0
votes
1answer
26 views

How can I ensure my game complies with all asset/source licenses when preparing it for distribution?

I put together a 3D space scene demo, but I bought some models from turbosquid and using the jmonkey engine I must comply with BSD licence (jmonkeyengine) and also package the models, but I don't ...
0
votes
0answers
58 views

What is the !== equivalence in Java? [on hold]

I took a Javascript script for my Java project : if (hitTest[eventilex + eventiley * tw] !== 255) { return { x: Math.floor((x + tw) / tw) - 1, y: 2 * (Math.floor((y + th) / th) - ...
-1
votes
0answers
31 views

Best Game Engine for 3D Game Development in C# [on hold]

Till now, I am using OpenTK to develop a game in C# programming language. I am looking for any game engine, which is easy to use, open source, well documented and most importantly nice forum support ...
4
votes
1answer
440 views

Should I be concerned about assets being accessed by dumping VRAM?

I have heard many people tell me that a user can dump the VRAM on their GPU and get all the images in my game. Including all "Streamed" images. This includes most of my Menu graphics. How would a ...
0
votes
0answers
14 views

How to calculate positions and randoms in scene. SpriteKit

So here is a code : static inline CGFloat randomInRange(CGFloat low, CGFloat high) { CGFloat value = arc4random_uniform(UINT32_MAX) / (CGFloat)UINT32_MAX; return value * (high - low) +low; } ...
0
votes
1answer
78 views

How can I use a camera matrix with different resolutions?

I created a little jump'n'run game. The character(Mario) is always the center of the viewport. The game is running correctly if I use the resolution 800x480 pixel. But when I use another ...
2
votes
1answer
98 views

Pokemon Game - MySQL Data Structure

I'm making a Pokemon MMO Game with Unity + SmartFoxServer/MySQL and at the moment i'm creating the base structure for the database. But i'm stuck because i don't know the best structure for the moves ...
0
votes
1answer
34 views

Frustum culling + instancing

I've implemented instancing in my app and right now I have an instance buffer holding position data for all instances. But I'd like to also implement frustum culling which would cull some of the ...
0
votes
0answers
21 views

Typical advantages and disadvantages of character races in MMORPG [on hold]

When building a RPG game that has several classes, for example Humans, Elves and Dwarfs, what characteristics of these unique races should be taken into account? I mean who's smarter, stronger, ...
0
votes
1answer
22 views

Java APLLICATION : How to play sound

Hello I have a game that has a title menu and I want to play music in the title menu. The game is an application NOT an applet. (and I'm not changing it) I saw a video where he uses sun.audio pckage, ...
-2
votes
0answers
22 views

how can i top on scoreboard on facebook? [on hold]

i have seen many people on facebook games jumping up high on scoreboard. so i need some one who can hack and make me on TOP on Score Leader Board weekly or teach me how to do it and i can reward them ...
9
votes
2answers
1k views

Does Unity own my game?

I made my first game in unity, and I was wondering if I can sell it without owing anything to unity?
0
votes
0answers
35 views

Deferred Rendering Optimization [on hold]

I've followed http://www.catalinzima.com/xna/tutorials/deferred-rendering-in-xna/ for my little renderer(using sharpDX - Toolkit) and everything went good, until i noticed some problems: If I'm ...
1
vote
0answers
30 views

Physics like asteroides

I try to make a ship that has the physic properties like asteroides. I have this for now(All in Java): Ship.class public class Ship { public static final float sMaxHealth = 0.1F; ...
0
votes
1answer
64 views

Move a 2D point to a target (first accelerate towards the target, then decelerate)

I have a point entity that I would like to move to a target point (in 2D). I think I would like it to accelerate away from its current position (the point could already have a velocity), to some ...
0
votes
2answers
31 views

How to find the total bounds rectangle around a list of rectagles

Rectangle object: a simple data structure of 4 floats (w,h,x,y). I have an array of 2 or more rectangles and want to create a rectangle that surrounds all of them: The result rectangle, calculated ...
0
votes
1answer
36 views

