0
votes
0answers
2 views

When will rsorder summer flash sale with free runescape 2007 gold begin?

Wow, summer is finally coming. At the end of this semester, RSorder Summer Party is raising its veil. And the first part of RSorder 2015 Summer Party is RS 07 and RS 3 gold free giveaways. We have ...
-2
votes
0answers
8 views

Which is the best Platform/Engine for a beginner for developing an Android game with following specifications

This is a very general question for which I wouldn't mind getting equally general answer. I want to develop a simple 2D android game with following specifications: 1> A 3D object that rotates in all ...
0
votes
0answers
5 views

Can I render 3D objects in Ray Casting engines?

I was gathering some information on the glorious Ray Casting technique. As far as I've understood it's not a complete 3D rendering, and that's why objects and NPC's are often displayed as simple ...
0
votes
0answers
6 views

2d beat 'em up and kivy

I am looking forward to making a beat'em up in python using kivy. I just needed some advice as is this a good choice or bad? I choose it due to my previous experience in python, But since it is a ...
1
vote
0answers
6 views

XNA arcball camera steering issue

I have an arcball set up to follow my model in XNA. It rotates around the target correctly when holding in the left mouse button and moving the mouse. It zooms in and our correctly with the mouse ...
0
votes
1answer
18 views

Good design for skills (heal,dmg etc)

I'm trying to create a good designed "skill system" for my game, but curious if anybody knows a good design? Skills can Heal,Damage ofc, they can be single target,multiple(chain), AOE. Instant ...
-1
votes
1answer
8 views

In the game loop, apply dt before the loop starts, or after it finishes?

Say I have a Game class with an update loop that receives a dt by parameter. I was wondering if it's better or customary to apply this dt before the loop starts or after the loop finishes. class Game ...
0
votes
1answer
10 views

Endless Running Game - Changing Lane Function in JAVA

I am developing a kind of vertical endless running game, where the character has 4 possible lanes to be in. I am using libGDX and want the character to change lanes by adding a horizontal velocity to ...
0
votes
0answers
8 views

Animator, gameObject position not being kept

I have idle & popout animations. Idle- simple scaling up and down 2d object and popout- get the gameobject's position to the right and leave it there. I'm using animator for this purpose. I have a ...
0
votes
0answers
12 views

How to improve textmesh quality?

In my game I using textmesh, but textmesh has a pixel problem even adjusting scale, character size and font size. How to solve it?
0
votes
0answers
9 views

How can I restrict rotation about the intersection point to right angle intervals?

Right now, I can draw two line segments and then rotate about the intersection point using one of the line endpoints or by dragging the whole line about the intersection point. I can scale my line by ...
0
votes
1answer
10 views

Scaling of a bone is working while rotation is not Unity3d

I'm using Unity3d and I'm trying to rotate the left leg bone of an avatar but it is not working although scaling is working well. This is the code used for scaling and is working perfect: ...
0
votes
0answers
11 views

Export as .dae, but retain color (all for Unity)

So, I was trying to learn some basic Unity stuff (I am a noob in all respects), and in my early research, I discovered something amazing: I can import 3D meshes that I make into Unity! So, I ...
0
votes
1answer
19 views

Validating User Actions on the Server

I am currently working on a networked first person shooter. I have created a server implementation that can synchronize player data. But while implementing a damage system, I realized that I almost ...
0
votes
0answers
4 views

cocos2d-x : set search path not working

im using cocos2d-x javascript and i tried to set search path or asset for multi resolution devices like so in main.js file if (cc.sys.isNative) { // if game is native assetsPath = ...
1
vote
1answer
16 views

Changing scene while joinin room and RPC buffer problem

I have a button to create and join a random room in my main menu. After the client joins (or creates and joins) a random room, i change the scene to game(main) scene in "OnJoinedRoom" function. It ...
0
votes
0answers
19 views

marching squares alike algorithm with holes and multiple contours?

