1
vote
0answers
45 views

XNA Billboards dont have correct depth

Im back again with yet another problem :( My current problem is with my billboard effect. Im having trouble trying to get the depth correct so that billboards that are closer to the player are ...
1
vote
0answers
40 views

Building Irregular terrain in tile-based approach

I'm starting to build a 2D game, metroidvania-like, tile-based and all. I've had some prior experience in it, and one of the major letdowns of those prior games was that worlds seemed too "blockish", ...
1
vote
0answers
52 views

Unintended twisting of geometry while generating a mesh?

I am creating a real time animation of tori (toruses), and I've run into a problem where at certain angles of my tori, the geometry is twisting up where it should remain straight. Here is an animated ...
1
vote
0answers
65 views

From XML to class method

I'm trying to implement a dialogue system for a game in Unity(c#). I'm going to use xml cause I want the dialogues to be editable/added from outside. I have a practical problem. Let's say I got this ...
1
vote
0answers
67 views

Getting back to game page from xaml page problem. (Windows Phone 8.1)

I have implemented a xaml page where user can submit his score. I have managed to get the user to the xaml page, after 2 hours of struggling but I do not know how can I navigate the user back to the ...
1
vote
0answers
54 views

XNA/DirectX: Advanced 3D Sound

Im currently working on an xna game with c#. Ive been looking into 3D Sounds recently as this is the next objective on my list. Ive found several tutorials online and they dont work to the standards ...
1
vote
0answers
130 views

How can I get shadows to appear correctly when using a custom projection matrix?

As mentioned in this thread, I'm using a custom projection matrix in Unity. Unfortunately, this breaks the default shadow system in Unity. Thus, I was wondering if anyone knew how to possibly ...
1
vote
0answers
43 views

Unity 3d Animation Flickering

We are using 3d bus model for our game in Unity 3d.Animation works perfectly fine on Samsung s3 but some kind of texture flickering occurs on Nexus device.Please help us out how to solve this problem. ...
1
vote
0answers
56 views

Collision Detection Between 3 or More Objects

Say I have a 2D grid of particles, and I wanted to find out if any of them were colliding. In my head I have come up with a system where you check every possible location for each particle in that ...
1
vote
0answers
36 views

Unity Javascript GUI.Button shows up twice

Hi I have created a simple menu in Unity but I wanted to create my own style for colour/fonts. However for some reason it prints each button twice to the screen, once with my custom style, and once ...
1
vote
0answers
16 views

Full-motion transparentized video clips

This is sort of a question following onto a previous question I wrote specifically targeting XNA. Understanding that it's an involved enough process that I'd want to manage memory myself, I'm now ...
1
vote
0answers
28 views

box2dlights confuses ScreenUtils for screenshots in libGDX

I take screenshots as usual in libGDX via ScreenUtils.getFrameBufferPixmap(), which works fine. Hoever, when I call RayHandler.updateAndRender() during rendering, then the screenshot only contains ...
1
vote
0answers
18 views

LibGDX with GWT ignore source file changes

I'm using LibGDX with GWT to create a web version of an app that runs without problems on the desktop, Android and iOS. However, the HTML version of the app had a few problems with constructs ...
1
vote
0answers
47 views

Is there a way to rotate an Ellipse in libGDX for collision detection purposes?

I'm trying to avoid having multiple overlapping Circles for a UFO-shaped sprite. Two Ellipse objects will perfectly cover the shape of my UFO, but I want to tilt/rotate the UFO when flying left and ...
1
vote
0answers
58 views

OpenGL: Avoid geometry shader for cubemap framebuffer

I want to render an environment map into a cubemap framebuffer but I dislike the fact, that I have to use the geometry shader to set gl_Layer because the geometry shader would be a basic passthrough ...
1
vote
0answers
36 views

Bullet Collision Shape doesn't wrap Model correctly

i got an object called human and an object called platform. I simply let the human fall down on the platform with a constant speed. No acceleration! The problem is that my collision shapes for both ...
1
vote
0answers
33 views

SpriteBatch passing textures to GPU

How exactly (or, how often) are textures passed to the GPU shaders in MonoGame/XNA? I am asking because I was profiling a MonoGame/XNA application and noticed that the memory controller load (using ...
1
vote
0answers
211 views

How do I use CC_CALLBACK for external classes in Cocos2dx v3.2?

