All Questions

0
votes
0answers
3 views

Loading Song in MonoGame Windows

I cannot load the song into my game. I got error in both templates WindowsDX and WindowsGL. Monogame Develop Build 1252 Both files .wma and .xnb are exist in Content folder and Build Actions are sets ...
0
votes
0answers
5 views

CCActionMoveBy doesnot working properly when the action called for many of the sprite in cocos2d

I have issue with CCActionMoveBy when I i call action for many of sprite. I need to move certain position and then remove it from the scene. here sprites are images. My problem is If the call the ...
-1
votes
0answers
6 views

need help to develop physics based game in xna for windows phone

i need help to develop physics based game in xna4.0 for windows phone .i did not find good tutorials and documentation to start my learning. please provide me some links ... thanks in advance.
0
votes
1answer
25 views

Formula for Planetary Alignment

I am attempting to create a game where there is a universe of two 16-bit addresses ranging from -32768, -32768 to 32767,32767, or in hexadecimal, each value can run from $8000 to $FFFF then 0 to ...
1
vote
1answer
14 views

How to approach a coloring app?

I want to make a coloring app in unity. I don't need flood filling. THe player will select a color and click the shape to fill that color. The app will have designs as shown below: Here the problem ...
1
vote
0answers
9 views

Aligning a gameObject to position and normal of another gameObject inside Unity

So I am instantiating a GameObject (the one with cities and trees in the image below) and trying to align it to a hex tiles on a Sphere. So after I instantiate the gameObject, I ray-cast to get it ...
0
votes
0answers
11 views

Inverse normals, but keep lightmap as it is

I'm having the problem, that one object in my model has inversed normals - so when rendering in unity, it is not displayed due to backface culling. Now I want to fix that in the model, but my problem ...
0
votes
0answers
7 views

Artefact in VSM as if GL_DEPTH_TEST disabled

I am trying to implement VSM and I incurred in a strange issue. I render them as follow: glUseProgram(shadowMapProgramID); glEnableVertexAttribArray(0); glBindFramebuffer(GL_FRAMEBUFFER, ...
0
votes
1answer
18 views

Rendering a Voxelized Mesh

I've been reading many papers about how to voxelize meshes using different GPU techniques, but I've ran into a problem that I'm not sure how to solve properly. I understand the process of how to ...
1
vote
0answers
19 views

Offset during zooming to keep object within boundries

I have a simple zoom feature which lets the user zoom in and out. I'm having an issue how ever when i zoom out the object gets smaller to the point that the boundaries become broken. The idea is the ...
0
votes
0answers
5 views

Transform screenquad around object's view space boundaries (GLSL)

Im not sure how to ask this, but essentially I am looking for a way to optimize rendering screen quad lights per object. I have a deferred renderer that draws directional lights onto a screen quad. ...
0
votes
0answers
23 views

Animation, Interpolation, & Structure

I have been working on animation in my small game engine recently and I am implementing some interpolation to be used with skeletal animations. I know how to do interpolation but I am not sure where ...
0
votes
0answers
21 views

How to cleanly serialize/de serialize a Dictionary whose values are of a derived class using c# newtonsoft json

I am working on and entity component system and I am storing entities as a JSON file. Components are stored in an entity as a Dictionary of components. I am using newtonsoft's JSON library. After ...
0
votes
1answer
28 views

Importing skeletal animation from vertex coordinates in maya

I have files of different frames of an animation which have the vertex co-ordinates of a human skeleton in 3D space. I want to import the animation from these keyframes into maya to perform motion ...
0
votes
0answers
15 views

Developing games using Monogame on Windows Phone 8.1 (Visual Studio 2013) [on hold]

I'm new in game programming, as i have never programmed a game before. I want to start developing 2D games on Windows Phone. As i have seen MonoGame is the perfect tool to do this. I also know that ...
0
votes
0answers
4 views

C++ Irrlicht Program doesn't link: “undefined reference to `__imp_createDevice'” [migrated]

My Irrlicht program doesn't link. The compiler I use is g++. Code: #include <irrlicht.h> int main() { irr::IrrLichtDevice *device = irr::createDevice(); // And other init stuff ...
0
votes
0answers
12 views

Bullet Physics, btRigidBody Problems [on hold]

I am learning game development and I have problems when I was developing my character, I am using btRigidBody to my character. I created a jump, move (using impulses) and duck actions for my ...
0
votes
0answers
51 views

How to get rid of half pixel artifacts?

