0
votes
0answers
6 views
Where to put common System functionality in Entity-System Design?
I am working on an Entity System design based largely off of Adam Martin's design and Ray Wenderlich's Objective-C Implementation.
I am working on the AI system using a state machine with a System ...
0
votes
0answers
4 views
MonoGame Linux Mouse.SetPosition doesn't work!
Having a really weird issue, it seems that no matter what I do I cannot get the Mouse to lock to the center of the screen in MonoGame. I triple checked all the possible noob mistakes, and ...
0
votes
1answer
15 views
Shader registers for different graphics card
The title is not very explicative, so i'll try to make myself clear.
I have two "working"(on which i work on) PCs : a desktop that runs an NVIDIA GT440 an a laptop with a RADEON HD 4650. I have a ...
0
votes
0answers
9 views
Rendering inside InputProcessor
I wanted to create class that implements InputProcessor, but also does the drawing inside itself. My goal was very simple, all I wanted was to draw circle in touchDown coordinates.
My InputProcessor ...
0
votes
0answers
19 views
What's the idea on the base of rendering camera on 2D platformers games?
I'm programming a platformer 2D game, and I'm just wondering about how is done the right-left scrolling of the camera in a game like this.
I mean, there is a background that need to change, there ...
0
votes
1answer
6 views
Farseer: RemoveBody is not working
I want to remove bodies after they touched the character(playerrect). But the bodies get not removed. I set a breakpoint in the following line but it doesn't get yellow:
...
1
vote
1answer
32 views
Continuous / speed affected sound effects. What is the industries de-facto solution?
There are various types of audio material we require in games.
For instance, footsteps - these are very straight forward.
We take some boinking sounds over metal, plastic, concrete and add to our ...
0
votes
1answer
26 views
Drawing the same scene with perspective then orthographic projections
I have a scene that I'm rendering first with a perspective matrix. I then want to rerender it in a different viewport using an orthographic matrix for a top-down 2D view of the scene. I think I may be ...
6
votes
5answers
257 views
Crowdfunding an indie game. What should I offer back?
I have seen many indie games making money for development using crowd funding (Kickstarter, IndieGoGo, et cetera). Some of the games will offer something back. For example, in an RPG game, you might ...
0
votes
1answer
37 views
Why DirectInput is not recommended?
I have read that the Windows messages are recommended way over DirectInput to control mouse and keyboard.
From http://msdn.microsoft.com/en-us/library/windows/desktop/ee416842(v=vs.85).aspx
The ...
-1
votes
0answers
16 views
Directx9 Moving a Character on a Terrain
I have a terrain generated with a Raw file and I want a character to move properly based on heighmaps. Any example ?
0
votes
2answers
49 views
How to make a “GUI In Game”?
My game is very GUI based, the way how it works is that I have a GUI class, which contains the basic GUI elements, a parent GUI object, and a copy of the main game's class object. The game starts out ...
1
vote
1answer
44 views
Entity Component Systems with C++ - Accessing components
(What I'm describing is based on this design: What is an entity system framework?, scroll down and you'll find it)
I'm having some problems creating an entity-component system in C++. I have my ...
0
votes
0answers
16 views
Is there an easy way to add TMX Object Layer to a Scene in Andengine?
I have a TMX file with a MAP layer and Object layer (called decorations, with property type = "decorations"). Is there an easy way to add the whole layer to the scene with all objects? Or do I have to ...
1
vote
0answers
16 views
How to draw image in memory manually in pyglet?
In pyglet, I want to create an image buffer in memory, then set the bytes manually, then draw it. I tried making a 3x3 red square like this in my draw() function:
imageData = ...
1
vote
1answer
29 views
Farseer: How can I remove a body?
I have many sensors(coins) in each level and I want to remove the sensors(coins) when the player rectangle(Mario) touches them. I check in OnCollision if Mario touches a coin, if he touches it, it ...
1
vote
1answer
41 views
animating roulette ball
I'm trying to achieve something like netent's roulette (which is a great product in my opinion). It's going to be implemented in html5.
I wonder which path should I take to have such a great ...
