0
votes
1answer
72 views

Explain the difference between extrapolation and interpolation

http://www.unagames.com/blog/daniele/2010/06/fixed-time-step-implementation-box2d here there are two algorithms of smoothing in case of fixed time step physics simulation. I don't understand the ...
0
votes
1answer
36 views

How to access multiple 2DTexture which is assigned in Unity3D inspector panel created by an array in C#?

I am making a puzzle game, i made 5X5 cube, lets take example of orange. very left column is orange, upper with orange dot is static and lower with orange dot is also static. inbetween there are 3 ...
0
votes
1answer
19 views

Export rig from one Maya project to another

We are a team creating 3D characters for a game. Each of us is doing a separate character in a separate project. But we need all the characters to have exactly the same rig, and the rigging will be ...
-1
votes
1answer
74 views

How to move object along circumference of another object? [on hold]

I have following piece of code, now i want to move the "moon" object in the orbit around "earth". please help!! #include <stdio.h> #include <conio.h> #include <graphics.h> #include ...
0
votes
0answers
15 views

Leaderboard Testing on Google Play Services

I have a shared Google Play Developer account so that he allowed me to publish a game app. Next, I want to know if in order to test the online highscore is to upload the APK and publish it first ...
-4
votes
0answers
44 views

Hey everyone?..Does flash games have an online market? [on hold]

Does flash games have a market?.. which type of games have the market now?.. which programming language should i learn to make more interactive online games to make money??? Can we make money through ...
0
votes
1answer
69 views

How do I draw a tilemap within unity3d?

I'm pretty new to Unity and after a bit of googling around I have come up with this code to draw my tilemap (the script is attached to my camera). I am simply trying to use nested for-loops to draw a ...
0
votes
1answer
47 views

Modeling object oriented snakes and ladders

I'm trying to create a basic clone of Snakes and Ladders using object oriented design. I'm struggling to model my objects and their relationships. For the time being I'm interested in moving players ...
0
votes
0answers
28 views

Calculation technique for 2D inertia tensors?

Just wondering what the techniques are out there. It's only 2D so I figured there'd be a good chance for there to be a "one size fits all" solution out there that's essentially an analytical solution. ...
-2
votes
0answers
39 views

Need ideas on a game engine for a high school game design competition! [on hold]

I am a senior in high school and I am pursuing a degree in computer science, but I do not know what area of computer science I want to get in to. I am exploring my options, and one method of ...
-1
votes
2answers
57 views

OpenGL Depth Test Errors

I've been working on this problem for a while now. My problem is that the sphere in the top image, is under-lapping the plane which should have a lower Z value. Although, when depth testing is ...
0
votes
0answers
28 views

mini-games for teaching web programming [on hold]

I will teach a web programming & database design class next semester. I want to make programming a fun experience for students. I have several ideas but not sure how good they areand may need ...
0
votes
0answers
7 views

Cocos2d Game Multiplayer Without Game Center

I am trying to make my Cocos2d iPhone game multiplayer, but I do not want to use Game Center. I want it to be so that the user creates a username and based on that username they can create games with ...
0
votes
0answers
9 views

Libgdx Scene2d shows White screen when executed

package com.Darth377Apps.DeepShadow; import com.badlogic.gdx.*; import com.badlogic.gdx.graphics.g2d.*; import com.badlogic.gdx.scenes.scene2d.*; import com.badlogic.gdx.scenes.scene2d.ui.*; import ...
0
votes
1answer
42 views

Can diffuse and specular component of Phong model shine thru object?

