0
votes
0answers
3 views

RPG - Balancing Attack to Defense

I understand that there is no correct or incorrect way of doing this, and its all down to a matter of trial and error in terms of perfecting the system. What I am after is some advice or even get ...
0
votes
0answers
20 views

Lookup table in a 2d texture (GLSL)

I need a lookup table in a shader. The input values would be color values and the ouptut other color values. Something like uniform float lut[256]; color= ...
2
votes
1answer
8 views

Refresh rate in PSM apps

In main loop of PSM app: public static void Main(string[] args) { Initialize(); while (true) { SystemEvents.CheckEvents(); Update(); Render(); } } we are not ...
0
votes
0answers
8 views

Fullscreen transition time

I'm not sure whether this is the correct site to ask this question, but why does it sometimes (game-specific, usually) take really long to enter / exit a fullscreen game (black screen for ~1-5s)? And ...
-1
votes
0answers
9 views

Connecting together multiple classes JAVA [on hold]

In my previous question I learned to divide one class into multiple classes. I divided them into a couple of classes, but it is not working! It just shows blank screen. Map isnt loading nor the ...
0
votes
1answer
14 views

How do I properly import an fbx 3D model into Unity3D?

I am trying to properly import a 3D model that was made for my game in Unity3D. I was able to import the model, and I put the texture on it, but there are several other files that go unused. I think ...
-3
votes
0answers
19 views

While loop not working in breakout game? [on hold]

Below is the simple breakout game, i am using the while loop in draw() to continuously move the ball but its just showing the white blank screen ,not even showing the pad. #include<windows.h> ...
-1
votes
1answer
19 views

Using multiple strings within the path to Write to Text File [on hold]

In Unity3D, How would I use something like this: path = @"C:\Users\Jonathan\Documents\FileData" + fileName + ".txt"; so I can make a for loop and create several Text Files towards the path desired. ...
1
vote
0answers
8 views

Best practice for saving content-dependent metadata? [on hold]

What is the best practice (compliant with the 3D pipeline) for saving content-dependent metadata, such as barycentre? I don't want to render the metadata, but I want to inform the users about it. I ...
0
votes
0answers
23 views

Multiple Body Code?

I've been working on one game, 3D RPG with Ogre graphic engine and I wondered if there is a code for multiple bodies? Currently there is only one body model and if I want to add a new one, the ...
0
votes
0answers
14 views

C# XNA 2D Tile Lighting Problems [on hold]

Hi guys im trying to implement 2d smooth lighting effect like terraria.But there is some issues like this: http://oi61.tinypic.com/2udwdy0.jpg Border blocks has 0 light, why i dont know. ...
1
vote
2answers
22 views

Command Interface design for RTS

Commands may have different target type; like NONE, COORD, UNIT. Some example commands may be: Attack (target UNIT), Move (target COORD), AttackMove (target COORD), Stop (target NONE), UseAbility ...
1
vote
0answers
16 views

Implementing debug “overlay” info

This question is actually about GameEngine2D which is part of PSM SDK (for PlayStation Vita development), however as stated in documentation it's loosely based on cocos2d library. I hope that my ...
0
votes
0answers
18 views

Deploy javascript game on andorid and ios [on hold]

I have a javascript game (html5) developed for web, which i want to launch on android and iphone app stores. i have surfed the web and i found this platforms.. CocoonJS, Game Closure, PhoneGap, ...
-1
votes
0answers
45 views

What language should I use, and how should I go about this? [on hold]

After a few weeks of trying to decide what my personal game project will be, I finally came up with one. I'm a pretty decent programmer, but I don't know if I am coming at this the right way. I plan ...
0
votes
0answers
12 views

What would be the best business-model used for free game apps for mobile?

Do you have any recommendations and tips in order to start making or building business model mobile phone game apps (for Android and iOS) especially if it is free version? How will make it successful ...
0
votes
0answers
17 views

How do I convert an NPC to a player model in Source engine?

