0
votes
0answers
2 views

SFML giving strange error

I set the sfml exactly as the official tutorials said, but still getting this error:- ||=== Build: Debug in Frustation (compiler: GNU GCC Compiler) ===| C:\Users\RKJ\AppData\Local\Temp\ccfqBlR3.o||In ...
0
votes
0answers
4 views

Can you create a PhysicsSprite in Cocos Studio?

I do not see the ability to enable Physics in any way in Cocos Studio, am I missing something or is this a current shortcoming of the application?
-6
votes
0answers
31 views

I Want To Make a Game But I need Programmers Help [on hold]

First I need information : Want to make sure I can do this, how much money to start? if I want to make a big FPS or RTS mixed with rpg, can I start small and grow more and more on graphics and costs? ...
1
vote
2answers
12 views

Grab depth buffer with unlockable D3DFORMAT

I'm currently piggy backing on a mod framework (Multitheft Auto) and trying to read the depth buffer in D3DFMT_D24S8 (DirectX9). I can read it if I change the format to D3DFMT_D32F_LOCKABLE and then ...
0
votes
0answers
7 views

Google play store app: Leaderboard and achievement button not coming up on my app page

I published my game today. I have leaderboard, achievements and snapshot apis of the google play game services extensively being use in my game. I had seen the icons for each appear on the app page on ...
-2
votes
1answer
18 views

addChild does not work in Flash

Have been trying to understand this problem for two weeks. When I use addChild(movieclip) in the Main.as file, it works. When I try to use it in a function in a separate class file it does not work. ...
0
votes
0answers
9 views

What are the steps for creating level in Libgdx with Box2d?

I have been trying to learn game programming for a week, although I have a good knowledge of programming. I don't understand some steps of game design. I'm recently working to clone the iSlash ...
0
votes
1answer
37 views

How do I Rigidbody.AddForce(Vector3) in Unreal Engine?

I am coming from the Unity Engine, and trying to get my feet wet with Unreal Engine 4. I want to add a one-time force to an object. To accomplish this in Unity 5, I would use: void Start(){ ...
1
vote
0answers
9 views

SDL_Mixer - Mix_LoadWav_RW returns NULL (Unrecognized sound file type)

I am loading sounds from resource file (Doom2.wad from game Doom 2: Hell on Earth), converting them into WAVE and then trying to play them using SDL_Mixer. If I save the converted sound into a .wav ...
4
votes
2answers
473 views

How can I tell a fragment shader to not write a particular pixel?

In a WebGL I'd like to send a screen space quad through that gets processed by a fragment shader, but have the fragment shader only write out a pixel under certain conditions (say... that it was ...
0
votes
1answer
24 views

Unity3d Colliders not working on my characters

I have create 2 characters in maya and imported them in Unity3d. I am able to move and animate them in unity but the characters are not colliding with each others. I have tried all major colliders ...
1
vote
2answers
42 views

Spatial Partitioning - Objects larger than cell?

I'm developing a top down 2D tile based game. Recently I started working on collision detection and have gone down the route of simply using spatial partitioning. Each object belongs in a cell and ...
0
votes
0answers
18 views

Performance and HotSpots

Usually, when discussing on performance in games, cache misses and localities come like the real problem. But i feel like videogames are too focus optimization in that way. For example, the author of ...
0
votes
0answers
21 views

Sample() returns (0, 0, 0) for normal map 90% of frames

I'm having some trouble reading the values from my Normal map in my lighting fragment shader. The relevant part of the shader code is as follows: Texture2D NormalGB : register(t0); Texture2D ...
1
vote
1answer
21 views

Bullet Physics - Collision not working when moving btBvhTriangleMeshShape

I have a robot (btTriangleMeshShape for each component) and a chain of boxes used as a cable, which is anchored on two components of the robot. I want to rotate a robot component and when this ...
0
votes
0answers
9 views

Start a MovieClip inside IsoSprite

I am using as3Isolib and have some IsoSprite added to the isoSence. Those isoSprite contain a MovieClip. I want that when I click on the isoSprite, the MovieClip will play. I tried something like: ...
2
votes
0answers
13 views

