1
vote
0answers
7 views

Normal Mapping a Cubemap

I posted a question on Stackoverflow and it was suggested that it would be better asked here. I have a sphere. It was created via the icosphere method outlined here: ...
0
votes
1answer
8 views

Color submeshes in unity3d

I have a mesh that has 10 submeshes, I wonder how I can change the color of of these submeshes to a different color (e.g submesh1 will have a red color, submesh2 will have a blue color,...etc). Any ...
-2
votes
0answers
11 views

Free Commercial 3d models

I want B+ quality 3d models for my war game. From military vehicles to soldiers and landscape. Models should be compatible with Unity 5,free and for commercial use no royality.
0
votes
1answer
13 views

how to convert two vector bboxmin bboxmax to boudnging box with 8 vertices?

I created bboxmin and bboxmax with function vector3 applymin_xyz() and vector3 applymax_xyz(), but How to convert it to 8 vertices,so I can test cull with them?
-1
votes
0answers
22 views

Water jetpack effect [on hold]

I am working on mobile game,the requirement of game is to have water jetpack. I want to achieve water effect something like we see in jetpack joyride, https://www.youtube.com/watch?v=bW-hz3GUGSo ...
0
votes
0answers
21 views

Player not getting destroyed when its attacked [on hold]

I made a game in Unity 2D, it was working fine But when I upgraded from unity 4.3 to unity 5.0 some of the collider are not working properly. I made the game objects again but still the problem ...
0
votes
0answers
14 views

Enum game state, help needed [on hold]

I've started using enum in java but I ran into issues getting it to work, how would i be able to make it start of with a Intro going into a main menu (with mainmenu backround and buttons) and you can ...
0
votes
0answers
7 views

doll lift by applying force and gravity force [duplicate]

Iwant to lift the doll by applying force to box rigidbody. Doll has a few rigidbody and constraint. Then set gravity ZERO, don't work well. please tell me!
0
votes
0answers
10 views

Portable 2D graphics library that can run server-side [on hold]

I'm in the process of searching for a fairly portable C# library that will allow me to do 2D drawing operations for generating images. Ideally the library would be able to run under ASP.NET 5. I've ...
-1
votes
0answers
25 views

doll lift by applying force and gravity force, and these are balanced

Iwant to lift the doll by applying force to box rigidbody and these are balanced. Doll has a few rigidbody and constraint. Then set gravity ZERO, don't work well. please tell me!
0
votes
0answers
19 views

Browser-Based Game Design: Keeping track of NPC stats (Attack, Defense, Health, etc)

Hope this is a proper question to ask here. If not, I'd appreciate somebody pointing me to other game developer communities. Since I am creating my game by myself it'd be nice to communicate with ...
0
votes
0answers
11 views

Disable/Remove Warning about a not bound Render Target View

So to render into my shadow map depthstencil buffer i only bind a DepthStencilView to the Output Merger. Like this m_pContext->OMSetRenderTargets(0,0, m_pShadowMapDV); ...
0
votes
0answers
12 views

MO Game construction process [on hold]

So I recently decided I want to try to build an MORPG (Massive is out of the question, haha) because I've always wanted to build one. Having tried doing simple stuff over the years, I want to finally ...
2
votes
1answer
40 views

Creating a Collision Detection system

I'm currently working on 3D project (C++) and I have now come to writing the collision detection systems. Basically my question is regarding how to architect it. All the collisions are either ...
1
vote
0answers
10 views

Skeletal Animation Mirrored

Okay so I've been working on GPU skinning skeletal animations. I need help assessing what is going on here. Looks like the animations are completely mirrored What are the possible issues? I've been ...
-1
votes
0answers
9 views

Understanding Velocity Verlet Method [on hold]

How does the Velocity Verlet method differ from the standard Euler method? Why do we need to add Acceleration / 2 to calculate position?
0
votes
2answers
20 views

unity animation won't play unless input key is held

The code is simple. If the player presses the right arrow key, one animation clip plays. If the left arrow key, another clip plays, etc. However, the clip doesnt play fully unless the input key is ...
0
votes
0answers
14 views

Can you install an up to date opengl driver on windows during install? [on hold]

As most of you know(and I do from reading posts on this forum) opengl drivers that are packaged with the windows OS at purchase is buggy or have poor performance. Is there a way to package a driver ...
3
votes
1answer
417 views

How do I use graphics APIs to select the proper display device among multiple attached to a PC?

