3
votes
1answer
74 views

Earth-like acceleration seems slow

I wanted to make a kind of "fill the box" style game where you hold down to increase size of a ball that falls when you let go, end goal being covering a percentage of the screen. Anyway, I wanted to ...
-6
votes
2answers
83 views

Is it definitely impossible for a user to alter data stored server-side in an online game?

Does storing game data server-side definitely prevent cheating related to that data (by altering it, et cetera)?
1
vote
0answers
19 views

Pixel Check With Node.js

I'm trying to check if a pixel of a certain color at (x,y) has moved within a boundary of [(x1,y1),(x2,y2)] and also update its new position to console. I'm doing this as a desktop application so no ...
0
votes
0answers
31 views

Code review for Java multiplayer game base [closed]

I have been working on writing the base for a UDP based multiplayer game in java. So far, I have written: -a base server client interaction for clients to locate servers and join them -a swing app ...
1
vote
1answer
36 views

Skeletal animation with multiple animations running at the same time

I've spent a long time attempting to figure out how complex animations are done and wrote quite a few different skeletonish frameworks myself, but they've never really came out good enough to be ...
2
votes
3answers
58 views

Core code obfuscation and scripting

I am currently developing a 2D multiplayer game in Java and I would like to use Lua to define clientsided visual animations. Although this sounds like a reasonable idea to keep the core Java code to a ...
1
vote
0answers
22 views

What is the proper way of creating bullet in libgdx ashley ecs framework?

I'm still thinking, how do I properly pool a bullet in libgdx ashley? Because the PooledEngine is available, which the Entities, Components and Systems are already Pooled. I made this below example, ...
0
votes
2answers
30 views

How can I get all components of a type from a List with mixed components?

I have a list of GameObjects. Half of these GameObjects have Component1, and the other half have Component2. I want to get all of Component1 from the list. So an example of my list: var list = new ...
-4
votes
0answers
17 views

Best graphics design software [closed]

If anyone could say mw whic graphics design software is best to develope games
0
votes
1answer
70 views

Why is there almost never online multiplayer in indie games? [closed]

There are alot of which are local but very few who have online.
2
votes
2answers
70 views

How to pool child classes in LibGDX?

I have a super class named Monster which implements Poolable. Then I got child classes which extends from the Monster class, but I can not figure out how I will use pool and maintain only one set of ...
3
votes
1answer
25 views

How to edit and persist serializable Assets in the Editor Window?

I have an asset saved in my project which represents a serializable scriptable object. Code of the object is very simple: using UnityEngine; using System.Collections; public class TestScriptable : ...
1
vote
1answer
43 views

Print string letter by letter in UI Text

i'm trying to print a string letter by letter for UI Text of Unity. With each click of a button, the Stampa function, must print a letter. Up to this point everything is working perfectly. But if I ...
-10
votes
0answers
77 views

Pokemon go doesn't work [closed]

Pokemon go doesn't work in my micromax canvas spark Q380 whenever I try to open it, it restarts my mobile so, how can I run Pokemon go in my phone
28
votes
8answers
4k views

How can I prevent small numerical advantages from dominating the balance of an encounter?

I've been tinkering for some time with a game and I'm having a fair amount of trouble with something: I have two characters, each of whom have attributes (about ten) in a range (between 1 and 20). I ...
1
vote
0answers
16 views

Imported model from Blender stops updating after applying scripts

I am new to Unity3D and I am trying to import a model from Blender. I save the .blend file inside the assets folder and everything works well. I drag and drop my model and apply textures, colliders ...
0
votes
2answers
49 views

smooth loading of the heavy scene in unity3d

I have a very very big/huge scene to load, I can't load it at once. So what I know I have applied but it still loading takes some time I want to make it smooth. How it possible? What i have tried so ...
0
votes
2answers
51 views

Random Functions in Unity [closed]

Is their a way to execute or call a random function in unity. Something like:- void Update(){random(func1(),func2())} void func1(){print("func1")} void func2(){print("func2")}
0
votes
0answers
35 views

How to apply physics on multiple sphere after collide like in Snooker game in unity?

