-1
votes
0answers
50 views

Object not texturing properly [on hold]

So I am trying to texture a cube, however things aren't quite turning out as planned. The results always look similar to this: Where in this picture the texture is supposed to be a red/black ...
1
vote
0answers
32 views

How to make a text of several letters animate, only with an animation

I wonder if it is possible to create an animation in a text with a single "animation". The problem is that for me to reach the desired effect I need to create an animation for each letter, as each one ...
-1
votes
0answers
15 views

Corrupt actor in gamesalad [on hold]

Has anyone have an actor that became corrupted over time? Im making an app thats been taking me awhile and every now and then a actor will no longer work. In order to fix it i have to create a new ...
2
votes
2answers
90 views

How do I handle packet loss in a client-server network model?

In a client-server network model, the clients only send commands to the server (i.e. coordinates of a click, fire gun, etc.) and the server then runs those commands to produce a game state. But what ...
-1
votes
1answer
19 views

CCD IK algorithm going horribly wrong

I'm trying to implement the Cyclic Coordinate Descent algorithm described here: http://www.cs.cmu.edu/~15464-s13/assignments/assignment2/jlander_gamedev_nov98.pdf So first of all, I'm passing in ...
0
votes
1answer
37 views

LWJGL Framebuffer Texture Problem

I am trying to get a terrain rendering system I wrote a while ago with LWJGL. This terrain rendering system is quite simple: a quad mesh is split as the camera moves closer to it, each time a new quad ...
-1
votes
0answers
13 views

Advice for which network API to use to develop an android multiplayer game [closed]

I'm stuck as to what is the best API to use for developing an android location-based multiplayer game, for a uni project. I know you can code "low level" networks with androids given libraries, but ...
1
vote
1answer
123 views

Entity Component System Coupling

Lately I've been working on a small personal project which is basically an Entity Component System framework with autoupdated Systems. While I have a pretty good idea on the way the framework should ...
2
votes
1answer
55 views

Impact of object's statistics on the rendering

Consider two 3D objects with n points and n triangles. One of the objects has a smooth surface such as a ball or a box, and the other object is like a fuzzy onion-layered object with large ...
2
votes
0answers
36 views

Implementing a motorized hinge joint

I have a 2d physics engine, with three boxes: "body", "left wing" and "right wing". The wing boxes are connected to the body using a hinge joint. The physics world has no gravity. I'm attempting to ...
-1
votes
0answers
71 views

Randomly generated voxel planets? [closed]

what would be best way to implement this in unity engine, I have code that can render three dimensional array of bytes as voxels and it can generate good looking flat terrain using perlin noise, but I ...
1
vote
3answers
174 views

Why are huge polygon amounts bad?

It is always said that the polygon amount of a single modell must be as little as possible when it comes to realtime simulations such as computer games. (Or at least lower than when rendering a movie) ...
0
votes
1answer
43 views

Coordinates issue vertical scroll Libgdx

I'm going crazy with this problem. I'll explain: I have a camera that falls down (flowing along the y-axis) which displays a TiledMap and declare the whole in this way: In the create method: ...
0
votes
0answers
23 views

Use LibGDX 2d particle editor with text?

Is there an easy way to use text in the LibGDX 2d particle editor. I want to show a score with an animation. Or must I create for each text an image (and a ParticleEffect instance)?
-1
votes
0answers
75 views

How to fasten the avatar's feet on the ground

I'm developing a Kinect Project using C# and XNA 4.0.Now facing a problem that I couldn't solve. When the player bends to near side , the avatar's feet are leaving the ground and it is moving like ...
-1
votes
0answers
37 views

2D MMO Engine/Library? [closed]

I was wondering if anyone knew any good libraries, frameworks, snippets of code, or engines that could make MMO networking easier or make 2D MMO games? I've been trying for a few weeks now with C++ ...
2
votes
1answer
24 views

Corona SDK, display.contentWidth and height does not get the expected values

I'm drawing a simple rectangle to fill the entire screen. local bg=display.newRect(0,0,display.contentWidth,display.contentHeight) Instead of drawing a full screen rectangle, all i get is this: ...
0
votes
0answers
14 views

Controller support in a desktop native captive runtime Flash game?

