10
votes
7answers
2k views

How do I design very difficult games? [on hold]

I would like to design games with very high difficulty levels. I have read these questions: How is game difficulty tested/balanced? What is an optimum failure rate that will keep people coming ...
0
votes
0answers
20 views

Should I enforce “console” control flow?

I have a game where the user enter commands in a JTextField to interact with the game engine (move his character, get a description of its current location, see his inventory...). The problem is that ...
0
votes
0answers
11 views

Sending RPC calls from server to client inside Unity

In my game inside Unity, I have two scenes setup. One for the main server ( acts like authoritative server ) and the other scene for my client. The game starts once my client connects to the server. ...
0
votes
1answer
544 views

How to texture voxel terrain without triplanar texturing?

How can a voxel terrain (marching cubes) be textured without triplanar mapping ? The goal being to have more artistic freedom. I think, I could unwrap the mesh while extracting the isosurface then ...
0
votes
2answers
29 views

How to transition between night and day

I am making a open-world project in Unity 4.5.5 and I do not know how to create a transition from day to night. The Legend of Zelda: Wind Waker HD has a great example of the transition between day and ...
0
votes
0answers
19 views

Alternative to singleton based game class [duplicate]

Lets say I have my main game class: class Game { public GameLoop Loop; public Scene ActiveScene; } and in my implementation of a game that uses it I do something like: Game game = new ...
0
votes
2answers
32 views

How do I have a camera follow my object in Unity?

I have an object that automatically moves by itself and I want the main camera to automatically follow it.(Like in games such as geometry dash and jetpack joyride) This is the code for the automatic ...
0
votes
2answers
29 views

Finite-state machine with more than one concurrent state

I am using a FSM for the player entity and it is working fine. Currently the entity has one state and only one (e.g. paralyzed). The entity's state process() method is called every turn. It is ...
1
vote
0answers
46 views

How to animate clouds

I am creating an open-world in Unity 4.5.5 and I do not know how to make the clouds move. This video of The Legend of Zelda: Wind Waker HD is a perfect example of the clouds moving in the sky. How can ...
1
vote
2answers
828 views

Unity3d how to show an image downloaded from HTTP

I am bit new to Unity3d. I am fine with any solution either of the scripts. Can we render an image in unity3d (which we have to download from HTTP path)? If yes then how or do you have any reference? ...
2
votes
0answers
35 views

Variance shadow maps less blurred than normal shadow map

I've implemented VSM (and also ESM) in my engine but results are for me not as I expected and saw in many examples published on network. I set filtering of shadow maps to GL_LINEAR but when I compare ...
6
votes
3answers
1k views

Create a trailing, ghosting effect of a sprite

I want to create a trailing, ghosting like effect of a sprite that's moving fast. Something very similar to this image of Sonic (apologies of bad quality, it's the only example I could find of the ...
0
votes
0answers
11 views

libGDX differences/advantages of GL30 over GL20? [on hold]

So the question is pretty straightforward, what are the advantages and differences between using GL20 and GL30? I know that GL20 supports deferred shading and other nice lighting effects, what about ...
0
votes
0answers
22 views

Making a player jump [on hold]

I am developing a game in eclipse for android and I wont to make the player jump like in flappy bird.I developed some code to make the player jump when the screen is touched but when I run the app and ...
0
votes
0answers
45 views

Calculating Projectile Movement

I'm having some trouble putting together a method that will constantly move a "bullet" in the same direction accurately. Here is what I have so far public Vector3f moveFromPosition(Vector3f location, ...
0
votes
3answers
72 views

How to move around in a map and remember position?