1
vote
0answers
15 views
Collision Detection Problems in Bullet Physics
I am trying to detect collisions between two objects, both btBoxShapes. One of them, I update by setting
body->setWorldTransform(transform);
I have implemented collision detection using the ...
0
votes
0answers
7 views
Repeating Sound with Timer in Actionscript 3
I'm working on a Flash game and am trying to figure out how to repeat a sound periodically every 17 seconds. Instead, of having the sound repeat once the .mp3, .wav, finishes.
The problem I'm running ...
0
votes
1answer
41 views
Creating 2D polygons in XNA
I am trying to implement collisions using the separating axis theorem. However All I have ever used in terms of polygons is the Rectangle class included in XNA already. How can I make multi-sided ...
-1
votes
1answer
58 views
Will Google Play Game Services allow asynchronous gameplay
Will the Google Play Game Services multiplayer allow asynchronous (turn-by-turn) gameplay like DrawSomething?
I've checked the docs but cannot find anything except a few mentions via a separate ...
1
vote
0answers
21 views
Confusion with Libgdx UI
I've started with Libgdx and am currently stumbling about trying to understand how to set up the interface. I have generated the base projects in Eclipse ( < proj-name >,< proj-name >-android, ...
0
votes
4answers
68 views
Changing color of a moving image without lowering the fps
I just added an option to my game that makes it so that all the enemies will have a random color for their clothes instead of the regular blue. I use this code to draw rectangles over the shirt of the ...
0
votes
0answers
20 views
Making Puzzle Bubble type game in AndEngine
I want to make Puzzle Bubble clone game and I need some serious help.
Can you please tell me using physics what should I start with? I mean how can I make addictive levels and How can I reflect the ...
0
votes
1answer
71 views
enemy View Range , chase player
for 3D:
Q1 : I want to make zone range for each enemy in the game , so that when the player in the view range he will be chased .
Q2 :if I want to make enemy walk a little bit around his position ...
1
vote
0answers
38 views
Accessing variables from non-neighbouring classes specifically in game development (Android)
Edit
Using direct access while breaking the law of demeter looks like this:
res.sprite.drawQuad(res.sprite.xScreen,res.sprite.yScreen, mMVPMatrix);
Using proxy methods / getters / setter looks ...
0
votes
2answers
72 views
How would I apply gravity to a bullet so that it would drop slightly the longer that it travels?
How would I apply gravity to a bullet so that it would drop slightly the longer that it travels?
I somewhat understand how the gravity works, Im just asking for second opinions for more optimized ...
2
votes
3answers
72 views
Determining which edge a collision occurred on in a platformer
First of all, this will be Open Source, and you will be mentioned for the help.
We've been programming a Super Mario Remake for the iPhone with Cocos2d for school.
It looks pretty great, and we ...
4
votes
2answers
268 views
How to make a fan like behavior
I am making a game in Unity. I have an object e.g. cube. I want to release air from it like fan so that when other cubes come closer, it throws them away. What velocity,force etc I will need to do ...
0
votes
1answer
31 views
collision and moving player on map
2d array: as map 0=sky, 1=player, 2=ground
000
100
222
public void levelWCollision(Player p)
{
/*** FIND PLAYER POSTION ***/
int y = 0;
int x = 0;
int z = 0;
for(y = 0; y < ...
-3
votes
2answers
116 views
Terrain Generation - Advanced [closed]
I need to generate terrain. Easy enough you might say, but I need to create Biomes if you will(Can't link of another name) lakes. Trees and on a height map.
So I have really no idea how to use a ...
-2
votes
1answer
55 views
Programmatically creating a 3d mesh in XNA
Surprise! Another question related to Minecraft. Anyways:
Rather than drawing thousands of blocks each frame, I remember reading somewhere that Minecraft breaks the map into 16x16x256 chunks, and ...
-1
votes
1answer
63 views
chasing , zone range
here is an image show what I am gonna to do in my XNA game , I want to check if the player is inside zone range and if yes then attack the player , I tried to do this using checking ray but it's odd ...
