25
votes
4answers
2k views

Can I run into legal issues with random names?

I'm currently building a game whose NPC's are going to be assigned a random gender and a random name for the right gender. To do this I will be using a "database" of names (actually a text file with ...
25
votes
20answers
2k views

Are there many games involving the manipulation of water?

I'm in the very, very early brainstorming stages of a game which centers around the manipulation of water and the terrain around it. (i.e., changing the water's state between solid, liquid, gas; ...
25
votes
5answers
12k views

How to create a hexagon world map in PHP from a database for a browser based strategy game

I'm trying to create a hexagon world map for my PHP browser based strategy game. I've created a table in my database with the following data per row: id, type, x, y and occupied. Where type is the ...
25
votes
9answers
1k views

What is the best way to avoid colorblind issues?

About 5-10% of males have some form of colorblindness. What's the best way to ensure you are not turning away 5-10% of your male population from your game? Just to note colorblindness does not mean ...
25
votes
6answers
1k views

Have any video game designs used non-uniform random numbers in interesting ways?

A variety of video games use uniformly distributed numbers to decide the outcome of an event, such as a "50% chance to hit" almost always means to check if a random floating point number from 0-1 is ...
25
votes
4answers
927 views

Version control with game development - When should I branch?

I recently started using Version Control with my projects (even though I'm working alone on them). I find that it gives a nice way to keep history of the whole development process (with issue ...
25
votes
3answers
2k views

Assets Management, database or versioning system?

While developing the assets for the game, (meshes, textures, sounds, videos) ho do you manage them? Keeping them together with the source code inside the versioning system? (perforce, git, etc…) Or ...
25
votes
6answers
3k views

Who does the AI calculations in an MMO?

I am building an MMO and want to add NPCs. The thing is I don't know the basic design. What does the calculations, the clients or the server? I would understand the server calculating events and ...
25
votes
6answers
6k views

A way to store potentially infinite 2D map data?

I have a 2D platformer that currently can handle chunks with 100 by 100 tiles, with the chunk coordinates are stored as longs, so this is the only limit of maps (maxlong*maxlong). All entity positions ...
25
votes
5answers
8k views

How to generate caves that resemble those of Minecraft?

I've been working on a 3D procedural world for a while now and am wanting to start adding cave systems. I'm currently using 2D/3D Perlin Noise for the terrain generation in combination with Marching ...
25
votes
5answers
2k views

Simulating pressure in a grid based liquid simulation

I have a 2D grid based water system in my XNA game, we have a method using cellular automata to simulate water falling and spreading. Example of water flowing down a slope: Each tile can contain a ...
25
votes
1answer
2k views

How do you turn a cube into a sphere?

I'm trying to make a quad sphere based on an article, which shows results like this: I can generate a cube correctly: But when I convert all the points according to this formula (from the page ...
25
votes
3answers
1k views

What can cause ALT-TAB to be 'annoying'/slow/glitchy?

This is more of an open ended question, but I hope to get some good insight on how to avoid the issue. When playing Games on Windows, I might want to ALT-TAB out of it. Some games have no problems, ...
25
votes
3answers
3k views

Random seed function for map generation?

I am looking for a function to generate a random tile-based map as the visual boundaries of the map change (by going through the map). I want the map to be infinitely large, and have maze-like ...
25
votes
5answers
2k views

Doing powerups in a component-based system

I'm just starting really getting my head around component based design. I don't know what the "right" way to do this is. Here's the scenario. The player can equip a shield. The the shield is drawn ...
25
votes
10answers
8k views

Browser-based MMOs (WebGL, WebSocket) [closed]

Do you think it is technically possible to write a fully-fledged 3D MMO client with Browser JavaScript - WebGL for graphics, and WebSocket for Networking? Do you think future MMOs (and games ...
25
votes
4answers
12k views

why would you use textures that are not a power of 2?

