0
votes
0answers
2 views

issues involved in the multi player web gaming?

i want to develop counter strike game as a web application any one who is interested should be able to login to the site with his registered credentials and play, To convert CS in to a web based game ...
0
votes
0answers
3 views

AS3 / Flixel / FlashDevelop

I have some problems once i start embedding big images (1200x1900) so i started to google if im doing it wrong and this is what i found, Picture on left is my structure no picture added to library , ...
0
votes
0answers
3 views

Unity jerking procedural animation

I'm working on an installation in Unity and I'm getting some crazy weird motion behavior. I'm trying to move a plane by cos and sin so it will spin on the x and z axis. If the planes are moving at ...
0
votes
0answers
5 views

Make openGL program only update every 1/60 seconds

I'm learning C++ and openGL and have this program as a result from tutorials and playing around. The problem is that the main loop is running at "full speed", making the program unnecessarily cpu ...
1
vote
0answers
22 views

How do AI agents access information about their environment?

This might be kind of a trivial question, but I am having trouble understanding this. Would very much appreciate your help. The way I program AI agents is using the State design pattern. Each agent ...
2
votes
1answer
99 views

Is a game like Subway Surfers suited for 2D or 3D?

I imaginated a mobile game and now I'm getting doubts as to whether its possible for my idea to be developed in 2D. Here's a crude illustration of the game scene: It's pretty much like Subway ...
-1
votes
3answers
47 views

Direct access to frame buffer pixels data

I'm trying to develop a 3d graphics engine, i use a framebuffer class which is of my own creation but the fps is too low, and i think it's because i use putpixel() function from winbgim library, my ...
0
votes
0answers
16 views

How to properly add models to the scene?

Some time ago, I've coded a mesh class basing on this code here. Adding one object to the scene works fine using this function: var loadedModels = []; // All children of the scene node function ...
0
votes
0answers
11 views

libgdx Text is too big even when scale to .05f

I am faced with problem using small fonts on screen when it is resized/scaled to screen 5f x 5f. I was trying to scale my fonts (roboto 32px) to smaller because all my objects on screen are also ...
1
vote
1answer
26 views

Camera roll has no effect

Consider my following (abstracted) C# w/ SharpDX code: class Game { Camera _camera = new Camera(); private void Window_KeyDown(object sender, KeyEventArgs e) { // Roll if ...
2
votes
1answer
33 views

Frustum culling based on MVP matrix?

Tutorials on the internet usually say to extract plane data from MVP (model view projection) matrix (or VP?) and then test the bouding volume against each of the frustum planes. I've thought of a ...
-1
votes
0answers
12 views

Free iphone app to use lua? [on hold]

Is there a free iphone app that I can use lua in? I have touch lua but I dont have the money to buy the draw library and the turtle library
-4
votes
1answer
47 views

Is it a good idea to imitate the same name of app to gain number of downloads? [on hold]

Is there a way in order to recognize the game app's name and become popular for downloads in order to earn more money? I tried to check a certain name of the game and the search result appeared to ...
-1
votes
0answers
18 views

Wich programing language ideal for mobile game API [on hold]

We are going to improve mobile game like clash of clans for mobile platform. We don't decide to which programing language use for API.
-1
votes
1answer
36 views

Why does loading a JSON file require the usage of a callback function? [on hold]

I was wondering why functions that parses JSON files always use callback functions instead of just returning loaded response text? An example here and here. If it is possible, how would I return this ...
0
votes
0answers
9 views

XNA 2d weird rotation from quaternion in scene-graph

I have been trying to set up a scenegraph in XNA. It uses matrix transformations to accomplish this. So far, I got position and scale working perfectly, however rotation is behaving weirdly and I'm at ...
-1
votes
0answers
15 views

LWJGL camera rotation is pivoting around original point instead of around where it has been translated (w/ glRotatef)

I've been playing about with LWJGL and I've encountered a problem. When I move the player's camera and then rotate it, it appears to pivot around where the player originally was. How do I make it so ...
0
votes
0answers
24 views

How do you make 3d character models? [on hold]

I have no experience in this. I am planning to use Blender to make the models, so make answers relevant to that.
0
votes
0answers
12 views

How do you make textures for 3d character models? [on hold]

I am making a video game, but I have no experience in texturing things. Does anybody have anything to help me? Also my game takes place in a combination of a medieval-like fantasy world, and some ...
0
votes
1answer
88 views

How can I render cloud patterns like in these examples?

