0
votes
0answers
6 views

How to “mark” a track/ road?

I'm developing a simple racing game, using Unity. I've created a road simply applying a texture (asphalt) to a terrain . Is it possible (and how to do) to mark that roard with an invisible marker to ...
0
votes
0answers
2 views

Opentk hdr rendering with framebuffer white screen problem

I am trying to do hdr rendering with two shader programs: one simply draws a hdr texture on a fullscreen quad and the other one does tonemapping. I am trying either linear tonemapping colorOut = ...
0
votes
2answers
9 views

Cannot overlay text?

I'm trying to make text have a fixed position in world space and be overlayed in screen space at the same time. I have text in canvas with "Screen Space - Overlay" which covers my text located in ...
0
votes
1answer
13 views

OnPointerClick not being called

I implemented the IPointerClickHandler in a script that runs on multiple gameObjects in my scene. I'm definitely missing something since the implementation is not being called at all. The objects are ...
0
votes
1answer
23 views

Advice on Story Text-Based Game

I am currently in preparation on making a game. This game will be looks like Lifeline by 3 Minute Games, which is a story text-based game. My game will have the same concept with it. Where there will ...
0
votes
0answers
17 views

Script no longer working now that it is attached to a child object. Why is this?

So I decided I wanted to make this script part of a separate swap-able weapon so I made a child and put the script there. Before the script worked fine but now it won't work. The script works as ...
1
vote
1answer
16 views

Anti-Aliasing Problem

So, I was annoyed by how the HUD for my GameState was very pixel-ated and I wanted to change that through the use of anti-aliasing. However, it works with a small exception: It adds all these lines ...
0
votes
0answers
2 views

Finer collision detection with multi-path Polygon2DCollider from Tiled2Unity

I'm in the process of incorporating Tiled2Unity prefabs into my code. Their exporter creates a collision object (shown below) that amalgamates the collider of each tile into a single Polygon Collider ...
0
votes
2answers
12 views

Unity inspector script - making it save the global variables for what it's creating

I have a script which initialises a bunch of child gameObject(s). I wanted all of this to happen outside of the game, so I created an inspector script which has a button which triggers the method ...
3
votes
0answers
19 views

Why Can't I duck reverb on the mix bus in Unity?

i'm surprised there is so little documentation on this issue. But i'm trying to duck the audio on all the mix buses in Unity so that you can clearly hear the VO of the game. Now it works great except ...
-1
votes
0answers
17 views

Is the palletes from color-hex website are free? [on hold]

I'm really sorry for asking that question but I cannot find anywhere the answer. I want to develop a game and I need some of palletes. The problem is that I am wondering if I can use palletes from ...
1
vote
2answers
36 views

How to efficiently move in Unity2D?

If i want to use Physics in Unity2D what should be the most efficient way to move the object without interfering physics? transform rigidbody.Velocity rigidbody.addForce
2
votes
2answers
226 views

How do I change the mesh in an existing prefab in Unity?

So I made a prefab some time ago and now I want to change the mesh without changing any scripts. I have an OBJ file I want to use. Is there any way to do this? I've read the documentation but I don't ...
-1
votes
0answers
12 views

3D Scatter Charts [on hold]

I have been looking at several open-source kits to implement a 3D scatter chart. Currently, leaning towards using Helix WPF toolkit, but my skills are not that strong on the xaml side of things, ...
0
votes
0answers
14 views

How could I add XBox 360 Controller handling support to my game?

The title says it all. I'm making a 3D Open World game with OpenGL and LWJGL in Java, and I really need to move in several angles to fully feel inside the game. The problem is that I couldn't find any ...
0
votes
1answer
25 views

Checking if point is inside the mesh via raycasting - where to cast rays?

