0
votes
0answers
1 views

Grayscale and 2D lighting using cocos-2dx

I want to create a lighting effect on a gray-scaled world using cocos2d-x. What I've done is creating a layer which runs a shader program that receives light positions and radiuses as input and ...
0
votes
0answers
12 views

Add 3d modeler in active environment? [on hold]

I'm trying to find the best way to add in a 3d modeler that can be accessed in-game. I was thinking of using Blender's source-code and implementing it that way but I'm concerned about performance ...
-1
votes
0answers
18 views

Unity Game dont run smoothly [on hold]

I've finished the tutorial Space Shooter for unity, but I built for Android i have two devides A phone HUAWEI G610-U15 runs perfect A tablet ME102A (Asus Memo Pad) runs but is not smooth, like ...
0
votes
0answers
35 views

How can I generate passive 3D using a consumer level graphics card?

I would like to how to generate packed frames and sent them by HDMI to a 3DTV for passive stereo visualization, using any consumer-grade graphics card. I am working on Linux, and programming in C++. ...
0
votes
0answers
8 views

a model with Libgdx [on hold]

We have a project in class to make an rpg game with Libgdx. For the first step we have to make the model for our game,, by model i mean : Homepage for the game:(when the player can choose the ...
1
vote
1answer
9 views

How can I run two CCActions in parallel and another one afterwards with Cocos2D?

With Cocos2D I can run two actions in parallel by simply using runAction and I can use a CCSequence two run several actions after each other. However what I could not find is: Run two actions ...
1
vote
1answer
35 views

What are “supporting points” in the context of the SAT?

I am currently implementing a separating axis theorem collision response. It can be used by oriented bounding boxes and axis-aligned bounding boxes. So far I have covered face-something contacts. I ...
0
votes
1answer
31 views

How can I position a sprite in the same spot across different screen sizes?

Taking into account the multitude of screen sizes and resolutions, is there a way I can position a sprite so it's at roughly the same spot on every iOS device? Doesn't matter if you are using ...
0
votes
0answers
7 views

LibGDX Table.drawDebug deprecated?

I am following the "Learning LibGDX Game Development" book to make a simple game. I am in the menu creation section where we create a stage and render it with debug borders The book says to use ...
1
vote
0answers
8 views

Unity Android Orientation Bug in Auto Rotate

I am currently looking for a workaround, or fix, for a Unity bug. I want to be able to auto-rotate my game, while respecting the Android system settings. Currently, if you set your Unity Orientation ...
0
votes
1answer
23 views

iOS gaming with copyrighted characters? [on hold]

Can I use animate characters in an iOS game if I do a citation in the credits. Ex Steven univers in a fighting game and I list Rebecca Sugar in the Credits or by the character bio.
1
vote
1answer
47 views

c++ RPG - Handling buffs / equipment stats [duplicate]

I'm trying to develop a character calculator for a RPG, and it could evolve into a turn based combat / text based RPG. One of my concerns is how to handle the equipment stats / buff system. ...
-3
votes
0answers
46 views

Do any game engines support 2D shape rendering using Bézier paths and polygons? [on hold]

I'm interested in making a side-scrolling game based on complex 2D shapes: filled-in polygons, Bézier paths, circles, etc. These shapes will be deformed in real-time, so I don't want to pre-render ...
0
votes
0answers
9 views

iOS Sprite Kit - Distort Body Upon Collision

I am trying to create a surface that will distort upon collision of another object. Imagine a rubber partition that bends outward when shot with a projectile, and then retracts back to it's original ...
-1
votes
0answers
34 views

2D liquid physics platformer [on hold]

I'm a new independent unity3D developer. I'm planning on making a 2D platformer. The premise of the game is based around advanced physics and hopefully the 'character' interacting with different types ...
0
votes
1answer
52 views

How can I load a level using a sound file? [JAVA]

I'm trying to load a level from a music file (mp3, midi, etc, I'm not picky) for a rhythm-based game. I must be searching in all the wrong places because I can't seem to find any help on this topic. ...
0
votes
0answers
31 views

DirectX Quaternion SLERP Wrong Answer?

