0
votes
0answers
9 views

What is the best video advertising platform? [on hold]

I am looking to do in-game opt-in video advertising that my players will watch then get free in-game points. Game link: www.blankmediagames.com/TownOfSalem The game is flash based on the browser and ...
0
votes
0answers
7 views

How do places like psnprofiles and xboxachievements securely get your trophies/achivements?

Sites like psnprofiles, playstationtrophies, xboxachievements and playfire (if i remember the last time i was on it) all allow you to put in your PSN/X-Box Live name in and they would generate an ...
0
votes
1answer
20 views

Pause in Seconds and resume in unity

I want to pause 15 seconds then resume without any input when an object is collision other object this is my code but not working. Thank you void Start(){ Eifftower = ...
0
votes
0answers
10 views

Which movement system on server side (HnS Click to move)? [on hold]

I'm creating a Hack'n'Slash with Unity as Client and Java as server. Today we started developping movement system, and we don't know what to choose for the movement on server side (it's a click to ...
0
votes
1answer
25 views

2D planetary system simulation- how to improve gravity model? How to control simulation speed?

I'm making a simple planetary system simulator. I've run into some problems with physics model and simulation speed and I'd like to learn how to fix them. My main class is Body: public abstract ...
0
votes
0answers
20 views

Working with Particles as a Game Object

I am trying to make a Liquid in Unity that Can be worked with and have functions. I am trying to make something more like Pouring water from a bottle to an empty cup where the water in the Bottle ...
1
vote
0answers
8 views

Unity Remote 4 on Galaxy S5 won't connect to Unity 5

I'm having some trouble connecting Unity Remote 4 to Unity 5. I'm using a Samsung Galaxy S5. I've searched a bit and the other solutions with other phones aren't working for me. What I've tried so ...
0
votes
1answer
17 views

Texture rotation inside a quad

How can I rotate a texture inside a quad without rotating the quad? Here's the code but I'm rotating the whole quad here. glBindTexture(GL_TEXTURE_2D, texName5); glMatrixMode(GL_TEXTURE); ...
0
votes
0answers
14 views

C++ or C# for 2D Game Development [on hold]

I am a python programmer since two years and I wanted to delvelop a REAL game now. So I decided to choose between C++ and C#. I should also mention that I mainly want to program games compatible on ...
0
votes
0answers
18 views

Opengl games Open Source [on hold]

I want to start making a game using Opengl with C++ , the game is simple, a plane flying or just a train and some Graphics around , it's simple game to make but i don't know where should I start ? ...
0
votes
0answers
3 views

Building Android application with pgs4a fails [on hold]

For testing purposes I wanted to create a simple app with the pygame subset for android (pgs4a) witch uses ANT for building. Installing and preparing of pgs4a and configuring of my app worked. Even ...
5
votes
2answers
121 views

In Unity, why is adding a Vector2 and a Vector3 only sometimes ambiguous?

Given the following two vectors: Vector3 pos = new Vector3 (1f, 2f, 3f); Vector2 dpos = new Vector2 (1f, 2f); This line is ambiguous: transform.position = pos + dpos; // Unity reports dimension ...
-1
votes
0answers
23 views

Rotation problem with Quaternion.Euler in unity [on hold]

void Rotate() { Vector3 lastDirectionInGlobal = _camera.ScreenPointToRay(rightFingerLastPoint).direction; Vector3 currentDirectionInGlobal = ...
0
votes
0answers
30 views

What does happen to pixels when the resolution is decreased? [on hold]

Assumption : A pixel is a physical tiny square on screen. It is very small but can be seen by a magnifier. It is a real thing and even when monitor is off the pixels are still there and visible. Pixel ...
0
votes
0answers
10 views

Python Terminal Emulation or libtcod? [on hold]

I'm toying around with some roguelike development and I can't find what I'm looking for. I'm working on OSX 10.10. Since libtcod isn't supported on OSX anymore I'm looking elsewhere. In the past, I ...
2
votes
1answer
63 views

Is creating a blend state like this possible?

