0
votes
0answers
46 views

How to apply Buoyant force to a Box2d body?

I have been following a formula to calculate the buoyant force needed to apply to a dynamic body to be able to simulate water. Fb = ρgV Fb - is the buoyant force ρ - density of the liquid g - ...
4
votes
1answer
62 views

How do I change a value gradually over time?

I'm using Unity3D 5-point-something, and I'm planning on making a game where the player travels through a hot, dry desert, and so the heat causes the player's energy to deplete. The object of the ...
-1
votes
0answers
30 views

Is it possible a programmer learn to model? [on hold]

I'm graduating in Digital Games here in my country. I'm programmer cause that is easier for me since the beginning. But always liked modeling and animation. Arts requires a lot of time of dedication ...
-1
votes
2answers
44 views

SFML Increasing random falling meteors

Im working on a small project where i have to creat a 2d game using C++ and SFML (it wasn't my choice to use them) i did every thing like creating the ship ,shooting ,score counter ..etc i managed to ...
0
votes
0answers
29 views

LibGDX works well on android 4 and very bad on android 5 and 6

I have a problem with my game. The game is made with libgdx, scene2d and box2d and it uses an AssetManager. I tested this app on all my devices and here it is the results: Galaxy S3, android 4 ...
0
votes
0answers
17 views

picking ray in directx11 [on hold]

I'm trying to generate a ray to check which objects has been picked. I want to check the math if its correct or no, because when I try to draw a ray, Its not visible at all, and the ray origin is in ...
0
votes
1answer
24 views

Creating 3D gravity in zero-G tied to mass in unity with c#

As a total beginner, I've been working on a patch-job script for a gravity mechanic in an open space sim, I want to derive all my objects from this "Block ALPHA" object and its' set of variable ...
-1
votes
1answer
47 views

How to create video game music [closed]

I am a solo indie game dev,I kinda know gamemaker studio,I have fl studio 12. I really want to know how do I make my OWN video game music,I did a megalovania remix from undertale,Its not the full song ...
1
vote
1answer
44 views

Rendering issues in Monogame when using shaders

I am currently fiddling with Monogame, trying to work with Shaders and I have encountered a really weird issue. If the first ever draw in the application's lifetime is with a custom shader all further ...
0
votes
2answers
44 views

Making an object hang

This image is pretty self explanatory I hope: How can I achieve this effect without animating it? I want to avoid animations as there are many objects hanging and I dont want them to move the exact ...
1
vote
0answers
54 views

Anti-Aliasing + Atlas Texture + VBO = nasty looking artifact

With my research I have found that using a VBO to render graphics is much faster than using depreciated OpenGL. I've found with this that you can't switch textures mid VBO render, so if I have ...
0
votes
0answers
36 views

Game Boy “C” using GBDK's rpn calculator keyboard for text editing Game Boy Game [closed]

im just getting starred using GBDK and i want to make a text editor game for Game Boy Emulation. what im trying to do is i'm trying to use the keyboard section from the example rpm.c and using it for ...
3
votes
1answer
61 views

Just how expensive is it to bind textures in OpenGL? (LibGDX)

I'm using LibGDX on top of OpenGL and currently my game engine does something along the lines of the following per frame Bind a terrain texture sprite atlas and a set of transparency masks in ...
0
votes
1answer
40 views

Game Maker Studio - Check Collision With Subimages

I have an obj_roulette, which contains 4 subimages, with value 2-5 and image_number 0-3. The value result from roulette stored as var global.roulette. Then, I make many obj_meteorite, which contains ...
-1
votes
0answers
36 views

JPanel vs Canvas? [closed]

The reason I'm asking this is because in the tutorial I'm following it uses Canvas but and in a section it goes like this: BufferStrategy bs = this.getBufferStrategy(); followed by Graphics g = ...
0
votes
0answers
17 views

HLSL texture not reading from register S1

I made a simple post processing shader, that draws scanlines. This all works perfectly. I wanted to make it a bit more interesting by applying a shadowmask instead so I wanted to pass a texture to the ...
0
votes
0answers
25 views

POST & push for turn-based network?

