-1
votes
4answers
122 views

Collision with 2 of the same objects

I'm looking to make a button that is activated by two of the same objects, but the code I'm using doesn't recognize the second object as a different instance. Not the best explanation but here's the ...
3
votes
2answers
2k views

FBX Importer - Texture Name

I have a problem with the FBX SDK. I read in the data for the vertex position and the uv coordinates. It works fine, but now I want to read for each polygon to which texture it belongs, so that I can ...
1
vote
2answers
259 views

Show a range grid movement as3

How do I show range of grid movement in AS3? When player controls a character and chooses "move" options, the grid of movement will be displayed as 3 grid of X, 4 grid of Y (Both sides, + and -). So, ...
0
votes
2answers
28 views

LibGDX Game vs ApplicationAdapter

When I create a new LibGDX project the main class of Core project extends ApplicationAdapter. Here is how it looks like. package com.marimba.apptest; import com.badlogic.gdx.ApplicationAdapter; ...
0
votes
2answers
88 views

Gradual rotation of an object in Java

I'm using Java to learn some movement algorithm. I would like to implement the "wandering" algorithm, but in order to do it, i should understand how to rotate an Object gradually. Actually, my Player ...
0
votes
2answers
276 views

How to iterate through the frames of an AnimationClip in editor mode

I'm working on a 2D game, using spritesheets as the basis for four AnimationClips. (Every frame from the spritesheet is a keyframe in the animation.) I'm trying to step through the frames of these ...
0
votes
1answer
93 views

How to determine whether a given line intercepts another

I have a collection of lines: List<Line> _lines; Each has the properties: X1, X2, Y1, Y2 How can I determine whether any given line in the list (Line[n]) intercepts, at any point, any other ...
0
votes
1answer
414 views

Libgdx, how do i get the translation and rotation of a node from a model instance?

I have a model instance of a character, and a model instance of a sword weapon. THe character has a node on his right hand so he can "carry" the sword. Right now I use this code so the sword's ...
0
votes
1answer
154 views

Android OpenGL and non premultiplied textures

As I understand it; by default all bitmaps will will get the alpha channel premultiplied in Android if loaded using BitmapFactory. My setup: I have a 32bit bitmap(.bmp) where the alpha channel has a ...
0
votes
1answer
147 views

Cocos2dx - Trail

I'd like to implement a trail (like the white circles in Angry Birds) that chase my Sprite. I already used CCMotionStreak, but the trail texture is "stretched" instead. Anyone has an idea how to make ...
0
votes
1answer
147 views

accelerated curved bounce

I'm trying to make a simple pong clone and want the ball to curve when the racket was moving on hit. To test out curves I removed all the rackets and just have a ball bouncing around in a rectangle, ...
0
votes
1answer
242 views

Grid collision - finding the location of an entity in each box

I am trying to implement grid-based collision in a 2d game with moving circles. The canvas is 400x400 pixels. Below you can see the code for my Grid class. What I want it to do is check inside which ...
-1
votes
1answer
10 views

Sound isnt playing in Game Maker Studio when interacting with object

Im making a small game in Game Maker Studio. I have a piece of code that moves the player to the next room when he touches obj_star: this works. I have another line that tries to play sound_collect ...
2
votes
0answers
292 views

Camera - View matrix in Android + openGLES 2

I am trying to use the touch screen on the tablet to control my camera movements and generate the view matrix accordingly. I get the x and y coordinates of the screen and after doing some sanity ...
2
votes
0answers
491 views

Can I use a shader with 2 different textures in Cocos2D (x)?

We are evaluating a variety of different graphic engines for use in our game and we want to be able to use 2 different textures for many of our sprite maps. One sprite map would be the standard RGBA ...
2
votes
0answers
190 views

Difference between multiple AudioUnits and one AudioGraph with a MultiChannelMixer

I'm porting my game to iOS using MonoTouch, and I'm having some trouble getting sound output to work. SystemSound/AVAudioPlayer is way too simple for my needs (I need looping and multiple simultaneous ...
2
votes
0answers
149 views

How to improve my maxscript random blood generation code?

