0
votes
1answer
39 views

DirectX RenderTargetTexture bound to both RTV and SRV

After following the 22th tutorial of Rastertek. I and some others on the internet have had an error. Despite following the tutorial to the letter. However, the answers to this error message have been ...
0
votes
1answer
89 views

MonoGame InstancePlayLimitException on Windows w/ OpenGL

Why am I getting the InstancePlayLimitException when playing several SoundEffects per second despite there being no limit unless programming for mobile? It occurs after only a few seconds of repeated ...
0
votes
0answers
42 views

What parts of gameplay can be copyrighted? [duplicate]

I am thinking of developping a game and my inspiration largely relies on an existing game (with not many similar existing). Which parts am I allowed by law to replicate (in my own way of course) and ...
0
votes
0answers
35 views

Game restarts after facebook login in andengine

I have created game in which i have used facebook login after successful login i am redirected to my splashscreen i don't want to go to splashscreen instead i want to open another scene but i don't ...
0
votes
2answers
86 views

How to add a logo to a captured image?

I have a plane which contain a WebCamTexture and a button to capture the image script to capture the image void CaptureAndSave () { Debug.Log (Camera_panel_script.webCameraTexture); ...
0
votes
1answer
75 views

How could you create an SSX style snow trail in unity3d?

So it SSX (a snowboarding game) when you are snowboarding you leave behind a dents in the snow(like a trail) .It's like how if you take a step in the snow you will leave a footprint behind but with a ...
0
votes
1answer
60 views

Organizing a Transform class to internally use quaternions

So, I'm interested in building a Transform class similar to the one used in Unity Engine, but in C++. My intent is for it to be user-friendly to change the position, rotation, and scale of a variable ...
0
votes
1answer
31 views

How to represent ray and line segment in parametric form?(Visibility)

I am trying to implement this algorithm but am not sure how I am supposed to represent my ray and my line segments(walls). For the r_px/r_py do I just use the position of the light? For the ...
0
votes
1answer
140 views

Unity: Animation Controller: Does “atomic” attribute in 4.6.3 same with “has exit time” attribute in 5.0

I'm viewing tutorial that base on Unity 5.0. In this version, I see an option which name is: has exit time: But on my Unity version is 4.6.3 doesn't have this option instead atomic. AFAIK, it ...
0
votes
1answer
92 views

Touch pad controls not working in apk, working from Unity Remote

I've come across something unusual with my HTC One M8, I'm not sure if it's phone specific, a bug in unity, or just poor setup on my part. I've been using Unity Remote 4 to test in realtime, and it's ...
0
votes
0answers
13 views

C++ - Error X3501 Main Entrypoint Not Found [duplicate]

I was developing my DirectX 11 app, but when I wanted to add a function to draw a triangle, I get this error from compiler. Error X3501 Main Entrypoint Not Found This is how my main .cpp looks ...
0
votes
0answers
99 views

Anti-Roll bar doesn't work

I'm making a racing game in Unity that has trucks as vehicles. For the truck movement, I'm using WheelColliders. After some testing, I found out that after a certain speed (~60km/h), turning made the ...
0
votes
0answers
69 views

Preferred way to integrate box2d with SFML

I'm trying to integrate Box2D with sfml. My current solution is to have overloaded functions creating sfml shapes from box2d fixtureDef shapes. I store created sfml shapes under the name 'visual' in a ...
0
votes
0answers
37 views

Matching the 3ds max camera view in my game 1:1

I want to match 1:1 the 3ds max camera render with my 3d engine (DirectX 11, C++). I believe that my mesh exporter (coded with MaxScript) works fine, I see the right shapes. But something about the ...
0
votes
0answers
38 views

Sprite collision Rectangles LibGDX

I have a big problem with my sprite top collision. Here ismy constructor public CoolGuy(){ full = new Rectangle(0, 0, 50, 98); bottom = new Rectangle(0, 0, 50, 15); top = new Rectangle(0, ...
0
votes
0answers
38 views

