0
votes
0answers
4 views

How ta compare two skeletons by using kinect sensor?

I need to know about how to compare record skeleton with live skeleton in c#. If there any reference please let me know. Thank you!!!
1
vote
0answers
5 views

Everyplay not working on Unity 4.6

I am using Everyplay in my game and when I run my game on mobile. It showing me as recording supported as false.I put the Client ID and client secret as well and checked on Android enabled. Can ...
1
vote
0answers
11 views

Game Maker: Is there a faster way to check for collision than this?

There are many objects named obj_Cell and obj_Core in the room, each Core has a number (0 to 10) of Cells that belong to it. Each Cell record its corresponding Core with the variable ID_MyCore, which ...
1
vote
0answers
13 views

How do I mask a height based fog?

I've been trying to implement a 3D (with the Y axis being utilized) fog of war system similar to what XCOM uses. There is only one hint that really seems to nail it, but I can't read the actual ...
1
vote
0answers
16 views

How to create shockwave of objects in other shapes than circle?

Basically, I'm making a bullethell / I wanna be the guy inspired game for where I'm currently creating different methods of spawning bullets into the game. One of the few methods I've created is ...
0
votes
0answers
20 views

How to deal with normal map baking bleeding between 2 faces?

I was wondering what a way around these seams Im seeing is - I believe what the problem is, is that I have a high poly version of this gun handle, with chamfer edges. However, when I bake the ...
0
votes
0answers
15 views

How to Handle Game Textures [on hold]

For my game I have decided to create my own hand-painted/stylized textures, and was curious about how my game would theoretically perform later down the road. Essentially, my game world is comprised ...
-2
votes
0answers
18 views

Star Wars Droidworks Maps

I am attempting to do a remaster of sorts of the 90's game Star Wars: Droidworks. I was able to successfully extract much of the game's resources (audio,3d models, etc.). However, probably the most ...
0
votes
1answer
12 views

Unity 5 - Occlusion culling 2D error

I'm trying to set a Occlusion culling on my topdown 2D game. I have made a sprite object with a Occlusion Area on it.Once I try to bake it, it gives me the following error: No Renderers that are ...
0
votes
0answers
16 views

Libgdx actions to image is applied to whole actors

I am trying to make the Image hidden then fade in and this is working but the background image is also become hidden the fade in : here where I apply the action public class MainButtons { ...
2
votes
1answer
18 views

Box Collider center relative to GameObject

I'm trying to get the distance from the BoxCollider center of a gameobject to the bottom of that same BoxCollider. Note that the center of the collider is slighty modified. So far, I have: float ...
-1
votes
0answers
28 views

Making Bullets Shoot [on hold]

If I'm making an RPG where the sprite changes every time you click a certain key, how would I make bullets shoot out of the character?
1
vote
1answer
17 views

Unity - Loss of detailed shadows and shading marks on texture seams appearing after lightmap baking

I'm attempting to lightmap bake my scene and am running into the following problem - With the lights set to realtime, the shadows have a nice amount of detail in them and the lighting on the models ...
0
votes
4answers
49 views

What keys should I use for a four-player game with one keyboard?

I'm planning on making a multiplayer game for up to four people on a single machine. We want to have all input coming from players using the same keyboard (or multiple keyboards connected to the same ...
1
vote
1answer
24 views

How to set the position of objects in pixels on the scene editor

I created a camera of the size of 480x854 as the project is meant for Android but whenever I try to position objects on the scene editor, their positions dont seem to be in pixels. It is like -10 y on ...
1
vote
1answer
29 views

How Matrix4 represents an object in space and matrix lore

I have been following some tutorial's on how Matrix maths works, with adding, dividing, scaling, etc, but I am struggling to understand how the 4x4 matrix represents an object's position in space. ...
2
votes
0answers
10 views

Check if a 3D mesh is a rectangular prism

I have a mesh post-processor in Unity that automatically a convex mesh collider to objects that need one (mostly all). Sometimes however there are objects that only need a box collider instead. ...
-1
votes
1answer
55 views

Will Chartboost block my account for clicking my own ads?

I created a game in iOS and Android. Every day I manually click ads in it from my device. Is this okay? Or can Chartboost block my account if I do this for a long time? I've been doing it for the ...
1
vote
1answer
29 views

Interactive Controls (switches, knobs, buttons) in Unity

I'm working on a puzzle aspect of a game, and wanted to make a section where players relay information to one another, and have to input the correct values. At its most basic, its a few stored ...
0
votes
0answers
16 views

Unity With C# script : Class Data Type Passing Value From Class Data Twice Weird [on hold]

I got a simple Question and weird from passing value to data type class variable. The code below : Constructor : public item (string name, int ID, string desc, int harvestx, int time, int stdpricex,...
1
vote
3answers
96 views

I want to delay 3 sec to load next level after the collision in C#

I need to delay the load new level by a few second. Please help.This is the script I need to use: void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "Enemy") { ...
-3
votes
1answer
38 views

Programs - Pixel art program Free? [on hold]

Is there any pixel art programs with tiles and the ability to animate in it? I used aseprite and i cant use it cuz there is no tutorials on the free version. I used Gimp AND it is REALLY ANNOYING.
0
votes
1answer
41 views

Need some advice on how to decide where to implement my enemy behaviours

I'm in the middle of writing a platformer game in Unity using C#. I have my character, if he presses the kick button his state switches to kicking. During this "kicking" state the character doesn't ...
-4
votes
0answers
32 views

Isometric social games. Click to tile

In the Social Isometric Games book, page 53, there is a description of the method, that defines a title using mouse cursor coordinates. It works well, but it is not clear what principles are used to ...
1
vote
2answers
31 views

Object is moving more than it should

I have the following code for Food: exports.Food = function(x, y) { this.MOVE_X_FROM_POSITION = 10; this.ACCELERATION = 0.05 this.image; this.firstX = x; this.firstY = y; this.x = x; this.y = y; this....
1
vote
1answer
46 views

Loading scenes from files, or hard coding it?