I am working on sound labyrinth game. My game is about a person getting trapped in the basement and the only way to navigate and get out is through sound. I have created a map over the basement and ...
4
votes
10answers
2k views

What are some examples of MMOs with small development teams? [on hold]

I'd like to see a list of MMOs with small development teams in order to better understand where small teams have found a place for themselves. While examples of MMORPGs are of interest, so are games ...
1
vote
2answers
675 views

What's the best phone for game development? [on hold]

Yeah yeah I know, best is probably a bad way to phrase this. But I need some pros and cons. I need a new phone and if I'm going to get a smartphone and pay all that money, I better get one that I can ...
1
vote
1answer
369 views

What options do I have for a 3D game without graphics but yet maintaining physics for later?

I don't believe I expressed well the title for my question so if you believe you can change it for a more suitable title please do so or drop me a comment. Currently I am starting a 3D game with C# ...
29
votes
9answers
21k views

Is ruby a suitable language for game development? [closed]

I want to move into some game development, but the only language I know really well is Ruby. Most of what I have read seems to point towards lower level languages like C++ for game development, or ...
7
votes
5answers
699 views

What skills does a hobbyist gamedev team need? [on hold]

In the industry, people with various skills and talents all work together on a team. They are most often specialised in their field. However, this is unpractical for a hobbyist team. All people in ...
4
votes
2answers
281 views

Game treatment collaboration tools [on hold]

Other than using a wiki, what good (or purpose-built) tools allow for collaborative work on a game treatment? I have a couple ideas I'd like to get fleshed-out and built, and have a small team who ...
214
votes
28answers
50k views

What are good games to “earn your wings” with? [closed]

I believe that in order to become a good game developer, you need to make games. From a programmer's perspective, what are some good entry level games to get your hands dirty? What skills and ...
311
votes
17answers
19k views

How can I effectively manage a hobby game project? [closed]

What are your tips and tricks to successfully finish a hobby game project in your freetime? How do you motivate yourself to keep it up and drive right through to the finish without losing interest or ...
44
votes
12answers
2k views

Coming up with manageable game ideas as a hobbyist game developer

I'm trying to come up with ideas for games to develop - as per the advice on this question I've started jotting down and brainstorming my ideas as I get them, and it has worked relatively well - I now ...
2
votes
1answer
207 views

Can LittleBigPlanet2's engine be used for other?

LittleBigPlanet2 just came out. I've worked with the original LBP level editor a bit and really enjoyed it. I've read that LBP2's featureset in the game is much richer; is it possible to use these ...
7
votes
1answer
3k views

Where to start writing games, any tutorials or the like? [closed]

I'm actually an industrial systems developer with knowledge of .NET C# and VB.NET, C/C++, Delphi, and an intermediate knowledge of 80286 Intel assembly language. I would be interested to learn how to ...
2
votes
3answers
892 views

Beginners' Guide to Development

So I have some experience programming in Java, and at the moment I am learning how to use Python. I have read on the process of game design and such. I also have media covered, got experience with ...
3
votes
4answers
15k views

What programming languages would be used to make an Apple App like Angry Birds or Cut the Rope? [closed]

I'm currently working in the Multimedia industry and although I'm better at design then development. I have knowledge of HTML, CSS, very basic jQuery, Actionscript. What programming Languages would ...
16
votes
11answers
10k views

What are some good game development programs for kids? [closed]

I know a very bright little boy who excels in math, but at home he's glued to his Nintendo DS. When I asked him what he wanted to do when he grew up he said "Make video games!" I remember a few ...
5
votes
2answers
907 views

How do I turn a game idea, into a game?

I have an idea for a game, and I was wondering, how would I go about grabbing people in the gaming development community to help build this baby that is in my head. I am no coder, but I do understand ...
1
vote
1answer
299 views

What can I use to make a game with C#? [duplicate]

Possible Duplicate: What C# libraries can be used to support game development? I am C# programmer, I want to know what are the different options I have in developing a game
154
votes
20answers
31k views

How does a single non-artistic programmer make a game? [closed]

I'd like to try my hand at making games. In making some simple ones, I realised I can't do art! I've tried to find others to help: Most existing teams wouldn't want me because of my limited ...
-2
votes
3answers
1k views

What language for Indie dev? [closed]

