0
votes
0answers
4 views

Is it possible to run kryonet on a real webserver like godaddy?

I have already made a multiplayer game in libgdx using kryonet that works on LAN and WLAN networks,Now I want to make it an online multiplayer game. I am trying to figure out whether it is possible to ...
0
votes
0answers
7 views

How to navigate through google Map in unity

I am working on loading the google map and navigating through the map. I have loaded the google map which shows the current location in unity. Now I need to show the direction from Place A to Place ...
-3
votes
0answers
18 views

iHomeless and Homeless android game tutorials? [duplicate]

I want to make a game like these 2. Very simple with just buttons no animations or anything like that. I just want too know if there is any tutorials online I can use to look at to guide me?
1
vote
0answers
10 views

Mesh slicing/knifing with multiple planes

I have a ginormous mesh which I want to cut with multiple planes. For simplicity I want to know how to cut a mesh with single plane and repeat the logic. Consider a X-Y plane of coords (1,1,0,0) = ...
-1
votes
0answers
20 views

How and Where do I start? [on hold]

I'm Nick, I want to learn how to develop games, I've seen videos that say start small, learn programming, use certain tools, but I have no idea where to start. One common tip across everything I've ...
-1
votes
0answers
17 views

Correct way to generate map in Unity

let's say I want to create a 2D game with a realtime generated map consisting of a smaller (but unknown ahead of time) number of realtime generated objects. Each object being just a simple (but also ...
0
votes
0answers
10 views

Enabling VSync results in stuttering

With VSync disabled my FPS doesn't drop below 100. When I enable it my FPS sits in the 55-60 range. The issue I have is that I have fast moving platforms that move at a constant speed, so a single ...
0
votes
2answers
34 views

How can i call a thing a lot of times (game: dodger)

Hey I am new to coding and i want to know how to get the same thing to hapen until i "say" stop. The game is that you need to dodge stuff that is falling, i was thinking that i could use a while loop ...
0
votes
0answers
15 views

Sampling in the Compute Shader not working

I'm trying to sample a image in the compute shader. My code is [numthreads(1, N, 1)] void VertBlurCS(int3 groupThreadID : SV_GroupThreadID, int3 dispatchThreadID : ...
0
votes
1answer
21 views

Compute shader in directx 12? [on hold]

I was just wondering since directx 12 is out does it have a compute shader like directx 11??? Ive tried searching and didn't find anything.
0
votes
0answers
22 views

Kickstarter game development Contract [on hold]

I am wondering what I should do , I have started work on a game that is planned to be funded via kickstarter for the actual payment of me and the other members I'm fine being unpaid until the ...
0
votes
0answers
14 views

C++ & OpenGL - Bad orthographic projection matrix?

So I'm trying to render 2D text in my Game Engine using programmable pipeline. Normally I'm using perspective projection matrix but for UI elements I'm trying to create orthographic projection matrix ...
0
votes
1answer
22 views

Swept AABB Collision and Response Problems

I am working on a simple 2D game, and I am having problems with collision detection and response. I am using code adapted from this article: ...
0
votes
1answer
17 views

Unity test/Play mode window problem

I tried to find an answer to his problem but i wasn't successful. When i press play to test my game, instead of the play mode going to the Game tab and play the game there, with all the unity tabs and ...
0
votes
1answer
17 views

How to play an animation backwards in Unity?

I know this question has been asked before but it all involves using the Animation(?) component, so that is no longer any good in Unity 5.3.1f1, I explain a bit more later. I'm trying to simply get ...
0
votes
0answers
15 views

Java game architecture [on hold]

so Ive started to design my game engine, and this is what Ive come up with. There is an abstract Entity class wich contains some info (x,y,speed etc.) Now, I will want some entities to have health, ...
0
votes
0answers
27 views

Make GameObject be in front of image? [on hold]

I have a 2D image that always stays in front of a GameObject. And I have a GameObject that's always behind it no matter what its Z position is. How can I make GameObject be in front of image?
1
vote
0answers
28 views