I need to voxelize triangle meshes which involves testing if a point is located inside or outside the given mesh. I have just implemented a basic algo based on raycasting and checking the number of ...
-1
votes
0answers
16 views

Question on art style [on hold]

I recently saw this art style recreating parts of counter-strike: I was wondering what you thought that humans would look like in this style? I believe that it could be similar to TF2s, BUT tf2 is ...
-3
votes
0answers
42 views

What programming language should I learn for simple 2D games? [on hold]

I am new here at Stack Exchange :). I've looked everywhere, but I want your opinion: What language should I learn if I wanted to make 2D games? Simple games like Snake, Mario, etc. I am going to be ...
3
votes
0answers
23 views

Oculus Rift on Motion Simulator Platform

I currently develop a VR environment for an existing (physically) large motion simulator platform. The user can sit on this motion platform and gets accelerated and tilted to induce the feeling of ...
1
vote
1answer
38 views

Player motion and combo systems

Where do you usually implement player motion when going through the state machine of a combo system? An example, when player presses X+Y it must do an uppercut like movement (Like street fighter) ...
0
votes
2answers
42 views

How to make the wheels rotate depending on the speed of the vehicle

I want to know what the right formula is, or a way to make the wheels rotate with the speed of the vehicle? What is the standard way to make wheels look realistic and natural? Do developers use other ...
0
votes
1answer
12 views

Set up a basic D3DXQUATERNION

I'm trying to set up a D3DXQUATERNION to operate a rotation of 90 degrees around the Y axis. I tried in the following way: D3DXQUATERNION tempRot1(0.0f, 1.0f, 0.0f, cos(XM_PIDIV2/2)); because in ...
0
votes
1answer
19 views

onHold input libGDX

I want to have onHold or onTouch input for my game. So as long as the user touches the screen something happens (a car moves) and when he stops touching the screen it stops. How do I do that? I want ...
-1
votes
0answers
12 views

On touch input Libgdx [duplicate]

I want to have an on hold or on touch input for my game. So as long as the user touches the screen something happens (a car moves) and when he stops touching the screen it stops. How do I do that
0
votes
0answers
8 views

cocos2d-x VS Corona SDK

I want to develop 2D games and I learned LUA because of corona. Now corona is free and easy to develop. I have developed few small games not take much time. Recently i come to know about cocos2d-x ...
3
votes
0answers
32 views

Depth of Field Blur - Weighted sampling?

I've been studying Intel's fantastic article titled "An investigation of fast real-time GPU-based image blur algorithms" (here), where-in they state that Gaussian blur would need to be customized for ...
0
votes
0answers
19 views

Games on Play Station Now/Plus compressed Lossy? [on hold]

Are the games on the Play Station Now & Play Station Plus Compressed Lossy being they are multimedia files? This makes sense to me due to load speeds and stress on the servers.
0
votes
0answers
45 views

What is the best way to add a grid to a 2D tile city builder?

Alright guys, I'm new to Unity and Game-making, forgive me if theres a obvious answer or an existing answer. I've searched a failed. I'm trying to create a small 2d top-down game in unity. It's ...
1
vote
0answers
16 views

Unity WebGL responsive

I am trying to embed Unity WebGL to a web page. I wonder, is it possible to make this responsive, so it will always fit whatever the screen size? How to do that? Thank you for answering.
0
votes
0answers
13 views

How can I fix the face/normal direction of my 3d mesh in blender/UE4?

So I am playing around with UE4 to make some concept art for a game. I extracted the model I wanted to use from the game's files and imported it into blender. It's a tank with 4 parts: the hull, the ...
0
votes
0answers
34 views

Jquery/html5/js Level Game [on hold]

I hope you can help me. First sorry for my bad english. I'm a Web developer, but i only work with PHP, HTML, CSS and a little bit of jQuery and js. Never really used the new fucntions of html5. I ...
-1
votes
1answer
29 views

Why I'm not getting any kind of output in SDL?

Here's the code that supposed to display the texture: SDL_RenderClear(renderer); SDL_RenderCopy(renderer, mainRaster.getOutput,null,null); SDL_RenderPresent(renderer); The code that runs the update ...
0
votes
0answers
10 views

Implementing Depth of Field in DirectX 11

I have created a procedural dungeon demo in DirectX 11 as part of an assignment, and am now looking to add some post processing to it. I have implemented whole scene Gaussian Blur in the past, but ...
0
votes
0answers
24 views

Why does my player gameobject jump up at an accelerated speed when I move forward or backwards?

