0
votes
1answer
22 views

YamlConfiguration error Bukkit

I'm making a plugin for craftbukkit 1.8.7-R_01 (from BuildTools) version. Error message: [14:47:30] [Server thread/ERROR]: Could not pass event InventoryCloseEvent to ServerAssets v1.0 ...
0
votes
1answer
89 views

How to only render whats on screen (Tilemap, Java2D)

I have some problems with my rendering of a 2Dimensional Map. for (int col = 0; col <= view.getWidth () / Tile.TILE_SIZE; col ++) { for (int row = 0; row <= view.getHeight () / ...
0
votes
0answers
29 views

Differences between OpenGL in OSX and PSX [closed]

Recently, Square Enix launched an OSX client for Final Fantasy Heavenward, and the performance is less than stellar. It was developed by Transgaming, and is essentially the Windows client wrapped in ...
1
vote
0answers
17 views

Quaternion camera in 3D space with Pitch and Yaw

I am having trouble implementing a quaternion camera that can fly freely in 3D space with only Pitch and Yaw rotations. It works fine except when you look up or down and then try to look left or ...
1
vote
1answer
41 views

Weird member of float4 structure in the HLSL

I have encountered a weird x.wwww component of the float4 x vector in a HLSL code. I haven't seen such a member or member function of float4 structures in HLSL, so please tell me what is the meaning ...
1
vote
1answer
22 views

Bukkit “Could not pass Event” error

I'm trying to make a bukkit plugin, which implements backpacks in the game if the player has the correct item (Enchanted Normal book with Efficiency 10 and Unbreaking 10, to be uncraftable). I want ...
1
vote
0answers
23 views

Implement car handling in Phaser [on hold]

I'm experimenting on implementing a GTA 2 like game with Phaser. I started using Arcade physics but since the body boxes do not rotate the collision detection was very poor. In order to have better ...
0
votes
1answer
13 views

Using /usr/local POSIX using cygwin inside windows eclipse projects [closed]

I am currently developing in eclipse using cygwin libraries and tool chains. I am also creating a multi platform compilable Makefiles and configure script. The objective is to compile Graphics ...
0
votes
2answers
35 views

Is it possible to convert vec4 to int in GLSL (using OpenGL ES)

I need GPU to do some computations, and I pass shader an int array using glTexImage2D (internal format is GL_RGBA). I use texture() to get the data, but it returns a vec4 value. Is it possible to ...
0
votes
2answers
66 views

WaitforSeconds() not working as it should

I searched for using WaitforSeconds and used as it was mentioned(using a return type of IEnumeration and using coroutines instead of update). but it did not work. Initially it showed Waitfor Seconds ...
3
votes
1answer
37 views

How do I use Libgdx viewport for UI?

I am using LibGDX to make a game for Android and I am using 2 Viewports. One for UI and one for the actual game content. My problem is I can't find a good way to scale my UI using a Viewport. This ...
0
votes
0answers
54 views

Transition Idle to Running not smooth

http://gyazo.com/441ba7f4962cf1470692b437b8ae47a4 Hello, I'm following the unity tutorial for 3D character movement and, I'm trying to make the transition to idle and running but for some reason the ...
0
votes
0answers
21 views

Unity First Person Controller not jumping after adding the Character Motor [on hold]

When adding the Character Motor in the FPSController I found out that I could not jump at all. I already tried to fix this issue and the values are set to there default format. What might be the ...
-1
votes
0answers
25 views

Playing 1 second, full screen animations for iPhone 6 [on hold]

I'm planning on creating a smartphone game specifically designed for iPhone 6. This game will use full screen showing the head, face, and shoulder of a person, like a photo ID in a full screen mode. ...
0
votes
0answers
23 views

Which Box2D-like physics engine parameters need pixel conversion?

The official guide does not have any useful details on the matter: http://www.box2d.org/manual.html Position is an obvious one. What about velocity? Density? Anything else? Update: the context is ...
0
votes
0answers
13 views

MonoGame disable spritefont anti-alising?