I have a game running as a .SWF and an .AIR (using FlashPlayer 11.8) that uses the GameInput API provided by Adobe. I used the ADT packaging tools to create a captive runtime package so players don't ...
0
votes
1answer
27 views

How do I construct the planes for my camera's frustum?

I'm trying to get a handle on frustum culling, but I'm not quite there yet. I have a camera in three-dimensional space Camera position (cx, cy, cz) rotation (tx, ty, tz) fieldofview ...
0
votes
2answers
176 views

Is it possible to use C++ with Unity instead of C#?

The title kind of says it all. Is it possible to replace C# with C++ on a game using Unity?
1
vote
1answer
47 views

Using peer to peer for prediction in a client-server network model

By implementing peer to peer connections between clients in a client-server network model I should be able to increase the prediction fidelity as this theoretically would provide the client with other ...
0
votes
0answers
13 views

Error In SFML Audio [closed]

This is my code: #include <SFML/Graphics.hpp> #include <SFML/Audio.hpp> int main() { sf::RenderWindow window(sf::VideoMode(200, 200), "SFML works!"); ...
0
votes
1answer
27 views

How to retarget monogame solution vs2012

Im currently having a bit of trouble testing my multiplatform game. It originally started as an android project in monogame has extended to windows 8 and WP8. I'd like to test our the win 8 port, but ...
0
votes
0answers
52 views

DX10 vs DX11?!?! Ditch and learn? [closed]

This choice is pretty hard for me because I learned DX10 while 11 was in development, should I learn 11 now or just start my game in 10? Any performance differences? Speed ? Graphics?
1
vote
0answers
40 views

libGdx Window .pack() not working

I'm trying to make a window, then use the pack method to get the right size, but the window maximizes instead. Here's my code: private Table buildOptionsWindowLayer() { winOptions = new ...
1
vote
1answer
46 views

Using depth texture for depth testing

I was wondering if it is possible to render my scene onto a depth texture then using that texture for depth testing in another pass. I have an idea to that in shaders, but is that possible ...
0
votes
0answers
55 views

Best way to promote my game PC [closed]

Okay lets say If Im starting a RPG like project that will be for PC & MAC. It will be made in java. What would be the best way to keep hype while I create it! I have made the base game and the ...
1
vote
0answers
39 views

Unity Animator State Freezing

I am really new with Unity, I am making a game, but I am having some problems with the animators, my problem is that I am trying to add some animations to my menu, and also add new characters to my ...
4
votes
1answer
93 views

Utility of submesh class in a 3d game engine?

I've read somewhere that we use sub mesh for being able to give different materials to one mesh. But why not simply do this with scenegraph ? I mean you have a car mesh, and instead of using ...
0
votes
0answers
48 views

splashscreen so slow to start [closed]

i'm developping and android game with a splashscreen but this one take time to start with a black screen. i have tried 4 or 5 differents code but the same problem :( i don't know where is the prob ...
1
vote
1answer
41 views

Rotating a square rendered on a Bitmap

I'm writing a Software Renderer for fun/learning. Basically, it's just a giant array of integers which contain hexadecimal values (representing colour) that are rendered to the screen.... int ...
0
votes
0answers
43 views

How to block Kinect rotation

I'm developing a Kinect Project using C# and XNA 4.0. Now facing a problem that I couldn't solve. When the player turn around himself, the avatar doesn't turn, but its arms and legs are trying to ...
-1
votes
0answers
62 views

c++ gamedev beginning signals [closed]

So I've been working on learning c++ for Game Development and had a question about the language. I have learned a little bit about Actionscript 3 and how it uses signals to process events. I was ...
16
votes
3answers
1k views

Why is H (blinn) used instead of R (phong) in specular shading?

