1
vote
2answers
53 views

How do you properly implement level boundaries in a physics room?

I have an issue with creating a proper boundary in GameMaker Studio when using a physics enabled room. My room has a gravity of 0, as it is in Space. My player object has the default values, but a ...
1
vote
1answer
31 views

D3D11 shader signature validation with SV semantics

I'm trying to figure out what the rules are for linking the outputs of one shader stage to the inputs of the next. Since D3D11 does not have any error checking for linkage between shader stages, I ...
0
votes
2answers
38 views

Blood particles system,join particles

Does anyone know how the particles behave in the following picture? Let me explain,before the particles join they seem to be just simple textures of blood drops with a black border around them ...
0
votes
1answer
25 views

How to blend multiple normal maps?

I want to achieve a distortion effect which distorts the full screen. For that I spawn a couple of images with normal maps. I render their normal map part on some camera facing quads onto a ...
0
votes
0answers
11 views

I'm having trouble getting Android Studio to function [on hold]

I've installed it and also tried to change the environment variables and everything, yet I cannot seem to get it to work. I keep getting the same message of it pointing to a valid JVM destination. I'm ...
0
votes
0answers
9 views

Spritekit physics engine inconsistencies [on hold]

reading this article I notice that spritekit has inconsistent results in its physics engine due to timestep issues. http://www.element84.com/comparing-sprite-kit-physics-to-direct-box2d.html It ...
1
vote
3answers
39 views

Character animation in physics-simulated environment

What are the standard solutions for animating characters in physics-simulated environments? Let me explain what I mean - in most games characters are pretty much excluded from physics simulation - ...
1
vote
1answer
44 views

Can I use Node.js on consoles?

I was wondering if Node.js was suitable for making games and apart from threads and engines, a big problem is can I port my game to Xbox or PS3/PS4?
1
vote
3answers
121 views

Ethical F2P monetisation methods [on hold]

I am just starting out in indie game development and one thing that seems clear to me is that in the mobile space at least, unless you are already a famous developer, have a well known brand/franchise ...
0
votes
0answers
18 views

Collision detection in slick [on hold]

I tried to play a little around with slick in Java. My map which I created in tiled looks like this I only have those two different tiles and the black ones got the "blocked" property. The black ...
0
votes
0answers
13 views

collection modified error [on hold]

I have a method that checks if a bullet intersects and alien and if so to remove both, but when the bullet hits the alien it gives me a collection modified error or sometging like that. Since theres ...
3
votes
1answer
94 views

AI, Pathfinding - Searching Behavior

I'm developing a top-down 2D game mostly based off a tilemap/grid. The player will be able to build structures on this grid while other objects like vehicles will move around freely. I've been working ...
1
vote
1answer
71 views

AI Pathfinding Algorithms

I am looking to create a special kind of pathfinding system. At this point, the geometry is still flexible, but this pathfinding is integral to the project. The goals I have are this: I will have ...
0
votes
1answer
61 views

Binary Serialization of C# for GameObject in Unity?

I'm trying to serialize a GameObject (with children and textures) using the binary serialization for C#. It works with many data types but not with GameObject. In the docs it says should be ...
0
votes
0answers
8 views

How to create a rectangle sprite node in cocos2d-x

I am new to cocos2d-x. I want to create a rectangle spritenode with specific size in cocos2d-x. As in spritekit we use "bodyWithRectangleOfSize", what is its equivalent in cocos2d-x. I am using ...
1
vote
1answer
39 views

Listen for asset modification in editor

I would like to listen for an event that some asset (prefab, precisely) has been modified. To my surprise, there's no such event in AssetModificationProcessor. Is there any way to do this in Unity?
0
votes
0answers
42 views

Super Metroid Level Design: First level analysis? [on hold]

I'm attempting to build a Metroidvania-style game in Unity, but as a 2.5D platformer (akin to Shadow Complex). I'm making this because these are the types of game that I personally love to play. As ...
0
votes
0answers
19 views

Good books on Android OpenGL game development [on hold]

I don't know if opinion based questions will get down voted here. But anyways , I wanted to know some good books on Android game development with OpenGL. I have some intermediate knowledge on Java ...
1
vote
1answer
55 views

How can I determine whether a unit is in range or not?

