0
votes
0answers
54 views

basics of game development [closed]

Friends, I am absolutely Clumsy in Game development, But Curious to learn game development, I have never made any game, i have learned C/C++/Java and Android Prog. I am good in programming, physics ...
0
votes
0answers
32 views

FreeGame Development Engine for Android [closed]

I know the same question has been asked several times, but the answers were not always up to the requirement, I am searching lot since last 2-3 days, but my requirement is not getting complete, ...
0
votes
1answer
38 views

Blender support for Android

I want to design 3D games for my android smart phone. Though I that two powerful game development software like Blender (under Linux) supports 3D game development. My question is: How can a game ...
0
votes
0answers
56 views

Does the visual quality of a game depend on the artistic aspect or the game engine? [closed]

A lot of games made with free and non-popular game engines (eg. Panda3D), look much worse than the games made with engines such as Unity3D (using YouTube as my source of examples). So does the quality ...
0
votes
1answer
32 views

Efficiently tracking active instances

I'm creating a game with lots of instances. On each iteration of the game loop, I only want to deal with the ones that are near the player. Currently, I do this by constructing a list of all the ...
0
votes
0answers
34 views

Architecture of real time browser mmo game [closed]

I'm currently working on an MMO strategy web-based video game. Something like an Ogame with a tactical map (where you can travel, pillage other players, etc.) and in real time. That is, a game with a ...
-1
votes
0answers
38 views

What game engines support 3D graphics for 2D games [closed]

The examples for such games would be: Trine 2, Super smash bros series, Donkey kong country returns, and such. Specifically, what 3D engines have features that support 2D gameplay. I am aware that ...
0
votes
0answers
23 views

Modify game based on screen size

I'm making a game in JavaScript (something like Sonic or Subway Surfers, but much more simple and only 2d) - link to old version here: http://anagmate.moxo.cz/RUN/beta/. Right now, I want to have as ...
-2
votes
1answer
56 views

Is this method of world streaming efficient? [closed]

I am creating an open world game and I want to deal with loading the city. What is the best way to create, load and deal with open worlds, a city(auto generated) of area 2 sq. km in my case. My ...
6
votes
3answers
780 views

How can I create a contrail effect for a spaceship in motion?

I am curious how I could create an effect similar to the ship's tail in the following picture:
1
vote
0answers
23 views

Export into several files with custom XNA content pipeline?

In order to implement a basic Ubershader (a shader which is compiled numerous times with different directives (defines)) I wrote a custom shader processor in XNA. My processor outputs a dictionarry ...
0
votes
1answer
41 views

Mouse interface for 3d environment with camera [closed]

I'm programming a 3d environment with a camera, and need to decide what the mouse will do. There are several possibilities e.g. Rotate the camera Move the camera Move an object Rotate the ...
-2
votes
0answers
23 views

Digital Tutors supply the programs needed [closed]

Does Digital tutors supply the programs needed for the tasks or do they expect you to have it? Thanks from a Nub
1
vote
0answers
24 views

Deploying MonoGame on Android

I've developed a game using MonoGame for Android (with Xamarin). When deploying to my Android device (via the Xamarin Studio IDE) it installs 3 apps - Monogame-Android-8-support, ...
0
votes
0answers
9 views

Slide to reveal in AndEngine

I was designing the game in that i want to cover the scene with black layer and i want user to see it when he slide the image. Is there any functionality in AndEngine for something like slide to ...
3
votes
2answers
105 views

How to implement color changing fragment shader?

I have a background of a given size and filled with a given color. I want to change it with an animation effect, starting from the center and spread out until it extends the whole background. The new ...
-1
votes
0answers
33 views

C# XNA 4.0 2D Tilemap based detection [closed]

So, the first thing I want to mention that I seem to do differently than others is I don't use a velocity, I just increment the player's position by 2 px every keystroke. What I am trying to achieve ...
0
votes
0answers
29 views

Normal map does not export into .dae file. Does Collada not support normal maps?