In the early days of OpenGL and DirectX, it was required that textures were powers of two. This meant that interpolation of float values could be done very quickly using shifting and such. Since ...
24
votes
8answers
3k views

Why is permadeath essential to a roguelike design?

Roguelikes and roguelike-likes (Spelunky, The Binding of Isaac) tend to share a number of game design elements: Procedurally generated worlds Character growth by way of new abilities and powers ...
24
votes
10answers
2k views

Effects to make a speeding spaceship look faster

I have a spaceship and I've created a "boost" functionality that speeds up my spaceship, what effects should I implement to create the impression of high speed? I was thinking of making everything ...
24
votes
7answers
2k views

Does an inventory limit in an MMORPG make sense?

I am currently developing a simple 2d MMORPG. My current focus is the inventory system. I am currently wondering if I should implement a limit on what a player character can carry. Either in form of ...
24
votes
7answers
6k views

How common is automated testing in game development?

Do gamers developers use to write unit and integration tests? How common is it among puzzle developers? And among developers of MMORPGs and FPSes? (I have no background in game development neither am ...
24
votes
3answers
2k views

How can I make water appear darker with depth, like in Minecraft?

In Minecraft when you look at water the deeper you view the darker it gets. Does anyone know how to code something like that? Minecraft with effect similar game without effect
24
votes
4answers
3k views

Finding the nearest object

I have a sizable game engine and I'd like a feature for finding the nearest of a list of points. I could simply use the Pythagorean theorem to find the distances. I know I can't simply add x and y, ...
24
votes
4answers
19k views

Using multiple shaders

I'm currently studying opengl shaders but I can't figure out something: how to apply different shaders to the objects, for example, a teapot rendered using toon shader and another one in the same ...
24
votes
4answers
4k views

How is load balancing achieved in MMOs?

I believe it's a common requirement of MMOs that processing for a single shard or realm can be done over several servers to ease the load. I'm curious as to how this can be done whilst maintaining a ...
24
votes
10answers
3k views

Strategies to Defeat Memory Editors for Cheating - Desktop Games

I'm assuming we're talking about desktop games -- something the player downloads and runs on their local computer. Many are the memory editors that allow you to detect and freeze values, like your ...
24
votes
3answers
8k views

How can I make this style of 2D “glowing” graphics?

I'm comfortable with the basics of building a 2d sprite based game in XNA, where all my objects are simply .png images that I move around. What things do I need to learn next to be able to develop a ...
24
votes
6answers
3k views

Marketing: Angry Birds - How it's done [closed]

Why do some apps, like Angry Birds, dominate the market while other cool/fun/addicting apps are never heard of? I'm trying to figure out the best marketing strategy, or best way to sell an app to ...
24
votes
3answers
15k views

Android game development in c++

So being a primarily c/c++ developer, I've always thought that the only option for mobile game development for me was using iOS, which allows for c/c++ (and minimising objective C). I heard from a ...
24
votes
3answers
2k views

How does a 2D game like Zelda handle the character being behind buildings where only part of him is shown?

I'm trying to develop a simple Zelda-style game. I found this very useful topic How was collision detection handled in The Legend of Zelda: A Link to the Past? that I'm using as reference to develop ...
24
votes
4answers
2k views

Is game development a super elite club?

We all read job vacancies via the internet like GitHub jobs or StackExchange Careers 2.0 for example. You know, web app development, iOS/Android jobs and many other things. We even read about jobs ads ...
24
votes
8answers
6k views

Where can I find fonts for my game? [on hold]

Where can I find fonts (preferably free, but a reasonable fee is acceptable) that I can use in my for-pay/commericial game?
24
votes
2answers
2k views

What are milestones for a game developer to gauge their progress?