Can you create a viable two player turn-based networking implementation using only REST API for outbound and push for inbound data? If a game is comprised of, on average, 30 moves, is it a bad idea to ...
-4
votes
1answer
18 views

Problem in moving object on movement of mouse cursor in unity [closed]

I was watching a tutorial on how to move objects on mouse movement. https://youtu.be/7OJQ6MbHuvQ this is the link to that tutorial and below is the error I got while scripting. Pleas watch the whole ...
0
votes
1answer
20 views

Color aura around object in libGDXs actor

my question is, if there is some easy mechanism to create color aura around actor in libGDX? Thanks for all tips
0
votes
0answers
22 views

Have there been precedents where a closed-source game maker adopted user-made code (major overhaul)?

I'm interested to learn if there have been notable cases of a game maker accepting code or game engine portions developed by fans to replace their own buggy/flawed/slow parts, or even complete game ...
3
votes
1answer
49 views

Ability/Skill Data and Method Structure (C#, Unity3D)

So I've come to design my game which players will be having a unique set of skill or ability to come with. I can store skill name, mana cost, cooldown, etc in database which each skill have in common, ...
1
vote
1answer
45 views

Simulating elastic ball collisions quickly escalates to disaster

I'm trying to learn HTML canvas and was working on a basic physical simulation, where a number of balls are drawn and set in motion, and the program simulates them colliding and bouncing off the walls ...
0
votes
1answer
32 views

How to remove terrain in 3d? [duplicate]

After the release of Minecraft I saw more and more rip offs of the game but some actually began to change it up a bit making the game have a organic look instead of the iconic blocky one that ...
0
votes
2answers
94 views

Java, spawn algorithm that gets harder each level

I am currently in the process of making my 3rd Java game (everything I have learned is from YouTube videos, so I may be doing some things wrong) named "Blocked". But I have run into a problem: how do ...
0
votes
0answers
50 views

How should I structure my Engine/Game code? [closed]

I have looked around on this site and I can't find any questions that quite answer my problem, but feel free to link them if any do. I'm writing a simple game engine in C++. It's halfway between ...
-1
votes
1answer
63 views

Game puzzle pop in java [on hold]

I am making a game in Java based of those puzzle popping games. The objective is to select with the mouse and remove a tile. The game i want to build. I have a JPanel and on top, several Components, a ...
0
votes
2answers
101 views
+50

TCG Board Architecture

While I was, sort of, studying the various TCGs around, concepts, similarities, differences and how they could be implemented, if designed to be in a virtual environment (e.g. PC game) I obviously ...
1
vote
1answer
33 views

How do I make my indices anti-clockwise, so I can cull triangles in OpenGL? (immediate mode)

At the moment, I'm attempting a basic game engine in OpenGL using immediate mode. I'm trying to render a cube. Cube is a class with the vertices, normals, and indices. Here is part of the Cube class: ...
0
votes
0answers
46 views

How can an abosolute minimalist programming platform be created? [closed]

I have recently (well, last two years) become utterly obsessed with .kkrieger, the 96k shooter. What would I need to use to program an extremely storage-light core (a la .kkrieger) that could (A) ...
2
votes
0answers
13 views

DX11 Camera not working properly

I'm currently trying to implement a ArcBall Camera which should fly around a given XMFLOAT3 position stored in a cb with a spezified distance to the position. I used the code from Allen Sherrod for ...
0
votes
0answers
24 views

Unity + Web API [closed]

I'm building a multiplayer game for web and mobile. Should I build an online API to get user data in json format and authenticate users? If not, what would be the right path do build the server?
0
votes
0answers
34 views

How to solve this multiplayer problem? [closed]

I'm developing a simple racing multiplayer game using Unity + Photon. I've a "MenuScene" , the first scene is loaded on my game, where user can Start a Server Join a room Play single player When ...
1
vote
0answers
34 views

Game Physics: Calculating a collision response using the Separating Axis Theorem?

