3
votes
0answers
27 views

Light bounding geometry for deferred rendering

What is the best bounding geometry to use in a deferred renderer for each one of the following light types? Sphere area light (obviously a sphere) Disk area light (obviously a cone) Rectangular area ...
1
vote
0answers
35 views

Resizing the map in HTML5 canvas

Say I have a big map for my HTML5 game. And it is drawn with an image repeatedly. I want my map to be able to resize and respond to player's behaviors. Now I can resize my map, I just multiply a ...
1
vote
0answers
13 views

Kinematic rigidbodies push each other in unet

https://youtu.be/j3f44E-ExLc I have a bunch of rigidbodies on each player, ALL set to kinematic. And this stuff happens. All the sword swinging is animation state driven, and basic back and forth and ...
0
votes
1answer
32 views

3D Menu Attached to an Object?

So I'm gathering information for my project, and one of the things I want to achieve is to create a very sophisticated crafting system and weapon modification but I want the weapon customization to ...
0
votes
0answers
18 views

Android virtual reality games using unreal [on hold]

How to create a android virtual reality games using unreal engine especially for beginners using blueprints and is there any good tutorials for that
1
vote
0answers
10 views

Libgdx Error in Importing chartboost. sdk

I am trying to add chartboost ads, I had added the jar file to my libs but when I am trying to import the chartboost sdk it gives me error and the whole lines of: import com.chartboost.sdk.Chartboost;...
1
vote
1answer
96 views

Programmatically change combination of sprites

I am a total newby to unity and cannot figure out how to achieve the following: I want to show a picture composed of different sprites. E.g., a pen with four binary features: the pencolor (black or ...
-1
votes
1answer
81 views

create continuous snake like slither.io MonoGame c#

I need help creating a snake with continuous smooth motion like slither.Io up till now I just can't find any but the grid snake. EDIT: Following a curve with the snake, Grow that snake.
1
vote
2answers
38 views

Phaser BitmapData Pick Color and Paint

Hi guys, Could anyone kindly shows me a little bit of code about pick and paint color to the sprite? here is my code that I have played around, but I still cannot find out and achieve it. Thanks ...
1
vote
1answer
30 views

How to use GdxAI with libgdx ashley ecs framework?

I'm planning to use GdxAI Telegraph in GdxAshley ecs framework, my problem is how I'm gonna create a telegraph component if I wanted to dispatch a message? I have created AIComponent and AISystem. ...
0
votes
0answers
43 views

Is there a way to make my own AI cpu opponent on games like FIFA 16? [on hold]

Wouldn't be cool to play an ever-improving cpu, that gets better and better each time you face him? Especially in a game like FIFA 16. Has anyone done this before?
0
votes
0answers
17 views

terrainData.SetAlphamaps slows unity game

iam using terrainData.SetAlphamaps() function for changing texture of specific part of terrain in update which is like my player moves and i get its transformation and map the texture at corresponding ...
1
vote
1answer
61 views

Need Help With My Script And Animator. I am encountering a few bugs with it

Okay so I have created a player archer character which when he using the arrow keys, faces those directions and upon hitting space when in that direction, the bow attack animation is played. The code ...
1
vote
1answer
122 views

Making Cave system in Unity 5

I know there are many threads about this but none of them seems to work for me and I spent like 2 days already on that problem. Things that I've checked: http://wiki.unity3d.com/index.php/...
1
vote
2answers
94 views

C++ MMO: Best approach to store creatures in a multi-level world map for the purpose to find spectators

I'm developing a game which is a multi-level game, my game can have a maximum of 15 floors, and a fixed amount of tiles width/height. Each tile in the map can have a creature. All fine until here; I ...
0
votes
0answers
14 views

Get Incremental Achievement count in google play services

I could succesfully increment the achievement by using the following code. Games.Achievements.increment(getApiClient(), "ACHIEVEMENTID", 1 ); but couldn't find a way to read the current increment ...
1
vote
1answer
12 views

How do I get the InputManager to recognize a certain axis/Vector2D with a Vive motion controller?

