2
votes
1answer
99 views

Is host advantage real?

I'm sure many of you have heard the term host advantage through out your time playing action video games. However, I was curious if this was a real studied and proven concept in game design, computer ...
1
vote
0answers
18 views

How do I detect image clicks in Dark GDK?

I am trying to determine if an image has been clicked, using the Dark GDK game engine. I've found no methods in the engine that do this. I would rather not brute force this with a large nested ...
0
votes
0answers
29 views

Unreal Engine 4 - 3D splines to deform meshes?

In Unity the way a lot of people make 3D endless runners is by deforming 3D models along a spline and using that spline as the navigator for the player to run through and tiling these up one after the ...
-4
votes
0answers
63 views

Super Meat boy engine [closed]

Apparently written over 18 months in C++, looks like DirectX also. I was looking at the Torque 2D engine source, and it's well, a lot of code. Would you say the SMB engine would be similar, I can't ...
0
votes
0answers
11 views

Testing errors thrown by isGooglePlayServicesAvailable on a device on which it is installed and up to date

My game is almost complete and I'm looking into the possibility of using AdMob for displaying banner ads. At the moment, I'm simply checking to make sure the device has Play Services installed and up ...
6
votes
2answers
208 views

How can I put my game on an NES cartridge?

How can I create an NES cartridge? Is there any tutorial? I need to put a game that runs in an emulator and put it on a cartridge. How to do that? Is this possible from scratch? Or at least could I ...
0
votes
1answer
48 views

OpenGL ES 2 jittery camera movement

First of all, I am aware that there's no camera in OpenGL (ES 2), but from my understanding proper manipulation of the projection matrix can simulate the concept of a camera. What I'm trying to do ...
1
vote
2answers
32 views

Custom Physics: Preventing objects from losing velocity in certain situation

Illustration: http://s22.postimg.org/7agd30vap/Untitled.png So the little box is my character. The red arrow shows the current velocity(Some force to right + gravity). Below it are 2 blocks which has ...
0
votes
1answer
87 views

Using Blueprint to spawn objects at runtime in Unreal Engine 4

Using UE4's "Blueprint" visual scripting system, how can I dynamically spawn objects at runtime?
2
votes
0answers
75 views

How can I implement a dialogue where the words appear as if they were being typed?

I'm planning on putting a dialogue system into my game, I don't really work with surface so my way of implementing SDL_Ttf is by turning it into a texture, in other words, every paragraph would be ...
-1
votes
1answer
36 views

Match-3 Shuffle Required?

How can I detect if there are no more potential matches possible and therefore a shuffle is required?
0
votes
1answer
54 views

Possibly a more efficient way to structure my game's map?

I need a little help with structuring my map. I want to make it efficient but I'm not sure if there's a better way to do this: public class Map { Chunk[][] Chunks; Object[] Objects; } public ...
1
vote
0answers
41 views

Storing rigid body collision shapes in local or world coordinates

I'm writing the beginnings of a lightweight 2d rigid body engine (in javascript, as a hobby project), and i'm debating whether to store collision shapes in local or in (updated as needed) world ...
3
votes
0answers
85 views

OpenGL Shadow Mapping from directional light

I have read this tutorial: http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/ I wonder, is this the current best technique for generating shadows in an arbitrary 3D ...
0
votes
0answers
20 views

SDL 2.0 recommended books and tutorials [closed]

I've been starting to learn SDL 2.0, there isn't a lot of tutorials and books out there and i was wondering how should i learn SDL 2.0 when there are that few? Anyone got any recommended tutorial or ...
0
votes
0answers
24 views

Bilinear filter in repeating texture, HLSL

I have a repeating texture that I'm using as a scroll surface. The idea is that as I pan the surface I adjust the texture coordinates, filling in what gets wrapped on the right as it disappears from ...
-4
votes
0answers
22 views

Why there is no equivalent to CPM .prg studio for Z80? [closed]

CPM .prg is great to develop c64 stuff, however, there is no decent Z80 IDE for Windows. Why is that? Is it so hard to develop an IDE for ZX Spectrum branch? Could somebody explain that?
0
votes
0answers
38 views

