-1
votes
1answer
46 views

Are the prefabs stored in RAM or in the Hard disk? (Unity3D)

I have many prefabs objects (65 MB) in an Unity3D project. My game use 100 different levels with combinations of the prefab objects. What is better create 100 scenes or create only one scene where ...
0
votes
1answer
24 views

useful way for coloring 3ds object in opengl

I have been working in making plane in blender and it has many materials over than 90 , and now I need it in an opengl project with c++ , but as you know if I but the 3ds file the plane color is ...
0
votes
0answers
6 views

Android Density Independent Pixel Drawables Resource Folder

I'm trying to get to grips with DIP in Android (using Eclipse). I'm writing a little game with OpenGL ES 2.0. Could I get some guidance and tips on what I'm not understanding/doing right. From what I ...
0
votes
0answers
13 views

Adding a 2D transformation matrix to GLSL

I'm having trouble understanding the matrices I need to render an object in OpenGL. I've been using a matrix to make up for the translation and scaling from the camera in my game but I didn't have a ...
0
votes
0answers
21 views

Looking for inspiration for a Mafia Wars type game [closed]

I'm creating a game that is browser based and without 3D graphics. Basically its going to just be a text-based game. I'm at the very begging of this process, I want to write down a flow chart before I ...
0
votes
0answers
14 views

Unity not importing pivot points?

To start things off, I begin with the following set of procedures: Begin with a model in 3DS Max, which I will refer to as Cube. Confirm that Cube's pivot point is exactly in the center of it, which ...
0
votes
0answers
25 views

Is it possible to write a simple hitscan weapon code and mod it into a racing game such as Assetto Corsa [closed]

I'm not a programmer and my knowledge of computer games are quite limited. I want to know if it is possible to mod a simple hitscan weapon on to the cars of a racing game would be like. Of course the ...
0
votes
0answers
20 views

Unity 2D: Lighting ground tiles in a sidescroller?

I'm trying to find a good way to tint the ground tiles in my 2D game at sunrise, sunset, etc. I thought it'd be a good idea to use a diffuse material + lighting in order to create effects by ...
1
vote
1answer
55 views

Java - Load new classes from a folder automatically at startup

I want to make my game-coding very flexible; so I wanted to make the game automatically load new Mobs from a folder named "mobs". This must be only at startup; not while it's already running. I just ...
0
votes
0answers
44 views

How to implement something as shown in the picture [closed]

I am trying to make a game using libgdx framework problem: Initially screen is blank,then blue ball enters the screen from top, when blue ball reaches middle red ball enters,when blue ball reaches ...
1
vote
2answers
79 views

3d collision for non mathematician

I am having an extremely hard time understanding smooth 3d collision, i have spent month trying to figure out the math and still cannot get perfect collision like in games such as Quake. I've ...
1
vote
0answers
36 views

Is there any stand alone tool, for creating animated models?

There was a program, called Character Shop(darkbasic), where you could load the 3D models, add skeletons, choose from the predefined movements (walk, run, shoot), and generate a keyframe-animated 3d ...
0
votes
0answers
20 views

How to create heightmaps (images)? [on hold]

I would like to create a heightmap with an editor. I need two images as result: Grayscale heightmap The texture All the editors I've found, supports a special format, or the result is a 3D object ...
-1
votes
0answers
33 views

Somebody know fluid simulation? [on hold]

I'm reading the book Fluid Simulation for Computer Graphics, and stumped by the sentence in chapter 3: "what's happening is that the eigenvalues of the Jacobian generated by the central difference are ...
8
votes
3answers
168 views

Using full resolution of depth buffer for 2D rendering

I'm working on a front-to-back renderer for a 2D engine using an orthographic projection. I want to use the depth buffer to avoid overdraw. I have a 16-bit depth buffer, a camera at Z=100 looking at ...
3
votes
5answers
1k views

Trying to implement gun cooldowns in C#

My aim is to allow my player to shoot 3 bullets at a time. Between shooting these 3 bullets the player should wait a very small interval (so that they don't all get fired at the same time) - call this ...
0
votes
0answers
20 views

