0
votes
0answers
51 views

World texturing techniques in FPS game

Texturing for small objects (pickups and enimies) can easily be done UV-unwrapping the model, and use a texture of reasonable size to make the model look good. But how can texturing be done for the ...
1
vote
2answers
25 views

How to make a Sprite be displayed always behind everything else?

What I am in need to achieve is to have a Sprite always facing the camera identically to what happens with any simple game UI object, but instead of always displayed above everything else, it should ...
0
votes
1answer
31 views

Perlin noise looks uncoherent on higher z

I was experiencing with my Perlin noise function and I tried to animate a 2D noise by changing the z value of a small amount every frame. However, as z increases, the result becomes stranger and ...
0
votes
1answer
21 views

TiledMap renders but gets duplicated when I move the camera

I've created a map (TMX file) using Tiled, imported it and it shows great but when I move the camera, it duplicates itself and the whole screen flickers. In Tiled, I didn't use a spritesheet but ...
0
votes
0answers
9 views

HOw to load all “ *.extension ” file from specific folder in unity.?

I want to load my all file from folder of "* .dat" or ".txt files in list one by one. And If you can help then also tell me to make them all clickable with different event respectively.
0
votes
1answer
11 views

Javascript Web Game example not loading [closed]

I am currently learning Javascript for web game development and I have a simple problem. My browser will not load images to the screen. I am currently learning Phaser and whenever I attempt to load an ...
0
votes
0answers
28 views

Defining camera/view space

Im working on expanding my camera class, but having trouble defining camera/view space in the manner of this diagram: What Im trying to achieve is to define the camera as a true object much like a ...
1
vote
0answers
14 views

how to save data in a visual novel with shared object

I've been looking for ways to save data in a visual novel, I have seen that the best way to do  is with shared object but the tutorials are usually saved scores and I want to save the history ...
4
votes
1answer
433 views

Unwanted Perlin Noise result

I've finally managed to write a working Lua version of Perlin's improved noise for Love 2D. However, when I run it, i get this: Which is just fine, I guess. But I would like something that looks ...
3
votes
1answer
41 views

How to create a believable swimming fish animated Sprite in 2d?

I want to create a fishing game in which fish needs to be swam across in the ocean. I put static fish which just progresses across ocean but it does not look very realistic and interesting to attract ...
0
votes
3answers
48 views

How to scale bitmap font without having it pixelated

How do i increase the size of a bitmap font without having it get pixelated, in libgdx?
0
votes
0answers
17 views

How do most studios start making textures? [closed]

At the beginning do they make a texture from scratch or do they take pictures then edit them, filter them and make them tileable? Just a quick question thanks!
0
votes
0answers
18 views

Logical operations per component in GLSL

According to the OpenGL spec in GLSL, the logical operators: &&, || etc work between booleans, not vectors of booleans. So, what is the best way to perform the logical and/or per component in ...
0
votes
2answers
35 views

Minecraft: Players Held Item Type

How can I check if a players held item is of a specific item type - for example an axe. (can be iron axe, gold axe, wooden axe, etc.)? Or do I have to do multiple if statements to have this done? ...
0
votes
0answers
52 views

Weird Collisions in ODE

I'm trying to get a basic OBB/OBB Collision System working. For this I use ODE. My problem is: Whenever I use the dSpaceCollide and pass in my Space and my Callback, my Callback shows me, that a ...
0
votes
0answers
19 views

Java Mouse Drag Event [closed]

I have a question on the right way to do a mouse drag event in JavaFX Application. I want the frisbee to be "tossed" in the direction of the mouse drag. my playGame() method has onMouseClicked just as ...
0
votes
0answers
17 views

AdMob Banner appears 960x150 instead of 320x50 in libGdx - what's wrong here?

