10
votes
3answers
101 views

How do you handle loss aversion in probability-based games?

The psychological phenomenon of loss aversion refers to how players feel losses twice as powerfully as victories. For example, Bite Fight's PvP is a simulation based on probabilities related on ...
0
votes
0answers
35 views

3D Voxel Chunks On Round Planets

So I have recently started a 3D voxel game in LWJGL that will focus on procedricly generated planets around a solar system. I currently have blocks and chunks where a chunk contains 32x32x32 blocks ...
-1
votes
1answer
43 views

How to enable/disble vibration feedback in Unity?

I want to create toggle that enable/disable vibration feedback on the device, as i can't figure it out. How do i do that? public void ToggleVibration() { //enable and disable vibration ...
4
votes
1answer
72 views

Creating a set of islands by subtracting gradient values from a Perlin noise

The answers to this question explains fairly well how to create a big island in the center of the screen by setting up a gradient and then subtracting its value from a Perlin Noise. Anyway they ...
3
votes
0answers
84 views

Everything is set to Bounciness 0 - Why am I still bouncing?

I am creating a platformer where rather than manipulating the character to get them from the beginning of the level to the end, you manipulate the world. Thus, when you want to make the character ...
0
votes
0answers
11 views

Information regarding remittance in IOS/Facebook

I am a new game developer who wants to deploy game in facebook and ios I have few questions regarding the monetary transactions and remittance Till now I have figured out that facebook pays the money ...
0
votes
1answer
45 views

How to “print” sprites on a 2D canvas (UNITY5 - C#)

I wanna show a minimap on the screen, but I don't have any idea to how to paint something in a panel on a canvas by code. I've tried instantiating a prefab image but didn't get to work. Any ideas? I ...
-4
votes
0answers
40 views

How to use free spritesheets from the internet for an animation [closed]

It's ages that I stumble upon an incredibly basic problem with freely available spritesheets such as this: I just want to make an animation out of this, just that. As all openly available ...
0
votes
1answer
66 views

Bullet: No Bouncing off the walls

I'm using Bullet Physics for Collision Detection in a first person game. The collision basically work fine, I cannot walk through objects. But if I walk against the wall and release the key I get ...
0
votes
1answer
17 views

Bullet: Apply any Transformation to RigidBody?

I'm using Bullet for CollisionDetection. I load a scene from a Collada-File using Assimp. Let's say I want to give every object in the scene a RigidBody with a box as CollisionShape. Right now I first ...
0
votes
0answers
30 views

Using blend trees for a simple 2d character

Let me start by saying that I'm not a animator and basically have no idea what I'm talking about. The character in the game has 3 states : indle(looks at camera) walk left and walk right. I've set up ...
0
votes
0answers
19 views

Moving an object that is composed of multiple meshes

I recently added a high-quality model to my car game. The previous car models were simply primitive boxes composed of a single mesh. The HQ model is composed of several (a few dozen) meshes and ...
1
vote
1answer
93 views

intellectual property and non disclosure agreements on artwork

I am developing a game and would like to work with an artist. I am interested to know what other developers have done with regards to creating characters. How does one draft up agreements that might ...
1
vote
2answers
35 views

How do I communicate that something is a tutorial button

I made an (ios) arcade game that is rather unconventional, and as a result many people wont exactly know what to do or what the controls are when they first open it. As a results I have had to add a ...
26
votes
3answers
4k views

For custom game engines, what should I do if my core data is malformed or missing?