I'm programming a small game that's going to be somewhat like a tower defence. I was playing around with how I determin whether a unit is in range or not. public void Update(GameTime theGameTime) ...
-7
votes
0answers
75 views

Using C++ on video games? [on hold]

I know the best game programming language is C++ but some game engines don't support C++ (like Unity3D). So my question is: how can I use C++ on my games? I've been learning C++ since 3 months
3
votes
0answers
73 views
+50

Conditional Defines and HLSL

Is it possible to use project level conditional defines in hlsl code? I'm trying to conditionaly compile a shader using MonoGame Content Procesor. Depending on project type (ie. Windows, Windows8...) ...
-1
votes
0answers
30 views

Quaternion Matrix Camera Example in LWJGL

Does anyone have an example of a quaternion matrix camera for use in LWJGL? I have been looking for months now and I cannot find a single complete example that contains an update function (showing how ...
0
votes
0answers
15 views

Exporting a simple model with texture from Blender to three.js [on hold]

Note: I want to avoid modifying the model in the javascript code and do all the model design inside Blender. Note #2: While this question is long, it is actually a basic problem (title says it all). ...
0
votes
0answers
8 views

iTunes Connect Not Deleting Game Center Leaderboard Test Data

I was wondering if anyone has had this problem, and if they were able to rectify it: For the last few days, I've been trying to delete Game Center test data from iTunes Connect unsuccessfully. The ...
1
vote
1answer
106 views

If I convert my LibGDX game to an exe, is it legal?

I have a LibGDX jar file, and I want to have it as an EXE. Would that be legal? (Using launch4j) Also, how do I obfuscate a LibGDX game?
0
votes
1answer
31 views

Regeneration using Time.deltaTime

I'm trying to regenerate stamina at a rate of 1 per second using Time.deltaTime, however this doesn't do anything (My 'current stamina' doesn't change at all). I've done some looking around and I have ...
1
vote
2answers
187 views

Is it possible to create 3d games with good performance in java? [on hold]

Recently i use Javafx 8 for creating small 2D games , but i think it can't manage memory and other things very well .I see Jmonkey jmonkeyengine as a game engine for Java and i see some videos of ...
1
vote
1answer
38 views

change texture at runtime

How can I change the texture at runtime. I have done changing the label(text) at runtime. The following code is used using UnityEngine; using System.Collections; public class switchtime : ...
0
votes
1answer
28 views

Ranking - which position to show? [on hold]

My company is making Android apps, mostly little games... Most of them have a view with the users profile and a view with a ranking list. In the users profile you can see what rank the user is and ...
1
vote
2answers
34 views

How can I create a game in RMVX without battle scenes?

I want to create a story-like game which depends on situations based on your decisions. I don't want to have "battle scenes" in my game; can I disregard the EXP/HP stuffs to create my own game?
1
vote
2answers
48 views

Transform coordinates in vertex shader or in geometry shader?

Currently I have a vertex shader which just passes the coordinates to the geometry shader and a geometry shader which does some sort of tessellation. Now I also want to transform my model with a 4x4 ...
0
votes
0answers
4 views

How to edit vehicle movement in Unrealscript (UDK)

I've been extending classes here and there and decided I want to go for something more complex than health regeneration and adding armor, so I want to edit the way vehicles move to add a gearbox. I've ...
0
votes
0answers
24 views

Installing monogame 3.2 installing but not working [on hold]

Hi I have installed monogame onto vs 13 express but when I go to compile it it says "build failed restore previous sucessful build?" But whenever I click it the DLL becomes highlighted and says ...
0
votes
1answer
53 views

Fullscreen FPS slowdown in Linux [on hold]

I've got a homemade game engine that supports both Windows and Linux using Win32 and Xlib, respectively. By default, the engine will create the window and then switch it into fullscreen mode. When ...
0
votes
2answers
66 views