I'm looking for a similar algorithm to marching squares one that could handle holes and multiple "islands" like in the image below. Is there anything that could provide sets of points for ...
1
vote
0answers
5 views

Intellisense with PhaserJS Library in Visual Studio Code

I am trying to use Visual Studio code along with PhaserJS but am confused about why the isn't working. I've read through http://www.johnpapa.net/intellisense-witha-visual-studio-code/ am think I ...
0
votes
0answers
5 views

Android split build - manual obb file download necessary?

I have an apk built with Unity 5.0.1 that has over 50MB. Google Play does not accept files over 50MB so I have to make a Split Build as covered in the Unity manual: ...
0
votes
1answer
19 views

Libgdx inputlistener scrolled is not working

I am currently using libgdx. Below codes are added to a stage. this.addListener(new InputListener() { public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) { ...
0
votes
0answers
14 views

Advanced branching dialogue system in javascript [on hold]

I'm creating 2D RPG game and I want to implement branching dialogue system which can also change player stats, add items and so on. Also I want to implement conditions for some answers so player ...
10
votes
2answers
1k views

Why does my sprite player move faster when I move the mouse?

I'm trying to develop a simple game made with Pygame (Python library). I have a sprite object which's the player and I move it using arrow keys. If I don't move the mouse, the sprite moves normally, ...
0
votes
1answer
27 views

How do I make a web browser game front end? [on hold]

I am currently trying to develop a web browser game front end. I understand how to do all of the back end code in PHP, I just need to learn how to make a graphical front end. For example, black jack: ...
0
votes
3answers
45 views

How to improve image clarity in Unity 3d

How to improve image clarity in Unity 3d. If we use same images for game developing in Adobe Flash and in Unity , flash game have more clarity , but in unity image will blur . How to get good clarity ...
1
vote
0answers
25 views

How to improve image clarity in Unity 3d [duplicate]

How to improve image clarity in Unity 3d. If we use same images for game developing in Adobe Flash and in Unity , flash game have more clarity , but in unity image will blur . Text Mesh also blur How ...
0
votes
1answer
16 views

Bouncing projectile off of sprite, the sides work but top and bottom do not

I'm having a problem bouncing a projectile off a sprite, we've been asked to move the projectile using the equations of motions which makes things a little more difficult but as far as I can see what ...
0
votes
1answer
21 views

Unity Vector3.MoveTowards over the span of a minute with Time.deltaTime

I'm trying to figure out how to use Time.deltaTime to let me move an object over the course of a minute. From my understanding, Vector3.MoveTowards(transform.localPosition, finish, Time.deltaTime) ...
0
votes
1answer
23 views

unity — object references, why do I always get errors?

For context: I randomly generate a few points on the map, and each point is a gameobject with a script containing an OnMouseDown method. Here's the relevant pieces of code(I've omitted the irrelevant ...
4
votes
1answer
34 views

Torus World Collision Dection

I am looking for a collision detection solution for use when 2d screen wrapping. Specifically, when the image is split between the right and left side I can only detect a collision for a limited ...
0
votes
0answers
6 views

Unreal Engine 4 Point Light Limiters..?

I've noticed through the first two tutorials I've done that Point Lights begin entering the viewport with red x's on them. When I build those don't turn on. It seems to be implying some limit to the ...
0
votes
0answers
17 views

Character body morph in Unity using Blender models

I have character and clothes modeled in Blender. Everything rigged, weighted and mecanim compatible. All working good in Unity. I am trying to implement in-game character body shape customization. ...
1
vote
0answers
13 views

Recording Xbox controller button presses?