I've been having problems with using 'CC_CALLBACK_#' (i.e. CC_CALLBACK_0, CC_CALLBACK_1). It works alright if I am using it to call a function from the class (Using 'GameScene' class for this example) ...
1
vote
0answers
82 views

How to project a foam trail on dynamically changing mesh

I am trying to create water, and right now I got it through dynamically generating waves on a mesh. But now I want to make my boat manipulate these waves, and cause a Kelvin Wake on top of this. ...
1
vote
0answers
77 views

glGetUniformLocation returns 23724032

as the title says, I have a problem using glGetUniformLocation call that returns, for the following code, the value 23724032. I'm writing a little engine and the draw function of my models is: void ...
1
vote
0answers
53 views

How do I create a view matrix directly from a quaternion and a position vector?

Given a quaternionic camera such that: typedef struct { vector3 upReference; vector3 rightReference; vector3 forwardReference; vector3 position; quaternion orientation; ...
1
vote
0answers
151 views

Find References In Scene of scriptable object unity asset shows incorrect results

I'm trying to work out why my game is loading a large sprite atlas that I don't think it should be. The snapshot view of the profiler shows that the atlas is loaded. The references pane shows that ...
1
vote
0answers
193 views

Unity UI InputField does not consume the keyboard input

Unity UI: I have an input field in which I can type. Unfortunately, when I hit any of the movement keys, such as the space bar, I move while I'm typing which is not the effect I want. Is there a ...
1
vote
0answers
67 views

AssetBundles for sprites, or download the images from my server?

I need to host several sprites in my server, and then have Unity download and use them. I have tested two methods: AssetBundles If I pack my sprites into an AssetBundle, the bundle is about 4MB. It ...
1
vote
0answers
159 views

Sprites and AssetBundles

I packed some sprites into an AssetBundle and uploaded it to my server. The sprites are set to type Advanced, so I can check the read/write enabled box. When my game downloads it I want to initialize ...
1
vote
0answers
57 views

Farseer: Friend/Foe Collision - cannot push foes but friends

we are using Farseer in our project and I try to find a setup to achieve the following quite complicated collision behavior: Friendly Units can push each other aside. However, the push should be a ...
1
vote
0answers
58 views

How can I hook up player input to an action in RPGMaker?

How do I set a player input to perform an animation such as swinging a sword. I tried doing it by creating a parallel process in which hitting z calls the following common event. Change Party ...
1
vote
0answers
87 views

DirectX 11 GenerateMips only works with premultiplied alpha?

The GenerateMips method in the ID3D11DeviceContext allows generation of mipmaps at runtime, which is fine for fully opaque textures. However, when this method is used with transparent textures that do ...
1
vote
0answers
39 views

Play videos via 3rd party library or as animation in libGDX?

I want to add an animated splash screen to my desktop game, which I develop using libGDX. Now I see there is no native support for videos in libGDX, so I guess I have two options: Include a 3rd ...
1
vote
0answers
93 views

How can I use a SharpDX.Toolkit.Game in multiple WPF controls?

I've implemented a Game class in a WPF app. It works and the animation renders. I have task to implement another several Controls with SharpDX in the same application window. Each new Game object ...
1
vote
0answers
30 views

How could I get composite rigid body into unity

I am developing a game, in unity, that has accurate destruction physics and from my understanding unity uses plain old rigid body physics. I was wondering if there was a way to bring composite rigid ...
1
vote
0answers
148 views

Xna 2d texture antialiasing

I've got a problem with drawing 2D texture in xna 4.0. My program generates terrain texture: The problem is in rough surface of my texture (dark-blue) that is generated by-pixel. Is there any ...
1
vote
0answers
93 views

Uniform Buffer Binding-points

I believe Uniform Buffers/Blocks has been the hardest thing to grasp in OpenGL. Hopefully this will be my final issue regarding this. I have created a uniform buffer that contain data of Light ...
1
vote
0answers
75 views

How can I do ambient occlusion for simple meshes with few vertices?

