0
votes
0answers
3 views

Project Anarchy / Visual Studio 2013: Can't open solution

Interestingly I want to ask this on Project Anarchy's forums but after signing in all I can do is look at my profile. Every other link gives me something like: The requested page ...
0
votes
0answers
5 views

GameMaker: Studio - Slow down calculations

I currently have an orbital simulator, with a brilliant answer in another Game Development question here, and would like to know how to slow down the calculations of Game Maker, to be able to do more ...
0
votes
1answer
11 views

Unity - custom Export and Import FBX Data

I am trying to write custom data inside a FBX file from 3dsmax at export time. This might be possible even if I don't know right now how to do that. But my question would be how can I read those ...
0
votes
0answers
6 views

OpenGL ES 2.0 + Cairo HUD

I have posted this on StackOverflow before finding this Q&A so please excuse the double post but I think there will be more experts in terms of OpenGL around here. I am trying to render a HUD ...
-2
votes
0answers
12 views

Game Maker Mac (Paid) not downloading [on hold]

I bought Game Maker Mac for $20 on yoyogames.com. When finished payment, it gave me my game maker license. I already have the lite version, but when I open that up there is no option to insert a ...
8
votes
1answer
577 views

Why is shadow mapping the standard?

Though I am a programmer by trade, I have barely touched game development at all. I've had this question for some time, and now that I'm looking into game development I thought it would be a good time ...
0
votes
0answers
11 views

Java (libGDX) - Inheritance problems

I'm having some issues with inheritance for one of my libGDX projects, I'm making a game similar to (very stripped down) Terraria or Starbound and I am using the TiledMap to load the world, ...
0
votes
1answer
19 views

Shadertoy getting help moving to glsl

I spent some time writing a shader on shadertoy but now, when I try to translate my code to opengl I don't know how to calculate the uv that they describe as like this: vec2 uv = fragCoord.xy / ...
0
votes
0answers
21 views

Can anyone recommend a 24.8 or 32.32 fixed point library for java? [on hold]

As the title says - I can't seem to find any working implementations. I need it for a cross platform game where I need floating point calcs to be deterministic. I can't use strictfp etc. Thanks
0
votes
1answer
46 views

Why has my refractive water shader become reflective

So I was making a water shader in unity and well it looked fine in the scene view but as soon as I went into the game view the refraction texture basically flipped up 180 degrees and made it look like ...
0
votes
0answers
17 views

My texture is doing weird, either not loaded correctly or not rendered correctly. DirectX11

I'm loading a texture from a file called owl.png. But it renders really weird. Original picture(512 X 512): But it renders like this: It's rendered on a square, that is initialized like this: { ...
0
votes
0answers
10 views

Unity and ASTC support

I have configured in unity all compressed diffuse map textures as 6x6 ASTC blocks and normals and other maps as 4x4 blocks. However when I profile my game using Mali Graphics Debugger it tells me ...
0
votes
0answers
10 views

How does Unity Static batch handle submeshes

I have the following 2 meshes: Mesh 1 Submesh 1 - Mat 1 Submesh 2 - Mat 2 Mesh 2 Submesh 3 - Mat 1 (same as mat1 from submesh 1) Since submesh 1 and 3 have the same material and they ...
2
votes
2answers
73 views

Could someone help me understand this game loop logic?

I'm learning Java game development and trying to dissect this game loop: // Game loop final int TICKS_PER_SECOND = 60; final int SKIP_TICKS = 1000 / TICKS_PER_SECOND; final int ...
0
votes
1answer
27 views

How to create axes for a console controller

What should I change in the input manager to enable me to use a joystick? I have a usb cable to connect the joystick to the computer but how do I set up the controls?
0
votes
0answers
55 views

C++/OpenGl/SDL/Cmake Beginner curiosity [on hold]

and this is my first time in this forum. I just want to ask for an advise in here, I just dont know where to start. hopefully you can understand and help me. I want to start with a small game project ...
1
vote
3answers
25 views

Rendering Tic Tac Toe Cross and Circle in libGDX

I am new in LibGDX. For learning purpose, I am creating TicTacToe and I spent two days to figure out what went wrong with rendering the cross and circle. Whenever I click on the cell, the cross and ...
0
votes
1answer
20 views

Why are my Mecanim animation curves not staying within the entered range?

