2
votes
0answers
89 views

tilting image for mode7 game in HTML5

I'm making a mode7 game like mario-kart and I need to tilt the image before I draw it, I have tried using a buffer canvas to tilt the image then draw it on the games canvas but this makes it laggy (...
2
votes
0answers
31 views

Field of vision - Objective-c

Here's where I'm at. Here's where I want to be Here's how it's drawn SKShapeNode *fov = [SKShapeNode node]; UIBezierPath *fovPath = [[UIBezierPath alloc] init]; [fovPath moveToPoint:CGPointMake(...
2
votes
0answers
75 views

Using depth values for fake ambient occlusion

I'm using the normalized distance to the camera to get depth information in the fragment shader. When using this value as fragment color, it looks at lot like ambient occlusion (of course only in the ...
2
votes
0answers
32 views

How can I stream only the visible layer of objects?

So I've ported a terrain generator to SA:MP (a GTA:SA mod that connects you to players around the world). The terrain is generated perfectly, after only a few hours of scripting. I was surprised how ...
2
votes
0answers
45 views

uv tiling and offset for uvs not min-max 0-1

For the purpose of the question, a unit = 1 meter. So, I have a triangle strip that is 4x8 meters (for argument's sake; it is procedurally generated by player). I also have a texture which is ...
2
votes
0answers
77 views

Instancing meshes messing up scene lighting

I've been rendering a scene (some objects over a large field of grass) to test shadow mapping which is working fine. But when I use instancing to "gain" performance, I not only get a decrease in ...
2
votes
0answers
77 views

2D Skeletal animations exported to SVG

I would like to create skeletal animations, and Synfig looks quite promising. This is a video walk through of its "bones" feature, used to do skeletal animation. Ticks all the boxes thus far, ...
2
votes
0answers
74 views

Facebook data exchange for mobile games (multiplayer)

A multiplayer mobile game that we are working on connects players through Google Play and Game Center but we would also like to add an option to play with your Facebook friends and here's the question:...
2
votes
0answers
38 views

Why does interactive cloth not appear in game view in unity5 Pro?

I used interactive cloth fir flags in unity5 Pro version and it appears in scene view but does not appear in game view while playing. What can I do for that please somebody help me out?
2
votes
0answers
226 views

How do I make volumetric grass?

I've been extremely interested in volumetric technology, especially for grass. Online resources are extremely scarce on this topic. What is the difference from creating a lot of mesh billboards? ...
2
votes
0answers
572 views

Unity3D LLAPI and Pyhton UDP communication

I need a Unity3D game on Android to receive UDP packages from a Python script running on a different device. Using System.Net is not (yet) an option, as it is only supported on Android with a valid ...
2
votes
0answers
102 views

LibGDX on Android TV

Anybody wrote games for Android TV using LibGDX? What is the mapping of the remote control? Can we use the game controller with LibGDX? Thanks!
2
votes
0answers
136 views

How to change colors where two boxcollider2d objects intersect (Unity 5 2D)

I'm creating a 2D game in Unity that relies on combining colors. For instance, if the yellow sprite in in a position, and the player slides a magenta sprite partly over it, the area where the two ...
2
votes
0answers
19 views

HaxeFlixel icon is whiteout

When I build for Android or Windows, the icon is always whiteout. I've tried SVG, PNG and none of those works. <icon path="assets/images/default-icon.svg" /> or <icon path="assets/...
2
votes
0answers
169 views

Creating random nebulae for scrolling space background

If you've ever seen a picture of space, you'll most likely see that there is some kind of pretty nebula in the background. I would like to find out how I could create random, semi-realistic looking ...
2
votes
0answers
69 views

How do you fix wobbling shadow edges?

I've implemented an omni-directional shadow map and I've noticed a rather unwanted behaviour on the shadows. It seems like when the angle between the occluded points and the light source is really ...
2
votes
0answers
28 views

MoCap data files applied to avatars using Mecanim

I am applying some animations (e.g. running) from this free MoCap package that I got off the Unity Assets Store, and as far as I can see from running the animation previews, they seem fine (i.e. ...
2
votes
0answers
54 views

balloon ligher than air with libgdx, impementation of FixtureDef.density, gravityScale, linearDamping?