LibGDX's HTML project doesn't show anything in Browser

The question is self explanatory, when I run my demo-html project as a Web Application and I open Chrome with the provided link by eclipse, my browser doesn't show the image it is supposed to show in ...
0
votes
0answers
11 views

vuforia unity how to detect that we have “ lost track of” an object

I'm working on a vuforia project and would like to be aware when vuforia can no longer detect the object in unity. Is there an easy way to write a script that is executed opon loosing track of an ...
0
votes
0answers
10 views

Unity changing texture of RawImage from code

I have a UI element, RawImage, which I would like to change the texture of based on which random number between 1 and 6 is generated. I want to change the picture of the dice, but I don't know how ...
-2
votes
0answers
28 views

what are the job opportunities in Gaming industry? [on hold]

Doing master's in Game development is additional advantage for the gaming industry is necessary or not? If so what is the most popular programming language that uses in gaming industry? Is there any ...
5
votes
1answer
128 views

Why are 16×16 pixel tiles so common?

Is there any good reason for tiles (e.g. Minecraft's) to be 16×16? I have a feeling it has something to do with binary because 16 is 10000 in binary, but that might be a coincidence. I want to know ...
0
votes
0answers
16 views

Sphere to plane collision never rearching resting contact

I have been trying to have a sphere to plane eventually lead to the sphere coming to a resting contact, but my sphere will end up always bouncing forever. It will bounce correctly for the first few ...
0
votes
0answers
57 views

LibGdx - How can I correctly handle tile transitions / connected textures?

So I am making a tiled game and I need to connect textures correctly based on whats next to it. With tiles that had connection really close to the edge of the tile I could just use the 4 bit meathod ...
0
votes
0answers
15 views

Weather forecasting is accurate in which radius? [on hold]

I am currently building a game where weather data will be taken from real world weather. My map will be divided in several sectors and every sector will take its weather data from specific points on ...
0
votes
0answers
19 views

How to draw square composed of four triangles ? ( libgdx )

I've a case in which I need to draw square composed of four triangles like in the photo bellow : The triangles parameters are stored in the JDBC , I know how to draw shapes in Lbgdx but this kind ...
-2
votes
0answers
24 views

University Final Year Project Ideas [on hold]

starting my final year of university next year so I decided to get a head start on my final year project, problem is im not really sure what that is. Due to experience and the software capabilites im ...
1
vote
2answers
30 views

Coroutine to move to position passing the movement speed?

I'm using this coroutine to move my player to a new position. The problem is that it takes the duration as an argument instead of the speed of the object. Which makes it hard for me to make sure the ...
0
votes
0answers
32 views

Need help solving an acute-triangle to find the distance to the outside of my object

I recently asked a question here: How would I check the range against the entirety of an enemy object, and not just it's transform.position? That was accurately answered, and works perfectly ...
0
votes
2answers
60 views

Editing the pixels of a rendered image

I want to render a simple OpenGL scene as usual, but then I want to superimpose a small image of my own (such as from a bitmap file) on top of the render, such that this image always shows. For ...
0
votes
0answers
66 views

Java vs C++ - How much worse is Java than C++ performance wise [on hold]

I want to create my first game. I'm quite good at Java, but I know it have poor performance. But how poor? Sometimes I see people who call it terrible compared to C++. Is that true? A little case: ...
1
vote
0answers
20 views

How to move octree data correctly from parent to child?

This is my first question, so apologies if it is a repeat, I have had a look at the other questions and I still can't seem to find an answer to this. So I am making a recursive octree in OpenGL. So ...
1
vote
1answer
26 views

Find distance from Vector2 to nearest point in Rectangle

I'm setting up collision detection and I have Walls which store their positions as rectangles. I need to figure out the distance from a Vector2 to the nearest side of a rectangle. If this was two ...
1
vote
1answer
28 views

Read custom content in MONO-GAME in a cross-platform way

using Mono-Game, i have some custom content files in some binary format (not .xnb) in run-time i need to read the content of those files. i prefer to get a stream, but if something will give me a ...
0
votes
0answers
32 views

