1
vote
0answers
4 views

Render on texture with alpha 0 for the background colour

Sorry if the question is stupid but I am very new to opengl. I render on a target a scene with a couple of object on a background that is nothing more than the clear colour (which is ...
0
votes
0answers
7 views

Wall-sliding Collision Response Only Works On One Axis (2D)

"sprite" is the player object, velocity is a Vec2 that tracks movement (is set to -1, 1, or 0 at any given time), each sprite in "sprites" is a wall of the same size as the player (everyone is a block ...
1
vote
0answers
30 views

How to use an A* Pathfinding System across uneven environments?

I am developing a game in Unity3D. I want an enemy character to follow the player around. The problem is, my surface is uneven and full of mountains. I am using aarongranberg's pathfinding project. ...
0
votes
1answer
33 views

Is the rendering of distorted point clouds more complex?

I have two point clouds of n points: A dense ball-shape point cloud with many points inside A spherical point cloud with points on its surface. Is there (really) any difference between rendering ...
0
votes
1answer
8 views

Export session variables easily and permanently in php

I feel like I must be missing something simple, or misunderstanding sessions or cookies. I want to save all session variables and allow players to copy/paste a long string to load the game up from a ...
0
votes
0answers
6 views

How to create an animation in cocos2d-x 2.2.1 c++? [on hold]

How can I create an animation swap with sprites in cocos2d-x c2.2.1 c++?
-2
votes
0answers
11 views

XNA 4.0 Content Pipeline Error

Error 1 Error loading pipeline assembly "C:\Program Files (x86)\Microsoft XNA\XNA Game Studio\v4.0\References\Windows\x86\Microsoft.Xna.Framework.Content.Pipeline.AudioImporters.dll". Test This ...
1
vote
2answers
23 views

Get highest (Y-axis) vertices from primitive d20 dice in xna

I have created a d20 dice (icosahedron) in xna and used BEPU physics to roll it. But now I'm trying to get the value from the dice after its rolled. I was thinking about looking for the 3 vertices ...
1
vote
1answer
29 views

How to resolve more than two objects in collision?

I have written all working functions that detect whether or not two objects with convex polyhedra shapes overlapping, and if so, the functions are able to compute the overlapping polyhedron, contact ...
0
votes
1answer
52 views

How to calculate “real” distance between cursor and away object?

I don't really know how to formulate the title, but the problem is the following: I'm using a scripting language called "SQF" which has been created by a company named "Bohemia Interactive" (no, I do ...
-4
votes
0answers
68 views

Too little too late for me? [on hold]

So iam 29 and living in the UK, ive been a manager in retail for years and want to make a change, last year I learnt web design/development and got a diploma from it and doing the same with Java at ...
-1
votes
2answers
23 views

isometric tile tiled format javascript

Okay im having a problem with drawing an isometric map exported from tiled. Here is my problem. where it should be like this Here is the code that i used to reproduce the 1st image, what's wrong ...
0
votes
1answer
27 views

Run Love2D on iphone and android

I have a game developed in lua using love 2d, and now i want to run it in ios/android. Is there any porting or way available to do that. Thanks.
-2
votes
0answers
9 views

JMonkey engine video tutorial [on hold]

I am new to game and I am using JMonkey engine. I have found a good tutorials in JMonkey IDE help. I am good in learning by video tutorials. Can someone give me good reference.
-1
votes
2answers
49 views

how would I go on about making a movement system like mario party

main question how would i go about getting a movement system similar to the one they have on mario party only minus the dice roll things i have researched so I have been studying the uses for ...
-4
votes
0answers
42 views

Which is the best Cross-Platform Game Framework and Game Engine for 2D and 3D Android Game Applications using Java Language? [on hold]

I am working on Java based Android Game Application project so which is the best Cross-Platform Game Framework and Game Engine which support 2D and 3D games?
0
votes
0answers
12 views

How can I animate a sprite in cocos2d-x 2.2.1 c++? [duplicate]

Is there a way to do an animation without a .plist file? I'm having a hard time doing swap animation with sprites. For example, doing an animation while the user is not doing touches and the other ...
0
votes
2answers
29 views

