0
votes
0answers
4 views

XNA 2d weird rotation from quaternion in scene-graph

I have been trying to set up a scenegraph in XNA. It uses matrix transformations to accomplish this. So far, I got position and scale working perfectly, however rotation is behaving weirdly and I'm at ...
-1
votes
0answers
5 views

LWJGL camera rotation is pivoting around original point instead of around where it has been translated (w/ glRotatef)

I've been playing about with LWJGL and I've encountered a problem. When I move the player's camera and then rotate it, it appears to pivot around where the player originally was. How do I make it so ...
0
votes
0answers
10 views

How do you make 3d character models? [on hold]

I have no experience in this. I am planning to use Blender to make the models, so make answers relevant to that.
0
votes
0answers
7 views

How do you make textures for 3d character models? [on hold]

I am making a video game, but I have no experience in texturing things. Does anybody have anything to help me? Also my game takes place in a combination of a medieval-like fantasy world, and some ...
0
votes
1answer
59 views

What's the best way to render “clouds”?

I have a quick question. I see in many games, usually in the menu, some moving "clouds" in the background, apparently additive blended into each other, which does a really nice job immersing the ...
3
votes
0answers
29 views

What technical specifications should be set out for music?

I'm writing the music for a video game. At some point, I'm going to need to work with the programmers to determine the technical specifications for the audio files I'm going to hand over to them. What ...
0
votes
1answer
27 views

Java: Camera Rendering

Which is the best way to detect whenever an object or tile is inside the Camera Range so I can draw it? With "best" I mean more efficient, and quicker. Thanks
0
votes
1answer
30 views

Point rotation around point, accuracy question

I study OpenGL ES 2.0. But I think it's more a C++ question rather then an OpenGL one. I am stuck with the following rotation question: It is known, that rotation transformation can be applied using ...
0
votes
1answer
21 views

An appropriate way to select a map for a matchmaking system?

I'm developing a website for a board game that will revolve around user-created boards. Currently matches are created by selecting two people who have been waiting in a queue the longest and creating ...
0
votes
1answer
18 views

How can I ensure my game complies with all asset/source licenses when preparing it for distribution?

I put together a 3D space scene demo, but I bought some models from turbosquid and using the jmonkey engine I must comply with BSD licence (jmonkeyengine) and also package the models, but I don't ...
0
votes
0answers
40 views

What is the !== equivalence in Java? [on hold]

I took a Javascript script for my Java project : if (hitTest[eventilex + eventiley * tw] !== 255) { return { x: Math.floor((x + tw) / tw) - 1, y: 2 * (Math.floor((y + th) / th) - ...
-1
votes
0answers
24 views

Best Game Engine for 3D Game Development in C# [on hold]

Till now, I am using OpenTK to develop a game in C# programming language. I am looking for any game engine, which is easy to use, open source, well documented and most importantly nice forum support ...
4
votes
1answer
316 views

Should I be concerned about assets being accessed by dumping VRAM?

I have heard many people tell me that a user can dump the VRAM on their GPU and get all the images in my game. Including all "Streamed" images. This includes most of my Menu graphics. How would a ...
0
votes
0answers
9 views

How to calculate positions and randoms in scene. SpriteKit

So here is a code : static inline CGFloat randomInRange(CGFloat low, CGFloat high) { CGFloat value = arc4random_uniform(UINT32_MAX) / (CGFloat)UINT32_MAX; return value * (high - low) +low; } ...
0
votes
0answers
2 views

Frustum size after XMMatrixPerspectiveFovLH?

XMMatrixPerspectiveFovLH() creates a matrix for perspective tranformation. After multiplying a view space position by this matrix what space will I get the position in? Specifically, I'm interested in ...
0
votes
0answers
27 views

How can I use a camera matrix with different resolutions?

