-2
votes
0answers
24 views

Android: How to get Android Processor Programatically? [closed]

Hello Friends! i need to get android Processor but i cant do this if any one know please help me. Am using Android Studio..
-1
votes
0answers
23 views

character animation confusion [closed]

iam trying to create a game ,, so i start by creating my characters ,, i decide to use fuse to create the main character and after now iam confused because there are too many ways to rig and animate ...
0
votes
0answers
14 views

How do i integrate a android camera into a google cardboard viewing mode. For AR purposes [on hold]

simply i want to have a stereoscopic view (like google cardboard) but through my camera and i want to add AR stuff in it. Is there a tutorial on this or some tips. ive tried too search for it and alas ...
0
votes
0answers
46 views

How To Create Xbox One Games for Free (Independently) [closed]

I was wondering how to start creating video games or apps for the Xbox One without having to pay fees, etc. I've tried Unity, but can't find how to export to Xbox One. ID@Xbox is cool, but looks like ...
-2
votes
1answer
82 views

Destroy object on Collision

I have a strange problem... I need a 2D projectile to destroy itself after colliding with an object. I have used all of the different ways to do this on the internet but to no avail; the object ...
0
votes
2answers
44 views

How can I mass-duplicate or “paint” Unity objects?

Let's say I have a basic map with a single box on it. I want to make many, many more of these cubes, so they can cover a large portion of the map, like this: Each box needs to be exactly one ...
0
votes
1answer
22 views

Unable to open project from a scene.unity file

The tutorial I'm following has provided its project files, and I'm trying to open them in Unity. Here is the project download link. You can also go to the tutorial webpage and scroll down to download. ...
0
votes
0answers
15 views

unity game engine - documentation tool and writing good documentation [closed]

What are some good document generators that will work nicely with unity and c#? I have seen Doxygen, and that's a strong contender. What others exist? And are there any sleek custom Doxygen themes and ...
1
vote
0answers
63 views

Why do characters only move in 4/8 directions in top games? [closed]

In many top down games, like Zelda (4 directions) There are only 4 or 8 possible directions. Why is this? Is it a design choice or a technology limitation? I can't think of any reason that even ...
0
votes
0answers
32 views

How should I store game data in the multiple servers [closed]

I'm developing multiplayer game server on NODE.JS, with SOCKET.IO. For one server I'm saving game instances in memory variable. But few minutes ago I though, what should I do, if there will be a ...
0
votes
0answers
25 views

Voxel tutorial NullReferenceException: Object Reference not set to an instance of an object

I'm working my way through this voxel tutorial in Unity. I'm on part 3, and it's showing me how to create a chunk within the world. I've copied the code, but I think I am missing something. The error ...
0
votes
1answer
40 views

Where to install game from my game launcher

I've created a game launcher that I'm pretty proud of :). I use nw.js and so the interface uses html/javascript/css. It makes ajax api calls to my web service that I've written in C# to do things like ...
0
votes
0answers
20 views

Unity3D - Upload a image from PC memory to WebGL app

I need user to upload his(her) avatar picture from PC to game How can I create a file dialog and upload a image to WebGL game?
0
votes
2answers
59 views

How are animations specified by an artist but implicitly understood by the game engine?

I'm trying to understand the relationships between 3D models (files) and the games that load and use them. As a software engineer, I'm willing to make the few following assumptions: I would assume ...
-2
votes
1answer
34 views

How to make my “first person controller” continue to turn left or right when key is pressed in Unity 5?

I recently posted this How To Make My First Person Controller turn left and right in unity 5 but now I'm having a slight problem when I press the key that turns my camera it only does it for a little ...
0
votes
2answers
42 views

How To Make My First Person Controller turn left and right in unity 5

I want my first person controller to turn left and right instead of just moving straight on that axis. i have a 3d environment setup in "unity 5" and i am working with the "first person controller" ...
0
votes
0answers
14 views

Physijs character animation

Assuming I have a character with walk animation (three.js format) and I am able to load it in three.js and everything is fine. Now I want to apply physics to this character using physijs. How can I ...
1
vote
0answers
53 views

