3
votes
1answer
77 views

Dragging text element into Text variable unity 4.6

So I was trying to make a UI element to keep score in a unity (4.6) project and I'm having trouble assigning the 'Text' element to the Text variable. So I have the text element with the script ...
0
votes
0answers
13 views

Libgdx Ending level is not working properly

In my game the kid is collecting fruits but if he hits the rock 3 times or time is up before collecting the required points, the kid will jump to the half of the screen then fall down and start fail ...
1
vote
0answers
16 views

(GameMaker) Smooth scaling and transparency while zooming

My game has a zoom function. There is a man in a spaceship, we can see the interior of the room room from side on as the outside is totally transparent. When I zoom out I want the outside of the ...
0
votes
0answers
25 views

java - Instance culling using geometry shaders

I'm developing my own game and for that I want to implement frustum culling, to archive an performance optimization. I found a description on the internet (enter link description here) and this one ...
0
votes
0answers
38 views

Book for reading about AI for games [on hold]

I've been looking into AI programming for games (mostly browsing the web) and I'm looking for a book that I can have on my desk and browse while trying things out on my computer. I'm not sure if this ...
1
vote
0answers
30 views

Export UnityProject inside Android Studio's existing project

I am new to the Unity3D, but I have made a small Unity project with a humanoid gameobject. I can move this humanoid with the demo data but I want to move it with the quaternion data which I am already ...
0
votes
0answers
58 views

What is the most efficient way to render in OpenGL [on hold]

Currently, I have just started making a 3D game engine in OpenGL. before I start doing anything else, I want to have a powerful renderer. Currently i have: ~ A VAO/VBO/IBO System ~ Vertex and ...
1
vote
1answer
41 views

Best approach for destructible car in Unity

I'm developing a simple racing car game. I'm wondering what is the best approach to manage visually car destruction. For instance: i think one option (expensive) is to build car 3d model with '...
5
votes
2answers
55 views

Force Reload VS soution Explorer when adding new c# Script via Unity3d?

When I create C# script (Create -> C# Script) via Unity3d or delete it from Unity3d - Visual Studio shows me the warning window. it's annoying. Is there any way to force "ReloadAll" in ...
0
votes
0answers
34 views

Leaderboard setup for Android

I am totally new for this setup. I am trying to implement google Leaderboard. I followed the step by step process showed in "This Link". i opened windows -> Google play games -> setup -> Android setup....
1
vote
0answers
11 views

Serious issues with grid of connected springs

So i have a simulation I am trying to make where there is a grid. Each dot will be connected to the dot Above, below, left, or right (If such dot exists) via a logical grid. Theoretically when I ...
1
vote
1answer
28 views

How to Ignore Raycast for Boxcollider2D by layer or boolean?

how can I ignore Raycasting for specific object,perhaps you say use Queries Hit Trigger but when I use it Ignore all Raycasting for triggers but I want filter Ignore Raycasting for some objects I need ...
0
votes
0answers
10 views

Head tracking stuttering/lag/blur issue with Google Carboard

I am working on Virtual Reality app. I have created a city terrain and when I move around the terrain using keyboard it move smoothly but when using head tracking I feel a lag/blur when I move or look ...
0
votes
0answers
17 views

Re-volt 2 android game cannot start with wifi says server communicqtion delay [on hold]

I download Re-volt 2 multiplayer android game. But, this game only start with mobile data and never start with wifi . When mobile data on this Game start smoothly but when i was using my wifi and ...
0
votes
0answers
11 views

Awkward shape causing issues with join, from Blender to Unreal Engine 4

https://imgur.com/a/sQzLG ^ - the pictures should tell more than I can with words. I've created a shape that is best described as a "Tetraforce." It's a 3d object made out of 4 regular tetrahedrons. ...
1
vote
1answer
37 views

How to handle user save games?