3D model editor manipulators

I'm trying to make my own 3D model editor to better learn 3D programming. I have my translate manipulators and I'm trying to calculate the Vector2 that the mouse would have to move in order to move an ...
9
votes
2answers
1k views

What do gameplay programmers do? [duplicate]

Game development has lots of fronts... gameplay, physics, graphics, etc. and whenever I look up the answer for this question it's always something vague like: "extended knowledge of c++, c# or ...
1
vote
0answers
67 views

Frequent stuttering, high FPS spikes with VSync option turned on in Unity standalone build

I'm experiencing an issue using Unity 4.3.2 and standalone builds. If I turn on VSync in the project's Quality settings, running the game at the native monitor resolution, I'll frequently get high ...
0
votes
2answers
55 views

Smooth input handling in Java [closed]

I am writing a Java game. My problem is to get a really smooth input. If I hit the key W the character has to go forwards, but if I hit A and release the W key, the character doesn't go left ways :( ...
1
vote
1answer
122 views

Creating weapons/armor procedurally

In my current project I am creating a 2d game (rpg) which should be able to dynamically create new weapons and armor based on different components. So, i.e. a sample weapon would consist of barrel1, ...
2
votes
2answers
99 views

Print on the GUI in Unity

I'm trying to show the players name on the GUI with a label. GUI.Label(new Rect(10,10, 100, 30), playerName); Instead of use the default style I want to use a different font with larger character. ...
0
votes
2answers
38 views

irrlicht: drawing two textures with draw2dImage issue

Im just starting out with irrlicht (and c++) for 2d development and I followed the 2d tutorial, so I am able to draw a 2d texture on the screen (With draw2DImage) this seems to work fine. So I made a ...
0
votes
1answer
72 views

HTML4 still valid for browser games? [closed]

Doing research while developing a product of my own, I was wondering, is there still place for HTML4 browser games there in the market? I mean games like ogame or bitefight where everything happens ...
2
votes
1answer
110 views

How can I implement scrolling endless road in XNA? [duplicate]

I am developing XNA game like following screenshot. I created my 3D objects and camera so I have models. But how can I implement scrolling road in XNA?
3
votes
1answer
62 views

LibGDX How to take screenshot and use as background for pause screen

So I am trying to take a screenshot of the current situation during the PlayState of the game and when the player pauses the game I want the game to take a "screenshot" save it in memory and not as a ...
0
votes
0answers
40 views

Server Map Change

How does a game like, lets say, counter-strike or even 2D multiplayer games with those hub worlds and doors to choose the level work on changing the level? I mean, does the connection between ...
2
votes
0answers
63 views

Best visual way to build a “near isometric” 2D view

I'm working hard in a 2D platform game, as far as I got is a standard 2D view (only x and y are visible) But I want to change the perspective so I can see the floor also. But the MapBuilder I ...
2
votes
0answers
29 views

How can I switch between texture atlases based on the iOS version?

How can I switch between atlases (with different resolutions) in Unity based on the runtime iOS version?
-1
votes
1answer
35 views

Slick2D: Resizing the Window

I am using Slick2D, and I wanted to know which is the best way to resize, maximize, minimize the window, For example, Resizing all the images or scaling them, or Slick2D has an integrated method, Any ...
2
votes
1answer
131 views

How can I use XNA with Visual Studio Express 2013 for Windows?

http://dev.windowsphone.com/en-us/downloadsdk I downloaded the current version of Visual Studio to develop Windows Phone apps, but I don't know how to add XNA. I tried to install XNA, but it's not ...
2
votes
2answers
60 views

Can I make a character solid but not lose non-physics behaviour?