Drag an object in unity3d

I want to drag an object to a perticular place.In case I release that dragged object before I reach that particular area ,the object should come to its initial place where i start to drag. How it ...
0
votes
1answer
25 views

Hash Distance & Angle To Produce Unique Value

I have many vertices drawn on my Unity3d C# application window (thousands). I am attempting to come up with a fast way to detect which vertex has been clicked. My idea is to use a sorted list. The ...
0
votes
0answers
16 views

How to get started with cross device gaming [on hold]

I have been programming for some time now. Some friends and I want to make a game, and have it be cross device. I can handle the back end of the system, as that is what I already do for a living. What ...
1
vote
2answers
60 views

Should character actions be considered states?

So I've been on a team that has been working on a game for quite a few months now and we're hitting some really nasty bloat problems with our character actions. Question in bold. Accompanying ...
1
vote
2answers
41 views

Palette reduction to pre-defined palette

I'm writing a bunch of GLSL effects for fun, but I can't wrap my head around this. Basically, I want to reduce a texture's palette into a pre-defined set of colors. For example, a post-processing ...
0
votes
1answer
41 views

Trying to understand the XNA fixed time step game loop logic

I came across the blog post Understanding GameTime, and after lots of reading on fixed time steps in game loops this is the approach I would like to take. In summary, this is the logic from the post: ...
0
votes
0answers
10 views

ArmA 3 Scripting: Delete vehicle depending on present players

I'm fairly new to ArmA 3 scripting, and i'd like to know how to only spawn starting vehicles depending on how many players opt in to the mission. Say, the mission has four slots, but only two people ...
0
votes
0answers
19 views

Peculiar problem rendering specific triangles

I've encountered a strange problem with a peculiar [not quite] solution. This problem is that certain polygons aren't rendered unless I run 'fraps'. Needless to say, I would much rather my program to ...
0
votes
1answer
58 views

filling the empty spaces in a certain region in a grid using c++

Hi guys i am struggling to find the optimal way to fill the grid of a certain region. In the above example lets say my player is at (7,5) and traveled (2,0) and i have the information of all the ...
0
votes
1answer
90 views

Fixing game loop to 60fps makes animation very jittery

ns is 1000000000 / amountOfTicks; long now = System.nanoTime(); delta += (now - lastTime) / ns; lastTime = now; if (delta >= 1) { tick(glad); updates++; ...
0
votes
0answers
12 views

How does game creation software export to other platforms? [duplicate]

For example, how does Gamemaker, Game Salad, Construct 2, etc., make an executable that executes their code from their program. Do they have a runtime of "other" software the executable calls that is ...
-1
votes
0answers
26 views

How to get 3D objects using Visual C++ | OpenGL | SDL | Blender [on hold]

How to get 3D objects using Visual C++ | OpenGL | SDL | Blender Hi, I have been searching for a tutorial(s) witch corresponds or my specific desire but I had no luck, any suggestions? Thanks.
0
votes
4answers
114 views

Timing of coroutines in Unity is never precise

I was looking an official example for coroutines in Unity here. However, when I call WaitAndPrint the time taken is never exactly 5 seconds. IEnumerator WaitAndPrint() { float timeStart = ...
-1
votes
2answers
36 views

Character bounces/stutters down hills

I'm using Unity3D (not 4) and I'm experiencing a bit of a problem with character movement. I'm using a cylinder as a First Person player with a child Main Camera. In this cylinder is the stock ...
0
votes
0answers
22 views

Puzzle Game on Android using canvas with matrix

I'm making a slide puzzle game on android. I have handled the gestures and tranaslate the matrix that holds the pieces succesfullly, and I have made the logic when the pieces get on the border of the ...
0
votes
1answer
59 views

How to properly generate walls simulating perspective around stone in a cave-like level made of squares?

Long story short. My levels tiles currently look like this: And i want them to look like this: My levels are designed as 400x400 squares of proceduraly generated 0's and 1's, 0 representing ...

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