XNA is a game framework by Microsoft that allows deployment for Xbox Live Indie Games as well as Windows Phone 7.

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1answer
146 views

Spritebatch Vertex shader world matrix change after each draw

I have a spritebatch where I draw some textures transformed in 3d space. The easy way was just Begin with the transformation matrix, draw, and end it right after. But that is silly, so I'm trying ...
3
votes
1answer
289 views

Set a 2d camera's position so that a building is under the players feet

My issue is this: i am making a scrolling game in XNA, and the camera updates based on the players velocity, but the player never actually moves, he is always in the center of the screen. When he hits ...
3
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1answer
190 views

XNA windows phone release black textures

i just made a 3d game in XNA for windows phone 7. I build it in release mode on visual studio 2010 and suddenly when I run game there is no textures on models - 2 models are black and one is ...
2
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1answer
307 views

How can I deal with actor translations and other “noise” in third-party motion capture data?

I'm working on a game, and I've run into a problem with motion capture data. My team is using 3DS Max 2011 and trying to put free motion capture files on our models. The problem we're having is it ...
2
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1answer
686 views

Has anyone got the Krypton Lighting Engine working in MonoGame for Windows 8?

I've converted the core of the Krypton Lighting Engine so that it's compatible with Windows 8. The trouble I'm having when actually using it is that it can't load the KryptonEffect.xnb file. I'm ...
1
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1answer
175 views

Sprite collision with color?

Is this possible? To elaborate, I am making a PacMan offshoot. Essentially it is a "zoomed in" version of the game, but the board is randomly generated. I have 11 .png files each to be used as a ...
1
vote
1answer
136 views

XNA Monogame GameState Management not deserilaizing

I am having some trouble serializing/deserializing in a little game I am doing to teach myself monogame. Basically, I am using the gamestatemnanagement resources common to monogame (screen manager ...
1
vote
1answer
196 views

Xbox Controller Not Connecting in Monogame Project

I have recently been playing around with the support of the wired XBox 360 controller in Windows development. I am developing in C# in Visual Studio 2012. I have created 2 projects. The first ...
1
vote
1answer
129 views

Spritebatch not working in winforms

I'm using the Winforms sample on the app hub and everything is working fine except my spritebatch won't draw anything unless I call Invalidate in the Draw method. I have this in my initialize method: ...
1
vote
1answer
391 views

Better way to load level content in XNA?

Currently I loaded all my assets in XNA in the main Game class. What I want to achieve later is that I only load specific assets for specific levels (the game will consist of many levels). Here is how ...
1
vote
1answer
302 views

Why am I seeing unbounded memory usage in my WP8 game?

I recently upgraded to VS2012 and tried my game out on the new WP8 emulators. I was dismayed to find out the emulator now crashes and throws an out of memory exception during my sprite loading ...
1
vote
1answer
756 views

Drawing Shape in DebugView (Farseer)

As the title says, I need to draw a shape/polygon in Farseer using debugview. I have this piece of code which converts a Texture to polygon: //load texture that will represent the tray ...
0
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1answer
34 views

XNA 4: GetData from Texture2D and Set it into Texture3D with specific order

I am trying to convert my color grading 2d lookup texture into 3d LUT. When I simply use: ColorAtlas.GetData(data); ColorAtlas3D.SetData(data); I get this: I tried building my 2d atlass ...
0
votes
1answer
68 views

Rectangle touch sides of another rectangle

I am making a platformer game and im trying to make the player collide with all the blocks, here's a picture: The blocks is stored in List and im trying to get the side's of the block usin static ...
0
votes
1answer
170 views

Monogame: Why is my sprite looking the same on every resolution?

I want that my sprite(Mario) don't look the same on every Windows Phone resolution. If I use this code, the sprite is on every resolution on the right position but it also has the same size on every ...
0
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1answer
147 views

Issues with touch buttons in XNA (Release state to be precise)

I am trying to make touch buttons in WP8 with all the states (Pressed, Released, Moved), but the TouchLocationState.Released is not working. Here's my code: Class variables: bool touching = false; ...
0
votes
1answer
262 views

How to update “dynamicVertexBuffer” correctly with “setdata” on XNA?

