All Questions

0
votes
1answer
15 views

Making a parenting system

Each Entity can have one parent and any number of children. They have a position vector and a quaternion orientation. I know that I can make objects look like they're in a hierarchy by multiplying ...
0
votes
0answers
15 views

Jelly ground collision

For fun I am trying to replicate the mechanics from The Floor is Jelly. So far I have successfully created "jelly islands/blocks" which are represented by an array of points and then drawn by using ...
0
votes
0answers
18 views

Top-down platform game [on hold]

I would like to start a project using Unity to learn about the engine and so on. I've already tested it a bit but I would like to do something more serious. The thing I have in mind is a top-down 2d ...
-1
votes
0answers
15 views

Who Handles Collision in a Component Based Entity System

I kind of stucking at my current plattformer protoype for learning the component based entity system pattern. I have CollisionComponent and a CollisionSystem. The CollisionSystem checks every frame ...
0
votes
0answers
14 views

Instantiating and deleting objects with triggers problem

I'm trying to create some kind of dust field, by now I'm just creating small balls for testing, between the bounds of a BoxCollider which I use as my dust field. When the box collider goes outside the ...
0
votes
0answers
6 views

Box2D pixel to meter conversion

I have a game that was written in pixels and now I want to change it to meters like(box2D do). How I need to do that. I have wached a lot of tutorials and all they have some SCALING FACTOR but when I ...
0
votes
0answers
13 views

Unable to fully open Hammer

Whenever I try to use Valve's Hammer Editor through any game folder (ex. SteamApps\common\Team Fortress 2\bin\Hammer.exe) It gives me the option to pick either Half-Life 2 or the game in question. ...
0
votes
0answers
23 views

Generete road randomly algorithmy [on hold]

I am developing a basic game in an 8x8 pixels screen with C. But I'm stock now in the generation of the road. I store the road in one array the next time the road move forward I call a function to ...
1
vote
0answers
13 views

Bloom controll - enlarge glare area

I am trying to improve my bloom system. So far I have bloom that looks like this: What I need is to enlarge the low-bloom areas to make it look like this: Simply increasing the bloom multiplier ...
0
votes
2answers
18 views

Loading content into an Winforms/XNA Editor's content project

So i am bulding a game editor/engine basically for teh lulz but i have encountered a problem i cannot seem to fix, i cannot load any new content through the Winforms UI during runtime. I tried using ...
0
votes
0answers
20 views

C# BreakOut Game [on hold]

Hi this is my first year of Uni doing a programming degree, I am beginner to the whole concept. Firstly I need help with getting the ball (which is drawn in a pictureBox) to collide with the bat ...
0
votes
0answers
12 views

Background music selected and stored into a variable for later playback not working

In the options menu of the game, I'm allowing users to select the background music and storing it into a static variable of type String. Later in all my scenes the camera has a script for music ...
0
votes
0answers
25 views

What do I need to learn so I can make games on Microsoft Kinect? [on hold]

I am student of final year doing my cs right now. My final year project is to develop a boxing game with Microsoft Kinect. What tools and resources do I need to do this?
1
vote
1answer
42 views

Multiple collision detection with images

Lately, I have been researching different Collision methods, how to deal with multiple collisions and different types of bounding shapes, circles, rectangles, polygons and ellipsoids. Some common ...
0
votes
0answers
15 views

What is the difference between a Facebook Canvas and Facebook Web project?

I am making a game on cocos2d-JS for Facebook. What is the difference between Facebook Canvas & Facebook Web project. From what I can tell, Facebook Canvas ask for the secure url and Web ask for ...
1
vote
0answers
9 views

Unity 4.6: Position jumps when switching Canvas render mode from Overlay to camera in code

In the project I am currently working on I have two sets of main UI: one set that is on the screen at all times for the players use, and the second set which the player can open and look at to gauge ...
0
votes
1answer
49 views

Sweep and prune vs quad tree when all objects are dynamic (moving)

As I understand it there are 3 popular strategies for spatial partitioning: sweep and prune, quad/oct tree and uniform grid. Uniform grid is problematic for me because I have not set an upper limit on ...
0
votes
1answer
40 views

Player being covered by glClearColor?

