0
votes
2answers
30 views

Script no longer working now that it is attached to a child object. Why is this?

So I decided I wanted to make this script part of a separate swap-able weapon so I made a child and put the script there. Before the script worked fine but now it won't work. The script works as ...
0
votes
0answers
6 views

What are some good techniques to fill up wall space and make them look “unique”?

I have a brick wall: For some reason I thought it was good but when I showed a friend he thought it didnt look good enough. So I ask, what are some thoughts to: Decorate the wall Make it more ...
0
votes
1answer
20 views

Sprite Animation Problem For Enemy

I have a problem regarding the attack animation for the enemy. The problem is that the attack animation sprite stops at the first index.It doesn't play the animation.It stops at the first index. Why? ...
1
vote
1answer
260 views

Raycast, UI and Update Question

I have movable objects in a scene. When Raycast hits an object, I have a hovering UI that moves to a retaliative distance from the hit object. When the object is dragged, the UI's position is moved ...
0
votes
1answer
37 views

PS3 controller with Unity on Mac

I am trying to use my PS3 Controller with Unity but it has been unsuccessful. I followed this video to do so: https://www.youtube.com/watch?v=LcettC1QHu4 I have done the same thing as the video but ...
4
votes
1answer
104 views

Monogame Startup Memory Spike

I am currently porting a game from WP7 using XNA to WP8.1 using MonoGame. I have been putting considerable effort into optimizing my game to be under the 185MB memory limit for low-memory phones. I ...
0
votes
0answers
8 views

NodeJS timed update approach

My game has users building buildings, recruiting units, trading resources and sending attacks. All of this functionality takes a certain amount of time to happen and I'd like help with deciding on the ...
0
votes
0answers
8 views

Drawing a draggable 2d Cartesian grid in C#

I'm developing a C# WinForms application that will connect (via an API) to a 3D environment. The api provides a means of "querying" the environment and determining the x, y, z location of various 3D ...
4
votes
2answers
67 views

Line Collision In Pygame?

I am working on a game(a platformer) that is physics and momentum based. I want to make it so that the player(a single dot) can bounce off of the lines with correct physics, but to do that, I need to ...
1
vote
2answers
46 views

How to efficiently move in Unity2D? [duplicate]

If i want to use Physics in Unity2D what should be the most efficient way to move the object without interfering physics? 1. Transform.position 2. Rigidbody.Velocity 3. Rigidbody.addForce 4. ...
1
vote
2answers
16 views

How can I get width and height of grouped objects in Unity3D

Is it possible to get height and width of grouped objects like this? I tried boxcollider2d.bounds and renderer.bounds. Each shapes in the group has collider component. Is it possible?
4
votes
1answer
300 views

LibGDX Box2D TileGame Efficiency

I am trying to implement Box2D into my top down tile game in LibGDX. Each world consists of a set of chunks, and each chunk is 16 tiles wide/long. The maximum/minimum chunks loaded at one time is 9 (a ...
1
vote
1answer
24 views

Shader only rendering 1/4th of the screen

I've asked the same question on SO here and they suggested I should ask here instead. I'm currently trying to create a gaussian blur shader, and while I've successfully created the blur effect my ...
0
votes
0answers
16 views

How do I create tileable 3D Perlin/Simplex noise?

I have a library which provides functions for 1/2/3/4-D simplex noise. With that I successfuly created a tileable 2D cloud texture (see How do you generate tileable Perlin noise?). Now I want to ...
1
vote
1answer
354 views

Scaling Skeletal values to be able to reach objects on the screen

I have created a game using Kinect + XNA and the game runs on full screen mode.. However when i try to touch or reach a certain area on the screen using hand.. I cant reach it.. I will already be ...
2
votes
2answers
875 views

Can't clip a sprite that has a custom shader in NGUI

I am using NGUI. I have an "NGUI Unity 2D Sprite". This sprite has a material with this shader: Shader "DM/Ripple Shader" { Properties { _Color ("Color", Color) = (1,1,1,1) ...
0
votes
1answer
65 views

How can I instantiate in the current rotation in Unity 2d?

