0
votes
0answers
3 views

Unreal Engine for 2d in c++

I was about to start my journey on unreal engine but currently all of the tutorials we're all about blueprints in 2D games. I really want to make 2d games since I am not good at 3d (not yet). My ...
0
votes
0answers
5 views

Checking 2 instances of the same object

GM Studio. GML. There are 2 blocks. If the player stands on a block, some sound should loop and when he gets off it should stop. Problem is, The game checks both the objects and when player is on 1 ...
0
votes
2answers
16 views

Do I need TCP socket?

My game uses UDP sockets to stream updates between server and client and I've also made a reliable channel that resends messages if there's no response and makes sure same message isn't processed ...
1
vote
0answers
12 views

Any way to load/execute scripts (game-logic) included in a post-release DLC (Unity3D AssetBundles) on iOS since it seems its not allowed?

We are making a game where players will be granted access to new levels every week and these new levels will probably be downloaded from our server as Unity Asset Bundles The only issue is, as ...
0
votes
0answers
8 views

Cutting a 3D mesh with a 2D shape

I have a 2D image that i want to use to cut into a 3D mesh while leaving it closed (basically cut straight through it, and close it by generating vertices in both places it cut, front and back, to ...
0
votes
0answers
3 views

Conversion Tracking and Remarketing for Android

Hye, how can I integrate Conversion Tracking into my game in unity?
0
votes
2answers
28 views

Unity 2D - Instantiate a GameObject and scale it every second

I want to make a bomb-like game object, that when instantiated, takes 2 seconds to charge, and then some other event triggers. The problem is I can't make it scale smoothly for 2 seconds, and then ...
0
votes
0answers
11 views

Unity Grid Layout causing multiple draw calls

We are developing a game in Unity 4.6.6 for both Android and iOS. Currently I am building the game UI with the new Unity UI system. In particular I am building a button list to create kind of ...
2
votes
1answer
28 views

How can I generate a simple river surface seen from above, in a browser game?

I'm developing my first browser-based game, a very simple signup gamification where users become captains of boats, and their referred friends join the boats. The boats race to a finish line. There ...
4
votes
3answers
765 views

Why does editing the client's memory in some MMOs allow them to cheat?

Why editing the memory of the game client works? Why so many "Hack protection" tools coming with the clients? If I were to design a client-server game, everything would happen at the server (the ...
0
votes
0answers
5 views

Does the LibGDX AI extension work on IOS?

Does the LibGDX AI extension work for IOS? Here it does't show how to add it to the IOS dependencies. I don't have an IOS device but I want to release my game for IOS. I just don't to finish my game ...
2
votes
0answers
18 views

GLSL 2D Silhouette

I'm trying to render a silhouette of any entity behind foreground objects to indicate their position to the player. Here's an example of what I want to achieve, from Hyper Light Drifter: From what ...
0
votes
0answers
19 views

Infinite terrain blocks: subclass or big switch-cases? [on hold]

Short intro, you can skip it: I'm pretty sure this may sound obvious, but at this point (where I didn't start to do this part yet), I'm just stuck. I'm doing a pretty fast dash game, which ...
1
vote
0answers
27 views

How Many Particles at a Time?

How many particles should a particle system be able to process in a single step/game loop? I designed a system and it can run up to 5000 particles with my 2Gb Ram PC (I only run the particle system ...
-3
votes
0answers
39 views

Anyone who can make an Android game and sell it to me? [on hold]

I am just wondering if I can find an experienced Android developer who can make a 2d or 3d game for me? The person will just sell the game to me and I will take care of publishing and advertising it. ...
0
votes
1answer
28 views

For whatever reason, when a certain boolean variable is true, the Unity editor crashes

So in my game I've got a timer script, which counts down unless the game is paused, but whenever the variable for pausing is true, something in the timer script makes the editor itself crash, and I ...
0
votes
0answers
13 views

LWJGL - shadow mapping issues

It's my first time when I implementing shadow mapping. My problem is shadows don't work in any way. First I just render all of the object to a FBO with simple shader. shadowMapGenerator.vs: #version ...
3
votes
3answers
162 views

How can one add a level to an already published ios/android unity3D game on a daily basis?

