0
votes
0answers
13 views

Why can I see through 3D assets? [on hold]

This is the case in most 3d games, and I can't figure out why. Ideally I could mitigate this (as it is not the best play experience) but if not, I would at least like to understand the mechanics of it....
0
votes
0answers
14 views

What is the more efficient way of implementing 3d TD maps

This question is more on the design aspect than coding. I am working on a 3d tower defense game, where essentially each map is built on a 27x37 grid (not using real units), filled with walls(cubes ...
0
votes
2answers
39 views

Trying to make 3D game look like 2D

I'm making a 2D dungeon crawler. The problem I found, it is that trying to animate the movement through the dungeon it is hard as hell. Then I thought that maybe a 3D dungeon will be better for this, ...
0
votes
0answers
20 views

Proper system architecture in a game engine?

This is my first time attempting to create a game engine. I came across a theoretical problem and would like to solve it before implementation. Right now I have a WindowSystem, which opens the window, ...
0
votes
1answer
14 views

Question About Coordinates

I'm sure that this question has been asked, but I was unsuccessful in finding an answer, given that I don't quite know how to properly phrase this question. How do video games like Minecraft know how ...
-1
votes
1answer
16 views

Moving Platform

(Help me Google Translate) Hello everyone! I made moving platform from this video. Video but I have some trouble and my hero when he stand on platform have some strange vibration. Script ...
0
votes
0answers
26 views

What's the most efficient way to check if there is a collision in a 2d game?

As part of my final project of Algorithms and Data Structures, we have to develop an open world game in C++. I already got developed most of the game, but I haven't coded the collisions with the ...
-3
votes
1answer
35 views

Lost in Development [on hold]

My name is Julian Ngolla. I am a 20 year old biology major who is a junior at Hunter college in NYC. In other words i am constantly busy and am basically broke. Ever since i was a kid me and my ...
1
vote
0answers
6 views

RPG Maker vx ace - how to make a follower that doesn't participate on fights/ walks on player diagonal

I'm developing a game in which one of your followers is ghost-like demon that observes the player. I was going to have him appear during dialogues, but all of the playtesters were getting confused as ...
0
votes
1answer
23 views

One large tileset or multiple tilesets

I'm currently writing a 2d tile scroller for a hobby project and I can't find any resources to give me a clear answer to which is more efficient to do. Each block contains tiles 44 by 24, 32px x ...
0
votes
0answers
5 views

Should the Sprites in my Boids implementation be backed by model objects?

This question is about the proper way to architect an implementation of Craig Reynolds Boids algorithm. I have an Agent object like this: struct Agent: Equatable { let identifier = ...
0
votes
1answer
26 views

UNITY3D How can my capsule rotate with my camera?

I'm new to 3D game development in Unity. I'm using Unity5. I've created a first person character controller that can move using WASD and I've created a crosshair along with a mouselook script. Here's ...
0
votes
0answers
21 views

How can Game Engines implement Cross-platforming? [on hold]

I wanna know how do Game Engines such as Unreal Engine , Cry Engine , Unity3D And the rest Support multiple Platforms at once . For example , how can developing a whole project in C# on Unity3D be ...
0
votes
0answers
12 views

How do you understand Unity3d Scripting errors? [on hold]

So there are these things in Unity called "Compiler Errors" which is a message you get if you have an error on a JS or C# script, it would also "Give you an explanation" to what's wrong with it, I ...
1
vote
0answers
16 views

Setting sound panning

I'm trying to set sound panning in my game depending on camera position, rotation and audio source position. I was able to set sound panning depending on camera position (listener), and audio source ...
0
votes
0answers
19 views

How can I make a realistic soccer ball that gets impulsed by finger touch in Swift?

So I got this ball ball = SKSpriteNode(imageNamed: "ball") ball.name = ballCategoryName ball.userInteractionEnabled = false ball.size = CGSizeMake(120, 120) ball.zPosition = 2 ...
1
vote
2answers
48 views

What formula is commonly used in rpg based games to calculate gained currency?