I started on my first game; and now im confused how to handle the player SaveGames. I use google-play-services to persist the user's save games across devices, and I am keeping a local save too. So ...
1
vote
0answers
13 views

Getting Display Name via Steam ID for Non-Friends

When using the Steamworks SDK (in C++), is there any way to get the display/persona name from the CSteamID object, even if we are not friends on Steam? Or is this possible for friends only? In that ...
1
vote
0answers
9 views

Paradigm for storing user data for iOS

Disclaimer: I'm not well versed in Game Dev best practices so this may be a trivial question. I'm developing an iPhone game in which I have to store a user profile containing such information as ...
2
votes
1answer
76 views

When should a VBO be unbind or not?

Searching about VAOs and VBOs I read here and here that I can optionally unbind them to avoid accidental modification so I gave it a try. The problem is that unbinding the VBO causes an access ...
1
vote
1answer
15 views

LibGDX, vertical group not displaying

I'm having trouble showing a simple custom VerticalGroup. Here's my SideBar class: public class SideBar extends VerticalGroup { final GameManager gameManager = GameManager.instance; final ...
1
vote
0answers
14 views

How can I change existing hierarchy in Unity regarding animations?

I made a bunch of animations in Unity. Now I need to adjust the hierarchy. For example: My animator used to change things in this tree, where the head, legs, and arms were animated: Player -->...
1
vote
2answers
63 views

Using my pathfinding more efficiently

I'm making a roguelike in C# with the Roguesharp libraries, in which the map can be as large as 200x200 cells. When I have an entity requiring pathfinding, I am using Roguesharp's built in pathfinding ...
1
vote
0answers
92 views

How to “hot-reload” a glsl shader

I am wondering if its possible to dynamically change shaders while the code is running. In my game, I want to have a development mode in which users can change the shader source and dynamically see ...
1
vote
0answers
12 views

In PhaserJS, how do I get a clicked Physics.P2 body's data?

I have a sprite with Phaser.Physics.P2 enabled, using a custom shape loaded with loadPolygon() from a .json file. I have also activated its debug and debugBody properties, so I can see the custom ...
0
votes
1answer
25 views

How to achieve a hard edge at this geometrical intersection?

Im trying to make this edge appear smooth, soo that the faces on each side seem to meet up smoothly. But I want the green edges around this to be hard and sharp. I am using 3ds max, and this is the ...
0
votes
0answers
21 views

How to make my DirectX Engine available as a DLL [on hold]

I want to make my directx engine available as a DLL. Keep in mind that I am somewhat of a noob when it comes to programming, so bare with me.
1
vote
4answers
87 views

How can I determine which Trigger is hit?

I have a GameObject. It has 3 BoxCollider2Ds: Body Collider - Not a trigger - Determines if body is hit Weapon Collider - Trigger - Determines if weapon is hit Vision Collider - Trigger - Determines ...
0
votes
0answers
21 views

Apple Development Register Help Understanding Terms And Conditions [closed]

I am currently enrolling, but whilst reading the terms and conditions, saw this. "legally permitted to register as an Apple Developer". I do not know what this means.
3
votes
2answers
142 views

Traffic system in isometric game

I would like to create a traffic system in my tile-based isometric game and I would like to ask for some good approaches because I don't have a clue how to begin. Right now I have a tilemap and keep ...
2
votes
2answers
64 views

object smooth orbital limit around another object depending on mouse drag

I am working in Unity. I have special objects that can each be dragged freely around in 2d. The objects cannot get too close to other objects (minimal Vector3.distance allowed is 1.5f). I also have ...
2
votes
1answer
39 views

Shifting values or tiles on a 2D grid (1D array)

I recently turned my practice project into a match3-type game. The game uses a 6x10 grid, internally stored into a single array, with each item being a positive integer (0-based). I have a function ...
-3
votes
2answers
68 views

How do I write to a text file in Update function of a script? [Unity|C#]

I have a Unity C# Script which updates a variable each time the Update function is called. I would like to know how to write to a file from the update function.
1
vote
0answers
37 views

Libgdx Creating On Screen Controls

I am working on libgdx.I am using this example https://github.com/oakes/libgdx-examples/tree/master/SuperKoalio/core/src/net/sekao/superkoalio to create a game. I want to add controls on the screen, ...
2
votes
0answers
66 views

Why aren't my pieces rotating on my chess board in Java?