How can one add a level to an already published iOS/Android Unity3D game on a daily/weekly basis? I know this probably isn't feasible but it won't harm if I just made sure of it. Our game requires to ...
0
votes
2answers
49 views

A* Implementation Produces zig-zag in positive directions

I have an implementation of A* in Java. I followed this guide http://www.policyalmanac.org/games/aStarTutorial.htm. But I noticed that the paths generated where the goal is in the positive X and Y ...
0
votes
1answer
7 views

Adding Animation to Object—Unexpected Behavior

I've been following the Unity 2D roguelike tutorial and I'm a bit confused about something. When he drags a series of sprites to his player object, a dialog box appears that prompts him to name and ...
-2
votes
0answers
20 views

How to connect my unity project with a databse? [on hold]

i am currently developing a unity game where i need to track the user's behaviour including the input they put into the inputfields within Unity when i they click the button. it is something like what ...
1
vote
1answer
24 views

How to detect collision position and that position's texture color in Unity?

I have a prefab and I use Circlecollider2D for physics operations. I want to detect the color of the contact position of the collided objects ? Is is possible by using Unity's collider classes ?
3
votes
0answers
29 views

Rotate a rigid body not around its centre of mass

I have a rigid body (a boat) whose centre of mass is towards the front of the object. However, this makes the rotation look strange as the rudder that is turning the object is at the back of the boat ...
-1
votes
0answers
22 views

A Few Questions About Skydomes

I am currently looking at a tutorial on Skydomes. In the code example, the author creates public variables for their Skydome class including two floats that store the "vertical sweep," and "height ...
-9
votes
0answers
41 views

Strategies To Defeat Anti Hacking Methods -Offline Desktop Games [on hold]

How can we defeat anti hacking methods? What strategies are effective to combat anti hacking methods for offline games? Give me some good one's.
0
votes
0answers
14 views

How to add an event listener to a single object in a group?

I have a group of balls and I'm trying to add an event listener to each one. Now the thing is that since they're grouped I can't get it to work without affecting every ball on my screen, is there a ...
-6
votes
0answers
35 views

For offline Game Hacking [on hold]

Do the people at Strategies to Defeat Memory Editors for Cheating - Desktop Games want to stop just online hacking? Which is fine by me because I don't play online games. (Or) Do they ...
-1
votes
1answer
33 views

How can I set up a pixel-perfect camera using OpenGL and orthographic projection?

I am creating a 2D game using OpenGL and orthographic projection. For sprites, I use textured quads (actually two triangles). I want the pixel art textures for the sprites to be displayed in a ...
-3
votes
0answers
58 views

Unity - C# How to create very Big Number?

public static float a = 9999999999999999999; This is the biggest variable that can create. but is not enough for me I need to get to this public static float a = ...
1
vote
1answer
45 views

What is next to interpolate camera position with smooth speed changes?

I am working on a path camera to be used in demo playback. (3d game) The spline math used is catmull rom. I am on my second attempt to get constant position speed :( (someone else is doing rotation). ...
0
votes
0answers
25 views

GLSL lighting shader with model scale

Basically, i'm just trying to find out where to insert the model scale into the lighting calculations. Ive searched the web, but amazingly, couldn't find anything dealing with scale + GLSL. This is ...
0
votes
1answer
28 views

Generating hidden box collider between two game objects in unity

I'm trying to implement flappy bird clone using unity. I'm creating two obstacles at random y position. I would like to create a hidden box collider game object between them, but I'm struggling with ...
0
votes
1answer
42 views

How to make “Events”/ Scripted Scenes

I want to make cutscenes etc, in my game. I thought of a similar System like in the RPG Maker: If you enter a certain Area, a list of commands and arguments is played. E.g. like this: [Move ...
1
vote
1answer
21 views

ETC1 Support on android alpha problem (GLSL cocos2d-x)

I want to support etc1 in my game, but somehow it doesn't work (I'm using cocos2d-x C++ GLProgram* glp = new GLProgram(); glp->initWithVertexShaderFilename("testv.vsh", "test.fsh"); ...
0
votes
1answer
20 views

