0
votes
0answers
6 views

Should I patent game before putting it on Apple App Store?

If it's a huge hit, I could then patent it. Or, if I put my game up on App Stores before patenting, does this cause a problem? Would this invalidate a patent application? Should I bother to even ...
0
votes
1answer
11 views

what is best way my game can quickly teach people how to play it?

I have a very entertaining iOS game. Everyone I've had play it from age 6, teens, to mother-in-law (really! Mother-in-law!!) and her sister in their 60's, laughs like crazy and has a great time. It'...
0
votes
1answer
4 views

Pygame: Moving Background

I'd like to create a moving background in my Python game, with an image, that moves up and until it reaches the end. Than it goes back to its first position. I'm still in my learning process and this ...
3
votes
1answer
18 views

Render object with different shader depending on the camera

I have an object with a custom shader. When it is being rendered by cameraA, then I want it to render a particular way (ex red). When it is rendered by another cameraB, I want it to render a different ...
1
vote
0answers
12 views

Advice on mapping tiles to a height map/3D world

I've been attempting to think of a way to map tiles to a height map. Where a grid can be either layered or integrated into the world data. However, since I am not using voxels I could use some advice ...
1
vote
0answers
5 views

Making use of the Android GPU debugging tools

I tried following the manual to install the Android GPU debugging tools for android Studio 2.0. Unfortunately it has not been very successful. I have been following the instructions of the official ...
1
vote
1answer
31 views

Implementing Story and Quests in RPG

This question in very similar to this question, however I am still confused about how one would implement a story and quests in a finite state automaton RPG. This is my first game that I am making (...
0
votes
0answers
34 views

is it good to start learning c++ at the beginning ? how to clear basic concepts [on hold]

Our school has chosen c++ to be taught to us in class 11 & 12.though we were not taught any programming language before. Am studying in class 12 ...i need help..am thinking of pursuing my career ...
0
votes
0answers
23 views

Highschool student, how to get further help with design? [on hold]

my names Aidan. I'm 15 and I've been designing and programming since I was 10. I feel I'm at a point where online tutorials don't do me much good anymore, as they just show you how to use the tools to ...
1
vote
0answers
7 views

Handling data logic on libgdx ai state machine or in ashley system?

In this below example, I've combined libgdx ashley and AI state machine. Do you think it's a good idea to handle the logic in state machine or stick on handling the data logic on System? public enum ...
0
votes
0answers
21 views

Best client/server architecture for a mobile management game?

For the past year I have worked on a small company that develops a traditional browser based strategy game, of the likes of Travian or Ogame, but using a more interactive approach like Tribal Wars 2. ...
1
vote
2answers
55 views

Game Engine architecture clarification

I want to write my own (simple) game engine with OpenGL. I use GLEW and GLFW and so far linked it successfully. My question is: Should the engine or the respective game (which depends on the engine) ...
1
vote
0answers
8 views

UNET Performance of (many) Kinematic Rigidbodies

I am building a game in Unity in C# using the UNET networking elements. I am trying to figure out what is the performance cost of kinematic rigidbodies? My understanding is that, when kinematic, ...
0
votes
1answer
35 views

Which language is more proper for game development? [on hold]

I want to make and 2D RPG Multiplayer Game I already have really good ideas but I don't know what programming language should I use. I want to know your opinion, I want something with good library, ...
2
votes
1answer
28 views

Can I offset all rendering in SDL2?

I know about SDL_RenderSetScale, but I need also horizontal/vertical shift of the renderer's origin. At the moment, I manually modify positions of all screen objects with the shift. Is there a way to ...
0
votes
0answers
11 views

What tools and formats are used to express motion graphics animation [on hold]

I'm developing a game application, I want to dwell on object motion designing in the menu scene in my game. Currently menu icons just fade-in with linear alpha value increasing, which I hard-coded. ...
-3
votes
1answer
39 views

What software do big companies use to create games [on hold]

Hello I just mastered game maker and game salad. I have been working in unity before but i highly doubt that unity was used to create assasin creed. Can anyone tell me what software big companies ...
1
vote
0answers
12 views

IsolatedStorageException : Could not find file

I'm trying to save/load player data from a file using the persistenceDataPath using the following code: private void Save() { if (File.Exists (Application.persistentDataPath + "/...
1
vote
0answers
10 views

Why it takes a secs to update the sprite draw order in libgdx SortedIteratingSystem?