What are the resource requirement headings of a game task? [closed]

I would like to be able to make a list of resource requirement headings for a task in a game. The purpose here is that in game I can see if the task can be performed or not, and what would need to ...
2
votes
3answers
190 views

Algorithm for dividing a 2D grid into organic looking plates

the title pretty much says it all: How could one go about segmenting a 2D grid into smaller parts? My goal here is to create tectonic plates for further procedural world generation Details to ...
0
votes
1answer
47 views

is this approach correct to make my game framerate indipendent in javascript?

this is what i did my game loop is run every REFRESH milliseconds loop = setInterval(tick,REFRESH); in the loop i calculate how much time is passed since last tick and subdivide that for how much ...
0
votes
1answer
40 views

Libgdx using Box2d with TiledMap to create collision detection

I'm fairly new to Libgdx and have some good basic knowledge on Java. Right now I am stuck on how to add collision to my TiledMap, I am using the Mapeditor to create the tilemap. I read so many ...
1
vote
0answers
22 views

libGDX: Linking 3D scene from 2D screen

Using libGDX I have created a few 2D screens, such as a splash screen and a main menu, and also created a 3D scene which I want to be able to load when clicking a button on the main menu. I know how ...
0
votes
0answers
15 views

Login handler for server logic in Poker

I am developing the server side of a multiplayers Poker game. My server has zone/room architecture. If users want to enter a zone, they have to submit login information to server. After receiving that ...
0
votes
1answer
26 views

What are suitable and latest ranking system for racing games? [closed]

I have been developing a game for iOS. I am not able to figure out a ranking system for the game. Can someone suggest most frequently used and best ranking systems.There will be a user who will be ...
1
vote
1answer
47 views

Should I cull off-screen objects in SDL2

My game will have a large number of objects moving offscreen at any given time, can i just render them all with SDL_RenderCopy even though they are off screen or should I only render them if they are ...
0
votes
3answers
66 views

ECS Reference another Entity's Properties

In an entity component system (implemented where components only contain data and systems operate on groups of data) one can guarantee that the entity in which a system is operating on has the desired ...
2
votes
0answers
37 views

how to detect if a line is crossing another shape in javascript?

given the situation here http://jsfiddle.net/h902cLpy/ is it possible to detect that a line going from A to B does cross another shape while A to C doesn't?
-1
votes
0answers
29 views

Where can I find up to date LibGDX tutorials? [closed]

I've searched day and night, rain and shine, high and low, and I still cannot find up to date tutorials for LibGDX. I don't want to develop games for Android, but all the up to date-ish tutorials are ...
-1
votes
1answer
31 views

What are the key ingredients for a good game-specific community website? [closed]

Feel free to use an example. I am thinking things like guides, tools that help a player make certain in-game choices, discussion boards, services that enhance player interaction, mods, blog/news, etc. ...
0
votes
1answer
26 views

Touch Input with Event Trigger. How to handle with it properly

Hello Community, Since this is my first post I wanted to say hello. As every beginner developer I have a lot of problems. Below one of them: I wrote simple script to control my 'Player' object: ...
1
vote
0answers
40 views

Algorithm for creating mesh from 2D image silhouette

I'm looking for an algorithm that can take a 2D image, approximate it's shape and then generate a low poly mesh. Basically, the same what Unity does with sprites when you select tight mesh instead of ...
0
votes
0answers
12 views

UDK Final Output to Publish

So Lets say I made a game that I intend to sell it. and I go to UnrealFrontend after that I get an output of my game, but It doesn't look like real output I can Customize and everthing I can see my ...
1
vote
1answer
27 views

How to get the 3D location of a click in unreal engine 4?

I'm trying to do a board game in unreal engine 4. I've set up pawns and a board actors. However, I would like to be able to decide on which case of the board the player clicked. The board is one ...
0
votes
0answers
8 views

Alpha Lambert Shader Transparent even when Alpha is 1?