I've been having a bit of trouble using OpenGL to make 2D games. I am using a traditional ortho perspective with just some sprites being rendered and moved around. It all works perfectly but there is ...
9
votes
4answers
919 views

Why are leaderboards often seperated between platforms?

I noticed that many games (if not most or all) are employing different leaderboards for different platforms. For example, different leaderboard for iOS and Android. Different leaderboard for Xbox and ...
0
votes
0answers
15 views

How to make an object in box2d have constant velocity even after collision?

I have iOS game where I have a bouncing character. Everything is being handled by box2d. The problem is when the character hits a wall of another character it's velocity changes, but I don't want ...
0
votes
1answer
21 views

Using RPC's for movement of an object across a network [on hold]

I've been building upon http://www.gamasutra.com/blogs/DarrelCusey/20130221/187128/Unity_Networking_Sample_Using_One_NetworkView.php At the moment when I spawn a sphere on the server it spawns on the ...
0
votes
1answer
24 views

How does browserquest handle tiles above players

How does browserquest handle tiles above an player? For example: When the player stands in front of the tree. the player will be displayed on top of the tree. When the player stands next to the ...
1
vote
1answer
38 views

Custom 3D Noise function incorrectly generating in Lua

I have been working on a custom noise generator (not Perlin on Simplex or whatever), which works fine in two dimensional space, but upon converting it into three dimensional space, it turns into a ...
-1
votes
0answers
15 views

Libgdx- Translate animation is not work [on hold]

In the libgdx how to scale animation.. this code has been not work. ScaleAnimation scal=new ScaleAnimation(0, 1f, 0, 1f, Animation.RELATIVE_TO_SELF,(float)0.5,Animation.RELATIVE_TO_SELF, ...
-1
votes
0answers
14 views

how to implement onFling gestures ini unity for mobile games [on hold]

how to implement onFling gestures ini unity for mobile games
0
votes
0answers
27 views

Automated test a mobile game [on hold]

Im a newbie in Game industry. I have no idea which tool even how to test a game automatically. Any suggestion? Please give some tips. Thanks
1
vote
1answer
47 views

how much memory does Adreno 320 GPU provide? [on hold]

I wanted to know how much memory does Adreno 320 GPU provide ? I am using Nexus 4. I Googled about it and not able to find any details about it. Can anyone provide the details?
3
votes
2answers
113 views

Why is Euler integration sometimes preferred over RK4 even if RK4 is more accurate? [on hold]

Some high quality engines such as Box2d uses the Simplistic Euler integrator instead for RK4 when Eumplectic Euler commits a global error of the order of Δt whereas, RK4 has Δtˆ4 error? RK4 is not ...
1
vote
0answers
15 views

Drag and drop in Flare3d

Now iam working on drag and drop prototype in flare3d.I have a f3d object and have different boxes to place the parts of the f3d objects . when i drag the parts of f3d object towards the boxes,if ...
0
votes
0answers
24 views

mouse-controlled third person camera

I have a simple camera that always stays a set distance behind and above the player. Mouse-on-screen coordinates are used to do Pitch and Yaw, and the keyboard is used to roll. I get how to position ...
0
votes
0answers
16 views

Processing.js for loop not executing all the way

I'm trying to add elements to an ArrayList (in Processing.js, basically a javascript array) in a for loop. BEcause of the many objects I need to add, the for loop is not incrementing all the way ...
0
votes
3answers
83 views

Dynamic Crafting Systems [on hold]

I have been toying with the idea of having a game that is based purely around crafting. That on its own is not much of a big deal. The way the crafting would work is the problem. The idea I have is ...
0
votes
0answers
17 views

What are the different Xamarin Technologies? What do they do? [on hold]

Can anyone please help me in knowing the list of all the Xamarin technologies related and for game development in Android and iOS platforms: libraries, game engines, API, SDK, etc. I am new to Xamarin ...
1
vote
1answer
44 views