Here is a video of the problem: https://www.youtube.com/watch?v=6vnDOB1Vk4o (this is the game I've been making for fun/practice). You notice, in the beginning of the video, I walk off the map and ...
0
votes
0answers
16 views

Create player rankings?

I recently created a tournament system that will soon lead into player rankings. Basically, after players are done with the tournament, they are given a rank based on how they did in the tournament. ...
0
votes
0answers
17 views

Ray casting problem using JOGL

I'm trying to port an old perfectly functioning ray casting implementation from my lwjgl project (FF pipeline) to a new project using JOGL and shaders. My problem is that my ray no longer intersects ...
0
votes
0answers
32 views

Artifacts rendering high-poly procedural meshes with OpenGL

I am having some issues when rendering some procedural generated meshes. There are some really wierd artifacts when rendering high-poly count meshes (not that much actualy). I have been able to ...
1
vote
1answer
21 views

Opengl Quad Tessellation Control Shader

I have the generic tessellation evaluation shader for triangles but I need to make it work for quads. Is there any chance someone could explain what is happening here and point me in the right ...
-1
votes
1answer
23 views

SharpDx Null Reference Exception on SpriteBatch.End()

I'm trying to port a blur effect from an XNA project over to SharpDx, and I get a "Null Reference Exception" wich I'm unable to find the reason for. private void blurShadow(RenderTarget2D to, ...
1
vote
2answers
158 views

Quaternion Rotation - Clockwise or Counter-Clockwise?

when we specify a Quaternion as (axis of rotation, rotation amount), in which 'direction' is the rotation, assuming we are looking down the rotation axis (i.e. camera at the origin, looking along the ...
0
votes
0answers
11 views

cross game center client api [on hold]

Is there any package or api for unity so with, we can use "apple game center, google play game services and Facebook's game services" together(achievements, leaderboards and scores)? We want to ...
-2
votes
0answers
45 views

Where can I look for a game modding savvy C++ gameplay programmer? [on hold]

I am looking for a C++ gameplay programmer who in the past modded Quake1/2/3 and derivatives, Doom 3 and derivatives or UT series, to help me with my game project. I tried ModDb job board with a ...
0
votes
0answers
20 views

NHibernate over Mono in Unity, connection string problems

I'm using NHibernate in Unity, and running the project in the debug environment works great, but when running the compiled EXE, I was getting a NullReferenceException when trying to access the ...
0
votes
1answer
20 views

Streamline Facebook and Google Play Game Services integration in Android Game

This has been confusing me a lot . I am creating a simple 2D platformer which I wish to make social. So I thought of letting users do the following: Share their in game objective completion/ their ...
0
votes
0answers
38 views

How can I use a texture as a font in Unity3D

I am making a game in unity and I am trying to make a custom font for showing numbers. I created a png with the numbers, turned it into a material and added it to a custom font object. I set up the ...
0
votes
0answers
14 views

How to control animationClip though scripting or button pressed

I am stuck in my project designing Game Menu in unity. I am using NGUI plugin free version. I created image button and animated in animation view. It made animationclip and added in animator ...
0
votes
1answer
29 views

Normal Mapped Models Render with render target background color acting as transparency and lighting Problem

SOLVED. See my comment below. Originally I noticed some sort of transparency when rendering in Direct3D 11. I noticed it was worse once I changed my background color to something other than black. ...
0
votes
1answer
44 views

Making my character jump [duplicate]

How do I fix my code? At the moment my character goes up for as long as you hold the up key. I want a more jump like effect where the character will drop back down when it reaches a certain height. ...
0
votes
1answer
35 views

Tile map only rendering 1 layer when it should be 3

I've been working on this for a while and I can not seem to figure it out. I had the fileParser() method in the constructor and it worked fine. Then I was told it's very bad practice to have it in the ...
-1
votes
1answer
24 views

Problem with Corona SDK [on hold]