I created a little jump'n'run game. The character(Mario) is always the center of the viewport. The game is running correctly if I use the resolution 800x480 pixel. But when I use another ...
0
votes
1answer
53 views

Pokemon Game - MySQL Data Structure

I'm making a Pokemon MMO Game with Unity + SmartFoxServer/MySQL and at the moment i'm creating the base structure for the database. But i'm stuck because i don't know the best structure for the moves ...
0
votes
1answer
19 views

Frustum culling + instancing

I've implemented instancing in my app and right now I have an instance buffer holding position data for all instances. But I'd like to also implement frustum culling which would cull some of the ...
0
votes
0answers
16 views

Typical advantages and disadvantages of character races in MMORPG [on hold]

When building a RPG game that has several classes, for example Humans, Elves and Dwarfs, what characteristics of these unique races should be taken into account? I mean who's smarter, stronger, ...
0
votes
1answer
17 views

Java APLLICATION : How to play sound

Hello I have a game that has a title menu and I want to play music in the title menu. The game is an application NOT an applet. (and I'm not changing it) I saw a video where he uses sun.audio pckage, ...
-2
votes
0answers
18 views

how can i top on scoreboard on facebook? [on hold]

i have seen many people on facebook games jumping up high on scoreboard. so i need some one who can hack and make me on TOP on Score Leader Board weekly or teach me how to do it and i can reward them ...
7
votes
2answers
769 views

Does Unity own my game?

I made my first game in unity, and I was wondering if I can sell it without owing anything to unity?
0
votes
0answers
25 views

Deferred Rendering Optimization

I've followed http://www.catalinzima.com/xna/tutorials/deferred-rendering-in-xna/ for my little renderer(using sharpDX - Toolkit) and everything went good, until i noticed some problems: If I'm ...
1
vote
0answers
17 views

Physics like asteroides

I try to make a ship that has the physic properties like asteroides. I have this for now(All in Java): Ship.class public class Ship { public static final float sMaxHealth = 0.1F; ...
0
votes
0answers
34 views

Move a 2D point to a target (first accelerate towards the target, then decelerate)

I have a point entity that I would like to move to a target point (in 2D). I think I would like it to accelerate away from its current position (the point could already have a velocity), to some ...
0
votes
2answers
27 views

How to find the total bounds rectangle around a list of rectagles

Rectangle object: a simple data structure of 4 floats (w,h,x,y). I have an array of 2 or more rectangles and want to create a rectangle that surrounds all of them: The result rectangle, calculated ...
0
votes
1answer
20 views

Two issues with testing LibGDX on Android

1) When I test my game on desktop it is 100% fine. When I test it on my Nexus 7 physical device, it is the same except the backgrounds have no color. For example my splash screen has a greenish ...
1
vote
1answer
79 views

Performing manual clipping in OpenGL

I'm learning OpenGL and I understand that OpenGL performs clipping as part of the pipeline, but is it a good idea to also perform manual clipping? By manual clipping, I mean not asking the GPU to draw ...
2
votes
1answer
22 views

Saving resource

I'm trying to develope a simple platformer on Java, I was wondering if is it better to handle the collissions in a level (player with floor, player with enemy ecc...) by a level handler class which ...
0
votes
0answers
6 views

UDK - Peculiar Name for Missing File

I recently followed the "third person GOW camera tutorial", which I'm using to make a test game for my team. Unfortunately, when I try to compile the files, it says that I'm missing a file. Not a ...
0
votes
0answers
28 views

Mouse input that 'sucks in' particles

I'm having trouble figuring out the equations behind the title, I did exactly this using OpenGL's fixed function pipeline, but while transferring this over to the programmable pipeline i'm running ...
0
votes
0answers
33 views

What strategies can one employ to do real-time path finding on a server?