I have a rendering system that extends SortedIteratingSystem and created a comparator to sort the sprite draw order. But the problem is when I update the z index, it takes a second before it changes ...
1
vote
1answer
37 views

Java Game Optimizing

I'm trying to optimize my game. I've got object Handler that goes trought all objects and then render and tick them. If I have lot of objects in game game lags or don't start. Could you please help me?...
1
vote
1answer
18 views

How to draw the imagebutton and place it in the lower left corner

I have the button: soundBtnStyle = new ImageButton.ImageButtonStyle(); soundBtnStyle.up = skinBac.getDrawable("on");// soundBtnStyle.down = skinBac.getDrawable("off"); // soundsButton = ...
1
vote
1answer
14 views

How to handle Tilled Map z index order with player in libgdx?

The below 1st image is the example how I render tiled map with player, I can properly change the player z index, If I want to make the player below the box i just set the z index to 0. But the problem ...
-1
votes
0answers
22 views

Unity player prefab issue [on hold]

I am using this tutorial . http://unity3d.com/learn/tutorials/topics/multiplayer-networking I am up to step 5. I have filled everything to the tutorial however when I try drag in the player prefab it ...
1
vote
1answer
18 views

StartCoroutine from other MonoBehaviour is not working

I am trying to replicate the model of Unity documentation about coroutines, but I want to partition it in another class: I have these two: public class A: MonoBehaviour { void Start() { ...
1
vote
1answer
13 views

(Gamemaker Studio) How to draw a vector?

Let's say I want to start from the center pixel of a screen of indeterminate size, and I want to be able to draw an arrow from this center pixel to any other pixel. The only way I know how to do that ...
0
votes
1answer
27 views

How can i exclude “Y” from drag in unity?

I'm trying to make a moving object drag when no input is received, but i want the drag to only apply to X and Z variables, and not Y. Meaning i want it to fall at a normal speed, but when i stop ...
1
vote
2answers
34 views

how to handle the virtual Z axis in 2D games?

I'm using this paper 2d framework of UE4 where a plane mapped with sprite texture is put in 3d world and therefore appears as 2D when viewed from sideways. Its all good for games like NES mario where ...
1
vote
1answer
17 views

How can I pass a texture to a custom deferred lighting model in Unity?

I've replaced the Internal-DeferredShading.shader with my own shader, and it's working fine, but I want to add a uniform texture for it to sample from. I've tried adding a texture as a property and ...
2
votes
0answers
21 views

Unity3d Isometric moving forwards

I am making an isometric game using unity 3d and 3d graphics. I have been able to figure out how to create and isometric camera that follows the player, and a basic isometric moving script for the ...
2
votes
1answer
49 views

Terrain Collision problem

I'm trying to implement terrain collision for my height map terrain, and I'm following this. The tutorial is for java but I'm using C++, though the principles are the same so it shouldn't be a problem....
0
votes
0answers
25 views

I have a zooming and parallax related issue in 2D game in Unity. [on hold]

My 2d game have zoom in-out feature. And I have some objects as background of game that I don't want to zoom feature work for those objects. something like parallax. Here is my code: public class ...
1
vote
0answers
30 views

C++ SFML: Keypressed Event not registering half the time?

I have a very simple event handeling system at the moment. void LevelScreen::PollInput() { sf::Event event; while (pWindow->pollEvent(event)) { if (event.type == sf::Event::...
1
vote
0answers
24 views

How can I get UI element over which pointer is in Unity3D?

I can detect if mouse is hovering any UI element by EventSystem.current.IsPointerOverGameObject(). But how do I know which GameObjest it is exactly? I have tried: if (EventSystem.current....
1
vote
0answers
13 views

How to add all MonoBehaviours of Scene into the List?

