0
votes
1answer
62 views

Slight pause/delay when moving

I've been working on this little framework for my game today and realized that moving delays when moving around. I've used SFML before and have had the same problem, but never bothered to fix it. I'm ...
0
votes
0answers
19 views

Open-source 3d engine for 3rd person game [closed]

I am going to develop a game using C++ where the player walks around in an isometric perspective, but he should be able to turn 360 degrees which may be a problem using a 2d graphics engine. I thus ...
-1
votes
0answers
25 views

What are my choices in low level joystick APIs under Linux? [closed]

I am looking to add joystick support under Linux. Currently I use SDL 2, but this limits you to also using an SDL 2 window. What other options exist, and how common are they across each distribution?
-1
votes
0answers
44 views

How to built game on windows form [closed]

I want to build game on c#(windows.form) (Visual studio 2013), but I think that windows form does not support games graphics, some friends suggest me to do this task with the help of CANVAS. how can ...
0
votes
1answer
42 views

JBullet - Detecting when 2 objects collide?

How can I detect when 2 collision objects collide with JBullet? Currently, all body types are going to be of type RigidBody. I have quite literally been trying to find the answer of this for over 2 ...
-2
votes
1answer
42 views

Multiple collisions with single texture in XNA

I am developing a game where I want to implement two or multiple time collision with single object.i mean if two bullets collide to a ship then only it will explode... If a two bullet rectangles ...
1
vote
1answer
200 views

How can I implement beam effects like these?

I am interested in the techniques I could use to create the following effects: Can I accomplish this with a particle system or a series of texture quads, or what? You can see this effects in ...
0
votes
0answers
32 views

How will my fullscreen game look like, if I'll try to run a 3:4 game on the 16:9 monitor? [closed]

How will my fullscreen game look like, if I'll try to run a 3:4 game on the 16:9 monitor? The image will deform? The letterbox will appear? Edit: I'm especially interested in DirectDraw games. I'm ...
0
votes
1answer
88 views

Render scene twice in OpenGL, overlay second render with tranparency

Is it possible to render two scenes (same scene with different setups) without any alpha, and after that is done just overlay the result from the second render on top of the first layer with a static ...
-1
votes
0answers
29 views

Help me choose a easy to use powerful engine for creating a 2d based android game [closed]

I wanna build a 2d android game having superb graphics like badland iam confused which game engine I should choose plzz sugest something easy to use as iam not a expert
0
votes
1answer
64 views

Level loading works in Unity editor, but quits when deployed

In my level selection screen, all but the first level start out locked. When I click on a level, it loads perfectly in Unity editor. However, when I build the game on a real device, the game stops as ...
1
vote
0answers
64 views

How calculate a new node after cutting a node into an octree

I'm working on a small XNA game, voxel-based like minecraft. I've recently faced a problem in how to delete a node (cube) from an octree and re-calculate the new octree afterward. I have already ...
-5
votes
0answers
44 views

How do I improve my game's economy? [closed]

I've just finished working on my online economy strategy game. How do I make the economy work better? To keep it stable, I want the amount of money in the game to shrink when people leave the game.
3
votes
2answers
461 views

How can I tell what a rectangle intersects with?

I understand XNA's Rectangle class is rather limited, but surely there is a way to tell what a Rectangle is intersecting with? If I had Rectangle boundingBox = new Rectangle(stuff here); how would I ...
0
votes
3answers
94 views

OpenGL: glRotatef cause performance drop while rotating -x and -y

I have made a rotating cube and I got some performance drops while using two glRotatef calls. So basically this code is giving me 80FPS: //code 1 GLrotate_x += 0.4f; GLrotate_y += 0.4f; ...
1
vote
1answer
80 views

SDL_GameController automatic detection

Here's something that's been bugging me all day: Controller detection in SDL. First thing is that it doesn't automatically detect when a controller is connected. Finding out when a controller is ...
0
votes
1answer
24 views

Store custom data against XboxLIVE Gamer in XNA?