Assuming I have an RPG game with monsters, a game you can fight any amount of monsters at any time - What are my options for a gained currency from a battle formula? I've been trying to use Google for ...
-1
votes
0answers
19 views

Bot to recognize an image pattern and click on it [on hold]

I want to start and develop a bot that would click on dynamic image patterns ( an online game). Any ideas to sart from(except google, from where i come). Thanks!
2
votes
0answers
13 views

Source Engine - Getting team score

How can i get teamscore in code?in hl2mp_gamerules.cpp i found this: CTeam *pCombine = g_Teams[TEAM_COMBINE]; CTeam *pRebels = g_Teams[TEAM_REBELS]; if ( pCombine->...
1
vote
0answers
15 views

Stuck on walls or sliding on top dilemma

I'm making a 2.5D platformer game. I earlier had problem with my character getting stuck on walls when holding the forward button. I solved this problem by adding a physics material with zero friction ...
1
vote
0answers
17 views

How to manage this problem in a multiplayer client-server game with Photon ?

Good day. I'm developing my first simple game, a racing car, using Unity and Photon. In my game there are a function that generate random Bonus on random position each (for instance) 5 seconds. ...
1
vote
0answers
12 views

What's an optimal procedure to create a connected cyclic grid of nodes and edges for A* pathfinding

like the title says, I'm trying to create a grid of nodes that hold edges or connections to each other so I can perform A* algorithm to have objects traverse across them as seen in your standard RTS. ...
1
vote
0answers
24 views

How do you solve where the camera should be on a bezier curve depending on player? (camera on rail)

I am writing a game where I require a camera on rail; That is, the camera's path is fixed and follows a bezier curve. However, I cannot find any resources online for solving the closest point on a ...
0
votes
0answers
10 views

What video file formats to use for import in maya

I want to have a video reference of an animation in maya. So i try to import a movie using the view-> image plane. What format should i use? (maya 2016, Windows 7)
0
votes
0answers
37 views

Is it illegal to sell my original Video game music for a fan game? [on hold]

So I am making an original video game soundtrack for a fan game I have started developing. The thing is that I want to sell this soundtrack on BandCamp, and IDK if it's legal sense I am going to be ...
0
votes
0answers
13 views

Users looking at game assets on different platforms [duplicate]

I can't say I fully understand the exact details on how users look at a game's assets, but I was wondering if the ease or ability to do that is platform dependent? I imagine it's pretty easy for a ...
1
vote
0answers
4 views

Flicker when drawing multiple shapes over image based texture

I'm rendering video frames with multiple color filled shapes over it using SharpDx and D3D11. Rendering seems to be fine when just rendering the video frame and is as expected. Now if i draw a ...
1
vote
0answers
8 views

Edit bone transforms for each key frame to fix mixamo animation

I have downloaded FBX animations from Mixamo.com for use in game. But seems like the "root" skeleton bone does not have translations in Z axis; which makes animations like climbing a ladder or ledge ...
1
vote
0answers
11 views

Does the Windows Raw Input API provide lower latency input than WM_MOUSEMOVE?

I've read up a lot about the Raw Input API and so far could only tell that it bypasses os filters like mouse acceleration. However what i am looking for is a way to reduce input latency on mouse ...
0
votes
1answer
23 views

Massive CPU Usage by WaitForTargetFPS in the Profiler

So I was checking the Standard Assets Example Projects of Unity, and they all have high FPS numbers in the Profiler. I started a little project myself, just a simple sprite with movement via ...
1
vote
0answers
19 views

Unable to draw tabular view for images in libgdx

I am trying to draw a table of images using images from my asset folder. However I always get a blank black screen.If I replace the images with textbuttons, then I am able to draw the buttons in ...
1
vote
1answer
54 views

understanding game networking

I have been working on a real-time game, and am closing in on the point where I send and receive data. I have previously accomplished this before with a couple other test games, but I have never ...
1
vote
0answers
12 views