Two issues with testing LibGDX on Android

1) When I test my game on desktop it is 100% fine. When I test it on my Nexus 7 physical device, it is the same except the backgrounds have no color. For example my splash screen has a greenish ...
1
vote
1answer
87 views

Performing manual clipping in OpenGL

I'm learning OpenGL and I understand that OpenGL performs clipping as part of the pipeline, but is it a good idea to also perform manual clipping? By manual clipping, I mean not asking the GPU to draw ...
2
votes
1answer
33 views

Saving resource

I'm trying to develope a simple platformer on Java, I was wondering if is it better to handle the collissions in a level (player with floor, player with enemy ecc...) by a level handler class which ...
0
votes
0answers
6 views

UDK - Peculiar Name for Missing File

I recently followed the "third person GOW camera tutorial", which I'm using to make a test game for my team. Unfortunately, when I try to compile the files, it says that I'm missing a file. Not a ...
0
votes
0answers
37 views

Mouse input that 'sucks in' particles [on hold]

I'm having trouble figuring out the equations behind the title, I did exactly this using OpenGL's fixed function pipeline, but while transferring this over to the programmable pipeline i'm running ...
0
votes
1answer
56 views

What strategies can one employ to do real-time path finding on a server?

In a server where multiple path finding algorithms might be going at once (especially when a mobile might be chasing a player) for several entities at once -- what can we do to speed up path-finding ...
0
votes
0answers
24 views

Collision in Tiled Map - LibGDX

I have collision code that deals with left or right or top or bottom. I am using Tiled Map with LibGDX. Question is: How do I detect collision with other cells by all 4 sides, and not specifically ...
0
votes
0answers
30 views

How to render graphics in java [on hold]

I'm using thechernoproject's code from youtube and for some reason I cant get a black rectangle to fill the screen in my render method. : package com.thecherno.rain; import java.awt.Canvas; ...
1
vote
2answers
74 views

Find closest point from an origin, in a mesh

I want to do something similar to a raycast. With a raycast, you can set an origin and a destiny, and check where the ray collides with something but only with a line. What I want to do, is given an ...
0
votes
1answer
48 views

Unity platform pathfinding

I've been trying to find a way to do this but I'm not sure how. I've gone through A* pathfinding but could find anything on this. What I'm looking for is pathfinding for something kind of like a super ...
1
vote
1answer
68 views
+50

Why aren't ModLoader's decompiled files showing up?

I want to start making a Minecraft 1.6.4 mod, but have this trouble with ModLoader: I've run the decompile.bat batch file, but when opening the eclipse folder, the bin folder is empty. The batch ...
0
votes
1answer
47 views

A problem with texture atlasing in Unity

I have the texture below and I need to get rectangular parts from it. I could finally combine meshes of different quads to improve performance, but I with quads of different tilings, this means ...
0
votes
2answers
48 views

What dimensions should you use for a perspective projection frustum?

What dimensions should you use for a perspective projection frustum? Initially I created a perspective matrix based on the width and height of the screen, with a calculated zNear value based on a ...
-1
votes
0answers
24 views

build path errors ever since java 8 [on hold]

so I'm working on thechernoproject tutorial on YouTube. I just had a ton of path problems but figured it out on the eclipse website. now when I run it It calls and error for each line of code in the ...
4
votes
1answer
41 views

UDP server and large number of users?

My initial research showed the most people prefer to use UDP protocol and build a control code on top of it for multiplayer games. It seems like a good design at first, but I am wondering if it is ...
0
votes
0answers
30 views

Data structure for storing game objects in a tile based game [on hold]

This is my first time developing a game using C++, so I want to do it right. I decided to start with a tile based game since it has always seemed simpler to me. Previously the way I managed objects ...
1
vote
1answer
140 views

Can I render some vertices as an object instead?

