5
votes
1answer
79 views

How do I go from world coordinates (X/Y) to tile coordinates?

So, I've got this game rendered in fake isometric view with the following code for generating the mesh: _x = x + ( y & 1 > 0 ? 0 : 0.5 ); _y = y * 0.25; ADD_VERTICES( [ _x-0.5, _y, ...
3
votes
2answers
38 views

How do I make UIText scale properly in a VerticalLayoutGroup in Unity?

I have a Panel with an AspectRatioFitter on it. In there, I have a vertical layout group, with three buttons, Standard Mode, Speed Mode, Chaos Mode. I have the Layout Group's anchors set to keep its ...
1
vote
1answer
89 views

How can I generate an infinite procedural road?

I'm currently trying to make a game where the player races others along an infinite, more-or-less straight, road. By "more-or-less straight", I mean that the road goes straight ahead (the player ...
1
vote
2answers
45 views

BoxCollider not blocking other object(s)

I'm really newbie , watched about 20 videos about and tried to do something. But I still have problems with collisions. I'm working on 2D. I have a Sprite and a Cube (GameObject>3D Object>Cube). ...
1
vote
1answer
35 views

My intersect detector isn't working

I'm trying to create rooms dinamically by creating them in random places and checking if they do overlap each other. The idea is that if the new room intersects with another one, it must be recreated ...
0
votes
0answers
14 views

How to create a splash screen in open GL 2.0 for Android? [on hold]

I am kind new to android and opengl. i am trying to create splash screen for my game using opengl.
0
votes
1answer
18 views

Export normal map from unity?

In unity I can create a normal map out of a black and white image (By changing the type to normal map and select create from grayscale) Im wondering if there is a way to export the normal map like it ...
0
votes
0answers
7 views

Independent Column sizes in Scene2D Table in LibGDX

For my game's (mostly GUI based) UI i am using table from Scene2D in libGDX. I want independent column sizes in my table but first cell width is the width for all other rows in column. Is it possible ...
1
vote
1answer
32 views

Why is my Box2D Body only colliding with one type of Object after a new level has been built?

So developing for an android mobile game, using Android Studio and developing for the API 17, with Box2D implemented. FIRST LEVEL For some reason, one the first level everything is running okay: ...
0
votes
1answer
57 views

SSAO, depth buffer linearization (?)

I'm trying to implement SSAO in my application but it doesn't look as it should. I think that the problem is with depth buffer linearization but I tried almost all methods which I found on the Web and ...
1
vote
1answer
23 views

Water4Advance far view seems stale and plain

Hi How can I remove far clipping in Water4Advance so that it matches near view like following img? Currently far view water seems plaine with no wave n bumps at all.
0
votes
1answer
47 views

Unity why do all gameobjects not dissapear from view when I switch cameras?

I am having trouble with camera switching. I have two cameras: "Camera1" and "Camera2". A "button script" attached to Camera1 allows a switch to Camera2. It also positions the cameras. There is a ...
2
votes
2answers
102 views

Best 2d AI movement system

I'm creating a top-down rpg (no tile-based) using libgdx. Now I need to make enemies move on map with obstacles. What is the best approach to realize that? A*(I think, if enemy see player, he should ...
3
votes
2answers
96 views

Which consoles may I target with OpenGL?

I'm thinking on technical design for a game/game engine using OpenGL, and I wonder if there is any recent consoles (Xbox360, PS3, Wii U, Xbox one and PS4) that I could work with if I do so. I found ...
1
vote
0answers
18 views

How does the SNES' Mode 7 sprite perspective projection work? [duplicate]

I've always wanted to know how to replicate the old Mode 7 graphics mode of the Super NES. It was frequently used for a pseudo-3D effect in racing games like Top Gear (gameplay video). Top Gear ⓒ ...
0
votes
0answers
37 views

How to get a difference of angles in one mathematical expression? [duplicate]

I need to do this for AI and also range calculation over a curved surface. I have two angles, a1 and a2, which can be in the range from 0 to 359. I need to calculate the difference between them, and ...
-1
votes
1answer
10 views

Cant sign in to MSDN/Visual Studio in Unity after trial [closed]

