0
votes
1answer
46 views

OpenGL strange rendering problem when buffers have different sizes

I have encountered a very odd error in my program, "odd" in the sense that everything the API says suggests that the error should not occur. I have a bunch of 2D un-indexed vertex data, and I want to ...
0
votes
2answers
35 views

GameLogic Model as Property or Constants with lookup in other Models?

Basically imagine a game where the Player has a Weapon which has a BulletType/type of Bullet. Now Player, Weapon and Bullet are Models having properties and they would represent Instances in the ...
0
votes
1answer
103 views

LibGDX - Accelerometer Problems

I got some issues. I'm using LibGDX. When I hit an object, my Fighter is supposed to fall to the Ground. BUT, because of the Accelerometer, i can still move it up and down eventhough it died. The ...
0
votes
1answer
136 views

Clipping text in algorithm

I'm looking for an algorithm that can clip a text ( GUI Mesh text ) when it's length is over 20 characters. The problem is I have one background image(textured plane) (orthographic), where I want to ...
0
votes
0answers
89 views

How can I create a 2D camera with zoom and parallax scrolling that works on every Windows Phone resolution?

Mario game that uses parallax scrolling: http://www.youtube.com/watch?v=de5f3mvRyIY I want to create a Windows Phone jump-and-run game with parallax scrolling. The parallax scrolling should be like ...
0
votes
0answers
131 views

Ray-Triangle Intersection Detection using Barycentric Coordinates

I am attempting to convert the algorithm from http://www.cbloom.com/3d/techdocs/fast_ray_tri.txt to java code, but my solution does not function correctly. The only intentional change I made was for ...
0
votes
1answer
161 views

Fullscreen triangle SV_POSITION and deferred shading

So I'm trying deferred shading in DirectX11. I am using the following method (used in the FXAA shader and described here: http://www.altdev.co/2011/08/08/interesting-vertex-shader-trick/) to render ...
0
votes
1answer
100 views

Find world matrix

I'm making my first 3D-game with XNA (MonoGame) and have come to a point where I wish to add a crosshair for the player. To do this I need the on-screen coordinates of the location where my fighter ...
0
votes
0answers
71 views

Libgdx project “Not Responding” when in debug mode

So the problem I am encountering is that whenever I attempt to debug my Libgdx desktop project and Android project the "app" is constantly "frozen" or "Non responding." By this I mean that I cannot ...
0
votes
1answer
292 views

Game object position issue in unity3d

I have a set of objects placed on the same layer where all the objects are invisible except one .When i drag an object in to a selected area the current dragged object get destroyed and the object ...
0
votes
0answers
50 views

Barycentric vertex coordinates in GLES 2.0

I have a certain set of polygons, which are stored in a vertex buffer and an index buffer. The polygons are textureless and normalless. The polygons are dynamic, their buffers get constantly emptied ...
0
votes
1answer
723 views

C# - Monogame- Collision Detection Sprite walking through platforms

I am blanking on the logic here. How do I get it so that my sprite doesn't run through a block. It only repels if the center of the player sprite is higher than the bottom of the block. But when it ...
0
votes
0answers
34 views

How to make something happen when an image reaches a certain point on the screen in Android

I have an ImageView that moves across the screen, and I want it to trigger something that happens when it reaches a certain point on the screen. This is the code I used to make the image move: int ...
0
votes
0answers
67 views

LibGDX: Its there any way to calculate the speed of a repeated scrolling background?

I'm trying to calculate the scrolling speed of an background, I'm doing something like this on the background class: private Texture texture = new Texture(Gdx.files.internal("backgound.png")); ...
0
votes
2answers
287 views

How to write “Hello World” for N64 purely from scratch?

As an experiment I want to code a "Hello World" program for N64 using only assembly code, using no headers, tools, helper files, etc. I just want to write the assembly code bare bones from absolute ...
0
votes
2answers
186 views

LibGDX how to change animations

I have a Player Class and i have 3 different Animations for it. I can render them perfectly but i don't know how to change from one animation to another. For exmaple i have 3 animations, one for ...
0
votes
0answers
122 views

Google Play Game Services - Handling messages via p2p, host or no host?

