0
votes
0answers
10 views

Unity Creating XCode build causing too many XCode Changes When using GIT ( SourceTree )

I am using Unity 5.2.1f, XCode 7.2 and SourceTree. There are multiple developers working on the same project. After we updated to Unity 5.2.1 and Xcode 7.2, it always shows too many changes in the ...
0
votes
0answers
15 views

Different Cell size in a Unity3d New UI grid

I want to create a Grid in which few cells are tall, few are wide, it’s not a homogenous grid. How Can I do by attaching a Grid Layout Group component to the parent of cells? I am using Unity 5.3.2 ...
0
votes
3answers
35 views

How to access UI elements in a canvas in UnityUI

I am looking for elements on a canvas (a textfield and a slider); so I can retrieve values and pass them to a function. But so far I can't figure out how to access them; I can see the methods of the ...
1
vote
1answer
33 views

Problems managing collision filtering

I have my character fixture and body(is a tank), so when I press the screen it throws a rocket(which also has a body and a fixture) that the player can controlll touching the screen. My game also has ...
0
votes
1answer
53 views

How could I access game data from a dev machine at runtime from a mobile platform?

When working on a game on a mobile platform, having read/write access to game data (assets, configuration files) stored on the dev machine at runtime would enable building of tools to quickly iterate, ...
-1
votes
0answers
32 views

Making Computer Sprites and Backgrounds [on hold]

THIS IS NOT A DUPLICATE I AM ASKING ABOUT COMPUTER SOFTWARE NOT HAND DRAWING My question is how can i make computer sprites and backgrounds with a computer software. I tried to use adobe without ...
0
votes
1answer
43 views

How to make a ball hit many tiled circular objects in LibGDX

Hey guys I've been learning to make games with LibGDX. I did a tiled map in Tiled and the rest of code in java using Android Studio. I could make a ball bounce on the flour using Box2D, but I can't ...
3
votes
1answer
93 views

“Industry Standard” JSON formats for game assets

This question is inspired by my venture into the Phaser game engine but seems to apply to any engine that uses JSON for its asset format. Phaser relies on PhysicsEditor to export and create the JSON ...
1
vote
1answer
38 views

Simplyfing/dissolving octree to simple boxes by adjacent octants with similar traits

I am looking forward to create a navigation volume to be utilized by AI actors. The approach I am trying to tackle here is to first generate an octree and associate with respectable flags/data (type, ...
-1
votes
0answers
19 views

Unity Menu Template [on hold]

Is there a Unity Asset or free project that offers a menu template similar to this one? I tried searching but I only found templates for professional games...
1
vote
1answer
37 views

How can I create a spacial grid? [on hold]

I just created a tile map for my game, and its a side profile game. The game looks sort of like Terraria, where there is blocks you can place and break. I want the player to be able to collide with ...
0
votes
1answer
11 views

Libgdx: move img from one point to another?

I'm trying to make an image move towards another point. I only have the current X/Y and the destination X/Y + Speed. That's it. public void Draw(SpriteBatch batch, int goalX, int goalY){ destX = ...
-1
votes
0answers
56 views

Rebuilding Unity Project? [on hold]

I have lost my Unity project which was on my hard drive. Fortunately, I have found some files that were associated with my project. See here. I have successfully decompiled the DLL's to C# with a DLL ...
0
votes
0answers
17 views

how to temporarily turn off/on multisampling for an OpenGL ES 2.0 render context in Android?

In my OpenGL ES 2.0 Android app, I render to an EGL surface with >= 2 samples; I obtain this surface by passing: EGL14.EGL_SAMPLES, 2 as part of the attribute_list argument for egl.eglChooseconfig() ...
-4
votes
3answers
43 views

Get bullet movement direction?

I have two objects, A and B, at two different points. I want B to fire at A. B's shot moves so far x and y every frame. How do I get the angle it needs to travel at as two numbers, one representing ...
4
votes
1answer
80 views

Does distant and large objects use up a lot CPU usage?

