0
votes
1answer
5 views

Relative movement in Box2D (keep object from falling off planet)

I'm creating a game with planets orbiting around a sun, like this: The brown square is the earth, rotating around its center and around the sun. The yellow square is the sun, which doesn't move. Now ...
0
votes
1answer
30 views

Does level streaming in games load directly from the HDD?

I wondered if the level streaming loads directly from the HDD. My first thought was if that would not be to slow, or if the chunks are just loaded into ram and asynchronously processed if appropriate ...
0
votes
1answer
44 views

Ray->triangle collision math seems to not work?

First time asking, pardon any mistakes I make :) I am programming a game from scratch, and the collision detection is giving me issues. I have AABB in place to check proximity, and if that reacts, ...
0
votes
0answers
28 views

hey guys I am developing a game similar to the unity Survival shooter and I wish to join different scenes for creating different levels [on hold]

hey guys I am developing a game similar to the unity Survival shooter and I wish to join different scenes for creating different levels and the condition of clearing the level is that if the player ...
0
votes
0answers
11 views

What map projection is needed to transform a shapefile into a 3D earth?

I'm looking for a way to create a 3D earth in Flash, something like the wonderful SolarSystemScope, only in my map the countries should be clickable and whatnot. To get started I've got map data from ...
0
votes
1answer
22 views

In Unity, how can I check if an input was made x seconds/frames ago?

I'm using the Rewired input plugin, and it comes with an input buffer. I enabled the buffer for my directional keys and airdash button so that the player doesn't have to hit both keys on the same ...
-2
votes
1answer
52 views

Game Level Design for Game Like Candy Crush [on hold]

I am newbie to Game Design, My Project involves Game level Design for a casual game similar to Candy Crush Saga, I Would like to request to Expert to help me sort out following things: How many ...
0
votes
0answers
10 views

DirectX11 Maya Like Insertion

I'm currently trying to building a game editor and wish to have a way to insert models by clicking on the view space. I would like this system to act much like how Maya inserts polygon models (default ...
0
votes
0answers
8 views

How to use isometric tile map in Construct 2

I've a tile map like this: but when using Construct 2 tilemap feature... it results like this I want a isometric ground filled with those textures without any gap... How to do this?
-1
votes
0answers
19 views

How to load UV texture from blender to opengl JAVA Android(or just java) [on hold]

ehhhh hello guys Im tried load UV texture which i made in blender. In blender it's ok Figure loading ok, materials loading ok. But problem with texture.. i dont know whats wrong cos im new in ...
0
votes
0answers
7 views

Lost connection to forge in eclipse

So I am using eclipse to make mods for Minecraft. I recently took a break and was doing other things. My problem is when I came back to it, all my work was gone. There is nothing in the file explorer. ...
0
votes
0answers
32 views

Developing a mathematical formula for fold drive physics in Space Game [on hold]

I come to you with a mathematical dilemma I'm having for a computer game I'm working on, called Warspace. In this universe, interstellar travel is achieved through a Fold Drive, which warps or "folds" ...
1
vote
1answer
24 views

Understanding constant acceleration in terms of game physics simulation

There are various integration methods that can be used for games. I am trying to write a simple physics engine deciding between semi-implicit Eular and Verlet variants. What I don't understand is ...
-2
votes
0answers
57 views

Are there non-programming jobs in gaming? [on hold]

I mean, I have a basic interest in programming, and have tried for a while to learn it and be good, but I can't seem to create good content. But I am so passionate about working in gaming, and I have ...
0
votes
1answer
43 views

Programmatically creating sprite animations in Unity

Some background: I have a set of animated gifs which I've converted to spritesheets, which are then imported into Unity as multiple sprites. The end result is that each spritesheet in the Unity editor ...
-1
votes
0answers
23 views

Using photoshop for frame animation

I am trying to test out my animation frames using photoshop cs5. I followed this tutorial, but am still having issues. I have several folders containing the individual images for that sprite sheet. ...
1
vote
1answer
26 views

Unity import text or json

Can't seem to find a definitive way to import text to C# in Unity3d. I'm looking to import either a lot of different text files or one large json file to represent all the text in the game. Thanks ...
-1
votes
0answers
14 views

