1
vote
2answers
43 views

DirectX Quaternion SLERP Wrong Answer?

I have some code that looks like this: DirectX::XMVECTOR a, b, c; a = DirectX::XMQuaternionIdentity(); b = DirectX::XMQuaternionRotationAxis(DirectX::XMVectorSet(0.0f, 1.0f, 0.0f, 0.0f), 3.1415f); c ...
1
vote
1answer
20 views

Modular enemy behaviour in a shmup - Delegates unsuitable?

I'm creating a shmup type game and trying to implement the enemy wave system, which includes the associated enemy behaviours like their movement and bullet patterns. I've tried to separate the ...
0
votes
0answers
3 views

SmartFoxServer 2X status,uptime on website

i'm using SmartfoxServer 2X for a game, and i want to show the server status and the server uptime inside a website. It is possible to get them by using PHP or Javascript? I have searched for 30+ ...
1
vote
1answer
18 views

Unity 4.6: Position jumps when switching Canvas render mode from Overlay to camera in code

In the project I am currently working on I have two sets of main UI: one set that is on the screen at all times for the players use, and the second set which the player can open and look at to gauge ...
0
votes
1answer
12 views

How to invisible first window on click unity3d

I have a window called "red window" on scene1. When i click on the hello world button it should displays another window called green window and the first window should invisible. How it possible. ...
-5
votes
0answers
10 views

Nowadays Game Development Software are released are they helpful? [on hold]

There are a lot of game creator releases i know that is not the professional way but by general talk they can build games, good in graphics and also in console, can they be handy.. ?
-1
votes
2answers
58 views

SDL_UpdateTexture is slow

I am raytracing on the CPU and I need to display my renders to the screen in realtime. I chose SDL 2 as it seems to be made for low level stuff. I made this basic test which fills the screen from ...
-1
votes
1answer
28 views

Is it copyright infringement if

Is it copyright infringement if I create a game based around music beats but allow the players to use their own mp3 files?
0
votes
1answer
204 views

How can I create a body with a hole in the middle?

I want to create a shape that looks like the black contour in this picture: The shape must be empty in the middle(white surface). The white surface must not be part of the shape, just the black ...
0
votes
1answer
44 views

How can I position a sprite in the same spot across different screen sizes?

Taking into account the multitude of screen sizes and resolutions, is there a way I can position a sprite so it's at roughly the same spot on every iOS device? Doesn't matter if you are using ...
0
votes
1answer
60 views

Implicit Functions and extracting an isosurface

I recently discovered a paper on Dual Marching Cubes which produces a much reduced poly count to other methods like Dual Contouring and Marching Cubes, however a recurring theme when reading these ...
1
vote
2answers
71 views

How can I load a level using a sound file? [JAVA]

I'm trying to load a level from a music file (mp3, midi, etc, I'm not picky) for a rhythm-based game. I must be searching in all the wrong places because I can't seem to find any help on this topic. ...
0
votes
0answers
13 views

Pokemon Copyright Issues [duplicate]

I'm going to create a game that follows a similar concept as "Head's Up". It isn't exactly like it, but this app will demonstrate my point (I don't want to give away my idea out to the public). So ...
3
votes
1answer
153 views

Using textureGrad for anisotropic integration approximation

I'm trying to develop a real time rendering method using real time acquired envmap (cubemap) for lightning. This implies that my envmap can change as often as every frame and I therefore cannot use ...
0
votes
1answer
11 views

Compiling a shader with fxc results in invalid ps_5_0 output semantic 'COLOR0'

I'm attempting to compile a shader at the command prompt. What am I doing wrong that would make it generate this error? fxc /Od /Zi /T ps_5_0 /E "ps_main" /Fo "basic.pso" "basic.ps" Here is the ...
1
vote
0answers
20 views

How people cheat [on hold]

This question might be off-topic, but i just really need to know. Online games, where multiple clients are connected to a server, only take controller input from the client and sens it to that server. ...
5
votes
0answers
215 views
+100

How can I convert this xBR shader file into something I can use in XNA? (partially working)

