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votes
0answers
156 views

What Game Programming podcasts, Videos, etc are out there? [duplicate]

Possible Duplicate: What are some good podcasts for game developers to listen to? I am a programmer and like to listen to podcasts, and watch instructional videos, but everything I've found ...
0
votes
0answers
534 views

How can I avoid anti-aliasing on lines rendered with Direct2D? [on hold]

I am using Direct2D to draw all the my 2D graphics and uses Direct3D for all the 3D graphics. Whenever I draw 2D lines there is anti-aliasing issue which is clearly visible; to fix it I tried using ...
0
votes
1answer
588 views

What 3D engine supports real-time editable 3D terrain loaded in from a server?

I'm currently having a problem choosing an engine for a game project I have since a few years. What I'd need is to be able to load a terrain from a remote server (which I can take care of) and display ...
0
votes
0answers
86 views

How much extra processing power is required for a 3D TV compatible game? [duplicate]

Possible Duplicate: How much extra power is required for a stereoscopic 3D game? How much extra processing power would be required to make a 3D TV compatible mode in a 3D game? (Nothing ...
0
votes
0answers
481 views

2D Terrain Generation [duplicate]

Possible Duplicate: How can I create a random “world” in a tile engine? I need some advice as to how I should go about coding a 2D Terrain Generator for a game written in C. I ...
0
votes
0answers
1k views

rendering bloom effect [duplicate]

I am making a game which has a playing arena which renders a lot of grid of lines. The lines are colored. Now to have a good effect I thought of giving it the tron like effect of glowing lines. Now ...
0
votes
1answer
157 views

How can I handle transferring a character from one collision surface to another?

I've been trying to modify some slope code from an example I've found but I've come across an issue the way the method is designed it attaches the current slope and then based off that slope ...
0
votes
1answer
336 views

Trouble rigging rotating head to pivoting arm

I've got a 3ds max model and I'm trying to rig it. I followed some tutorials, but I got stuck. I've got my rotating head, and the arm that holds it and pivots up and down, but the two don't "connect" ...
0
votes
1answer
283 views

How do you get graphic? [duplicate]

Possible Duplicate: Where can I find free sprites and images? I'm talking about 2D graphic in this particular question. Do you create it, buy it, or..? I tried to develope something stuff, ...
0
votes
0answers
139 views

What do you use to create sprite graphics? [duplicate]

Possible Duplicate: What tools do you use for 2D art/sprite creation? What do you folks suggest for creating sprite graphics and sprite sheets? I fiddle with pixelformer and tilestudio. ...
0
votes
1answer
649 views

Heuristic Calculation for pathfinder

I've been modifying a pathfinding example from XNA Pathfinding example as described in my previous question Link to question here I had an issue where the character moved kept moving back and forth ...
0
votes
2answers
1k views

The best option to multi-platform 2d mobile development [closed]

we are in the process of porting a game from iphone(made with cocos2s) to android(using the andEngine), and it has been a pain to do. So for our next project (a 2d game) we are thinking about using ...
0
votes
1answer
174 views

Under what circumstances will a PIX 'Render' be different to the actual 'render'?

I am trying to implement dual-pass alpha sorting using Ogre material scripts, as part of my debugging attempts I want to compare two PIX captures, but when I attempt to debug a pixel in PIX, ...
0
votes
1answer
820 views

Points in d3d11

D3D10/D3D11 drops support for point primitives. I'm trying to render a set of points for quick and dirty debug, any suggestions/quick hacks for getting large size points to show up in D3D11?
0
votes
2answers
518 views

CubeRealm OpenGL rotation problems, need help. :\

I'm totally new to OpenGL and I'm working on a Sandbox game called CubeRealm. My problem you see is rotation. I've got it in my head that to rotate the 'camera' I just rotate all the scene by the ...
0
votes
0answers
343 views

What popular real world XNA games are out there? [duplicate]

Possible Duplicate: Famous Games Written in .Net and XNA Im learning XNA hoping to create a real world game out if one day, i.e. not just learning it to learn game programming. But are ...
0
votes
2answers
875 views

How to generate a rotation matrix or a quaternion (properly rotated in regards to texture coordinates) for each triangle of a mesh?

