0
votes
0answers
2 views

Unity 3D - create autonomous moving robot in house + first person camera movement

I have very, very little knowledge about programming or Unity. I have done some basic tutorials, but I want to try something harder. The thing is, I don't know where to start. If you find the time to ...
-1
votes
0answers
13 views

How to make an object fly disabling gravity through C# script in unity

I want to make an object fly which has ridged body physics by disabling its gravity after pressing a key. So I just want to know how to disable gravity through C# script. I already went through google ...
0
votes
0answers
11 views

How to flag interactivity to a player without an avatar? [on hold]

I'm working on the opening sequence of a game. As with many games there'll be an intro scene where the player can't do anything. And I want to transition smoothly to letting the player take control ...
0
votes
0answers
10 views

Why can't import height maps in Cryengine 5.1.0?

I just downloaded CryEngine 5.1.0 and started following the docs. I downloaded Cryengine V Beginners Pack. When I try to import FishingLakeHM.raw, I'm just left with the blue ocean and all terrain is ...
-1
votes
0answers
11 views

Ambient Occlusion

I've seen many tutorials on SSAO, but none for simple ambient occlusion maps. I can see myself working things out alone, as AO maps are simple greyscale maps that indicate where there should be more ...
0
votes
1answer
9 views

Should I use one GLSurfaceView.Renderer for each part of my game?

I am creating a small platformer-like game for Android using OpenGL. The game has 3 main screens/states: Main menu screen Level selection screen The game screen Currently I use a ...
3
votes
1answer
26 views

Matte reflection effect in Unity?

I'm trying to achieve that kind of scene but in real time using Unity. It's basically composed of some primitives, a skybox, and a plane. I'm intrigued on how to do this effect in particular: ...
1
vote
0answers
12 views

Environment mapping without cubemap (need coordinates projection)

I'm working on a project with C++ and glsl (4.1). I have implemented a mirror object which is a plane at height 0 that works as follow: I render the scene with a MVP computed such that the camera ...
0
votes
0answers
7 views

HTML5 game - Difference in layouts in webview of app and webpage

I have created a working prototype of an HTML5 game and tried to convert it into an android app using PhoneGap. My issue is that the layout of the screen is bigger in case of the webview of the app. ...
0
votes
0answers
7 views

Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded

I am creating a project in Unity 5 free and using external dlls. I have a scene that is running normally within Unity but when I try to build the project as a standalone windows game I get this error ...
0
votes
0answers
4 views

LibGDX Box2D Body shape transformation

In the following method my player Body is created: public static Body createPlayer (World world) { BodyDef bodyDef = new BodyDef(); bodyDef.type = BodyDef.BodyType.DynamicBody; ...
0
votes
1answer
31 views

How to combat exponential growth in sprite messaging?

In my 2D platformer game, I have a number of sprites moving around the world. When two sprites collide with each other, I calculate how deep the collision is and then call a virtual method on both ...
0
votes
2answers
15 views

How can I use a data grid to make an isometric turn based game in GameMaker?

I am making a Hero Quest clone. It is a turn based adventure game with an isometric view point. So far I have been able to turn a 2D map into an isometric view but I believe I need to use a data grid ...
0
votes
2answers
38 views

2D Collision in tilemap - ArrayOutOfBounds

im trying to do collision detection with world based on tilemaps (two dimensional array) array - private int WIDTH = 10; private int HEIGHT = 6; String[][] simplemap = new String[][]{ { ...
-5
votes
0answers
27 views

I want to upload my game [on hold]

i want to upload my game and want installs for it Kindly help me out in this , so that my talent would be shown to all of the world
0
votes
1answer
15 views

Play and Stop Animation on Condition - Unity

I've applied a scale animation on Play button of my game. I want to stop animation when play button is not interactable. It stops playing animation, but animation is not playing again, even when play ...
0
votes
1answer
18 views

Applying texture inside of an Icosphere?