I'd like to render my game scaled up with one of the hqx filters (hq2x, hq3x or hq4x) or an xbr filter in a shader. I was able to find implementations of these shaders: hqx xbr (hqx derivative - ...
0
votes
0answers
3 views

Grayscale and 2D lighting using cocos-2dx

I want to create a lighting effect on a gray-scaled world using cocos2d-x. What I've done is creating a layer which runs a shader program that receives light positions and radiuses as input and ...
0
votes
1answer
44 views

Formula to measure uv-mapping distortion

Does anyone know a simple way of calculating (offline) the amount a texture is distorted when mapped to a triangle like the following? Vertex Position UV Coordinates A (Ax, Ay, Az) ...
24
votes
8answers
6k views

Where can I find fonts for my game? [on hold]

Where can I find fonts (preferably free, but a reasonable fee is acceptable) that I can use in my for-pay/commericial game?
1
vote
1answer
34 views

Bloom control - enlarging glare area

I am trying to improve my bloom system. So far I have bloom that looks like this: What I need is to enlarge the low-bloom areas to make it look like this: Simply increasing the bloom multiplier ...
0
votes
0answers
13 views

Add 3d modeler in active environment? [on hold]

I'm trying to find the best way to add in a 3d modeler that can be accessed in-game. I was thinking of using Blender's source-code and implementing it that way but I'm concerned about performance ...
-2
votes
0answers
35 views

How to create a game animated guide? [on hold]

I want to show users before starting each level how to use it. So I want to make an animated tutorial that shows how to select textures, by animating the movement of a cursor, which is in the form of ...
-1
votes
1answer
64 views

Sprites get terribly scaled

I've been making a Space Invaders game in XNA for a while. I got the invaders animated and contained within an array. But when I call spriteBatch.Draw and debug the invaders sprites get a huge ...
-1
votes
0answers
23 views

Unity Game dont run smoothly [on hold]

I've finished the tutorial Space Shooter for unity, but I built for Android i have two devides A phone HUAWEI G610-U15 runs perfect A tablet ME102A (Asus Memo Pad) runs but is not smooth, like ...
1
vote
1answer
38 views

What are “supporting points” in the context of the SAT?

I am currently implementing a separating axis theorem collision response. It can be used by oriented bounding boxes and axis-aligned bounding boxes. So far I have covered face-something contacts. I ...
0
votes
0answers
47 views

How can I generate passive 3D using a consumer level graphics card?

I would like to how to generate packed frames and sent them by HDMI to a 3DTV for passive stereo visualization, using any consumer-grade graphics card. I am working on Linux, and programming in C++. ...
0
votes
0answers
8 views

a model with Libgdx [on hold]

We have a project in class to make an rpg game with Libgdx. For the first step we have to make the model for our game,, by model i mean : Homepage for the game:(when the player can choose the ...
1
vote
1answer
12 views

How can I run two CCActions in parallel and another one afterwards with Cocos2D?

With Cocos2D I can run two actions in parallel by simply using runAction and I can use a CCSequence two run several actions after each other. However what I could not find is: Run two actions ...
0
votes
2answers
7k views

Unity GUITexture or GUIText not showing up

Currently I've got a little 2.5D platformer with the camera tracking the player. Now when I go to insert a GUITexture or GUIText game object into the scene, it comes up absolutely fine in the Editor ...
-3
votes
0answers
47 views

Do any game engines support 2D shape rendering using Bézier paths and polygons? [on hold]

I'm interested in making a side-scrolling game based on complex 2D shapes: filled-in polygons, Bézier paths, circles, etc. These shapes will be deformed in real-time, so I don't want to pre-render ...
1
vote
1answer
140 views

Mapping a 3D texture to a standard hollow-hull 3D model

I have 3D models which are typical hollow hulls. If such a model also had a 3D volumetric/voxel texture map then given a point P inside such a model, I'd like to be able to find its uvw coordinates ...
0
votes
1answer
24 views

iOS gaming with copyrighted characters? [on hold]

