11
votes
0answers
386 views

Ogre PSSM Grass Receiving Shadows

So I made the switch to Ogre3D (v1.7) and using PagedGeometry. What I'm trying to do is make a simple scene with a terrain, some trees and grasses. In a nutshell, I would like to achieve this kind of ...
9
votes
0answers
286 views

Load ads in splash screen?

I have some ads that take a very long time to load. I was wondering it it is possible to have them load while the use was in the splash screen. I have looked at this answer: ...
8
votes
0answers
148 views

3D collision avoidance: finding the updated velocity vector (outside the “collision-velocities” cones)

I am trying to understand and implement the mechanism of a fully 3D collision avoidance (steering behavior) system for flight movement (six degrees of freedom), currently focusing on circumventing ...
7
votes
0answers
234 views

How to cache resources in my homebrew rendering system

Background: I am designing a simple 3D render system for an entity component system type architecture using C++ and OpenGL. The system consists of a renderer and a scene graph. When I finish the ...
7
votes
0answers
473 views

Variance shadow maps don't want to render properly

I've implemented VSM (and also ESM) in my engine but results are for me not as I expected and saw in many examples published on network. I set filtering of shadow maps to GL_LINEAR but when I compare ...
6
votes
0answers
98 views

Dual Contouring - Finding the feature point, normals off

I am following this tutorial to implement Dual Contouring http://www.sandboxie.com/misc/isosurf/isosurfaces.html My data source is a grid 16x16x16; I traverse this grid bottom to top, left to right, ...
5
votes
0answers
68 views

How do I run functional tests against my Unity3D game?

Context I am continuing some legacy code for a game in Unity3d, and I want to write some functional tests meant for regression, to ensure I don't break things when implementing new things or when ...
5
votes
0answers
252 views

How to make animals Playable in Skyrim

I have some experience with the Skyrim Creation Kit, and have made some small mods. I am really interested in creating new races, and have already made a mod that allows the player to create an old ...
5
votes
0answers
73 views

How can I record voice through using Kinect camera as the microphone?

Originally I intend to use kinect camera as the device for voice communication. But at least now I want to use it as the input device for recording a voice and play that voice in the same pc. How can ...
5
votes
0answers
135 views

How do i find the circumsphere of a tetrahedron?

I'm looking for the most minimized equation to find the center coordinates and the radius of a tetrahedron circumsphere given four 3D points. What I found on the internet mainly deal with the circum ...
5
votes
0answers
220 views

What's the best practice for a progress bar in OpenGL ES 2.0 (Android)

As the title says, what is the best practice for a progress bar in OpenGL ES 2.0 on Android ? My attempt: I make a texture (could be a single colour or otherwise), and then stretch that texture from ...
5
votes
0answers
297 views

SSAO and normal issues

I'm using a SSAO alghorithm called "SAO", seen here: http://graphics.cs.williams.edu/papers/SAOHPG12/ I'm currently having issues with "smooth" normals, for example when using normal/height maps. To ...
5
votes
0answers
201 views

SVG—rendering performance

I have created a jump'n'run browser-game based on SVG. The »World« grew large (~80px * ~20000px, before scaled to viewport height) and rendering went slow. In consequence I included a range searching ...
5
votes
0answers
478 views

How can I compensate for camera rotation changing PCSS penumbras?

I am implementing PCSS and I am using a directional light. The directional light volume is clamped to the camera frustum (as is typical with directional lights). So when the camera rotates, the ...
4
votes
0answers
22 views

Why Can't I duck reverb on the mix bus in Unity?

i'm surprised there is so little documentation on this issue. But i'm trying to duck the audio on all the mix buses in Unity so that you can clearly hear the VO of the game. Now it works great except ...
4
votes
0answers
64 views

Diamond-Square algorithm output is random and noisy

I have implemented a rough interpretation of the Diamond-Square algorithm in C++ to create some semi-realistic fractal terrain, but the output just seems like a random y value at each point rather ...
4
votes
0answers
36 views

Irradiance Map ( Irradiance environment map)?