I have implemented a code to generate an Icosphere procedurally in Unity 5.3.4f, which works pretty well. However, what I need to do know it tweak the code to make the sphere to receive texture only ...
0
votes
0answers
33 views

How to make Game & Watch's inside game? [on hold]

So nintendo's Game & Watch. https://en.wikipedia.org/wiki/Game_%26_Watch How to make those sort of games? Use editor? or use C language? How to program and input that code inside to that sort ...
2
votes
2answers
40 views

How does “Additional Design” or “Additional Programming” differ from just “Design” or “Programming?”

In the credits of video games there are often separate headings for "Additional Programming", "Additional Design" or "Additional Art"- often containing the names of people who work in other ...
1
vote
0answers
20 views

Support mapping

Hello I'm Trying to implement a quickhull 3d variant as explained in this paper. http://www.xbdev.net/misc_demos/demos/convexhull3d/paper.pdf But It seems that I'm failing at implementing the ...
0
votes
0answers
21 views

Assign a ScriptableObject to MonoScript through code

Sample code: public class Item : MonoBehavior { public ItemObject item; //the scriptable object void Start(){ // do stuff} } Normally I would drag and drop the asset of the ...
0
votes
0answers
16 views

How to setup Steam VR Controller models and behavior in Unreal Engine?

I want to preface this question by stating I am somewhat new to Unreal Engine. I googled for a solution to this, but no avail. So I am setting up a bit of a sand box project in Unreal Engine to get ...
0
votes
0answers
16 views

Game Center Corona can't login [on hold]

I'm trying to implement Game Center on Corona SDK for iOS. This is my code which is not working: build.settings settings = {orientation = { default = "portrait", }, plugins = { ...
0
votes
0answers
29 views

How Are 8-Bit Roleplaying Games Made? [on hold]

I want to start my own RPG Indie Game, with 8-bit and a story to go with it. Much like Undertale. Obviously, I'm not going to copy anything from it or the game itself. I want to know how I could ...
0
votes
0answers
66 views

I want to sell my game ideas [on hold]

I have multiple ideas for video games that will alter today's thinking, and i want to sell my ideas. Or in better approach i would like to partner up with a company and make my vision a reality. How ...
0
votes
0answers
16 views

How to make an Interactable ocean in Blender [on hold]

Hi everyone I am planning to make a Naval-Based game but cannot find a good tutorials for interactable water, any help?
0
votes
0answers
16 views

Stack, list or array for screen/state management. (XNA/MonoGame) [on hold]

I am wondering the best approach to manage game state in monogame. My first thought is have a screen class and keep them in a collection with either isFocused properties or use like a stack and the ...
-1
votes
0answers
29 views

Post-mortem of a game that couldn't be [on hold]

I'm currently going over what happened with a team that I formed to make a game we couldn't start making due to teamwork problems, so I can learn what failed. I have no game portfolio (though I have ...
0
votes
1answer
40 views

Bouncing Balls in angular movement

I'm trying to bounce a ball off of a wall based on angular movement. The ball comes in at angle X ( lets say 30 ). Bouncing off with the equation 360-ballangle works for the left and right walls ...
0
votes
0answers
8 views

Using phy_rotation to follow the mouse [Gamemaker]

My oPlayer object (a physics object in Gamemaker) uses the following code to follow the mouse: phy_rotation = point_direction(phy_position_x,phy_position_y,mouse_x,mouse_y) direction = phy_rotation - ...
0
votes
0answers
18 views

How to handle interaction with the map in a 2D-RPG-typed TileMap?

Sorry if this is a long post, but I'd like to explain the context before asking my question ^^" I'm currently working on my "first" game (the more advance one, at least). It'll be a 2D-ARPG where the ...
0
votes
0answers
18 views

Mobile game development [on hold]

I am new here and dont know much. I would like some advice, from experienced people, about where to begin to start developing mobile games, like which languages to learn, books, resources etc. I am a ...
0
votes
0answers
27 views

Paint objects cause lower FPS by time

I'm creating squares on XML layout with Paint, you can see how exactly bellow: public class PaintObject extends View { Paint paint; public int x; public int y; public ...
0
votes
0answers
15 views

How do I instantiate enemys for dealing them damage and attacking them on Photon for Unity?

