1
vote
0answers
63 views

3DS Max 2015 - Viewport issues when using sub-object selection box

I'm fairly new to using 3DS Max (2015), and have encountered an issue that I can't figure out. Whenever I'm using the selection tools (Vertices, Edges, Polys, etc) and drag out a marquee/selection ...
1
vote
0answers
48 views

Is there a way to build asset bundle that exclude texture2d from an image?

In unity 4.x, I can archive this because I can select my resource type directly as Sprite variable before putting it into the bundle via BuildAssetBundle. However, in Unity 5.x, I need to put the name ...
1
vote
0answers
29 views

Unity: Finding out where OnSelect comes from

The new UI EventSystem method OnSelect is called from a number of different sources. One is when the Selectable is selected by using the arrow keys to navigate. Another is when clicking on the ...
1
vote
0answers
41 views

Orientation of SKNode in followPath Swift

I'm developing a game like price wheel where I need to touch the correct answer. For now I find replies where people says: Set yScale of SKNode to -1. Or Set xScale of SKSpriteNode to xScale ...
1
vote
0answers
38 views

Unity: OnGUI streamlining

So like most games, I have inventory screens, equip screens, shop screens, and all that. I've previously been making each "screen" controlled by its own script (which is normal I think), and I draw ...
1
vote
0answers
35 views

LibGDX's particle emitter - Multiple particles in the same effect?

Hello everyone reading this, I've used the particle editor to edit an effect to put in my game. Is it possible to have multiple and randomly emitted images (particles) instead of one? I don't want ...
1
vote
0answers
98 views

2D Parallax Scrolling

I'm trying to implement parallax scrolling and have a partially working equation (from a book I've read) but it doesn't fully align to the screen. I also want to stick purely to integer maths. I've ...
1
vote
0answers
77 views

Pausing game with State machine and handling jumps

I am adding pause functionality to my upcoming racing game.The players can jump in it. Time.timeScale = 0 is obvious solution to pause game.I am avoiding this solution as users can do in app ...
1
vote
0answers
123 views

How to build a static version of cocos2d-x and link it to my project

Firstly, I'm using Cocos2d-x v3.6 for Win32 desktop + Visual studio 2013 and C++. When building Cocos2d-x, always it has been built as a dynamic version not a static version as I want. How to ...
1
vote
0answers
27 views

Best way to transition between multiple Cocostudio defined scenes

I'm designing a game that has to switch between multiple game scenes. Each scene has been created in cocostudio and is imported into the code as a json file as: var obj = ccs.load(res.Symbols_json); ...
1
vote
0answers
30 views

How to blend motions with Mecanim

I'm struggling with Mecanim. My concern is to blend straight/turning animations with strafe animation for a humanoid character. I downloaded a SampleAsset from unity and took Ethan character as ...
1
vote
0answers
151 views

Using GrabPass for 2D water reflection?

I'm trying to achieve some neat 2d water reflection effect with Unity, something like this: What I've managed to accomplish so far: The problem is GrabPass captures the entire screen but I really ...
1
vote
0answers
13 views

File Path conflicts on GitHub with Unity

I am getting file path errors when a contributor is making commitments to GitHub. All of these errors are file path related or extra white space on the same lines. This should be something in the ...
1
vote
0answers
97 views

Create an atlas texture in photoshop to use in unity

To create a button in NGUI looks like we need to create something called Atlas that is a material that contains a lot of little images called Sprites. I created a set of 40 sprites (for 20 buttons ...
1
vote
0answers
89 views

How do I create this type of mixed 2D/3D character model?

I'm interested in how this little Lively Hamster Flash game's character is modelled and animated. The head seems 3D. The back always shows a black outline, so I assume it is 2D. Is this a ...
1
vote
0answers
25 views

How do I get line numbers in a unity headless server's stack trace?