Monobehaviour can not find a member OfType in Unity

This is the line where I am getting above mentioned error: var listeners = FindObjectOfType<MonoBehaviour> ().OfType<iPlayerRespawnListener> (); I have already imported these libraries ...
3
votes
1answer
30 views

Confused about Max Vertex Uniform Vector limit

While coding my WebGL app I've encountered an interesting phenomena: On my first PC (with GPU Radeon HD 5850), BrowserLeaks (link) tells me that in my browser - Google Chrome Version 36.0.1985.143m ...
-2
votes
0answers
21 views

Simple Game Texture for libgdx [on hold]

How do I create textures for a game and pack it in one texture file called texture.png? Do I have to use TexturePacker to make it in an atlas.
0
votes
1answer
48 views

What is the best aproach using SharedObject to a save game? [on hold]

I was thinking of saving a XML, but I have read about the SharedObject but I didn't got how well it's used, how to include keys and values and what types I can save on it. Also, ...
0
votes
0answers
34 views

How to pause animation when leaderboard is displayed?

I've notived in some games from the Play Store that when you access the Play Games Leaderboard, the game itself is still visible in the background (as if the leaderboard activity is 'transparent') and ...
0
votes
0answers
40 views

2D Game with a big block-based Map - Create for each block one block-object? [duplicate]

I'm working on a 2D game in Java which will be similar to Terraria (Mincecraft 2D). I want to generae the world-map random. The world (the ground) consists of 32x32 blocks. How I should handle all ...
3
votes
4answers
177 views

RPG like hit points growth algorithms help

I am currently making an XNA game in C#. I want to increase health as the player level up. I am currently using this equation. MaxHealth = Convert.ToInt32(100 * Math.Pow(1.17, level - 1)); Its ...
2
votes
1answer
66 views

Informing objects within a particular state of the world state

Following the State pattern, every state in my game is a derived object that reflects a particular segment of the game (MenuState, PlayingState, GameOverState, etc.) Each of those state objects holds ...
3
votes
0answers
71 views

How to avoid subpixel values in a resolution independent 2D game with orthographic projection?

I'm trying to do resolution independent rendering of moving sprites in a 2D game. My plan is work in a fixed coordinate system in my world (for example 960x540) and use orthographic projection to ...
-2
votes
1answer
23 views

animation problem on player movement ( unity ) [on hold]

I atached these script to the player . And added animations. And it moving perfectly, but the problem is when i click play, it playing the moveP animation automatically. How can i make it. If i ...
-3
votes
0answers
28 views

Unity 3D UI freeze [on hold]

I have a last version of Unity 3D. And I have a problem with it. When I do something UI is freeze, so I can't see result of my actions, but when I resize window all is fine. So when I select texture ...
-1
votes
1answer
42 views

Enemy spawning problem [on hold]

I've been trying to get my characters to spawn at random points through out the map. I have a camera which is following my main character (2D RPG Style) around the screen, but I want these "enemies" ...
0
votes
1answer
47 views

How does Texture2D.GetData return coloured pixels?

I'm trying to work out how the pixels are stored in the returned array but I'm not having a lot of luck (and thus my calculations don't seem to be working). I realize that the pixels are stored in ...
-1
votes
0answers
15 views

I need an XML parser to load my level in Cocos2D-x [on hold]

I want to load my game level from XML. I have already did this by the NSXML class in Objective-C, but i have no idea how will i do this in C++ in Cocos2D-x. I have seen the function CCSAXParser.
1
vote
1answer
35 views

Increasing resources overtime for a browser-based game

I've been interested in developing a browser game ala OGame or Ikariam etc. Basically, a menu is displayed with your resources and, overtime, they increase depending on how advanced are you in the ...
-1
votes
0answers
43 views

Object not texturing properly [on hold]

So I am trying to texture a cube, however things aren't quite turning out as planned. The results always look similar to this: Where in this picture the texture is supposed to be a red/black ...
1
vote
0answers
30 views

How to make a text of several letters animate, only with an animation

I wonder if it is possible to create an animation in a text with a single "animation". The problem is that for me to reach the desired effect I need to create an animation for each letter, as each one ...
-1
votes
0answers
14 views

Corrupt actor in gamesalad [on hold]

Has anyone have an actor that became corrupted over time? Im making an app thats been taking me awhile and every now and then a actor will no longer work. In order to fix it i have to create a new ...
2
votes
2answers
78 views

How do I handle packet loss in a client-server network model?