Right. So basically I want to map the Vive motion controller touchpads (certain locations) to the certain inputs in Unity's InputManager. How do I do this? Like I want a certain area on the touchpad ...
-3
votes
1answer
81 views

best way to handle when a game is active?

I'm facing a problem with a game I'm making on C#. I have a status for the game to decide if it's active or not. However, there are many moments when it must be paused don't have focus a menu is ...
3
votes
1answer
34 views

Is this process for generating an OpenGL perspective projection correct?

I have been programming OpenGL for a while now and I have successfully created a perspective camera, however, I can't help but shake the feeling that I am doing it wrong. The code I am using is below, ...
1
vote
1answer
69 views

Can't load png in texture

I created new project in libgdx without Android, specified for Eclipse. I added testcar.png to assests in core project, refreshed core and desktop projects, new Texture(Gdx.files.absolute("C:\\...
3
votes
1answer
73 views

Earth-like acceleration seems slow

I wanted to make a kind of "fill the box" style game where you hold down to increase size of a ball that falls when you let go, end goal being covering a percentage of the screen. Anyway, I wanted to ...
-6
votes
2answers
82 views

Is it definitely impossible for a user to alter data stored server-side in an online game?

Does storing game data server-side definitely prevent cheating related to that data (by altering it, et cetera)?
1
vote
0answers
19 views

Pixel Check With Node.js

I'm trying to check if a pixel of a certain color at (x,y) has moved within a boundary of [(x1,y1),(x2,y2)] and also update its new position to console. I'm doing this as a desktop application so no ...
0
votes
0answers
31 views

Code review for Java multiplayer game base [closed]

I have been working on writing the base for a UDP based multiplayer game in java. So far, I have written: -a base server client interaction for clients to locate servers and join them -a swing app ...
1
vote
1answer
36 views

Skeletal animation with multiple animations running at the same time

I've spent a long time attempting to figure out how complex animations are done and wrote quite a few different skeletonish frameworks myself, but they've never really came out good enough to be ...
2
votes
3answers
58 views

Core code obfuscation and scripting

I am currently developing a 2D multiplayer game in Java and I would like to use Lua to define clientsided visual animations. Although this sounds like a reasonable idea to keep the core Java code to a ...
1
vote
0answers
22 views

What is the proper way of creating bullet in libgdx ashley ecs framework?

I'm still thinking, how do I properly pool a bullet in libgdx ashley? Because the PooledEngine is available, which the Entities, Components and Systems are already Pooled. I made this below example, ...
0
votes
2answers
30 views

How can I get all components of a type from a List with mixed components?

I have a list of GameObjects. Half of these GameObjects have Component1, and the other half have Component2. I want to get all of Component1 from the list. So an example of my list: var list = new ...
-4
votes
0answers
17 views

Best graphics design software [closed]

If anyone could say mw whic graphics design software is best to develope games
0
votes
1answer
66 views

Why is there almost never online multiplayer in indie games? [closed]

There are alot of which are local but very few who have online.
2
votes
2answers
69 views

How to pool child classes in LibGDX?

I have a super class named Monster which implements Poolable. Then I got child classes which extends from the Monster class, but I can not figure out how I will use pool and maintain only one set of ...
3
votes
1answer
25 views

How to edit and persist serializable Assets in the Editor Window?

I have an asset saved in my project which represents a serializable scriptable object. Code of the object is very simple: using UnityEngine; using System.Collections; public class TestScriptable : ...
1
vote
1answer
41 views

Print string letter by letter in UI Text

i'm trying to print a string letter by letter for UI Text of Unity. With each click of a button, the Stampa function, must print a letter. Up to this point everything is working perfectly. But if I ...
-10
votes
0answers
76 views

Pokemon go doesn't work [closed]

Pokemon go doesn't work in my micromax canvas spark Q380 whenever I try to open it, it restarts my mobile so, how can I run Pokemon go in my phone
28
votes
8answers
4k views

How can I prevent small numerical advantages from dominating the balance of an encounter?