Ive done a tutorial for Photon Network server for Unity but now I have a problem, the player is not seeing the network player attacking or damaging the enemy. How do I instantiate these to ...
0
votes
0answers
35 views

What is “purely licensed”? [on hold]

Description of some Java APIs states that "this is a purely licensed API". What does it mean?
1
vote
1answer
44 views

Designing PHP RPG game: Should I use multiple classes for each type of item or a single table?

I'm making a text-based role playing game written in PHP. I have a hard time figuring out how to handle items in game - there will be a few types of objects (weapon, machine, tool, building etc) each ...
0
votes
2answers
60 views

C# XNA :Snake Game, direction problem

I am trying to do a snake game in XNA but I have some little problems... I explain : The Snake has a direction (Enum Type : Haut(=up), Bas(=down), Droite(=right), Gauche(=left)) When the player ...
0
votes
0answers
17 views

Mesh Collider in Monogame

I try to implement a few complex objects and want to achieve that they collide based on everything the player is able to see. Therefore I am not able to use the basic BoundingSpheres. Has anybody an ...
-4
votes
0answers
48 views

How to develop website like zengaming [on hold]

Can anybody suggest me, what are the Major technical Issues and how to resolve it for developing the application like - Zengaming.co Some of the problem I have faced - Created the csgo dedicated ...
0
votes
0answers
5 views

Level Selection libgdx

I'm following the Canyon Bunny example in making my own game and I'm at the point where I want to implement a level selection screen. The way the example code works is that there's a Level class whose ...
0
votes
0answers
15 views

Resizing a procedurally generated arc mesh

I have a script that generates a mesh representing a 2D arc. This arc is generated when the game starts based on a size (radians), width, etc... I would like to know if there's any fast way to resize ...
4
votes
4answers
3k views

Does “Object.ToString().GetHashCode()” return a truly unique character seed?

In my game I'm generating a character seed from a bunch of traits that the player chooses. The traits are all part of a Enum. In unity I've attached a script to a bunch of toggles. When the player ...
0
votes
1answer
40 views

How to decide between strafing, turning etc for lateral character movement?

I have been studying the character movement of many 3rd person games. But just when I think I have come to understand the conventions or found a pattern, it seems I come across another game which does ...
1
vote
1answer
42 views

Tips on thinking of a good game mechanic? [on hold]

I am trying to make a turned based rpg and I really want to know how can i make original game mechanics like Undertale with it's sparing system.I am not really that creative to think of a good game ...
0
votes
0answers
11 views

LibGDX Rotate 2D image with touchDragged() event

Objective: to rotate an image in the center of the screen with movement equal to left or right touchDragged event. Right now I have a basic Stage that is created and adds an actor (centerMass.png) ...
1
vote
4answers
64 views

How can I min-max quaternions?

What I'm doing In my engine, I'm trying to implement a camera that will follow a target object, such as a player. I wanted to avoid just simply using the inverse of the target's transformation, ...
0
votes
1answer
74 views

Why are faces being drawn like this with my custom shader?

I've been writing a custom surface shader which allows for vertex colors (with alphas) to be set programmatically. From test runs of the shader itself, it works perfectly fine, and I am able to set ...
0
votes
0answers
11 views

Box2d Body filled with a texture Libgdx

I have a simple triangular shape (obstacle) in my game and i would like to fill it with a texture repeatedly. I have looked at the other 2 topics but couldn't find a working solution. How can i fill ...
0
votes
2answers
40 views

How to handle global Data within a state machine setup? (C#)

I am currently building a turn-based framework (Unity,C#) I was tired of my former tight-coupled systems and opted for a state machine this time, basically all components subscribe to the state-Enter ...
0
votes
1answer
45 views

Top Down Bullets will not move

I have a top down shooter. The player can move in the primary 4 directions, and follows the mouse for rotation. When I shoot, the bullets never leave the player, they just spawn on top of the player ...

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