I have some code that looks like this: DirectX::XMVECTOR a, b, c; a = DirectX::XMQuaternionIdentity(); b = DirectX::XMQuaternionRotationAxis(DirectX::XMVectorSet(0.0f, 1.0f, 0.0f, 0.0f), 3.1415f); c ...
1
vote
0answers
31 views

Understanding diffuse lighting in The Division

Here is a screenshot of the main character walking under a bright lamp: His hat, that was originaly dark grey, turns completely white. My question is how can such lightsource do this without making ...
-1
votes
0answers
32 views

How to create a game animated guide? [on hold]

I want to show users before starting each level how to use it. So I want to make an animated tutorial that shows how to select textures, by animating the movement of a cursor, which is in the form of ...
0
votes
0answers
21 views

How can I share high scores on facebook , in the desktop project?

I finally finished my first libgdx game, but I have one question for the finish of the game. The first is: How can I share high scores in facebook in the desktop project? I fixed the problem in the ...
0
votes
1answer
20 views

Collision detection Libgdx

I'm trying to implement Collision detection using Rectangles for my game but can't seem to get it to work. Bullets are updated when pressing space every frame so they move across the screen. ...
-2
votes
0answers
25 views

Game Development Company Database [on hold]

I'm doing a project which requires making an ER diagram for a game company. Could anyone think of attributes for: Quality Assurance Programmer Designer Development Team Publisher Genre Platform
1
vote
3answers
85 views

How do I define a required component on a Unity game object?

I have a script that expected the game object to have a Terrain component. Is there an attribute I can add (or some other way) which will prevent a designer from adding my ...
-1
votes
2answers
53 views

SDL_UpdateTexture is slow

I am raytracing on the CPU and I need to display my renders to the screen in realtime. I chose SDL 2 as it seems to be made for low level stuff. I made this basic test which fills the screen from ...
-1
votes
1answer
58 views

Sprites get terribly scaled

I've been making a Space Invaders game in XNA for a while. I got the invaders animated and contained within an array. But when I call spriteBatch.Draw and debug the invaders sprites get a huge ...
0
votes
1answer
24 views

Altering Animation Playback Given Terrain Information

Say my character has a jog animation. Assuming Y is vertical, his feet leave the ground at Y=0 and hit the ground again at Y=0. This works fine in a world like that of Minecraft, where every surface ...
0
votes
1answer
38 views

Formula to measure uv-mapping distortion

Does anyone know a simple way of calculating (offline) the amount a texture is distorted when mapped to a triangle like the following? Vertex Position UV Coordinates A (Ax, Ay, Az) ...
0
votes
0answers
34 views

importing images as pixel-perfect from flash to Unity

I am not sure if this works, it just feels like it should. So I have this character in flash: And what I want to do is import him into Unity, and making him pixel-art. (And yes, for those wondering; ...
-1
votes
1answer
36 views

Chamfered cube geometry generator

I'm trying to create a geometry generator for a "Chamfered Cube". I've got the vertices working, but I'm stuck with creating the faces. I don't really know how I could re-arrange my algorithm to ...
0
votes
1answer
18 views

Maya 3D to CryEngine3 Problem

I have an object that I am trying to export from Maya 3D to CryEngine3. In Maya the object appears fine but when I export it and place it in-game there are two problems. 1) The roof material seems to ...
0
votes
0answers
14 views

LibGdx Exception

Here is the exception: Exception in thread "LWJGL Application" java.lang.NullPointerException at com.mygdx.test.excav.game.WorldRender.renderTest(WorldRender.java:34) at ...
0
votes
1answer
66 views

Explain the difference between extrapolation and interpolation

http://www.unagames.com/blog/daniele/2010/06/fixed-time-step-implementation-box2d here there are two algorithms of smoothing in case of fixed time step physics simulation. I don't understand the ...
0
votes
1answer
31 views

How to access multiple 2DTexture which is assigned in Unity3D inspector panel created by an array in C#?

