0
votes
0answers
10 views

iOS: Texture loading when app is running in background

I have a loading screen to load textures between game screens. The loading process runs on a thread created by GCD with an OpenGL ES context. Everything works fine. Now my game is supporting ...
0
votes
0answers
39 views

Is asynchronous challenge-based multiplayer a good idea in an infinite puzzle game? [on hold]

This is really a game design question. I am currently developing an infinite puzzle game where you place blocks on a grid and have to make them disappear to score points. Scoring points will allow ...
0
votes
1answer
39 views

Remove previous scenes from memory in Unity 3d

I'm making a game in unity3d which I optimized as much as I can. I've made different levels in each scene. After a few scenes the game starts to lag on mobile devices. And works smoothly if ...
1
vote
1answer
25 views

Unity 4.6: why Image object doesn't stretch all sides of canvas

I insert a canvas, after that, I insert an image at center. Then, I want to stretch this image over this canvas, so I choose last option as below: But the image doesn't stretch to fit the canvas, ...
2
votes
2answers
321 views

Unity: Make camera center of screen

Here is my camera setting: With this setting, when I run, game is not center of screen: Please tell me how to fix this. thanks :)
1
vote
0answers
17 views

Google Analytics collect and visualize custom data

I was wondering if Google Analytics (GA) can be used to collect custom metadata about app usage and performance. An example would be to measure and collect the average frame rate (fps) of the app on ...
0
votes
0answers
38 views

Monogame can’t enable Anti Aliasing

I make a new project in Monogame with DirectX, run this example code and AntiAliasing does not enable. If I make an OpenGL project it enables correctly. Why is this happening ? How can i fix this ? ...
0
votes
0answers
19 views

Loading skinned mesh - initially rotated bones, how to set the weights?

I have an mesh that I've exported from 3ds max to my own file format. I use the left-handed coordinate system with Y up and the orientation is expressed as quaternions (both for models and bones). ...
0
votes
1answer
22 views

GUI.Box z-index for mouseover

So I am drawing an inventory with slots like so: private void DrawItemSlotAndAttachActions(Item currentItem, Rect slotRectangle, Event e, int itemSlotPosition) { if (!(currentItem is ...
2
votes
2answers
113 views

How to synchronize damage with attack animation in a RTS game?

I have been working on a RTS game in unity and did damage deal through code and a timer but it does not fit with the animations quet well. The damage is dealt in the beginning of the animation and ...
0
votes
1answer
16 views

click to move, RigidBody2D error I am suspecting? [on hold]

I have been working a bit on this, and I can't figure out why the velocity of Rigidbody2d is going haywire.Character bumps the air like crazy if isKenimatic is toggled off, elsewise he moves ...
-2
votes
1answer
11 views

move block in front of rec path [on hold]

green block is placed behind rectangular path. vertices of rec path var vertices = [ -4.0, -2.0, 0.0, 4.0, -2.0, 0.0, -4.0, -1.4, 0.0, 4.0, -1.4, 0.0 ]; vertices of block ...
0
votes
0answers
18 views

Box2d :What is the best approach to build static Box2d smooth curve line

i want to know what is the best approach to simulate smooth curved line as static body it will be like path for car to drive . something like this : http://www.freeriderhd.com/ how does its box2d ...
-2
votes
1answer
63 views

What's the difference between rendering and shaders?

What is rendering? What are shaders like vertex ,tessellation shaders etc? I am confused what's the difference between rendering and shaders? and how rendering is performed using shaders? Can we ...
0
votes
0answers
14 views

“import pygame” command not working with python 2.7.9 [on hold]

I have just installed python 2.7.9 and pygame 1.9.1 and tried to run this script import pygame, sys from pygame.locals import * pygame.init() DISPLAYSURF = pygame.display.set_mode((400, 300)) ...
0
votes
1answer
29 views

WebGL (three.js) - rendering object behind camera far plane

I need to have one object that is always visible/rendered (a lens flare, to be exact). I don't want to set the camera far plane to the maximum possible distance between camera and the sun (performance ...
0
votes
0answers
28 views

