0
votes
0answers
2 views

Unity WebGL or WebPlayer?

The last time I tried WebGL (a couple of months ago), it ran at 30x lower framerate than webplayer, took forever to build, and had increased build size. Since then, I haven't seen significant work ...
0
votes
0answers
6 views

Is it possible in Unity to Flip a 2D Sprite Without Flipping the Object it is Assigned to?

I 'built' (followed a tutorial) on a collision detection system, and when I flip the object to go left and right the collision messes up. So I have three options; find a way to modify the collision ...
-2
votes
0answers
16 views

Rendering a 3d object in c++? [on hold]

First off my question is how can i draw the rendered object onto the screen in c++ fast enough to run a 3d game. I already know the math to draw it just not how to draw it. I need to be able to draw ...
0
votes
0answers
7 views

Unity - drawing halos behind everything else

I would like it so that the halos created by the draw halo parameter in spotlights are drawn behind all other meshes etc, currently it does this very weird thing where halos are sliced in half by ...
0
votes
0answers
5 views

Cross-platform game to be wrapped into a native iOS/Android app

I need to build an app like Lumosity (https://play.google.com/store/apps/details?id=com.lumoslabs.lumosity) that is native app and have some game screens. So the question is: Is there a way to build ...
0
votes
0answers
18 views

Can I use physics in Isometric map based games?

I am trying to use physics in my game which is an isometric map based sterategic games that the gamer deals with a city full of buildings, roads and people in it. I am writing the game with Swift ...
0
votes
1answer
16 views

Create a WebGL native plugin

I am trying to create a WebGL plugin and I read in the docs here: http://docs.unity3d.com/Manual/webgl-interactingwithbrowserscripting.html But I'm not sure I understand. I created a file in ...
2
votes
0answers
13 views

Underwater Shader Animation Help

I found an underwater (distort) effect and I got it to work but somehow I cannot make it animate given the offset here: Fragment Shader code: uniform sampler2D fbo_texture; uniform float offset; ...
0
votes
0answers
18 views

Create Minecraft World from STL File [on hold]

I am not sure if this is the correct area for this question. Sorry if it is in the wrong place. I am wanting to be able to export a CAD file to a Minecraft world. I believe that the easiest way ...
0
votes
1answer
23 views

Zooming In SDL 2.0

I'm currently working on a project in which I render pictures raw. That is I use simple IMG_LoadTexture(), SDL_RenderCopy(). I want the program to be able to zoom in/out and textures to be scaled to ...
0
votes
1answer
8 views

How to rotate libgdx particle to face the direction of movement

I'm creating spark particle effect so I created simple horizontal spark texture. Here is what I currently have If I change rotation property, I get this But i want to rotate particle to face ...
0
votes
0answers
32 views

Framework with multiplayer? For DotA like game [on hold]

I'd like to create realtime multiplayer, DotA like game, the problem is - realtime multiplayer is really, really hard to do properly. I wonder, if there's a game framework that has full support for ...
3
votes
2answers
129 views

How to clip game objects to a rectangular area

I'm trying to figure out how to do this but am coming up short. I'm making a slot machine in unity 2d and would like to clip the tile prefabs when they leave a given rectangular area. I can't seem to ...
-1
votes
0answers
30 views

What if I made a Pokemon Game? [duplicate]

I've seen bits and pieces all over the internet that pertain to my question, but none that actually come close to answering it. The basic rundown is that my older brother dared me to release a pokemon ...
3
votes
2answers
352 views

A* pathfinding for dynamic obstacles and player made blockages?