For some reason Unity 5 doesn't allow me to do a developement build of a headless server, and this is quite a problem when debugging, since I get stack traces without line numbers, such as: ...
1
vote
0answers
32 views

Beta testing of a prototype

I have developed a prototype for a new game concept. The game is an educational foreign language learning tool for K-16 students. I am at the point where I need to test with sample groups of ...
1
vote
0answers
48 views

Why would an ambient occlusion (AO) shader's performance be dependent on light direction?

One of my favourite games recently implemented ambient occlusion as a graphics feature, which appears to perform very well in most circumstances - except during sunrise and sunset. As someone who is ...
1
vote
0answers
44 views

How to read the binary file generated by the Unity profiler?

I'd like to know how can I read the binary file generated by profiling Unity game and how can I save it on external hard disk.
1
vote
0answers
40 views

Collision detection with PyGame

I have been making a 2d platformer using Python with PyGame. It has all be going good, but I have stumbled accross many problems with collision detection. Here they are: You can't go through objects ...
1
vote
0answers
58 views

Entity to tile collision detection (C++, SDL)

I'm currently trying to handle collisions between entities and a tilemap, but I've hit a problem. My tiles are stored simply as integer tile IDs in a multidimensional array, and I wanted to perform a ...
1
vote
0answers
22 views

Bullet btGImpactCollisionAlgorithm

I have a question about Bullet and in particular GImpact. When, the collisiontestpair(a, b) is called where GImpact pair check algo will be called on the btGImpactMeshShape, does it do a AABB tree ...
1
vote
0answers
74 views

Normal Mapping a Cubemap

I posted a question on Stackoverflow and it was suggested that it would be better asked here. I have a sphere. It was created via the icosphere method outlined here: ...
1
vote
0answers
86 views

Browser-Based Game Design: Keeping track of NPC stats (Attack, Defense, Health, etc)

Hope this is a proper question to ask here. If not, I'd appreciate somebody pointing me to other game developer communities. Since I am creating my game by myself it'd be nice to communicate with ...
1
vote
0answers
47 views

Editing sprite shading to change perspective?

I'm currently developing an RPG in Java with some of my friends, and one of my tasks is to do the pixel art. I'm a beginner at it, but I know that I'll get better in time. I recently finished the ...
1
vote
0answers
84 views

Changing an Image's alpha through an animation in Unity

I'm trying to change an Image's alpha through a legacy animation in Unity, so that it fades in and out in a loop. The animation works: I can see the color updated in realtime in the inspector. But the ...
1
vote
0answers
104 views

OpenGL Texture Loading

I've been using OpenGL for a bit so I have a general idea of what I'm doing. Recently, I've been working on a framework to let me test stuff more easily. As part of the framework, I split up loading ...
1
vote
0answers
74 views

LibGDX music doesn't play anymore after x times

In my App I added two sounds, the first is played when the gamescreen start the second when the game is going to game Over screen. Everything works fine but after about 12-13 games the second sound ...
1
vote
0answers
59 views

Can I render 3D objects in Ray Casting engines?

I was gathering some information on the glorious Ray Casting technique. As far as I've understood it's not a complete 3D rendering, and that's why objects and NPC's are often displayed as simple ...
1
vote
0answers
24 views

Recording Xbox controller button presses?

I would like to generate some sort of log file of xbox gamepad events while playing an existing game on PC, such as Call of Duty. I am not developing a game necessarily, I just would like a static ...
1
vote
0answers
48 views

libGDX: Linking 3D scene from 2D screen

Using libGDX I have created a few 2D screens, such as a splash screen and a main menu, and also created a 3D scene which I want to be able to load when clicking a button on the main menu. I know how ...
1
vote
0answers
69 views

Algorithm for creating mesh from 2D image silhouette

I'm looking for an algorithm that can take a 2D image, approximate it's shape and then generate a low poly mesh. Basically, the same what Unity does with sprites when you select tight mesh instead of ...
1
vote
0answers
12 views

In Inform 6, what is LibSerial and how does it factor into action-based dispatching?

By no small amount of pain, I have discovered that the following Inform 6 source doesn't work as expected: instead of calling the right branch of Bar.after based on the current action, it always ...
1
vote
0answers
44 views

How can I carry around an inventory in my inventory?

