0
votes
0answers
3 views

eclipse import gradle project download take forever [on hold]

i tried to generate project with libgdx and then import it to eclipse but it take forever more than 5 hours on downloading dependencies , however it works fine from the command line but not eclipse or ...
0
votes
0answers
3 views

Storyline language programming [on hold]

I'd like to know what do you think about this idea: make a programming language about a storyline of a game. Let me explain: let's say that you game has two object: human and dog, and the first one ...
1
vote
1answer
9 views

Actor not taking touch libGDX

I am trying to handle the touch of one of the Actors in the stage. The following is the code I have written: public class MyGame extends ApplicationAdapter { private GameStage gameStage; //Game ...
-1
votes
0answers
7 views

Gamemaker radius argument and any 'selectors'?

I have the following two questions: Is there a radius of other object argument for the 'if' statement? I'll be using 'cow' for the example. if (instance_number(cow) == 2 && ...
0
votes
0answers
17 views

Why does Unity add a heap of children to an imported animation when dragged into the scene?

When I drag an imported animation into the scene, Unity adds: A game object with an Animator component A game object with a skinned mesh renderer component. A game object with just a transform that ...
1
vote
1answer
21 views

Vector2.Distance on different resolutions

firstTouchPos = Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position); endTouchPos = Camera.main.ScreenToWorldPoint(Input.GetTouch(0).position); //the height of the ...
0
votes
0answers
19 views

Proper Angled-Top Down Wall Collision?

Sorry about the vague title, it's kind of hard to say what I want to do in a few words. In my top-down game, I'm having a problem implementing proper collision for walls facing north (that is, you ...
0
votes
1answer
39 views

Check if a variable is relative to a number

I would like to know how to check if a variable is relative to a number in Game Maker. An Example would be: if variablex += 1 { DOTHIS } However this is not possible in Game Maker so I ...
1
vote
1answer
13 views

XNA - Offscreen Vertices Optimization

Okay, I have a set of vertices that is around 10,000,000 (it's a long story, but it seems that it is needed), however only a few thousand of those will be onscreen at a time. It's currently setup as ...
0
votes
0answers
20 views

Detect which direction an object collides with another

so I am trying to implement a collision detection system. I'm only using rectangles, so it's not too complicated. My collision detection currently does detect if the 'player' object intersects the ...
0
votes
0answers
9 views

Libgdx Music error QCMediaPlayer mediaplayer NOT present

Problem solved with music = Gdx.audio.newMusic(Gdx.files.internal("song.mp3")); I am looking for music implementation in my app with LibGDX. I saw the guide provided in LibGDX documentation but it ...
0
votes
0answers
14 views

Shaders are recompiled on every uniform change

In my game I'm using shaders to change the color of objects depending on their health. I'm passing floats from my jME3 project to the shaders by using material.setFloat("UniformName", uniformValue). ...
0
votes
0answers
12 views

Does decoupling the game director from a level controller make any sense?

In the past when I wrote software, I didn't respect basic object oriented design principles and software engineering ideologies. This has bit me in the rear end so many times whenever I tried to look ...
0
votes
0answers
12 views

How to import Cocos2d-x in codeblocks ide?

Is it possible to import cocos2d-x in codeblocks just as in xcode ?? How can I do that ?
0
votes
0answers
4 views

Flash Icons do not show up with Android Lollipop

I am working on a few games based in Adobe Flash, and the Air Runtime. In Android KitKat and below, when doing local tests on devices,everything was perfectly fine. However, upon upgrading a testing ...
-3
votes
0answers
19 views

Going to be taking MTA: Game Development Fundamentals (98-374)

I'm going to be taking the 98-374 MTA exam in the coming weeks and I need some ideas on what to focus in and hone my skills on. Any ideas, suggestions, or comments? Please let me know! Thanks, ...
1
vote
1answer
20 views

Start iTween MoveTo from a specific node? (Unity)

I just started using iTween as part of my day/night cycle. I'm trying to move the sun and moon along a curve, but I want have the sun/moon start at a specific location depending on the time of day. ...
0
votes
0answers
15 views