I have an in-place animation that I added curves to (In the rigged FBX which has the animation). I created 2 float parameters in the relevant controller with the same names as the curves in the ...
3
votes
3answers
68 views

How do I make a racing car turn more smoothly when traversing waypoints?

In a racing game, I have set up waypoints for the player to follow. I have added many waypoints to give an illusion of curved movement. However, the player car turns instantaneously when passing ...
0
votes
0answers
12 views

How do I save and perform the commands at client side in unity5? [on hold]

I have been scripting for a web player game for that server sends few commands to client machine But I don't know how to save and perform the operations as per the commands. If anyone knows please ...
2
votes
0answers
24 views

Why is libGDX's HexagonalTiledMapRenderer adding extra space?

Why are there large spaces between the hexes when rendered by HexagonalTiledMapRenderer? The tiles ARE black bordered, but that doesn't account for all the extra space. I was also able to get them ...
0
votes
1answer
33 views

Space of Tangent and Bitangent Vectors

I have a really simple question I cannot be sure about the answer. What is the space of tangent (T), and bitangent (B) vectors when we calculate them using vertex positions, and texture coordinates?
0
votes
1answer
43 views

Can't set up a PS3 controller in Unity

So I connected a ps3 controller to my computer via USB cable, when I press play I am able to move by using arrows on the left of the ps3 controller and also I am able to shoot and aim by triangle and ...
0
votes
0answers
18 views

What does Invalid_Pointer_Read indicate in memory address TESV.exe+(offset)? [on hold]

Hello All My Question: What does Invalid_Pointer_Read indicate in memory address TESV.exe+*(offset)? My Assumption: I believe it is indicating that I do not have enough RAM. (since game pointers ...
-1
votes
0answers
12 views

Bablylon.js and WebSockets [on hold]

Does anyone have any pointers to work done using babylon.js as a way of veiwing real-world data? We have a variety of real sensors are sending motion, location, and visual clues via WebSockets. We ...
0
votes
1answer
44 views

Can't move character at all in unity basic platformer guide

so, I followed below tutorial. https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/creating-a-basic-platformer-game Going well until 18:50 (video time in tutorial), when the ...
0
votes
0answers
21 views

iOS panorama viewing app [on hold]

i need an app for a project; what would be the best/easiest way of developing it, Unity, Unreal,.. I know Python and are a quick learner. Any help/advice is much appreciated:) SO, an iOS app to view ...
0
votes
1answer
36 views

How to correctly draw a 2D polygon in Unity

I'm trying to draw a 2D polygon using GL.Line; however I'm not getting a polygon but separated lines instead. In the example below, I would expect a rectangle formed by the spheres: My code is the ...
1
vote
1answer
43 views

How can I accurately simulate orbits in Unity?

I would like to create a space simulation with realistic gravity. This means planets in 3d space which act as central gravity sources and multiple objects which are attracted by those planets gravity ...
0
votes
0answers
26 views

Urban Scene Modeling, Serious Game Platform [on hold]

I have not built multi-player games for a number of years, but I used to be good at building collaborative 3D gaming. But the technology has changed. Now I have a project, and I really like what I see ...
0
votes
0answers
39 views

AAA Loop/Event driven design [on hold]

I have a few questions: Are there any event driven AAA games out there? When companies develop larger games. They usually use a loop based system (?). Aside from the team that's responsible for ...
3
votes
1answer
54 views

Dual paraboloid shadows on GLSL

I'm trying to port an XNA example to OpenTK + OpenGL, I found it here http://graphicsrunner.blogspot.com.es/2008/07/dual-paraboloid-shadow-maps.html But I'm having a really hard time, I think my maps ...
1
vote
0answers
23 views

Create texture atlas from loaded textures - OpenGL LWJGL Java [duplicate]

In my program I have objects with different textures, that are in the same vbo. I cant have an array of samplers in my shaderprogram, so i have to use a texture atlas. I have seen some ways to make a ...
-1
votes
1answer
26 views

How can I edit a game level using jmonkeyengine?