How to bundle JRE with game for Steam

Heyo! I have looked for a step by step tutorial everywhere and haven't been able to find anything so please be helpful and fairly slow. I am creating a game for Steam and I am using Java to write ...
0
votes
1answer
19 views

Creating texture and palette modification

I need to create a texture from a surface with indexed color palette and alter the colors. However, after I set new colors, the rendered texture gets blank. int main(int argc, char** argv) { ...
4
votes
0answers
49 views

Depth Peeling implementation problem: How to render the next layer? (OpenGL)

I try to implement order-independet transparency sticking to the pseudo code in the linked paper (page 4). I can't figure out how they are able to do this in OpenGL. I am rendering the scene two ...
0
votes
1answer
48 views

C++ OpenGL More textured objects equals less FPS

So I'm creating a game engine with many features, last time I focused on textures. When I finished implementing some new code (Made by myself) I created new Entity with texture, and it was working ...
0
votes
1answer
40 views

Mode 7 in xna/monogame

I want achieve a view like Mode 7 from snes games where the closer textures get stretched out more and more far away textures look smaller. Something like this: What I have in my project at the ...
0
votes
1answer
23 views

Fix buttons on screen

I've added buttons and SKCameraNode for my player. I got problem. When player moving left/right/jump all buttons dont follow for him. UPDATE class GameScene: SKScene, SKPhysicsContactDelegate { ...
0
votes
0answers
35 views

Difficult to implement Microsoft XNA Platformer Example Enhancement

I implemented the platform logic from the XNA Platformer Example, but it have few annoying bugs, like this one: I wasn't able to fix it by myself, so I searched a lot and found this question: ...
1
vote
1answer
145 views

Why does compiling Unreal Engine fail in Xcode on OS X?

I'm following Ben Tristem's latest course on using Unreal Engine and coding in C++. I have issues getting into Unreal however: when I create a project, it does its stuff, i.e. generates code, compiles ...
0
votes
1answer
41 views

How can I communicate between libGDXand the Android Studio Java files?

The reason I'm asking is because I wanted to create a game and I know I could use Scene2D to create the UI but as far as menus go I wanted to use the tools in android studio to at least create a menu ...
3
votes
1answer
71 views

Problems with converting from Screen Space to World Space

I have an unproject function I've written, which takes in x and y values between -1 and 1, and a z value between 0 and 1 (0 is near plane, 1 is far plane). I create a vector off of this, and multiply ...
0
votes
0answers
52 views

LibGDX: Problems creating custom actor

I am creating a custom class that extends from Actor,just like this: public class MyActor extends Actor { ProgressBar bar; Label nameLabel; TextButton button; public MyActor(String name, Skin skin){ ...
2
votes
0answers
49 views

How can I implement A* so that it accounts for the size of the actor?

I'm trying to make a little A* implementation using polygon verticies as nodes instead of grids and I ran into the problem of figuring out what paths are wide enough to accommodate the actor moving ...
6
votes
2answers
136 views

Finding cells within range on Hexagonal Grid

First up - I know I'm being super-dense here. With that out of the way, I'm trying to write a C# implementation of this algorithm: var results = [] for each -N ≤ dx ≤ N: for each max(-N, -dx-N) ≤ ...
0
votes
0answers
32 views

HashMap or LinkedList

I'm working on a 2D game for Android using LibGDX in Java. In my game I got lots of enemies, bullets and other stuff. I hold a hash map, which every cell holds a reference to an array list of that ...
0
votes
0answers
23 views

Blender to Unreal or Unity - will combining animations into one clip for a parent object to store effect workflow?

Hey so I have a gun and a set of rigged hands in blender, and I was wondering if I made a parent object for the gun, hands and everything, took all the animations respectively (such as right hand ...
0
votes
1answer
64 views

Implementing time step in main game loop

So ive read both http://gameprogrammingpatterns.com/game-loop.html and http://gafferongames.com/game-physics/fix-your-timestep/ and I kind of understand how I'm supposed to do it, but some parts are ...
0
votes
1answer
59 views

ARMv7 vs FAT in Unity Android Build Settings (release multiple valid APKs)

If I select ARMv7 instead of FAT (ARMv7+x86) in the Android Build Settings of Unity5-Free, the APK binary drops to half size. FAT => ~20MB ARM => ~10MB (Tested with an empty scene, no assets, ...
0
votes
0answers
45 views

How do games detect that they are pirated? [duplicate]

I recently found out that the Serious Sam developer uses in-game piracy punishments and that made me research about it. I found there are more games like that, but I couldn't find anything on how the ...
0
votes
2answers
36 views

How can I make libGDX text buttons look like clickable buttons?