Ive got a pixel art font and when I draw it theres a lot of antialiasing going on which totally ruins the point of making the font pixel art? How can I disable this? My SamplerState is set to ...
-3
votes
0answers
16 views

Input Manager Problem [closed]

On the tutorial on this subject the teacher used this code to map the jump key if (grounded && Input.GetKeyDown (KeyCode.Space)) { anim.SetBool("Ground", false); ...
0
votes
1answer
44 views

Rescale pixel art scenery before rendering in SDL2

I looked at this page that mentions the SDL2_gfx library for rescaling SDL_Surfaces without the image getting blurry: SDL zooming/upscaling without images becoming blurry? I wanted to know if it was ...
-6
votes
0answers
39 views

I would like to assemble a development team, for a game I would like to make [closed]

I am 4runamuk, pixel artist, and very amateur C++ Developer. I am looking for a development team for my game. If you sign up, ill give you more info about the game. Now here is what I am looking for: ...
0
votes
1answer
15 views

How can I use OpenType Font in libGDX

Is there a way I can use an OTF file with libGDX. The following throws an exception: gameFont = new BitmapFont(Gdx.files.internal("data/font.otf")); Caused by: ...
-1
votes
0answers
37 views

design life of NPC character [closed]

I am currently developing text based RPG. It's almost pure text (but I use UI components to for example select area where player want to teleport and etc, or tables for inventory and skills (player's ...
0
votes
0answers
31 views

Bad / clipped pixel rendering of a 2d sprite

I'm testing things in unity but I've run into this problem and i can't solve it... I have the following configuration: Images of the problem: As we can see in the problem images the pixels ...
0
votes
2answers
32 views

Optimization for lots of UV coordinates update for tilemap animation

In my game, I procedurally generate tile map mesh and modify it when travelling around the "world". Each tile is a quad. So they each, have their own UV points. (Obviously) I am using Unity for this, ...
0
votes
0answers
15 views

Displaying a Player's Profile with Google Play Games

I am making a turn-based game with the Google Play Game Services API, and during the gameplay, I'd like to display the opponent's game profile with a click of a button. I could of course create a ...
-5
votes
0answers
64 views

How can I rectify accidental use of unlicensed software to develop my game? [closed]

I just realized my computer has a cracked version of Windows 7, and I'm currently developing a game, and I have got one question: Do I have to buy Windows 7 to be able to sell my game? If so, do I ...
43
votes
5answers
8k views

How do game bots perceive the game world & other entities?

This question has been on my mind for a while...mainly because I see bots for all sorts of games like WoW and others. My question is; how do the bots know what is appearing on the screen? I don't play ...
3
votes
2answers
55 views

What does D3DXOptimizeFaces function do?

I know that this function generates an optimized face remapping for a triangle list, but what actually this optimized remapping is? The triangle faces are remapped, but based on what?
0
votes
1answer
26 views

What are the steps in creating app icon for ios?

I have completed developing my game (iOS) and now preparing it to submit to the appstore. However, i have some confusion regarding app icon. 1>In Unity build->player settings, there are various sizes ...
0
votes
0answers
23 views

Prefabs and materials not working on another system

Our problem seems like rare, as I did research and none find to answer my question. The problem is, I have created prefabs ,materials on my system and then exported it to my partner's System. Now ...
0
votes
1answer
32 views

Firing attack and take_damage events on entity attacking?

I have an Entity class with health, armor, and damage. I want my entities to raise some kind of take_damage and attack events whenever they attack or take damage. Here's my current implementation: ...
2
votes
1answer
17 views

Authoritative movement with client side prediction

I don't fully understand how client side prediction works with authoritative movement. Let's say we have: client at position(0,0) server at position(0,0) Now the client wants to move forward ...
1
vote
1answer
52 views

Unity 2D Graphics Optimization For Mobile Devices

I want some advices on how to create graphical assets for mobile devices so that the game will have a good performance and not lag on mobile devices. I had 3 issues with my games and that is they ...
0
votes
0answers
7 views

touch mouseOver in createjs - DispatchEvent() not working in iPhone/iOS

I have recently developed an html5 game using createjs and I am currently in the testing phase. The game seems to work fine in all the devices except for the iPhone. After careful analysis I have come ...
0
votes
0answers
11 views

LibGDX : Scene2D ScrollPane

I want to create a list of buttons with ScrollPane , but I cant create a ScrollPane . In the constructor method in the examples Skins are used (.atlas , .json files) but how to create these files? ...
8
votes
2answers
1k views

What do I need in order to receive payments from Valve?

