XNA is a game framework by Microsoft that allows deployment for Xbox Live Indie Games as well as Windows Phone 7.

learn more… | top users | synonyms

1
vote
2answers
105 views

How to deform 2D tileable texture in XNA/MonoGame

I'm looking for a way to deform tillable texture in a 2D game I'm building using MonoGame but I'm not sure how this effect is called and searching the internet for "deforming textures" gives me mostly ...
1
vote
2answers
449 views

Sprite collision with color?

Is this possible? To elaborate, I am making a PacMan offshoot. Essentially it is a "zoomed in" version of the game, but the board is randomly generated. I have 11 .png files each to be used as a ...
0
votes
2answers
17 views

Setup VertexPositionTexture array for a texture2D at a location

I am trying to adjust the following code to render a quad on a 2D texture at a specific location and specific size. Currently this code will render a fullscreen quad, which makes sense since the ...
-1
votes
2answers
163 views

C# - How to properly play background songs in XNA

So I'm using the game states (enum) to change my game screens. I have 2 songs for main menu and game playing states, respectively. To play songs, I'm using an old code example I saw at MSDN, like ...
-1
votes
1answer
76 views

A quick question about culling

So I have some vertices that I'm drawing with XNA and the issue I had ages ago was that they weren't appearing when the camera was placed above them. By turning on backface culling this fixed it, but ...
-1
votes
1answer
217 views

Issues with touch buttons in XNA (Release state to be precise)

I am trying to make touch buttons in WP8 with all the states (Pressed, Released, Moved), but the TouchLocationState.Released is not working. Here's my code: Class variables: bool touching = false; ...
-1
votes
1answer
142 views

SpriteBatch memory leak

I have a strange problem with XNA 4. I'm constructing a SpriteBatch using this.spriteBatch = new SpriteBatch( GraphicsDevice );. This leads to a memory leak up to 600 MB memory consumption. This ...
-1
votes
1answer
149 views

Why is my model flickering when translating

I have several models here. When they stand still during gameTime, there's no flickering. But as soon as I move them across the x-axis, they flicker on some places. protected override void ...
-1
votes
1answer
862 views

Microsoft App Hub “the resource you are looking for is unavailable at this time”

I'm trying to get App Hub to allow me to upload an XBox game. To do so I must "get verified with dreamspark" and varify through my school, in my case a university. App Hub directs me to doing this. ...
-2
votes
1answer
106 views

How to remove line between two Points XNA 4.0?

I'm new to XNA and wondering if it is possible to remove a line (that lies between two vectors) when the mouse clicks on that line. I've searched everywhere but I can't seem to find anything. My ...
-2
votes
1answer
253 views

Programmatically creating a 3d mesh in XNA

Surprise! Another question related to Minecraft. Anyways: Rather than drawing thousands of blocks each frame, I remember reading somewhere that Minecraft breaks the map into 16x16x256 chunks, and ...
-3
votes
1answer
168 views

How to shoot lasers from Ship(XNA)?

I want a code which allows me to shoot multiple lasers from my Ship. Its a 2D game and the laser TEXTURE2D moves in a straight line. My Solution: I use List<> class of my Laser Class. ...
-4
votes
1answer
212 views

How Do Game Timers Work?

I don't understand the whole game timer things, I know XNA comes with one but im realying on VSync to do the work rather then a game timer. I know what they are It's just can someone show me of a ...