Okay I'm new to Unity, and I'm making a space sim pc game. You know, space is huge, light years of distance between stars. Even if I set 1 AU (150,000,000 KM) as 1 unit, 1 light year will be 63,000 ...
0
votes
0answers
42 views

Unity 5 Command not being sent

I have a client server build in Unity 5. I want to send a command from the client to the server with a GUI button click, this is for testing purposes. So on my client all I want is to click a button ...
1
vote
1answer
44 views

Darkness Emitting Light Source Unity

I was wondering if it was possible to create a light source in Unity, one that "sucks" light from the environment. Negative value does not seem to work in Unity, as pointed out by many. It is quite ...
0
votes
1answer
39 views

Unity sprites rendering problems on Android

I'm creating a simple 2d game for android, with normal sprites and animations. The problem is that when I open the game on my smartphone (Samsung galaxy trend plus), The sprites are rendered this way: ...
6
votes
0answers
89 views

Design patterns for live coding/script reloading [on hold]

I would like to make C++/Lua combo and write scripts for a game with live script reloading. What design patterns should I be aware of so not to cause me unnecessary pain? For example if I have a ...
0
votes
1answer
46 views

Port forwarding client and server?

So, lets say i have a client and server sending information to each other. Do i have to port forward both the server and the client, or do i just port forward the server? If i have to do both, is ...
4
votes
3answers
122 views

A* in 2D game. corner pathfinding issue

the issue I'm having will be best described with pictures more so than with code, so lets have a look if you will. So all the mobs followed the player and started attacking him, but as soon as 4 ...
-3
votes
0answers
24 views

Java opengl error with getting JFrame and Display to work together [on hold]

I tried adding Display to JFrame but get an error any help would be nice. code: public class window{ Loader loader = new Loader(); StaticShader shader = new StaticShader(); Renderer renderer = new ...
-2
votes
2answers
125 views

How do you define and draw rectangles in OpenGL?

I am very new to OpenGL and I am not sure one the basis of how to create and draw objects. So how would I draw simple rectangles in a window using OpenGL? My understanding is that I need to define an ...
1
vote
1answer
47 views

Problems making a smooth character rotation

My character has an angle rotation, when the player touches the screen it automatically face to the place that the player touched, using atan2(y,x) and Math.radiansToDegrees methods, but I want it to ...
-1
votes
0answers
35 views

How to create a seemingly infinite text-based map in Python

I am looking to create a text-based map in which a player could (hypothetically) move through out infinitely. I was thinking I could do this through class objects defining towns / dungeons / etc. and ...
0
votes
0answers
22 views

Libgdx tiled map collision scale problem

I followed Dermetfans tutorials on youtube to make a collision tile map for use in Libgdx and I think I have some scaling problems related to the camera. I'm loading the map and the bottom left corner ...
1
vote
2answers
74 views

Technical names for camera styles in 2D games

In 2D gaming, the camera movement method has a lot do with the play style of the game. I'm not super familiar with the technical terms for camera styles, so I'm going to describe them in hopes ...
-1
votes
0answers
20 views

simple sprite files sequence viewer? [closed]

I wonder does anybody know where can i find simple sprite animation viewer? I mean just to view animation of sequence of separate png files. (NOT editor or sheet viewer/maker). also i m looking it to ...
1
vote
0answers
22 views

Farseer Engine Texture To Polygon Center of mass bug

I am new to Farseer Engine used with MonoGame so I decided to do some test with the API to see the results and learn. If I understand, in Farseer the Position property of a Body object is located at ...
1
vote
0answers
80 views

One big asset file or many small asset files?

I'm working on a game and I'm wondering if it is better for performance and memory usage to have one large file containing all my assets (the assets are in a custom format) with a look up table at the ...
0
votes
0answers
28 views

how can I load a sprite to a sprite variable in my script?