I would like to generate some sort of log file of xbox gamepad events while playing an existing game on PC, such as Call of Duty. I am not developing a game necessarily, I just would like a static ...
0
votes
3answers
62 views

Unity and the problem with calling functions from other scripts

I'm not sure how everyone handles this, but I'm running into lots of instances where I want to call a nonstatic script from another script which forces me to add the nonstatic script to the gameobject ...
0
votes
1answer
26 views

BitmapFont - where is getBounds method in new 1.6 libGDX

I download newest libgdx version 1.6 and i cant solve problem with center my BitmapFont text. Earlier in version 1.54 i used getBounds() method to find out width of text. Share your solutions, thanks ...
0
votes
1answer
18 views

How to put labels at a specific point on any resolution

I am working on a project in Unity 4.6.1 and I put the label at the top: But when I put the Scene in full view this happened: I made a Development Build and when I select my resolution (1366x768) ...
0
votes
0answers
28 views

XNA C# - Unhandled exception of type 'System.NullReferenceException' [on hold]

I'm making my first game (as part of my college course) and I have to make it in XNA using C#. My issue is that I'm trying to make a main menu, and after following a tutorial pretty much to the ...
0
votes
2answers
30 views

Tilesets - how to make the pink color appear transparent

recently I searched for some free to use Tilesets on the internet. And wherever I found a sheet of sprites there is this pink color in the background. i know that all the spots having that color ...
1
vote
0answers
23 views

Authentication between client, central server, and player ran server

I am developing an open source game that uses a client-server scheme similar to Minecraft. We will control the central authentication server that verifies an account is valid, while players will run ...
3
votes
2answers
42 views

Evenly distributed checkpoints in a procedurally generated world?

Got a procedurally generated world. It's succinctly described as an undirected acyclic graph where vertices are junctions and edges weights/length note the amount of time/effort guesstimated to be ...
0
votes
1answer
34 views

Choppy movement

So, I'm trying to write some code in C# XNA to make an enemy move in a random direction for 0.5 seconds, then switch direction and once again move for 0.5 seconds. However the problem I've discovered ...
0
votes
0answers
10 views

How do I have a player also be a server? [Unity 2d]

I'm trying to make a game in Unity 2D, and I need a player to be a host because I can't afford dedicated hosting. Each client will have files that the server (and other clients) need to be able to ...
2
votes
1answer
38 views

DirectX is the camera a point or a plane?

I've built an application in SlimDX using an orbit camera. Currently I treat the position of the camera as a singular point in space. I've noticed my projections from 3D space to 2d space are off by ...
0
votes
0answers
12 views

Moving texture OpenGL ES 2.0

I am trying to implement a sprite of 8 columns and 8 rows in OpenGL ES 2.0 I made appear the first imagen but I cant figure out how to translate the Texture matrix in OpenGL ES 2.0 , the equivalent of ...
0
votes
0answers
16 views

Failed to load plugin in Unity mismatch with 64-bit and 32-bit

I am building a game in Unity and I am trying to load a dll from the plugins. I am running on 64-bit windows but I want to build a 32=bit game. When I try to load the dll I get this error Failed to ...
-1
votes
1answer
15 views

Unity: Prefab image is scaled

I have a question regarding to the size of images in the prefab versus UI/Image. When I drag prefab(SlotWheel) into the Scene editor, my images get scale larger. The original image that composed ...
1
vote
0answers
16 views

Implement dynamic 2 player splitscreen based on player positions

Having a local 2 player game, when the distance between the player is big enough, we have a splitscreen whose shape is defined by the angle between the two players. When they get close enough to each ...
2
votes
2answers
99 views

Lasers in 3D space game

I am creating this little 3d space shooter and am somewhat unsure on how to implement the laser beams. I'm thinking about something along Star Wars and the like where mostly you shoot rather short ...
1
vote
1answer
65 views

Unity: How to get a GameObject programmatically?

I have created a prefab. In Unity Scene editor, I dragged the prefab into the scene and named it PrefabA (this is a GameObject instance of the Prefab). Now, I need to update the PrefabA position. How ...
-1
votes
0answers
32 views

In 3D, how do I raycast to check for bullet hits?

I am developing a simple jet fighter game. I have x, y and z coordinates for both the shooter and target. How do I determine if a shot hits or misses an enemy object?
0
votes
0answers
13 views

Timer fault in enemy movement

I'm currently trying to create a method in C# where the enemies on the screen move in a random direction for 0.5 seconds before changing direction. But that's where I've run into some problems. This ...

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