0
votes
0answers
2 views

In Unity 3.5, is there such a thing as Material ID, like in 3Ds Max?

In Unity 3.5, is there such a thing as Material ID, like in 3Ds Max? I have a font that is strangely linked to 4 game objects. I want to put separate fonts on each object. In the Inspector, when I ...
1
vote
1answer
178 views

Using unordered_multimap as entity and component storage

The Setup I've made a few games (more like animations) using the Object Oriented method with base classes for objects that extend them, and objects that extend those, and found I couldn't wrap my ...
0
votes
0answers
29 views

Can one use the Unreal Development Kit to make a game without using UnrealScript? [on hold]

UnrealScript seems to be the scripting language of Unreal Development Kit. Is it possible to create games from it without using UnrealScript?
42
votes
2answers
4k views

How are some games playable before fully downloaded?

Diablo 3 and StarCraft 2 have a nice feature: I can start playing before the full game/update has finished downloading. How does this work? How could I implement a similar feature? I guess Diablo 3 ...
1
vote
2answers
229 views

Cover Screen with Snowing Effect in Libgdx

Oddly enough I cant find clear instructions on this theme (I only found rain and the method is very particular) so I ask, how do I implement a whole-screen snow-falling effect? The methods i can ...
0
votes
0answers
13 views

Trigger scene loading in one device from another device using Unity WWW class

I have a master device and client device. I want to load a scene in the client device by pressing a button in the master. My method is, when the button is pressed in the master device, a data is ...
0
votes
0answers
17 views

bool keys 2 players with c# [on hold]

I'm working on my project and have a question. I have to make a multiplayer race game. I have to cars that have to race vs eachother, the only problem is that it have to work on one keboard. I can ...
-1
votes
0answers
45 views

Game development software [on hold]

I have no programming experience and would like to start developing educational computer games....I know it sounds crazy. Anyway can you assist with possible software to use?
1
vote
1answer
422 views

Blender DirectX exporter to Panda3D

I have been experimenting with Panda3D lately. I have a character made in Blender with various bones and currently with one animation that I wish to export to a *.x format for Panda3D. My current ...
0
votes
0answers
32 views

Does a medium or fast-paced multiplayer game make sense on mobile devices? [on hold]

I am playing with the idea to implement a multiplayer game as Android or iOS App. However, I am not sure if this is feasible at all. Think of the game as something like a tower wars (or hero wars) ...
1
vote
0answers
38 views

DXGI - Frame rate drops from ~8000 FPS to ~1500 FPS when switching to full screen mode [on hold]

I've created a simple app with a DirectX11 device and swap chain (IDXGISwapChain). All it does is clear the screen with a color and call Present(0, 0) on the swap chain. The app handles full ...
1
vote
1answer
136 views

Cocos2d/Cocos2d-x Attaching an arrow (sprite) to another body sprite (person)

I am trying to set up a simple bow and arrow game. When the arrow hits the enemy body, the arrow's body is deleted and the arrow sprite continues to update, keeping the position correct in relation to ...
0
votes
0answers
46 views

2D race game vector movements

I'm making a 2D race game for my school project. The idea is that we make a race track where 2 cars will race vs each other. I'm struggling with the movements of my car. I made a square for testing ...
1
vote
0answers
38 views

RPG game engine HTML5/javscript [on hold]

I am planning to build a 2D RPG game (Zelda style). I am looking for a game engine that has the following features: Map editor to create maps (preferably orthographic grid), with solid objects, ...
1
vote
0answers
90 views

Why AnchorPoint doesn't affect `CCLayer` Positioning?

I think there is a difference between CCLayer and CCNode behavior when I change their AnchorPoint. I will describe what I mean and please somebody explain it ? Scenario: I start with CCNode CCNode ...
0
votes
2answers
45 views

Android appstore developer account, to not charge then change

The idea of charging for my early releases doesn't sit well with me, but at some stage, I will want to devote more time to games dev activities, when I will need it to be rewarding. On the Play Store ...
0
votes
1answer
169 views

Unity-Animation parameters are not being set

I have the following animation controller: with two parameters of walkingSpeed and Jump. I have the following code which should change the values: animator.SetFloat("walkingSpeed",0.9f); ...
1
vote
1answer
77 views

Different bounding volumes for culling and collision detection

Should an object in a 3D-engine use different bounding volumes for collision-detection (broad-phase) and culling? Basically class renderBounds and class physBounds versus class boundingVolume? Each ...
0
votes
0answers
11 views

How to upload binary image data via POST in Unity through load balancer?

