0
votes
0answers
3 views

Monogame - Not enough storage is available to complete this operation, on backgrounds

I am making a level selector, which works like a web slider. I am showing 12 levels per page, and I have a total number of 60, which means 5 pages of 12 levels. Each level has his on background ...
0
votes
1answer
30 views

2d Isometric sorting for multi-tile objects

The sorting that i have now works only for 1 tile of space, but the problem started when i created a object that is multi tile for example bed in this picture occupies 1x2 tiles, and the sorting ...
0
votes
1answer
19 views

LibGDX Game vs ApplicationAdapter

When I create a new LibGDX project the main class of Core project extends ApplicationAdapter. Here is how it looks like. package com.marimba.apptest; import com.badlogic.gdx.ApplicationAdapter; ...
2
votes
1answer
48 views

Naming a weapon during game development: is using the actual model name in real life against copyright?

I was planning to name each weapon at the weapon shop and I was wondering if it is safe to use the real name of each weapon and model as well before publishing it via Google Play Store for my created ...
0
votes
0answers
8 views

Using Farseer Physics, how can I get objects to bounce at the correct angle

I am using the Farseer Physics engine in my MonoGame project. I have static walls which have "body" friction 0 and "body" restitution 1. I have dynamic objects, which are circles, with "body" friction ...
0
votes
1answer
19 views

which language to use for multiplayer web browser game [on hold]

Hello dear community, I'm thinking about making a multiplayer web browser game along time now, and i'm ready to start building the basics. I'm working as full stack programmer in a company that ...
0
votes
1answer
35 views

How to create a state based traffic signal?

I want to create a traffic light for a Unity3D game. I will model it in blender. What is the best way to control this light in a unity scene? One way I could think of is to change texture of say ...
0
votes
0answers
14 views

LibGDX with Parallax Camera, unable to accurately select objects

So, basically I borrowed the ParallaxCamera test that LibGDX provides and got the camera set up rather nicely. However, I noticed that when I specify a speed other than 1, my game objects shifted ...
0
votes
0answers
22 views

Looking for 2D engine in Linux environment for top down style game [on hold]

I'd like to start getting into game development and wanted to know what tools/engines would best fit me. I am working in a Linux environment and my programming background is C/C++/Java and some Perl. ...
0
votes
0answers
8 views

How can I get float values using glReadPixels? [Android NDK es3.0]

c++ code: float* data = (float*)malloc(texWidth*texHeight*sizeof(float)); // or GLfloat float* result = (float*)malloc(texWidth*texHeight*sizeof(float)); // or GLfloat for (int i = 0; i < texWidth ...
0
votes
0answers
18 views

How to calculate spherical harmonic coefficients for indirect diffuse?

After reading the article "An Efficient Representation for Irradiance Environment Maps", I'm a bit confused as how to calculate the spherical harmonic coefficients. I'd like to generate these ...
0
votes
0answers
7 views

Source SDK 2013. Binded key doesn't drop weapon. Please help! [on hold]

I'm having a problem with weapon drop system in my Source SDK 2013 Single Player Mod. I've followed this guide from VDC https://developer.valvesoftware.com/wiki/Adding_a_Weapon_Drop_System After ...
0
votes
0answers
11 views

SpriteKit How to Slowdown Game with RepeatForever Actions continuously running, similar to Matrix Dodging Bullets Effect?

I'm trying to slow down my _gameLayer Node by 0.5 when the player collected a slowing down timer and I want to see all the nodes inside _gameLayer is running at a much slower speed. However when I ...
0
votes
0answers
17 views

xna multiplayer movement

So I have a tcp sockets network setup with the ability for clients to connect to the server. I'm currently trying to do movement. And iv discovers that tcp is terrible for sending out the x and y ...
0
votes
0answers
10 views

LibGdx scaling properly

I've mad use of view ports and they do what they say they do, but the problem is I'm not able to get it to scale the whole world with it. The game is for android which it looks nice on but desktop is ...
0
votes
0answers
12 views

Player rotation issues (Player returns to default forward rotation after releasing keys)

So basically what is happening is that my player rotates and faces the direction that he is currently being steered toward (which is wonderful). But after I release, let's say the A key, meaning he is ...
0
votes
0answers
7 views

UV texture mapping with perspective correction works for 50%

So, I've been trying to get the UV texture mapping down with perspective correction. The triangle rasterization seems to work. The interpolation seems to work too. It's just the perspective ...
-2
votes
0answers
16 views

How can I get the position of a grouped object?

