3
votes
1answer
72 views
Player getting caught on floor
My player is getting caught on something on the floor. My whole environment is just blocks. I have looked through (and tried to change) just about everything I can think of in my player update method. ...
2
votes
1answer
58 views
SpriteFont Exception, no such character?
I have such spriteFont:
<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the ...
0
votes
1answer
38 views
International Font in XNA?
I'd like to know are there some international fonts?
I mean a font for all European languages including Russia.
The question is about XNA fonts.
0
votes
0answers
16 views
Getting Image From URL , Using curl in Cocos2dx C++
I am using curl in C++ to get an Image from a URL for a Cocos2dx Game. The Code is Working Fine. And using CCImage And cocos2d::CCTexture2D I create a Sprite and Add it on my Layer.
The Sprite is ...
0
votes
1answer
20 views
Removing drawn Allegro texts and primitives
I'm working on a game with Allegro 5 that has a loop. I'd like to make the program write onto the screen, how much time the loop has ended. These are the rounds of a turn-based game, obviously. I use ...
-1
votes
1answer
59 views
need help in a snake game [closed]
I am a beginner in programming. I need to create a simple snake game. I've created this method to make the snake eat a rat so the location of the rat will change randomly, but nothing happens.
...
0
votes
1answer
44 views
Get world-position in Vertex shader
I'm wondering how I can get the final position of a vertex. I use glTranslate in my render code, and I'm not getting the world-coordinates correct. My world is devided in chunks and my position get's ...
0
votes
0answers
17 views
Flickering GUI on Android
New version of Unity is causing rather weird problems on Galaxy S device. The GUI starts to flicker, tear and disappear altogether at random in different screens. But this only happens on the second ...
3
votes
1answer
101 views
Procedural Geometry Generation
I have recently been looking into SceneKit for OS X and noticed that there are several factory methods to create geometric shapes such as:
Box, Capsule, Cone, Cylinder, Plane, Pyramid, Sphere, Torus ...
-1
votes
1answer
41 views
Android TCG structural design [closed]
I started developing tcg for android, using ADT bundle.
What is the right approach/way for making/storing cards/game info, local sqlite, some kind of data file? some service? or something else?
0
votes
1answer
61 views
GLSL Shaders-> How to manage?
As your game get's bigger and bigger, you will use more and more different shader effects.
Let's take an easy example:
I have clouds in my voxel-based world, and I want to give it a blue-ish tint ...
3
votes
1answer
122 views
Path finding in games
I am writing my term paper about Path finding algorithms in games, and i've got a couple of questions, hopefully you people could help me out with those ;)
So, i've done a little bit of searching ...
-3
votes
0answers
56 views
UDK vs Eclipse? [closed]
UDK vs. Eclipse Engine
Which one is better? I prefer a reliable engine that doesn't lag as much for the game.
I know UDK uses C++(which I prefer).
What do you guys think,which engines are best for ...
0
votes
1answer
28 views
Sharp DX Identity Matrix, Matrix.Forward vector pointing at negative Z
I'm trying to take a steady grip on Sharp DX. Already done some work like translating, scaling and rotating objects. Now i have to calculate the rotation matrix using only direction vector and ...
4
votes
4answers
217 views
How to make a Socially Conscious Game?
I'm working on a 4x, turn-based space game. It's currently in the design phase. Because I'm the Director of Technology for Gamers Against Bigotry, I'd like it to be socially conscious. In other ...
1
vote
2answers
129 views
Singletons & Entity Component Model, Global Engine Class
I am in the process of writing an entity component model game engine and I wanted to ask you a bit about the best way to lay out the code. I have run into an issue that I know will quickly cause me to ...
-1
votes
0answers
21 views
Modeling objects coming down from a networked pipe on the client?
I've got an entity base class that contains information about a particular object that both the server and client know about, they're in a shared DLL. It's just a basic outline of entity information ...
