0
votes
0answers
10 views

Does a game developer/designer need science? [on hold]

I'm a 14 year old and I really want to make games and be the Environment Artist for them. I wanted to ask if you need science. Not computer science, i'm talking about traditional science such as ...
0
votes
0answers
6 views

Getting one-point-collision object to conform to uneven terrain while keeping constant distance covered

This is probably best described by image: I have a character. For floor collision, it uses a single point (the red X). When the character moves, it conforms to the terrain; note how the blue line ...
1
vote
1answer
8 views

Multiple enemy collidiers

I currently have an enemy that upon collision kills the player with a kill script, I want to add another collider that acts as the visibility radius for said enemy. However, when adding another ...
0
votes
0answers
7 views

Object doesn't move smooth over edges?

In the last couple of days I'm experimenting a lot with Unity 3D to get a feeling about the environment and the behavior of game development. I come from a programming perspective and try to develop ...
0
votes
0answers
5 views

How to save characters in iOS game app

BOOL = GREENIE, UIButton =GREEN. When I click the GREEN button, I coded that now you play as GREENIE character. However, I don't know how to code it that the game always remember that the I clicked on ...
0
votes
0answers
9 views

How to make a 3D Lua game? [on hold]

I've been using LOVE2D for a while, but it can't make a game, like I want to make. I like LUA, but I want to make a 3D game. Any suggestions for an engine like Love2D, just that its 3D.
1
vote
2answers
38 views

Pathfinding in 3d voxel: waypoints?

I have an application where I have a 3d collision voxel space (passable or non-passable at each point) and I want to plot a short unobstructed path between two points. There are no gravity ...
0
votes
1answer
19 views

Non equi-probable random function

I was trying to find or make a function which is not equi-probable, meaning some values are less probable than others. Apparently what I want has something to deal with ...
0
votes
0answers
18 views

Sprite Kit - keeping character level with the terrain 2d endless runner

I've been trying to figure this out exhaustively for the past few days and still haven't found an answer. I have an endless runner built using swift where the character is fixed and the terrain moves ...
0
votes
2answers
33 views

Creating a static 2D background at runtime

I'm using unity for a 2D game. We have a lot of props for grass, plants, flowers, etc that are static and always in the background. I'd like to optimize the background and reduce the drawcalls as ...
0
votes
2answers
72 views

How do I make my character jump in any angle?

My character is a square which can spin in any angle but it can not jump in certain angle Can anyone help? using UnityEngine; using System.Collections; public class Player: MonoBehaviour { public ...
-4
votes
0answers
43 views

OpenGL Designer Wall [duplicate]

I created a 3D room using a cube. Now I want to have something like this (only the wall, ignore the frame and bulbs) Right now I am getting something like this :
0
votes
0answers
26 views

Multiplayer game (Building Real Time Games) [on hold]

I have created a game for Android , ios and Desktop. I was also planning to have a HTML 5 version of my game. I currently stuck since my game requires real time update and I aim for multiplayer. Does ...
0
votes
0answers
18 views

Sprite animation in Java? [duplicate]

I know this question has been asked many times but none of the answers were very clear to me. I'm working on a small Java RPG, and so far I can control a character (drawn onscreen with a .PNG sprite) ...
1
vote
3answers
72 views

C# comparing alot of elements

Im making a small game in Unity(using c#) basicly what I have there is each player chooses one Damage Spell or one Shield Spell.and the thing is that the number of combinations is huge. like 100 ...
1
vote
1answer
34 views

Physics not working when game is running on device Unity

I have my bouncing ball game. The ball bounces up when it hits the ground and when it hits the left wall it changes direction to right and when it hits the right wall it changes direction to left and ...
0
votes
0answers
41 views

Creating Lighting effect in openGL [duplicate]

I am trying to make my wall have the same color and shade as the walls shown in the picture (Please ignore the frame and the bulbs). I can create a a cube and view it from inside but how can we give ...
-1
votes
0answers
13 views