What would be a easy/fast language that would be good for an Indie developer for a FPS? Java? C#? C++? C? Anything else that would be good? Edit: (Platforms: Linux, Mac, Windows)
26
votes
3answers
841 views

Should I have a public development blog? [closed]

Should I keep a public development blog for a game I'm creating? What are the benefits and issues of this activity?
12
votes
4answers
2k views

How to make money from creating a game for Windows? [closed]

I'm going to create a game. Well, a set of games, but they will accrue little by little. So, at the beginning there will be one game. The game will be written in C# with WPF and WCF techs, including ...
0
votes
1answer
2k views

How to achieve highly accurate car physics such as Liveforspeed?

Liveforspeed is a racing simulator, there is amazing amount of realistic physics. for example, tires get warm, tire actually deforms when you turn corners. You need to play this game with a mouse at ...
5
votes
4answers
839 views

What is the breakdown of jobs in game development? [on hold]

There's a project I'm trying to start for Indie Game Development; specifically, it's going to be a social networking website that lets developers meet through (It's a secret). One of the key ...
-4
votes
2answers
306 views

Hobby project : learning game design or game development? [closed]

I plan to start with a hobby game project. So while doing the research about the same, I learnt about two activities mainly of game design & game development. Now this being my first game I am not ...
5
votes
1answer
408 views

Neverending game development: how do I finish my game? [closed]

I have started developing my first iPhone game with Cocos2D in May 2012 after quitting my job as Bioinformatician in an important research center. Before quitting I spent six months studying some ...
0
votes
1answer
256 views

Feasability of mobile 2D multiplayer RPG game with interactive bitmap background

I'm looking to develop a 2D multiplayer RPG game for Android, with a bird's eye view similar to that of zelda/pokemon. The game is very simple in all ways since my intent is for thousands of players ...
1
vote
1answer
314 views

Hobbyist game dev, want to create async multiplayer game. Are server costs manageable? [closed]

I want to make the game I want to play, and that game happens to be an asynchronous multiplayer game. Think Hero Academy or Hearthstone, where there are 2 players and each submits moves to a central ...
0
votes
1answer
140 views

Recommended list of games to develop at the beginning? [duplicate]

I am looking for simple games that I should develop to learn the basics of how different game mechanics work. I have read in many places that it is good to make Pong. Is there a recommended list of ...
1
vote
0answers
95 views

How to write a global GameState manager for a game in Java [closed]

My implementation is written in Java: public class GameState { public static String state = ""; public static void setState(String state) { GameState.state = state; } ...
0
votes
0answers
43 views

Preventing boredom creep with hobby projects [duplicate]

This question is directed more towards the hobbyist developer rather than professional game developers. Quite frequently while developing a game I'll get bored staring at the same exact game scene ...
0
votes
1answer
63 views

What were the typical price range for a development kit?

A lot of these things are usually behind NDAs and tricky to gauge. Is there any information and ranges on how much these thing costs? For example, the PS1 had the "Net Yaroze", which according to ...
0
votes
1answer
134 views

How can I work on a game that I don't like? [closed]

I started making a game with a friend, and I want to see it through. But the deeper we get into the project, the more I dislike the game. How can I stay motivated and keep getting things done, if I ...
0
votes
0answers
35 views

Can i make Simtower III whit out being sued by EA? [duplicate]

So i whanted to make a game inspired in the awesome game Simtower only because i love the game and i don't whant to make any money of it so can i make the game or not? Thanks, Laaz.
0
votes
1answer
32 views

ConcurrentDictionary as a main container for game objects?

I wonder if it is wise to use ConcurrentDictionary as a main container in a game? That is it will be used to: update every object inside it in a parallel.Foreach loop; add (but not remove) objects ...
3
votes
1answer
399 views

What sort of GDC pass (if any) is best for a cash-strapped indie?

I'm doing a web game startup with one other person. We support ourselves with contract programming. I'm considering attending GDC for the first time, but we're really tight on cash. Money spent on ...

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