New Game Idea - Where to find game devs [duplicate]

I come from a different industry (IT security) but I am a long-time gamer and I am still waiting for the game of my dreams. I'm tired of waiting and I want to produce it, I believe the idea is good. ...
0
votes
1answer
56 views

Good collision resolving mechanism

In my game i have plenty of objects that can collide. Literally, most of them can collide with each other.The problem I'm facing is that i can't come up with some good collision resolving way. How can ...
-2
votes
0answers
22 views

Need advice for simple 2D game library/framework (C++) [on hold]

i need to create simple game like a moving car (win32 only). Car moves along the road, makes turns ect. Operation commands (start/stop movements, turns) issued from keyboard. i need to select a ...
2
votes
0answers
21 views

Are all C++ fixed-point operations deterministic? [migrated]

I'm writing a small RTS engine in C++ and want to use lockstep synchronisation. As floating point determinism is something I can't even hope to achieve, I have to use fixed point math. How ...
0
votes
1answer
22 views

How would I make a bullet shoot from my player to my mouse.

So far I've created an object called obj_mouse. And my plan is whenever the player left clicks, it spawns a bullet from him toward where ever the mouse is pointing. I've got the concept down, but I'm ...
-1
votes
1answer
11 views

Libgdx Drawing a triangle cannot resolve method “render ”

I am looking to draw a triangle. I found a lot of code such as : https://github.com/libgdx/libgdx/wiki/My-First-Triangle-%28Example%29 The code I found are old I think; if I use ...
-2
votes
1answer
47 views

Questions about self teaching and time consumption [on hold]

I'm twenty years old and have been playing a little around with programming in C# and C++. I will be going to the university soon. Since I have always loved to create my own stuff, and I love ...
-1
votes
1answer
13 views

Unit movement approach in 2d RTS with physics

I know there are a lot of these kind questions asked already, but I was unable to find the answer to my particular question. I am creating a 2d rts-like game that has actual physics, but also ...
1
vote
1answer
20 views

Android - animating spritesheets

I'm creating a basic endless runner game on Android using SurfaceView. I have background that recreates itself constantly, which was simple enough. One problem I've always had is getting my head ...
0
votes
0answers
64 views

How to move an 2D character(with animation) to mouse click position in C#?

i am going to develop a simple game called waste collection.In which if i click on a waste the character needs to walk to certain waste and collect it. Startingly the character is in the middle ...
3
votes
1answer
61 views

Optimizing the “visibility cone” calculations for a 2d game

I'm creating a simple 2D game and got a little bit stuck with this algorithm. What I wanted to achieve - and achieved - is to draw a visibility cone influenced by walls and other obstacles on the map. ...
0
votes
0answers
16 views

how to use texture maps in shaded terrain

I'm learning how to use height maps and alpha maps in the JMonkey Engine, and when I try to use a shaded material in my terrain, I get an error saying the Alpha parameter is not defined. I tried to ...
0
votes
0answers
15 views

Convert Cocos2d-x JS Sprite to PhysicsSprite?

I have a Cocos Studio project that has a node that contain multiple sprites. I am loading this node and iterating through the children (each are a cc.Sprite object); I'd like to convert each ...
0
votes
1answer
22 views

Resultant Vector Of Circle Line Collision

For my game I need to have a circle collide against a wall and bounce off in the appropriate direction. I've looked around for a while and haven't found a good solution to my problem. I have a diagram ...
0
votes
0answers
32 views

Simple networking with c++: sdl_net vs enet vs raknet vs boost.asio

I started developing offline games with C++ and SDL2 and now I'm migrating to networking and multiplayer. I have read a lot of theory on game networking, UDP/TCP, etc. But I just can't figure out ...
0
votes
2answers
39 views

Is it possible to load local html pages into unity?

Is it possible to open a HTML page inside UNITY, with the page functioning normally?
3
votes
3answers
104 views

Hinting at Steganography

I'm working on an ARG which will be implemented mostly through a standard website. I'd like to give some of the images on the site steganographic content (hidden content stored in an image, e.g. an 8 ...

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