Need help to implement Candy crush lollipop hammer physics [on hold]

How to implement candy crush lollipop hammer that affect the adjacent cell also.... I need a sample code or resources... If I select a particular cell.the hammer hits the cell and a force exerted ...
0
votes
1answer
15 views

Swift - How do I detect the exact point at which two “SKPhysicsBody(edgeFromPoint:” type physics bodies intersect in sprite kit

I have two physics bodies attached to two separate sprite nodes using Sprit Kit. One is a vertical line and one is a horizontal line: //sprite with horizontal physics body ...
0
votes
0answers
11 views

Using coordinates of a Face Cam in a 2D Game over the in game player object [on hold]

I am sorry to post this like a n00b, but i have no other idea who to ask. I am simply trying to add my face (in a stream) on top of a character in a video game. IE my head on his head. The game is ...
0
votes
2answers
54 views

How to create old-school format music with small file sizes

My friend and I have been working on a project recently, and because we are hard coding everything (other than the graphics library, Pygame), the total size for our project is super small. I feel like ...
-2
votes
0answers
11 views

how to make something move when you tap [on hold]

I honestly have no idea how to do this i have the background and everything figured out but i need to know how to make a item or block move and if theres a possible way to speed up how fast it moves.
0
votes
1answer
24 views

Small text is very light / faint with FreeType and OpenGL

I'm able to render large text with FreeType just fine: But when I want to render small text (and the only parameter that changes is the font size), the quality is much poorer: As you can see, ...
0
votes
1answer
56 views

Actually Implementing “C# as a scripting Language” in XNA

Following an example from this thread, I've made an application that dynamically loads in C# "scripts" (actually, plugins) into my game -- but I've hit a snag: how do I reference the assemblies for ...
0
votes
0answers
14 views

Question about installation of FNA

I am following this tutorial in converting my Monogame game to FNA: http://gamasutra.com/blogs/MichaelHicks/20140623/219612/Converting_an_XNA4_Game_to_FNA.php However in the first step it says "Make ...
0
votes
0answers
53 views

Creating 3D Room OpenGl [on hold]

I have started programming in openGl and learnt 3D concepts. I can make cube, rotate them etc. In many projects I saw this wall and i wonder how this is created (just the walls, not the lightning or ...
0
votes
1answer
67 views

Shader - Color blending

I would like to know how to blend colors in a specific way. Let's imagine that I have a color (A) and an other color (B). I would like to blend them in such a way that if I choose white for the (B) ...
-1
votes
0answers
10 views

Errors with draw two images

I want to draw two images, but java create only one, please help. public class Game{ public static void main(String[] args){ JFrame frame = new JFrame(); Player player = new Player(); ...
0
votes
0answers
40 views

Communication in a simple GUI (C++ / SDL2)

I've spent a few months now working on a fairly simply 2D game engine with SDL and C++. I'm now trying to develop a simple but well-featured GUI suitable for most games. Right now I'm really ...
2
votes
2answers
24 views

Unity2D Sprite flips camera when moving left and right

I am using the Unity Engine and coding in C#. I have a sprite as a parent with a main camera as a child so that the main camera follows the sprite. However, when pressing 'A' and 'D' to move the ...
1
vote
2answers
71 views

How to move a cube withour rolling it?

I am trying to move a cube with my keyboard on a plane surface. However, the cube always rolling instead of moving. How could I slide the cube on the plane? What I have done: I added a plane game ...
-1
votes
0answers
35 views

What would be the “current trend”? [on hold]

I'm looking to make a game that fits the current trend of games and blends in well. Zombies are possibly the most over used enemy in any video game EVER, so I don't want that. Futuristic is already ...
-1
votes
0answers
29 views

Where should I start individual development? [on hold]

I'm not completely sure if this is the correct place to post this, but I need some guidance. I'm 15 years old, and a sophomore in High School. I want to either be an electronics technician or a game ...
-4
votes
0answers
19 views

C# Game with Windows Forms Graphic [on hold]

Hi i'm making simple c# game , and I like opinions is it good for a beginner Here is the link of the game . (link removed) Feel free to give your critical opinion
0
votes
0answers
24 views

New way to control games by training custom behaviours? [on hold]

Given: An artificial recurrent neural network An avatar An behaviour editor A gameworld Some physics So the basic idea behind the Concept is that regular "computer interpreted game-input" is okay ...
1
vote
1answer
37 views

Whats causing this weird texture stretching on my mesh?