I liked the quake level that comes with jME3. But if I want to edit that level, make it bigger or so, what editor or programming can I use to edit the level? If I open the zip file it's a bunch of ...
0
votes
0answers
14 views

How do I handle or manage commands which are sent by server in unity?

In my game there are 10 objects which are just started running on play as this is a web player game and betting as well and it requires some socket programming. At run time the commands are sent by ...
-3
votes
0answers
49 views

Orbital gravity in Unity 5 [on hold]

It's pretty much in the title: how can I make orbital gravity? I am trying to make a space-themed FPS.
1
vote
0answers
60 views

Should I bake all textures to a texture atlas in a game level?

I'm writing my own game engine using Java/OpenGL. I'm creating levels in Blender 3D and exporting them in a custom file format. I'm not going to be auto-generating any terrain - everything is going ...
0
votes
2answers
29 views

get back unity default interface

i installed unity recently .and interface of unity looks like that [see the image] in all tutorials i see on the internet. but this is my one(I'm not in the game tab I'm in the scene tab)it's look ...
-1
votes
0answers
13 views

If i know how to make minecraft mods will i know how to make a server plugin? [on hold]

Im learning how to code mods but i really really really want to learn how to code plugins because i want to make my own custom plugins with out having to get charged (I was told to come to Game ...
1
vote
0answers
19 views

SoundEffect.Play and SoundEffectInstance.Play do not work

I am having issues playing a music file in MonoGame. The problem is, an old version worked fine, but I lost it to corruption. Basically, I create an instance, call instance.Play, and hear nothing. I ...
2
votes
0answers
26 views

Assimp and directX12 universal apps

I started a directX 12 universal app project on visual studios and started coding some stuff to create a physics engine. I was currently working on implmenting Assimp into the engine too load whatever ...
3
votes
1answer
36 views

Android TV game development

Anybody develop games for Android TV? Especially with libGDX? I would like to know what game controllers Android TV uses? And whether we can use libGDX to control the game controllers?
0
votes
2answers
55 views

How do 3d engines add textures to objects?

I was wondering how 3d engines like Unity or OpenGL added textures to objects. Example: How would Unity add this texture to the side the arrow is pointing to?
0
votes
0answers
40 views

I need a program that can animate a terrain map for a Video Element [on hold]

I'm trying to create a 3D animation for an upcoming video project, but I'm very green when it comes to programming and After Effects can't create what I need. The goal is to have a 1980s style ...
4
votes
1answer
62 views

How do I go from world coordinates (X/Y) to tile coordinates?

So, I've got this game rendered in fake isometric view with the following code for generating the mesh: _x = x + ( y & 1 > 0 ? 0 : 0.5 ); _y = y * 0.25; ADD_VERTICES( [ _x-0.5, _y, ...
2
votes
1answer
24 views

How do I make UIText scale properly in a VerticalLayoutGroup in Unity?

I have a Panel with an AspectRatioFitter on it. In there, I have a vertical layout group, with three buttons, Standard Mode, Speed Mode, Chaos Mode. I have the Layout Group's anchors set to keep its ...
1
vote
1answer
80 views

How can I generate an infinite procedural road?

I'm currently trying to make a game where the player races others along an infinite, more-or-less straight, road. By "more-or-less straight", I mean that the road goes straight ahead (the player ...
1
vote
2answers
40 views

BoxCollider not blocking other object(s)

I'm really newbie , watched about 20 videos about and tried to do something. But I still have problems with collisions. I'm working on 2D. I have a Sprite and a Cube (GameObject>3D Object>Cube). ...
1
vote
1answer
32 views

My intersect detector isn't working

I'm trying to create rooms dinamically by creating them in random places and checking if they do overlap each other. The idea is that if the new room intersects with another one, it must be recreated ...
0
votes
0answers
14 views

How to create a splash screen in open GL 2.0 for Android? [on hold]

I am kind new to android and opengl. i am trying to create splash screen for my game using opengl.

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