So I'm writing a shader that has to be differently transparent in different spots. However, when I use #pragma surface surf Lambert alpha, the object is partially transparent even when I force alpha ...
0
votes
0answers
8 views

Construct 2 Show the profile picture when logged in with facebook

I am creating a game in construct 2 and I have inserted log in with facebook option. How can I get the profile picture of the user. Is there any plugin for it or how can we do that.
0
votes
2answers
69 views

RPG stats degrading by level

I'm looking for some math to "degrade" stats over level. The idea is that if you have x value for a stat that it's affect will be less when you increase your level, making you have to put more points ...
1
vote
0answers
10 views

In Inform 6, what is LibSerial and how does it factor into action-based dispatching?

By no small amount of pain, I have discovered that the following Inform 6 source doesn't work as expected: instead of calling the right branch of Bar.after based on the current action, it always ...
1
vote
1answer
52 views

Problem, why the mouse cursor position is totally wrong, after resizing the window?

I come here, because i'm trying to add some "menu" interface in my small XNA Game . I found on internet a nice library adviced by many devellopers. Till now everythink is ok, the problem is my C# code ...
0
votes
0answers
35 views

Entering the game industry [closed]

I am in my last year of computer science Major, I love everything that requires intense logical reasonning and complex algorithms (for example Genetic Algorithms : I love that kind of stuff). That is ...
0
votes
0answers
6 views

head movements tracking solution [closed]

i'm looking for software solution that tracks head movements. It should use webcam, and run in the browser, so i guess it should be using javascript. I need to have accurate head position results. I ...
1
vote
0answers
39 views

How can I carry around an inventory in my inventory?

I'm working on a mod for soul gems in Skyrim and want to add something like a Bag of Holding from souls. The most simplyfied strategy I can come up with is Create an invisible Black Soul Gem to ...
1
vote
1answer
81 views

How do I make circles bounce off each other realistically?

I'm trying to create bouncing balls with realistic physics. At the moment, when the balls hit each other, they bounce back in the same direction they came from. How do I make them more realistic? I ...
0
votes
0answers
24 views

Phong shading blows out things close to white [OpenGL]; is there a way around this?

I'm doing per-pixel lighting using the Phong shading model. In pseudo code this looks like: vec4 ambientColor = light.ambientIntensity * material.diffuse; vec4 diffuseColor = light.diffuseIntensity ...
13
votes
2answers
1k views

Does Steam provide persistent data storage to developers?

Does Steam provide persistent data storage (for custom data) to developers? For example, would an online shooter be able to store player statistics (kills, matches, player deaths, etc.) on Steam ...
1
vote
0answers
11 views

Sizing a Box2D ground object

I am developing a platformer game using SDL2 for graphics and Box2D for physics. I am currently designing my levels and would like to know if it is better to make the static part of each level (ie: ...
0
votes
2answers
38 views

GameObject's scale gets 0 after being parented in editor

1) Before 2) After being parented. I found a pattern. When adding the child, if the parent's scale.z = 0 the child scale.xyz becomes 0 on parenting. If the parent's scale.z != 0 it works. Another ...
0
votes
0answers
44 views

Is the default Android SDK enough to make 2D games? [closed]

A example of a simple 2D game would be a "Flappy Bird" clone. Good enough would mean I don't have to spend excessive of time making the framework itself. I do not want to use any other 2D framework ...
1
vote
0answers
27 views

SteamCMD Failed to get application info app

I am trying to push my first build to a depot and I keep getting this error and I can't figure out why. Logged in OK Waiting for license info...OK [2015-05-17 20:11:58]: ERROR! Failed to get ...
1
vote
0answers
28 views

Find camera coordinate of vanishing point

Given a vector and a camera (position, angle, up vector, field of view, etc), how would I find the vanishing point of the vector in camera space?
-1
votes
0answers
9 views

Embedded Website Arcade WITH HighScore [closed]

Right so I am looking for some Html5/Flash/Js classic high-score arcade games I can embed into my community website, where the high-scores are either saved within the game itself (if that exists) or ...
-1
votes
0answers
32 views

Minecraft resolution? [closed]

I need help with my resolution. In 1.8.3 it shows small and messed up in full screen the resolution is the same as its always been. In 1.8 I can play in full screen but I lag so much! In 1.8.3 I have ...

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