I am working on a project in which I have implemented the Separating Axis Theorem to detect collisions between objects. My current collision response is an object that contains whether it is ...
2
votes
0answers
36 views

Optimise Gear-VR text rendering with Unity

I have a problem with my text being always kind of broken, so there are just some parts of the text visible (parts of letters) and the text flickers a lot. At the moment I have this text 2D-UI text ...
0
votes
2answers
54 views

A single libgdx gamescreen with pop-up menu, getting ready, hud and game over?

Is it possible and practical to have only one screen, like a GameScreen class, where the menu, getting ready (plus instructions), hud (only score) and game-over screens can pop-up when needed. Can I ...
1
vote
2answers
73 views

How can I add holes to a sprite? [duplicate]

I'd like to find a way to add holes caused by a 'bomb' to my floor sprite, a bit like what is in this game here. Basically there is a sprite (the green floor) and another sprite (the bomb) that ...
1
vote
0answers
64 views
+50

Android OpenGL Sprite Component Pattern

Ok so I have a 2D OpenGL project that was originally a class assignment, and now I am using it to experiment with and to broaden my knowledge. Originally, I had been using the Normalized Devices ...
0
votes
0answers
32 views

plane bend problem

I thought to make the objects to view in the direction where the camera faces. But i have encountered a problem, When the camera goes near to the object, It bends. I don't know how to solve it. Here ...
5
votes
1answer
38 views

Playing Audio in Unity 5.x

I've started using Unity recently and have ran into some snags with the built audio features. I am trying to have multiple sounds play from the Player Game Object. I'm not sure what the best way to do ...
0
votes
1answer
53 views

Getting the Right Vector from the Forward Vector

I'm currently working on a small Camera (ArcBall) and I finally am starting to understand how it will work. I will first create a basic View Matrix using a LookAt function. Then, I will send the ...
0
votes
0answers
16 views

3dsmax 2011 - Script to merge 2 mapped textures into one

I'm very new to 3d modeling and I really don't know if my question makes sense, so I'll ilustrate: I have this model. He has 2 textures, 1 for his eyes and 1 for the rest of the body. Model's ...
0
votes
0answers
44 views
+100

I'm making a platform fighter. Should the animations be interpolated (linear interpolation/inverse kinematics) or stepped?

I'm making a platform fighter, and I was thinking of having a ragdoll like effect when the character is being attacked, falling, etc. However, I'm starting to think maybe that's not a good idea ...
-4
votes
0answers
24 views

How to make money in GTA V online [closed]

Can somebody tell me the ways you can make money in this game?I have been recently ahving trouble with money in this game. Any help would be appreciated.
0
votes
0answers
25 views

How can the new Yggdrasil Minecraft authentication be utilised in java?

A while ago I had a custom launcher for my modpack in minecraft and it used the old login.minecraft.net method of authentication but now I see they have changed this method. Here is a link to the new ...
0
votes
0answers
30 views

Need help tips to create a game…? [closed]

Hello i am IT student I know some programing language but I am confused I want to start a project by creating a game but I am confused so my question is what do I need to create a game....an android ...
1
vote
3answers
87 views

How can I disallow the changing of a parent?

I want to disable transform.SetParent(Transform) for a particular GameObject. I am not sure where to start, so it is really difficult to show what I have tried. Is this even possible?
0
votes
0answers
13 views

Unity LODGroup bounds always quadratic

Currently i'm playing around with LOD groups in Unity. For me the LOD0 is activated "to early", because Unity calculates the bounds in a quadratic manner. This leads to the problem that if i'm having ...
0
votes
0answers
15 views

Gamemaker studio Android low fps when someone else tests the game [closed]

I am using gamemaker: Studio. I recently built a game for Android and tested it om my phone. Everything worked fine. I exported the apk, tested on my phone and again everything worked fine amd smooth. ...
0
votes
0answers
13 views

Can I Create A Windows Package to Submit to the Window Store using the Mac Version of Unity 5.3?

Note: New to App Development. I'm using a Mac for building my three 3D puzzle apps with Unity 5.3.2. I want to create Windows versions to sell in the Windows Store. I attempted to transfer the ...
0
votes
1answer
34 views

Highlighing and hit detection on a geographic game

I'm developing a geographic game where you select a country and it highlights. At first I thought about using 196 images (1 for the world, 195 for each country highlight) with the same size, and the ...

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