I've been tinkering for some time with a game and I'm having a fair amount of trouble with something: I have two characters, each of whom have attributes (about ten) in a range (between 1 and 20). I ...
1
vote
0answers
16 views

Imported model from Blender stops updating after applying scripts

I am new to Unity3D and I am trying to import a model from Blender. I save the .blend file inside the assets folder and everything works well. I drag and drop my model and apply textures, colliders ...
0
votes
2answers
48 views

smooth loading of the heavy scene in unity3d

I have a very very big/huge scene to load, I can't load it at once. So what I know I have applied but it still loading takes some time I want to make it smooth. How it possible? What i have tried so ...
0
votes
2answers
50 views

Random Functions in Unity [closed]

Is their a way to execute or call a random function in unity. Something like:- void Update(){random(func1(),func2())} void func1(){print("func1")} void func2(){print("func2")}
0
votes
0answers
34 views

How to apply physics on multiple sphere after collide like in Snooker game in unity?

I'm new in unity developement. I want to develop android game application Kanche(Marble). It's marble based game. Player need to take out other marbles from circle. What I've tried so far is, Rall a ...
0
votes
0answers
51 views

Ingress list of all portal locations [closed]

I've been searching the web for a few hours now on this, and I can find similar questions along the lines of "maps which show nearby portal locations", "portals added in the last x weeks" etc. I'm ...
3
votes
2answers
74 views

Delay when moving elements

How you can see my mouse goes little bit faster than widget. My movement algorithm is: cursorPositionPrev.set(cursorPosition); cursorPosition.set(getCurrentPos()); ... Vector2f delta = new ...
1
vote
0answers
44 views

External gui within a render loop

I was wandering how easy is to interface existing Java programs/GUIs inside a game loop. Sorry if my question is a bit vague. I'll try to explain. I am currently designing a simulation environment ...
1
vote
0answers
23 views

2D Scrollable View with Matrix of Numbers on Android

I would like to implement a 2D, scrollable view which can be scrolled horizontally, vertically or even diagonally (similar to a zoomed image which can be scrolled in any direction, but has bounds). In ...
1
vote
2answers
89 views

Performance Issues Using Lua in C++

I'm making an engine in C++ with Lua for its scripting language (using LuaBridge as the binding). I have a lot of entities and those entities have components. One of the components on those entities ...
1
vote
1answer
61 views

Tile Based Collision With Moving Platforms

I am developing a platformer using pure HTML/Javascript. After remaking my collision detection system with help from HTML5 platformer collision detection problem, I realized my moving platform ...
0
votes
0answers
42 views

Why does some games have long unloading screens? [closed]

When I select exit -> return to main menu on certain games (XCOM 2, Enemyfront etc), it takes almost the same time to go back to the main menu as it did to load the level in the first place. Why ...
-1
votes
0answers
34 views

Toggle between positions in Unity [closed]

I am making a 2D game where an object goes up, down or in the middle. I want to toggle between going down, middle or up on left click but it is not working. So basically what is meant to be happening ...
0
votes
1answer
22 views

Turning x and y difference between two points into a projectile moving between them at a fixed speed

In a libgdx project of mine, I have two units on a 2d field who want to fire at each other. They both know the x and y distance to each other by subtracting their enemies position from their own: ...
-1
votes
1answer
53 views

What properties should be private, public, and protected? [closed]

I'm currently trying to write a base player class, and I'm not exactly sure what I should make private, and what I should make public. I know that as a programmer, I need to keep as many variables as ...
0
votes
1answer
43 views

How can I create a “wireframe” texture for a sphere in SceneKit?

I've been struggling to figure this out. I would like to have a sphere in SceneKit that looks like this: I think the easiest way would be to create a mostly transparent texture with the wireframe ...

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