In a client-server network model, the clients only send commands to the server (i.e. coordinates of a click, fire gun, etc.) and the server then runs those commands to produce a game state. But what ...
-1
votes
1answer
19 views

CCD IK algorithm going horribly wrong

I'm trying to implement the Cyclic Coordinate Descent algorithm described here: http://www.cs.cmu.edu/~15464-s13/assignments/assignment2/jlander_gamedev_nov98.pdf So first of all, I'm passing in ...
0
votes
1answer
32 views

LWJGL Framebuffer Texture Problem

I am trying to get a terrain rendering system I wrote a while ago with LWJGL. This terrain rendering system is quite simple: a quad mesh is split as the camera moves closer to it, each time a new quad ...
-1
votes
0answers
12 views

Advice for which network API to use to develop an android multiplayer game [on hold]

I'm stuck as to what is the best API to use for developing an android location-based multiplayer game, for a uni project. I know you can code "low level" networks with androids given libraries, but ...
1
vote
1answer
114 views

Entity Component System Coupling

Lately I've been working on a small personal project which is basically an Entity Component System framework with autoupdated Systems. While I have a pretty good idea on the way the framework should ...
2
votes
1answer
53 views

Impact of object's statistics on the rendering

Consider two 3D objects with n points and n triangles. One of the objects has a smooth surface such as a ball or a box, and the other object is like a fuzzy onion-layered object with large ...
2
votes
0answers
35 views

Implementing a motorized hinge joint

I have a 2d physics engine, with three boxes: "body", "left wing" and "right wing". The wing boxes are connected to the body using a hinge joint. The physics world has no gravity. I'm attempting to ...
-1
votes
0answers
64 views

Randomly generated voxel planets? [on hold]

what would be best way to implement this in unity engine, I have code that can render three dimensional array of bytes as voxels and it can generate good looking flat terrain using perlin noise, but I ...
1
vote
2answers
144 views

Why are huge polygon amounts bad?

It is always said that the polygon amount of a single modell must be as little as possible when it comes to realtime simulations such as computer games. (Or at least lower than when rendering a movie) ...
0
votes
1answer
38 views

Coordinates issue vertical scroll Libgdx

I'm going crazy with this problem. I'll explain: I have a camera that falls down (flowing along the y-axis) which displays a TiledMap and declare the whole in this way: In the create method: ...
0
votes
0answers
23 views

Use LibGDX 2d particle editor with text?

Is there an easy way to use text in the LibGDX 2d particle editor. I want to show a score with an animation. Or must I create for each text an image (and a ParticleEffect instance)?
-1
votes
0answers
75 views

How to fasten the avatar's feet on the ground

I'm developing a Kinect Project using C# and XNA 4.0.Now facing a problem that I couldn't solve. When the player bends to near side , the avatar's feet are leaving the ground and it is moving like ...
-1
votes
0answers
34 views

2D MMO Engine/Library? [on hold]

I was wondering if anyone knew any good libraries, frameworks, snippets of code, or engines that could make MMO networking easier or make 2D MMO games? I've been trying for a few weeks now with C++ ...
2
votes
1answer
22 views

Corona SDK, display.contentWidth and height does not get the expected values

I'm drawing a simple rectangle to fill the entire screen. local bg=display.newRect(0,0,display.contentWidth,display.contentHeight) Instead of drawing a full screen rectangle, all i get is this: ...
0
votes
0answers
14 views

Controller support in a desktop native captive runtime Flash game?

I have a game running as a .SWF and an .AIR (using FlashPlayer 11.8) that uses the GameInput API provided by Adobe. I used the ADT packaging tools to create a captive runtime package so players don't ...

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