I've been working on my own custom character controller for a little while now, and almost everything has been working fine, except for jumping. Whenever I move forwards or backwards while jumping, ...
1
vote
0answers
12 views

Adding actors/musicians/famous people in a videogame [duplicate]

Let's say I want to make a videogame with several famous characters in it, you can't copyright a name and a face, right (I'm talking about names and surnames, not branded ones)? How does it work? Are ...
0
votes
0answers
13 views

3d rotation of a cube using DirectX

I can't solve an apparently simple problem: i have a cube, similar to the one in the following picture I've tried to write a small demo where i can rotate the cube by dragging the mouse, but i ...
0
votes
0answers
20 views

Low intensity of projector in dark enviornments

I am using light Projector as Headlight for player bike....The thing happening is the intensity of projector reduces in dark environment whereas in normal sunny day projector brightness is proper ,. ...
2
votes
1answer
60 views

Why create meshes instead of using Planes?

I'm working on a top down 2D game in Unity and I want to create levels dynamically. All tutorials I find tend to talk about generating meshes so I've followed some great tutorials such as this one. ...
0
votes
0answers
16 views

virtual keyboard using opengl , glut, visual basic

I have coded a simple virtual keyboard using open gl which just have functionality of basic operation of clicking on key(rectangle box) which displays text.. I want to add some functionality of SHIFT ...
0
votes
0answers
8 views

Is it possible to not include or erase AABB data from a procedurally generated mesh with Renderer?

I am procedurally generating many thousands of very simple meshes with very simple texture (the same for all meshes and instances) in Unity (5.3.4) with C#. Currently they take more than 100MB in ...
0
votes
2answers
43 views

Shrinking an object at a given rate

I am using the following code to shrink a sprite: public bool shrinking = false; public float targetScale = 0.1f; public float shrinkSpeed = 0.1f; void Update () { if(shrinking) { ...
0
votes
0answers
6 views

Collision event callback on p2js not working

So, I'm making a simple game on Phaser where a ball object and bullet group collide with each other, incrementing a score variable whenever this happens. I already set up the collision groups and are ...
4
votes
1answer
32 views

Debug logging in Factorio mod

I'm writing a Factorio mod, and I'm trying to figure out why it doesn't work. Can I do some kind of error / debug logging somewhere? Both manual (printing variables) and simple error reporting ...
0
votes
2answers
22 views

Turn Radii and speed calculations

Ok guys I'm an aspiring game designer and I'm trying to develop a racing board game using real life as a basis for my mechanics. The problem im having is I'm not very mathematically inclined I found ...
0
votes
1answer
28 views

Terrain not rendering like it should be

i was following this tutorial here: https://www.youtube.com/watch?v=yNYwZMmgTJk, in which i was translating from Java to C++ to generate a terrain, and stumbled across this issue: As it appears, it ...
2
votes
2answers
55 views

If I accidentally used a trademarked name or word in my title, can I just change it?

I'm closing in on a point in the development of my first game that it's ready for Steam Greenlight. I don't even have a name for it though. My project name is Asteroids, but obviously I can't use ...
-2
votes
2answers
27 views

i want to make four letter one word game. i have designed xml but getting problem in main activity java. [on hold]

i want to make four letter one word game. I have designed xml using four imagebutton and randomly load from string array, but how to code entire java file. i am beginner to programming.
0
votes
1answer
11 views

XNA/MonoGame Collisions between two boxes don't work as expected

I have the following problem: I have two GameObjects (one is static, the other is the player). Both of them have one BoundingBox that surrounds them, and a List that contains more BoundingBoxes for a ...
-1
votes
0answers
13 views

How do I increase or decrease the background movement speed (libgdx) [on hold]

I making a game using libgdx and I want to know how to increase or decrease the background movement speed this is what i tried public class PlayState extends State { private int tubeSpacing = ...
0
votes
1answer
25 views

Does a Standard Exist for Game Entity View Frustums

I was just recently adding the ability for my in-game entities to have their own Frustums, with the intentions of making them able to see enemies later down the road of my development cycle. My custom ...

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