Why does Unity ignore my Debug extension method? [on hold]

I have created an extension method for Unity's Debug.Log using UnityEngine; public static class DebugExtension { public static void Log(this Debug debug, string label, object value) { ...
0
votes
0answers
9 views

onSignInSucceeded and onSignInFailed not called (Google Play Games Services)

Using the code below, can anyone tell me why my onSignInSucceeded and onSignInFailed callbacks are not triggered when signing in? It works fine if I extend BaseGameActivity, but when trying to extend ...
0
votes
0answers
49 views

Why does Mojang not allow customers to download the Source? [on hold]

The Minecraft EULA explicitly allows people who have purchased the game to modify it. They encourage these modifications, and often hire people who have worked on publishing decompilers for minecraft. ...
0
votes
1answer
23 views

Maximizing efficiency on space distribution

Imagine you have a room X metres long. You have different parts P of diverse lenghts L and importances I. However, the quantity Q of each part is limited and different. You want to fit in as many of ...
0
votes
1answer
32 views

Collision-Detection glitch

Here's my project I am currently making: http://murplyx.net/sss/ Press 'D' and hold, and as you can see the Box just tunnels through one of the Line Segments. I have a swept test implemented, so why ...
0
votes
1answer
17 views

How to discern boxes and spheres when importing from fbx

I can import scene from FBX file into my engine, and i want spheres, boxes and capsules to be imported as colliders. So, how i can check if imported instance is one of them? Thanks.
-1
votes
0answers
26 views

Looking for a point to start (Tutorial or something) [on hold]

I want to make a 2d top-down RPG just like "Harry Potter and the Prisoner of Azkaban" on GBA. (Yeah, I know it's oldskool, but I love it!) Can you guys give me a point to start, like a tutorial or ...
-1
votes
1answer
26 views

FXC: Error X3501: 'main': entrypoint not found

I am trying to compile a vertex shader using VS2013, but every time I try, FXC returns the following error: Error error X3501: 'main': entrypoint not found I've reduced the vertex shader to its ...
0
votes
1answer
33 views

Java LWJGL - Monster follow script not working properly

I have written a script to be set off whenever a player is within a distance of the monster. The script checks if the x position is greater than or less than the players x, and same for the z. (y is ...
0
votes
0answers
16 views

Can't submit facebook app for review

I'm trying to submit my app for review with publish_action. I keep getting the following error: "It looks like you haven't made any API requests to access content with the publish_actions permission ...
0
votes
2answers
64 views

Multiplayer game principles

I am developing game using libGDX libraries . I want to create multiplayer mode , where several players can play at the same time in the same room , each player can create his own room and other ...
0
votes
2answers
25 views

Pole vault with Box2D?

I would like to replicate the behavior of a flexible pole as used for pole vault. Can somebody give me some inspiration how to simulate that with Box2D? Would I cannot multiple objects with flexible ...
1
vote
1answer
38 views

Mesh fading to transparent

I have a 2D Mesh object generated at runtime painted all with uniform color. I want that mesh to have its color fade to transparent color close to the edges. Despite I searched everywhere I could not ...
0
votes
1answer
23 views

Can’t Load .fbx from blender to Monogame correctly

I am using pipeline.exe tool, to convert an .fbx file I made using Blender (using the default Blender 2.73a export settings) to .xnb, and then manually copy and paste it in my content directory (Is ...
1
vote
1answer
31 views

How to call a method from another c# script using invoke?

I want to call a method from another script in my script using Invoke(),but unable to run it.How can i achieve this ? Following is my code - void Start () { int randNum; randNum = ...
0
votes
2answers
55 views

How does rendering with Swing compare to rendering with openGL?

[summary: Is the performance of Swing at least in the same dimension as openGL [through LWJGL]? If yes, what percentage would you give it? What possible other problems can I expect from Swing in the ...
1
vote
1answer
41 views

Why does this impulse not affect the body?