2
votes
1answer
80 views
Help understanding Simplex Noise
Introduction
This is less of a "how to" on using 2D simplex noise and more of a quest to understand what is happening both in the math and visually. I would rather not copy and paste the code I've ...
2
votes
4answers
59 views
Java - Best Implementation KeyListener For Games
I am working on a game using only the swing and awt packages. Note I can only use the default Java libs. Meaning I have to use KeyListener. I have imported KeyListener properly, however, it is still ...
0
votes
1answer
55 views
How to store NPC movement data?
In my 2D tile-based game, I have NPCs that move around on a fixed path. I am putting the information about the NPCs in a .plist file that is loaded on startup. The thing is, I'm not sure how to format ...
1
vote
2answers
112 views
Is it possible to rent a server for my own game?
I'm an independent game developer and I don't yet have a lot of money to buy myself a very cool high-speed and low-latency internet connection along with a powerful server machine to place somewhere ...
0
votes
1answer
21 views
How can I implement an asset update/download in a libgdx application?
I am building a game based on libGdx and I want to be able to check for and download updated assets at some point before the player starts playing. The game is being built for PC and for Android.
I ...
-3
votes
2answers
62 views
Can you use a struct instead of an array to hold vertices in directx?
So instead of using an array to hold vertices information use a struct instead.
Is this possible, does the Idirect3dvertexbuffer allow it?
0
votes
0answers
16 views
Opengl 3.2 Flickering after smooth animation?
Okay I am new to OpenGL I am getting an odd issue.
I am performing rotation on a bunch of triangles on a scene graph.
The rotation starts off really smooth everything is animating then much later you ...
0
votes
0answers
47 views
Tweening MovieClips collisions
I am making a platform game and I have trouble finding the right way to do the enemy collisions... I am a noob in as3 so I 'm gonna try to explain my situation! I have an enemy, movie clip, and I have ...
0
votes
1answer
17 views
Problem with Widget Event Reporting in Libgdx
So I'm trying to test an ImageButton on an Android device. I can get the button to appear on the screen, but when I press it nothing happens or appears on the log. Here is what I have in the Show() ...
-4
votes
0answers
65 views
How many commercial games use software rendering? [closed]
It seems many games today use graphics accelerating (e.g. OpenGL) but how many still use software rendering? I mean commercial game wise, how many?
1
vote
1answer
60 views
Damage indicator screen overlay
I want to make something already done by a lot of games , which is when I am taking so much hits from enemy red screen drawn like the following , using XNA 4.0:
after it's drawn and I am still alive ...
0
votes
0answers
37 views
+50
Panda3d handling collisions on walls created in blender
Edit 2 : Updated code, so runnable zip isn't the same as the copied section bellow (though all that has changed is that part in run_me.py)
Edit: Runnable zip with source files, sorry: ...
-4
votes
1answer
54 views
It is okay to use a string as a resource location key in a GUI system? [closed]
I'd be afraid of the efficiency. Is there a better way?
4
votes
4answers
168 views
Bright colors versus duller colors
I was talking to a friend the other day and we got onto the discussion about colors in videogames, relating to actual in-game graphics/art. He told me that even though it's easy to see things when ...
0
votes
0answers
44 views
Is there a JavaScript library, or any library, for cooperative pathfinding? [closed]
Searching on google I found these papers for pathfinding with multiple units:
Cooperative Pathfinding
Fast and Memory-Efficient Multi-Agent Pathfinding
Is there a javascript library, or any library, ...
-1
votes
1answer
64 views
How should I choose a graphics card that's right for my needs? [closed]
I'm developing my own game using Ogre3D, and I'm want to implement things like SSAO, dynamic shadows, AI, physics, etc...and I know my current card is barely gonna be able to handle it.
So my ...
1
vote
1answer
54 views
Correct way/How to think to plan out “control/animation flow”?
So basically, a problem I've had in past attempt at making games (little playing around with stuff): how to do a correct, non-sloppy way of planning the flow of animations/control?