I have this problem with my game where UI build a nice menu and other stuff with TextButtons and labels, but it doesn't look nice because it's mostly displaying the text of the buttons (which don't ...
-2
votes
2answers
40 views

How can I differentiate 2 triggers in script?

I have two boxcolliders with triggers, and when I use the function OnTriggerEnter, even if I enter the first or the second trigger, it does the same thing. And I want a trigger to do a certain thing ...
0
votes
1answer
19 views

Unity - Instantiated prefabs do not adapt to UI Layout

I have a small container, where I want listed a series of buttons. I try to fill them at Runtime like this: using UnityEngine; public class FillWithGearData : MonoBehaviour { public Transform ...
4
votes
5answers
747 views

In Unity, how do I correctly implement the singleton pattern?

I have seen several videos and tutorials for creating singleton objects in Unity, mainly for a GameManager, that appear to use different approaches to instantiating and validating a singleton. Is ...
-2
votes
0answers
33 views

Rebuilding Unity Project from DLLs? [duplicate]

I have lost my Unity project which was on my hard drive. Fortunately, I have found some files that were associated with my project. See here. Now, I have successfully converted Assembly-CSharp.dll ...
0
votes
0answers
15 views

Why do I get 3 lines of log at Monitor.exe when using Debug.Log in Unity?

I'm debugging a real device. In a GUILayer.Button I've put a single Debug.Log() message, like in this code Code: if( GUILayout.Button( "Click to Test." ) ) { Debug.Log( "XAVI Clicked!" ); } ...
0
votes
0answers
67 views

Modern OpenGL and SpriteBatching

I tried to find tutorials regarding SpriteBatch done in Modern OpenGL 3.0+, but failed to find any good resources so far. So can anybody please provide me a good resource/tutorial to achieve ...
0
votes
0answers
12 views

Unity Creating XCode build causing too many XCode Changes When using GIT ( SourceTree )

I am using Unity 5.2.1f, XCode 7.2 and SourceTree. There are multiple developers working on the same project. After we updated to Unity 5.2.1 and Xcode 7.2, it always shows too many changes in the ...
0
votes
0answers
17 views

Different Cell size in a Unity3d New UI grid

I want to create a Grid in which few cells are tall, few are wide, it’s not a homogenous grid. How Can I do by attaching a Grid Layout Group component to the parent of cells? I am using Unity 5.3.2 ...
0
votes
3answers
42 views

How to access UI elements in a canvas in UnityUI

I am looking for elements on a canvas (a textfield and a slider); so I can retrieve values and pass them to a function. But so far I can't figure out how to access them; I can see the methods of the ...
1
vote
1answer
34 views

Problems managing collision filtering

I have my character fixture and body(is a tank), so when I press the screen it throws a rocket(which also has a body and a fixture) that the player can controlll touching the screen. My game also has ...
0
votes
1answer
56 views

How could I access game data from a dev machine at runtime from a mobile platform?

When working on a game on a mobile platform, having read/write access to game data (assets, configuration files) stored on the dev machine at runtime would enable building of tools to quickly iterate, ...
0
votes
1answer
44 views

How to make a ball hit many tiled circular objects in LibGDX

Hey guys I've been learning to make games with LibGDX. I did a tiled map in Tiled and the rest of code in java using Android Studio. I could make a ball bounce on the flour using Box2D, but I can't ...
3
votes
1answer
104 views

“Industry Standard” JSON formats for game assets [on hold]

This question is inspired by my venture into the Phaser game engine but seems to apply to any engine that uses JSON for its asset format. Phaser relies on PhysicsEditor to export and create the JSON ...
1
vote
1answer
43 views

Simplyfing/dissolving octree to simple boxes by adjacent octants with similar traits

I am looking forward to create a navigation volume to be utilized by AI actors. The approach I am trying to tackle here is to first generate an octree and associate with respectable flags/data (type, ...

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