C# wall hitting problem [on hold]

Hey guys so for my 2D game in order to switch levels I chose to say when my player reaches the end of the screen of the right side he will switch levels. But I have four levels and when I hit the ...
1
vote
2answers
23 views

Load a simple text file through asset manager in libgdx

It's easy to load a simple text file from the internal: Gdx.files.internal("data/colors.txt"); But I currently use an AssetManager to load assets that are defined in an array of ...
-2
votes
1answer
31 views

How can I make a dynamic crashed effect in unity3d? [on hold]

I'm doing an endless game where my little car has to crash in other cars. The game logic is working but I have not been able to find a way to implement a visual crash effect, so that the other car ...
2
votes
0answers
35 views

Increment grid by rotation

I'm currently working on a grid for snapping objects side by side. My current script is working fine, but only for game objects which haven't been rotated. Here is an example video of the problem: ...
-2
votes
0answers
40 views

approach for Indie game development [on hold]

I really want to develop indie games. I have beginner's programming skills. I am learning c# also. But how do i approach game development? What should i learn more ? Which books can help me to be a ...
0
votes
0answers
23 views

LibGDX implement leaderboard [on hold]

I am looking for leaderboard implementation in my app. I use libGDX and I found this guide: http://theinvader360.blogspot.it/2013/10/google-play-game-services-tutorial-example.html . If I implement ...
-3
votes
0answers
25 views

Which is the best Platform/Engine for a beginner for developing an Android game with following specifications [on hold]

This is a very general question for which I wouldn't mind getting equally general answer. I want to develop a simple 2D android game with following specifications: 1> A 3D object that rotates in all ...
1
vote
0answers
25 views

Can I render 3D objects in Ray Casting engines?

I was gathering some information on the glorious Ray Casting technique. As far as I've understood it's not a complete 3D rendering, and that's why objects and NPC's are often displayed as simple ...
0
votes
0answers
14 views

2d beat 'em up and kivy [on hold]

I am looking forward to making a beat'em up in python using kivy. I just needed some advice as is this a good choice or bad? I choose it due to my previous experience in python, But since it is a ...
1
vote
0answers
20 views

XNA arcball camera steering issue

I have an arcball set up to follow my model in XNA. It rotates around the target correctly when holding in the left mouse button and moving the mouse. It zooms in and our correctly with the mouse ...
0
votes
1answer
55 views

Good design for skills (heal,dmg etc)

I'm trying to create a good designed "skill system" for my game, but curious if anybody knows a good design? Skills can Heal,Damage ofc, they can be single target,multiple(chain), AOE. Instant ...
1
vote
1answer
30 views

In the game loop, apply dt before the loop starts, or after it finishes?

Say I have a Game class with an update loop that receives a time increment dt by parameter. I was wondering if it's better or customary to apply this dt before the loop starts or after the loop ...
2
votes
1answer
25 views

Endless Running Game - Changing Lane Function in JAVA

I am developing a kind of vertical endless running game, where the character has 4 possible lanes to be in. I am using libGDX and want the character to change lanes by adding a horizontal velocity to ...
0
votes
1answer
26 views

Animator, gameObject position not being kept

I have idle & popout animations. Idle- simple scaling up and down 2d object and popout- get the gameobject's position to the right and leave it there. I'm using animator for this purpose. I have a ...
0
votes
0answers
19 views

How to improve textmesh quality?

In my game I using textmesh, but textmesh has a pixel problem even adjusting scale, character size and font size. How to solve it?
0
votes
0answers
18 views

How can I restrict rotation about the intersection point to right angle intervals?