The models in the Source engine are different based on whether they are NPC models or player models. How would I go about converting one to the other?
2
votes
0answers
29 views

“Normal” Blend Mode with OpenGL Trouble

I've been having a lot of trouble trying to get a OpenGL blend function to work as I'd expect it to with like what I'd expect (or from any sensible image editing program). As an example, I'll use ...
3
votes
1answer
216 views

Rotating a GUI.Label relatively

Learning Unity for 2D development, I want to create a text label. So far, I have been using GUI.Label to write the text. It is above my sprite: I would like to rotate the label relatively to the ...
2
votes
1answer
40 views

Programatically find out which app store install came from?

Background In my app, I have a 'rate me' button. It follows the usual path - user clicks in, it starts an intent and opens the app's listing on the Play Store. All well and good. Now I wish to try ...
0
votes
1answer
25 views

Create dynamic cities of perspective angle x with least amount of tiles

I found you can create unique building sizes with perspective with six tiles using parallel projection, whose angles are always 45 degrees... this allows you to connect to the next tile without issue: ...
0
votes
0answers
18 views

How to access base class from within subclass? [migrated]

I have an abstract class called BaseMonster. This "base" class holds several values, such as float dyingTime =2, that will be the same for all monster subclasses. But since there are a lot of values ...
0
votes
2answers
45 views

How relevant is the ability to move/rotate buildings post construction in city builders?

I am playing with the concept of a city builder and I have seen many around, but I am still fresh in the area of game design. I have seen city builders where, once you build a building, you have to ...
1
vote
0answers
8 views

Using xinput vibration with java

I need to use vibration for my java game, which is only available through xinput since I use xbox controllers. How can I achieve this with jna? I've never worked with dlls before so any help is ...
0
votes
0answers
12 views

I want to load images from jar during runtime in android

I want to load images dynamically from a jar which is present in my android project. I tried looking @ Dynamically load images inside jar but on execution of InputStream inputStream = ...
1
vote
2answers
86 views

How do I generate solar systems for a 2d universe map, but still look random

I need to generate 64 systems separated into 16 sectors, each with 4 systems. Each system must have another system within 10 units in it's own sector, but no closer than 3. One system in a sector ...
0
votes
1answer
24 views

Jumping distance due to X velocity

I would just like to know if there is a way to work out the distance of a jump depending on how fast the player is going. For example if the player has a velocity X of 10 and he presses the jump ...
0
votes
1answer
9 views

Camera world matrix to view matrix

I've been working on a game engine and I model every object in my scene graph as an "entity" this includes my camera. My camera therefore has a position and rotation in world space and at the moment ...
0
votes
1answer
18 views

Decentralized Matchmaking in Unity?

I'm making a card-playing game, similar to Magic Workstation. I've been looking into several options for networking. I have a working LAN version with the build in Unity networking, as well as Photon ...
0
votes
1answer
20 views

Smooth path/direct movement

I have a tile based isometric map and an A* algorithm that returns a path. I am looking to smooth this path efficiently but with good aesthetics. Basically i am using my grid for building the map and ...
-1
votes
2answers
35 views

SDL, SFML, GLFW specific questions on a very heavy OpenCL engine

I'm not familiar with SDL, SFML, GLFW or other libraries because i've been creating windows and basic inputs myself in Windows, OSX and Linux. Being the performance my absolute first concern i'm on a ...
1
vote
1answer
55 views

How to calculate max region/area of 2d circles?