The idea was simple. Draw basic blood drop meshes. Shuffle them with random generator to get final drop's. Export and render them in game as other meshes. The problem is that it's not looks like a ...
2
votes
0answers
103 views

Execute a trigger after research is complete

I'm making a map where I want to destroy a building when it finishes researching a certain ability. How do I create a trigger that accomplishes this?
2
votes
0answers
398 views

glFramebufferTexture2D gives corruption with cube map textures

I am using glFramebufferTexture2D with cube map textures but it gives corruption in texture. draw_cube() function works perfectly when i draw that on default framebuffer. GLenum ...
2
votes
0answers
328 views

Friction due to gravity in an impulse based physics engine

In my physics engine, I'm using impulses to solve collisions. I'm basing all calculations on these equations: impulse = desired_velocity_change * mass impulse = force * time friction_force <= ...
2
votes
0answers
440 views

Per fragment lighting with OpenGL 4.x tessellated model

I'm experienced with OpenGL 3+. I'm dabbling with tessellation shaders and have now got to a point where I have a nicely tessellated teapot/plane demo (quick look here) As can be seen from the ...
2
votes
0answers
267 views

How do I use the morpher modifier in 3dsmax to morph into several targets simultaneously?

I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into ...
2
votes
0answers
660 views

Rotation of viewplatform in Java3D

I have just started with Java3D programming. I thought I had built up some basic intuition about how the scene graph works, but something that should work, does not work. I made a simple program for ...
2
votes
0answers
136 views

Light on every model and not in the whole scene

I am using a custom shader and try to pass the effect on my Models like that: foreach (ModelMesh mesh in Model.Meshes) { foreach (ModelMeshPart part in mesh.MeshParts) { ...
2
votes
0answers
138 views

Is there a way to export 3D objects with animation from Blender or any other app into OpenGL ES 1.1 code?

The problem is that all the examples I've found are obsolete or iOS/Android specific and not "pure" OpenGL ES 1.1. If anyone can provide me with a good example/tutorial/book it would be very much ...
2
votes
0answers
509 views

ECS, databases, XML and serialization

My entity/component/system engine is coming along quite nicely; I have two very different apps working on the same executable. (One 2-d scroller, one 3D Asteroids-type game). In the interest of ...
2
votes
0answers
237 views

Get Specific depth values in Kinect (XNA)

I'm currently trying to make a hand / finger tracking with a kinect in XNA. For this, I need to be able to specify the depth range I want my program to render. I've looked about, and I cannot see how ...
2
votes
0answers
221 views

Vertex Normals, Loading Mesh Data

My test FBX mesh is a cube. From what I surmise, it seems that the cube is on the extreme end of this issue, but I believe that the same issue would be able to occur in any mesh: Each vertex has 3 ...
2
votes
0answers
286 views

What are the document grid settings in inkscape for making an isometric tilemap for tiled?

I am using inkscape to create a isometric tilemap. What settings do I need on the grid in document properties in inkscape to make it match up to a 64 x 32 grid in tiled?
2
votes
0answers
500 views

5.1 sound in Unity3d 3.5

I'm trying to implement 5.1 surround sound in my game. I've set Unity's AudioManager to a default of 5.1 surround and loaded in a 6 channel audio clip that should play a sound in each of the different ...
2
votes
0answers
681 views

changing body type without change of center of mass

I have an box2d project with some bodies in it, which move around without any user interaction. But if the user selects one of the bodies, he should be able to move it around just like he wants to. ...
2
votes
0answers
219 views

How do I acknowledge collisions with volumes in UDK?

As part of creating a stealth system, I've decided to place volumes over light sources as a first step. The idea being that when a pawn walks into one of those volumes, it will be logged. How can I ...
2
votes
0answers
1k views

Why is my deferred lighting implementation so expensive?