I am a bit helpless with this strange effect from AdMob. AdView is instanciated in code and so is the relative layout and libGdx view. View view = ...
3
votes
0answers
27 views

UE4 - Viewport mouselook always on

Does anyone know how to set mouselook to always on instead of having to click and hold the RMB? I would press and hold a different hotkey to "disengage" mouselook and allow object selection. I was ...
0
votes
1answer
29 views

Extract a rotation matrix given a camera direction (vector) and a up vector for the camera?

I am having some issues constructing a rotation matrix from a camera direction vector. The Up vector is computed from the camera direction as such: up = cross(cross(direc,(0,1,0)),direc) How do i ...
-2
votes
1answer
14 views

Unity3D: Entering a trigger disables a few bools for no reason

I'm trying to make it so when an object enters a collider with the tag "Down" a single boolean turns false, but the problem is that more than one booleans(canGoUp, canGoLeft, canGoRight) are turning ...
-3
votes
1answer
46 views

2D Game graphics [duplicate]

I want to make some HTML 5 game and I searched alot in google for some hero 2d graphics, and couldn't find something I really want. Where I can find PNG's/GIF's of Hero graphics for free or get ...
1
vote
1answer
33 views

How to compute a transformation matrix that describes each position and rotation on a sphere?

I am having an issue constructing my transformation matrices, for this sphere problem. I know the 3d coordinate of the center, and the radius of, the sphere. Since I know the radius and center ...
-1
votes
2answers
58 views

What does a perspective projection matrix look like in OpenGL?

I've been trying to construct a perspective projection matrix myself and finding it extremely difficult. I realize that a perspective projection matrix is by default a frustum in OpenGL 3.3+ that is ...
0
votes
2answers
40 views

Quaternion not giving correct value back. What am I doing wrong here?

Right so I made a quaternion and assigned it a value but it reports back the wrong value. Here is the relevant code... Quaternion LeftTurnLimit = Quaternion.identity; float test = 0.1f; ...
0
votes
0answers
8 views

Unity accesing external audio

I'm developing an application on unity which gets the audio being played on external programs such as itunes or even dj software. It uses the audio or songs in this case and runs it through unity's ...
0
votes
0answers
24 views

Whe are my sprites invisible in the animation preview?

I'm just starting in Unity and now this problem came I out: As you can see, there is no sprite in the animation preview. Why is this happening?
3
votes
0answers
13 views

RWTexture3D in Compute Shader on Intel HD 4000

I'm having some weird issues running a Compute Shader with DirectX 11 on an Intel HD 4000 GPU. The goal is to write different shapes into a DXGI_FORMAT_R32_FLOAT 3D Texture with a size of ...
2
votes
1answer
64 views

How to send an interface message?

I come from Unreal, still using it. There, how it works is like this: Let's say you as a player have a laser gun or something, and when shooting, you use raycast to see if you've shot anything, and ...
0
votes
0answers
8 views

Occlusion Culling Open-World Implementation (Using Unity)

I was curious how people generally do occlusion culling. What techniques are most widely accepted for performance and also where can I learn more about these? The material I can find online seems ...
0
votes
0answers
23 views

Problems with voxel physics

So I have a problem that is divided into performance and how to solve it in voxel physical, obs: I'm using Cubiquity. What am I doing: I test all the blocks. When a different block and air is greater ...
0
votes
1answer
39 views

How create/draw faded circles in Java

How do I create some circle - like the one on the image - in Java, and in various colors? I would like to make more of these circles to fly from specific position to random direction.
0
votes
1answer
45 views

Whats a good way to make realistic brick walls?