Unity 5 Client RPC call: Failed to Invoke ClientRpc

I have a Unity 5 client and server running. On the server a path is generated and I want the client to receive the position of each target node on this path. Following the Client RPC calls section ...
-2
votes
0answers
9 views

lwjgl/opengl multiple alpha textures behind/infront of each-other regardless of drawing order

Im using the standard glbegin and alpha methods. whenever an object with alpha is infront of another the one behind the one with alpha (is infront the object with alpha on the drawing order) you cant ...
-1
votes
0answers
28 views

Copyright issues related to pokemon [duplicate]

Me and my friend are planning to make a "pokemon" game and sell it. It's going to be a ripoff that will work exactly the same as pokemon (catch creatures in balls, they fight with 4 moves, health, ...
0
votes
2answers
29 views

GLSL Fragment shader lighting lambert term

Just a simple question: Should I or should i not normalize the SurfaceToLight vector to calculate the lambert term on a GLSL lighting shader? I mean, here: vec3 CalculateLights ( void ) { vec3 ...
0
votes
0answers
22 views

DirectX 11, Render vertices as points in Unity

I'm attempting to asses what is the most efficient manner to render vertexes as points in Unity with DirectX 11. I'm attempting to create a point-cloud instancing shader, that creates vertices in ...
5
votes
0answers
40 views

Short cut grass Shader? or however you do that

I've been looking at some screenshots from games like Rocket League #1 Rocket League #2 and Fifa Fifa #1 and i started wondering how you would achieve the short cut grass effect. Is it a ...
0
votes
0answers
18 views

2d Platformer Player with set of Items [duplicate]

I need some help on what is the easiest way to implement this feature. I had created a 2d platform game. the main character has a sword. so I had some set of frames for its animation. currently I need ...
0
votes
1answer
12 views

Audio slider doesn't change value

For some reason, my slider and audio resets back to 0 when I stop and play the game after I changed the value. Here is the code, I can't spot anything wrong with it: using UnityEngine; using ...
0
votes
0answers
17 views

How to understand kind of matrix/world from implemented math operations?

i'm a newbie in 3d programming, and i approach for the first time this argument. I try to make some changes to an existing 3d object viewer, to better suite my needs. This object viewer is jsc3d. I ...
-1
votes
0answers
20 views

How do i make my charecter turn 180 degrees when it hits a slope limit?

I am currently working on a game where you are a plane and i want so in the case of the plane hitting a wall with a relative to the charecter degree higher than 45 it makes an instant 180 turn.
0
votes
1answer
24 views

Where are the files UnityEngine.dll and UnityEditor.dll located on a Windows filesystem?

Visual Studio can't find the UnityX.dll files after I copied my assets folder from one computer to another. Where can I find these .DLLs? UnityEditor.dll UnityEditor.iOS.Extensions.XCode.dll ...
0
votes
1answer
23 views

GL_INVALID_OPERATION on glBindVertexArray Despite glGenVertexArrays()

so I've been trying to create a simpler way to draw polygons and and have come across the following issue: When I call glBindVertexArray(m_VAO); it throws a GL_INVALID_OPERATION even though I have ...
0
votes
2answers
72 views

How to design parameters for events

I'm working on the event system for my engine, and have some trouble deciding what types of parameters my events should have to be both generic and specific at the same time. I want to be able to ...
-1
votes
1answer
28 views

C++ SFML and Box2D: Move world or move player?

I'm currently making a top-down shooter game and it's my first time developing with SFML. I came across and issue and I want to know if there is a better way to solve it. I need to get the "camera" ...
0
votes
1answer
11 views

In Scene2D, does Actor.hasActions() no longer exist?

Eclipse does not allow me to do while (actor.hasActions()){} saying it's undefined for type actor, but the libgdx API still has it as one of an Actor object functions.
1
vote
1answer
24 views

Tiled - move all tiles

I'm making a map in Tiled. I quickly ran out of room in the north of my map and would like to "shift" the tiles down. I'd prefer not to have to redo each of the tile layers. Is this possible? This ...

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