Raycasting from vertices is not working

I have two perpendicular planes in xz and yz like this I want to find the projection of the vertices of plane 2 on plane 1 using raycasting.The rays are hitting the plane but the log is showing ...
0
votes
0answers
81 views

front camera not working in unity 3d android

i have this peace of code : public string deviceName; WebCamTexture webCameraTexture; public Text txt; private WebCamDevice[] devices; private WebCamTexture webCam; // Use this for initialization ...
0
votes
2answers
181 views

Basic 2d platform collision detection algorithm has a slight bug (Java)

I'm trying to implement collision detection between Player (the main character) and a Platform. They are both modelled as rectangles; when player hits the side of a platform he should bounce off it ...
0
votes
0answers
29 views

Quaternion Slerp Over Time Help

I've gathered some code from several places and the final result almost works correctly. However, at times there is noticeable "snapping" from one place in the rotation towards the finish or too ...
0
votes
1answer
117 views

How to find the closest point on a plane

So I have this terrain with a perpendicular plane setup, now I want to move the vertices of the plane to their closest resp. vertices on the terrain. I made a drawing to illustrate my thoughts. ...
0
votes
0answers
74 views

loading a model, which has multiple meshes using assimp

I have been using Open Asset Import library(assimp) along with OpenGL API to load and render 3D models. I followed some tutorials and have got the output as expected. But, I have failed to understand ...
0
votes
0answers
44 views

How would I change an object's fixed angle upon collision with another object?

I'm trying to get an object to change its fixed angle once it gets hit with an object via collision, unless there's a better way. This is the code that I was using for a slingshot weapon so I figured ...
0
votes
0answers
31 views

Unity 4.6: sprite image automatically splits to single sprites when clicking

I'm viewing Unity tutorial. As in this tutorial, I see when author clicks to sprite image, they will automatically divide to each frame as below: But in my Unity, I just can view this: So. My ...
0
votes
0answers
50 views

Why am I getting Swift dynamic cast failed? when launching this controller from a button?

I read that this has to downcast to UIViewController but the controller is actually MapViewController.... but it fails either way. func showMap(){ let viewController:UIViewController = ...
0
votes
0answers
18 views

Cannot instantiate the type BodyEditorLoader

Hello I'm trying to use BodyEditorLoader in my game BodyEditorLoader loader = new BodyEditorLoader(Gdx.files.internal("data/test.json")); But I get this error Cannot instantiate the type ...
0
votes
0answers
80 views

How can i draw Arc in center of the screen on canvas in android

RectF rectf = new RectF(10, 100, 700, 800); c.drawArc(rectf, 0, 90, true, paint); the above code is draw the arc using drawArc() method of canvas but i try to draw arc in a center of the screen.
0
votes
0answers
38 views

Weird polka-dotted lights, randomly occuring glitch? (UDK3)

Alright, so I have completely no idea what's wrong. This is my first map in UDK. The lights are static lights, and for whatever reason, they've just been lighting up the whole map in random places, ...
0
votes
0answers
29 views

Collada Animation leads to distorted model

In collada the skinning equation is : v += {[(v * BSM) * IBMi * JMi] * JW} I'd like to clear something. 1) BSM = bind shape matrix , located in the tag "bind_shape_matrix"? 2) IBMi = inverse bind ...
0
votes
3answers
66 views

Collision with 2 of the same objects

I'm looking to make a button that is activated by two of the same objects, but the code I'm using doesn't recognize the second object as a different instance. Not the best explanation but here's the ...
0
votes
0answers
45 views

I have an array of blasts and an array of zombies, how can I efficiently detect collisions? [duplicate]

I have an array of blasts, and an array of zombies, but I'm struggling to find a way to efficiently detect collisions and remove both the blasts and zombies that have collided. Any suggestions? ...
0
votes
0answers
36 views

(LibGDX) Changing Color of Actor

So, I have a class that extends Actor, and I'm trying to change the alpha value of it; objectPreview is a type of that class: @Override public void display() { ... // remove previous object ...
0
votes
1answer
37 views

How can I render a simple lattice in LibGDX?

