2
votes
0answers
67 views

Restore IAP in Android using Prime 31

can someone please guide me how to restore purchases in android using prime 31. What my basic understating is to get the list skus which player has purchased after he logs in with his account and ...
2
votes
0answers
108 views

Isometric tiles math for 4:3 ratio (64 x 48 pixels)

I've read and tested the code from this article, http://clintbellanger.net/articles/isometric_math/, and also from this Isometric rendering and picking? and I can get the math and tile picking to work ...
2
votes
0answers
239 views

In Unity, how do I make a 3D flight arc preview?

I'm stuck on how to make a preview trajectory for a projectile appear when holding a button. The trajectory should start at a certain position on the scene and end wherever the player points their ...
2
votes
0answers
69 views

Scene2d cyrillic font

I'm trying to use cyrillic(Russian) letters in libgdx Scene2d. I drop default.fnt and default_0.png (generated with BMfont) into folder assets of my Android project (other files such as uiskin.atlas,...
2
votes
0answers
45 views

How would I add a sound variable to my code?

I am writing some code in JavaScript for a ray cast shooting program. I have all the variables I need except for sound, and I'm not too sure on how to add that variable into my code. I would really ...
2
votes
0answers
67 views

Spawning enemies in four different positions with a fixed trajectory in android game

This is my first android game, I appreciate all the help. I want to define 4 spawning zones starting from out of the screen (left, right, up and down). Enemies coming from this areas have a fixed ...
2
votes
0answers
46 views

Formula for model matrix with mouse coordinates

I'm trying to create a simple OpenGL app where I can drag objects with the mouse. The code below is based on a raycasting algorithm covered here. I'm using the diff between the current mouse coord ...
2
votes
0answers
47 views

Android native database organization

I am developing an Android native game, but I have problems with Data Storage. For a better comprehension think it like as i am developing Clash of Clans, but with Native Andorid. Now imagine I have ...
2
votes
0answers
33 views

Weird warping with per-vertex normals

I've had this little problem for a while now, where for some reason my calculations for per-vertex normals results in a weird distortion or warping, skewing my lighting, shading, and reflection passes....
2
votes
0answers
134 views

What's the most optimized way to transform series of points into curves in order to be serialized?

I’m working on a video game where I need to display a map (in 2D) of an actual big European city (Paris, London, Madrid… that kind of big) and the player, displayed as a simple dot on the map, can ...
2
votes
0answers
47 views

What is the most efficient way to determine collision path

I am trying to create a game in which I need to know if two objects will collide in the future, and when. I have both object's position, radius (they are circles) and velocity. A specific example of ...
2
votes
0answers
57 views

Phaser: Shader Chain

I want to implement lighting via shadowmaps. I see process as: 1) render something to RenderTexture1(size as game) 2) create RenderTexture2 (custom size) 3) add it to Image2 (custom size) 4) apply "...
2
votes
0answers
63 views

Efficient mobile rendering order, given transparent vs. non-transparent objects

I'm interested to know how others would do / have done this. Part 1. Constraints. My current renderer is being built to support OpenGL ES 2.0 primarily and so aims for performant mobile as well as ...
2
votes
0answers
59 views

Creating a bitmapfont from images?

A bitmapfont consists of a image and a textfile that hold the position and size of each character on that image. Is there any way to create the text file with just a image? Or do I have to manually ...
2
votes
0answers
84 views

Understanding webgl min/mag filter texture artifacts in orthographic projection?

Summary Flickering and shimmering of image plotted on a geometry where the viewport exceeds the size of the screen. I am using an orthographic projection for the camera. In this case, it is tied to ...
2
votes
0answers
38 views

Multimonitor Support in MonoGame

How can I support multiple monitors in mono game ? As far as I know I can not override OnPreparingDeviceSettings and in GraphicsDeviceInformation class there is no DeviceName property in Adapter. ...
2
votes
0answers
54 views

Hex axial coordinates to table coordinates conversion

I am developing internet game based on hex map. I am storing my data based on axial coordinates system. I developed function which shows me axial coordinates of hexes within $distance from a given ...
2
votes
0answers
75 views