I use libGdx/box2d's physic. My intention is to create a balloon filled with helium (a body, what hovers above a surface, if we apply a little force to it - it moves fast but not far, if we push ...
2
votes
0answers
431 views

Libgdx performance on old devices

I'm developing a game in Java for Android, using LibGDX. I'm using Nexus 5 to test my game most of the time and it works great (Minimum FPS it gets is 57 out of 60). Recently I ran my game in Galaxy ...
2
votes
0answers
46 views

How to set default scale on a per bone basis

Does anyone know how I can change the default scale on a per bone basis in Maya? (I'm using 2016) I want the scale to be 1,1,1 for this bone without making it smaller than it currently is. So, I ...
2
votes
0answers
107 views

Animations in games

I wonder how skeletal animations in games work. I am Writing my own Graphics Engine for "fun", and I have come across several problems with animations. Here is how I do it right now: 1: Load the ...
2
votes
0answers
149 views

Real world terrain import into UE4

I am trying to create a basic game in Unreal Engine 4.8.1 and I wish to have it set in the Dubai, UAE but i cannot find a way that will successfully use terrain data i have obtained (NASA Shuttle ...
2
votes
0answers
187 views

generate box2d bodies from isometric tiled map

I followed the tutorial here to generate box2d bodies from a tiled map and that worked fine.... for orthogonal tiled maps. Unfortunately isometric maps use their own coordinate system where (0, 0) is ...
2
votes
0answers
160 views

Implementing Separating Axis Theorem to Detect and Handle Sliding Collisions

I am having a bit of difficulty detecting collisions properly with separating axis theorem. My code seems to be giving a lot of false alarms. Also, I've looked into implementing sliding collisions ...
2
votes
0answers
126 views

LibGDX - ShapeRenderer as principal game entity renderer

I am trying to make a 2D game that is just a bunch of default figures like circles, arcs and quadrilaterals with no textures (similar to Super Hexagon), and for that I was using C# and XNA long time ...
2
votes
0answers
119 views

(Minecraft) MoveHelper for custom entity not updating

I'm trying to create a shark mob for minecraft 1.8 (using Forge 1.8). Since it's a water mob, the movement functions need to be edited to allow it to path correctly in water. However, after ...
2
votes
0answers
175 views

Texturing Objects in OpenGL

Using OpenGL tutorials found here, I constructed an .obj file loader as well as a texture file loader using SOIL. I have an issue with drawing a textured object. (Shown here) Assuming I created the ...
2
votes
0answers
57 views

Opengl Skybox Texturing Error

I'm using cubemaps to render a skybox in my game. Thinking this would be a simple task I threw some stuff together using the tutorials I found online, particularly this. Taking all of this together, ...
2
votes
0answers
181 views

LibGDX Android Textures reload other textures, and transparent images get black backgrounds [Pictures]

I have very strange problems with my LibGDX Game in Android - The problem is that sometimes the textures get black backgrounds when they should be transparent, and sometimes when I remove the texture, ...
2
votes
0answers
46 views

Entity Component System - Physics Animation Matrix Calculation?

The problem is how many times the matrices representing the bones (for animation and rendering) of an entity get calculated. If i have these components: Position Skeleton (holds matrices for bones) ...
2
votes
0answers
133 views

Cloth effect to boned model for XNA

I'm currently working in virtual dressing project using kinect. I'm using a dress model with bone created in blender and added that to xna, placed on the customer and controlled the product movements ...
2
votes
0answers
36 views

Recording Xbox controller button presses?

I would like to generate some sort of log file of xbox gamepad events while playing an existing game on PC, such as Call of Duty. I am not developing a game necessarily, I just would like a static ...
2
votes
0answers
115 views

how to detect if a line is crossing another shape in javascript?

given the situation here http://jsfiddle.net/h902cLpy/ is it possible to detect that a line going from A to B does cross another shape while A to C doesn't?
2
votes
0answers
180 views

How can I go about testing games on a console

I was wondering how I could play a game I've made on a console (PS3). I don't want to sell it or anything I just want to test it for now, also do I still have to do that whole registration thing to do ...
2
votes
0answers
235 views