I have some 2d circles on a plane, each has its own minRadius and maxRadius. When two circles collides, both of them will shrink their radius, so the actual radius of a circle is in range [minRadius, ...
-2
votes
0answers
23 views

Pivvot like game? [on hold]

I am trying to create a pivvot like in processing but I am not able to create the curve needed for it. I wanted to move a ball along with this curve. I have asked the same question here but didn't get ...
-1
votes
0answers
20 views

Java - Why isn't my velocity not working [on hold]

I have come here to ask about my velocity and why isn't it working... The data that should be output is 0.0, 0.0, 0.0 0.0, 0.1, 0.0 0.0, 0.2, 0.0 and further more till this 0.0, ...
-1
votes
0answers
12 views

Unity3d WebView for Blackberry [on hold]

I was looking for a monetizing solution for Blackberry with Unity3d. Here is some links Available for Monetizing Blackberry Game With Unity3d: https://www.assetstore.unity3d.com/en/#!/content/10987 ...
1
vote
1answer
34 views

Collision detection against complex shapes and curves

I am new in game development and for simple games bounding box collision is fine. However, let's say you have a shape or bitmap like this: This is just an example but if you had more elaborate ...
1
vote
1answer
9 views

Handling Event for multiple Sprite with one Event Listener in Andengine

In my app i need to add multiple sprite and add event to them. What i am doing now is using individual event listener for each and every sprite which is a kind of mess. buttonS[0] = new Sprite(x_pos ...
1
vote
1answer
41 views

Lookup table in shader opengl es

What I need is apparently very simple, a lookup table in a fragment shader. It seems that the natural way would be an array float lut[], but in some implementations of OpenGL ES I am getting an error ...
0
votes
3answers
70 views

Minecraft Type Game Support Blocks

OK I have a game that is similar to minecraft in a sense. Players can build castles block by block. I'm using Unity3D and Photon Network for my game and I was wondering how I would handle detecting if ...
0
votes
0answers
10 views

Computing Field-of-View from window dimensions

I'm looking into computing the vertical Field-of-View (FOVy) based on the projection parameters of my camera. From this source, I've found an equation that seems to work. float ...
2
votes
1answer
52 views

How to achieve partial pathfinding?

Let's say I already have an A* algorithm. How can I handle the cases when the goal cannot be reached, and still attempt to get there? For instance on the following example: Notice the amazing GIMP ...
0
votes
1answer
36 views

Unity 2D, C# - Make object move diagonally by a certain angle?

I have a sprite object which I want to move in 8 directions. Left, Right, Up, Down, Left top, Right top, Left down, Right down. The view is 2D with a isometric projection. The difficulties I am ...
0
votes
0answers
4 views

PhysX - Get velocity of a controller

I'm using PhysX 3.3.0. My character is a capsule controller and I need to be able to retrieve controller's actual velocity, which seems a lot harder to accomplish than it should be. I've tried ...
0
votes
1answer
23 views

Colision detecting in java(Tiled map)

Here i have a code with a picture moving around the map. How to make this picture colide when interacte with map tiles ? I'm a beginer at java so i have no ideas. Any Help or advise is very welcome. ...
-2
votes
1answer
43 views

How many players can be on a server? [on hold]

If you will make a mmorpg with many different zones and each zone is hosted on its own server.. how big can each zone be? Dont you have to know this at the beginning of making your game or at least ...
0
votes
0answers
16 views

Unable to slice an image

I'm new to game development. I am trying to get two sprites from a single image. After selecting the image I change sprite mode to "multiple" and go to sprite editor. There in preview I draw ...
0
votes
0answers
36 views

Super Smash Brothers 64 AI

I have been playing the original SSB for close to 15 years now, and I am still amazed by the effectiveness of the AI (though by now I have to fight at least 2 level 9's for a challenge). Some of the ...
0
votes
0answers
31 views

Java Libgdx - Fire bullets

This is my project structure! I am using Java Libgdx I want to make my Man class shoot the bullets from my bullet class. To make it more clear for example the spaceship game that you shoot ...
0
votes
0answers
19 views

Wall Collision on a model

I am building a model of a house in XNA and made a collision system so that when the player goes into the wall they stop. Also I made it so if the player is pressing the key 'up' and collides into the ...
0
votes
2answers
32 views

Performance Difference Between Content.Load and Texture.FromStream xna

Is there any performance difference between Texture2Ds loaded using the content pipeline and Texture2Ds loaded using Texture2D.FromStream()?

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