-1
votes
1answer
54 views

no custom background - touchdragged method? [closed]

I am beginner in libgdx and trying to experiment .I am using the simple example here .So, I have 2 questions: 1) I want to use my background picture.So, I have a class Assets where I have all the ...
-1
votes
1answer
54 views

Your opinion: pain of ongoing operations of a social game? [closed]

I have two questions about the pain-point for game developers in the ongoing operations of social games. Full Disclosure: I'm in charge of business development for English-speaking clients at a ...
3
votes
2answers
140 views

How to ray cast 2D light in a block-based game

I want to use 2D lighting that can be blocked by in-game objects. My game is block-based and has a view from the top of the flat world. Now lets say I have a 10x10 world and I place a light at 1x1 and ...
1
vote
0answers
57 views

2d terrain workflow

I am new to 2d art and I had a question about the ground part of a level. What does the workflow look like for a 2d game like Dust: An Elysian Tale or Shank 1-2? I want to do that kind of ground where ...
-1
votes
1answer
70 views

Differences between textures? [closed]

Me and a small team of people are creating a video game in UDK. As i have heard, the game engine can only go up to 8192x8192px textures. In cry Engine 3, you can go up to about 16K px. Is there a ...
6
votes
2answers
347 views

MMORPG server-side java architecture

I am currently making a MMORPG game, which is turn-based. The client is supposed to run on Android. Now, my friend is doing the graphics, and I have been doing the game classes (player, weaponry, ...
-2
votes
0answers
33 views

Bejeweled clicking code [closed]

So im still making bejeweled. But its like my version of bejeweled. Instead of swapping gems and matching 3 gems in a row.. I am going to have it so the player clicks 3 of the same gems (they dont ...
-1
votes
0answers
45 views

Mobile vs. PC for newbie game dev [closed]

First a little background info: I have made small games such as a Tetris clone and minesweeper in java but I want to learn c++. Now I am looking to make an rpg game. My goal is to eventually make ...
3
votes
1answer
100 views

simple adventure game mechanics stored in database

I plan to code a little adventure-like game. To be able to build multiple episodes without deploying new code I want to store any information possible in the database. This includes stuff like ...
-5
votes
0answers
37 views

How to make an advanced 3D game with C++ DirectX [closed]

This would be a massive project. I have been coding in C++ for 4 years, and I know my was around pretty well. However, I never made games in C++. I would like to make an advanced game, like Team ...
1
vote
2answers
72 views

Jump without bouncing in physics engine

I am using Ogre3D as my rendering API, and OgreBullet as my physics engine. I have an test entity that when the y part of the velocity is 0 and spacebar is pressed, the velocity changes to, lets say: ...
0
votes
0answers
67 views

Deferred rendering extremely slow [closed]

I'm trying to setup deferred rendering in my Voxel Engine, and so far it works pretty good: The texture, worldpos, normal and uv textures seem to be correct. One problem: With normal rendering ...
0
votes
2answers
80 views

What is the best method to update shader uniforms?

What is the most accepted way for keeping a shader's matrices up to date, and why? For example, at the moment I have a Shader class that stores the handles to the GLSL shader program & uniforms. ...
-1
votes
2answers
50 views

GWT for cross device game development [closed]

How does Google Web Toolkit do in deploying to browsers as well as mobile devices, tablets, televisions, etc.? Would a game targeting specific devices be optimized significantly for the device even ...
1
vote
1answer
88 views

How good do I have to be at Math to create a 3D game using three.js? [closed]

A question I've often had, how good at Math do I need to be to create 3 dimensional games? I get along with 2d games just fine. I understand everything I'm doing without problems after practise. ...
2
votes
3answers
69 views

HTML5 tags on my website? [closed]

I'm not here to ask about the merits of HTML 5, CSS 3, Javascript, etc. as game development tools. Lord knows how many people have asked about that already. No, what I'm curious about is what kind ...
0
votes
0answers
83 views

From XNA to Monogame to Unity

I have heard tales that one could port his XNA game to Monogame and from there on to Unity, more or less seamlessly. The Goog won't answer my question, so is there any dev with some experience here?
0
votes
0answers
38 views

Blur Shader strange behaviour

I tried to implement the blur shader shown here. But instead of having a simple 2D texture I use Unity GrabPass function to capture what's behind the plane to have a transparent effect. Then I apply ...
1
vote
1answer
50 views

MonoGame WP custom vertex decleration

How do I go about implementing and using a custom vertex deceleration in monogame for windows phone 8. I want to be able to store a position, a colour and a normal?
3
votes
2answers
104 views

How to subdivide a quad?

