0
votes
2answers
56 views

How relevant is the ability to move/rotate buildings post construction in city builders?

I am playing with the concept of a city builder and I have seen many around, but I am still fresh in the area of game design. I have seen city builders where, once you build a building, you have to ...
1
vote
0answers
12 views

Using xinput vibration with java

I need to use vibration for my java game, which is only available through xinput since I use xbox controllers. How can I achieve this with jna? I've never worked with dlls before so any help is ...
0
votes
0answers
12 views

I want to load images from jar during runtime in android [on hold]

I want to load images dynamically from a jar which is present in my android project. I tried looking @ Dynamically load images inside jar but on execution of InputStream inputStream = ...
1
vote
3answers
110 views

How do I generate solar systems for a 2d universe map, but still look random

I need to generate 64 systems separated into 16 sectors, each with 4 systems. Each system must have another system within 10 units in it's own sector, but no closer than 3. One system in a sector ...
0
votes
1answer
32 views

Jumping distance due to X velocity

I would just like to know if there is a way to work out the distance of a jump depending on how fast the player is going. For example if the player has a velocity X of 10 and he presses the jump ...
0
votes
1answer
10 views

Camera world matrix to view matrix

I've been working on a game engine and I model every object in my scene graph as an "entity" this includes my camera. My camera therefore has a position and rotation in world space and at the moment ...
0
votes
1answer
20 views

Decentralized Matchmaking in Unity?

I'm making a card-playing game, similar to Magic Workstation. I've been looking into several options for networking. I have a working LAN version with the build in Unity networking, as well as Photon ...
0
votes
1answer
22 views

Smooth path/direct movement

I have a tile based isometric map and an A* algorithm that returns a path. I am looking to smooth this path efficiently but with good aesthetics. Basically i am using my grid for building the map and ...
-1
votes
2answers
60 views

SDL, SFML, GLFW specific questions on a very heavy OpenCL engine

Edit: To understand the kind of information this question is looking for, please read Eejins answer. I'm not familiar with SDL, SFML, GLFW or other libraries because i've been creating windows and ...
1
vote
1answer
59 views

How to calculate max region/area of 2d circles?

I have some 2d circles on a plane, each has its own minRadius and maxRadius. When two circles collides, both of them will shrink their radius, so the actual radius of a circle is in range [minRadius, ...
-2
votes
0answers
23 views

Pivvot like game? [on hold]

I am trying to create a pivvot like in processing but I am not able to create the curve needed for it. I wanted to move a ball along with this curve. I have asked the same question here but didn't get ...
-1
votes
0answers
20 views

Java - Why isn't my velocity not working [on hold]

I have come here to ask about my velocity and why isn't it working... The data that should be output is 0.0, 0.0, 0.0 0.0, 0.1, 0.0 0.0, 0.2, 0.0 and further more till this 0.0, ...
-1
votes
0answers
13 views

Unity3d WebView for Blackberry [on hold]

I was looking for a monetizing solution for Blackberry with Unity3d. Here is some links Available for Monetizing Blackberry Game With Unity3d: https://www.assetstore.unity3d.com/en/#!/content/10987 ...
1
vote
1answer
36 views

Collision detection against complex shapes and curves

I am new in game development and for simple games bounding box collision is fine. However, let's say you have a shape or bitmap like this: This is just an example but if you had more elaborate ...
1
vote
1answer
10 views

Handling Event for multiple Sprite with one Event Listener in Andengine

In my app i need to add multiple sprite and add event to them. What i am doing now is using individual event listener for each and every sprite which is a kind of mess. buttonS[0] = new Sprite(x_pos ...
1
vote
1answer
46 views

Lookup table in shader opengl es

What I need is apparently very simple, a lookup table in a fragment shader. It seems that the natural way would be an array float lut[], but in some implementations of OpenGL ES I am getting an error ...
0
votes
3answers
79 views

Minecraft Type Game Support Blocks

OK I have a game that is similar to minecraft in a sense. Players can build castles block by block. I'm using Unity3D and Photon Network for my game and I was wondering how I would handle detecting if ...
0
votes
0answers
12 views

Computing Field-of-View from window dimensions

I'm looking into computing the vertical Field-of-View (FOVy) based on the projection parameters of my camera. From this source, I've found an equation that seems to work. float ...
2
votes
1answer
57 views

How to achieve partial pathfinding?

