0
votes
0answers
15 views

Calculating Projectile Movement

I'm having some trouble putting together a method that will constantly move a "bullet" in the same direction accurately. Here is what I have so far public Vector3f moveFromPosition(Vector3f location, ...
0
votes
1answer
8 views

D3D11_SAMPLER_DESC::MipLODBias vs ID3D11DeviceContext::SetResourceMinLOD

When implementing a max-texture-detail functionality for a game, which approach is better to use, out of: Setting the D3D11_SAMPLER_DESC::MipLODBias value of a sampler state object, or, Setting the ...
0
votes
0answers
15 views

Depth buffer bug? Goes away with maximize on Play [on hold]

I am using Unity 4.0.1. I have to as I am using plugin that doesn't support higher versions. When I first hit play some of the meshes in game window overlap the wrong way when camera rotates around ...
0
votes
2answers
13 views

Getting the correct texture from an Atlas

I'm writing an OpenGL ES (2.0) app and have a custom Quad class which draws a textured quad for my sprites. Currently, I put the textures of any sprites of the same size into a single file or atlas, ...
0
votes
0answers
5 views

3D Model in the midst of tracking state inferred and tracked

I am developing Kinect motion capture application by using XNA framework.My 3d model's bones are sometimes at the state inferren and tracked ,so for example the hand is being at the very unrelated ...
0
votes
0answers
34 views

Layers with parallax in a game with zoom out by a transformation matrix

I'm trying to implement a parallax rendering to my multi layered backgrounds. It's a classic 2d fighting game like The King of Fighters and Street Fighter. It may have a stage composed by 5 layers. ...
0
votes
0answers
13 views

Unity 2d make character move perpendicular to ground [on hold]

I am trying to make my 2D character move perpendicular to the ground but I am having no luck I need him to be able to jump freely but stay perpendicular to the ground when grounded only.
0
votes
0answers
12 views

C# XNA Weird black line behaviour of sprite animation spriteBatch.Draw()

So I've been making a Space Invaders game in XNA. I have my ship spritesheet (sprites are left-to-right - horizontal). The spritesheet has 6 sprites. Here's my class: playerShip.cs using System; ...
-1
votes
1answer
34 views

How to deal with extremly big numbers in javascript? [on hold]

I am making a idle game like http://www.clickerheroes.com/ . I am doing it using createjs html library(doesnt matter). Anyways what i want to know is how i can deal with extremly large numbers that ...
-4
votes
0answers
36 views

AntiCheat Tool using C++, AntiDebugger & more [on hold]

I want to make an AntiCheat tool for my game. I thought maybe check if something gets injected to the process or something was edited in it's memory. Please note, it's an extern one, so it's not ...
1
vote
1answer
9 views

How do I find the shape of Tiled's circles or ellipses in libGDX?

I created a level in the 'Tiled Map Editor' and loaded it into my libGDX game. I can easily transform almost all objects into Box2D objects (although this problem is not Box2D specific), but I have ...
0
votes
1answer
16 views

trasformation matrix for model's bones

I was developing an fbx converter for legend of grimrock object model (www.grimrock.net), I just wanted to get the animations cause the rest has been converted by others' tools. I was reading all of ...
-2
votes
0answers
17 views

Text Rendering free type2 with directx 11 [on hold]

Hi Im building a 2D game engine but im having problem understanding free type 2 and how it works with directx 11.
-2
votes
1answer
33 views

How to spawn multiple enemies? [on hold]

I can store it in an array, ok, but after how can i paint it? Because if i do enemy = new Enemy(); enemy2 = new Enemy(); i create two istances of the object, but afer how can i paint it? I use: ...
8
votes
7answers
1k views

How to design (very high) game difficulty? [on hold]

I've read this questions: How is game difficulty tested/balanced? What is an optimum failure rate that will keep people coming back to my game? But still i didn't get answer to my ...
0
votes
0answers
16 views

Passing random number parameter to RPC call inside Unity

So I have posted a similar question previously but this is more specific to actual code that I am trying to implement for a multiplayer game that I am working on for IPAD. In short, this will be a ...
0
votes
0answers
12 views

InvalidCastException: Cannot cast from source type to destination type [on hold]