I'm developer from Russia and I recently passed Steam Greenlight. Now I'm stuck on the Valve program enrollment phase. From what I've seen in the Valve forms, it is not necessary to create a company, ...
0
votes
1answer
66 views

Best way to create a timer? [closed]

I've created a Timer where I can set the time it should run and ask whether it isRunning() or wasRunning() etc. I've done this with c++ std::chrono, but somehow I think this is not the best way for ...
-6
votes
0answers
72 views

how might we stop all the people from piracy games and then go to the jail [closed]

how might we stop all those people that piracy games? i want 10 people to anser this question. IS piracy bad or good and give me the reson of that and second, i want to know how can we stop it and ...
0
votes
1answer
26 views

Touchscript: multiple overlapping colliders

Im building a tower defense game on unity and would like to allow the player to pan the camera on a large map. I am using touchscript to handle the touches. I made a testing project with the ...
3
votes
1answer
79 views

How should I send packets to multiple clients on UDP? [on hold]

I'm developing a 2D action side-scroller shoot-em-up game and I recently implemented the multiplayer aspect. When the server sends packets containing the game state (which are about 500-700 bytes) ...
0
votes
0answers
46 views

Using an object as a model to avoid too many parameters - XNA/C#

I have 3 classes(Skill,Projectile and Status),Skill has Projectile and Projectile has Status, all of them need to read information from a txt and to avoid open it everytime I want to create an object ...
-3
votes
1answer
39 views

Collision detection console log errors?

So the code down below is supposed to load the next scene once the player touches the flag which the code is attached to. I've made sure that is trigger is checked and yet I'm still getting errors ...
0
votes
2answers
60 views

How to use world coordinates

I am quite new to game development (but not programming) so please forgive me if I am not correctly understanding certain concepts. I am trying to figure out how to use world coordinates rather than ...
0
votes
1answer
24 views

Is it possible to load asset bundle dependencies manually in Unity 5.0?

Is it possible to tell Unity to not load asset bundle dependencies automatically so they can be loaded manually. If so, how can this be done?
0
votes
0answers
51 views

How to create a minimap in unity3d [closed]

I'm creating a FPS with a friend, now we're trying to make the minimap but it doesnt work...I also watched some tutorials on youtube anf searched on google but it doesnt work out for us. This is what ...
0
votes
1answer
36 views

Libgdx - How to rotate a single ShapeRenderer object

So, looked at a couple of questions similar to this, led me straight into dead ends. I have an object drawn out in ShapeRenderer, and I wish to rotate only that one object. I have tried ...
-2
votes
1answer
49 views

Idle clicker game. Math for the economy(Upgrades and more) [closed]

I'm working on a idle clicker game, where you can buy upgrades to get more click value and idle click value. The problem I'm having is that I can't find a suitable math formula for the economy, to ...
1
vote
1answer
31 views

Certain random content rendering differently

On the main menu of my game there is (obviously) several buttons. 2 of which, in different positions on different screens, render a different colour to the rest. As you can see below, "New game" ...
-1
votes
1answer
27 views

Camera rolls instead of looking up and down

I got a small script from the official Unity forum which is: public class MouseRotationUpDown : MonoBehaviour { public float RotationSpeed = 5; void Update () { ...
0
votes
0answers
39 views

C++ Library for high management game [closed]

I have a 4X game project. It plans to use a huge amount of tables and other data visualization stuff. Think of a game like Aurora (screenshots) to see what I think it could look like. I'd also like to ...
1
vote
0answers
42 views

Handling animations in a Platformer

I'm developing a 2D platformer game using the Cocos2d-x Engine, i can load correctly the animations according in which action the player is(running, jumping, standing, etc). Now i'm trying to add the ...

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