I developed a small 3d games xna and uses a "DynamicVertexBuffer" and "DynamicIndexBuffer" to store and draw my vertices. Everything works fine, but my problem is the "Update" function where I update ...
0
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1answer
246 views

Disappearring instances of VertexPositionColor using MonoGame

I am a complete beginner in graphics developing with XNA/Monogame. Started my own project using Monogame 3.0 for WinRT. I have this unexplainable issue that some of the vertices disappear while doing ...
0
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1answer
608 views

3DS Max MassFX — Animation to XNA without bones/skins?

I made a model in which a number of cobble stones fall into a hole using the rigid bodies in 3DS Max 2012 MassFX. They are just editable polys, no skin, no bone. I want this to play (Take 001, 0-100 ...
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1answer
36 views

XNA spritebatch drawing order

Im new in this and im making XNA game. I have problem with spritebatch drawing order. To be explained : i click button to open inventory and i need all drawing to be behind my inventory layout. But ...
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votes
1answer
99 views

Why are the coordinates interchanged in Monogame?

If I use XNA Gamestudio, I can draw a sprite on a specific position like this: spriteBatch.Draw(Texture2D, new Vector2(PositionX, PositionY), Color.White); But in Monogame, I must change the ...
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votes
1answer
551 views

Xna tile map collision

I finally found a tutorial on tile maps and loading them in from a file that I understand (http://circlessuck.blogspot.co.uk/2012/09/xna-tutorial-basic-tile-engine-part-2.html), however the tutorial ...
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0answers
39 views

Blender 2.6 Model appears untextured in XNA

Having UV Mapped, Textured and Exported a Blender 2.6 Model it appears black in XNA. This is using a texturing shader (not BasicEffect). The textures the model references have been correctly added to ...
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0answers
64 views

XNA 4.0 Smoothest thread option?

At start, I'm having my game play a background video, and have the MediaPlayer play music. void InitializeMainMenu() { MediaPlayer.Play(package_music.bgm_main_menu); ...
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82 views

Shadow Mapping Wrong Results

Since 2 days, i'm trying to figure out whats wrong with my shadow shader. The shadow map is drawn correctly, just the projection on to the scene is not working. The Vertex Shader Code seems fine: ...
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99 views

Body is pushed back from the wall sometimes

I have a strange issue with the collision between the wall and my player. If I press W and D or W and A to move up and right respectively up and left, the player sometimes gets pushed back from the ...
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56 views

XNA HLSL no model textures

I am using XNA and HLSL to render all the models in my game, so far there is only one, a flashlight. My flashlight model is a .fbx file type, and it loads the model in the game perfectly fine. ...
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0answers
112 views

Per-pixel collision detection - why does XNA transform matrix return NaN when adding scaling?

I looked at the TransformCollision sample on MSDN and added the Matrix.CreateTranslation part to a property in my collision detection code but I wanted to add scaling. The code works fine when I ...
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0answers
73 views

Texture not drawing on cubes

I can draw the cubes fine but they are just solid black besides the occasional lighting that goes on. The basic effect is being set for each cube also. public void Draw(BasicEffect effect) { ...
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0answers
98 views

Adding root bone in 3DS Max?

my animation artist has made me a nice first person pair of arms, animated it, textured it, and given it to me. Then he went on vacation. I am programming my animations, and I am trying to test the ...
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0answers
95 views

Drawing one texture with different Color fps issue

I'm trying to change texture color by aplying mask, which is exactly the same texture but with changed color and alpha < 150. I'm doing smth like this: spriteBatch.Begin(); spriteBatch.Draw(pic, ...
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146 views

Farseer: Difficulties with implementation of DebugView

I added the project "Farseer Physics Engine 3.3.1 HelloWorld XNA\DebugView XNA\DebugView XNA.csproj" to my solution explorer in Visual Studio. In addition, I added a reference to my project and the ...
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87 views

How can I draw an Xbox Avatar?