Let's say I already have an A* algorithm. How can I handle the cases when the goal cannot be reached, and still attempt to get there? For instance on the following example: Notice the amazing GIMP ...
0
votes
1answer
40 views

Unity 2D, C# - Make object move diagonally by a certain angle?

I have a sprite object which I want to move in 8 directions. Left, Right, Up, Down, Left top, Right top, Left down, Right down. The view is 2D with a isometric projection. The difficulties I am ...
0
votes
0answers
4 views

PhysX - Get velocity of a controller

I'm using PhysX 3.3.0. My character is a capsule controller and I need to be able to retrieve controller's actual velocity, which seems a lot harder to accomplish than it should be. I've tried ...
0
votes
1answer
23 views

Colision detecting in java(Tiled map)

Here i have a code with a picture moving around the map. How to make this picture colide when interacte with map tiles ? I'm a beginer at java so i have no ideas. Any Help or advise is very welcome. ...
-2
votes
1answer
44 views

How many players can be on a server? [on hold]

If you will make a mmorpg with many different zones and each zone is hosted on its own server.. how big can each zone be? Dont you have to know this at the beginning of making your game or at least ...
0
votes
0answers
16 views

Unable to slice an image

I'm new to game development. I am trying to get two sprites from a single image. After selecting the image I change sprite mode to "multiple" and go to sprite editor. There in preview I draw ...
0
votes
0answers
38 views

Super Smash Brothers 64 AI

I have been playing the original SSB for close to 15 years now, and I am still amazed by the effectiveness of the AI (though by now I have to fight at least 2 level 9's for a challenge). Some of the ...
0
votes
0answers
34 views

Java Libgdx - Fire bullets

This is my project structure! I am using Java Libgdx I want to make my Man class shoot the bullets from my bullet class. To make it more clear for example the spaceship game that you shoot ...
0
votes
0answers
20 views

Wall Collision on a model

I am building a model of a house in XNA and made a collision system so that when the player goes into the wall they stop. Also I made it so if the player is pressing the key 'up' and collides into the ...
0
votes
2answers
37 views

Performance Difference Between Content.Load and Texture.FromStream xna

Is there any performance difference between Texture2Ds loaded using the content pipeline and Texture2Ds loaded using Texture2D.FromStream()?
0
votes
0answers
10 views

Multi-Textured Blocks

I have some code from watching EsvDefCon's video on how to make blocks MultiTextured, but it failed. Here is my code public class multiTextureBlockTemp extends net.minecraft.block.Block{ // you ...
0
votes
0answers
19 views

How do I make Minecraft mods without Techne? [on hold]

I want to make a Minecraft mod with some new mobs, but I've been told I need Techne. I downloaded some skins either from 9minecraft.net or minecraft.novaskin.me. I want to make a normal mob with the ...
0
votes
0answers
24 views

Only render/calculate the chunks in frustum!

I have a 2D world in form of a Block[][]-Array that holds all the blocks of the world. Every block has it's own Box2D Body (I want a "minecraft"-like 2D world for this project). Naturally I don't want ...
0
votes
2answers
78 views

How to give a Jerk Effect when the player is moving left of right

float amttomove = Input.GetAxis("Horizontal") * playerspeed * Time.deltaTime; transform.Translate (Vector3.right * amttomove); Currently, I have above script in Update function to move ...
0
votes
0answers
21 views

Letting fluids go into Tanks [on hold]

I need help adding fluids into minecraft, I already wrote some code, but how am I supposed to add code to get it into the BuildCraft tanks? When I attempted putting it into the tank, it either: Went ...
0
votes
0answers
41 views