Every time I try to use DAE FBX export in Autodesk Maya and export a .dae file the normal map doesn't export with it? Does Collada not support normal maps?
-1
votes
0answers
27 views

Collision Detection Book Recomendation [closed]

I'm looking for a good book on collision detection, particularly continuous collision detection. Real-Time Collision Detection by Christer Ericson seems to be highly recommended, but is 10 years old ...
0
votes
0answers
63 views

Unity 2.5D Character Movement

I'm wondering if anyone can point me in the right direct as to how to take a 2D character/sprite in Unity and have said character turn corners in a 3D style. Solutions or resources welcome.
1
vote
0answers
76 views

Building a portfolio in Game Development while pursuing a Masters in Computer Science [closed]

I'm about to apply to a few universities in the US/Canada/UK(Probably going to be the former 2 unless someone knows a few good schools in the UK) to do my Masters in Computer Science. I wanted to ask ...
0
votes
0answers
29 views

Terrain texture extra blurry - Unity [closed]

Something is wrong. Anybody had this problem before? Textures on terrain are blurry. This is what I'm seeing: Terrain is generated by Unity, I'm using 3.5.7, as it's the last version which doesn't ...
1
vote
0answers
14 views

p2.js physics engine behavior on Heightfield

I am writing a small game consisting of a 'ragdoll' character riding a skateboard. I have created a 'skateboard park' with some ramps and a jump. I am using a 'heightfield' object as the ground. ...
1
vote
0answers
41 views

Square tile navigation unity

I'm looking to generate a grid style navigation system in Unity. I have created a map in Tiled and am unsure how to continue considering the tiles will have different properties. The closest example ...
0
votes
0answers
15 views

Using normal maps in irrlicht lime with Direct3D9

I am using Irrlicht Lime, a .NET wrapper for the Irrlicht Engine. In my scene I render some simple geometries, that I construct "by hand". These are textured and shoud get a better look through normal ...
-1
votes
1answer
67 views

Box2D platformer: Why does horizontal movement stop jumping?

I'm writing my sBox2D game character's movement code, but my implementation of jumping is failing: When I press the Jump key, the character jumps OK. However, when I press jump and another key (like ...
1
vote
0answers
40 views

WebGL stereo on Linux

Is there any way for us to use frame-sequential stereo with WebGL without having to boot into Windows and use the DirectX hack?
0
votes
1answer
49 views

Map scrolling around the world

I am developing an TBS (turn based strategy) game. I have created a simple canvas renderer to render hexagonial map. I already implemented scrolling on the map. My current problem is that I want to ...
5
votes
1answer
102 views

Multiple SpriteSheets break batching

The problem: I can't fit all my 2d animation sprites for all units and environment in 1 spritesheet. Everything batches fine until I use two spritesheets... I noticed the following : all units from ...
0
votes
0answers
36 views

SetRenderTarget(null) clearing previous draw calls

I'm not sure if everything's working as it should be or whether I'm just not doing something properly, but I couldn't find anything that discussed this so I thought I'd ask here. I'm using Monogame ...
0
votes
0answers
27 views

Implementing a multiplayer game logic with Node JS [closed]

We are creating a game that has RPG elements in it. It is going to be a multiplayer game, much like Dragon City where the players will combat in a turn-based fashion with their characters. We need to ...
0
votes
1answer
3 views

Change DisplayObject's bounds in Flash/AS3

I'm developing some platform-like game using AS3 and Flash CS5 for animations. I've already done most of the mechanics now, and I've starded to drawing characters and animating them. But some problem ...
0
votes
0answers
41 views

Client-server architecture with box2d

I am running a client-server architecture with an authoritative server running box2d and the client running box2d as well. If gravity is set to 0, is there any point to linear interpolation and ...
2
votes
1answer
63 views

OpenTK GL.DrawElements is never called

I found this C++ code here. It draws simple rectangle. Works great. #define GLEW_STATIC #include <iostream> #include <glew.h> #include <freeglut.h> const GLchar* vertexSource = ...
0
votes
2answers
35 views

Can you save a png in XNA larger than the backbuffer width?