How to read monogame log files on android device

I am working on a monogame android project where I want to log some data. First try was something like this: Log.Info(tag, message); This works great when debugging in Visual Studio via the Android ...
0
votes
0answers
13 views

Cocos2d - update() cannot acces child object

I'm writing simple game in c++ using cocos2d. I created 2 objects of class Physicist in my HelloWorld class and I added them as child nodes. In update() function of HelloWorld class I'm trying access ...
2
votes
1answer
31 views

Unity - resizing particles dont mantain collisions properly

I am trying to make particles for blood on death. This is what I got so far: Which looks fine and all. But now I also wanted to make the blood particles turn smaller over their lifetime, so I ...
0
votes
0answers
28 views

Do I need ONLY unreal engine to make 3d games like watch dogs? In terms of tools [on hold]

I know I need a game engine to make 3d games, but I don't know what else I need. Can unreal engine help me build a game from top to bottom without needing to switch between applications to do ...
1
vote
0answers
21 views

Renderable object abstraction

In my engine I have 2 types of 2D renderables: sprites and groups (and maybe primitives later). Sprites are just textured quads and groups are multiple renderables grouped in a single object. I have ...
0
votes
0answers
4 views

Android Ant Release Signed Build Stopping with Google Play Services Library

I'm trying to build my android app in release build with google play services. First off, without any extra libraries, I setup my keystore and alias password and include it in ant.properties of my ...
3
votes
0answers
19 views

How to imbed one Unity project into another?

I'm creating an AI course in Unity. With regard to my question, there are two important properties of the course: Each tutorial is a separate Unity project that can be loaded up, allowing the ...
1
vote
0answers
11 views

How to include moai in lua code for running it using luajit?

I'm running moai from ubuntu for some simulation purposes. I have a lua script that is executed using luaJIT. Now I want to run a simulation written based on moai from within this script. As of now,...
0
votes
1answer
18 views

Is it possible to debug a Unity Android game directly on a device?

I'm working on my game and every time I make changes to it I send the game to my mobile device to debug it. I want to know how I can directly debug my game using an Android device instead of the ...
2
votes
0answers
20 views

What is the formula for the collision of two “stretched spheres”?

In Smash Bros Melee, hitboxes aren't perfect spheres or boxes. They are, instead, a shape that looks like a continuous line of consecutive spheres: I.e., the geometry can represented as: Hitbox :...
0
votes
1answer
12 views

Why does SpringJoint2D in Unity 5 doesn't have a configurable spring force like SpringJoint does?

I'm working in unity 5.3.4f1. Looking at the SpringJoint2D class I can't seem to find a similar "spring force" as in spring in SpringJoint. Is there any other way to make a spring stronger in ...
2
votes
1answer
25 views

Changing some color of a texture using C# in Unity

It's almost 2 days that I'm looking for a way to do this in Unity using C#, but still no luck. Imagine you have a texture with different colours (this texture can be a rug), and you just want to ...
0
votes
1answer
12 views

Can't get to work Spritefonts on monogame 3.5(using Visual Studio 2015 Comunity)

I've been trying to get to work spritefonts, but to no avail. I've added the pipefont to the Pipeline but when I try to load it, it shows this error here Here it is the spritefont content <?...
0
votes
0answers
8 views

Jerky mouse follow JS/HTML5/canvas

Can someone please advise. I am trying to create a simple mouse follow program, all is fine aside from when the mouse is moved too frequently, the movement is really jerky. Can anyone help? I am ...
0
votes
1answer
11 views

Add points to a prefab in Unity

I have a prefab that looks like this: I have created a couple of 'points' in the Hierarchy using 'Create Element' and I would like to attach them to the prefab, however drag and drop over doesn't ...

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