I am generating vertices at runtime that represent terrain. I've always drawn the vertices as triangles with GraphicsDevice.DrawUserPrimitives<VertexPositionColor>, but I'm wondering: Can ...
0
votes
1answer
62 views

Calculating ball trajectory in Pong

I'm making a Pong game and I'm just looking for a simple way to calculate a straight travelling path for the ball based on the angle of the ball. How would I go about implementing something like this? ...
-1
votes
0answers
55 views

Java 8 update ruined my build path [closed]

Today I finally updated to java 8. It said I had old versions so I let it uninstall them. then my eclipse wasn't working so I knew it was out of date. I uninstalled java 7 from my computer because 8 ...
0
votes
1answer
100 views

How do I fix my planet-facing camera?

Summary I'm having trouble implementing a camera controller suitable for first person use around a planet. The camera needs to be oriented correctly according to gravity (vector from camera ...
2
votes
1answer
62 views

How can I repeat / scroll a tile which is part of an texture atlas?

I would like to scroll a tile which is part of a texture atlas like it can be done with a single quad and texture wrap mode set to repeat. Can this be done? I hope it's clear what I would like to ...
-2
votes
0answers
79 views

What is the graphics of 'Dumb ways to die' made of? [closed]

Here is the link. I really like the graphics of this game. It's crisp, with smooth animation. Does it use something vector-based like SVG? And how to make it?
-1
votes
0answers
30 views

Collision Detection and Response Woes [closed]

I've been trying to implement the collision detection and response detained in this paper: http://www.peroxide.dk/papers/collision/collision.pdf After pretty much copying the code line for line some ...
1
vote
2answers
41 views

How can I make an AI agent avoid screen edges?

I'm programming an AI agent and I want them to avoid the screen edges. I've been considering using either the obstacle avoidance or the fleeing behaviour. Do either of these make sense? How should I ...
0
votes
0answers
19 views

XNA 2D Stencil Buffer Rotation

I am currently working on a 2d game related to planets and am trying to get a stencil buffer working with rotation. I currently have a stencil buffer found from another related answer but it refuses ...
0
votes
0answers
36 views

Is iPhone game dev better for my age? [closed]

I'm 32. I worked as a professional developer using .NET/C++ earlier, but it wasn't for games. I'm getting back into programming, but instead of the typical enterprise jobs, I'm interested in pursuing ...
0
votes
0answers
22 views

Placing Banner Ads into letterbox area's

Background I'm developing my game (Android, OpenGL ES 2.0) on 2 devices - primarily on a Google Nexus 10 tablet and also on an old Galaxy Ace handset. I've designed my game to fit exactly to my ...
0
votes
0answers
24 views

How to find optimal perpendicular axis of rotation vector to draw arrows?

I am drawing lines on the screen. Each line has a point (x,y,z) and a direction (u,v,w). I want to draw arrow heads on these lines, like two lines that start from (x,y,z) and leave at a 15 degree ...
0
votes
0answers
24 views

Calling interactivity functions from object classes

Let's say I have a class object_door. An instance of said class is now in the game world in a locked state. Now to enable the player to open it, he needs to attempt to pick the lock. So I was ...
1
vote
2answers
125 views

Single or multiple inheritance for game world objects

So I am currently laying out on paper the system I want to code for a game in C++. Now currently I am debating whether to have e.g. a class object_door that inherits from another class ...
0
votes
1answer
77 views

Projecting a light onto a quad

I need to project the light onto the quad and use its value for translating the vertices. I'm currently having 6 vertices, two quads, The points are A X C B Y D Point X, Y are coming from two ...
1
vote
1answer
80 views

Custom lookAt function goes wild

I have written a custom lookAt function based on a lot of posts from all over the net, and it works very nice... except when a rotation (which is stored in a quaternion) crosses some 'threshold'. ...
0
votes
1answer
33 views

How do I apply a Isometric tile to a Diamond shaped Div

I want to be able to apply my isometric tile To a diamond shaped div However I can't seem to create the isometric shaped div. Closest I got to it was this http://jsfiddle.net/P3yKr/2/ but even ...
0
votes
1answer
33 views

LWJGL Resize window and glTranslate breaking screen resolution

I'm trying to make a 2D Tile RPG game with LWJGL but I'm having a problem with the display resizing. I want the user to be able to re-size the window to whatever size they want just by expanding it ...

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