Hi I'm creating a TD in Unity 5 and need some help with my Pathfinding. I'm going to use Arons A* pathfinding for my AI which enables me to use dynamic objects and update the path during run-time. ...
0
votes
0answers
16 views

Camera rotation in maze game depending of accelerometer

I'm still newbie in Unity 3D... I'm trying to develop simple maze game. I want to roll my ball through maze, but I have to rotate camera left or right, otherwise the player can't see what's behind ...
-5
votes
1answer
29 views

How can I properly implement Lerp in this code so that the it can run smoothly in every device? [on hold]

How can I properly implement Lerp in this code? if (isJumping) { actualSpeed -= slowAmount * Time.deltaTime; transform.position += Vector3.Lerp (0.3f, actualSpeed * Time.deltaTime, 0); ...
1
vote
0answers
15 views

3D 3-axes rotation into 3D 2-axes rotation

Hello everyone and thanks in advance to anyone who'll help me through this ! I am currently working on the Kinect V2 (for XBox One) to interact with an avatar. I'd like to use the rotation quaternion ...
1
vote
1answer
21 views

How to load sprites manually from a file in unity?

We're making a game, in which the User can apply their own textures to the game in order to make their own rooms. Is there a way to make a prefab with sprites, scripts, colliders, etc during runtime? ...
1
vote
0answers
17 views

Why does interactive cloth not appear in game view in unity5 Pro?

I used interactive cloth fir flags in unity5 Pro version and it appears in scene view but does not appear in game view while playing. What can I do for that please somebody help me out?
0
votes
0answers
17 views

Is there an .fbx viewer for linux? [on hold]

Apart for Blender, is there an .fbx viewer for linux? I just want to test if my Blender files are exported correctly.
0
votes
0answers
14 views

BOX2D games slow down after adding some bodies [on hold]

My practice game is working fine. But when I add bodies in the game (multiple times), game tends to slow down. As it gradually starts to see in slow motion. I am using below method to add bodies in ...
0
votes
1answer
22 views

Rotating A 2D Cannon Based On Mouse Position [duplicate]

I'm creating a game like bubble shooter, I have a cannon which is in the image bellow: I want to rotate the cannon based on mouse position. So far I tried various solutions I found over the web but ...
0
votes
0answers
17 views

crash while debug shader

I build a very basic directx 11 game that render simple cube with vertex and index buffer. I am run my game in graphic diagnostic and capture some frames. The problem is when I open the frame in ...
4
votes
1answer
39 views

How do I prevent raycast car wheels sliding sideways?

I've been writing a non-realistic car physics engine as a learning exercise, using this article as a reference. I have a car that correctly collides with a terrain and applies the correct suspension ...
0
votes
0answers
8 views

My Android Device Why Not Support Google Play Service? [on hold]

Myb Android Deveci Why Not Support Google Play Service?Please Help Me...
-1
votes
1answer
29 views

Simple voxel-block melee removing script

I'm trying to create a voxel based game, now I want my character to remove blocks with a melee weapon, but I'm not sure which way to go. I mean is it the only way to get the Block with a raycast? I ...
0
votes
1answer
38 views

How do I use threads in unity c#? [on hold]

I have been developing a Web Player game in unity using c# but its not running smoother as I wanted. For that I took Unity5 Pro and then used profiler for optimizing the project but still not getting ...
0
votes
1answer
32 views

Why does my MonoGame mesh throw an unhandled exception when trying to draw?

I am using the '3D Models' chapter of Learning XNA 4.0 to further understand 3D implementation in XNA, but I am running into an unhandled exception, when I try to draw each mesh. Here is my basic ...
0
votes
1answer
12 views

Dynamiclly applied texture to gameobject using GUI button

In a scene Multiple different gameobject (almost 30 kinds of gameobject) with parent child relationship. At run time (by selecting on gui button) I want to change the texture of each clicked ...
0
votes
0answers
12 views

A question about publishing mobile games [on hold]

I'm pretty new to game development, the business side of it anyway, and I have a really basic/stupid question about publishing. I'm developing a game for android and iOS and I'm seeing that a lot of ...
1
vote
1answer
8 views

In Box2D, what exactly does a fixture represent?