I have an LCD monitor display and Oculus Rift attached to my PC. I have an Nvidia 820M dedicated GPU. How does the GPU know to which display device it has to render (or to send rendered information)? ...
0
votes
0answers
14 views

Is it possible to generate a Spheremap from a Texture2D in Unity at run-time?

I was trying to create a spheremap from a Texture2D for a skybox at run-time (Standalone build) in Unity. Does anyone know if this is possible and how to do that in Unity? In the editor you can set ...
0
votes
0answers
4 views

Transition from UIView to CCScene in Cocos2D

I've surfed the internet for quite some time but haven't come to find an answer. Any help would be greatly appreciated. I am trying to perform a transition from a UIView to a CCScene So i have a class ...
0
votes
2answers
35 views

Rotate Character towards Moving direction

So my Problem is that my Character is always shooting in the way it is looking. Unfortunaly my solution seems to be a very bad one. I am not really cabable of aiming with my solution. Neither with ...
0
votes
1answer
45 views

Deferred Rendering with SFML

I've been looking to implement a deferred rendering system in SFML. I've read the tutorials on OGLdev for it, and I was wondering how to draw a scene built in SFML (sprites, text, etc) to the ...
1
vote
0answers
19 views

Editing sprite shading to change perspective?

I'm currently developing an RPG in Java with some of my friends, and one of my tasks is to do the pixel art. I'm a beginner at it, but I know that I'll get better in time. I recently finished the ...
1
vote
0answers
21 views

Changing an Image's alpha through an animation in Unity

I'm trying to change an Image's alpha through a legacy animation in Unity, so that it fades in and out in a loop. The animation works: I can see the color updated in realtime in the inspector. But the ...
1
vote
2answers
108 views

What makes Minecraft so CPU intensive, and what could be done to improve it? [on hold]

Recently I've been searching for VPSes that allow Minecraft servers to be hosted, and surprisingly very few do. Most allow for games - but Minecraft in specific is disallowed by many. Now it's fairly ...
0
votes
1answer
33 views

Is there a way of moving the transform of an object relative to it's geometry

I have a number of objects (mostly prefabs) that have their transform origin in inconvienient places such as about 1 unit to the left of the actual geometry or somewhere inside an object where it's ...
-1
votes
0answers
28 views

Multiplayer Game building a real time game [on hold]

I am about to embark my journey on multiplayer game. I have this existing game which is for single player only. I need to convert this to multiplayer, Currently I am lost of what I have to do, of what ...
1
vote
0answers
22 views

Black Rectangle instead of texture

I am trying to draw a textured ractangle like in this example. But instead of a texture the rectangle is just black. Draw method: protected override void Draw(GameTime gameTime) { ...
-3
votes
0answers
82 views

How powerful is Unity, and is it fit for large-scale projects such as AAA games? [on hold]

I've seen Unity been used in several indie games, however I haven't actually seen it been used in a large-scale project. Why is this? If it's due to the lack of power, what areas does it lack in? ...
1
vote
0answers
29 views

Basic mmo client/server relationship. Is my approach correct? [on hold]

Lately a friend and I have been thinking about making an mmo after we finish highschool and while I have more than some programming experience I have never before made anything like an mmo so two days ...
0
votes
1answer
18 views

Unity - “SetDestination” can only be called on an active agent that has been placed on a NavMesh. UnityEngine.NavMeshAgent:SetDestination(Vector3)

I'm using Unity5 right now. I got this error when try to setDestination. "SetDestination" can only be called on an active agent that has been placed on a NavMesh. ...
0
votes
2answers
28 views

Unity - Text not properly align

My text doesn't seem properly align to top left even I already set it in Rect Transform. Please advice. Thank you.
1
vote
1answer
16 views

How to move sprite mimicking mouse/touch position on some part of the screen?