I'm just getting started with Box2d and I'm trying to apply an impulse to a circle but nothing really happens. First I define ball: BodyDef bodyDef = new BodyDef(); bodyDef.type = ...
0
votes
0answers
10 views

Game Center Leaderboards in Monogame

Do anyone know how to integrate a game center leaderboard in monogame framwork... I have searched high and low yet I haven't gotten any luck of finding articles that might help... Please direct to ...
0
votes
1answer
9 views

FBX UV Coordinates is strange

i want correct UV Coordinates model likes this model but Model load and render at my importer result is likes this My fbx uv coordinates extract code is here FbxLayerElementUV* layerUVs = ...
0
votes
0answers
27 views

How to execute events one after another?

I have a mortal combat spritesheets from which i am creating a animation clip.So, I have 2 characters and I want to execute its different actions at different time.When one character is doing action ...
0
votes
1answer
44 views

Unity3D | Cost of accessing a script via a static reference to the instance

I saw this pattern around and I was wondering what would be the pros and cons about it. Does this suffer performance issues ? If so what would be a better alternative? using UnityEngine; using ...
2
votes
1answer
65 views

What are some ways of making a game engine centered around the idea of drawing vector lines and polygons only? [on hold]

I've always loved the look of games that just use simple lines and polygons for graphics. Rez is one of my favorite games, visually. I'm a programmer and designer first and foremost, and I'm horrible ...
0
votes
0answers
14 views

How to determine the pixel coordinate values of regions in an image? [on hold]

I am following a tutorial on how to make a flappy bird clone from http://www.kilobolt.com/day-6-adding-graphics---welcome-to-the-necropolis.html. I am on the part where the actual graphics of the ...
1
vote
1answer
34 views

Simplify paths when a user builds

I am looking for some guidance on how to simplify my nodes on a path when a user builds on the fly. Imagine a path like this with a gap: Logically 3 nodes are required 2 connected one isolated. ...
0
votes
0answers
14 views

Displaying intersection by removing vertices

I am using WPF, using the MeshGeometry3D class to build up my model. I have 2 pipes intersecting each other, and I would like to remove the region of intersection (meaning erase the portion of pipe 1 ...
0
votes
1answer
27 views

which is the best approach or algorithm to calculate real-time ranking

I want to know the fastest and most efficient way to compute points and ranking in real time. I'm doing a betting football game (a game where users try to predict the outcome of a game before it). In ...
0
votes
0answers
12 views

How to experiment for the value of gravity in Libgdx? [duplicate]

I am following a guide on how to play a flappy bird clone in the LibGdx framework. -http://www.kilobolt.com/day-5-the-flight-of-the-dead---adding-the-bird.html I am currently on the part where the ...
0
votes
0answers
11 views

Unity android app chrashing [on hold]

I have samsung galaxy ace gt-s5830 (android 2.3.6) and I'm trying to compile an app for it. I'm, trying the CameraRelativeSetup scene (from default assets - mobile). But it keeps crashing at startup. ...
0
votes
0answers
13 views

Monetization Platforms/Resources [on hold]

I am looking for prebuilt game monetization systems, but I have been thus far unsuccessful in searching the web for a solution to my specific needs. I am currently working on a game that is highly ...
1
vote
1answer
30 views

Using a different “max texture size” depending on the device

I am developing an Unity game for a wide range of iOS devices. I noticed that some scenes load pretty fast in the iPad mini 3, but very slow in the iPad mini 1. Of course, that's to be expected as one ...
-1
votes
0answers
15 views

Splice Objects from one array and push it on Another one in JavaScript

I'm an advanced 2D Graphic programmer from Germany and want to build a JavaScript Space Shooter. It's fun to work on it and i'm optimistic about to finish it to april and that's not a joke ;) First, ...
0
votes
0answers
11 views

Problem Rendering TTF_Font Textures to one Texture with SDL2

I'm trying to render multiple lines of text to one texture so I only have to render one texture to the screen. However, when I use a dstrect argument in SDL_RenderCopy the text doesn't show up and ...
0
votes
0answers
35 views

Visual studio and Unity does not sync

I'm pretty new to Game Development world. I'm using Unity 3D (4.6 - Latest version I think) and Visual Studio to code the script and something when I edit the script un VS 2013 and go back to Unity ...

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