Backstory I'm currently working on a 2D sidescroller/platform game as a hobby, and I just started recently. Followed a few tutorials and such I managed to wrote my own code for basic command like ...
0
votes
1answer
11 views

libgdx sprite placement

Im making a soccer game where you basically have to shoot the ball to the goal and the ball goes to where you touch the screen. Im having an issue with the ball though, when the ball spawns on the ...
0
votes
1answer
211 views

Can't see instantiated UI element

I'm trying to create a level editor for a 2D game and I wanted to instantiate radio buttons, the backgrounds and numbers of which are determined by the tilesheet I load. I'm sure I'm doing something ...
3
votes
2answers
2k views

Identity matrix, What does it really do?

I understand that multiplying by the identity matrix is like multiplying by 1. Why would you multiply a matrix that will only contain the same result? Also, I'm experimenting with some OpenGL code ...
37
votes
8answers
33k views

most efficient AABB vs Ray collision algorithms

Is there a known 'most efficient' algorithm for AABB vs Ray collision detection? I recently stumbled accross Arvo's AABB vs Sphere collision algorithm, and I am wondering if there is a similarly ...
-1
votes
1answer
27 views

Obtain jump vector given time, distance and gravity

I tried for several days to solve my problem , but in the end I just gave up and I decided to ask , since the solution is beyond my knowledge I'm writing a 2d top-down game, in order to simulate the ...
3
votes
1answer
62 views

Procedural character animations. What is the state of the art?

I'm a programmer and I'm interested in programmatic character animation - walk, run, bipedal, many-legs creatures etc. What is the state of the art today? I heard about NaturalMotion's Euphoria ...
3
votes
1answer
239 views

Do SpriteBuilder's Smart Sprite Sheet need to be loaded to memory?

When I create an Smart Sprite Sheet Folder using SpriteBuilder and publish it, must I load that SpriteSheet into memory "FrameCache" with code or does SpriteBuilder do this automatically (so I just ...
2
votes
1answer
81 views

How to implement a Behavior Tree (preferably in Unity 3D)

I have a state machine I want to implement as a behavior tree. I now have an understanding of how they work but I can't seem to find a full implementation of one. I have implemented a simple one using ...
0
votes
1answer
13 views

Finer collision detection with multi-path Polygon2DCollider from Tiled2Unity

I'm in the process of incorporating Tiled2Unity prefabs into my code. Their exporter creates a collision object (shown below) that amalgamates the collider of each tile into a single Polygon Collider ...
0
votes
1answer
24 views

onHold input libGDX

I want to have onHold or onTouch input for my game. So as long as the user touches the screen something happens (a car moves) and when he stops touching the screen it stops. How do I do that? I want ...
1
vote
1answer
222 views

Rotating towards a point in Box2D

I'm using Box2d as my physics engine and I'm trying to solve what would normally be a simple problem but what has become a nightmare for me and preventing me from finishing my app. (6 months work) ...
-1
votes
1answer
59 views

Which scripting engine is free, and secure to use in a C++ game? [on hold]

I am working on a multiplayer game in C++, and I would like to make it scriptable. The scripting language can be Javascript, Python or any language which is quite easy to learn. The reason that I ...
0
votes
0answers
15 views

What are different rig types mean?

I think I know what is rig - it's a set of bones for animation. But recently I watched a presentation where the guy mentioned animation rig, mesh rig, dynamic rig. What each mean?
-1
votes
0answers
14 views

Unity3D-C# - Resetting WaitForSeconds() on IEnumerator Coroutine

Mmmmm I dunno if I need to show code for this, ´cause this is more of a general question regarding a resetting of a StartCoroutine, or of the yield WaitForSeconds method. Because when I start the ...
0
votes
1answer
146 views

Sending message to all players in room from Photon server?