I'm writing a custom engine for a game. I started this game well before I understood why I should use middleware instead, and it's too far along to rewrite. The vast majority of my data comes from ...
0
votes
1answer
38 views

Animator.Play() only works the first time

I am creating a game in Unity 3d that is using an animation to move an object. For some reason the animation only works the first time it is accessed and from then on it acts as if it is not being ...
0
votes
0answers
41 views

MMO inventory design SQL Server [closed]

Two basic designs : 1) table: user_inventory playerid itemid quantity position of the item in the inventory ( dunno if that should be here?) 2) Have a binary column "inventory" in the ...
0
votes
0answers
15 views

Syncing entities. Best way? [closed]

W're a team from a IT school, building a multiplayer game and w're asking ourself about syncing the entities over the network. For now, we have found two ways to do : The server ask each connected ...
0
votes
1answer
67 views

CPU and RAM usage in OpenGL too high in Swift

My game is set up so the the display controls the game loop, usual in Cocoa. The callback function calls run() which is this. The thing is, the thread running the callback is using 63% CPU and the RAM ...
1
vote
2answers
50 views

OpenGL [LWJGL3] - Matrix4x4 not rotating correctly

I tried today to make my own matrix4f class because of that LWJGL 3 does not include a class for it. So I arrived at rotation and it does not seem to work. I tried using the old util from LWJGL 2 and ...
0
votes
0answers
28 views

How do I save/load the state of my console snake game [closed]

I'm making a snake console game but I want to be able to save the state of the game (where the snake is, where the mice are, where the power-ups are, and where the mongoose is). I've looked at quite a ...
0
votes
1answer
43 views

Simplifying Object Factory

I'm making a game for Android using Libgdx with Android Studio in Java. In my game, I have a class called ObjectFactory which has a method createGameObject(int objectType) which receives an integer ...
0
votes
0answers
16 views

RawImage won't display behind the other elements on my canvas?

New to Unity / Game Dev, though not new to programming. using Version 5.3.4f1 I've created a Canvas object, which contains the Title / Start / Exit text objects. If I add a RawImage to the Canvas, ...
3
votes
4answers
85 views

How to get the closest “visible” object from my “player”?

I'm using Unity 3d and i have to accomplish the following task: get the closest "visible" object to my player in forward direction. It is a sort of radar. I don't know where to start. Any advice ...
2
votes
0answers
70 views
+100

Drawing visibility polygons in Unity (for vision cones with occlusion)

I'm currently trying to create an effect like the one displayed below in Unity: However, it seems that I can't do this with any of Unity's built-in light objects, and I simply cannot find anything ...
-2
votes
0answers
26 views

Adding Function in C++ [closed]

i have been trying to make a simple Game that a hero fires some bullets toword obejects so Gusy How Can i Make a Funcion that Fires some bullets Towords Object and The Object Disappears in C++
1
vote
1answer
37 views

game server - fault tolerant

If you have for example an MMO with 2000 players, and players are constantly removing / creating / swapping items (and doing some other important things that can't be lost). If the updates are saved ...
0
votes
1answer
10 views

ScriptableObject not working after build in Unity?

I have a GameObject with a ScriptableObject on it, stats. It works fine in editor but when I try to build I get a message, A script behaviour (script unknown or not yet loaded) has a different ...
0
votes
1answer
18 views

When accessing components, is it better to do so in a script or to create a reference to them in the inspector?

I am accessing the variable of one script from within another and I noticed there are multiple ways to do this, but two that are very similar. The first is to simply find the game object and ...
-6
votes
0answers
28 views

Any Game Ideas? [closed]

I've been wanting to make a game & know how to, but I don't actually have any ideas on what to make. I thought about what people would like and... nothing. If anyone has any ideas please let me ...
0
votes
1answer
40 views

Recognizing runes drawn by user

I want to implement a system where the player can draw runes on the screen with multiple gestures. Meaning its not just one motion it can be up to 3. So far I have implemented the $P Recognizer . In ...
5
votes
2answers
586 views

Main game objects as static

I'm making a game for Android using Android Studio with Libgdx in Java. In my game there are main object like Screen, ObjectFactory, SoundPlayer, Painter (Responsible for drawing) and a few more. 'til ...
0
votes
3answers
53 views

Make object follow another object while keeping the same distance from it

I want an object to follow another object just like the way it follows it when it's parented to it, but smoothly and only in the x and z axis. Here's my code so far: distanceX = player.position.x - ...
0
votes
0answers
51 views