I'm looking at using the 'savetopng' method of the texture2D class to draw out custom textures. My problem is that my viewport is quite small (the application runs in a window) and the textures will ...
0
votes
1answer
37 views

In Unity how can I know which direction is the screen auto-rotated?

From the Screen.orientation description I get If the value is set to ScreenOrientation.AutoRotation then the screen will select [...] automatically as the device orientation changes. This seems ...
0
votes
0answers
29 views

Very strange trigger behavior in Unity2D (4.5)

I am developing 2d platformer and I've faced with a very strange triggers behaviour in Unity. I have made the enemy that can throw objects into main player. So I have made two empty GameObjects with ...
2
votes
2answers
211 views

Processing periodical operations on the database [duplicate]

I program MMO strategy game (C# monogame) like Goodgame Empire or Travian for Windows Phone. The server part of the game will run on Windows Server and MS SQL database. I'm trying to figure out a ...
0
votes
0answers
25 views

How do I open/edit a *.xnb file in XNA Game Studio 4.0?

I've downloaded a *.xnb font sprite, but I don't know how to open/edit it. I installed XNA Frameword 4.0 in VS 2010. Thanks for your help!
-2
votes
0answers
23 views

What licenses will I need for publishing my game? [duplicate]

Me and a friend have started developing a game in unity and now it's time for getting models for our games, and the question is, if we want to use for example 3ds Max for making the models for our ...
0
votes
1answer
39 views

get View from LibGDX for Android

I am making a LibGDX app, and I need to get the view to put to an Android app. Here is the code to get the view: package jangkoo.game.shadowfiend.android; import ...
1
vote
3answers
127 views

Why cap game loop delta-time?

I was reading some game's source code on Github and saw this game loop implementation for the first time: var lastTime = 0; var maxTime = 1/30; /** * @param {DOMHighResTimeStamp} curTime ...
0
votes
0answers
33 views

Can i make Simtower III whit out being sued by EA? [duplicate]

So i whanted to make a game inspired in the awesome game Simtower only because i love the game and i don't whant to make any money of it so can i make the game or not? Thanks, Laaz.
1
vote
1answer
39 views

Static constants set to default value in HLSL

I'm using dx11 and I'm working on SSAO. I am having wierd results, so I tried debugging it using RenderDoc and stepping through the pixel shader log, all the values of the static array seems to ...
1
vote
2answers
79 views

Java 2d: How to make animation only cycle once, despite control being held down?

I've been working on a 2d game, and I think I've been over-complicating how to make an animation only cycle through once. For example, if the user presses the 'a' key, the character's 'attack' ...
0
votes
0answers
17 views

Why does Corona SDK not build a .apk file?

I'm trying to put a game I created in Corona SDK on my Galaxy S5. I go to the Corona Simulator, click Build for Android.. Then I fill out the information, and then I hit build. The problem is, it's ...
1
vote
0answers
27 views

Unity 3D Photon Network wait for all buffered RPCs to be called

I am having a lot of fun with the Photon Network asset, and I'm having this issue where I need to instantiate the players at different spawn spots, but not in a random way, instead I thought it would ...
1
vote
1answer
34 views

Trying to implement bounding box collision

I've been trying to do collision detection using the Intersects() function with two rectangles. I've got a player and multiple enemy's. When the player intersects with an enemy a bool var is set to ...
2
votes
1answer
45 views

Distort a quad with a World Matrix

Is it possible to distort a quad multiplying its vertices by a specific world matrix? See the picture to understand what kind of distortion I need: Please note, that the quad is in 3d space and I ...
0
votes
0answers
22 views

How should I approach building an authoritative turn-based multiplayer server that manages all games being played? [closed]

I'm building a tactics game in Unity, similar to frozen synapse, where both players plan out their turns and submit their plan to one server. Once both players have done this, the server decides what ...

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