I want to replace the main character of my 2D game by an Xbox avatar. How can I do that? How can I add an avatar to my project? How can I draw an avatar? For example, I draw my main character like ...
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85 views

CAT RIG to FBX XNA problems

Im trying to export my 3ds max cat rig to fbx for use in XNA. in that file i have 1 animation playing and i want to be able to use it within xna. So the problem is, once ive exported the file out, ...
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91 views

Top down 2D camera in relation to keyboard commands

I have a basic 2D camera: transform = Matrix.CreateTranslation(-position.X, -position.Y, 0) * Matrix.CreateRotationZ(-rotation) * Matrix.CreateScale(new Vector3(zoom, zoom, 1)) * ...
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109 views

Flash CS6 Spritesheets and XNA

So new with Adobe Flash CS6 comes the new Feature to export Movie Clips as a Spritesheet which seems very nice! I have a few questions to CS6: http://imgur.com/enllkyL Its nifty but it lost its "up ...
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0answers
113 views

How can I efficiently store Vertex data in C#/XNA?

I am creating a terrain system using voxels in a somewhat minecraft-like style and I was wondering if there was anything I could do to increase the number of vertices I am able to store (and therefore ...
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0answers
206 views

XNA Disable Mip-Mapping for good

I'm trying to render a plane mesh textured with a simple grid pattern, problem is, xna keeps mip-mapping the texture in horrible, horrible ways. What i'm trying to achieve is to get this grid to look ...
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0answers
213 views

HLSL Triplanar texturing and multi texturing performance

I'm stuck for my terrain rendering shader code for DX9. I'm looking to implement triplanar texturing, a texture atlas, and blending between different textures. Right now it's working. The problem is ...
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117 views

Draw mesh with multiple bones

So I currently have an object made up of only one mesh. And this object contains three bones. One for strecthing the mesh left, one for streching the mesh up, and a center bone, which moves the object ...
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0answers
211 views

(XNA - Farseer) Not always colliding and moves seemingly randomly then objects freeze if they do collide

So I'm mixing XNA and Farseer, the first for graphics and the latter for collision and physics. If this is a horrible choice to start out with, tell me that as well. In any case, I have set up a ...
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0answers
318 views

Stacking Drawing Matrix for SpriteBatch in XNA

I'm trying to make a 2D engine for XNA with SpriteBatch. My object unit is Entity, which can include other Entities as its children. However, when drawing them, the rotation and scaling stacking do ...
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0answers
121 views

Creating Primitives and Model from Texture2D Xna 4.0

So I was playing around with XNA working on a 3d engine with 2d sprites as characters and objects. After a while I became very unhappy with the way the sprites were being scaled and billboarded so I ...
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0answers
158 views

XNA C# Phun-Style Window Movement Effects

Ok, so I'm making a game in XNA similar to Uplink (computer hacking) and I have a lot of ingame panels that display information, such as mission details, emails, passwords, and so on. To add to the ...
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0answers
137 views

Farseer non-colliding bodies affect eachother

I'm trying to use Farseer to make a tile engine, but bodies that are not colliding with a sprite are still having an effect on it. In this image there is a single sprite(the green box) and a single ...
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417 views

XNA skew texture or spritebatch

I would like to make a 2D tile based game, but, to make it look a bit prettier, I would need to skew textures so that it would look more like a 2.5D game. So I thought maybe I should skew textures to ...
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602 views

Generating and rendering large 2D topographical map with contours

I am looking for an engine / library / technic to implement a large scale 2D topographical map that will be used in an RTS game. The closest I've been able to find is: ...
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0answers
242 views

Creating a steady rhythm for music-based game in XNA

I'm looking to develop a game for Windows Phone to explore an idea I had which involves the user building notes into a sequencer while playing a puzzle game. The issue I'm running into is that, while ...
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0answers
206 views

Drawing a String looks ugly when the text is moving

I'm drawing a name above the player's head in a 2D top down view game. The code to draw the string looks like this: Vector2 textPos = new Vector2( (positionX * 2 * world.Map.TileWidth + (16 ...
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0answers
40 views

XNA Inverting Controls

I want to invert the controls for the player after colliding with a certain sprite. I have this method (I'm not even sure if it's a method, sorry I'm new at this). This is in my PlayerSprite class. I ...