I have fetched the data from xml and stored it in an array.I have coded as below private var timearray:Array; private var distancearray:Array; private var distancedata : String; private var timedata ...
0
votes
1answer
16 views

FBX SDK texture file name

I have built an importer that retrieves necessary vertex data however I wish to be able to read texture file directories. How do I retrieve the texture file name?
-2
votes
0answers
27 views

How can I display endless movement on a road in android? [on hold]

I want to create an endless road (and later include some obstacles). I thought that if I could get an image of a road, I could use a loop to give 'the idea' of moving, but it's not working.
0
votes
0answers
22 views

Arcball camera rotation

I need some help adding Arcball camera rotation in my LWJGL modern OpenGL game. Right now, I have a camera that follows the player. I want to be able to hold down the right mouse button and move the ...
0
votes
0answers
15 views

Rewriting the existing code for RPC in Unity

So I am basically done making a game inside Unity. The next phase is for me to make the game run on different IPAD devices ( max 4 ). So the main game would run from a PC which would act as a server ...
0
votes
0answers
24 views

Rotation not as expected, perpendicular to expected one

I can't seem to get the rotation between two vectors right. I use the following: var quaternion = new THREE.Quaternion().setFromUnitVectors( (new THREE.Vector3( x1, y1, z1 )), (new THREE.Vector3( ...
0
votes
0answers
26 views

How is a 3D Environment displayed on a 2D Screen? [duplicate]

So basically I need to know how you display a 3D environment on a 2D screen. How is this done? I know there's a new axis called the Z axis but how does it work? If possible please explain this in the ...
0
votes
0answers
13 views

Zoom with panning causes jumpy glitch

So i have been playing around in canvas HTML 5 trying to get a nice zooming and panning feature to work nicely. Problem is I have some mistake regarding the logic to it. When a user zooms in or out ...
0
votes
2answers
38 views

c# Unity - Matrix output incorrect on vector rotation

I have a input Vector (1,1,0) when I run it through a Unity Matrix4x4 class with a rotation of 90 degrees around the Z axis the output is (-0.9999999,1,0) which is nearly correct but strange. But ...
2
votes
2answers
47 views

Generate race track using freeform curves

I am trying to generate a race track in Vertex Shader(constraint) and only using B-Spline/Bezier/Hermite curves. My problem is that when i try to widen the obtained curve by translating another ...
1
vote
0answers
35 views

How to animate clouds and change between night and day

I am creating an open-world in Unity 4.5.5 and I do not know how to make the clouds move and create rain. This video of The Legend of Zelda: Wind Waker HD from 2:18:54 to 2:23:42 is a perfect example ...
0
votes
0answers
23 views

Voxel sparse octrees for indirect illumination

I don't understand the use of voxel sparse octrees for indirect illumination calculations. First of all, what exactly is happing? We're rendering the scene as usual with diffuse lighting. In the ...
0
votes
1answer
62 views

How can I allow players to draw decals for their avatar and items?

I want the player to be able to draw a simple symbol, even if it's pixelated black or white, that their character can have on their weapons, armour, forehead or even markers and monuments. How would I ...
0
votes
0answers
34 views

What 2D coding engine should I use? [on hold]

I'm not sure if this is considered a gaming question, but I want to start programming 2D games and I don't know what engine I should use (I work on my own and I am a beginner; plus I'm very young)... ...
0
votes
1answer
25 views

How to use D3D11_SHADER_RESOURCE_VIEW_DESC.Buffer.ElementWidth?

If I want to create an ID3D11ShaderResourceView* to a buffer with a given DXGI_FORMAT (e.g. DXGI_FORMAT_R32G32B32), do I have to also supply a value for ...
0
votes
1answer
29 views

Installing Unreal Engine 4 in Ubuntu — setting OAuth

https://wiki.unrealengine.com/Building_On_Linux When I run ./GenerateProjectFiles.sh I get this: Github build Checking / downloading the latest archives Please set OAUTH_TOKEN You can generate an ...
1
vote
0answers
13 views

Changing Box2D Body from Kinematic to Dynamic after contact

What is the correct way to change a Kinematic body into a dynamic body? context - I have a dynamic body as a projectile which has to be fired at a kinematic body (it is kinematic because i am ...
1
vote
0answers
17 views

How to mirror flip animation curves in Unity?