This is a screencap from Blackops III: I tried this using 5 maps including displace and normal, but it still looks too flat. I was wondering what a good method or workflow is to make walls actually ...
0
votes
0answers
15 views

MissingReferenceException: The object of type 'Transform' has been destroyed but you are still trying to access it [closed]

I am trying to carry over the player over to the next scene. I am having a problem. The player is going over to the scene to soon and I notice this message displays at the bottom ...
1
vote
0answers
20 views

Unity Shader blending colors and color values above 1

I have source images where each pixel is one of exactly 4 colors: red = (1,0,0) green = (0,1,0) blue = (0,0,1) black = (0,0,0) I'm trying to modify Unity's default sprite shader to use those ...
0
votes
1answer
30 views

Unity NavMesh Step Issue

I have a scene in my game that takes place in a subway. I created a NavMesh so I can easily have the enemies chase the player. There seems to be a problem though as them enemies sometimes have a ...
0
votes
0answers
33 views

2D isometric arrow colides with target [duplicate]

I'm not quite up to this stage of development but it has been bugging me. In a 2d isometric game like Diablo 2, how does an arrow know when it has collided with a target? Should I loop through 5-15 ...
0
votes
2answers
45 views

Why can I not change a Sprite directly? [closed]

I am changing the Sprites on an array of Images. I could think of two ways to go about it. The first way being: var images = GetComponentsInChildren<Image>(); foreach(var image in images) { ...
0
votes
1answer
17 views

Select motion path from curve in Maya Python

I need to obtain the motion path attached to a curve in maya using Python. This is the situation as shown in the editor: I want to obtain motionPath1 by calling a method on curve3 since they look ...
1
vote
1answer
43 views

How to increase the difficulty setting as close as possible to maximum difficulty automatically?

I have a simple 2D version of Mini-golf. The goal is to manage to clear each level in the least amount of shots, the ball is bouncing at most 3 times (stops on the 4th hit) from a wall but not ...
0
votes
2answers
44 views

Collider Effeciency Question

I'm creating a game where hundreds of rockets with colliders attached are shooting at a player. Should I write my script where: 1: The player script reads the collision from hundreds of rocket ...
-1
votes
0answers
40 views

How do i properly develop a multiplayer solution for my game [closed]

I am developing a 2d Role playing game in XNA C# I want to make the game multiplayer (so people can see one another and "attack" the same monsters") so i programmed a server for the game where people ...
-4
votes
0answers
35 views

What is the best choice for driving simulator development [closed]

I want to make a driving school simulator. I looked at the open-source tools for the purpose but I found nothing only opends.de.But it seems extra price for additional functionality. Are there any ...
3
votes
0answers
14 views

How to activate GearVR Menu in my own Unity-Apps?

So in normal GearVr-Apps, which you can download from the marketplace, you can activate the GearVr Menu to control brightness etc. with a long click on the back button. But this does not work for all ...
-1
votes
0answers
30 views

How do I render a random picture to the screen each time game is initiated lib gdx [closed]

how do I render a random texture on the screen each time my libgdx game is initiated.
0
votes
0answers
15 views

Navmesh agent with Mecanim path pause/clear

i have a third person hack 'n slash i'm working on and no, it is not a button masher. The combat needs skill to execute attacks plus no auto targeting. Anyhoo, I've got the player side of things set ...
1
vote
1answer
31 views

Smoothing a rotation vector

I am currently using OpenCV to track the face of a person. With this I extract the feature points and calculate the objects heads pose by applying the "solvePnP" function. This function gives me a ...
-1
votes
0answers
57 views

Which algorithm should i chose for the AI of this game?

I've made a game where player have to places white or black circles on a line horizontally or vertically or diagonally. Possible path (circles can move) are marked as black line. So if player ...
1
vote
1answer
35 views

Game asset “objects” consisting of several meshes vs continuous mesh

When building game objects in a 3D modeler like Blender I'm finding it's easier to get greater detail and still have fewer vertices if I separate certain elements. For example, I need to make cuts ...
1
vote
2answers
35 views

Apply two animation on one object in unity

I am looking for a perfect example to apply two animation on same object and to run those animations simultaneously. In my game, a player is jumping as well as flapping. As per my research, I have got ...
0
votes
1answer
48 views

How do animation works with mesh?

I'm currently developing a game using OpenGL and my dev has run into a small problem. I'm having some problems understanding how "array of vectices works with animated object". For example, if we have ...

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