Right now, I can draw two line segments and then rotate about the intersection point using one of the line endpoints or by dragging the whole line about the intersection point. I can scale my line by ...
0
votes
1answer
18 views

Scaling of a bone is working while rotation is not Unity3d

I'm using Unity3d and I'm trying to rotate the left leg bone of an avatar but it is not working although scaling is working well. This is the code used for scaling and is working perfect: ...
0
votes
0answers
14 views

Export as .dae, but retain color (all for Unity)

So, I was trying to learn some basic Unity stuff (I am a noob in all respects), and in my early research, I discovered something amazing: I can import 3D meshes that I make into Unity! So, I ...
0
votes
1answer
27 views

Validating User Actions on the Server

I am currently working on a networked first person shooter. I have created a server implementation that can synchronize player data. But while implementing a damage system, I realized that I almost ...
0
votes
0answers
5 views

cocos2d-x : set search path not working

im using cocos2d-x javascript and i tried to set search path or asset for multi resolution devices like so in main.js file if (cc.sys.isNative) { // if game is native assetsPath = ...
1
vote
1answer
20 views

Changing scene while joinin room and RPC buffer problem

I have a button to create and join a random room in my main menu. After the client joins (or creates and joins) a random room, i change the scene to game(main) scene in "OnJoinedRoom" function. It ...
0
votes
0answers
27 views

marching squares alike algorithm with holes and multiple contours?

I'm looking for a similar algorithm to marching squares one that could handle holes and multiple "islands" like in the image below. Is there anything that could provide sets of points for ...
1
vote
0answers
5 views

Intellisense with PhaserJS Library in Visual Studio Code

I am trying to use Visual Studio code along with PhaserJS but am confused about why the isn't working. I've read through http://www.johnpapa.net/intellisense-witha-visual-studio-code/ am think I ...
0
votes
0answers
7 views

Android split build - manual obb file download necessary?

I have an apk built with Unity 5.0.1 that has over 50MB. Google Play does not accept files over 50MB so I have to make a Split Build as covered in the Unity manual: ...
0
votes
1answer
20 views

Libgdx inputlistener scrolled is not working

I am currently using libgdx. Below codes are added to a stage. this.addListener(new InputListener() { public boolean touchDown (InputEvent event, float x, float y, int pointer, int button) { ...
1
vote
0answers
17 views

How do I add scripting logic to my dialogue tree? [on hold]

I'm creating 2D RPG game and I want to implement branching dialogue system which can also change player stats, add items and so on. Also I want to implement conditions for some answers so player ...
14
votes
2answers
3k views

Why does my sprite player move faster when I move the mouse?

I'm trying to develop a simple game made with Pygame (Python library). I have a sprite object which's the player and I move it using arrow keys. If I don't move the mouse, the sprite moves normally, ...
0
votes
1answer
30 views

How do I make a web browser game front end? [on hold]

I am currently trying to develop a web browser game front end. I understand how to do all of the back end code in PHP, I just need to learn how to make a graphical front end. For example, black jack: ...
0
votes
3answers
52 views

How to improve image clarity in Unity 3d

How to improve image clarity in Unity 3d. If we use same images for game developing in Adobe Flash and in Unity , flash game have more clarity , but in unity image will blur . How to get good clarity ...
1
vote
0answers
25 views

How to improve image clarity in Unity 3d [duplicate]

How to improve image clarity in Unity 3d. If we use same images for game developing in Adobe Flash and in Unity , flash game have more clarity , but in unity image will blur . Text Mesh also blur How ...
0
votes
1answer
18 views

Bouncing projectile off of sprite, the sides work but top and bottom do not

I'm having a problem bouncing a projectile off a sprite, we've been asked to move the projectile using the equations of motions which makes things a little more difficult but as far as I can see what ...
0
votes
2answers
30 views

Unity Vector3.MoveTowards over the span of a minute with Time.deltaTime

I'm trying to figure out how to use Time.deltaTime to let me move an object over the course of a minute. From my understanding, Vector3.MoveTowards(transform.localPosition, finish, Time.deltaTime) ...
0
votes
1answer
25 views

unity — object references, why do I always get errors?

For context: I randomly generate a few points on the map, and each point is a gameobject with a script containing an OnMouseDown method. Here's the relevant pieces of code(I've omitted the irrelevant ...

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