I'm trying to build a uniform grid made of 3D points over the surface of an arbitrary mesh (we have texture-coordinates for each vertex...) Or to reformulate: imagine a mesh textured with a texture ...
0
votes
1answer
131 views

How can I apply a shader to images in a map in XNA?

Basically, what I'm trying to do is apply a shader to my background image and only the background image. The problem is: the background is actually made up of tiles that are picked out of a list of ...
0
votes
1answer
801 views

Help implementing virtual d-pad

Short Version: I am trying to move a player around on a tilemap, keeping it centered on its tile, while smoothly controlling it with SneakyInput virtual Joystick. My movement is jumpy and hard to ...
0
votes
1answer
2k views

XNA: Skinning sample, keyframes and time

I've been using the skinned sample from XNA tutorials to understand and play FBX files animation. While the animation in all my tests runs correctly, I fail to understand the technic to calculate time ...
0
votes
2answers
2k views

OpenGL ES Framebuffer creation problem

I'm having some problems porting my D3D code to OpenGL ES. I have a Graphics Device class that encapsulates all rendering commands. The code below is in an ObjC++ file. The problem code is the called ...
0
votes
0answers
158 views

detecting the coordinates where a bullet hits a mesh

I have a lot of complex objects in a scene and im looking for an efficient way to find which object a fired bullet hits and to find the hit coordinates. It would be best if there was a lightweight ...
0
votes
2answers
7k views

How do I create a big multiplayer world in UDK?

I want to create a big multiplayer world in UDK and I'm having a few difficulties. I created the biggest terrain possible but then any terrain related action I do takes forever. However, I've seen ...
0
votes
0answers
212 views

How to make simple game from max model [duplicate]

Possible Duplicate: Are there any video tutorials available for game programming with Max? Suppose i have model of simple 3d ball made in 3ds max. i just want to make simple game for fun . ...
0
votes
0answers
267 views

How to load .max files to Panda3D [duplicate]

Possible Duplicate: How to convert .max files to .egg on linux Is there a way to load .max files directly to Panda3D engine? I am running Panda3D on linux so converting them using 3ds max ...
0
votes
0answers
428 views

UDK - Packaging the Game

I have set up all the config files to my game classes and am able to launch the game to test everything. Although when I package the game, it still runs the UT deathmatch game?? What other lines in ...
0
votes
1answer
163 views

Collision with User Input and Object

I am curious on how to handle collision detection involving a moving target and user input. Basing myself in the mobile space, I get events from a set framework, but I do wonder about the amount of ...
0
votes
1answer
456 views

x axis detection issues platformer starter kit

I've come across a problem with the collision detection code in the platformer starter kit for xna.It will send up the impassible flag on the x axis despite being nowhere near a wall in either ...
0
votes
2answers
3k views

How do I draw a point sprite using OpenGL ES on Android?

Edit: I'm using the GL enum, which is incorrect since it's not part of OpenGL ES (see my answer). I should have used GL10, GL11 or GL20 instead. Here's a few snippets of what I have so far... ...
0
votes
1answer
1k views

Formula for replicating glTexGen in OpenGL ES 2.0 GLSL

I also posted this on the main StackExchange, but this seems like a better place, but for give me for the double post if it shows up twice. I have been trying for several hours to implement a GLSL ...
0
votes
0answers
149 views

Copyright of some arcade classics [duplicate]

Possible Duplicate: How closely can a game resemble another game without legal problems So suppose I'm currently developing a variant of a snakes game for the iPhone, and you decided to ...
0
votes
1answer
1k views

Interacting with scene from controller/app delegate cocos2d

I'm attempting to make my first cocos2d (for iphone) multiplayer game and having difficulty understanding how to interact with a scene once it is running. The game is a simple turn-based one and so I ...
0
votes
1answer
148 views

Strange javascript error when using Kongregates API

In the hopes of finding a fellow unity3d developer also aiming for the Kongregate contest.. I've implemented the Kongregate API and can see that the game receives a call with my username and presents ...
0
votes
0answers
227 views

