0
votes
1answer
37 views

What is the difference of target frameworks for unity3d?

In Visual Studio in properties I can change target framefork. I cannot find anywhere what means all of these magic titles. What does it all mean (full, micro base, subset, web base)? And...Can I ...
1
vote
0answers
17 views

Concerns about using a 3D tileset grid

I'm thinking of implementing a 3D tile system for my engine, and tie it to it's world streaming system as well. As in, using it for it's terrain for an open world in an engine that theoretically can ...
1
vote
0answers
19 views

Networked projectiles in an authoritative server

I'm working on a multiplayer game, and I've implemented a simple enough player prediction (according to this great article) - which works well enough. What isn't discussed there, and my question here;...
0
votes
0answers
45 views

How to make Level Editor in C# for a DirectX engine in C++ [duplicate]

I have been trying for months to make a Level Editor for my C++ DirectX Engine. I have tried using a C++/CLI wrapper or P/Invoke to do this. Neither seems to work. Can someone let me see a sample of ...
1
vote
1answer
62 views

How my bullet can take HP from enemy?

using UnityEngine; using System.Collections; public class GunScript : MonoBehaviour { public Transform barrel; public float range = 0f; public Rigidbody myBullet; void Update() { ...
-1
votes
0answers
25 views

Error when setting DirectX HWND handle in C# [on hold]

So I am currently making a Level Editor in C# based of a C++ DirectX Engine which is compiled as a DLL. Here is the code: using System; using System.Collections.Generic; using System.ComponentModel; ...
2
votes
1answer
64 views

How to code a multi level isometric map?

I have already worked with isometric grids in the past, but in my current project I found an issue I am not sure on how to solve. I am trying to produce something similar to what's in the below screen:...
0
votes
1answer
55 views

Should i make 2 or 3 dimensional game? [on hold]

I want to start making a game, but i have no idea if i should make a game in 2D or 3D .. Both of them are okay (Making 3d graphics are a nightmare, but doesn't matter). I am at middle school, but i ...
1
vote
0answers
26 views

Unable to control trigger events for car animation collsion control

I have different car animation running on the road which have imported from max. I want to make such an intelligent System that if car start to trigger from another car it become stop. So far I have ...
0
votes
0answers
13 views

How can i format and indent obj.inspect in an outputted file?

So i want to examine the data for some of the classes like $data_enemies and at the moment i can output it to a file like this file = File.open("enemies_dump.txt", "wb") Marshal.dump($data_enemies....
0
votes
0answers
50 views

How to design an AI for a car racing game? [on hold]

Good Morning Friends, I am New to the Unity development, I am designing a Car Racing Game, I have a Car with Player 1 which needs to be compete with the Opponent (Player 2) Which is a Computer, My ...
0
votes
1answer
29 views

Receiving a “cannot find symbol” error [on hold]

In my Java class, we're creating a connect 4 game. For now, we're just setting up the GUI. I am receiving the error on lines 13 and 14 " private ArrayListplayer; private Connect4Ui ...
1
vote
1answer
26 views

XNA - SoundEffect with SpeedOfSound

SoundEffect has SpeedOfSound property. I'm trying to use it, but it doesn't work: SoundEffect.SpeedOfSound = 600.0f; SoundEffectInstance soundEffectInstance = stepsSound.CreateInstance(); ...
1
vote
0answers
20 views

Unity Event after Layout update but before OnWillRenderObject()

Looking for subscribe-able event that occurs right after Layout update in Unity but before OnWillRenderObject is called. Working solution is Canvas.willRenderCanvases, but useful to know if more ...
1
vote
0answers
14 views

Libgdx Scene2D Table background not whowing up

I am using Libgdx's Scene2D API to build by UI and everything has been working as expected until now. I created a Skin and a TextureAtlas and linked them as so: Skin skin = new Skin(); TextureAtlas ...
3
votes
1answer
79 views

