0
votes
0answers
10 views

how to use texture maps in shaded terrain

I'm learning how to use height maps and alpha maps in the JMonkey Engine, and when I try to use a shaded material in my terrain, I get an error saying the Alpha parameter is not defined. I tried to ...
0
votes
0answers
9 views

Convert Cocos2d-x JS Sprite to PhysicsSprite?

I have a Cocos Studio project that has a node that contain multiple sprites. I am loading this node and iterating through the children (each are a cc.Sprite object); I'd like to convert each ...
0
votes
1answer
17 views

Resultant Vector Of Circle Line Collision

For my game I need to have a circle collide against a wall and bounce off in the appropriate direction. I've looked around for a while and haven't found a good solution to my problem. I have a diagram ...
0
votes
0answers
17 views

Simple networking with c++: sdl_net vs enet vs raknet vs boost.asio

I started developing offline games with C++ and SDL2 and now I'm migrating to networking and multiplayer. I have read a lot of theory on game networking, UDP/TCP, etc. But I just can't figure out ...
0
votes
1answer
17 views

Is it possible to load local html pages into unity?

Is it possible to open a HTML page inside UNITY, with the page functioning normally?
1
vote
2answers
45 views

Hinting at Steganography

I'm working on an ARG which will be implemented mostly through a standard website. I'd like to give some of the images on the site steganographic content (hidden content stored in an image, e.g. an 8 ...
0
votes
0answers
3 views

How to use collision masks and overlap_area in pygame?

So, I've been prototyping a game, and I've been using sprite collision, and it's not cutting it any more. I read up on the documentation about masks and overlap area: ...
0
votes
0answers
9 views

Android Studio libgdx multiplayer

Does anyone know if it's possible to setup a multiplayer game using libgdx in Android Studio? I've been trying to convert my game to multiplayer using all kinds of tutorials on libgdx & ...
0
votes
0answers
11 views

PHP, Java, Multiplayer server? [on hold]

I am making an online adoptables game, and need a server to go with it as the coding is almost ready. (If you don't know what an adoptables site is, go check out http://www.chickensmoothie.com/) I am ...
0
votes
0answers
6 views

How do I get GL.IssueRenderEvent to work on iOS with Unity 5?

I'm trying to get GL.IssuePluginEvent to work, according to this: http://docs.unity3d.com/Manual/NativePluginInterface.html I have a plugin made with this code: extern "C" { void ...
-3
votes
0answers
12 views

Eclipse is there a way to give a logo to my runnable jar [on hold]

Is there anyway i can give me game a logo
0
votes
0answers
9 views

Good tips for level kit creation? [on hold]

I am beginning work on my very first video game (yay) and I want to ease my workflow as much as possible. A while back I read this article from Gamasutra that talks about how Bethesda handled their ...
2
votes
1answer
34 views

How to divide sprite sheet, but keeping the in same png?

first post here, but couldn't find an exact answer in your database, so guess I'll have to ask. I want to know how it is possible to create a ".META" file for a .png so you can extract individual ...
-1
votes
0answers
13 views

SFML AND SDL TOGETHER? [on hold]

I'm wandering if it is possible to use the object creation of SFML and draw it to an SDL window? If it possible how could I go about doing this? If not are their any alternatives?
1
vote
0answers
11 views

Custom Editor - keep default look but add more

What I would like to know is if there is a easy way using OnInspectorGUI, to replace the inspector with one that includes just one or two additional fields (so that it looks identical to the ...
0
votes
0answers
22 views

Game design for matchmaking

I am currently working on multiplayer game(nothing serious, experimenting), every "zone" is devided into Dictionary(C#), each dictonary has UserId(key) and 3 values (Player Ability, Player Level, ...
0
votes
0answers
10 views

Entitiy spawn on Button press

I'm trying to create a little 2D-Zombie-Shoot game. I'm pretty much at the beginning of programming. At least, I can create a player that is moving with arrow keys and stuff. My question is: How do I ...
0
votes
0answers
22 views