I want to add to my Sprite variable x2 a sprite in my code. Here's my code: Sprite x2; void Start () { x2 = ? } how can I tell the code to add a certain sprite to that variable?
0
votes
0answers
34 views

Proper 2D game engine architecture? [closed]

I have made a game engine in C++ before, but it was bad. The game logic was tied to frame rate, everything was. It could only run at one resolution, I had a central "Game" singleton, and used a lot of ...
0
votes
0answers
40 views

Game loop architecture using WPF(MVVM) and C#

Could i get some suggestions on how to implement a game loop whilst using WPF(MVVM) and C#, I am a professional developer and understand the technology well. The game loop usually contains a Init(), ...
0
votes
1answer
21 views

How can I add an IsTrigger propriety from code? Unity

I made an gameobject in my script and i made it a rigidbody, and added it a boxcollider, but I dont know how to tell the program to make it a trigger. Here's my code until now: multi = new ...
0
votes
0answers
22 views

Disable OpenGL NVidia Driver Optimization During Development

I've noticed while looking at gDebugger that sometimes what I dispatch as draw calls never actually show up in the logger. I assume that there is some driver level optimization going on here; so is ...
0
votes
0answers
26 views

Unity terrain engine [closed]

I bought the yughes pines and bushes v2.0 and when i grab the default bushes and put them on the tree tab and then place a bush it says "Must use Nature/Soft Occlusion shader. Otherwise billboarding ...
0
votes
0answers
27 views

NavMesh.SamplePosition() fails after rebaking NavMesh?

So today I was refurbishing a scene when this happened. After baking a new Navmesh the SamplePosition() returned only infinity. I tried a lot of things out but eventually went back to an older version ...
0
votes
3answers
38 views

can someone help me with this code for my platformer. ive been working on the script for an eternity but unity keeps saying there is an error [closed]

using UnityEngine; using System.Collections; public class player_controler : MonoBehaviour { public float moveSpeed; public float jumpHeight; // Use this for initialization void ...
0
votes
1answer
109 views

How can I save and load an adventure game?

I'm using cocos2dx and sqlite to store datum. The table looks like this: x INT, y INT, className TEXT, properties TEXT. I use json to serialize terrains and sprites. But I don't know how to ...
0
votes
1answer
19 views

Unity-UI not scaling correctly on android

My UI appears extremely small when i build and launch my game on my android device. Im working with unity 4.6. I've tried changing the UI scale mode of my canvas to all 3 types. Scale with screen size ...
0
votes
0answers
12 views

Unity 5 - Stencil Shader doesn't work

I got a problem with my Shaders in Unity 5. I try to achive that the player only got to see what in his Point of View is. To hide the objects in game, i give there materials a shader with this ...
0
votes
1answer
44 views

In Unity, how do I make a mesh change its opacity during runtime?

I'm trying to make a isometric game. I want to make it so that when the player goes behind a wall, the wall's alpha goes down. How do I go about doing this? I have this code that I made, but I don't ...
1
vote
2answers
37 views

Sign APK of several games with same or different key?

When you choose a key for signing your APK for publishing in GooglePlay, you need to care of this key for the next 25 years if you want to do updates. The key should not be shared with anyone. The ...
8
votes
2answers
363 views

Simulation of supersonic, hypersonic flight with user defined surfaces

I want to create a small rocket-launching game, inspired by Kerbal Space Program. Since there's nothing in orbital mechanics, that I still don't know. I decided to make this as close to reality as ...
0
votes
2answers
27 views

LWJGL shader loading problem [closed]

I tried to load shaders in lwjgl but it never works. it shows me a weird error which i can not discover please help. here goes the code:- ShaderProgram.java package Shaders; import ...
0
votes
0answers
28 views

Assimp setup in C++ CodeBlocks MingW compilator g++ [on hold]

Im trying to learn game development.In the past i used old c++,opengl,and blender to create an obj file loader for my projects.Now i saw that this library Assimp is much better.But i have no idea how ...
0
votes
1answer
33 views

Add singleton to an existing gameobject in Unity via script

I did notice that if I assign scripts that generate singleton classes (for my managers), to an empty game object, everything works fine. Now I would like to start the scene with the empty game ...
0
votes
0answers
7 views

How to decide the divisor for an HRTF algorithm FIR Filter output?

I am currently working on a program which plays 3-D sound in a virtual world using HRTF algorithm. For the sake of quality and freedom, I don't want to use OpenAL or DirectSound3D. What I have done is ...
1
vote
1answer
46 views

How do I deal with AABB sweep ghost collisions?

I've been trying to wrap my head around this for some time now. I wrote an implementation of AABB sweep collision detection. I though I understood the idea but it didn't work as expected. I rewrote ...

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