Rotating kinematic object around a moving point Box2D

I'm new at Box2D and I am making a simple game where you control the rotation of the maze and the gravity leads the ball to the exit. The game looks like: The problem: I want to rotate the maze, ...
2
votes
0answers
101 views

Rotate perspective camera to align screen width to procedural object's width (Unity, C#)

I give up. After much trying and searching, I have to say I was unable to achieve the following task, for which I must call for your wise advice. In my current Unity 5 application (using C#), there ...
2
votes
0answers
382 views

Using Unity's uNet to create a turn-based RPG

I've been checking some tutorials about uNet and it seems pretty powerful. The NetworkManager is a great tool when you want to make generic games, but what is troubling me about it is the need of ...
2
votes
0answers
96 views

tilting image for mode7 game in HTML5

I'm making a mode7 game like mario-kart and I need to tilt the image before I draw it, I have tried using a buffer canvas to tilt the image then draw it on the games canvas but this makes it laggy (...
2
votes
0answers
31 views

Field of vision - Objective-c

Here's where I'm at. Here's where I want to be Here's how it's drawn SKShapeNode *fov = [SKShapeNode node]; UIBezierPath *fovPath = [[UIBezierPath alloc] init]; [fovPath moveToPoint:CGPointMake(...
2
votes
0answers
78 views

Using depth values for fake ambient occlusion

I'm using the normalized distance to the camera to get depth information in the fragment shader. When using this value as fragment color, it looks at lot like ambient occlusion (of course only in the ...
2
votes
0answers
131 views

Unity - How to Receive “Animator” on AnimationEvent

How to receive "Animator" by parameter on an Animation Event parameter? Its possible?
2
votes
0answers
34 views

How can I stream only the visible layer of objects?

So I've ported a terrain generator to SA:MP (a GTA:SA mod that connects you to players around the world). The terrain is generated perfectly, after only a few hours of scripting. I was surprised how ...
2
votes
0answers
50 views

uv tiling and offset for uvs not min-max 0-1

For the purpose of the question, a unit = 1 meter. So, I have a triangle strip that is 4x8 meters (for argument's sake; it is procedurally generated by player). I also have a texture which is ...
2
votes
0answers
79 views

Instancing meshes messing up scene lighting

I've been rendering a scene (some objects over a large field of grass) to test shadow mapping which is working fine. But when I use instancing to "gain" performance, I not only get a decrease in ...
2
votes
0answers
84 views

2D Skeletal animations exported to SVG

I would like to create skeletal animations, and Synfig looks quite promising. This is a video walk through of its "bones" feature, used to do skeletal animation. Ticks all the boxes thus far, ...
2
votes
0answers
80 views

Facebook data exchange for mobile games (multiplayer)

A multiplayer mobile game that we are working on connects players through Google Play and Game Center but we would also like to add an option to play with your Facebook friends and here's the question:...
2
votes
0answers
38 views

Why does interactive cloth not appear in game view in unity5 Pro?

I used interactive cloth fir flags in unity5 Pro version and it appears in scene view but does not appear in game view while playing. What can I do for that please somebody help me out?
2
votes
0answers
249 views

How do I make volumetric grass?

I've been extremely interested in volumetric technology, especially for grass. Online resources are extremely scarce on this topic. What is the difference from creating a lot of mesh billboards? ...
2
votes
0answers
621 views

Unity3D LLAPI and Pyhton UDP communication

I need a Unity3D game on Android to receive UDP packages from a Python script running on a different device. Using System.Net is not (yet) an option, as it is only supported on Android with a valid ...
2
votes
0answers
105 views

LibGDX on Android TV

Anybody wrote games for Android TV using LibGDX? What is the mapping of the remote control? Can we use the game controller with LibGDX? Thanks!
2
votes
0answers
145 views

How to change colors where two boxcollider2d objects intersect (Unity 5 2D)

I'm creating a 2D game in Unity that relies on combining colors. For instance, if the yellow sprite in in a position, and the player slides a magenta sprite partly over it, the area where the two ...
2
votes
0answers
21 views

HaxeFlixel icon is whiteout

When I build for Android or Windows, the icon is always whiteout. I've tried SVG, PNG and none of those works. <icon path="assets/images/default-icon.svg" /> or <icon path="assets/...
2
votes
0answers
177 views

Creating random nebulae for scrolling space background

If you've ever seen a picture of space, you'll most likely see that there is some kind of pretty nebula in the background. I would like to find out how I could create random, semi-realistic looking ...
2
votes
0answers
127 views

Bringing over OpenGL code to unreal engine?