How to learn Unreal Engine 4 [on hold]

What is the best way to learn Unreal Engine 4? I have done the basic tutorials but they are not enough. I am reading the Unreal Engine 4 documentation but it seems like heavy documentation and ...
0
votes
0answers
19 views

How to fix artifacts when using equirectangular 360 panorama photo on sphere

I have a equirectangular 360 panorama photo. I tried to use it as a texture for a default Unity Sphere. The image had artifacts/visible seams, especially near the "poles" of the sphere (north pole and ...
0
votes
0answers
8 views

WebCamTexture.width and height returning 16,16 unless reinitialized

I am trying to store a picture from a camera with WebCamTexture. The function Savepicture(string path) uses a Texture2D to set pixels retrieved from the WebCamTexture class field, I end up getting a ...
0
votes
0answers
1 view

Android app not installing because of more files in streaming asset folder

I have created a game which contains some videos, I have put them in Streaming Assets folder. The main problem is if the number of videos increases more than 6, app will not install else it will ...
5
votes
2answers
46 views

interfacing WiiMote with Unity 5

I am looking for a guide on connecting WiiMote with Unity 5 as an Input device. I found this library here but I do not understand how to install it and what the prerequisites are for it to work.
-1
votes
0answers
9 views

Libgdx Android pinch to zoom auto zoomed when touched

I am new in game Dev with LibGDX and I would start with easy implementation. I have issues in zooming (pinch to zoom), when I press again and I want to zoom again the picture returns in the start ...
0
votes
2answers
35 views

Touch through GameObject, best practice

in the game I am doing atm you have an area with monsters. There are two modes to damage monsters : tapping on them casting spells on the ground Tapping and damaging a monster works fine. The ...
-1
votes
0answers
8 views

Box2d car accelerator doing wrong , car doesn't accelerate Right

i have simple car using box2d ( currently done in c++ but it really doesn't matter ). any way when i try to make the car accelerate when right key is pressed the car moves very slowly and doesn't ...
0
votes
0answers
51 views

How should deal with Game Database [on hold]

I am new in Android Game development, and want to develop Playing Card game in android but i have no idea that how manage game database for different user (which are connected through Facebook) and ...
0
votes
0answers
30 views

Property replication vs RPC notifications

I'm not talking about something such as an object position, which changes very often. I'm talking about some object state that may be changed infrequently, such as a door opening and closing. Would ...
0
votes
0answers
59 views

Mega-man 2 Camera help (Unity)

So I have tried several ways to fix a Mega-man 2 camera without actually figuring out a good way of doing it. So I would love if someone could give me some tips for I could solve this issue. The ...
0
votes
1answer
32 views

Trying to make a box move around the screen with the arrow keys

I have a box and it moves around the screen when the user presses the arrow keys. It seems a bit bulky and awkward though. Any thoughts on how to make it more efficient/less resource intensive? ...
0
votes
0answers
26 views

Trying to increase the size of a sprite when it touches a pellet in Unity with C#

This is my first game, and I'm trying to keep it simple, so just a simple platformer that works around the size of the player's character, and the character increases in size whenever they consume a ...
1
vote
1answer
29 views

My runtime mesh is not being created where it's vertices are located, need help

I'm trying to create a quad at runtime and I'm encountering an issue where the mesh does not show up in the scene where it's vertices where set. In the following picture you can see the ship, and to ...
0
votes
1answer
16 views

finding a path from one point to another with obstacles help

Im building a tile based game and im implementing my path finding algorithm. Currently, it can find a path from point A to point B with no problems. However, if there are obstacles between point A and ...
0
votes
1answer
18 views

6DOF camera: inverted yaw and roll when orientation changes

Whenever I change the orientation of the camera, yaw and roll become inverted (or correct); the strafing, movement and pitch do remain correct however. Can you tell what is causing this and how to ...
0
votes
1answer
17 views

What can I do in Unity3D to optimize the way I'm calculating contrast of a texture2D?