I've been using VS13 instead of Monodevelop for my Unity projects and my "30-day trial" has ended. Apparently all I have to do is sign in with my MSDN account and it should let me continue using VS ...
0
votes
0answers
17 views

Witcher 3 save file question [closed]

I have done the path of warriors quest xp glitch. Next to my save file is a wolf medallion picture, rather than a screen capture for the game. Is this normal? Should I be concerned? Not sure if ...
0
votes
0answers
19 views

4X / RTS : Should Research benefit your strengths or weaknesses more? [closed]

I'm working on "Not Your Space" , a quick-fix RTS. One question that I can't quite satisfy for myself is this: "Should research / technology improve your strengths, or shore up your weaknesses?" ...
0
votes
1answer
28 views

UNITY3D - Orthographic Camera not render SHADER (2D GAME)

I have a problem with camera render, see the video please :) (note.: sorry for the music) http://youtu.be/BB8rXIzIWVU In Camera "Perspective", i can see the effect of shader: In Camera ...
0
votes
0answers
14 views

Need help with torque and velocity [closed]

I made some basic movement code for my player in C#. Here it is: public class Movement : MonoBehaviour { public float rotationspeed = 100.0f; public float maxrot; void Update () { ...
0
votes
0answers
14 views

How to make multiple characters with similar design [duplicate]

I am making a 2d platformer RPG game and I would like to create a character creation system that allows you to create your character as you please in the beginning. Since I want at least 10 different ...
0
votes
1answer
30 views

dynamic body jumping out of water object

In my game I have my main object, a jetski, which will dive down into water, when the screen is touched. I managed to code the jetski diving down, with Box2d and some buoyancy forces. But when the ...
-1
votes
0answers
12 views

added more characters on the same map Tile with slick2d [on hold]

i have one problem, i don't know how to add more characters on the same map. I tried this but don't work. PS:I want to add enemy import org.newdawn.slick.GameContainer; import ...
0
votes
0answers
5 views

DirectX11 Line list axis [on hold]

I tried drawing axis x, y, z. But, I couldn't see anything after rendering process. Before then, I found axis. When eyes(in app camera) are near at axis, I can see the axis. When eyes are far from ...
-2
votes
0answers
6 views

where can i find ios game assets and app icons? [duplicate]

I'm making a game for ios - and publishing it. And like most solo developers i dont have a designer, so im looking for a sites where i can find: sprites app icons (icons like what's displayed on the ...
0
votes
1answer
50 views

The Pixel Shader unit expects a Sampler configured for default filtering to be set at Slot 0 […]

I don't understand this error. The full output being : The Pixel Shader unit expects a Sampler configured for default filtering to be set at Slot 0, but the sampler bound at this slot is ...
1
vote
1answer
20 views

How to write a custom map canvas and project coordinates on it? [on hold]

I am writing a game with Objective C ( xcode ) and I need to use the users location service to mark their position on a map but since I need to create my own map component, I am not able to use the ...
1
vote
1answer
38 views

Using coroutines to instantiate larger GameObjects in Unity/C#

We are making a scroller type game for mobile platforms and we got pretty far (Beta is already out). Now we are adding some additional content and are starting to experience a noticable lag when ...
1
vote
2answers
19 views

applyForce as long as display is pressed

In my project I have my main character body. I want it to move down on the y-axis as long as the screen is pressed. I tried it with public boolean touchUp(int screenX, int screenY, int pointer, int ...
0
votes
1answer
22 views

How to transform a matrix's local space position into another's local space

When looking at an example to learn how to do per pixel collision, I came across this: // Calculate a matrix which transforms from A's local space into // world space and then into B's local space ...
2
votes
1answer
44 views

What causes SDL2 error 0xc00007b when running my game on other people's computers? [on hold]

I made a game using SDL2 and made it available for download. However, I first tried to install and play it on a different computer, to no avail. I made sure to copy all the .dlls and install all the ...
0
votes
0answers
13 views

Web Player build is not playing on web. Why? [closed]

I have been developing a web player game and after completing the build process in build settings I clicked on that build file then I found that the build was not playing on web and was showing some ...
0
votes
1answer
18 views

Move an enemy towards the player in pygame

I set variables for the distance between the enemy and the player along the x-axis and y-axis. My plan is to move the enemy along the hypotenuse formed by y and x-axis line at a constant speed. The ...
0
votes
0answers
29 views

Unity WebGL or WebPlayer? [closed]

The last time I tried WebGL (a couple of months ago), it ran at 30x lower framerate than webplayer, took forever to build, and had increased build size. Since then, I haven't seen significant work ...
0
votes
1answer
31 views

Is it possible in Unity to Flip a 2D Sprite Without Flipping the Object it is Assigned to?