Making this mesh via code and the texture seems to only tile on the sides, but not on the top. Any idea whats going on? public class CoreMeshCreator : MonoBehaviour { //Initialization public void ...
-1
votes
1answer
15 views

How to make object to stop moving

I'am making the game in Java, and I'am make the object, and she move, but i don't know how to make it stop. public class Player extends JPanel implements ActionListener, KeyListener{ // Varibles ...
0
votes
0answers
28 views

XNA 4.0 - Using premade .xnb font files

Basically, for our college project, we need to use a font in xna. The only problem is that we are not allowed to install it due to admin rights. Is it possible to use and load the .xnb file that gets ...
-1
votes
1answer
36 views

How do I make my character run infinitely? [on hold]

I got my character running right (can't run left) and jump but I don't know how to make him run infinitely can anyone help? using UnityEngine; using System.Collections; public class Player: ...
-3
votes
0answers
62 views

What are the basics to game development with python? [on hold]

I'm not a pro at python so how can you make games using it? Please tell me the basics.
1
vote
0answers
25 views

How to extract the texture from an image onto a mesh?

(preamble: I think this fits either here or SO with computer vision tag, I chose gamedev because I think you guys are probably really good with textures and meshes, but tell me if my decision was ...
0
votes
0answers
12 views

LWJGL Using .setIntialBackground and Drawing Textures?

I have been trying to create a game with LWJGL, however I have recently discovered that changing the background color using Display.setInitialBackground() with glClear and trying to draw a texture at ...
17
votes
9answers
2k views

How to detect and prevent abuse (botting) of online game API?

I have been ocassionally working on a game idea in my free time. The gameplay and content renders it to be implemented as a online multiplayer game built with well established web technologies. You ...
1
vote
0answers
24 views

How can I go about testing games on a console

I was wondering how I could play a game I've made on a console (PS3). I don't want to sell it or anything I just want to test it for now, also do I still have to do that whole registration thing to do ...
5
votes
2answers
889 views

How to design AI to understand its selling decisions?

I am programming a game where there are 4 competitors (players) who have finished goods that they can then sell to given markets for which they have (at most a single) contracts for. Any finished ...
1
vote
1answer
59 views

How do I make my character stop going left? (Unity)

So I have this code and my character can go left, right and jump. I don't want the character going left , so how can I remove that. (I'm very new with coding) using UnityEngine; using ...
3
votes
1answer
65 views

Determine if an object is inside a ship's turn radius, rotation via torque

I have a 3d space game where all ships move around using physics. I am trying to determine if a given object is reachable by a ship at a given velocity and turn radius. I believe the formula for turn ...
0
votes
1answer
47 views

Is there anything to keep in mind when choosing Boo for Unity development? [on hold]

I just noticed that Unity has Boo as a compatible language but I haven't seen any tutorials using Boo nor any games. I love Python and would like to code in its syntax - maybe for a small project. ...
0
votes
2answers
29 views

HTML Multiplayer and Hiding Information

I'm in the process of conceiving a multiplayer web-based game of sorts and was looking into different ways of achieving this. Instead of using PHP/MySQL/AJAX like I'm used to, a lot of sites are ...
0
votes
1answer
26 views

How to Load a Level for use with the Bullet Physics Library

I am trying to use a level in .obj format loaded with Assimp to generate a btBvhTriangleMeshShape to use with the Bullet physics library. I can successfully load btConvexHullShapes as well ...

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