I have a animation that moves my camera from left to right. Now I'd like to copy it with 'mirror' transformation so I can use it to move from right to left. Is it possible to do it using script or ...
0
votes
0answers
21 views

How can I use different fonts for different objects in Unity?

In Unity 3.5, I have a font that is strangely linked to four game objects. I want to put separate fonts on each object. In the Inspector, when I click on the circle icon next to the "Text" ...
0
votes
1answer
24 views

Trigger scene loading in one device from another device using Unity WWW class

I have a master device and client device. I want to load a scene in the client device by pressing a button in the master. My method is, when the button is pressed in the master device, a data is ...
0
votes
0answers
30 views

bool keys 2 players with c# [on hold]

I'm working on my project and have a question. I have to make a multiplayer race game. I have to cars that have to race vs eachother, the only problem is that it have to work on one keboard. I can ...
-1
votes
0answers
59 views

Game development software [on hold]

I have no programming experience and would like to start developing educational computer games....I know it sounds crazy. Anyway can you assist with possible software to use?
0
votes
0answers
38 views

Does a medium or fast-paced multiplayer game make sense on mobile devices? [on hold]

I am playing with the idea to implement a multiplayer game as Android or iOS App. However, I am not sure if this is feasible at all. Think of the game as something like a tower wars (or hero wars) ...
1
vote
0answers
49 views

DXGI - Frame rate drops from ~8000 FPS to ~1500 FPS when switching to full screen mode [on hold]

I've created a simple app with a DirectX11 device and swap chain (IDXGISwapChain). All it does is clear the screen with a color and call Present(0, 0) on the swap chain. The app handles full ...
3
votes
2answers
115 views

How do I make a 2D race car turn smoothly?

I'm making a competitive 2-player 2D racing game for a school project. I'm struggling with the movements of my car: I made it a square for testing purposes and it can move left, right, up or down, but ...
0
votes
0answers
16 views

How to upload binary image data via POST in Unity through load balancer?

I want to use unity to upload POST binary to the server. However, my server used HAProxy and it triggered an error "The remote server returned an error: (417) Expectation Failed.". The cause of ...
-1
votes
0answers
47 views

Dota2 game programming [on hold]

I am absolutely new to game programming and i want to try programming Dota2 game(from scratch) in 2D using openGl and C. Can anyone please suggest me a tutorial for how to start with it?
1
vote
0answers
46 views

RPG game engine HTML5/javscript [on hold]

I am planning to build a 2D RPG game (Zelda style). I am looking for a game engine that has the following features: Map editor to create maps (preferably orthographic grid), with solid objects, ...
-1
votes
1answer
85 views

Can I use an asset that looks identical to another persons product?

A question on intellectual property law for anyone that's made game assets before. I'm considering making a commercial game, in this game there will be some assets that look identical to real life ...
0
votes
2answers
63 views

Android appstore developer account, to not charge then change

The idea of charging for my early releases doesn't sit well with me, but at some stage, I will want to devote more time to games dev activities, when I will need it to be rewarding. On the Play Store ...
-1
votes
0answers
54 views

Creating a large game over time. need help understanding something [on hold]

I don't want to explain the whole thing but I've been wanting to create a game that will grow into something very large meaning it will hold a large amount of game content. The way I can explain it is ...
-1
votes
0answers
31 views

Math library for game engine question [on hold]

I have tried to write game engine earlier using OpenGL 3+, GLM as math library and Bullet as physics engine. However, my engine suffered from bad OO design so I have given up writing it. Now, I am ...
-2
votes
0answers
34 views

Making a game from game engine [on hold]

So a game engine provides us an API to make our works easier.It gives us easier platform to work than those low level stuffs.So when we code(like using UnrealScript for UDK)we call those simpler API ...
0
votes
0answers
40 views

Can one use the Unreal Development Kit to make a game without using UnrealScript? [on hold]

UnrealScript seems to be the scripting language of Unreal Development Kit. Is it possible to create games from it without using UnrealScript?

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