I'm new in unity developement. I want to develop android game application Kanche(Marble). It's marble based game. Player need to take out other marbles from circle. What I've tried so far is, Rall a ...
0
votes
0answers
52 views

Ingress list of all portal locations [closed]

I've been searching the web for a few hours now on this, and I can find similar questions along the lines of "maps which show nearby portal locations", "portals added in the last x weeks" etc. I'm ...
3
votes
2answers
74 views

Delay when moving elements

How you can see my mouse goes little bit faster than widget. My movement algorithm is: cursorPositionPrev.set(cursorPosition); cursorPosition.set(getCurrentPos()); ... Vector2f delta = new ...
1
vote
0answers
46 views

External gui within a render loop

I was wandering how easy is to interface existing Java programs/GUIs inside a game loop. Sorry if my question is a bit vague. I'll try to explain. I am currently designing a simulation environment ...
1
vote
0answers
23 views

2D Scrollable View with Matrix of Numbers on Android

I would like to implement a 2D, scrollable view which can be scrolled horizontally, vertically or even diagonally (similar to a zoomed image which can be scrolled in any direction, but has bounds). In ...
1
vote
2answers
91 views

Performance Issues Using Lua in C++

I'm making an engine in C++ with Lua for its scripting language (using LuaBridge as the binding). I have a lot of entities and those entities have components. One of the components on those entities ...
1
vote
1answer
67 views

Tile Based Collision With Moving Platforms

I am developing a platformer using pure HTML/Javascript. After remaking my collision detection system with help from HTML5 platformer collision detection problem, I realized my moving platform ...
0
votes
0answers
43 views

Why does some games have long unloading screens? [closed]

When I select exit -> return to main menu on certain games (XCOM 2, Enemyfront etc), it takes almost the same time to go back to the main menu as it did to load the level in the first place. Why ...
-1
votes
0answers
34 views

Toggle between positions in Unity [closed]

I am making a 2D game where an object goes up, down or in the middle. I want to toggle between going down, middle or up on left click but it is not working. So basically what is meant to be happening ...
0
votes
1answer
22 views

Turning x and y difference between two points into a projectile moving between them at a fixed speed

In a libgdx project of mine, I have two units on a 2d field who want to fire at each other. They both know the x and y distance to each other by subtracting their enemies position from their own: ...
-1
votes
1answer
53 views

What properties should be private, public, and protected? [closed]

I'm currently trying to write a base player class, and I'm not exactly sure what I should make private, and what I should make public. I know that as a programmer, I need to keep as many variables as ...
0
votes
1answer
45 views

How can I create a “wireframe” texture for a sphere in SceneKit?

I've been struggling to figure this out. I would like to have a sphere in SceneKit that looks like this: I think the easiest way would be to create a mostly transparent texture with the wireframe ...
1
vote
1answer
48 views

How to minimize the repetitive creation of component in libgdx ashley?

The below example is creation of character Entity. My problem is do I always need to call these engine.createComponent(...class) to create a component? Or should I wrap these to another class that ...
1
vote
1answer
84 views

Creating a list of buttons dynamically in code

I have a list of contacts. I need to create a scrollable list of buttons that are created dynamically so I can add each contact name as the button text. How would I do this all in code? My biggest ...
1
vote
0answers
20 views

TVOS SiriRemote micro pad value change handler is not called

I have a UIViewController which inherits from GCEventViewController and I register a value change handler for the GCController microPad Profile. But when I use the SiriRemote in the Simulator none of ...
1
vote
1answer
66 views

What are the differences between all RPG Maker products?