Simulate juggling : how throw and grab objects with JBOX2D

There is an object which simulates a ball and another which simulates a hand (square).I want to be able to catch the ball and throw it with a projection force with the hand on JBOX2D. Any sample code ...
2
votes
1answer
108 views

Why are Texture2d arrays so expensive? [on hold]

I'm building a 2d engine in C# and I have several static sprites that have multiple color variations. Ok, easy enough, I create the Texture2D images at start time, then stuff them into an array, and ...
0
votes
1answer
26 views

Discrete movements in Phaser

What is the best approach to let a Phaser.Sprite do discrete movements? It should continue moving along all possible values, but at the end of a move it must end up on a certain position which will ...
0
votes
1answer
36 views

Rotate a plane defined by its normal and its distance

First apologies for the amount of pictures, it's a bit hard trying to explain my problem without pictures. Hope I've provided all the relevant code. If you feel you want to know about how I am doing ...
0
votes
1answer
86 views

Can I use unlicensed art to develop and raise money for my game? [on hold]

I've been developing a prototype for a game that has been made with art that I have neither paid for or asked for permission to use. Naturally once I move towards selling or distributing my ...
-1
votes
1answer
47 views

How can I implement input handling into my game?

I'm making a libgdx game where the player dodges falling objects. To move the player I have it set so that on desktop he moves left and right when you press A and D respectively. I am trying to ...
0
votes
2answers
59 views

SceneGraph understanding

I´m having a hard time to find how scene graph works, so far i can understand tha it is a tree data structure consisting of multiple nodes. Ok so i must confusing things here... if i draw an entity ...
1
vote
0answers
34 views

XNA Billboards dont have correct depth

Im back again with yet another problem :( My current problem is with my billboard effect. Im having trouble trying to get the depth correct so that billboards that are closer to the player are ...
2
votes
2answers
497 views

What is the difference between an orthographic and oblique projection?

They both seem to be a parallel projection. I know that the angles of axes of viewing differ based on the type of orthographic projection (eg, an isometric projection has equal angles for all the ...
-1
votes
0answers
28 views

Basic concept of SceneGraph [on hold]

Is there anyone who can explain me the basic concept of the scene graph? thank you
-1
votes
0answers
29 views

Error MSB6006? “fxc.exe” exited with code 1 [on hold]

Allright, so I fixed my problem with Entrypoint Error, but now, I have another problem. When I want to build my application, I get this error: Error MSB6006? "fxc.exe" exited with code 1. My ...
0
votes
0answers
36 views

opengl shaders getting started problem

I'm following this tutorial for shading in opengl. However I wanted to start with another shader to make things more interesting So this gives me the following code: // Include standard headers ...
-4
votes
1answer
72 views

Does Unity 3d cost money? [on hold]

So I installed an Unity engine and I want to develop games by that. I heard that it costs 1500$ to program the code and post the game. Is that true? Did some1 developed a game with it and uploaded it ...
-1
votes
0answers
35 views

What should i use to develop multiplayer game online in browser on Java? [on hold]

I'd like to develop a video game as a part of a learning process. I study JAVA. Previously I made one using Java applet. Somehow it works only on linux if you have installed IceTea Plugin and won't ...
0
votes
0answers
16 views

How can I increase the horizontal speed of something every N seconds in Unity and make it STAY increased? [duplicate]

I have these particles that only move horizontally and to make the game harder I would like to increase the speed of these particles every 5 or so seconds. I am not sure how to do this I am still ...
-1
votes
0answers
17 views

OpenGL 2D tiles map [on hold]

So I am new in OpenGL and in Android games. I have been searching for a tutorial for using 2D maps that I can draw objects on it. I want a 3D object what will move on this map. I have a 3D object. Can ...
0
votes
2answers
84 views

How to stop objects pushing each other away on collision?