I have been implementing simple 3D engine in OpenGL, mostly based on tutorials by Tom Dalling. I have implemented the Phong lightening model as described in his tutorial, but I see light artifacts on ...
0
votes
1answer
34 views

Is there a way to use the ContentManager with full directory paths

So i want to figure out a way to use the ContentManager.Load method with full directory paths, so lets say Content.Load<T>(@"Images\SomeImage"); becomes ...
2
votes
2answers
70 views
+100

How to restore purchases made with virtual currency from the App Store? (iOS)

I want to award coins for doing thing in my app and let users purchase things with the coins that are non-consumables. I also want to let users purchase coins as IAPs. How do I keep track of what has ...
0
votes
0answers
27 views

Translate click on screen to point on plane in 3D space

I am creating a 2.5D game with the camera at a slight angle, like so: The grid is the "playing field," and the positive x, y, and z directions are labelled. I already know all the details about ...
0
votes
1answer
52 views

Specular light flickering with high specular power

I'm having some issues with specular lights, to be more specific, the specular color seems to be flickering when I set high power, like 512 (I set the specular color to green, so you can see better): ...
0
votes
2answers
66 views

Maximum Number of Bends - Snake

A naive Snake game implementation works by using a queue data structure to store the position of every single square that the snake is a part of. You can reduce the amount of memory by only storing ...
0
votes
0answers
8 views

Libgdx: ModelInstance texture is not rendered on Java8

I have project based on opengl, libgdx framework. It's impossible I think, but when I switch my project from Jdk1.7 on Jdk1.8 I have problem with rendering model's texture. I have no idea how language ...
-1
votes
0answers
19 views

How do I add collisions to my 3D game made in LWJGL / OpenGL [Java]? [closed]

I spent 4 hours trying to figure out how I can add collisions to my game and simply could not find ANYTHING. I have absolutely no clue what to start with. What is the simplest way of adding super ...
0
votes
2answers
41 views

Overload how an object instance of a class is treated when used

So I've made this struct that encapsulates a glm::vec4. This is because vec3s are treated as 16-byte in GLSL, but I don't want to assign a vec4 if I only really need 3 components. Anyway, my question ...
2
votes
2answers
75 views

Touch drawing in the dirt

Which approach should I take for creating a game/app where the player, looking above the ground "canvas", would be able to "move" dirt (i.e. soil, or generally powder) around using fingers? I.e. ...
-1
votes
0answers
15 views

Xna collision Prob [closed]

i have problem with doing game 2D now till now i did: create Player + map + Keyboard+ mouse now i am doing the collision with the Player and the map and i try that if the Player though One or more ...
0
votes
0answers
24 views

Drawing to canvas on a low end Android device

Recently I have noticed some of the low end Android devices have issues running my game. I've managed to get a screenshot of this bug: Once game is running, only the top left corner image will ...
0
votes
0answers
40 views

Generating Mesh From Voxel Data [closed]

I need help converting a 3D array of voxels (The array indexes are the voxel positions) to an actual voxel terrain mesh (float array for vertices, And a int array for indices) So i can render a chunk ...
0
votes
1answer
45 views

Making a parenting system

Each Entity can have one parent and any number of children. They have a position vector and a quaternion orientation. I know that I can make objects look like they're in a hierarchy by multiplying ...
3
votes
1answer
138 views

Jelly ground collision

For fun I am trying to replicate the mechanics from The Floor is Jelly. So far I have successfully created "jelly islands/blocks" which are represented by an array of points and then drawn by using ...
0
votes
0answers
37 views

Top-down platform game [closed]

I would like to start a project using Unity to learn about the engine and so on. I've already tested it a bit but I would like to do something more serious. The thing I have in mind is a top-down 2d ...
0
votes
1answer
76 views

Who Handles Collision in a Component Based Entity System

I kind of stucking at my current plattformer protoype for learning the component based entity system pattern. I have CollisionComponent and a CollisionSystem. The CollisionSystem checks every frame ...
0
votes
0answers
22 views

Instantiating and deleting objects with triggers problem

I'm trying to create some kind of dust field, by now I'm just creating small balls for testing, between the bounds of a BoxCollider which I use as my dust field. When the box collider goes outside the ...
0
votes
1answer
35 views

Box2D pixel to meter conversion

I have a game that was written in pixels and now I want to change it to meters like(box2D do). How I need to do that. I have wached a lot of tutorials and all they have some SCALING FACTOR but when I ...
-1
votes
0answers
17 views

Unable to fully open Hammer [on hold]