1
vote
3answers
104 views
How to design a GUI / controls system classes
I'm at the stage when I need to develop some kind of GUI with windows, clickable buttons, etc. It's going to be a RPG game so these components will be used extensively so I want them to be as flexible ...
1
vote
1answer
43 views
Questions about the details of implementing a component-based entity system [closed]
I started reading about component-based entities, and overall it seems like a good idea, but many of it seems to skip over a lot of details and not give many real examples, so there are things that ...
5
votes
1answer
102 views
What methods are there for representing 3D terrain?
I'm making a terrain system which needs to be procedurally generated and would like to know my options. So far I know of: Height-field terrain, Vector-field terrain, and Voxel terrain. Is there ...
1
vote
1answer
52 views
Game Development AI, NPC & Entities Definition using Scripting Languages
i am developing a Multiplayer(actually MMORPG) architecture for learning purpose.
I do have some game developement background, but all my engines were very rigid and completly developed for the game ...
0
votes
0answers
18 views
Libgdx project port to Html5 using GWT - Assets not being found?
So I have a Libgdx project done, and have been trying to get it to port it to html5 for awhile using GWT. Thing is, none of the application's assets are being found because (I discovered just now), ...
-4
votes
0answers
48 views
What is the role that would fit me best [closed]
Although I am not planning a job change, I know that my boss is going to retire soon. If I were to lose my job and go knock at a game studio's door, what role should I look for?
First, I am a ...
1
vote
1answer
60 views
OpenGL / Assimp oddity or error?
A friend and I are working on developing a game engine in C++. He doesn't live anywhere near me, so we use Dropbox to sync our files. I opened his project to test his code, and I kept getting errors ...
2
votes
2answers
75 views
Hexagon collision detection for fast moving objects?
A object has a position and a speed vector. Usually only the position is used to check if two objects collide, this is problematic for very fast moving objects as it can happen that the object moves ...
0
votes
0answers
46 views
Database Logic: Weapon “Templates”, Weapon Entities, Weapon Effects
I want to create a weapon system that ties into my item system (stores in vaults and carried in bags) and I'm having a rough time thinking through the best model for the database.
Weapons have ...
-3
votes
0answers
27 views
error(s)_during_evaluation Eclipse [closed]
Eclipse debugged just stopped showing variabile data few days ago it always says error(s)_during_evaluation, i tried increasing the ram in ini , tried to reinstall Eclipse JUNO, and installed ...
1
vote
1answer
19 views
Independent blending with DXGI_FORMAT_R16G16_SINT
I'm implementing direct volume rendering engine with volume bricking, but I'm stuck with this problem:
For each volume brick I render to color render target [CRT] (for visualization) and to data ...
0
votes
0answers
39 views
Finding collaborators to work on projects [duplicate]
I'm wondering what are good ways to find people you can work with on indie projects.
Is there anywhere some sort of list of game developer forums ? Or if it doesn't exist, what websites would you ...
2
votes
1answer
62 views
Checking if a click happened “off” an object
Having made the first game in Game Maker, Catch the Clown, I realised there was no way to win or lose.
Winning is easy enough, set a maximum score and a test that fires whenever a score increments, ...
0
votes
2answers
35 views
Can't show an object in a tapped coordinate
So hi, I have a problem. I want to show an object (Texture2D) in an area tapped by user. This is my fields :
List<Texture2D> list = new List<Texture2D>();
List<Vector2> list2 = new ...
1
vote
1answer
91 views
“Car” movement in 2D dimension
I am searching for a simple tutorial how to add arcade car physics for my game.
Exactly same user units behaviour i found in next games:
Tank Hero: Laser Wars
Death Worm:
Video:
...
0
votes
1answer
52 views
Resize a texture using the full SpriteBatch.Draw in XNA
I'm using the full Spritebatch.Draw function to draw my explosion sprite since I also need rotation. I am using the Scale value to resize my texture, but I can't get it to be accurate.
I want to be ...
0
votes
0answers
12 views
How to get sprites react to touches in cocos2d-android
i have 1 gun when tap on any area on the screen bullets fires out, but according to my requirement there are 3 guns(sprites) when touched on any of the sprites bullets must fire up, when googled i ...