In a game engine I'm working on I'm using scenes similar to what you would find in Unity. The entities in my game are composed of reusable components and custom data which is linked to those ...
-4
votes
0answers
24 views

How can a newbie programmer learn all the main art and animation required for games? [on hold]

what would be the best method of learning 2D game animation and art for a high school student like me who has a deep interest in game development and wants to develop a simple but good game?I have ...
1
vote
0answers
27 views

How to make a Sprite have multiple armors/weapons/Accesories [duplicate]

I am currently developing a game that involves a multitude of weapons, armors, etc. I am using UE4 currently as an engine because I found that easy to use. Currently in development I have found myself ...
1
vote
1answer
22 views

Creating SurfaceView cause short screen blink

When I create SurfaceView for first time since app launch, the app screen blinks black for small time (about 1/4 second). It blinks over UI, so its really visible and doesn't look nice at all. I've ...
1
vote
1answer
40 views

Virtual game dimensions - how to implement?

I'm creating a fighting game in LibGDX with a static board, camera moves only right<>left. There are 5 screen aspect ratios in Android and Apple so I have created 5 different background graphics: ...
3
votes
0answers
33 views

Rotation of a ball moving on a surface

I have a ball that moves along a platform. The ball is characterized as a sphere that has a radius and a position. The platform basically is a rectangle consisting of two vertex triangles. Its class ...
1
vote
1answer
18 views

What is the “TangentsW” attribute inside the FBX file format for?

sometimes it is -1, sometimes is +1. Do I need it for the rendering of the normal maps?
1
vote
0answers
20 views

Unity Facebook “An access token is required to request this resource.”

I have installed Facebook SDK 7.6 for Unity 5.3. It is fine with login and logout stuff things but I am having a problem when it comes to use FB.API. I want to be able to fetch players' profile ...
1
vote
2answers
45 views

How to slow down this rotation

My goal here is simple. I am making a top down shooter kind of game, and I want the player to simply rotate in one axis, towards where the mouse is on the screen. I got it working, but it rotates so ...
-4
votes
0answers
36 views

Should I use one or two database for my MMO? [on hold]

I will start a 3d MMO game development. First I will have more than 100 monsters that they will have HP, Defence, Attack damage, Drop-list etc. Secondly I will have people with position, ...
1
vote
1answer
23 views

Correctly creating/handling events for keypress in MonoGame C#

I'm having trouble finding the best approach to registering an instantaneous user key-press with MonoGame (where the key has been held down and then released), using events in C#. Unlike the click of ...
1
vote
0answers
31 views

Regional Variation with Perlin Noise

I used Game Maker to construct a 3D terrain using Perlin Noise. Since I wanted to create an island, I set the noise function to return a value between 0 and 128. Then I checked each point and ...
0
votes
0answers
7 views

Libgdx Actor and Group touchDown event problem

What happens when a Group containing some child Actors has a touchDown event listener but at the same time, its child Actors also have a touchDown event Listener? For example if a group contains some ...
0
votes
1answer
36 views

Did they remove Sprite sorting layers from Unity?

I can't figure out how to set it. I thought it was a setting on the sprite renderer but it doesn't seem to be there? Google isn't turning up any results.
1
vote
0answers
25 views

Soft body plasticity using Bullet Physics

I made this post on the Bullet forum(link), but the forum is slow so I'm just copying the text from there. Hello, I'm currently working on a game and I want to make certain surfaces of the game ...
0
votes
0answers
30 views

CommandInvokationFailure error when building APK?

I'm getting the following error when I build my APK: CommandInvokationFailure: Failed to re-package resources. See the Console for details. C:\Users\Me\AppData\Local\Android\sdk\build-tools\24.0....
1
vote
1answer
49 views

Tire mesh rotates faster than wheelcollider in Unity

I have a car in Unity. Scripts are C#. I have noticed that my tire meshes' rotation is faster than whellcollider rotation. I am using this code for wheel rotation flWheel.localEulerAngles = new ...
2
votes
1answer
24 views

glUniformMatrix4fv OpenTK equivalent

Very simple and quick question which surprisingly I couldn't find an answer to over the internet: what is the equivalent of glUniformMatrixfv for opentk? I've browsed all the 7 overloads of GL....
1
vote
0answers
22 views

TurnBasedGame with libGDX + Google Play Services

I'm trying to write a small card game for Android using libgdx framework. My game is turn-based. I wrote to interface with the necessary methods to access the API interface from Google. I faced the ...
1
vote
1answer
86 views

What's wrong with my food generating code?

This script is intended to produce amount of (food) objects for the players over the network. What should happen is that when a player eats one food, another food object gets created in another random ...
2
votes
1answer
43 views

Check if thread has OpenGL context

I'm looking for a way to check if a thread accessing a namespace function has a OpenGL context attached to it. I have looked around and all I can find is, GLFWwindow* glfwGetCurrentContext(); Which ...

15 30 50 per page