If I am using Xbox LIVE Gamer Services for a networked XNA game, is there anyway to store custom data against the Gamer or GamerProfile so should they sign-in again even on a different machine I can ...
0
votes
1answer
47 views

Playing repeated sound in Java

I'm trying to play sounds in a Java game with the following code: AudioStream audioStream = new AudioStream(stream); AudioPlayer.player.start(audioStream); The stream variable is just an ...
0
votes
0answers
73 views

Custom rotateTowards function and rotating only around two axises

I'm building a framework for my WebGL project and at the moment I have a problem with a function which will rotate an object towards a target vector with a given angular speed. In Unity engine it's ...
0
votes
2answers
54 views

how to call the specific animation?

I have a script to control the player simply moves Left, move right, etc.. but the animation when winning, losing, or Light, just put it on the animation and animator and no script for it. I wanted ...
1
vote
0answers
26 views

Collision repositioning/resolution help

I've been having a trouble with moving objects out of the hitboxes they've just collided with. Here is my (relevant) code so far: Vector2 oposo = other.position; Vector2 poso = ...
0
votes
0answers
33 views

Using multiple uniform blocks in OpenGL

I'm using OpenGL with JOGL and want to use two unfirorm blocks in my vertex and pixel shaders. The following GLSL-Code shows the definitions:- uniform perObject { Material uMaterial; mat4 ...
1
vote
2answers
161 views

Understanding the Seek steering behavior

I'm currently studying steering behaviors. Have recently learned about Seek. I have a question about this. Seek is supposed to turn the agent slowly in the direction of it's target, and then move in ...
0
votes
0answers
28 views

How to import fbx into XNA?

I am developing basic XNA car game. I used 3D fbx car models to represent car objects. I drag and drop all tga and fbx files into content and I succesfully showed car in my game by using some basic ...
0
votes
1answer
49 views

Is there any reasons to make sprites and bodies line up?

So in LibGDX the Sprite objects position is where it's 0,0 mark is in the word. In Box2D a a bodies position is in it's center. So to line these up when you update the sprites position with the ...
0
votes
0answers
14 views

Gideros Repeating and Clipping Background

I want to have a background with a repeating x-axis, that can be moved horizontally. What I have so far: local background = Texture.new("parallax01.png", true, {wrap = Texture.REPEAT}) local shape = ...
1
vote
1answer
67 views

Animating feet seperately from the body

I have a character and I would like to animate a walking animation for it. However i get the following result when I animate it: (ignore the green lines/ markers/ sound) As you can see the foot ...
0
votes
2answers
66 views

Generate a 2D distance grid in one pass

I'm trying to generate a 2D grid, for use in navigation, where each grid point holds the distance to the nearest obstacle (such as impassable terrain, or a constructed building). So for example, a ...
5
votes
2answers
208 views

Do I really need to clear the renderer every iteration?

Just a quick question about fine-tuning/optimization. If I'm making a 2D platformer with a parallax-scrolling background (meaning no two frames are the same) do I really need to clear my renderer for ...
0
votes
1answer
66 views

Recommended list of games to develop at the beginning? [duplicate]

I am looking for simple games that I should develop to learn the basics of how different game mechanics work. I have read in many places that it is good to make Pong. Is there a recommended list of ...
0
votes
2answers
63 views

SharpDX.Toolkit setting constant buffer

I am trying to use a constant buffer in a program using SharpDX.Toolkit. I use the Toolkit because it has nice font support for writing on the screen. The problem I face is in assigning data to the ...
-1
votes
0answers
17 views

.xnb Font Library [closed]

I am looking for some downloadable fonts in .xnb. Does anyone know where I can find these? Please no recommendations of how to create a .xnb font file. I am looking for those which are already ...
0
votes
0answers
33 views

Could not load sound (MonoGame)

I am using the Window Project (in MonoGame 3.2) which is uisng DirectX instead OpenGL. If I run a game, so its show me: "Could not load wind asset as a non-content file" I think, that is no ...
0
votes
0answers
44 views

Why do I get different performance in different build modes of Visual Studio? [closed]

I am currently diving into OpenGL 3 using SharpGL ( WPF Version ). There is something kinda interesting anomaly. When I run my game in "Release mode" I get 200 frames per second. However, when I am ...
1
vote
1answer
60 views

3D collision physics. Response when hitting wall, floor or roof

I am having problem with the most basic physic response when the player collide with static wall, floor or roof. I have a simple 3D maze, true means solid while false means air: bool ...
0
votes
1answer
88 views

How do I limit the number of tiles being rendered?