I am having a difficulty and I am been doing it wrong, I think. I want to move sprite relatively to touch. Just like when you are playing space shooter like 1943. I just learning some math and try to ...
0
votes
0answers
29 views

convert deprecated opengl function to modern opengl (3.3)

i need help to convert the render function of IQM model (void renderiqm()) to modern OpenGL (without the deprecated functions like enableClientState(), etc). The code of renderiqm() function is here: ...
0
votes
1answer
31 views

How to Render and Blend Multiple Frames to a Buffer in Unity?

I was wondering if anyone knew how to render multiple frames from a camera or texture to a buffer in Unity and to then blend them together? Is this possible? If so how would I go about doing so in ...
1
vote
1answer
25 views

Drawing text with Slick

I've been trying to draw a text to the display using Slick. However, when ever I draw the TrueTypeFont to the screen, it draws it reversed upside down and also, it makes the whole display turn black. ...
-2
votes
1answer
29 views

how to rotate a sphere around centre (x y z) [duplicate]

I have centre of sphere at x y z. now I want to rotate any point (a b c) on the sphere about centre. how can I do it in c++.
1
vote
2answers
57 views

Is it possible to run GLFW eventhough my graphic card(Nvidia) supports Direct3d API? [on hold]

I have Nvidia 820M GPU installed in my windows 7 machine. In nvidia control panel it is showing it supports Direct3d API version 11. Am I able to run OpenGL applications(using GLUT,GLFW) on my machine ...
-4
votes
0answers
45 views

Surgeon simulator style controls C# [on hold]

So i'm working on game jam with a few other people, we are making a burger simulator game. We have all the models and everything working but we cant figure out the controls. We need it so the players ...
4
votes
2answers
77 views

Best way of writing pixel manipuliting-intensive applications with OpenGL/Direct3D

Recently I have been making little experiments with engines similar to old Wolfenstein 3D, Doom and Build, engines where the 3D rendering is entirely done in software and therefore you need full ...
0
votes
0answers
36 views

Creating terrain in sections in XNA

I am learning XNA, and have followed riemers tutorial on multitexturing terrains: http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series4/Multitexturing.php Which worked perfectly, however when I use ...
1
vote
0answers
18 views

WebGL Multiple Lights, Blending, and Render Order

I am trying to do simple forward rendering for multiple lights using additive blending in WebGL. Following advice from this SO and this one, I simply turn on blending using glBlendFunc(GL_ONE, GL_ONE) ...
0
votes
1answer
34 views

UnityException: Unable to install APK! Installation failed. See the Console for details

I got this error message when trying to build and run on Android actual device. UnityException: Unable to install APK! Installation failed. See the Console for details. ...
2
votes
1answer
20 views

Unity - Main manifest has <uses-sdk android:minSdkVersion='9'> but library uses minSdkVersion='17'

I got this error message when trying to build and run for Android. Error: [Temp/StagingArea/AndroidManifest-main.xml:22, ...
2
votes
1answer
77 views

What is a good way to code dialogue creation?

I'm thinking of making a single method/class/something that will handle my dialogue in the game. AKA, something like: Main text: Choice 1 Choice 2 So I want a method that will able to put ...
2
votes
1answer
74 views

What is an acceptable receive rate for a client?

I've noticed that syncing a transform( in Unity, so a Vector3, and a Quaternion ) ends up being close to 1000 byes per second received on a client( send rate of 20hz ). Multiply this by a generous 20 ...
2
votes
3answers
89 views

What are the differences between using “GetComponent<Transform>()” and this.transform?

I've been reading some example codes and working on my own stuff in Unity. I've been seeing a lot of GetComponent, and often this will be done for the transform: Transform _transform = ...
0
votes
1answer
42 views

Access different vertices of a Mesh Unity 3d

I have a mesh and I want to color each group of vertices with a certain color. If anyone could please advise how this can be done in Unity using coding?
-1
votes
1answer
45 views

Ways I can identify fraudulent customers / users for an upcoming game?

I'm trying to figure out ways I can identify potential fraudulent customers and users for an upcoming project. Similar to how major game publishes track and detect users who "hack" or "bot". The only ...

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