Dragging text element into Text variable unity 4.6

So I was trying to make a UI element to keep score in a unity (4.6) project and I'm having trouble assigning the 'Text' element to the Text variable. So I have the text element with the script ...
0
votes
0answers
13 views

Libgdx Ending level is not working properly

In my game the kid is collecting fruits but if he hits the rock 3 times or time is up before collecting the required points, the kid will jump to the half of the screen then fall down and start fail ...
1
vote
0answers
16 views

(GameMaker) Smooth scaling and transparency while zooming

My game has a zoom function. There is a man in a spaceship, we can see the interior of the room room from side on as the outside is totally transparent. When I zoom out I want the outside of the ...
0
votes
0answers
26 views

java - Instance culling using geometry shaders

I'm developing my own game and for that I want to implement frustum culling, to archive an performance optimization. I found a description on the internet (enter link description here) and this one ...
0
votes
0answers
39 views

Book for reading about AI for games [on hold]

I've been looking into AI programming for games (mostly browsing the web) and I'm looking for a book that I can have on my desk and browse while trying things out on my computer. I'm not sure if this ...
1
vote
0answers
30 views

Export UnityProject inside Android Studio's existing project

I am new to the Unity3D, but I have made a small Unity project with a humanoid gameobject. I can move this humanoid with the demo data but I want to move it with the quaternion data which I am already ...
0
votes
0answers
60 views

What is the most efficient way to render in OpenGL [on hold]

Currently, I have just started making a 3D game engine in OpenGL. before I start doing anything else, I want to have a powerful renderer. Currently i have: ~ A VAO/VBO/IBO System ~ Vertex and ...
1
vote
1answer
41 views

Best approach for destructible car in Unity

I'm developing a simple racing car game. I'm wondering what is the best approach to manage visually car destruction. For instance: i think one option (expensive) is to build car 3d model with '...
5
votes
2answers
55 views

Force Reload VS soution Explorer when adding new c# Script via Unity3d?

When I create C# script (Create -> C# Script) via Unity3d or delete it from Unity3d - Visual Studio shows me the warning window. it's annoying. Is there any way to force "ReloadAll" in ...
0
votes
0answers
34 views

Leaderboard setup for Android

I am totally new for this setup. I am trying to implement google Leaderboard. I followed the step by step process showed in "This Link". i opened windows -> Google play games -> setup -> Android setup....
1
vote
0answers
11 views

Serious issues with grid of connected springs

So i have a simulation I am trying to make where there is a grid. Each dot will be connected to the dot Above, below, left, or right (If such dot exists) via a logical grid. Theoretically when I ...
1
vote
1answer
28 views

How to Ignore Raycast for Boxcollider2D by layer or boolean?

how can I ignore Raycasting for specific object,perhaps you say use Queries Hit Trigger but when I use it Ignore all Raycasting for triggers but I want filter Ignore Raycasting for some objects I need ...
0
votes
0answers
10 views

Head tracking stuttering/lag/blur issue with Google Carboard

I am working on Virtual Reality app. I have created a city terrain and when I move around the terrain using keyboard it move smoothly but when using head tracking I feel a lag/blur when I move or look ...
0
votes
0answers
17 views

Re-volt 2 android game cannot start with wifi says server communicqtion delay [on hold]

I download Re-volt 2 multiplayer android game. But, this game only start with mobile data and never start with wifi . When mobile data on this Game start smoothly but when i was using my wifi and ...
0
votes
0answers
11 views

Awkward shape causing issues with join, from Blender to Unreal Engine 4

https://imgur.com/a/sQzLG ^ - the pictures should tell more than I can with words. I've created a shape that is best described as a "Tetraforce." It's a 3d object made out of 4 regular tetrahedrons. ...
1
vote
1answer
38 views

How to handle user save games?