I have this contrast script right now in Unity: public void ApplyContrast(string contrast) { try { double contrastD = Convert.ToDouble(contrast); //Make ...
0
votes
1answer
26 views

2D Sprites vs UI Image Scripts in Unity

I am doing a 2D casual puzzle where the user can drag and drop some pieces into a board. The pieces are 2 or 3 or 4 tiles. Each tile may have text over the sprite. Target platform: Mobiles and ...
0
votes
0answers
39 views

how to publish free game [on hold]

I want to publish this game I'm working on later on, but I don't know where I can do this without having to pay a single penny, since I'm too young. It's written in Java, using the JMonkey Engine ...
1
vote
2answers
58 views

Basic multiplayer matchmaking implementation

I am currently writing a matchmaking server application for a 5vs5 UDK game. Here is the scenario on which I built my code: The player starts the game and authenticate The player clicks an huge ...
0
votes
0answers
13 views

BGI Error: Graphics not initialized (use 'initgraph'):- in turbo c++ [on hold]

#include <graphics.h> #include <conio.h> main() { int gd = DETECT, gm; initgraph(&gd, &gm, "C:\\TurboC++\\Disk\\TurboC3\\BGI"); bar(100, 100, 200, 200); getch(); ...
0
votes
1answer
15 views

Unity - How To Customize Buttons Graphics

inside my buttons I added some variables (as you can see in the code below). public UnityEngine.UI.Text itemInfo; void Update () { itemInfo.text = itemName + "\nCost: " + (costo_stringa = ...
-2
votes
2answers
39 views

I am having problems with my delta movement

Below shows the code that I currently have: decimal far = 50.0m, medium = 30.0m, near = 10.0m; // tweak this decimal slow = 10.0m, fast = 20.0m; // tweak this var x = WhiteBallRectangle.X - ...
-2
votes
1answer
19 views

Unity3D SpotLight Terrain

Lights (spotlight, Point ) Problem in the Terrain ?
-2
votes
1answer
20 views

how to change trail renderer start width dynamically by script in unity?

I created a prefab that contain a trail renderer to make a drawing sprite in GUI, then i put it into a gameobject in a script. I want to change the start width or end width of the trail renderer ...
0
votes
1answer
63 views

Unity 5 - Texture/Material rendering issue

I am working on a Minesweeper clone that started as a Unity 4.6 project and ended up as a Unity 5 project. I have cube objects that use Legacy Shaders/Diffuse. I am new to Unity 5, so I am not fully ...
4
votes
0answers
47 views

Intersystem communication in a ECS game

Apologies if this question has been answered before, but after relentless searching I couldn't find anything. As many, I've recently jumped on the ECS-bandwagon, and I am currently killing some time ...
0
votes
0answers
13 views

How do I manually create a .atlas file?

I am trying to learn Andengine, and it seems it does not support sprites in any other way other thab a Texture Atlas. I am using the Android AIDE app and importing the older Andengine .JAR because I ...
2
votes
1answer
12 views

Inspector stuck on Editor Settings

Probably a silly question, but I'm having an issue where I can't view the properties of an object in the inspector window. It seems to be stuck on "Editor Settings". If I click an object I can't view ...
1
vote
0answers
22 views

Partially colorizing a sprite in XNA

I'm looking for a clean way of making sprites that look like the following glowing circle, except in any arbitrary colour. Originally we thought we could start with a gray-scale version of the ...
0
votes
1answer
30 views

How to calculate collision detection from big rectangle to small rectangle

i have big rectangle that can move to each side , its boundaries can't enter to the small rectangle inside it , the anchor point is in the middle of both of them . lts say the big rec is 1000 * 1000 ...
0
votes
1answer
40 views

Legal issues around forming an international game dev team

A friend and I have been wanting to collaborate on a mobile app game. It's a 'start small but dream big' kind of venture, where neither of us has much experience, but we're hoping that if we succeed, ...
1
vote
2answers
65 views

Questions About Game Loops

I've been reading up how to lay out a game loop that'll work optimally in both great and not so great conditions but I think I've confused a few techniques together... so I have some questions... ...

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