Can I use animate characters in an iOS game if I do a citation in the credits. Ex Steven univers in a fighting game and I list Rebecca Sugar in the Credits or by the character bio.
0
votes
1answer
356 views

Trouble with a modified parallax scrolling concept

I have a set of layers (each of them being a list of items) moving with different speeds as I mentioned here: http://stackoverflow.com/a/18962019/270197. Layers back in the scene move with slower ...
0
votes
1answer
157 views

Game object position issue in unity3d

I have a set of objects placed on the same layer where all the objects are invisible except one .When i drag an object in to a selected area the current dragged object get destroyed and the object ...
1
vote
1answer
51 views

c++ RPG - Handling buffs / equipment stats [duplicate]

I'm trying to develop a character calculator for a RPG, and it could evolve into a turn based combat / text based RPG. One of my concerns is how to handle the equipment stats / buff system. ...
0
votes
0answers
7 views

LibGDX Table.drawDebug deprecated?

I am following the "Learning LibGDX Game Development" book to make a simple game. I am in the menu creation section where we create a stage and render it with debug borders The book says to use ...
1
vote
0answers
10 views

Unity Android Orientation Bug in Auto Rotate

I am currently looking for a workaround, or fix, for a Unity bug. I want to be able to auto-rotate my game, while respecting the Android system settings. Currently, if you set your Unity Orientation ...
3
votes
2answers
1k views

What does changing GL_TEXTURE_WRAP)_(S/T) do?

I am working through some beginner OpenGL tutorials, and the current one teaches how to apply a texture to a simple rectangle. The tutorial states tells me to set the texture parameters ...
1
vote
3answers
91 views

How do I define a required component on a Unity game object?

I have a script that expected the game object to have a Terrain component. Is there an attribute I can add (or some other way) which will prevent a designer from adding my ...
1
vote
0answers
39 views

Understanding diffuse lighting in The Division

Here is a screenshot of the main character walking under a bright lamp: His hat, that was originaly dark grey, turns completely white. My question is how can such lightsource do this without making ...
3
votes
2answers
177 views

Implementing one-way platforms in Chipmunk

I am making game in cocos2d-x, but it's the first time I am using a physics engine i.e. Chipmunk. (It's built-in to cocos2d-x.) I want to make a one-way platform: When my character jumps into a ...
0
votes
0answers
10 views

iOS Sprite Kit - Distort Body Upon Collision

I am trying to create a surface that will distort upon collision of another object. Imagine a rubber partition that bends outward when shot with a projectile, and then retracts back to it's original ...
-1
votes
0answers
35 views

2D liquid physics platformer [on hold]

I'm a new independent unity3D developer. I'm planning on making a 2D platformer. The premise of the game is based around advanced physics and hopefully the 'character' interacting with different types ...
0
votes
0answers
27 views

Calculation technique for 2D inertia tensors?

Just wondering what the techniques are out there. It's only 2D so I figured there'd be a good chance for there to be a "one size fits all" solution out there that's essentially an analytical solution. ...
3
votes
1answer
190 views

How do I render from one render target to another?

I have two render targets: a fake backbuffer; a special render target where I do all my rendering. a light render target; where I render my light fx. I'm sure I'm rendering correctly on both. The ...
0
votes
1answer
68 views

How to move 2D camera in OpenGL

I am new in OpenGL, I am making a game in 2D and I want the camera to follow the character. I started with gluLookAt() but I read that I could just move the matrix with glTranslatef() and It should ...
0
votes
1answer
47 views

Specular light flickering with high specular power

I'm having some issues with specular lights, to be more specific, the specular color seems to be flickering when I set high power, like 512 (I set the specular color to green, so you can see better): ...
0
votes
0answers
22 views

How can I share high scores on facebook , in the desktop project?

I finally finished my first libgdx game, but I have one question for the finish of the game. The first is: How can I share high scores in facebook in the desktop project? I fixed the problem in the ...
-3
votes
0answers
27 views

Game Development Company Database [on hold]

I'm doing a project which requires making an ER diagram for a game company. Could anyone think of attributes for: Quality Assurance Programmer Designer Development Team Publisher Genre Platform

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