I started on my first game; and now im confused how to handle the player SaveGames. I use google-play-services to persist the user's save games across devices, and I am keeping a local save too. So ...
1
vote
0answers
13 views

Getting Display Name via Steam ID for Non-Friends

When using the Steamworks SDK (in C++), is there any way to get the display/persona name from the CSteamID object, even if we are not friends on Steam? Or is this possible for friends only? In that ...
1
vote
0answers
9 views

Paradigm for storing user data for iOS

Disclaimer: I'm not well versed in Game Dev best practices so this may be a trivial question. I'm developing an iPhone game in which I have to store a user profile containing such information as ...
2
votes
1answer
79 views

When should a VBO be unbind or not?

Searching about VAOs and VBOs I read here and here that I can optionally unbind them to avoid accidental modification so I gave it a try. The problem is that unbinding the VBO causes an access ...
1
vote
1answer
15 views

LibGDX, vertical group not displaying

I'm having trouble showing a simple custom VerticalGroup. Here's my SideBar class: public class SideBar extends VerticalGroup { final GameManager gameManager = GameManager.instance; final ...
1
vote
0answers
14 views

How can I change existing hierarchy in Unity regarding animations?

I made a bunch of animations in Unity. Now I need to adjust the hierarchy. For example: My animator used to change things in this tree, where the head, legs, and arms were animated: Player -->...
1
vote
2answers
64 views

Using my pathfinding more efficiently

I'm making a roguelike in C# with the Roguesharp libraries, in which the map can be as large as 200x200 cells. When I have an entity requiring pathfinding, I am using Roguesharp's built in pathfinding ...
2
votes
0answers
97 views

How to “hot-reload” a glsl shader

I am wondering if its possible to dynamically change shaders while the code is running. In my game, I want to have a development mode in which users can change the shader source and dynamically see ...
1
vote
0answers
14 views

In PhaserJS, how do I get a clicked Physics.P2 body's data?

I have a sprite with Phaser.Physics.P2 enabled, using a custom shape loaded with loadPolygon() from a .json file. I have also activated its debug and debugBody properties, so I can see the custom ...
0
votes
1answer
26 views

How to achieve a hard edge at this geometrical intersection?

Im trying to make this edge appear smooth, soo that the faces on each side seem to meet up smoothly. But I want the green edges around this to be hard and sharp. I am using 3ds max, and this is the ...
0
votes
0answers
21 views

How to make my DirectX Engine available as a DLL [closed]

I want to make my directx engine available as a DLL. Keep in mind that I am somewhat of a noob when it comes to programming, so bare with me.
1
vote
4answers
89 views

How can I determine which Trigger is hit?

I have a GameObject. It has 3 BoxCollider2Ds: Body Collider - Not a trigger - Determines if body is hit Weapon Collider - Trigger - Determines if weapon is hit Vision Collider - Trigger - Determines ...
0
votes
0answers
22 views

Apple Development Register Help Understanding Terms And Conditions [closed]

I am currently enrolling, but whilst reading the terms and conditions, saw this. "legally permitted to register as an Apple Developer". I do not know what this means.
3
votes
2answers
152 views

Traffic system in isometric game

I would like to create a traffic system in my tile-based isometric game and I would like to ask for some good approaches because I don't have a clue how to begin. Right now I have a tilemap and keep ...
2
votes
2answers
67 views

object smooth orbital limit around another object depending on mouse drag

I am working in Unity. I have special objects that can each be dragged freely around in 2d. The objects cannot get too close to other objects (minimal Vector3.distance allowed is 1.5f). I also have ...
2
votes
1answer
40 views

Shifting values or tiles on a 2D grid (1D array)

I recently turned my practice project into a match3-type game. The game uses a 6x10 grid, internally stored into a single array, with each item being a positive integer (0-based). I have a function ...
-3
votes
2answers
69 views

How do I write to a text file in Update function of a script? [Unity|C#]

I have a Unity C# Script which updates a variable each time the Update function is called. I would like to know how to write to a file from the update function.
1
vote
0answers
37 views

Libgdx Creating On Screen Controls

I am working on libgdx.I am using this example https://github.com/oakes/libgdx-examples/tree/master/SuperKoalio/core/src/net/sekao/superkoalio to create a game. I want to add controls on the screen, ...

15 30 50 per page