I need to send a message to all players in the room from a Photon server. Sending the message from a player would introduce too much latency so I need the server to collect data and distribute ...
0
votes
0answers
8 views

Problem with camera drag and draggable UI elements

I implemented my camera drag using the following method: if (Input.GetMouseButtonDown(0)) { dragging = true; followPlayer = false; oldPos = ...
0
votes
3answers
42 views

Minecraft: Players Held Item Type

How can I check if a players held item is of a specific item type - for example an axe. (can be iron axe, gold axe, wooden axe, etc.)? Or do I have to do multiple if statements to have this done? ...
2
votes
1answer
56 views

2D infinite grid data structure

I'm currently developing a game, and I'm in a process of experimenting with various data structures to support my game model and simulation. Here are some of the requirements: Grid structure where ...
2
votes
1answer
70 views

D3D11InfoQueue Isn't filtering out messages

I have followed the Coordinator's code advice from this page on how to query and filter the messages in the debug layer but it doesn't seem to be working. You can see from the following code that I ...
0
votes
2answers
48 views

Object shrinks at same rate no matter what

I am using the following code to shrink a sprite: public bool shrinking = false; public float targetScale = 0.1f; public float shrinkSpeed = 0.1f; void Update () { if(shrinking) { ...
-1
votes
0answers
17 views

How to throw an object Unity3d platform? This 2D

There is a platform revolving around its own axis (it works). We need to make sure that when you change the angle of the object platform rolled (it works), and the sudden change in the direction of ...
0
votes
1answer
41 views

How to “mark” a track/ road?

I'm developing a simple racing game, using Unity. I've created a road simply applying a texture (asphalt) to a terrain . Is it possible (and how to do) to mark that roard with an invisible marker to ...
3
votes
1answer
94 views

Call a native mobile API in Construct 2?

It is possible to use mobile api features in a Construct 2 game (html 5 / js engine) ? I didn't find anything about that on the net, unlike anothers game frameworks like Corona Entreprise or ...
1
vote
0answers
8 views

How to know when Android OpenGL Context has been preserved?

I am implementing a pause menu for my game in Android. If the activity pauses and then resume, It lose the OpenGl context. However if you use setPreserveEGLContextOnPause(true) it MAY preserve the ...
0
votes
1answer
16 views

OnPointerClick not being called

I implemented the IPointerClickHandler in a script that runs on multiple GameObjects in my scene. I'm definitely missing something since the implementation is not being called at all. The objects are ...
0
votes
1answer
213 views

How to use Java 8 with Lib GDX in IntelliJ?

I have set the jdk to Java 8 and I have modified all the build.gradle files in my project to have sourceCompatibility = 1.8 instead of 1.6. My problem is that while it does work on Desktop it doesn't ...
1
vote
1answer
41 views

Checking if point is inside the mesh via raycasting - where to cast rays?

I need to voxelize triangle meshes which involves testing if a point is located inside or outside the given mesh. I have just implemented a basic algo based on raycasting and checking the number of ...
0
votes
2answers
43 views

Handling accelerate in different devices

Hi I am adding tilt controls to my game.The sensor values I get are differ in different android devices which result in random behavior... Anyone knows how can I tackle this situation? I tried ...
1
vote
1answer
66 views

Java game LWJGL input doesnt work properly

Im making a game in LWJGL 2 and Slick2d. Im trying to add an item to my inventory by releasing a key (the inventory system works properly, the part where I have to see if the button was RELEASED is ...
0
votes
0answers
16 views

Opentk hdr rendering with framebuffer white screen problem

I am trying to do hdr rendering with two shader programs: one simply draws a hdr texture on a fullscreen quad and the other one does tonemapping. I am trying either linear tonemapping colorOut = ...
0
votes
2answers
27 views

Cannot overlay text?

I'm trying to make text have a fixed position in world space and be overlayed in screen space at the same time. I have text in canvas with "Screen Space - Overlay" which covers my text located in ...
1
vote
2answers
92 views

Checking 2 instances of the same object in GameMaker

There are 2 blocks. If the player stands on a block, some sound should loop and when he gets off it should stop. Problem is, The game checks both the objects and when player is on 1 block, obviously ...
3
votes
1answer
81 views

Is keeping all my game art in a static class wasting memory?

When I make games, I generally create a static class called Art that has static fields to track all content in the game. For example public static class Art { public static SpriteFont ...

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