My character can walk around in the world, but walks through other objects, for example a cylinder (stand-in for a cannon). To fix this I added a capsule collider to each of the character and ...
2
votes
1answer
77 views

Preventing Collusion

Over on Code Golf Stack Exchange, competitions are run where multiple programmers compete against one another. One particular class of challenges is "King of the Hill". Here is an example of a King of ...
0
votes
1answer
95 views

OpenGL: How to improve the performance of rendering context

I have written a benchmark program that compares the performance of OpenGL and DirectX libraries. The problem is that OpenGL gets much lower performance than Direct3D. At the end the program generates ...
0
votes
0answers
5 views

box2dweb issue in DestroyJoint function

my jsfiddle : http://jsfiddle.net/H8e9m/9/ as you can see when the ball reach the pendulum end and collide with it by a revolute joint, the problem occurred when trying to make the ball release the ...
0
votes
1answer
44 views

Sprite/Tile Sheets Vs Single Textures

I'm making a race circuit which is constructed using various textures. To provide some background, I'm writing it in C++ and creating quads with OpenGL to which I assign a loaded .raw texture too. ...
0
votes
0answers
32 views

Full resolution, with atlas, how to do with texturepack?

I'm trying to make the resolution of my game be like this example of Flappy Bird. if you download it to give notice that the zoom on the image it does not lose quality. But when I take my art in ...
1
vote
2answers
61 views

Copyright and patents on game design and names?

We all know that each game has elements from another game but when does one cross the line of copyright? I have a view particular questions about this since this "line" is very vague. While looking ...
0
votes
0answers
28 views

Get closed ring around a mesh passing through given points

Suppose I've some points on a mesh (2+) that can be anywhere on the mesh, suppose for example these (ignore the small points, just consider the sphere): http://i.stack.imgur.com/nDzW3.png (sorry ...
0
votes
0answers
26 views

How can I avoid overdraw-related performance issues with alpha blending on mobile platforms?

I'm developing a mobile game using Unity3D. I'm evaluating different methods to give the possibility to the artists of customizing the environment. They need to add some static dirty on the walls and ...
0
votes
1answer
82 views

How can I determine which square in my memory game was pressed?

I want to develop an simple memory game on Android. The memory game have squares like the picture below. How should I determine which of the square is pressed? Should I use image buttons? Personally ...
0
votes
1answer
65 views

How to create public Arrays of game objects so that they can be assigned through inspector

I am making a unity2D game. I need to declare public array of gameobjects so that I can assign them colliders, textures through inspector by drag n drop. Is there any way to do this? I am using c#. I ...
2
votes
3answers
43 views

How can I reorient the axes of an object?

I spent some time in Unity yesterday trying to fire a sphere from a horizontal cylinder (like a ball from a cannon). I was using Vector3.forward, but the sphere kept coming out the top of the cylinder ...
1
vote
2answers
45 views

Can you adjust the proportions of a 3D model via scripting?

We are developing a game in Unity where the character is different ages in different levels. Would it be possible to use a single 3D model asset, and alter its proportions via scripting to achieve ...
3
votes
1answer
86 views

Game loop in Javascript

I've been into javascript game programming with html5 and canvas lately. So far I've only been able to implement a game loop with setInterval, but I'm aware this means using fixed timestep. I've ...
0
votes
1answer
47 views

Variable Jump in Unity3d

I implemented variable jumping in unity for an endless running game. My question, how can I make the jump frame rate independent? My algorithm if ( keyDown ){ isJumping = true ySpeed += ...
8
votes
4answers
351 views

Infinite 3D Cave in Unity

A friend and I are hoping to make a game in Unity in which you fly through an infinite 3D cave that can twist and wind in any direction (though obviously not to the point that the turns are impossible ...
0
votes
1answer
30 views

Libgdx stage rendering issues

I'm using scene2d for the first time, and I can't get anything to draw EXCEPT the stage ui. Say I have my ui on top of my game screen: uiStage.act(): batch.begin(); gameSprite.draw(batch); //does not ...
6
votes
1answer
123 views

OpenGL 2.0 - Texture animation with 'pixelated' effect

I'm looking for a way to reproduce the effect I've tried to sketch in the image below with OpenGL ES 2.0. The idea is to let a drop of color fall over a cube which get filled with a kind of ...

15 30 50 per page