I know actually completing a game is a massive milestone, a complete polished, holistic experience. Something that I've not yet been able to commit to. There are of course classes and degrees to ...
24
votes
2answers
2k views

Calculating the rotational force of a 2D sprite

I am wondering if someone has an elegant way of calculating the following scenario. I have an object of (n) number of squares, random shapes, but we will pretend they are all rectangles. We are ...
24
votes
4answers
2k views

Legal issues for a “fangame” of a commercial franchise?

I've played around in the past of the 2D Flash fan-made version of the popular Valve game Portal. It has basically the exact same mechanics, but as a 2D side-view flash game. Lately I've toyed ...
24
votes
1answer
24k views

What is the correct order to multiply scale, rotation and translation matrices for a proper world matrix?

Assume DirectX as the platform, if that is important. (Pretty sure it isn't) Assuming I have a proper scale, rotation and translation matrix, in what order do I multiply them to result in a proper ...
24
votes
8answers
11k views

What is a good tool for producing animated sprites? [closed]

Has anyone come across a software package that allows you to build animations in a similar way to how you can in Flash (i.e. using techniques such as tweens & bones & easings, etc) and then ...
24
votes
4answers
2k views

game story event programming

I have developed a game engine in c/c++ and DirectX. I have a tile engine for the maps, animated player/npc sprites, talking to the npc, menus, and level changing but there is no game, it just feels ...
24
votes
4answers
3k views

How to determine the amount of experience needed for leveling up

Related questions under this topic might include: How should I base how much experience points it takes to get to the next level? What factors are involved in this? How do I keep the player not ...
24
votes
5answers
13k views

How do I get into Facebook game development? [closed]

I have some ideas that I think might make interesting games for a Facebook-like platform, in that they are social and casual. Does anyone have advice on how to get into Facebook development from a ...
24
votes
3answers
1k views

How to handle multiple story threads in a RPG game?

I designed an RPG game that has multiple story threads, meaning that, depending on the user's choice some things may or may not happen, you can achieve the same thing in several ways, the ending can ...
24
votes
4answers
10k views

How were cartridge-based games programmed? [closed]

I'm thinking of like the SNES, N64, Atari... even the DS today, I suppose. SNES games did not usually take up more than 4 MB of space, and N64 games were usually 32 to 64 MB worth of data. These ...
24
votes
1answer
1k views

Determine position of a rotated element in Tetris

Tetris-Tiles are stored as a 4x4 boolean matrix. Each rotation step has it's own matrix, the representation of the T-Block would look like this: [ 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, ...
24
votes
1answer
3k views

Methods for generating a map

I'm looking to create a simple, "randomly" generated map for a small game. The game consists of a top-down view of a world, with land-mass and ocean areas. Think of a simple outline map of the world ...
24
votes
3answers
12k views

How does Navigation Mesh path-finding work?

I want to understand how navmeshes work, how to implement them and why it is better than other types of pathing systems.
24
votes
2answers
2k views

Is there a way to procedurally generate the history of a world?

I am somewhat intrigued by the diagram found here representing 1800 years of cultural history in an imaginary world some guy created. This sort of thing would seem to have strong applications for ...
23
votes
4answers
4k views

Why don't we use octogonal maps instead of hexagonal maps?

I understand the advantage of hexagonal tiles over square ones. But why aren't octagons used instead? I would think they would provide better, more natural movement in eight directions. I was ...
23
votes
10answers
5k views

What are the most commonly used programming languages? [closed]

When I took my Java courses a year ago, I was told that Java is used mostly in the overseas gaming companies while C++ is used here in the US. What languages should I focus on learning in-depth?
23
votes
5answers
6k views

What quality should my sounds be?

Sound and it's quality is something like religion. Never ending story. People will say, that MP3 320kbps is lossless, while experts will say that any MP3 is crap, but in the end, no one will hear a ...
23
votes
11answers
6k views

How do you start development of a game? [closed]

When you start a new game project, what do you do first? How do you begin? What gives you the best head start toward completing the project rather than burning out before it gets anywhere? Mods ...

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