Whenever I try to use Valve's Hammer Editor through any game folder (ex. SteamApps\common\Team Fortress 2\bin\Hammer.exe) It gives me the option to pick either Half-Life 2 or the game in question. ...
0
votes
0answers
35 views

Generete road randomly algorithmy [closed]

I am developing a basic game in an 8x8 pixels screen with C. But I'm stock now in the generation of the road. I store the road in one array the next time the road move forward I call a function to ...
1
vote
1answer
47 views

Bloom control - enlarging glare area

I am trying to improve my bloom system. So far I have bloom that looks like this: What I need is to enlarge the low-bloom areas to make it look like this: Simply increasing the bloom multiplier ...
0
votes
2answers
34 views

Loading content into an Winforms/XNA Editor's content project

So i am bulding a game editor/engine basically for teh lulz but i have encountered a problem i cannot seem to fix, i cannot load any new content through the Winforms UI during runtime. I tried using ...
0
votes
0answers
38 views

C# BreakOut Game [closed]

Hi this is my first year of Uni doing a programming degree, I am beginner to the whole concept. Firstly I need help with getting the ball (which is drawn in a pictureBox) to collide with the bat ...
0
votes
0answers
29 views

What do I need to learn so I can make games on Microsoft Kinect? [closed]

I am student of final year doing my cs right now. My final year project is to develop a boxing game with Microsoft Kinect. What tools and resources do I need to do this?
1
vote
1answer
66 views

Multiple collision detection with images

Lately, I have been researching different Collision methods, how to deal with multiple collisions and different types of bounding shapes, circles, rectangles, polygons and ellipsoids. Some common ...
0
votes
0answers
16 views

What is the difference between a Facebook Canvas and Facebook Web project?

I am making a game on cocos2d-JS for Facebook. What is the difference between Facebook Canvas & Facebook Web project. From what I can tell, Facebook Canvas ask for the secure url and Web ask for ...
1
vote
1answer
32 views

Unity 4.6: Position jumps when switching Canvas render mode from Overlay to camera in code

In the project I am currently working on I have two sets of main UI: one set that is on the screen at all times for the players use, and the second set which the player can open and look at to gauge ...
0
votes
1answer
63 views

Sweep and prune vs quad tree when all objects are dynamic (moving)

As I understand it there are 3 popular strategies for spatial partitioning: sweep and prune, quad/oct tree and uniform grid. Uniform grid is problematic for me because I have not set an upper limit on ...
0
votes
1answer
53 views

Player being covered by glClearColor?

Here is a video of the problem: https://www.youtube.com/watch?v=6vnDOB1Vk4o (this is the game I've been making for fun/practice). You notice, in the beginning of the video, I walk off the map and ...
0
votes
1answer
31 views

Create player rankings?

I recently created a tournament system that will soon lead into player rankings. Basically, after players are done with the tournament, they are given a rank based on how they did in the tournament. ...
0
votes
1answer
36 views

Ray casting problem using JOGL

I'm trying to port an old perfectly functioning ray casting implementation from my lwjgl project (FF pipeline) to a new project using JOGL and shaders. My problem is that my ray no longer intersects ...
0
votes
0answers
37 views

Artifacts rendering high-poly procedural meshes with OpenGL

I am having some issues when rendering some procedural generated meshes. There are some really wierd artifacts when rendering high-poly count meshes (not that much actualy). I have been able to ...
1
vote
1answer
26 views

Opengl Quad Tessellation Control Shader

I have the generic tessellation evaluation shader for triangles but I need to make it work for quads. Is there any chance someone could explain what is happening here and point me in the right ...
-2
votes
1answer
33 views

SharpDx Custom effect in SpriteBatch

I'm trying to port a blur effect from an XNA project over to SharpDx, and I get a "Null Reference Exception" wich I'm unable to find the reason for. private void blurShadow(RenderTarget2D to, ...
1
vote
2answers
169 views

Quaternion Rotation - Clockwise or Counter-Clockwise?

when we specify a Quaternion as (axis of rotation, rotation amount), in which 'direction' is the rotation, assuming we are looking down the rotation axis (i.e. camera at the origin, looking along the ...

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