I am developing a real time multiplayer game using Google Play Game Services. The underlying networking is done via P2P. Everything I read says I should still have a game host that sends out all the ...
0
votes
3answers
251 views

Is this possible in cocos2dx 3.0? [closed]

I have a number of five images (sprite1.png, sprite2.png, sprite3.png, sprite4.png, sprite5.png), these all I want to add as a sprite... int rndSprtNum = (arc4random() % 5) + 1; for(int i = 0; i < ...
0
votes
0answers
18 views

Which one is the class that specifies the texture files for the minimap on Utgame?

I need to make a customized minimap for my game, but I just can't find out where the class which calls the compass textures is.
0
votes
1answer
315 views

HTML5 canvas multiplayer game with node.js and Isogenic engine [closed]

I want to create a multiplayer game using Isogenic engine i understand that this technology uses html5 and canvas for rendering graphics in frontend and node.js for backend. I started working on how ...
0
votes
0answers
125 views

JBullet quaternion to Euler angle conversion causes strange flipping behavior

I am making a game using JBullet (a Java port of C++'s Bullet library) for the physics and LWJGL for the graphics. However, JBullet measures angles in quaternions and LWJGL uses Euler or ...
0
votes
0answers
73 views

Graphical Designer for creating in game objects

I am creating a 2D endless scrolling game . The game needs to have a repetitive object , say a building with random width and height . But the basic color and features like window shape of the ...
0
votes
1answer
378 views

libgdx custom shape overlap detecting

I'm writing my game on libgdx w/o any of those extensions like box2d and whatsoever. But right now I'm forcing problem with overlapping detection. I need to detect if bullet (which is always in ...
0
votes
1answer
83 views

How can I make an soundsystem with slick?

My Question would be , how can I develop an easy-to-use Soundsystem under slick-util? Under the function a.playAsSoundEffect(1, 1, true, x, y, z); it allready works to create a static ...
0
votes
0answers
83 views

Using Tiled (tile maps) for creating just parts of the game

I am creating an endless scrolling 2D orthogonal side scrolling game. But I am having an issue : In my game I want certain buildings to be there of random widths and height. Now the buildings are not ...
0
votes
0answers
167 views

Picking tiles in an isometric diamond map

I am rendering a isometric map with the following code: for(var x = 0; x < MAP_WIDTH; x++) { this.map[x] = []; for (var y = 0; y < MAP_HEIGHT; y++) { var screenX = ...
0
votes
0answers
520 views

CocoStudio + cocos2dx 3.2 correct way to import animation?

After many frustrating hours I came to the conclusion that there is no valid way to implement a cocostudio animation, as CCArmature is deprecated and didnt work for me anyway. CocoStudio.h and ...
0
votes
0answers
29 views

Same leaderboard for free and pro version

I have design a leaderboard for my game using google play game services. I have design a free version of game with ads in it, now i want to have a pro version which is ad free but i am confuse is it ...
0
votes
0answers
158 views

How do I structure my models for 3D animation?

I have a question about implementing a 3D animation system in my engine. The following is how I am attempting to model the render / animation systems. (Note: I am using Haskell for the pseudo-code ...
0
votes
0answers
46 views

Only 1 character prints in LibGDX

I'm creating a simple menu in LibGDX and following a Stage/Table approach. I have a header, and a TextButton. Both have some text to them, but both only show 1 character. For example, the header ...
0
votes
0answers
317 views

Unity instantiate object in a grid?

I'm trying to get some objects to spawn in Unity on the a grid which I located. However while the objects do spawn on click, they are not placed on the grid. The objects spawn in a random location off ...
0
votes
1answer
177 views

Java Buffers and OpenGL ES 2.0 (Android)

I've been trying to come up with a good solution for preloading textures asynchronously, but in Android with OpenGL ES you cannot create a texture out of context. Would the proper solution be to load ...
0
votes
0answers
138 views

Is there any advantage in using sprite sheets in Cocos2d-X menus?