I want to do ambient occlusion for some simple buildings. Since simple buildings have very few vertexes, how can I get good results? Is it possible with a per-vertex AO implementation?
1
vote
0answers
122 views

How can I more efficiently paint grass onto a large terrain object in Unity?

I'm trying to paint a grass onto a large terrain and I want it to cover the entire terrain. Since the brush size can't go past 100 it would seem that I'm stuck painting the entire thing with a small ...
1
vote
0answers
97 views

How do I make a Minecraft recipe that costs XP?

I want to program a Minecraft client-mod or server-plugin that adds a recipe for making a Bottle o' Enchanting with the following ingredients: 1 glass bottle + 1 lvl of experience → 1 Bottle o' ...
1
vote
0answers
163 views

In GM Studio, how do I prompt the player for a password?

I could make strings in earlier Game maker versions, but it doesn't work in the Studio version when I try. The code I used: When Left Mouse Clicked on Password Bar: var str; str=get_string("Crack ...
1
vote
0answers
68 views

Having unity game saved to SD card can't run on certain devices but after it's moved to phone memory it works.. why?

A game I made ends up not being able to run (it shows the loading screen but after that it gets stuck), happens on nexus 5, sony experia z3 and I found this happening because the game was downloaded ...
1
vote
0answers
57 views

Blending Lightmaps and Dynamic Texture Shadows in HLSL

I'm using Gile[s] as my lightmapper and my engine can execute HLSL scripts with DirectX 9. I would like to accomplish something like this for performance reasons. I was told that this technique can ...
1
vote
0answers
53 views

Why does XNA create two GraphicsDeviceManager services?

While working with XNA today, I looked at the debugger information for Game.Services to retrieve the GraphicsDeviceManager so that a component could utilize it. Instead, I found two different objects: ...
1
vote
0answers
169 views

How can I mimic an isometric perspective using square tiles?

Can an isometric perspective be mimicked with traditional square tiles? Can't the effects of the 45-degree overhead view simply be "drawn in" to the square? How would this work? Picture this: the ...
1
vote
0answers
248 views

Libgdx implement 2d drop shadow for transparent sprites

I am a libgdx learner. For an learning application that I am developing using libgdx on android, I need to show drop shadow or glow effect when a sprite is touched. The sprites are created from a ...
1
vote
0answers
53 views

How to eliminate the outline in libgdx?

I'm recently started working on a game in libgdx, and I've run into the problem that my sprites tend to get a thin, whitish outline around them. This is especially a problem for me since I'm working ...
1
vote
0answers
64 views

import text strings into Unity editor 3D text objects so that Scene View displays them

I am having trouble finding a solution to this problem. I want to generate the text for TextMesh.text in a custom application and import into the Unity editor so that I can then scale the text to ...
1
vote
0answers
84 views

Setting the main camera's size to be equivalent to the device's width and height

Making a 2D game with Unity. I need a way to set the main camera's width and height to be equal to the mobile device's resolution. So if you're using an iPad Mini 3, then the main camera will be 2048 ...
1
vote
0answers
43 views

How can I keep vertex order the same on every Instantiate()?

While trying to resolve another question, I have discovered that if I Instantiate() from a prefab, the order of the mesh vertices (and therefore triangles) is inconsistent between instances. This is ...
1
vote
0answers
124 views

Must light helper be added directly in scene?

Following method of adding light helper works ok: var light = new THREE.SpotLight( 0xFFFFFF ); light.position.set(100,100,100); scene.add(light); var helper = new THREE.SpotLightHelper( light ); ...
1
vote
0answers
464 views

Getting child collider when collision occurs in compound object in unity3d?

I have a compound object. The parent of the compound object hierarchy has a script that is listening to the OnTrigerXXX callbacks of the children. When this compound object collides with other objects ...
1
vote
0answers
68 views

Smooth seams and banding of overlapping lights in deferred rendering

I have finally managed to get on screen multiple lights with a deferred renderer, but the result is somehow disappointing. In particular I have severe banding problem Other than having clear ...
1
vote
0answers
89 views

Why is my diffuse lighting changing with camera position?

I am trying to do lighting in view space, but I am afraid I have an issue. I calculate the normals as: N = norm_mat * vec4(vert_norm,0.0) where norm_mat is the transpose(inverse(model_view_mat)). ...

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