Simple project - make a 3D box tumble and fall to the ground [duplicate]

Possible Duplicate: Resources to learn programming rigid body simulation Hi guys, I want to try learning rigid-body dynamic simulation. I have done a fluid and cloth simulation before, but ...
0
votes
0answers
182 views

How do you design a replay system for a frequently patched game [duplicate]

Possible Duplicate: How do you design a record/replay system for a frequently changing game? I understand that in order for a game to have a replay system it must: Have a deterministic ...
0
votes
0answers
235 views

New games ideas produce methods [duplicate]

Possible Duplicate: How do you come up with ideas for new games? Hello! I want to ask you about ideas for games, what methods do you know and which you are useing ? I know for example ...
0
votes
0answers
249 views

Should I get a game focused programming degree or a computer science one? [duplicate]

Possible Duplicate: Game Development Degree vs Computer Science Degree Heres the best education I got in ky math is AP Calculus and no technology class that teaches a programming language. ...
0
votes
0answers
296 views

Choosing an Audio API [duplicate]

Possible Duplicate: Cross-Platform Audio API Suggestions I have gone down this road a few times, and always decided to put it off. I am finally to the point I need to choose an Audio ...
0
votes
1answer
30 views

Unity Button Without an Image?

I want to create a button whose clickable area is only specified by a BoxCollider with Unity's new UI (similar to how you would do it from within NGUI). I can't get a Unity Button to work without the ...
0
votes
3answers
136 views

Is it worth it to encrypt data?

I am using Java to write a moderately simple video game and I need to transfer some large files (edit: Live game data and possibly assets.) between the client and the server. I need to decide whether ...
0
votes
1answer
34 views

Directional lights (not) rotating with camera (opposite problem)

I am trying to implement a shader for directional lights correctly, but I am bit confused as to why it works when it shouldn't and vice versa. People usually encounter problem with lights changing ...
0
votes
2answers
109 views

I want to show total time spent by all players around the world in my game

I am developing a Unity3D game. I want to show in my game: Total time spent playing all time by all players around the world Total time spent playing in last 24 hours by all players around the world ...
0
votes
1answer
57 views

Is the rendering of distorted point clouds more complex?

I have two point clouds of n points: A dense ball-shape point cloud with many points inside A spherical point cloud with points on its surface. Is there (really) any difference between rendering ...
0
votes
2answers
335 views

Set new forward directions based on camera position

I have a 3rd person camera which can rotate around the player. When I look at the back of the player and press forward, player goes forward. Then I rotate 360 around the player and "forward ...
0
votes
1answer
81 views

TileEntitySpecialRenderer only renders from certain angle

I'm developing a Minecraft mod with Forge. I've added a tileentity and a custom renderer for it. The problem is: The block is only visible from sertain angles. I've compaed my code to other peoples ...
0
votes
1answer
50 views

How to resolve OBB collision penetration?

I would think this is a common issue, but I couldn't find an answer that helped me. Help would be appreciated. In my game I have rectangular objects. They have rotating bounding box, aka not AABB but ...
0
votes
1answer
270 views

Make GuiText responsive

I'm using C# code to make a responsive GuiText. I was abel to make a responsive GuiTexture, but I'm struggling with doing the same for a GuiText. Code for the responsive GuiTexture using ...
0
votes
2answers
100 views

Can I make a “fan game” with characters of one game that already exists? [duplicate]

(I'm sorry about my english, I'm from Chile) Hi! I'm making a game based on Alone In The Dark, and the history would happen before the events on the game of PS1. However, I would like to make a game ...
0
votes
1answer
206 views

App using LWJGL can't find display mode extension on Linux

I'm running LWJGL app on Ubuntu virtual machine with no phisical graphic card. I set up Xvfb and Mesa3D but it fails with exception java.lang.ExceptionInInitializerError: null at ...
0
votes
1answer
584 views

using eclipse instead of visual studio for cocos2d-x project

im using coco2d-x v 3.0 i made a new windows project to test it and it is working but when i try to build and run a project using this command cocos run -p win32 it is print this error it seem ...

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