Libgdx Collision detection on a 2D side scroller game

I've looked everywhere online for this. I want to make a 2D side-scroller game which has objects with randomly generated heights it will have to jump onto.. How do I implement such a code? I also want ...
-1
votes
1answer
22 views

Moving an object continuously when left or right key is pressed

I want the object to move continuously as long as key is pressed to left when left arrow is pressed and to right when right arrow is pressed. Instead of moving continuously it moves first time and ...
0
votes
0answers
17 views

how to disable touch in Quintus?

hi i'm new in web games development and trying to build card game using the Quintus game engine i have object called card i can touch and drag it in the screen but i want just to touch and drag it one ...
3
votes
2answers
64 views

How to detect Lagoons and Lakes on a random Island Map

I have an engine which generates random Islands. At the moment it tends to generate quite a lot of lagoons and lakes. I would like to know of a feasible way of detecting them so that I can mark them ...
0
votes
1answer
26 views

Incosistent jump, stuttering

I've written this C# code to handle movement in my testing project. The game is supposed to be 2D, some kind of a platformer, just to get me started with Unity. However, it seems there's something odd ...
0
votes
0answers
10 views

Seperate game sprite

I want to create java game Jump Rope , something like this : http://www.juicycraft.com/HTML5/JumpRope/ do I need to draw two seperately sprites (one for character and one for rope ) or only one ...
0
votes
0answers
15 views

Camera rotation issue Libgdx

I have a OrthographicCamera and I want to rotate 90° it, but when I rotate it seems to be shifted more to the right. Before rotation: http://postimg.org/image/tc9jpq9zr/ After ...
0
votes
0answers
18 views

Fade into splash screen on game load

I'm using Slick2D and LWJGL for my StateBasedGame and I was wondering if there was a way to enter into my splashscreen on application load using a transition? I tried using: this.enterState(SPLASH, ...
0
votes
0answers
31 views

Android game programming seperate game logic thread from drawing thread

Ok so I want to know what is a proper way to create a multi threaded game. What I have tried is implement a wait and notify between the game logic thread and the drawing thread, but I believe this is ...
0
votes
0answers
9 views

Button Not rendering - LWJGL [on hold]

Currently I am working on a game with LWJGL. I have started to implement a main menu screen although I have an issue. Currently the button is just a Quad rendered as two triangles. I know I am making ...
-1
votes
1answer
36 views

What Programs and Language was used to make Tobal 1 for Sony Playstation? [on hold]

I want to know where to start to make my own ps1 styled video game and have it available on the PC. I enjoy Tobal 1 and notice the style of graphics is " low poly " I am asking what I need to do to ...
1
vote
2answers
39 views

Correct way of modelling for a multiplayer FPS game

I was wondering what was the best way to model characters for an first person shooter game? Assuming I have 2 modes to show, first person view (the player's view) and 3rd person view (viewing other ...
-1
votes
0answers
9 views

AdMob Libgdx Full Screen Ad

favorite How can I make an AdMob ad in libGDX game ? For example I want to put small add at the bottom of some screens. but when the user loses I want to show a full screen add . any suggestions ?
0
votes
1answer
38 views

Working with retina graphics on Unity 2D

I begun trying Unity for iOS 2D development. I am curious about how to work with retina devices. The first thing I did was create a 1136x640 solid rectangle sprite and throw it into my scene, then ...
1
vote
0answers
18 views

Render on texture with alpha 0 for the background colour

Sorry if the question is stupid but I am very new to opengl. I render on a target a scene with a couple of object on a background that is nothing more than the clear colour (which is ...
2
votes
1answer
47 views

Wall-sliding Collision Response Only Works On One Axis (2D)

"sprite" is the player object, velocity is a Vec2 that tracks movement (is set to -1, 1, or 0 at any given time), each sprite in "sprites" is a wall of the same size as the player (everyone is a block ...
1
vote
0answers
56 views

How to use an A* Pathfinding System across uneven environments?

I am developing a game in Unity3D. I want an enemy character to follow the player around. The problem is, my surface is uneven and full of mountains. I am using aarongranberg's pathfinding project. ...

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