I'm trying to figure out how to get the position of grouped objects, is it even possible? all I'm getting is nil whatever I try. I am creating falling balls on my screen and would like to remove them ...
0
votes
0answers
8 views

Can't clip a sprite that has a custom shader in NGUI

I am using NGUI. I have an "NGUI Unity 2D Sprite". This sprite has a material with this shader: Shader "DM/Ripple Shader" { Properties { _Color ("Color", Color) = (1,1,1,1) ...
1
vote
0answers
28 views

Portal view direction

I'm trying to add portals to a game (as in the entities from the Portal video game), and I've gotten them to a render the other portal's pos/dir to a texture which I can then display on a surface. ...
0
votes
0answers
13 views

Tile map collision C++, SFML

My problem with the collision here is more to do with how to decide which tile the player is in. Each quad of the map is 16 pixels squared (Vertex array), and the player moves in 1 pixel jumps. ...
0
votes
0answers
38 views

TopDown Island Generation

I am trying to generate an island using Simplex Noise. To actually make a island shape i used Amitp's answers to the following questions: 1.Fast, simple procedural 2d island generation 2.Generating ...
0
votes
0answers
17 views

Google Analytics in game - do I need an opt-out or privacy policy? [on hold]

My Android game uses Google Analytics but doesn't collect AdvertisingId. Do I have to implement an opt-out checkbox in the game or add a privacy policy to the Store Listing?
0
votes
0answers
10 views

Unity: cg fragment shader processing array of points

I need to write a fragment shader which would somehow be aware of N points that are in the scene and darken pixels based on their world coord distance to the points. I'm looking for a method that ...
1
vote
2answers
50 views

2D platform collision

I have went over and over in my head for the past month trying to get a simple platformer together. My problem is collision. So far from every tutorial I've found this tilemap based collision needs to ...
0
votes
0answers
29 views

Animations in games

I wonder how skeletal animations in games work. I am Writing my own Graphics Engine for "fun", and I have come across several problems with animations. Here is how I do it right now: 1: Load the ...
0
votes
0answers
11 views

HSLS shader for floating point (grayscale) textures

I have the following problem: Input data is a float[], representing a 2D texture with floating point values (I need the dynamic range to be larger than 255), e.g. size 100x200. I would like to ...
0
votes
2answers
49 views

How to teach my child game programming? [on hold]

I want to teach my child programming. He wants to make a game in which he can shoot zombies. This effort will take a lot of time and I would like advice on what direction I should take (what ...
1
vote
2answers
67 views

Unreal Engine for 2d in c++

I was about to start my journey on unreal engine but currently all of the tutorials we're all about blueprints in 2D games. I really want to make 2d games since I am not good at 3d (not yet). My ...
0
votes
1answer
26 views

Checking 2 instances of the same object in GameMaker

There are 2 blocks. If the player stands on a block, some sound should loop and when he gets off it should stop. Problem is, The game checks both the objects and when player is on 1 block, obviously ...
0
votes
2answers
65 views

Do I need TCP socket?

My game uses UDP sockets to stream updates between server and client and I've also made a reliable channel that resends messages if there's no response and makes sure same message isn't processed ...
1
vote
0answers
19 views

Any way to load/execute scripts (game-logic) included in a post-release DLC (Unity3D AssetBundles) on iOS since it seems its not allowed?