I have a quick question. I see in many games, usually in the menu, some moving "clouds" in the background, apparently additive blended into each other, which does a really nice job immersing the ...
4
votes
0answers
37 views

What technical specifications should be set out for music?

I'm writing the music for a video game. At some point, I'm going to need to work with the programmers to determine the technical specifications for the audio files I'm going to hand over to them. What ...
0
votes
2answers
55 views

Java: Camera Rendering

Which is the best way to detect whenever an object or tile is inside the Camera Range so I can draw it? With "best" I mean more efficient, and quicker. Thanks
0
votes
1answer
36 views

Point rotation around point, accuracy question

I study OpenGL ES 2.0. But I think it's more a C++ question rather then an OpenGL one. I am stuck with the following rotation question: It is known, that rotation transformation can be applied using ...
0
votes
1answer
25 views

An appropriate way to select a map for a matchmaking system?

I'm developing a website for a board game that will revolve around user-created boards. Currently matches are created by selecting two people who have been waiting in a queue the longest and creating ...
0
votes
1answer
22 views

How can I ensure my game complies with all asset/source licenses when preparing it for distribution?

I put together a 3D space scene demo, but I bought some models from turbosquid and using the jmonkey engine I must comply with BSD licence (jmonkeyengine) and also package the models, but I don't ...
0
votes
0answers
50 views

What is the !== equivalence in Java? [on hold]

I took a Javascript script for my Java project : if (hitTest[eventilex + eventiley * tw] !== 255) { return { x: Math.floor((x + tw) / tw) - 1, y: 2 * (Math.floor((y + th) / th) - ...
-1
votes
0answers
27 views

Best Game Engine for 3D Game Development in C# [on hold]

Till now, I am using OpenTK to develop a game in C# programming language. I am looking for any game engine, which is easy to use, open source, well documented and most importantly nice forum support ...
4
votes
1answer
423 views

Should I be concerned about assets being accessed by dumping VRAM?

I have heard many people tell me that a user can dump the VRAM on their GPU and get all the images in my game. Including all "Streamed" images. This includes most of my Menu graphics. How would a ...
0
votes
0answers
11 views

How to calculate positions and randoms in scene. SpriteKit

So here is a code : static inline CGFloat randomInRange(CGFloat low, CGFloat high) { CGFloat value = arc4random_uniform(UINT32_MAX) / (CGFloat)UINT32_MAX; return value * (high - low) +low; } ...
0
votes
1answer
47 views

How can I use a camera matrix with different resolutions?

I created a little jump'n'run game. The character(Mario) is always the center of the viewport. The game is running correctly if I use the resolution 800x480 pixel. But when I use another ...
2
votes
1answer
83 views

Pokemon Game - MySQL Data Structure

I'm making a Pokemon MMO Game with Unity + SmartFoxServer/MySQL and at the moment i'm creating the base structure for the database. But i'm stuck because i don't know the best structure for the moves ...
0
votes
1answer
32 views

Frustum culling + instancing

I've implemented instancing in my app and right now I have an instance buffer holding position data for all instances. But I'd like to also implement frustum culling which would cull some of the ...
0
votes
0answers
18 views

Typical advantages and disadvantages of character races in MMORPG [on hold]

When building a RPG game that has several classes, for example Humans, Elves and Dwarfs, what characteristics of these unique races should be taken into account? I mean who's smarter, stronger, ...
0
votes
1answer
20 views

Java APLLICATION : How to play sound

Hello I have a game that has a title menu and I want to play music in the title menu. The game is an application NOT an applet. (and I'm not changing it) I saw a video where he uses sun.audio pckage, ...
-2
votes
0answers
20 views

how can i top on scoreboard on facebook? [on hold]

i have seen many people on facebook games jumping up high on scoreboard. so i need some one who can hack and make me on TOP on Score Leader Board weekly or teach me how to do it and i can reward them ...
8
votes
2answers
1k views

Does Unity own my game?