I am developing chess game in Java using the Netbeans IDE. Instead of rotating the whole board at each move, I thought of changing position of the pieces themselves, while the board remains same. All ...
1
vote
1answer
21 views

Unity WheelCollider motorTorque acceleration with ps4 triggers

I'm fairly new to Unity and i'm struggling to find some answers. Every car script and wheelCollider tutorial I can find is based in the horizontal and vertical axis and that works great. But I'd like ...
1
vote
1answer
163 views

How do I render my DirectX C++ engine to a C# Panel?

The title pretty much sums it up. I'd like to know how I can get the HWND of my C# Panel object to my DirectX engine so I can render to it. I know it involves making a C++/CLI wrapper, but I'm not ...
1
vote
1answer
40 views

2D Bounding box for collision detection - alternate shapes

I have objects in my game such as clouds and stars. I have given the bounds for them in rectangle format. The images are not rectangular, although the collision boxes are. How can I implement a ...
1
vote
1answer
50 views
+100

Input and output of a server side game using web sockets

I am having a look at redeveloping an old flash based top-down zombie shooter game I made in highschool so that it supports multiplayer using socket.io. My experience over the last 5 years has been ...
1
vote
1answer
21 views

Anyway to change the property of a existing animation to another type?

The title pretty much says it all. Take this rather simple animation I would like to reuse this same animation in a UI element but for that I have to animate the Image component and not the sprite. ...
0
votes
0answers
19 views

(3D) Parabola jump with given start and end

I have a start point and and endpoint given. I'd like to lerp the position from start to end via parabola i.e. over an arch. -(x-x0)(x-x1) won't work if one of the points isn't zero. Someone has a ...
1
vote
1answer
25 views

Modify texture of sepcific area of Terrain in unity

I am developing a farming simulator 3D game in unity. I have a crop field on terrain which is actually a texture paint in square to show a crop area, and i have to perform sowing (prepare field for ...
1
vote
2answers
24 views

What is a good practice for deciding when to use transforms instead of applying force?

I was making several games. I don't understand when I should use addTorque instead of rotate. AddForce instead of position The latest game was a pinball game. I wasn't sure the best way to active ...
0
votes
1answer
25 views

How to make a windows installer for Monogame/F# game?

Alright, I have several questions that I haven't been able to find answers to yet. It looks like WiX and Inno Setup are pretty standard solutions for making the installer. WiX looks pretty ...
0
votes
0answers
11 views

Lens Distortion not working with Unity 5.3.5

I have downloded the latest sdk from this link https://github.com/googlevr/gvr-unity-sdk I imported the package into my project.From the prefab added GvrMain to my scene and set the Distortion ...
0
votes
0answers
31 views

Scene/Level/Map Editor for Haxe games [closed]

Are there any effective scene editors for Haxe game development? I'm creating a point and click game and the Tiled map editor could possibly work but it doesn't seem meant for this type of game. I'm ...
0
votes
0answers
30 views

How does Perlin noise works and how can i use it for generating a map in C?

I'm starting to make a roguelike game(something like NetHack or Rogue) with a friend, but before getting really into it we wanted to make some search of what will be needed. And one of the first ...
3
votes
2answers
84 views
+100

Gfx.WaitForPresent performance issue

I am making a 2D mobile game and it runs really well (60 fps) on my phone. However, in some cases the performance goes down drastically to the point where it runs at 20 fps or even less. It happens at ...
0
votes
0answers
14 views

Help developing algorithm based on number of moves, time elapsed, and level difficulty [closed]

I have 100 levels, ordered from easy to hard. Each level gives a score based on time elapsed and number of moves achieved. However, I do not have an algorithm to figure out minimum move counts (nor ...

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