I'm working with OpenGL and I'm importing from a file coordinates for quads in the following format: 0.0 1.0 0.0 //normal vector 20.0 -5.0 20.0 10.0 10.0 //x y z u v 20.0 -5.0 -20.0 10.0 0.0 ...
-1
votes
0answers
51 views

2D Game Engine Gravity [duplicate]

iam Building an JavaScript 2D Engine. And iam trying to accomplish that my Character that iam controlling is walking on several Grounds that are on different heights. I thought to do that by checking ...
0
votes
1answer
24 views

Issues with touch buttons in XNA (Release state to be precise)

I am trying to make touch buttons in WP8 with all the states (Pressed, Released, Moved), but the TouchLocationState.Released is not working. Here's my code: Class variables: bool touching = false; ...
3
votes
1answer
89 views

How to account for acceleration when aiming projectiles?

How do I aim a constant speed projectile to hit a target if there is a constant acceleration vector acting on it? (For example, the wind and gravity from Worms.)
1
vote
2answers
54 views

“Non-additive” alpha blending in OpenGL ES 2.0, Android (AndEngine)

I have several monochromatic sprites and I render them with alpha = 0.25 (all of them the same value). I want to "paint" with them, so when they overlap, the alpha won't be added. I am not sure if I ...
0
votes
0answers
16 views

Doesn't clear sandbox after Quit game in IOS6

I created a turn based game by using game center. When I quit the game , in sandbox it doesn't clear. All quit games are listed in sandbox. How can I clear the sandbox ? Thank you.
1
vote
1answer
59 views

Line draw on “even-q” vertical flat topped hex grid

I'm trying to implement a Line Draw or Line of Sight algorithm for my hex boardgame. Upon reading several different solutions from most common places like the Hex Bible none of the algorithms adapted ...
5
votes
1answer
100 views

A motion blur technique which can cover curve movement path?

I am looking for a motion blur technique for real-time games. I know two techniques, velocity map and accumulation buffer. Velocity map shows very good quality, but doesn't work correctly if objects ...
2
votes
1answer
64 views

How to handle scripted events in a 2d java game?

I'm in the planning phases of a 2D java game. The game is a tile-based platformer with some action-y parts to it, like a Metroidvania formula game. The static portion of each stage is expressed as an ...
-2
votes
2answers
106 views

What parts of my RPG should I develop first? [closed]

I'm developing an RPG, using java + libgdx, and I've got box2d, basic scene2d, tiled maps, and tablelayout/menu set up. However, I'm not sure what to develop in what order, I always just developed ...
1
vote
3answers
68 views

Move from point a, to point b, and determine the accuracy

Let's say I have a circle at point a (0,0), and I wish to move it to point b (23,58), whatever, how can I accurately do this with a speed variation if I wanted. (I'm doing this in javascript). Every ...
0
votes
0answers
19 views

Objective C Collision Detection Problem

Ok, so I'm having a problem with setting up AABB Collision detection. I understand how to implement this and everything, and I know this method works, because, with few (functional) changes, I'm ...
-1
votes
0answers
40 views

What OpenGL lib should I use for 3D object manipulation? [closed]

I have a 3D .obj model I want to use in my phone game. The target platform for now is Android, but the game is ultimately going to be released for iOS as well. My main goal for now is loading the ...
0
votes
0answers
50 views

HLSL weird floating point behavior?