I want to use unity to upload POST binary to the server. However, my server used HAProxy and it triggered an error "The remote server returned an error: (417) Expectation Failed.". The cause of ...
1
vote
3answers
2k views

Is there a way to display navmesh agent path in Unity?

I'm currently making a prototype for a game I plan to develop. As far as I did, I managed to set up the navigation mesh and my navmeshagents. I would like to display the path they are following when ...
0
votes
0answers
56 views

architecture of unit tasking [closed]

I am making a strategy game so i need to command players units which can mine, build, construct and craft. I have 2 classes designed yet: Map - which keep the tasks in stack (each task type ...
-1
votes
0answers
40 views

Dota2 game programming [on hold]

I am absolutely new to game programming and i want to try programming Dota2 game(from scratch) in 2D using openGl and C. Can anyone please suggest me a tutorial for how to start with it?
0
votes
1answer
106 views

Mobile: Physics and movement actions

I've been using spritekit for a while for a few small games. One thing I've noticed is that spritekit is the first game framework I've used that allows me to apply move actions to physics bodies. ...
0
votes
1answer
367 views

How do I add a Rigid body and a box collider component to a Texture2D?

I am making a snake game. I'm basing it on a basic tutorial game, which does no collision detection, wall checking or different levels. All snake head, piece, food, even the background is made of ...
3
votes
2answers
76 views

Find a position within one radius, but outside other radii

I have an Object A which will attempt to stay within a certain distance of another Object B. I would like Object A to also try to stay outside a certain distance of one or more other Objects R. ...
-1
votes
1answer
72 views

Can I use an asset that looks identical to another persons product?

A question on intellectual property law for anyone that's made game assets before. I'm considering making a commercial game, in this game there will be some assets that look identical to real life ...
0
votes
1answer
24 views

UDK: Toggle Material on Brushes?

I'm attempting to change / toggle the material that's applied to a BSP brush. I've seen where it's possible on static meshes, but I can't seem to get it to work on brushes. Below is an example ...
0
votes
1answer
135 views

How do I pass an object location into a vertex shader?

I am using Blender Game Engine. I want to create a large flat plane, and deform it locally near a moving object. So far (despite being a beginner at shaders) I've written a vertex shader for the ...
0
votes
0answers
71 views

Performance differences when it comes to dynamic vector graphic between using OpenVG and OpenGL [on hold]

In my Game Engine I want to add an advanced GUI framework. It will have dynamic vector based graphic elements. Consider it similar to HTML5 and CSS3 or GTK/Qt. I could implement this via OpenGL (low ...
0
votes
0answers
41 views

How to move vertices of matrix in order to cast a 2d shadow?

I am trying to add shadows to my 2D xna game. Currently I have created a "shadow" using the texture of the caster with a transparent gray color, rotated, and stretched using a matrix. This, though, ...
11
votes
4answers
745 views

Animated examples of different interpolations formulas: any link?

I remember having spotted a link to a huge page with different equations to non linear interpolation curves, for example if you want to stop a car smoothly, etc. Those can sometime be useful to ...
0
votes
1answer
69 views

Having trouble with projection matrix, need help [on hold]

I'm having trouble with what appears to be the projection matrix. Given a wide enough of a screen, when a cube is on the left and right most edge, the left or right wall will appear stretched to the ...
0
votes
2answers
62 views

get View from LibGDX for Android

I am making a LibGDX app, and I need to get the view to put to an Android app. Here is the code to get the view: package jangkoo.game.shadowfiend.android; import ...
0
votes
1answer
31 views