I am developing a game using Cocos2d-X 2.3 and Marmalade SDK 7.3.1 and I was wondering if there is difference between loading the icon images that will be used in my menu buttons from a sprite sheet ...
0
votes
0answers
38 views

Add spritenode to the side of other spritenode

i have create a spritenode space. i want to add one sprite node to the left and one sprite node to the right of the space node. space= Sprite::create("space.png"); ...
0
votes
1answer
136 views

Doing imagemagick like stuff in Unity (using a mask to edit a texture)

There is this tutorial in imagemagick http://www.imagemagick.org/Usage/masking/#masks I was wondering if there was some way to mimic the behavior (like cutting the image up based on a black image ...
0
votes
0answers
57 views

how decal projection works in opengl?

I want to draw a quad that fit on another mesh,how to setup projection matrix of this quad?I need an orthoprojection matrix right? At first I thought I only need to do some ray test of each vertex of ...
0
votes
0answers
24 views

how do I know what blocks to draw in a lightweight Minecraft style game [duplicate]

I am creating a lightweight minecraft style test game in C++ using opengl es. I have come upon a problem while planning it though - what is the most efficient way to render blocks? I know about back ...
0
votes
0answers
156 views

How to create a rectangle sprite node in cocos2d-x

I am new to cocos2d-x. I want to create a rectangle spritenode with specific size in cocos2d-x. As in spritekit we use "bodyWithRectangleOfSize", what is its equivalent in cocos2d-x. I am using ...
0
votes
0answers
86 views

iTunes Connect Not Deleting Game Center Leaderboard Test Data

I was wondering if anyone has had this problem, and if they were able to rectify it: For the last few days, I've been trying to delete Game Center test data from iTunes Connect unsuccessfully. The ...
0
votes
0answers
43 views

How to edit vehicle movement in Unrealscript (UDK)

I've been extending classes here and there and decided I want to go for something more complex than health regeneration and adding armor, so I want to edit the way vehicles move to add a gearbox. I've ...
0
votes
1answer
139 views

ArmA 3 Scripting: Delete vehicle depending on present players

I'm fairly new to ArmA 3 scripting, and i'd like to know how to only spawn starting vehicles depending on how many players opt in to the mission. Say, the mission has four slots, but only two people ...
0
votes
0answers
26 views

Peculiar problem rendering specific triangles

I've encountered a strange problem with a peculiar [not quite] solution. This problem is that certain polygons aren't rendered unless I run 'fraps'. Needless to say, I would much rather my program to ...
0
votes
0answers
18 views

How does game creation software export to other platforms? [duplicate]

For example, how does Gamemaker, Game Salad, Construct 2, etc., make an executable that executes their code from their program. Do they have a runtime of "other" software the executable calls that is ...
0
votes
0answers
124 views

Puzzle Game on Android using canvas with matrix

I'm making a slide puzzle game on android. I have handled the gestures and tranaslate the matrix that holds the pieces succesfullly, and I have made the logic when the pieces get on the border of the ...
0
votes
0answers
26 views

changing camera's reference point position by a keyboard event

I would like to change the camera's reference point position using gluLookAt. I would like that it changes when I press for exemle 'a'. I tried with: void VueOpenGL::Paint(wxPaintEvent&){ ...
0
votes
1answer
236 views

How can I increase text using scale and keep the text smooth in libgdx?

I found that I can use DistanceFieldShader from here and found an example but I couldn't make it work. First my whole screen becomes white, all the other actors that I have on screen disappears. ...
0
votes
0answers
68 views

Monogame - How to make a character move automatically right when the game starts?

I am working on an infinite runner using Monogame and Visual Studio. I have a basic sprite that can move back and fourth. But I want to know how I can have objects, like platforms, moving ...
0
votes
1answer
125 views

How to use setInterval and clearInterval

I have a game that I am making and cannot seem to get the setInterval and clearInterval methods to work. When I debug it in the browser console it shows that the method is still being called over and ...
0
votes
0answers
255 views

Unity game view differs from scene view?

I have an issue in which Unity is not showing the Game view in accordance to that of my Main camera despite setting them up as such in the photos. Would appreciate if someone could tell me where I ...
0
votes
1answer
28 views

Moving multiple hingejoints based on joystick input

I'm controlling a 2D side-viewed (facing right) stickman with a joystick. The movements are fairly intuitive: Joystick down -> Stickman crouches down Joystick up -> Stickman stretches out ...

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