I'm working on a mod for soul gems in Skyrim and want to add something like a Bag of Holding from souls. The most simplyfied strategy I can come up with is Create an invisible Black Soul Gem to ...
1
vote
0answers
33 views

Sizing a Box2D ground object

I am developing a platformer game using SDL2 for graphics and Box2D for physics. I am currently designing my levels and would like to know if it is better to make the static part of each level (ie: ...
1
vote
0answers
130 views

SteamCMD Failed to get application info app

I am trying to push my first build to a depot and I keep getting this error and I can't figure out why. Logged in OK Waiting for license info...OK [2015-05-17 20:11:58]: ERROR! Failed to get ...
1
vote
0answers
39 views

Find camera coordinate of vanishing point

Given a vector and a camera (position, angle, up vector, field of view, etc), how would I find the vanishing point of the vector in camera space?
1
vote
0answers
17 views

LibGDX and Sound Priorities

According to a post I found, the setPriority of a Sound in LibGDX is not only a hint, but does nothing on desktop, and I can confirm this. I really need priorities for sounds in my desktop game. The ...
1
vote
0answers
13 views

get tetrahedron centroid velocity if vertex velocities known

If i have a tetrahedron and i know the velocities of the 4 vertices, how can I find the velocity of the Centroid? I know how to get the result if i know the velocity of the Centroid (i can use ...
1
vote
0answers
87 views

Supported Orientation, Monogame, Windows Phone 8

I am developing a game in which I need to rotate the screen on Landscape mode or Portrait, and lock it that way. In Monogame, targeting Windows Phone 8.1 adding this code: ...
1
vote
0answers
47 views

Specific bone not present in the skeleton XNA

I have created a human mesh, bone structure, and animation rig in 3ds max for an XNA game I am developing for school. I am currently having a problem with one specific bone upon build in Visual ...
1
vote
0answers
41 views

Passing an SDL KeyboardState(Uint8*) to Lua

I'm working on my first big project and I've decided to integrate Lua with my C++ framework. Everything's worked out so far, but the only way I've managed to pass the SDL_GetKeyboardState(NULL) array ...
1
vote
0answers
20 views

Need help in getting sequential impulse method working

i have made a very very simple physics system based on sequential impulse method - with single contacts only and no angular rotation at all. Contact points are calculated using separating axis ...
1
vote
0answers
131 views

why is my (from example) shader appearing as black?

I have the following (very simple) shader: #pragma kernel CSMain RWTexture2D<float4> Result; [numthreads(8,8,1)] void CSMain (uint3 id : SV_DispatchThreadID) { Result[id.xy] = ...
1
vote
0answers
37 views

Spherical Harmonics Normal

I'm trying to generate irradiance map with spherical harmonics coefficients. I have a function SH(l, m, N) that evaluate the basis function for specified band (l, m) and normalized direction N. The ...
1
vote
0answers
12 views

XNA maximum VertexBuffer size exception

I am trying to build content(a text file contains list of triangles vertices) for an XNA application through a custom pipeline importer. It works ok. But when number of triangles gets near 1m(in this ...
1
vote
0answers
112 views

How do I distribute MonoGame games in Windows?

I'm using VS2013 and MonoGame to create a simple game. The things is I can't make it run on others PCs. I've tried to copy Content to the Release folder using the "always copy" option in VS2013; ...
1
vote
0answers
48 views

LibBDX create a tail when the object is moved

I am looking for a way to implement in my game a kind of shadow/tail which will be displayed after the object is moved. Should I use animation? If yes how? Here an example:
1
vote
0answers
49 views

Alpha blending is too smooth

I got the exercise to create a color map from a heightfield and given normals with alpha blending. Therefore I have to blend 4 textures (deep-flat, deep-steep, high-flat, high-steep) depending on the ...
1
vote
0answers
81 views

How do I manually submit a new UI InputField in code?

I need some conditions for submitting the text inside of an Inputfield, however I cannot find a way to do this via code. I was expecting something simple like with WPF or WinForms, but I cannot find ...

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