In Box2dWeb, when we create a body we attach a fixture to the body object. We make the shape, friction, restitution and so on by tinkering with the fixture object. So from this can we conclude that ...
-1
votes
0answers
19 views

Whats the best program to make a 16-Bit game? [on hold]

I wish to make a retro 2.5D 16-bit game; I have everything planned out, I just would like to know the best program to do so. I do have programming experience as a Web Designer.
-1
votes
0answers
28 views

How to read a file in c++? [on hold]

I wanted to know how i could read a file called box.3d in a file on my desktop called objects in c++. I've looked and couldn't find anything that work for me. Also how could I make a function where ...
0
votes
1answer
31 views

Implementing a modal dialog from scratch with C++

Right now I'm implementing my modal dialogs in windows with a separate message loop after popping up the dialog. This straightforward an approach won't work with other systems that don't have message ...
0
votes
0answers
16 views

Ports & Databases: Designing a game server architecture for many simultaneous live multiplayer games

I'm designing a framework for running synchronous multiplayer games. A game server needs to be able to create many instances of its designated game, according to some parameters. For starters, this ...
0
votes
1answer
37 views

Collsion on place without collider

I'm creating a simple endless runner game, I'm dynamically generating the terrain, I'm placing obstacles at runtime at pseudo-random position. Here is the script that generates the terrain and places ...
0
votes
0answers
31 views

Adding real countries [on hold]

I am building a board game, and was thinking about a way to run tournaments where a large number of players can participate and benefit. So, running a single tournament that revolves around a single ...
0
votes
1answer
22 views

How should I set camera in Blender for example to render a sprite which can be used in an isometric map?

I am trying to render some 3D model in blender and use them as a texture sprite in a game which uses Apple’s SpriteKit. I have an isometric map with tiles size : 32 as width and 24 as height, Since I ...
0
votes
0answers
18 views

.NET Geometry Library [on hold]

Is anyone aware of a .NET library that implements just the geometry functions of a typical 2D game? Something that isn't bogged down with graphics, but just the basic math models and functions? Such ...
1
vote
2answers
39 views

How can I set up a delay before the rotation happens?

How can I set up a delay before the rotation happens? I tried StartCoroutine, yield WaitForSeconds .. But I failed.
0
votes
0answers
10 views

Black screen when launching on phone

I am coding a game in libgdx. While adding the background I used the html module to watch the results fast and easy on my computer. But when I try to see it on my phone I just get a black screen. My ...
-1
votes
0answers
31 views

Game design help (general, not necessarily language based) [on hold]

The need behind this question is that when I was in a programming course, a group of four people, including me, we made a game in XNA. One of the things we had most problems with was the game design. ...
0
votes
0answers
14 views

Where can I find a character generator supporting “punch”/“hit” animations?

I use two programs (or online services) to generate characters for grid-driven 2D RPG Games (pokemon, sword of mana, secret of mana, etc etc etc). One of them is the famitsu character generator. ...
0
votes
2answers
35 views

Stitching terrain tiles made in Blender at runtime

Background I'm making several individual terrain tiles inside of blender for use within a Unity 3D 5 game. Each tile is square and is made to represent a segment of a world. In game the tiles are ...
7
votes
1answer
1k views

How do I create a simple RPG game server?

I'm working on a Sprite Kit game. I'd like to make it a true multiplayer game, by which I mean that each person joining the game has their own camera. I've seen tutorials on multiplayer games where ...
0
votes
0answers
22 views

Javascript Game Engine for Isometric “Final Fantasy Tactics” like game

I want to start developing a game and i have been doing some research these days to know how to start. The base idea is to build a game with a Final Fantasy Tactics style (isometric, turn based), i ...
0
votes
1answer
14 views

three.js objects disappear

I haven't got a lot of experience with 3D Frameworks - but was playing around with three.js and came across something that (to me) is a bit odd and I wondered why this happened. I am rendering the ...
0
votes
0answers
35 views

How to use Minim-Android library with an Android Studio game

I have a game project set in Android Studio in which I need to use a library called Minim. It is meant for using with Processing, so its constructor asks for an object that I couldn't find on Android ...
0
votes
1answer
38 views

A* Pathfinding math for 2D, oblique style game

I'm making a 2D, oblique-styled RPG game and am implementing A* pathfinding for NPCs. The game is on canvas, using melonJS engine and sprites not confined to a 'grid'. I'm having a hard time ...

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