I made my first game in unity, and I was wondering if I can sell it without owing anything to unity?
0
votes
0answers
27 views

Deferred Rendering Optimization

I've followed http://www.catalinzima.com/xna/tutorials/deferred-rendering-in-xna/ for my little renderer(using sharpDX - Toolkit) and everything went good, until i noticed some problems: If I'm ...
1
vote
0answers
20 views

Physics like asteroides

I try to make a ship that has the physic properties like asteroides. I have this for now(All in Java): Ship.class public class Ship { public static final float sMaxHealth = 0.1F; ...
0
votes
0answers
41 views

Move a 2D point to a target (first accelerate towards the target, then decelerate)

I have a point entity that I would like to move to a target point (in 2D). I think I would like it to accelerate away from its current position (the point could already have a velocity), to some ...
0
votes
2answers
29 views

How to find the total bounds rectangle around a list of rectagles

Rectangle object: a simple data structure of 4 floats (w,h,x,y). I have an array of 2 or more rectangles and want to create a rectangle that surrounds all of them: The result rectangle, calculated ...
0
votes
1answer
27 views

Two issues with testing LibGDX on Android

1) When I test my game on desktop it is 100% fine. When I test it on my Nexus 7 physical device, it is the same except the backgrounds have no color. For example my splash screen has a greenish ...
1
vote
1answer
81 views

Performing manual clipping in OpenGL

I'm learning OpenGL and I understand that OpenGL performs clipping as part of the pipeline, but is it a good idea to also perform manual clipping? By manual clipping, I mean not asking the GPU to draw ...
2
votes
1answer
29 views

Saving resource

I'm trying to develope a simple platformer on Java, I was wondering if is it better to handle the collissions in a level (player with floor, player with enemy ecc...) by a level handler class which ...
0
votes
0answers
6 views

UDK - Peculiar Name for Missing File

I recently followed the "third person GOW camera tutorial", which I'm using to make a test game for my team. Unfortunately, when I try to compile the files, it says that I'm missing a file. Not a ...
0
votes
0answers
32 views

Mouse input that 'sucks in' particles

I'm having trouble figuring out the equations behind the title, I did exactly this using OpenGL's fixed function pipeline, but while transferring this over to the programmable pipeline i'm running ...
0
votes
0answers
36 views

What strategies can one employ to do real-time path finding on a server?

In a server where multiple path finding algorithms might be going at once (especially when a mobile might be chasing a player) for several entities at once -- what can we do to speed up path-finding ...
0
votes
0answers
19 views

Collision in Tiled Map - LibGDX

I have collision code that deals with left or right or top or bottom. I am using Tiled Map with LibGDX. Question is: How do I detect collision with other cells by all 4 sides, and not specifically ...
0
votes
0answers
22 views

How to render graphics in java [on hold]

I'm using thechernoproject's code from youtube and for some reason I cant get a black rectangle to fill the screen in my render method. : package com.thecherno.rain; import java.awt.Canvas; ...
1
vote
2answers
66 views

Find closest point from an origin, in a mesh

I want to do something similar to a raycast. With a raycast, you can set an origin and a destiny, and check where the ray collides with something but only with a line. What I want to do, is given an ...
0
votes
0answers
20 views

Unity platform pathfinding

I've been trying to find a way to do this but I'm not sure how. I've gone through A* pathfinding but could find anything on this. What I'm looking for is pathfinding for something kind of like a super ...

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