I'm wanting to create a custom blend state that is similar to XNA's BlendState.Additive, but slightly different. I'm wanting something like the 'custom' output below: Is something like this ...
0
votes
0answers
17 views

Very slow motion smooth rendering - cocos2d-x

I have a a white circle that I move on a black background very slowly. When I look very carefully, I see that the while moving the edge of the circle is jittering. In my opinion it is because the next ...
-1
votes
0answers
18 views

How to add thermal effect to bitmap or YuvImage Live CameraPreview [on hold]

I want to add thermal effect to Live Camera in Android . I am successed in implementing greyScale effect to live Camera. But don't know how to set thermal effect to yuv or bitmap . You can see my ...
0
votes
0answers
15 views

Web & cross-platform card game architecture

I am working on a card game that resembles MTG, it is mainly for the browser and will be wrapped with Phonegap or similar for mobile devices. The graphics are mostly 2D so I am thinking to use the ...
0
votes
0answers
7 views

Setting Up the PTM_Ratio for Different Devices

I want to set the the physics for my Game and I have used Box2d for the Physics Simulation. And to do that I have set the PTM_Ratio to 32.0f.But When I run my Game on Different Android or iOS Devices ...
0
votes
3answers
87 views

Programmer career roadmap [on hold]

this is my first post on this SE, and I have noticed the large numbers of closed/downvoted career-related questions, so I will try to ask in a fashion most gingerly. What would the career roadmap for ...
0
votes
1answer
23 views

Libgdx distorted texture size

I'm just starting to learn LibGDX and have been having some troubles getting my world size to match with my texture size and box2d bodies. I have a texture 64x64 that I am trying to display but it ...
0
votes
1answer
42 views

Unity forward vector flips when upside down. Mario Galaxy style gravity, bad rotation?

This is a question that I think is best to explain visually, so I will do my best to be succinct here. What I am trying to do: Allow the player to run about a world that is spherical, not a flat ...
1
vote
0answers
12 views

Rigging Skinning of human skeleton skin mesh scanned by MRI

I have successfully developed a system in Qt/C++ for human musculoskeletal mocap simulations. I can run asf, amc, bvh motion capture files and can visualize the joint transformations. I even simulated ...
1
vote
1answer
154 views

Why does my character stop a little before landing on the ground?

I made a little game with side-scrolling and a box (the player) jumping across the level. The simple physics are almost done, but I have two problem with the way things behave: On landing, the box ...
0
votes
0answers
34 views

How would I use git for version control of my game [on hold]

I searched around but couldn't find anything so this is my question. If I am using github would I create a new branch for version 1.0.0. Then once I'm ready to move on onto 1.1.0 or 1.0.1 what would ...
0
votes
2answers
46 views

SDL draw dynamic select box

this might seem obvious to many, but I'm stuck and I cannot find any tutorial which helped me, so it would be great to find the answer here. I tried to make a rectangle like you have in RTS games, so ...
2
votes
1answer
38 views

In Box2D, how do I create an infinitely oscillating spring?

How do I create an ideal spring that can oscillate indefinitely using Box2D? A b2DistanceJoint works almost perfectly, but it eventually slows to a stop, even with damping set to 0. I think it is ...
1
vote
1answer
66 views

What causes this graphics quality difference between WebGL Build and Unity 5 Editor?

The Editor version and WebGL version of my Minesweeper clone have some graphics quality differences. I chose 'Fast' option when building this deployment. Is this the difference between 'Fast' and ...
0
votes
1answer
33 views

XNA - Darkening background and drawing something on top

In a game a group of friends and I are working on using XNA, we wanted to create an effect where we could darken the screen and draw something else on top of the darkened portion. For example, we have ...
0
votes
0answers
31 views

Unity or XNA allowing modifications from Steam Workshop

I'm about to start a sandbox project game for Steam, so modifications are important - before I begin, how do I allow people to create mods for the game through the Steam Workshop? I've looked but I've ...
0
votes
1answer
71 views

XNA game structure question

I see to be running into a problem here. I know it's easier to show code samples so here you go. This is my main game class namespace WindowsGame4 { public enum MoveDirection { Left, Right, Up, ...
0
votes
1answer
19 views