As irradiance map is generated for every possible normal for all the texels in environment map (as every texel act as a light source) so that we can look up irradiance map, based on normal of fragment ...
4
votes
0answers
85 views

How would one generate a Navigation Grid for a 3d world?

I am attempting to find a solution to this problem. I'm trying to build a navigation mesh in the format of a grid of verticies locked to x,y floored coordinates in the shape of squares for 3D space. ...
4
votes
0answers
51 views

Google Play Services and COPPA Compliance

I hesitated to ask this question here, since i'm not sure there is a definitive answer (but there can be, maybe i missed it). I'm implementing Google Play Services for a game on Android target at all ...
4
votes
0answers
73 views

Screen tearing in fragment shader on R9 380 GPUs

two players are encountering an issue with my game where the screen is tearing when it uses a fragment shader but it only seems to be doing this for players with a R9 380 GPU. Here is what it looks ...
4
votes
0answers
97 views

XNA Shader working different on different PC's

I am working on a game in C#/XNA which uses custom shaders for drawing. When the code is compiled on my machine it works perfectly on all computers I tested, but when my team member tries to compile ...
4
votes
0answers
116 views

AI using character controller makes unwanted change to it's y position

The enemy parent object does not have any colliders except for the character controller. It starts out with y = .57 and immediately jumps to y=1.6355 because of my call to CharacterController.Move(.) ...
4
votes
0answers
111 views

Is there a way to determine Android physical screen size?

We're currently porting our games to Android, and would like to be able to release a universal build for tablets and phones. Is there a way to determine the actual screen size or DPI in order to ...
4
votes
0answers
163 views

Ledge climb animation and movement (2d platformer)

Struggling to make a decision on the implementation of a ledge climb mechanic for a physics driven 2d platformer. What is the best way to go about this without it getting overly complex? So far I ...
4
votes
0answers
92 views

Conceptual question regarding Belief-Desire-Intent agent

I've been researching the Belief-Desire-Intent model and the way they used it in the original Black and White Game(which is the same, but they also defined decision trees as opinions). I have a ...
4
votes
0answers
77 views

OpenGL: Frame partially jumps back and forth

I'm working on a project with SDL and OpenGL. The game works great on Windows, Linux, OS X and iOS. However, the Android version is showing a problem on my phone in particular. I have tested another ...
4
votes
0answers
116 views

Can a sprite be rendered with thickness in Unreal Engine?

Is there a convenient way to have a 2D pixel art image with transparency (not partial) rendered with a thickness in Unreal Engine? Paper2D does exactly what I want, except it's a flat plane. I'm able ...
4
votes
0answers
121 views

How to create a White Hot thermal camera?

I'm very new to Unity and at this point I don't even really know what questions to ask to move forward with what I want to do. My end goal is the ability to switch between a standard color view, a ...
4
votes
0answers
120 views

How can I create a set of collision points for an arbitrary mesh?

In my project I am working on automatically deforming an arbitrary mesh with respect to another arbitrary mesh, within the context of user generated content, similar to this deformer being developed ...
3
votes
0answers
26 views

Oculus Rift on Motion Simulator Platform

I currently develop a VR environment for an existing (physically) large motion simulator platform. The user can sit on this motion platform and gets accelerated and tilted to induce the feeling of ...
3
votes
0answers
41 views

Depth of Field Blur - Weighted sampling?

I've been studying Intel's fantastic article titled "An investigation of fast real-time GPU-based image blur algorithms" (here), where-in they state that Gaussian blur would need to be customized for ...
3
votes
0answers
34 views

How to await async operations / coroutines?

I'm looking for a generic / reusable way to wait for coroutines and asynchronous operations to finish in Unity 5, similiar to C#5's await keyword. The simplest way I can think of is something like ...
3
votes
0answers
91 views

Everything is set to Bounciness 0 - Why am I still bouncing?