In a server where multiple path finding algorithms might be going at once (especially when a mobile might be chasing a player) for several entities at once -- what can we do to speed up path-finding ...
0
votes
0answers
18 views

Collision in Tiled Map - LibGDX

I have collision code that deals with left or right or top or bottom. I am using Tiled Map with LibGDX. Question is: How do I detect collision with other cells by all 4 sides, and not specifically ...
0
votes
0answers
20 views

How to render graphics in java [on hold]

I'm using thechernoproject's code from youtube and for some reason I cant get a black rectangle to fill the screen in my render method. : package com.thecherno.rain; import java.awt.Canvas; ...
0
votes
2answers
43 views

Find closest point from an origin, in a mesh

I want to do something similar to a raycast. With a raycast, you can set an origin and a destiny, and check where the ray collides with something but only with a line. What I want to do, is given an ...
0
votes
0answers
18 views

Unity platform pathfinding

I've been trying to find a way to do this but I'm not sure how. I've gone through A* pathfinding but could find anything on this. What I'm looking for is pathfinding for something kind of like a super ...
0
votes
0answers
12 views

ModLoader not decompiling files

I want to start making minecraft mods, but have had a bad time of using modloader. (I'm modding 1.6.4). I've run the batch file decompile.bat, but when opening the eclipse folder there are no files in ...
0
votes
0answers
33 views

A problem with texture atlasing

I have the texture below and I need to get rectangular parts from it. I could finally combine meshes of different quads to improve performance, but I with quads of different tilings, this means ...
0
votes
2answers
45 views

What dimensions should you use for a perspective projection frustum?

What dimensions should you use for a perspective projection frustum? Initially I created a perspective matrix based on the width and height of the screen, with a calculated zNear value based on a ...
-1
votes
0answers
16 views

build path errors ever since java 8 [on hold]

so I'm working on thechernoproject tutorial on YouTube. I just had a ton of path problems but figured it out on the eclipse website. now when I run it It calls and error for each line of code in the ...
3
votes
1answer
35 views

UDP server and large number of users?

My initial research showed the most people prefer to use UDP protocol and build a control code on top of it for multiplayer games. It seems like a good design at first, but I am wondering if it is ...
0
votes
0answers
25 views

Data structure for storing game objects in a tile based game [on hold]

This is my first time developing a game using C++, so I want to do it right. I decided to start with a tile based game since it has always seemed simpler to me. Previously the way I managed objects ...
1
vote
1answer
136 views

Can I render some vertices as an object instead?

I am generating vertices at runtime that represent terrain. I've always drawn the vertices as triangles with GraphicsDevice.DrawUserPrimitives<VertexPositionColor>, but I'm wondering: Can ...
0
votes
1answer
58 views

Calculating ball trajectory in Pong

I'm making a Pong game and I'm just looking for a simple way to calculate a straight travelling path for the ball based on the angle of the ball. How would I go about implementing something like this? ...
-1
votes
0answers
47 views

Java 8 update ruined my build path [on hold]

Today I finally updated to java 8. It said I had old versions so I let it uninstall them. then my eclipse wasn't working so I knew it was out of date. I uninstalled java 7 from my computer because 8 ...
0
votes
1answer
64 views

How do I fix my planet-facing camera?

Summary I'm having trouble implementing a camera controller suitable for first person use around a planet. The camera needs to be oriented correctly according to gravity (vector from camera ...
2
votes
1answer
57 views

How can I repeat / scroll a tile which is part of an texture atlas?

I would like to scroll a tile which is part of a texture atlas like it can be done with a single quad and texture wrap mode set to repeat. Can this be done? I hope it's clear what I would like to ...
-2
votes
0answers
70 views

What is the graphics of 'Dumb ways to die' made of? [on hold]

Here is the link. I really like the graphics of this game. It's crisp, with smooth animation. Does it use something vector-based like SVG? And how to make it?
-1
votes
0answers
26 views

Collision Detection and Response Woes [on hold]

I've been trying to implement the collision detection and response detained in this paper: http://www.peroxide.dk/papers/collision/collision.pdf After pretty much copying the code line for line some ...
1
vote
2answers
39 views

How can I make an AI agent avoid screen edges?

I'm programming an AI agent and I want them to avoid the screen edges. I've been considering using either the obstacle avoidance or the fleeing behaviour. Do either of these make sense? How should I ...

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