I 'built' (followed a tutorial) on a collision detection system, and when I flip the object to go left and right the collision messes up. So I have three options; find a way to modify the collision ...
-2
votes
0answers
29 views

Rendering a 3d object in c++? [closed]

First off my question is how can i draw the rendered object onto the screen in c++ fast enough to run a 3d game. I already know the math to draw it just not how to draw it. I need to be able to draw ...
1
vote
1answer
42 views

Unity - drawing halos behind everything else

I would like it so that the halos created by the draw halo parameter in spotlights are drawn behind all other meshes etc, currently it does this very weird thing where halos are sliced in half by ...
0
votes
0answers
19 views

Cross-platform game to be wrapped into a native iOS/Android app

I need to build an app like Lumosity (https://play.google.com/store/apps/details?id=com.lumoslabs.lumosity) that is native app and have some game screens. So the question is: Is there a way to build ...
1
vote
1answer
67 views

Can I use physics in Isometric map based games?

I am trying to use physics in my game which is an isometric map based strategy game that the player deals with a city full of buildings, roads and people in it. I am writing the game with Swift and ...
0
votes
1answer
26 views

Create a WebGL native plugin

I am trying to create a WebGL plugin and I read in the docs here: http://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html But I'm not sure I understand. I created a file in ...
2
votes
1answer
43 views

Underwater Shader Animation Help

I found an underwater (distort) effect and I got it to work but somehow I cannot make it animate given the offset here: Fragment Shader code: uniform sampler2D fbo_texture; uniform float offset; ...
0
votes
0answers
21 views

Create Minecraft World from STL File [closed]

I am not sure if this is the correct area for this question. Sorry if it is in the wrong place. I am wanting to be able to export a CAD file to a Minecraft world. I believe that the easiest way ...
0
votes
1answer
35 views

Zooming In SDL 2.0

I'm currently working on a project in which I render pictures raw. That is I use simple IMG_LoadTexture(), SDL_RenderCopy(). I want the program to be able to zoom in/out and textures to be scaled to ...
0
votes
1answer
13 views

How to rotate libGDX particle to face the direction of movement

I'm creating spark particle effect so I created simple horizontal spark texture. Here is what I currently have If I change rotation property, I get this But i want to rotate particle to face ...
0
votes
0answers
42 views

Framework with multiplayer? For DotA like game [closed]

I'd like to create realtime multiplayer, DotA like game, the problem is - realtime multiplayer is really, really hard to do properly. I wonder, if there's a game framework that has full support for ...
4
votes
3answers
160 views

How to clip game objects to a rectangular area

I'm trying to figure out how to do this but am coming up short. I'm making a slot machine in unity 2d and would like to clip the tile prefabs when they leave a given rectangular area. I can't seem to ...
-1
votes
0answers
34 views

What if I made a Pokemon Game? [duplicate]

I've seen bits and pieces all over the internet that pertain to my question, but none that actually come close to answering it. The basic rundown is that my older brother dared me to release a pokemon ...
6
votes
2answers
573 views

A* pathfinding for dynamic obstacles and player made blockages?

Hi I'm creating a TD in Unity 5 and need some help with my Pathfinding. I'm going to use Arons A* pathfinding for my AI which enables me to use dynamic objects and update the path during run-time. ...
0
votes
0answers
20 views

Camera rotation in maze game depending of accelerometer

I'm still newbie in Unity 3D... I'm trying to develop simple maze game. I want to roll my ball through maze, but I have to rotate camera left or right, otherwise the player can't see what's behind ...

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