I've read an article 10000 UPDATE() CALLS. Author uses UpdateManager. It has Update method which calls Update method in all of other MonoBehaviours of objects. It works faster than calling Update ...
1
vote
1answer
20 views

unity Tilt Android Device player Freeze When Die

I attached tilt script to my Player to move player x and y Axis. Player have Rigidbody2D and also IsKinematic=true. but the problem when the player can Die i want to stop tilting and player goes down ...
1
vote
0answers
19 views

How can I create click and drag for a 3D Jenga game in Unity?

Essentially, I am trying to create a game that mimics Jenga. Right now I have made it so that the blocks collide with each other and have gravity, everything works very well. The one thing that I am ...
1
vote
0answers
15 views

how do i make an object in gamemaker only overlap on one side?

I am making a small flash game in game maker 8.0 pro and I need some help. In my game, the character is in an office with cubicles. I need my character to be able to walk behind and in front of the ...
2
votes
1answer
16 views

Dealing With Multiple requestAnimationFrame Calls

I am having issues with requestAnimationFrame calls stacking on top of each other. I am developing a platformer game, which has three separate functions that need animating (main menu, cutscene, in ...
1
vote
0answers
20 views

Top down controller script trouble

My game features a top down camera that follows the player as he moves via virtual joystick on a cellphone screen. I want the movement of the player to always walk forward and the direction will be ...
1
vote
1answer
18 views

DirecX 11 R8G8B8 24bit format without alpha channel?

This is maybe a stupid question but I can't seem to find texture format for simple 24bit R8G8B8? There is only 32bit R8G8B8A8, but some of my textures don't have alpha channel. Is there any way to do ...
3
votes
1answer
33 views

Having trouble combining color attachments to implement bloom

I'm trying to implement bloom in the same manner as this tutorial http://www.learnopengl.com/#!Advanced-Lighting/Bloom but I am having difficulties. I have the 'pingponging' working IE the blur ...
1
vote
0answers
8 views

How do I transition from anystate to die animation on Unity 5

I am using Unity 3d (5.40b, it's the latest version). I tried to trigger the animation with a trigger parameter. I couldn't get animation to trigger. Doing it that way it said something like "...
1
vote
0answers
16 views

Unity 2D animation running partially

I have a 2D skeleton animation of human walk cycle - which is fine. I am trying hard to code that should STOP only hands animation but legs should not (on a player input - for example on space bar ...
0
votes
0answers
37 views

How to make an explosion in unity c#? [on hold]

I am trying to add a grenade launcher to my fps game in unity. I want the grenade to explode when it hit the ground. The explosion shouldn't destroy the ground but it should have an explosion effect ...
2
votes
1answer
15 views

Unity VR: How to draw camera on top of VRSettings.showDeviceView mirroring

We're using VRSettings.showDeviceView = true to mirror the VR display to the main window. We also have a camera that we'd like to draw over top of the main window's mirrored VR image. This other ...
0
votes
0answers
54 views

Where do indie devs host their code? [on hold]

THIS IS NOT A "WHAT IS THE BEST...?" QUESTION I'm been dabbling in indie game development for a few months now. I have 2 games in progress right now, a 3rd person shooter and a casual dice game. I'm ...
1
vote
0answers
25 views

Game logic implemented using TPL / async / await, and performance of it

I'm working on a game, and as a typical game (here using Monogame) it uses frame based approach, where all logic happens in Update() method called every frame. As a consequence, any sequential logic ...
2
votes
1answer
49 views

How can I create a copy of an object in Unity?

I'm new to unity. How can I make some copies of my GameObject in Unity by scripting? I have tried this by the way: public GameObject stone_3; void Start () { for (int i = 0; i < 10; i++) ...
2
votes
0answers
24 views

Unity Capture And Display Live Camera Feed

I want to display the video using the device camera on specific part of the screen on iOS, android and Editor. I was able to find the WebCamTexture which display the camera video on the Quad (3D ...
0
votes
1answer
57 views

create opengl rendering engine [on hold]

I love Graphics, so i decided to start learn OpenGL. i have some basic information about it. the aim of learning OpenGL this time is to create rendering engine for 3d games that have advanced features ...

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