I have searched all over, but I can't find what I think will be a simple answer. I am using Opengl ES 2.0, and LibGDX. I simply want to use GL_LINES primitives to create a lattice structure. I have ...
0
votes
0answers
65 views

Steering problem in 2d game

I am creating a little 2D non tiled top down game. The enemy uses steering behaviour for chasing player or wandering around, but I do not think my code is working as it should be. My problem is, the ...
0
votes
0answers
35 views

how to make a game object increase/decrease speed each time it touches the x and y edges

i am trying to make an object to invert its speed (increase/decrease) each time it touches the edge of the screen on either the x or y axis with javafx. public void Strategy(){ if ...
0
votes
1answer
63 views

Determine if Plane is seen by Camera

If I have an arbitrary plane (center and normal) or a quad (center, normal and width and height) and a camera (frustum, projection & view matrix, etc). Then how would I go about calculating if the ...
0
votes
0answers
152 views

Most efficient way to achieve the following 2D heat wave background effect?

In Unity, what would be the most efficient way to achieve the following heat wave background effect Super Metroid - SNES (skip to 34m 5s for those on mobile) http://youtu.be/yB317FOcU0Y?t=34m5s ...
0
votes
2answers
101 views

How to make instantiated objects not on top of each other?

I randomly instantiate game objects, to create a dynamic "sky map". But some planets appear on top of another ones. I'm trying to solve this problem with Collision detection and Colliders, but it ...
0
votes
0answers
34 views

How can motion/simulation be suspended for a given orientation of the body in bullet physics?

I am currently trying to make a Ragdoll and it falls to the ground obeying constraints as expected but it never actually comes to rest. The rigid bodies appear to vibrate and the Ragdoll starts moving ...
0
votes
0answers
51 views

Is there a way to capture back button twice in same activity libgdx game

Can anybody tell me if there is a possibility to capture back button twice in same activity in libgdx. What i want to achieve is that if the user press back button once the game pause. if in the ...
0
votes
0answers
144 views

Switching bezierpath to follow SpriteKit swift

I am trying to make it so that a SKShapeNode follows a UIBezierPath. Then when the screen is tapped it switches to another UIBezierPath to follow. I have this functionality working except that when ...
0
votes
0answers
16 views

Rotating an object continously in UNITY with onclick [duplicate]

I have a script that works but it does not do what I want it to do. My script makes an object rotate on when another is clicked. However, I want the object to continuously rotate until I click on the ...
0
votes
0answers
43 views

Is there a way to drain durability from an item instead of a sword, for instance?

I am modding Minecraft 1.8 using Eclipse with Forge, and I just wondered, is there a way to drain durability from a battery, for instance, instead of a piece of armor when hit. I have tried things ...
0
votes
0answers
53 views

How to cut isometric objects into 1x1 pieces

I'm building an isometric game, and in the interest of z-order sorting, I'm cutting my entities into pieces that are 1x1. What is a good way to accomplish this in Adobe Illustrator? Here's an example ...
0
votes
2answers
101 views

node-webkit and OpenGL 4

Is there any way to get OpenGL 4 to work within a node-webkit app? It would have to be OpenGL 4 and since it's running on a desktop app I would think there must be a way to get it to work. I can't ...
0
votes
0answers
54 views

2D Drawing architecture

I want to create something like a game but I am going to use Direct2D and GDI for drawing API.My problem is that I want to separate drawing code from objects. For example lets say I have conduit ...
0
votes
0answers
65 views

Transformations between coordinate systems

In a graphics engine, I have three three-dimensional orthogonal coordinate systems, O, A and B. A and B are the result of two different transformations from O. I now want to calculate the ...
0
votes
0answers
71 views

DirectX Compute shader (HLSL) makes texture black

Hello this is my first question on this forum :) When using compute shader in directx to change the color to blue the texture only gets black. I really don't understand what the problem could be and I ...
0
votes
1answer
66 views

Creating a queue for BeginInvoke method - loading chunks

I have a voxel game similar to Minecraft. I have a funciton PushLoadedChunks(Direction) that pushes all of the loaded chunks forward, backward, left, right. This is done with ...
0
votes
0answers
43 views

Achieve SSAO with deferred rendering,GLSL

I'm trying to add SSAO effect to my engine and it doesn't look as it should. To achieve this effect I based on this article. I'm using also deferred renderer so I entered some modifications: ...
0
votes
0answers
28 views

How do I move the position of the sun in UDK3?

I have a skybox, with a sun, but I can't seem to find the options to move the position of the sun in the sky. Any pointers?

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