I have a small ray tracer, I'm storing values in a 3d texture, when the ray goes through the next cube it checks the value from the 3d texture, then on returning this it generates a colour for that ...
0
votes
0answers
24 views

Appropriate 3D Framework for procedural game (linux and mobile) [closed]

I'm building a game where both gameplay AND assets are primarily based on procedural generation of rules. Asset features; like colors, meshes, and textures, are associated with game rules, which will ...
0
votes
2answers
45 views

Java game: jumping glitch on multiple collisions

I need help with checking for intersections in a game I'm creating. When a character collides with a single obstacle on the screen everything works as intended, but when multiple obstacles are added ...
-1
votes
0answers
24 views

Storing background tile in HTML development

I have a top-down shooter built on LimeJS. I have a series of different "parts" to the game's background and I don't want to load them all on load. I have the play's x and y position, how should I ...
-2
votes
1answer
69 views

System.Random giving duplicates in runtime [closed]

Normally, when I call this method of mine public static int Randomize(int min, int max) { Random r = new Random(); return r.Next(min, max); } I get a completely ...
1
vote
1answer
81 views

Creating big scene and little size chasing camera

I would like to create a climb based game, so I need to have a big scene and a camera that cover only a little part of it and chase my player. This image explains easier what I want: How can I do ...
-2
votes
0answers
67 views

Precompiled Headers? [closed]

In an attempt to narrow down an OpenGL error I've encountered the following error: fatal error: can't create precompiled header triangles.exe: Permission denied My code consists of including two ...
0
votes
0answers
23 views

Collisions using Tide editor and libgdx [duplicate]

Im starting using libgdx and the tide editor for maps. I have a doubt about defining the collisions of the tiles I draw on the editor. I would like to create tiled maps for a top down perspective ...
0
votes
1answer
43 views

Endless terrain in jMonkey using TerrainGrid fails to render

I have started to learn game development using jMonkey engine. I am able to create single tile of terrain using TerrainQuad but as the next step I'm stuck at making it infinite. I have gone through ...
-4
votes
0answers
48 views

when to implement a script language [closed]

How much of you engine do you recomend should be hard coded ? Obviusly you want the time consuming this like writing out the graphics and stuff to be hard coded, but is there more that would be ...
2
votes
2answers
41 views

AndEngine: edit elasticity on action

I'm making a game for Android with AndEngine. It's going quite well, but now I'm stuck on something. My main character has a elasticity set in its fixturedef so it bounces around throughout the ...
0
votes
1answer
76 views

Can't Build Cocos2Dx emscripten project

I need to port a Cocos2D-x project to Web (JS+HTML5). I'm trying to compile cocos2D-x samples using the emscripten project for cocos2d-x, and I've followed this tutorial ...
7
votes
4answers
482 views

How does normal mapping really work?

I'm trying to grasp the concept of normal mapping, but I'm confused by a few things. In short, I'm not sure whether a normal map is viewpoint dependent or not (i.e. whether you'll get a different ...
1
vote
2answers
89 views

Third person camera xna

I'm trying to create a third person camera in my XNA game. I'm able to move the model I have and the camera at the same time, although the camera is not "following" the model. The model moves faster ...
0
votes
1answer
37 views

Running a WindowsGL MonoGame release on end Machine

Can anyone tell me what is required of a PC to run a released MonoGame. I mean what software the PC needs to have installed to run the games. I have some problems running my released games on other ...
0
votes
1answer
62 views

SDL on Windows 7. Better hardware,lower FPS [closed]

I've just moved from one PC to another.I've been developing a game in SDL with SDL_image and SDL_ttf for about one year. On my old pc, I had about 90 FPS on my game, but now i have about 30, witch I ...
0
votes
0answers
23 views

Problem Implementing Texture on Libgdx Mesh of Randomized Terrain

I'm having problems understanding how to apply a texture to a non-rectangular object. The following code creates textures such as this: from the debug renderer I think I've got the physical shape ...
-9
votes
0answers
102 views

I want to make a RPG game [closed]

I really want to make a RPG game but I don't know which 3D Engine can I use in C/C++. Please give me (easy) Engine and link to complete guide for this Engine because I'm only beginner.

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