We are making a game where players will be granted access to new levels every week and these new levels will probably be downloaded from our server as Unity Asset Bundles The only issue is, as ...
1
vote
0answers
21 views

Cutting a 3D mesh with a 2D shape

I have a 2D image that i want to use to cut into a 3D mesh while leaving it closed (basically cut straight through it, and close it by generating vertices in both places it cut, front and back, to ...
-1
votes
0answers
6 views

Conversion Tracking and Remarketing for Android [on hold]

Hye, how can I integrate Conversion Tracking into my game in unity?
0
votes
3answers
42 views

Unity 2D - Instantiate a GameObject and scale it every second

I want to make a bomb-like game object, that when instantiated, takes 2 seconds to charge, and then some other event triggers. The problem is I can't make it scale smoothly for 2 seconds, and then ...
2
votes
0answers
21 views

Unity Grid Layout causing multiple draw calls

We are developing a game in Unity 4.6.6 for both Android and iOS. Currently I am building the game UI with the new Unity UI system. In particular I am building a button list to create kind of ...
2
votes
1answer
37 views

How can I generate a simple river surface seen from above, in a browser game?

I'm developing my first browser-based game, a very simple signup gamification where users become captains of boats, and their referred friends join the boats. The boats race to a finish line. There ...
10
votes
3answers
2k views

Why does editing the client's memory in some MMOs allow them to cheat?

Why editing the memory of the game client works? Why so many "Hack protection" tools coming with the clients? If I were to design a client-server game, everything would happen at the server (the ...
0
votes
0answers
9 views

Does the LibGDX AI extension work on IOS?

Does the LibGDX AI extension work for IOS? Here it does't show how to add it to the IOS dependencies. I don't have an IOS device but I want to release my game for IOS. I just don't to finish my game ...
2
votes
1answer
35 views

GLSL 2D Silhouette

I'm trying to render a silhouette of any entity behind foreground objects to indicate their position to the player. Here's an example of what I want to achieve, from Hyper Light Drifter: From what ...
0
votes
0answers
29 views

Infinite terrain blocks: subclass or big switch-cases? [on hold]

Short intro, you can skip it: I'm pretty sure this may sound obvious, but at this point (where I didn't start to do this part yet), I'm just stuck. I'm doing a pretty fast dash game, which ...
1
vote
0answers
56 views

How Many Particles at a Time?

How many particles should a particle system be able to process in a single step/game loop? I designed a system and it can run up to 5000 particles with my 2GB RAM PC (I only run the particle system ...
-3
votes
0answers
50 views

Anyone who can make an Android game and sell it to me? [on hold]

I am just wondering if I can find an experienced Android developer who can make a 2d or 3d game for me? The person will just sell the game to me and I will take care of publishing and advertising it. ...
0
votes
1answer
30 views

For whatever reason, when a certain boolean variable is true, the Unity editor crashes

So in my game I've got a timer script, which counts down unless the game is paused, but whenever the variable for pausing is true, something in the timer script makes the editor itself crash, and I ...
0
votes
0answers
27 views

LWJGL - First time trying to implement shadow mapping

It's my first time when I implementing shadow mapping. My problem is shadows don't work in any way. First I just render all of the object to a FBO with simple shader. shadowMapGenerator.vs: #version ...
4
votes
3answers
182 views

How can one add a level to an already published ios/android unity3D game on a daily basis?

How can one add a level to an already published iOS/Android Unity3D game on a daily/weekly basis? I know this probably isn't feasible but it won't harm if I just made sure of it. Our game requires to ...
0
votes
2answers
63 views

A* Implementation Produces zig-zag in positive directions

I have an implementation of A* in Java. I followed this guide http://www.policyalmanac.org/games/aStarTutorial.htm. But I noticed that the paths generated where the goal is in the positive X and Y ...
0
votes
1answer
11 views

Adding Animation to Object—Unexpected Behavior

I've been following the Unity 2D roguelike tutorial and I'm a bit confused about something. When he drags a series of sprites to his player object, a dialog box appears that prompts him to name and ...
-2
votes
0answers
22 views

How to connect my unity project with a databse? [on hold]

i am currently developing a unity game where i need to track the user's behaviour including the input they put into the inputfields within Unity when i they click the button. it is something like what ...
1
vote
1answer
31 views

How to detect collision position and that position's texture color in Unity?

I have a prefab and I use Circlecollider2D for physics operations. I want to detect the color of the contact position of the collided objects ? Is is possible by using Unity's collider classes ?

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