Copying a texture's colors to a new texture to create a new sprite

Let mySprite be some .PNG sprite: Texture2D tex = mySprite.texture; Sprite sprite = Sprite.Create(tex, new Rect(0,0,tex.width,tex.height),new Vector2(0.0f,0.0f),1.0f); The resulting sprite can be ...
-1
votes
0answers
51 views

Creating a large game over time. need help understanding something [on hold]

I don't want to explain the whole thing but I've been wanting to create a game that will grow into something very large meaning it will hold a large amount of game content. The way I can explain it is ...
4
votes
5answers
5k views

openGL book recommendation [on hold]

I wanna start learning OpenGL especially for android game programming but I would eventually want to be able to use this knowledge for windows\linux as well. I'm having difficulty choosing between ...
0
votes
1answer
191 views

Why do camera's aspect ratio look good on computer but not on Android devices?

I'm developing a game for Android devices and I have a script that solves the aspect-ratio problem for computer screens but not for my intended target platform. It looks perfect on computer, even when ...
-1
votes
0answers
29 views

Math library for game engine question [on hold]

I have tried to write game engine earlier using OpenGL 3+, GLM as math library and Bullet as physics engine. However, my engine suffered from bad OO design so I have given up writing it. Now, I am ...
1
vote
1answer
37 views

Can we use credit card/prepaid voucher payment systems in Android and iOS?

We already have a credit card gateway with a local bank. We also have a prepaid card voucher in the market. In our game, a user will create an account within our portal. The user will "recharge" his ...
0
votes
0answers
19 views

Need Help to add a JOptionpane list to my Java Chess Game [on hold]

Github Link to full download https://github.com/Jamiex304/Chess-Game I am currently developing a chess game and have ran into a problem Currently when a pawn reaches the end of the other side of ...
-2
votes
0answers
31 views

Making a game from game engine [on hold]

So a game engine provides us an API to make our works easier.It gives us easier platform to work than those low level stuffs.So when we code(like using UnrealScript for UDK)we call those simpler API ...
5
votes
2answers
120 views

Which game logic should run when doing prediction for PNP state updates

We are writing a multiplayer game, where each game client (player) is responsible for sending state updates regarding its "owned" objects to other players. Each message that arrives to other (remote) ...
0
votes
0answers
25 views

Choppy Character Movement Unity 2D [on hold]

I am new to game development and have been following a tutorial to get started, it is a flappy bird style game. My main issue at the moment is when tapping the screen to move my character it is ...
1
vote
1answer
37 views

Server to client update rate

I am building a game that uses client-server architecture and have the following question regarding server to client updates. Currently the server is doing 60 ticks per second and is sending updates ...
1
vote
1answer
71 views

How do you remove a tile from a scene in stencyl?

I have added tiles to a scene in stencyl. Now I have changed my mind and I can't seem to remove them! What do I click? I don't see the instructions in here.
2
votes
0answers
25 views

Why is OnCollisionEnter2D called when it's layer's collisions are being ignored?

I'm sure this is down to my lack of understanding of the unity physics system. I'm trying to implement a simple one-way platform for a 2d game and have got stuck on creating a reliable way to let the ...
1
vote
3answers
114 views

Bridge made out of blocks at an angle

I want the player to select 2 points (vectors). With these 2 points a floor should be created. When these points are parallel to the x-axis it's easy, just calculate the amount of blocks needed by a ...
0
votes
0answers
35 views

Degree of mobile dev [on hold]

Is there a degree or certificate that specificly deals with game development on mobile platforms (tablets and smartphone). I want to get a career in game development in the mobile gaming area, and ...
0
votes
1answer
58 views

What scoring system should I use in my game? [on hold]

I'm trying to determine how good a player is getting throughout his gameplay and hopefully adapt the level of the game to his expertise. Currently I have a scoring system. For example, if the player ...
0
votes
1answer
31 views

3ds Max Biped Scale Restriction

I have a 3D Model under 3ds Max and I'm trying to integrate a biped skeleton. But when I start to adjust the pelvis or any other bone I can't scale it. I don't know why, and this is driving me crazy. ...

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