LibGDX particle emitter rotation

I have a libGDX game, in which I'd like to make some ice breath like effect using particles. So far we made a cone like effect. I can obtain and render it on the screen with this. ...
0
votes
0answers
37 views

OpenGL model transforms wrong on AMD GPU

I've been writing a program that uses OpenGL to display some simple 3D models (rays, cuboids, spheres and simple meshes). I am targeting the programmable pipeline in OpenGL 3.2. So far I have been ...
0
votes
0answers
20 views

Problem with keyListener

I have written some code that makes a labyrinth,and fills the JPanel with my figures (Wall, Player, Road and Gate). I want to move the player with WASD, so I have written the following code. The frame ...
0
votes
0answers
17 views

JBullet - Two RigidBodies will not collide

I am adding two ships into my collision world. (The green dots are the collision shape (an ObjectArrayList) that I am passing to the ConvexHullShape) However they don't seem to collide. In fact, ...
1
vote
2answers
54 views

OpenGL Vertex Array Object(VAO)

I have drawn a triangle and a square using open gl and everything was fine. I have then tried to draw the same triangle and square, while implementing VAO's and now I only get a white triangle - ...
0
votes
0answers
27 views

Ideas for a seminar in computer graphics [on hold]

I'm about to enroll in an "Advanced seminar in computer graphics" as part of my MSc degree in computer science. I'm relatively new to computer graphics, I'm currently in the middle of taking a basic ...
0
votes
1answer
61 views

How many resources are too many?

I don't know if this question is too broad but I am finally working on a game I want to release and I find that questions like: "can I really add another 10 frames?", "Do I really need that ...
0
votes
0answers
35 views

3D graph used by Summoners War Com2Us [on hold]

I'm stunned how the guys from Com2Us made their 3D graphics. I would like to try and develop one for myself but I could not find information on what they used. The monsters use only single ...
0
votes
0answers
3 views

3ds max CAT Animation layers export

I've made 3 absolute layers Each layers has it's own animation cycle. Now I would like to export it as FBX and import to unity3d, however, it would import only active layer. Is it possible to ...
-3
votes
0answers
49 views

How to make monster a collection system? [on hold]

How to make monster collection system like this?: and Can you recommend any useful design pattern or examples?
1
vote
2answers
29 views

How can I calculate the orthographic projection needed to encompass an object with arbitrary rotation?

So I need to set up the dimensions of a orthographic projection that will encompass the entirety of a bounding box when viewed from any arbitrary position. That's an eye (programmer art); and the ...
0
votes
1answer
38 views

moving object in unity from a point A to point B no matter what the original position of the object is

I'm moving a Game Object in unity from point A to point B no matter what the original position of the Game Object is. Let us suppose that I have a Game Object at (0, 0, 0). But I want to move that ...
2
votes
2answers
59 views

Best way to deal with a large variety of items?

I am currently working on my first java game and I am having trouble figuring out how I should implement my classes that will have heavy variety. For example, I am considering having an abstract item ...
0
votes
1answer
24 views

Solitaire Game: Transferring Cards Design in C++

So, I'm working on a Solitaire game. I already created a the classes: Card, Pile, Stock. Each work as expected on it's own. My question is: What possible design for managing moving card(s) between the ...
0
votes
1answer
43 views

Incorrect Normal Matrix

In my game engine I'm passing a normal matrix to my shaders like so: Matrix3f normalMatrix = modelMatrix.invert().transpose(); However this is causing lighting to rotate with my object, producing a ...
0
votes
1answer
28 views

XNA/MonoGame RenderTargets not working

I'm having a problem with drawing 2 RenderTargets to the screen. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using ...
0
votes
0answers
20 views

SDL — What am I doing wrong with SDL_LockTexture()?

I'm trying to use SDL_LockTexture and SDL_UnlockTexture for direct access to pixels in SDL 2.0. When I try to set pixels, I never see anything happen. Here's my code: void *pixels; int pitch; ...
0
votes
1answer
34 views

Libgdx - Jumping, What am i doing wrong?

I really can't work out whats wrong with my code. I have an input listener for gestures, when I Swipe the position goes up on the y axis fine but he doesn't come back down, if with Gravity added. I'll ...

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