World texturing techniques in FPS game

Texturing for small objects (pickups and enimies) can easily be done UV-unwrapping the model, and use a texture of reasonable size to make the model look good. But how can texturing be done for the ...
-1
votes
0answers
8 views

Challenges of Sound manipulation in game development [closed]

I am developing a game intended to be used commercially. This game shall make an extensive use of sound/audio. Giving that I am in my first experience, I would to hear from experienced game ...
1
vote
2answers
25 views

How to make a Sprite be displayed always behind everything else?

What I am in need to achieve is to have a Sprite always facing the camera identically to what happens with any simple game UI object, but instead of always displayed above everything else, it should ...
0
votes
1answer
31 views

Perlin noise looks uncoherent on higher z

I was experiencing with my Perlin noise function and I tried to animate a 2D noise by changing the z value of a small amount every frame. However, as z increases, the result becomes stranger and ...
0
votes
1answer
20 views

TiledMap renders but gets duplicated when I move the camera

I've created a map (TMX file) using Tiled, imported it and it shows great but when I move the camera, it duplicates itself and the whole screen flickers. In Tiled, I didn't use a spritesheet but ...
0
votes
0answers
9 views

HOw to load all “ *.extension ” file from specific folder in unity.?

I want to load my all file from folder of "* .dat" or ".txt files in list one by one. And If you can help then also tell me to make them all clickable with different event respectively.
0
votes
1answer
11 views

Javascript Web Game example not loading [closed]

I am currently learning Javascript for web game development and I have a simple problem. My browser will not load images to the screen. I am currently learning Phaser and whenever I attempt to load an ...
0
votes
0answers
28 views

Defining camera/view space

Im working on expanding my camera class, but having trouble defining camera/view space in the manner of this diagram: What Im trying to achieve is to define the camera as a true object much like a ...
1
vote
0answers
13 views

how to save data in a visual novel with shared object

I've been looking for ways to save data in a visual novel, I have seen that the best way to do  is with shared object but the tutorials are usually saved scores and I want to save the history ...
4
votes
1answer
432 views

Unwanted Perlin Noise result

I've finally managed to write a working Lua version of Perlin's improved noise for Love 2D. However, when I run it, i get this: Which is just fine, I guess. But I would like something that looks ...
3
votes
1answer
41 views

How to create a believable swimming fish animated Sprite in 2d?

I want to create a fishing game in which fish needs to be swam across in the ocean. I put static fish which just progresses across ocean but it does not look very realistic and interesting to attract ...
0
votes
3answers
48 views

How to scale bitmap font without having it pixelated

How do i increase the size of a bitmap font without having it get pixelated, in libgdx?
0
votes
0answers
17 views

How do most studios start making textures? [closed]

At the beginning do they make a texture from scratch or do they take pictures then edit them, filter them and make them tileable? Just a quick question thanks!
0
votes
0answers
18 views

Logical operations per component in GLSL

According to the OpenGL spec in GLSL, the logical operators: &&, || etc work between booleans, not vectors of booleans. So, what is the best way to perform the logical and/or per component in ...
0
votes
2answers
35 views

Minecraft: Players Held Item Type

How can I check if a players held item is of a specific item type - for example an axe. (can be iron axe, gold axe, wooden axe, etc.)? Or do I have to do multiple if statements to have this done? ...
0
votes
0answers
52 views

Weird Collisions in ODE

I'm trying to get a basic OBB/OBB Collision System working. For this I use ODE. My problem is: Whenever I use the dSpaceCollide and pass in my Space and my Callback, my Callback shows me, that a ...
0
votes
0answers
19 views

Java Mouse Drag Event [closed]

I have a question on the right way to do a mouse drag event in JavaFX Application. I want the frisbee to be "tossed" in the direction of the mouse drag. my playGame() method has onMouseClicked just as ...

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