Let's take an ...
2
votes
1answer
92 views
Where to put common System functionality in Entity-System Design?
I am working on an Entity System design based largely off of Adam Martin's design and Ray Wenderlich's Objective-C Implementation.
I am working on the AI system using a state machine with a System ...
0
votes
1answer
47 views
MonoGame Linux Mouse.SetPosition doesn't work!
Having a really weird issue, it seems that no matter what I do I cannot get the Mouse to lock to the center of the screen in MonoGame. I triple checked all the possible noob mistakes, and ...
0
votes
1answer
38 views
Shader registers for different graphics card
The title is not very explicative, so i'll try to make myself clear.
I have two "working"(on which i work on) PCs : a desktop that runs an NVIDIA GT440 an a laptop with a RADEON HD 4650. I have a ...
-1
votes
0answers
78 views
What's the idea on the base of rendering camera on 2D platformers games? [closed]
I'm programming a 2D platformer game, and I am wondering about how the right to left scrolling of the camera is done in a game like this.
There is a background that need to be updated. There are also ...
0
votes
1answer
27 views
Farseer: RemoveBody is not working
I want to remove bodies after they touched the character(playerrect). But the bodies get not removed. I set a breakpoint in the following line but it doesn't get yellow:
...
1
vote
1answer
54 views
Continuous / speed affected sound effects. What is the industries de-facto solution?
There are various types of audio material we require in games.
For instance, footsteps - these are very straight forward.
We take some boinking sounds over metal, plastic, concrete and add to our ...
0
votes
1answer
42 views
Drawing the same scene with perspective then orthographic projections
I have a scene that I'm rendering first with a perspective matrix. I then want to rerender it in a different viewport using an orthographic matrix for a top-down 2D view of the scene. I think I may be ...
13
votes
6answers
871 views
Crowdfunding an indie game. What should I offer back?
I have seen many indie games making money for development using crowd funding (Kickstarter, IndieGoGo, et cetera). Some of the games will offer something back. For example, in an RPG game, you might ...
0
votes
1answer
63 views
Why DirectInput is not recommended?
I have read that the Windows messages are recommended way over DirectInput to control mouse and keyboard.
From http://msdn.microsoft.com/en-us/library/windows/desktop/ee416842(v=vs.85).aspx
The ...
-2
votes
0answers
20 views
Directx9 Moving a Character on a Terrain [closed]
I have a terrain generated with a Raw file and I want a character to move properly based on heighmaps. Any example ?
0
votes
2answers
137 views
How to make a “GUI In Game”?
My game is very GUI based, the way how it works is that I have a GUI class, which contains the basic GUI elements, a parent GUI object, and a copy of the main game's class object. The game starts out ...
2
votes
1answer
88 views
Entity Component Systems with C++ - Accessing components
(What I'm describing is based on this design: What is an entity system framework?, scroll down and you'll find it)
I'm having some problems creating an entity-component system in C++. I have my ...
0
votes
1answer
23 views
Is there an easy way to add TMX Object Layer to a Scene in Andengine?
I have a TMX file with a MAP layer and Object layer (called decorations, with property type = "decorations"). Is there an easy way to add the whole layer to the scene with all objects? Or do I have to ...
1
vote
0answers
20 views
How to draw image in memory manually in pyglet?
In pyglet, I want to create an image buffer in memory, then set the bytes manually, then draw it. I tried making a 3x3 red square like this in my draw() function:
imageData = ...
1
vote
1answer
42 views
Farseer: How can I remove a body?
I have many sensors(coins) in each level and I want to remove the sensors(coins) when the player rectangle(Mario) touches them. I check in OnCollision if Mario touches a coin, if he touches it, it ...
1
vote
1answer
52 views
animating roulette ball
I'm trying to achieve something like netent's roulette (which is a great product in my opinion). It's going to be implemented in html5.
I wonder which path should I take to have such a great ...