I've implemented deferred lighting and I tried to put about 20-26 lights on the viewable space of my map, and it brings down the FPS from 61 to 28-31. It also makes my VGA temperature to go from 68°C ...
2
votes
0answers
301 views

Kinect User Silhouette Shader

I have this usermap from kinect's depth data (size is 320x280) and i want to display it on my game. The problem, of course it's ugly (first image) and i want to have beautiful effect like in the ...
2
votes
0answers
693 views

Geometry Shader and Stream Output with Directx11

I am having trouble trying to send verticies generated in the Geometry Shader to Stream Output. What I am trying to accomplish is to generate verticies from the Geometry Shader and store them to a ...
2
votes
0answers
92 views

What is the most effective way to create a set of collision points for an aribitrary mesh?

In my project I am working on automatically deforming an arbitrary mesh with respect to another arbitrary mesh, within the context of user generated content, similar to this deformer being developed ...
2
votes
0answers
2k views

XNA Screen Manager problem with transitions

I'm having issues using the game statemanagement example in the game I am developing. I have no issues with my first three screens transitioning between one another. I have a main menu screen, a ...
2
votes
0answers
371 views

Normal maps in 3dsMax - OgreMax - how to view associated tangent vectors?

Reading this post I found out that 3dsMax might not use the same tangents when rendering normal mapped objects. In my case, I was using Ogre and OgreMax to analyze results and they were very ...
2
votes
0answers
1k views

AndEngine Making Chase Camera Follow Player

I am playing around with the AndEngine Race Game example. I am trying to make the camera follow the car as the player moves around. The Tile Map is larger than the player's screen but the camera ...
2
votes
0answers
378 views

How can I export a model using the CAT bone system into XNA?

Has anyone successfully used the CAT bone system in 3ds Max and exported the file into XNA? If so, what was your method of doing so? There are a number of methods of doing this, apparently, but the ...
2
votes
0answers
1k views

Interactively edit UV mapped, textured mesh in Cinema 4D without distorting texture?

I'm fairly new to Cinema and I'm building a rigged flat (2d) character out of illustrated pieces. I want the meshes to have an efficient number of polys but sufficient resolution where they'll bend ...
2
votes
0answers
454 views

Rotating camera changes directional light depth map, and changes PCSS penumbras

I am implementing PCSS and I am using a directional light. The directional light volume is clamped to the camera frustum (as is typical with directional lights). So when the camera rotates, the ...
1
vote
0answers
30 views

Portal view direction

I'm trying to add portals to a game (as in the entities from the Portal video game), and I've gotten them to a render the other portal's pos/dir to a texture which I can then display on a surface. ...
1
vote
0answers
20 views

Any way to load/execute scripts (game-logic) included in a post-release DLC (Unity3D AssetBundles) on iOS since it seems its not allowed?

We are making a game where players will be granted access to new levels every week and these new levels will probably be downloaded from our server as Unity Asset Bundles The only issue is, as ...
1
vote
0answers
22 views

Cutting a 3D mesh with a 2D shape

I have a 2D image that i want to use to cut into a 3D mesh while leaving it closed (basically cut straight through it, and close it by generating vertices in both places it cut, front and back, to ...
1
vote
0answers
65 views

Unity (C#): How can I create dialogue to be used in my game? (also critique my system?)

I've created my own system for handling dialogue. There's a class for each 'node' or part of dialogue. It contains the following variables: identifier (identifiers are unique for each NPC, but not ...
1
vote
0answers
14 views

Do realtime reflection probes and precomputed GI work on iOS in Unity 5?

Seems they don't from my tests but just to double check. My setup is made up of a few objects marked as static, all sharing a standard shader material with some emissive color, GI set only to ...
1
vote
0answers
28 views

Security-minded design patterns / paradigm for client/server application

I am working on a client/server application and am starting to take it from proof-of-concept to actual implementation. The client is an Android application and the server is in PHP. In similar ...
1
vote
0answers
26 views

LOVE Physics - Joint Stretching

After asking a similar question yesterday I've come across another problem with using joints in box2D / LOVE and trying to create a weighted chain. Everything is set up as follows, I've tried to ...
1
vote
0answers
43 views

Blinn-Phong lighting on Voxel models

I'm creating a game that is going to use voxel models. However I got stuck when I coded my shader using Blinn-Phong algoritm. Here is how it look (Only care about the red model): As you can see ...

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