Get quaternion between two objects on sphere

In a planetary gravity environment objects are represented in the following way: struct object { struct quaternion quat; // quaternion to represent the rotation between the object and the center ...
0
votes
0answers
48 views

Unity How to stop a jump?

transform.Translate(Vector3(horizontal * speed * Time.deltaTime, vertical * speed * Time.deltaTime ,0)); Im new to unity and Im asking how to stop a jumping, cause if I turn on this script on char ...
0
votes
1answer
62 views

OpenGL Question about scaling 3D Object

I got some scaled cubes (1, 2.5, 1) in a 3D Space with a grounded floor with position (0, 0, 0) and scale (100, 0, 100) like in the picture. But why are the cubes scaled out from the center. I want to ...
0
votes
0answers
31 views

Cards game - Save and reload state

I have developed a card game in c#. When the user left the application, I serialize into a XML file the state of the current game (current playing player, cards of each players, scores...). But, I ...
1
vote
2answers
75 views

How can I pass a std::vector<Vector3f> to my shader?

I have a Vector3f type which has x, y, and z properties. I have a std::vector of these vertices which describe my terrain. I would like to pass these values to a vertex shader through a uniform ...
0
votes
0answers
21 views

How to calculate bone transforms recursively

I have implemented skeletal animation in my 3D game some time ago, but that solution was using absolute bone transform, meaning every bone was animated individually, without any parenting - using the ...
1
vote
1answer
17 views

How to access Maya Bonus Tools 2012 in Maya 2014

I have been trying to use the paint geometry tool for Maya 2014 but it isnt showing up. I downloaded Bonus Tools 2012 and installed it. Where can I find this tool in Maya 2014?
1
vote
3answers
62 views

How to measure skill in a pinball game?

I am trying to come up with a system to measure or estimate the skill of a player at a single player game (so no head-to-head rating system help here). Specifically, it is a pinball game, but I do ...
0
votes
1answer
21 views

Box2D recommended step, velocity and position iterations

Here in this article there is a nice explanation that velocity iterations and position iterations settings affect the way bodies will react when they collide, and step affects on speed and how gravity ...
0
votes
0answers
23 views

Problem with shooting projectiles at mouse cursor [duplicate]

I'm shooting projectiles from one point to another, first point is near entity, another is mouse position. Problem is I can't make projectile to be shot directly at position where mouse is pointing, ...
0
votes
0answers
46 views

Maze game 2D - simple solution [on hold]

I want create simple game for Android using Java in my app where user using his finger moves his hero from top to bottom of the screen, and have to avoid enemies moving from left to right randomly. ...
0
votes
1answer
40 views

How to make an object that has no rigidbody2d component smoothly fall on the ground in Unty2d?

I have two character in my game: enemy and main character. Enemy can throw different objects into the main character. For this moment i am doing this action in such way: void FixedUpdate(){ if ...
8
votes
3answers
1k views

How should I collect user behavior data in an MMO?

In an MMO, and I'm trying to collect data about user behaviors for the purpose of tweaking the game rules to achieve maximum user satisfaction. Clearly one way to do it is to hand-roll specific ...
-2
votes
0answers
25 views

libgdx; how to slide the image ya popup

I want to slide the image foe Example any Car Racing game when choose any car than slide the car popup. thats my problem how to slide the popup in the libgdx. Ya how to use Translate animation ya any ...
3
votes
2answers
580 views

How to make a scrollbar?

I am making my own UI for my game, no libraries used, basic UI with simple controls and I am almost done. Now, let's say I need to display lots of information, controls or items which obviously won't ...
1
vote
1answer
90 views

Component-Entity Systems Code Generation [on hold]

I'm really enjoying component entity approach (I'm currently using ASH haxe, but particular language/framework doesn't really matter). However the problem is - there're way too many elementary ...
0
votes
0answers
30 views

From where i start learning unreal script? [on hold]

I am working with UDK for 3 month by now and now is the time i start using Unreal script the thing is i am confused . i did read the Unreal script overview and it ask me that i have to be familiar ...

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