I'm creating something along the lines of Super Smash Brothers. There's a problem with the collision between the two players and projectiles. We have rigid body on the characters and projectiles and ...
0
votes
1answer
22 views

DirectX RenderTargetTexture bound to both RTV and SRV

After following the 22th tutorial of Rastertek. I and some others on the internet have had an error. Despite following the tutorial to the letter. However, the answers to this error message have been ...
0
votes
1answer
26 views

MonoGame InstancePlayLimitException on Windows w/ OpenGL

Why am I getting the InstancePlayLimitException when playing several SoundEffects per second despite there being no limit unless programming for mobile? It occurs after only a few seconds of repeated ...
1
vote
0answers
30 views

Scalable server for MMO [on hold]

We are looking for the solution for game server for instantiating game instance on nodes. We tried to use this solution, but it has scalable problems, as you can see on diagram: Cause only 1 ...
1
vote
0answers
30 views

Building Irregular terrain in tile-based approach

I'm starting to build a 2D game, metroidvania-like, tile-based and all. I've had some prior experience in it, and one of the major letdowns of those prior games was that worlds seemed too "blockish", ...
0
votes
0answers
40 views

What parts of gameplay can be copyrighted? [duplicate]

I am thinking of developping a game and my inspiration largely relies on an existing game (with not many similar existing). Which parts am I allowed by law to replicate (in my own way of course) and ...
1
vote
1answer
104 views

Do I need the dev kit in order to release for Wii U?

In nintendo's developper website I found this quote. Q: How much does it cost to develop on Wii U? It’s free of charge to participate in the program and to submit games to Nintendo for ...
0
votes
1answer
52 views

Paint game level algorithm

I have a game, and I have a level editor where you can build your level from blocks. Blocks positioned in cells. So blocks can have no neighbours or have one or few neighbours. My problem is that I ...
0
votes
0answers
13 views

Game restarts after facebook login in andengine

I have created game in which i have used facebook login after successful login i am redirected to my splashscreen i don't want to go to splashscreen instead i want to open another scene but i don't ...
-2
votes
0answers
30 views

Which language will be better for developing a game like pocket tanks on ubuntu? [on hold]

I want to start with developing a game similar to Pocket Tanks for Ubuntu platform.. How can I proceed? Which language will be better? C++ or Python? Any suggestions?
1
vote
4answers
333 views

Object orientated design for RPG character creation

This question may not be helpful to some but I'll ask anyway. I've hit a bit of a object orientated design issue. Making a RPG and the user gets to choose their own class i.e warrior/rogue/etc. ...
0
votes
2answers
70 views

How to add a logo to a captured image?

I have a plane which contain a WebCamTexture and a button to capture the image script to capture the image void CaptureAndSave () { Debug.Log (Camera_panel_script.webCameraTexture); ...
-2
votes
0answers
41 views

i want to increase timer by 40 sec but code is not working . help me [on hold]

using UnityEngine; using System.Collections; public class Timer : MonoBehaviour { public double timeremaining = 40 ; public double newcount ; // Use this for initialization void Start () ...
1
vote
0answers
45 views

Unintended twisting of geometry while generating a mesh?

I am creating a real time animation of tori (toruses), and I've run into a problem where at certain angles of my tori, the geometry is twisting up where it should remain straight. Here is an animated ...
-1
votes
0answers
13 views

GLUT not taking key input [duplicate]

I'm pretty sure I'm using input correctly, I even copied source code to test it, but nothing will happen. I use this code and def keyPressed(*args): if args[0] == 'w': print("bruh") ...
1
vote
1answer
46 views

Rotate on key down, revert rotate on key up?

How would I rotate an object a certain number of degrees when the left arrow is pressed and then rotate it back to its start when the left arrow is released?
-1
votes
0answers
13 views

PyOpenGL + GLUT input not working [closed]

I'm pretty sure I'm using input correctly, I even copied source code to test it, but nothing will happen. I use this code and def keyPressed(*args): if args[0] == 'w': print("bruh") ...
4
votes
1answer
59 views

Blocking Physics Raycasts with Unity's 4.6 UI?

I use raycasts to determine hit objects and object selection in our game. I want these to be blocked by UI elements. Before I had a crude form of that where I just excluded rects of the screen, though ...

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