So I've been developing games and apps in C++/OpenGL for a while, and am thinking of starting to use Unreal Engine for many things. I've built up quite the huge libarry for UI / rendering related ...
2
votes
0answers
72 views

How do you fix wobbling shadow edges?

I've implemented an omni-directional shadow map and I've noticed a rather unwanted behaviour on the shadows. It seems like when the angle between the occluded points and the light source is really ...
2
votes
0answers
195 views

How to target moving object in 2D game

I am working on targeting system for 2D game. Two objects move in space. Each one have Position and Velocity vector. Ship object shoots moving objects in space. Ship can shoot in any direction, but ...
2
votes
0answers
28 views

MoCap data files applied to avatars using Mecanim

I am applying some animations (e.g. running) from this free MoCap package that I got off the Unity Assets Store, and as far as I can see from running the animation previews, they seem fine (i.e. ...
2
votes
0answers
57 views

balloon ligher than air with libgdx, impementation of FixtureDef.density, gravityScale, linearDamping?

I use libGdx/box2d's physic. My intention is to create a balloon filled with helium (a body, what hovers above a surface, if we apply a little force to it - it moves fast but not far, if we push ...
2
votes
0answers
453 views

Libgdx performance on old devices

I'm developing a game in Java for Android, using LibGDX. I'm using Nexus 5 to test my game most of the time and it works great (Minimum FPS it gets is 57 out of 60). Recently I ran my game in Galaxy ...
2
votes
0answers
46 views

How to set default scale on a per bone basis

Does anyone know how I can change the default scale on a per bone basis in Maya? (I'm using 2016) I want the scale to be 1,1,1 for this bone without making it smaller than it currently is. So, I ...
2
votes
0answers
111 views

Animations in games

I wonder how skeletal animations in games work. I am Writing my own Graphics Engine for "fun", and I have come across several problems with animations. Here is how I do it right now: 1: Load the ...
2
votes
0answers
153 views

Real world terrain import into UE4

I am trying to create a basic game in Unreal Engine 4.8.1 and I wish to have it set in the Dubai, UAE but i cannot find a way that will successfully use terrain data i have obtained (NASA Shuttle ...
2
votes
0answers
196 views

generate box2d bodies from isometric tiled map

I followed the tutorial here to generate box2d bodies from a tiled map and that worked fine.... for orthogonal tiled maps. Unfortunately isometric maps use their own coordinate system where (0, 0) is ...
2
votes
0answers
169 views

Implementing Separating Axis Theorem to Detect and Handle Sliding Collisions

I am having a bit of difficulty detecting collisions properly with separating axis theorem. My code seems to be giving a lot of false alarms. Also, I've looked into implementing sliding collisions ...
2
votes
0answers
130 views

LibGDX - ShapeRenderer as principal game entity renderer

I am trying to make a 2D game that is just a bunch of default figures like circles, arcs and quadrilaterals with no textures (similar to Super Hexagon), and for that I was using C# and XNA long time ...
2
votes
0answers
122 views

(Minecraft) MoveHelper for custom entity not updating

I'm trying to create a shark mob for minecraft 1.8 (using Forge 1.8). Since it's a water mob, the movement functions need to be edited to allow it to path correctly in water. However, after ...
2
votes
0answers
175 views

Texturing Objects in OpenGL

Using OpenGL tutorials found here, I constructed an .obj file loader as well as a texture file loader using SOIL. I have an issue with drawing a textured object. (Shown here) Assuming I created the ...

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