ECS: AI components and systems

I'm trying to find the best design pattern for my AI code using an ECS. Right now the entities that act as CPU-controlled have components like: WeaponComponent ChargeComponent MovementComponent ...
0
votes
1answer
22 views

HTML Canvas Makes Everything Bolder On Right Side

For some strange and sudden reason, my canvas seems to make lines thicker and darker on the right ~1/4-ish. I have tried multiple browsers and different computers and they all have the same rendering ...
0
votes
0answers
15 views

libGDX ShapeRender flicker when translated

I have recently started working with libGDX and have encountered a strange bug. When shapes rendered by a ShapeRenderer they appear to flicker/strobe while being translated. My code looks something ...
-2
votes
0answers
27 views

Game question like iHomeless and Homeless [on hold]

I want to create a game for my use and a project for myself. Is there any tutorial for making a game like these for android studio? If so please provide me with a link.
-1
votes
1answer
49 views

Bullet only removing closest enemy

I'm having an issue with my collision detection code. I'm making a top down shooter and when I shoot, the bullet will only destroy an enemy if it's the closest enemy. The bullet will go right through ...
0
votes
0answers
7 views

Libgdx, Gradle, android package naming problem

I'm upgrading my libgdx project to make use of all the new Gradle stuff. However I changed the package namespace from the default generated by gdx-setup but that hasn't worked: when I debug to my ...
1
vote
0answers
523 views

How does Lumberyard stack up against Unity 5 and UE4? [on hold]

Amazon released a new game engine called Lumberyard today. How does it compare to the other two major 3D game engines, Unity and Unreal Engine? What advantages and disadvantages does it have? What ...
1
vote
1answer
24 views

How to get depth of vertex in 0 - 1 range

I want to get the depth of vertex in 0 to 1 range(like it done in the shader) and I do it like this D3DXVec3TransformCoord(&vertex, &vertex, &wvp); depth = vertex.z; It ...
1
vote
0answers
10 views

Pygame time.get_fps() value

I was looking at the pygame.time.Clock.get_fps() method and after puting it inside of the while loop printing and checking it some times, i see that i starts to give its value after five frames (and ...
0
votes
0answers
7 views

Libgdx AtlasTmxMapLoader with multiple tilsets

I am working on a Libgdx game which loads Tiled maps. The current map I am working on makes use of two tilesets, one for shadow/light and another for terrain and buildings. The general process I do, ...
1
vote
1answer
30 views

2d Player animation issue in UNITY 3D

I have a player and i want to move the player from left to right. I can move the player by the keyboard events.but the problem is that when i release the key the player animation should be idle. ...
1
vote
1answer
13 views

Libgdx Box2D random positions and intervals falling bodies

I need to make that objects fall from the top of the screen random intervals and positions. Here's my code where I create lot of objects and add them to ArrayList private void createBalls() { ...
0
votes
1answer
52 views

My character gets stuck when It's running on a straight level ground

My project is an infinite runner that goes right in a straight line. Sometimes when it just runs without jumping the Player stops. Sometimes the Player doesn't stop. When you jump the Player usually ...
0
votes
1answer
13 views

Having trouble going from the menu I created w/ Android normally to my LibGDX game file

So I wanted to use Android Studio to create the menu for my game so I created a button with an onClick method that included the Intent i and startActivity(i) but when I clicked the button the app ...
0
votes
1answer
19 views

How to detect a sign-out from Google Play achievements or leader-boards UI?

