in C++ using SDL2. The game uses a very large world map (think Dwarf Fortress). My world terrain is generated using a noise function, another function is ...
0
votes
1answer
10 views

Load game data via ajax

what are The Best practies To load game data that are Stored in a mysql database? I'm using ajax request. But The async Call is a problem because i can't sync The game level with The data load. And ...
0
votes
1answer
13 views

How to get which gameobject the mouse is over in Unity?

So I'm working on a simple drag-n-drop based trading card game for my own amusement. There is a card inspector included. What I want to achieve is to change values in the inspector (which has its ...
0
votes
0answers
15 views

GLSL `vec4` as return type syntax error? [on hold]

Here is my GLSL fragment shader code: #version 430 in vec3 fragPosition; in vec4 fragColor; in vec3 fragNormal; uniform int num_lights; layout(std430) buffer light { //... } vec4 lambert() { ...
0
votes
0answers
13 views

Random Disconnects on UNET

Using UNET, I can't host a game for more than a few minutes unless both server and client are on the same computer. It appears that I am not alone in this. Essentially, any latency problems or ...
0
votes
1answer
30 views

Unity 3D - create autonomous moving robot in house + first person camera movement

I have very, very little knowledge about programming or Unity. I have done some basic tutorials, but I want to try something harder. The thing is, I don't know where to start. If you find the time to ...
0
votes
1answer
33 views

How to make an object fly disabling gravity through C# script in unity

I want to make an object fly which has ridged body physics by disabling its gravity after pressing a key. So I just want to know how to disable gravity through C# script. I already went through google ...
0
votes
0answers
13 views

How to flag interactivity to a player without an avatar? [on hold]

I'm working on the opening sequence of a game. As with many games there'll be an intro scene where the player can't do anything. And I want to transition smoothly to letting the player take control ...
0
votes
0answers
12 views

Why can't import height maps in Cryengine 5.1.0?

I just downloaded CryEngine 5.1.0 and started following the docs. I downloaded Cryengine V Beginners Pack. When I try to import FishingLakeHM.raw, I'm just left with the blue ocean and all terrain is ...
0
votes
0answers
22 views

Ambient Occlusion

I've seen many tutorials on SSAO, but none for simple ambient occlusion maps. I can see myself working things out alone, as AO maps are simple greyscale maps that indicate where there should be more ...
0
votes
1answer
11 views

Should I use one GLSurfaceView.Renderer for each part of my game?

I am creating a small platformer-like game for Android using OpenGL. The game has 3 main screens/states: Main menu screen Level selection screen The game screen Currently I use a ...
3
votes
1answer
30 views

Matte reflection effect in Unity?

I'm trying to achieve that kind of scene but in real time using Unity. It's basically composed of some primitives, a skybox, and a plane. I'm intrigued on how to do this effect in particular: ...
2
votes
0answers
19 views

Environment mapping without cubemap (need coordinates projection)

I'm working on a project with C++ and glsl (4.1). I have implemented a mirror object which is a plane at height 0 that works as follow: I render the scene with a MVP computed such that the camera ...
0
votes
0answers
9 views

HTML5 game - Difference in layouts in webview of app and webpage

I have created a working prototype of an HTML5 game and tried to convert it into an android app using PhoneGap. My issue is that the layout of the screen is bigger in case of the webview of the app. ...
0
votes
0answers
8 views

Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded

I am creating a project in Unity 5 free and using external dlls. I have a scene that is running normally within Unity but when I try to build the project as a standalone windows game I get this error ...
0
votes
0answers
4 views

LibGDX Box2D Body shape transformation

In the following method my player Body is created: public static Body createPlayer (World world) { BodyDef bodyDef = new BodyDef(); bodyDef.type = BodyDef.BodyType.DynamicBody; ...
0
votes
1answer
52 views

How to combat exponential growth in sprite messaging?

In my 2D platformer game, I have a number of sprites moving around the world. When two sprites collide with each other, I calculate how deep the collision is and then call a virtual method on both ...
0
votes
2answers
19 views

How can I use a data grid to make an isometric turn based game in GameMaker?

I am making a Hero Quest clone. It is a turn based adventure game with an isometric view point. So far I have been able to turn a 2D map into an isometric view but I believe I need to use a data grid ...
0
votes
2answers
45 views

2D Collision in tilemap - ArrayOutOfBounds

im trying to do collision detection with world based on tilemaps (two dimensional array) array - private int WIDTH = 10; private int HEIGHT = 6; String[][] simplemap = new String[][]{ { ...
-4
votes
0answers
28 views

I want to upload my game [on hold]

i want to upload my game and want installs for it Kindly help me out in this , so that my talent would be shown to all of the world
0
votes
1answer
18 views

Play and Stop Animation on Condition - Unity

I've applied a scale animation on Play button of my game. I want to stop animation when play button is not interactable. It stops playing animation, but animation is not playing again, even when play ...
0
votes
1answer
18 views

Applying texture inside of an Icosphere?

I have implemented a code to generate an Icosphere procedurally in Unity 5.3.4f, which works pretty well. However, what I need to do know it tweak the code to make the sphere to receive texture only ...
-1
votes
0answers
36 views

How to make Game & Watch's inside game? [on hold]

So nintendo's Game & Watch. https://en.wikipedia.org/wiki/Game_%26_Watch How to make those sort of games? Use editor? or use C language? How to program and input that code inside to that sort ...
3
votes
2answers
49 views

How does “Additional Design” or “Additional Programming” differ from just “Design” or “Programming?”

In the credits of video games there are often separate headings for "Additional Programming", "Additional Design" or "Additional Art"- often containing the names of people who work in other ...
1
vote
0answers
21 views

Support mapping

Hello I'm Trying to implement a quickhull 3d variant as explained in this paper. http://www.xbdev.net/misc_demos/demos/convexhull3d/paper.pdf But It seems that I'm failing at implementing the ...
0
votes
1answer
35 views

Assign a ScriptableObject to MonoScript through code

Sample code: public class Item : MonoBehavior { public ItemObject item; //the scriptable object void Start(){ // do stuff} } Normally I would drag and drop the asset of the ...
0
votes
0answers
21 views

How to setup Steam VR Controller models and behavior in Unreal Engine?

I want to preface this question by stating I am somewhat new to Unreal Engine. I googled for a solution to this, but no avail. So I am setting up a bit of a sand box project in Unreal Engine to get ...
0
votes
0answers
18 views

Game Center Corona can't login [on hold]

I'm trying to implement Game Center on Corona SDK for iOS. This is my code which is not working: build.settings settings = {orientation = { default = "portrait", }, plugins = { ...
0
votes
0answers
33 views

How Are 8-Bit Roleplaying Games Made? [on hold]

I want to start my own RPG Indie Game, with 8-bit and a story to go with it. Much like Undertale. Obviously, I'm not going to copy anything from it or the game itself. I want to know how I could ...
0
votes
0answers
72 views

I want to sell my game ideas [on hold]

I have multiple ideas for video games that will alter today's thinking, and i want to sell my ideas. Or in better approach i would like to partner up with a company and make my vision a reality. How ...
0
votes
0answers
16 views

How to make an Interactable ocean in Blender [on hold]

Hi everyone I am planning to make a Naval-Based game but cannot find a good tutorials for interactable water, any help?

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