I can't find a good reason for this anywhere. The reflection vector used in phong has a simple basis in physics. But the half vector used in blinn seemingly has no rational basis, and does not ...
-1
votes
0answers
16 views

How do I build Flash UI elements and link them to game commands? [closed]

So basically I want to make a game like Evony and any game produced by Kabam. A browser based strategy game that plays in real time. I know the basics of HTML, CSS, and some JavaScript. I know they ...
0
votes
0answers
30 views

Text within a gameObject boundries

I am working in a little project and I want to show text within a rectangle. for that I use a sprite(rectangle) and a child that contains a TextMesh as component. The text change during runtime, and ...
0
votes
0answers
29 views

Problems with drawing billboards [closed]

I am currently trying to draw billboards and some geometry with "modern opengl approach". Problem is that I cannot force billboards to keep their positions in space. I need to link text positions ...
-4
votes
0answers
19 views

the image dragged out screen in the right side [closed]

hi i'm new here and i have same problem. Actually i'm developping and android game and i have a problem when dragging the image in the right side of the screen. it can depass it. the game is like a ...
1
vote
1answer
39 views

Compute billboard rotation

I'm trying to compute a matrix to have object always facing the camera. For the moment, my result look pretty good, the problem is that my original billboard scale isn't preserved (Every billboard ...
-1
votes
2answers
96 views

Does Unity have a built in pathfinding system?

I know that there a lot of plugins available for pathfinding in unity but I was just wondering if unity has a built in pathfinding system ?
0
votes
0answers
61 views

Gaussian blur not working correctly

So pretty much I tried to add a gaussian blur to something I am making and it is acting oddly. The setup is like: [All framebuffers are cleared to rgba(0,0,0,0), normal blend enabled] Draw some solid ...
1
vote
1answer
39 views

Move Particle to touch position on android

I am attempting to make a Particle start moving to the position of my finger on the touch of the screen. I have been using this as the basis so far: public void update() { deltaX *= .9; ...
-1
votes
1answer
109 views

Minecraft - like lighting engine

So I was looking on how to create a minecraft - like lighting engine and I found the following post: How can I implement lighting in a voxel engine? The answer to it was incredible and perfectly ...
1
vote
1answer
36 views

Movement on tile map when player is the size of 4 tiles, moving in 1 tile increment

I understand how to move a square around a tile map: you have a coordinate of the square (say the center), and if they player press the "up" arrow, just increment the y-coordinate by 1. Question: How ...
-1
votes
0answers
51 views

I'm developing a Component-Entity game engine and could use some guidance/opinions on design [closed]

After writing this... it's a bit of me thinking out loud, so I know it's a poor question, but I'm struggling with anxiety, and being uncertain about how to do things puts a lot of strain on me, often ...
1
vote
1answer
56 views

Vertex shader in OpenGL/GLSL - transformation of the interior of a textured quad

I have a LWJGL project and ran into a problem with a vertex shader I wrote. In my scene I am rendering a map whose ground consists of rectangular tiles. On top of that there are other objects (I used ...
0
votes
0answers
46 views

Which way would a character face if he is moving one way, but pointing his gun a different way? [closed]

So I am creating a 2D platform game in C++ with SFML, in which the character wields a 2 handed grenade launcher type of gun. The character is controlled with they keyboard (arrow keys or WASD), and ...
-1
votes
0answers
33 views

What are the skill required to develop a game in Java [closed]

I am a Java Developer. I have created some small games and wanted to do more. I am not looking form any job in a gaming company. I want to develop it as mine. Google is not helping much here. Can ...
2
votes
1answer
142 views

Anti-Aliasing in OpenGL [C++]

I'm trying to make anti-aliasing work inside of OpenGL, here's what I've tried: glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); glEnable(GL_LINE_SMOOTH); ...
-1
votes
0answers
32 views

collsion issues with quadtree [closed]

So i implemented a Quad tree in Java for my 2D game and everything works fine except for when i run my collision detection algorithm, which checks if a object has hit another object and which side it ...

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