I am making a puzzle game, i made 5X5 cube, lets take example of orange. very left column is orange, upper with orange dot is static and lower with orange dot is also static. inbetween there are 3 ...
0
votes
1answer
15 views

Export rig from one Maya project to another

We are a team creating 3D characters for a game. Each of us is doing a separate character in a separate project. But we need all the characters to have exactly the same rig, and the rigging will be ...
-1
votes
1answer
66 views

How to move object along circumference of another object? [on hold]

I have following piece of code, now i want to move the "moon" object in the orbit around "earth". please help!! #include <stdio.h> #include <conio.h> #include <graphics.h> #include ...
0
votes
0answers
10 views

Leaderboard Testing on Google Play Services

I have a shared Google Play Developer account so that he allowed me to publish a game app. Next, I want to know if in order to test the online highscore is to upload the APK and publish it first ...
-4
votes
0answers
41 views

Hey everyone?..Does flash games have an online market? [on hold]

Does flash games have a market?.. which type of games have the market now?.. which programming language should i learn to make more interactive online games to make money??? Can we make money through ...
0
votes
1answer
54 views

How do I draw a tilemap within unity3d?

I'm pretty new to Unity and after a bit of googling around I have come up with this code to draw my tilemap (the script is attached to my camera). I am simply trying to use nested for-loops to draw a ...
0
votes
1answer
44 views

Modeling object oriented snakes and ladders

I'm trying to create a basic clone of Snakes and Ladders using object oriented design. I'm struggling to model my objects and their relationships. For the time being I'm interested in moving players ...
0
votes
0answers
26 views

Calculation technique for 2D inertia tensors?

Just wondering what the techniques are out there. It's only 2D so I figured there'd be a good chance for there to be a "one size fits all" solution out there that's essentially an analytical solution. ...
-2
votes
0answers
36 views

Need ideas on a game engine for a high school game design competition! [on hold]

I am a senior in high school and I am pursuing a degree in computer science, but I do not know what area of computer science I want to get in to. I am exploring my options, and one method of ...
-1
votes
1answer
41 views

OpenGL Depth Test Errors

I've been working on this problem for a while now. GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); ...
0
votes
0answers
27 views

mini-games for teaching web programming [on hold]

I will teach a web programming & database design class next semester. I want to make programming a fun experience for students. I have several ideas but not sure how good they areand may need ...
0
votes
0answers
6 views

Cocos2d Game Multiplayer Without Game Center

I am trying to make my Cocos2d iPhone game multiplayer, but I do not want to use Game Center. I want it to be so that the user creates a username and based on that username they can create games with ...
0
votes
0answers
6 views

Libgdx Scene2d shows White screen when executed

package com.Darth377Apps.DeepShadow; import com.badlogic.gdx.*; import com.badlogic.gdx.graphics.g2d.*; import com.badlogic.gdx.scenes.scene2d.*; import com.badlogic.gdx.scenes.scene2d.ui.*; import ...
0
votes
1answer
39 views

Can diffuse and specular component of Phong model shine thru object?

I have been implementing simple 3D engine in OpenGL, mostly based on tutorials by Tom Dalling. I have implemented the Phong lightening model as described in his tutorial, but I see light artifacts on ...
0
votes
1answer
30 views

Is there a way to use the ContentManager with full directory paths

So i want to figure out a way to use the ContentManager.Load method with full directory paths, so lets say Content.Load<T>(@"Images\SomeImage"); becomes ...
0
votes
0answers
17 views

How to restore purchases made with virtual currency from the App Store? (iOS)

I want to award coins for doing thing in my app and let users purchase things with the coins that are non-consumables. I also want to let users purchase coins as IAPs. How do I keep track of what has ...
0
votes
0answers
27 views

Translate click on screen to point on plane in 3D space

I am creating a 2.5D game with the camera at a slight angle, like so: The grid is the "playing field," and the positive x, y, and z directions are labelled. I already know all the details about ...
0
votes
1answer
46 views

Specular light flickering with high specular power

I'm having some issues with specular lights, to be more specific, the specular color seems to be flickering when I set high power, like 512 (I set the specular color to green, so you can see better): ...

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