Calculate Orbit Path/Ellipse given mass, velocity, and distance (2body)

Calculate and draw the path of an orbit in a 2 body problem given the mass, current velocity, and distance of both bodies? We're working in Unity and will be using the default rigidbody.mass to start ...
2
votes
0answers
491 views

cocos2dx - Swipe and cut the sprite

I am trying to implement swipe and cut a sprite using cocos2dx and inbuilt chipmunk. For the solution I have done following things Enabled physics in the scene, so that the body falls on cut. ...
2
votes
0answers
334 views

PSSM and tightening the split frustrums

So I have implemented PSSM which currently does not care about the objects in the scene, meaning alot of resolution is wasted on empty space. This image shows the bottom two splits wasting alot of ...
2
votes
0answers
208 views

How do I get the depth data of objects closer than 800mm?

I'm trying to scan the layout of blocks on a table. My Kinect can be at most 1m away from the surface and I need to stack those blocks higher than 20 cm. I'm using Zigfu. Using the kinect 1 I have to ...
2
votes
0answers
309 views

Reading Color data from UTexture2D in UE4

Here's my code: // get RenderTarget2D static ConstructorHelpers::FObjectFinder<UTextureRenderTarget2D> TargetObj(TEXT("/Game/Textures/RenderTexture")); // generate a UTexture2D CameraTexture = ...
2
votes
0answers
147 views

OpenGL: Avoid geometry shader for cubemap framebuffer

I want to render an environment map into a cubemap framebuffer but I dislike the fact, that I have to use the geometry shader to set gl_Layer because the geometry shader would be a basic passthrough ...
2
votes
0answers
245 views

How do I create a view matrix directly from a quaternion and a position vector?

Given a quaternionic camera such that: typedef struct { vector3 upReference; vector3 rightReference; vector3 forwardReference; vector3 position; quaternion orientation; ...
2
votes
0answers
483 views

Find References In Scene of scriptable object unity asset shows incorrect results

I'm trying to work out why my game is loading a large sprite atlas that I don't think it should be. The snapshot view of the profiler shows that the atlas is loaded. The references pane shows that it'...
2
votes
0answers
348 views

Uniform Buffer Binding-points

I believe Uniform Buffers/Blocks has been the hardest thing to grasp in OpenGL. Hopefully this will be my final issue regarding this. I have created a uniform buffer that contain data of Light ...
2
votes
0answers
250 views

How do I make a Minecraft recipe that costs XP?

I want to program a Minecraft client-mod or server-plugin that adds a recipe for making a Bottle o' Enchanting with the following ingredients: 1 glass bottle + 1 lvl of experience → 1 Bottle o' ...
2
votes
0answers
761 views

In GM Studio, how do I prompt the player for a password?

I could make strings in earlier Game maker versions, but it doesn't work in the Studio version when I try. The code I used: When Left Mouse Clicked on Password Bar: var str; str=get_string("Crack ...
2
votes
0answers
257 views

How can I mimic an isometric perspective using square tiles?

Can an isometric perspective be mimicked with traditional square tiles? Can't the effects of the 45-degree overhead view simply be "drawn in" to the square? How would this work? Picture this: the ...
2
votes
0answers
910 views

Drag And Drop in libGDX (Target and Source)

I'm trying to put together a drag and drop system in libGDX with the help of DragAndDrop class. I have the typical system in which you can drag something into a box. So far it is working all dough I ...
2
votes
0answers
360 views

Adding smooth round Bézier curve corners in unreal editor?

Unreal Editor offers rectangular and round geometry. It also offers boolean operations. I can make a smooth corner by playing around with cylinder and boolean operations. I really would like to make a ...
2
votes
0answers
260 views

Shadow map shimmering, indexing outside the shadow map

I have tried to reduce shadow shimmering/flickering using technique described here: http://msdn.microsoft.com/en-us/library/windows/desktop/ee416324%28v=vs.85%29.aspx I works as I want and shimmering ...
2
votes
0answers
180 views

LibgGDX drawing two seperate Textures in FrameBuffer

So I am trying to combine multiple TextureRegions in to one by using a FrameBuffer. This works extremely well when the TextureRegions originate from the same Texture object/file but as soon as I try ...

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