I am making an android game in Unity (C#), in which I've used the Google's official plugin for Google Play Services. My question is how to detect that a player has clicked on sign out button on ...
1
vote
1answer
35 views

Check collision with rectangle and pixels

I have done a function to check the pixels collision against two animated sprites, and now I need to check a "Rectangle x animated sprite" collision, but I have no idea how to do this. I tried to ...
0
votes
1answer
22 views

UI Text Won't Change Color in Unity 5

In Unity 5 on Windows 10, I try to change the text color from the Inspector and in scripts, but the color won't change. Here are some screenshots of my Text objects open in the inspector, with there ...
0
votes
0answers
16 views

unity component architecture [on hold]

Would it be sensible to split components into domains, then further by behaviour, and have behaviour component scripts act as an interface between OOP code and the Unity engine? domain > components ...
1
vote
0answers
17 views

Jagged Edges Even With Anti Aliasing 8x Multi Sampling

I have an interior scene where I have imported a model for the apartment and many of the interior objects such as lamps, windows, etc. Unfortunately I have a lot of jagged edges on almost all the ...
0
votes
0answers
25 views

Creating Slide-In Text [duplicate]

I want to make my text slide like so: This is from the game "Crossy Road". The movement is normally smoother that in the .GIF Here are some more frames from the GIF to make you understand what I ...
0
votes
0answers
18 views

Setting up SDL with Visual Studio 2015 [on hold]

I am trying to enter the community of game devs. I have found SDL2 to be a helpful tool. However, I can't figure out how to get it to work in Visual Studio 2015 (community). Can you tell me how to do ...
0
votes
1answer
51 views

How do I build a 3D array result set from a compute shader in unity?

I took this right down to the absolute most basic scenario but for some reason I can't get anything back from the GPU when this completes, could someone explain what I am doing wrong ... Here's my ...
0
votes
2answers
62 views

How can I simulate the effects of network latency to test my lag compensation?

I am trying to observe the effects of lag compensation in my game by increasing my ping to 200+, adding loss, and by the limiting bandwidth to simulate wide area network delays using Network Emulator ...
0
votes
2answers
50 views

Lunar Lander calculating gravity, acceleration and collision in GameMaker

I've already asked this on the GameMaker forums but had no response so far. I'm making a little Lunar Lander game as my first foray in to GameMaker, I'm wanting to have the ship land and take off ...
1
vote
1answer
16 views

Should I add error handling to SDL_GL_SetAttribute?

As the title says, I wonder if I should handle errors for : SDL_GL_SetAttribute Can it actually fail to set? And if it can, what could be a reason for it to fail?
0
votes
0answers
19 views

Unity crash on development build

Every time I check the development build, my game crashes just after turning my screen black. To be more specific, I've tried to create a development build of my game using Unity 5.3 on Windows 8. I ...
0
votes
0answers
43 views

Find which object is clicked on 3d scene

I am using GamePlay3D engine. I have on scene a couple of 3d objects and I want to make them clickable. How to find when I click which Node/Object contains given projection point? I tried with code ...
0
votes
0answers
26 views

Help creating an animation in Unity? [on hold]

How can I create an animation that looks exactly like the one below (the moving hand pointer)? I have no idea on how to start. Thank you for your help.
0
votes
0answers
25 views

Unity voice chat in multiplayer [on hold]

I'm a very beginner in Unity development, so please bear with me, if my questions are a very simple. So, I would like to know, what are the possibilities to integrate Voice Chat to Unity. I'm about ...
1
vote
0answers
42 views

How to reproduce this triangle filling scanline effect using a shader?

I'm writing a renderer for an old DOS game were 3D polygons were rendered in software. I'd like to simulate, using a shader, the following material/effect, used for filling a triangle : The fist ...
0
votes
0answers
9 views

Custom Scene Component Do Not Register Children

I have made a class that is derived from USceneComponent which contains 4 references for itself and two UStaticMeshComponents. Simply I am trying to make a tree structure. When I first create actor ...
0
votes
0answers
11 views

Creating & loading animation from one class in libGDX

i'm new to libgdx and i wonder if i can create all the animation for my game in just one class so i can just call it to my main game screen class,if it is possible can someone teach me how to do this? ...
0
votes
0answers
33 views

Wrap Mode: Scale and Position Anywere

I am trying to write a shader in Unity that allows me to place my texture anywhere on the UV. Picture this for a second, if you add a texture on a square plane, the texture gets either stretched to ...

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