I will learn game developing with Corona SDK, but when i import a corona project the app does not display well: All projects see equals. Thx
0
votes
0answers
14 views

Blender games on TV platforms [on hold]

I am interested in putting blender games on tv platforms such as OUYA and Amazon Fire Tv. I'm not quite sure how to port blender games to these type of platforms, the only platform I know you can put ...
0
votes
0answers
19 views

Applying inputs on server from client

I've read lot of articles about game networking and finally feel like almost get it. But have a couple of questions. If client sends input to server and then server apply it to simulation, should ...
0
votes
0answers
18 views

some images on grid are not being displayed using random . [on hold]

So I have an image that is going to be presented in a grid in random spots and I have a 2d array that will check if a position in the array is available or not. the problem is that not all images are ...
0
votes
0answers
39 views

Flickering Textures

I have downloaded an FBX and its textures and imported them into my project. The problem I have is that the textures are flickering very much in my current scene whenever I move the mouse. I have ...
1
vote
1answer
29 views

How to improve Batch Rendering to work with 3D skeletal animation data

I've implemented a batch rendering technique that is described in detail here: http://www.gamedev.net/page/resources/_/technical/opengl/opengl-batch-rendering-r3900 I'd like to extend it now to ...
8
votes
1answer
2k views

How do I tell if my enemy can see my player?

Given a player and an enemy with position, and given the direction vector of each, how can I tell if one can "see" the other? In other words, how do I test if one position with direction is in front ...
0
votes
0answers
33 views

How to move 2D camera in OpenGL

I am new in OpenGL, I am making a game in 2D and I want the camera to follow the character. I started with gluLookAt() but I read that I could just move the matrix with glTranslatef() and It should ...
0
votes
2answers
10 views

Setup VertexPositionTexture array for a texture2D at a location

I am trying to adjust the following code to render a quad on a 2D texture at a specific location and specific size. Currently this code will render a fullscreen quad, which makes sense since the ...
0
votes
0answers
11 views

SDL_Mixer .xm file loop not working correctly

I am working on a little game in my spare time using C++ and SDL and I have encountered a problem with a .xm file playback. The music is supposed to have an intro of a couple patterns and then ...
0
votes
0answers
33 views

Dynamically destroy objects when player enters a boxcollider2D

What would be the best approach for destroying dynamically objects when player enters a boxcollider2D? Currently using parent objects with boxcollider2d to activate OnTriggerEnter2D, boxcollider2d is ...
0
votes
0answers
27 views

Change 2D Angle Into Isometric Angle

i Rendered My Sprite With 72 Angles In Isometric View. Rendered Frame Number 0 And Angle 0 Is When My Sprite Looking Right And And I Rendered My Sprite Every 5 Angle. In My 2D Game My Sprite Moving ...
0
votes
0answers
24 views

3D Engine For Multiple Monitors [on hold]

We are trying to create a simple 3D game that should run on about 8 monitors. I can't really tell you many details because we are in a very early state. The game itself won't be too complicated, it's ...
0
votes
0answers
20 views

Multiplayer movimentation and animations [on hold]

I'm planning my first multiplayer game that will be similar to this: http://www.youtube.com/watch?feature=player_embedded&v=N9ii54dYO6w I will make the client in C++/DarkGDK and the server in ...
0
votes
1answer
46 views

Place tile values over 'chunk' boundries

My game has a 'chunk' engine similar to Minecraft's but in 2 dimensions. Each chunk is a square of 32 by 32 tiles. What I want to do is generate a defined shape across multiple chunks without ...
0
votes
1answer
14 views

Predicting circle-circle bounce vector when aiming one at another

I am making a game with libGDX (with box2d) in which you drag and aim one circle body at another then release to fire. I would like to be able to predict the path of the second circle based on the aim ...
-1
votes
0answers
30 views

Name for Energy / Hunger meter [on hold]

I am a year into development of a survival simulation game. The three main meters the user has to care for are Energy, Hydration and Body Temperature. The issue is with Energy and how users in play ...

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