I can't find a complete chart of differences between the many versions of RPG Maker. There's only a partial list of features here. On the official site there are: RPG Maker MV RPG Maker VX Ace RPG ...
0
votes
1answer
54 views

Move around object

I have problem with Unity - 2D objects. I want to rotate object around circle and on click translate it (with same angle) outside the circle to another and still rotate. Rotating is working with ...
1
vote
1answer
49 views

Scene Transition in libgdx

How can I make transition between stages in libgdx ? I have 2 screens MenuScreen and GameScreen each of which has a stage I write the following to make a transition : in MenuScreen SequenceAction ...
35
votes
6answers
6k views

What should developers do when they receive conflicting feedback about their game?

I've been working my first mobile game (I have done a lot of web and PC games before). I wanted the idea to be simple but fun. The thing is, I received feedback from friends and family and I have ...
4
votes
1answer
44 views

OpenGL ES Frame Skipping causing visible artifacts

I'm using OpenGL ES 3.0 on Android 5.1, and am noticing the following issues. I tried to implement the game loop which does exactly 60 updates and do as many frames as it can. Everything is smooth, ...
1
vote
0answers
26 views

I can't log in Unity on Linux [closed]

I use Linux Mint 18 Sarah 64-bit version with Cinnamon. I've decided to install Unity3d 5.1.0f3 from following website: http://blogs.unity3d.com/2015/08/26/unity-comes-to-linux-experimental-build-...
1
vote
0answers
23 views

Integration of Game Loop + Physic Engine : when to delete objects?

How to manage code around physic engine, when a game object should be deleted? I will use a tiny game as an example:- 1st iteration of development I have a very simple game with 1 character (Jumper)...
0
votes
0answers
65 views

2D Map and Character Creation [closed]

I was wondering what the best solution for 2D map and character creation is? I’m looking for something like Pokémon or other top-down perspective. I’m programming in Java so far and know how to put ...
1
vote
1answer
57 views

How do I use Sprite in libgdx ashley ecs framework?

In the libgdx ashley wiki there's an example of Position and Velocity components, which is pretty easy to understand. My problem now is I don't know how do I integrate Sprite class as Component. In ...
3
votes
2answers
100 views

What is wrong with my Chest script?

I'm making an RPG in Unity3D and I am trying to make a script for a chest to open. So I built this script! But it doesn't work. I just want some help fixing this script. #pragma strict var Text : ...
0
votes
1answer
31 views

Transforming position in y-axis (going in the middle) in Unity [closed]

I am making a 2d game where an object goes up, down or in the middle with given Input. But when the object goes to the middle with GoMiddle() it starts glitching and it can't go back up or down ...
1
vote
2answers
71 views

What is the benefit of YCbCr?

Why would someone want to store images as YCbCr instead of RGB in RAM or in GPU memory?
1
vote
1answer
29 views

How to wrap ECS components to OOP in libgdx ashley?

Currently I am using builder-pattern to create my Entities PooledEngine engine = new PooledEngine(); ... CharacterComponent character = engine.createComponent(CharacterComponent.class); ...
3
votes
2answers
42 views

Jagged shadows with default settings

This is what it looks like no matter the settings I use when I try to use shadows in Unity. Changing the Bias or the Normal Bias does effect the shadows, but I cannot get the shadows to be smooth with ...
0
votes
1answer
32 views

2D diagonal movement using Rigidbody2D

I have a problem with 2d player movement, as I am unable to move on the Y-axis. Yet, the movement on the X-axis is working as intended. Below, you can see my code: public Sprite directionUp; public ...
1
vote
2answers
41 views

Randomly instantiate avoiding overlapping in Unity 5

I'm starting a 2D game where I want all the letters A-Z displayed in a random position and, then, the player collects them all in the correct order. I need to randomly instantiate the letters without ...
1
vote
1answer
55 views

OpenGL fix objects to camera

I'm developing some game in order to learn OpenGL. I can make an object follow me around when I move forward, backward, left, right, up or down, by setting it's position right infront of the camera. ...

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