I am creating a platformer where rather than manipulating the character to get them from the beginning of the level to the end, you manipulate the world. Thus, when you want to make the character ...
3
votes
0answers
28 views

UE4 - Viewport mouselook always on

Does anyone know how to set mouselook to always on instead of having to click and hold the RMB? I would press and hold a different hotkey to "disengage" mouselook and allow object selection. I was ...
3
votes
0answers
14 views

RWTexture3D in Compute Shader on Intel HD 4000

I'm having some weird issues running a Compute Shader with DirectX 11 on an Intel HD 4000 GPU. The goal is to write different shapes into a DXGI_FORMAT_R32_FLOAT 3D Texture with a size of ...
3
votes
0answers
16 views

How to activate GearVR Menu in my own Unity-Apps?

So in normal GearVr-Apps, which you can download from the marketplace, you can activate the GearVr Menu to control brightness etc. with a long click on the back button. But this does not work for all ...
3
votes
0answers
50 views

getting an error while building the Game in an Android Phone

I placed an Admob Plugin in my game. Then I import gamedonia SDK for facebook connection and Push notification. in editor its working fine. While compailing it in an Android Phone it generate an ...
3
votes
0answers
56 views

How to create a seamless 5D noise function?

I would like to create a seamless 3D Texture, I have read that it's doable with a 5D noise function but I can't find any implementation and the math is over my head here. How can I create a 5D noise ...
3
votes
0answers
44 views

Spherical Area Lights do not match reference

So I'm adding spherical area lights to my application, and comparing my results with mitsuba, I am getting some differences (left is my approach, right is mitsuba - a pathtraced reference): What I ...
3
votes
0answers
31 views

Displaying text on a 3D plane

I am busy with a pet project where I am trying to create a Collectible Card Game in 3D. These cards have Hp and Damage etc. but I cannot find a way to neatly display these values. I tried to use a ...
3
votes
0answers
28 views

Calculate Relative Mouse Movements Regardless of position

Context I'm working on making a variant of the atari game Breakaway IV and I'm trying to improve my mouse input handling. I use the input of a mouse's motion left and right to move the bumper. ...
3
votes
0answers
40 views

(Monogame) Camera does not travel the way it is rotated

I've implemented camera control with mouse and keyboard. My problem is that camera goes crazy when I'm using mouse and camera does not travel the way it is rotated. Could you explain me why and how to ...
3
votes
0answers
57 views

How to do an anti sway bar for a car in Unity 5?

I have researched some examples of anti roll bars for Unity but they are all for unity 4 and bellow so they do not work in unity 5. Can someone please assist me in making an anti roll bar script in C# ...
3
votes
0answers
126 views

Schlick Fresnel Shader

I hope you are all doing ok. I have an issue with my Fresnel shader that doesn't allow the Fresnel to change as my camera moves around. I'm not sure what i'm doing wrong. I'm using glsl with the ...
3
votes
0answers
49 views

Optimal batching for 2D objects with transparency

I have a collection of 2d objects with transparency. Each object has a depth value to determine draw order and a material. I'm trying to batch them in an optimal way to minimize draw calls. Assume ...
3
votes
0answers
72 views

Filling Closed Shapes

Game Engine : Unity 5.1 Developing on Windows 7 Hello, I am using Vectrosity to draw some some shapes on screen run time. I also need to fill these shapes and none of them are really trivial shapes. ...
3
votes
0answers
64 views

Unity 5: Use Network Simulator, should I?

I am looking to test intelligent prioritisation of a client server game. In my scenario, two clients are connected to the server. I want one client to have a good connection to the server while the ...
3
votes
0answers
36 views

Atmospheric scattering and fog

I've implemented a dynamic sky model (Preetham). I've got Rayleigh and Mie scattering working fine, but I'm not sure how to get the foggy effects in this Unity article Here is what I have so far: ...
3
votes
0answers
133 views

How can I interpolate between two frames of a sprite-based 2D animation?

For example, I'm looking to animate at 60 frames per second, but clearly my artist isn't going to hand-author 60 frames of art for every second of an animation clip and even if he could, it would only ...
3
votes
0answers
68 views

Change color of bitmap

I am attempting to understand the easeljs ColorFilter and its use with cache. There is quite a bit of information at the easeljs site but it's not clear based upon the examples and documentation. ...

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