I have a game like GTA that is a top down game. I have a txt file with a load of numbers representing tiles. When you walk around the 50 x 50 map tiles start to flicker (disappear and reappear in a ...
2
votes
3answers
159 views

Should I use scenes in Unity for menus?

I assume scenes are for different levels, but should I use them for menu screens or is there a specific tool for menu screens?
-1
votes
0answers
27 views

Behavior for a line with different angels [closed]

hi i need a cod for make a Behavior for a line with different angels . i mean for android if a user draw a Horizontal line on screen , device save the angle and put a Behavior for it if user draw a ...
0
votes
2answers
137 views

Do Java and Actionscript use OpenGL?

As far as I know there are only 3 base graphics libraries on Windows, the GDI, OpenGL and DirectX, is that correct, so that means that Java, Actionscript and all language use one of these 3 libraries ...
0
votes
0answers
16 views

GWT problem with Box2D WheelJoint

I am using the below libgdx java code for a wheel joint and rear axle using Box2D. This works fine for android, Desktop, but when I attempt to run through GWT I get the following error. at ...
1
vote
1answer
20 views

Is there any way to change texture filtering globally in Direct3D 11?

One of the major changes I have encountered between Direct3D 9 and Direct3D 11 is the new API for setting up texture sampling. In D3D9, it was sufficient to simply set a given value of a given ...
-1
votes
0answers
41 views

2d top down tank movement

I am trying out an idea of a tank like movement in a top down 2d game. I'd like to: get the float values of both left and right triggers I have from an xbox controller (float values from 0 to 1). I ...
2
votes
1answer
144 views

How do I get hardware accelerated graphics and shaders in PyGame?

I have created several simple games with PyGame, but until now, I have focused on mechanics rather than graphics. The graphics in my games have been extremely rudimentary, consisting of basic shapes ...
0
votes
0answers
8 views

How to use CCGrid3DActions in Cocos2d-XNA?

For example, I want to add a CCLiquid action to my player shield in my game. In my Player class: public Player() { // code snippet when creating new Player CCSprite shield = new ...
6
votes
0answers
154 views

Is a responsive dimension game worth it? [closed]

I'm in the process of creating a Wario-Ware-like game that will be created for browsers first then likely ported to mobile. Here are the different ways I've considered setting up the dimensions of the ...
0
votes
0answers
10 views

beginner's ID3DXFont problem [closed]

In Direct X. Is there a rule that says I can't use more than one ID3DXFont per window or per application instance? There is an exception thrown at a method called getAppInst() which returns HINSTANCE ...
1
vote
2answers
64 views

Mentality for the hard initial stage of game development [duplicate]

I feel like there is a lot of excitement involving the initial steps towards developing games. Kids (myself younger self included) get very excited about making games and talk for hours about the ...
3
votes
1answer
219 views

How to solve the big video memory requirements in 2d game

We are developing 2d game (Factorio) in allegro C/C++ and we are facing the problem with increasing video memory requirements as the game content increases. What we currently do is, that we gather ...
0
votes
0answers
42 views

Professional game design involving game play algorithms [closed]

I have been involved in a few independent game projects and unfunded start ups as the guy that designs game logic. I don't really have the programming chops that the other guys did, but I'm good at ...
0
votes
2answers
77 views

Publish android game only for 800 x 480 resolution in portrait mode

I have developed a game in libgdx. I worked for long and after finishing I found that the game runs perfectly on devices with resolution 800 x 480. I found this solution ...

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