XNA is a game framework by Microsoft that allows deployment for Xbox Live Indie Games as well as Windows Phone 7.

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3D Animations in XNA 3.1

Well, guys. I'm in a Game Design class at school. Before you ask "WHY ARE YOU USING 3.1 INSTEAD OF 4" -- I would like to point out that C# 2008, and .NET framework 3 is NOT my preferred environment, ...
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245 views

Strange rendering issue with monogame/WinGL with HD7670M

I'm having some strange rendering issues with latest monogame/winGL code as seen below; As you can see the xna and tomspilmans WinDX port seems just okay. I'm having this problem on my laptop ...
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228 views

Deferred Rendering: Orthographic directional light that has position

Basically I need to code a light for deferred rendering that is a cross between a spotlight and a directional (positionless) light. It's to be used for sunlight, but because my terrain has overhangs ...
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161 views

Maya Animated Character export for XNA 4.0 problem

To begin with, I'm trying to export an animated character in .fbx format from Maya 2013 to XNA 4.0 In Maya, The Model has a basic rig and the animations are in clips made in the Trax editor. so the ...
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75 views

Farseer circle hangs where it's spawned

I'm currently trying to simply spawn a circle in Farseer. However, it's stuck wherever I spawn it! The game is updating fine, as I can see the circle spinning in place when I spawn it because of how I ...
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346 views

Matrix.CreateBillboard centre rotation problem

I'm having an issue with Matrix.CreateBillboard and a textured Quad where the center axis seems to be positioned incorrectly to the quad object which is rotating around a center point: Using: ...
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740 views

Best depth sorting method for a Top Down 2D game using a 3D physics engine

I've spent many days googling this and still have issues with my game engine I'd like to ask about, which I haven't seen addressed before. I think the problem is that my game is an unusual ...
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202 views

Camera not staying behind model while moving in circle

I have a camera behind a model (3rd Person) and I'm having problems KEEPING it behind the model. When I first start my game, you see the back of the model. If the model moves forward, backward or ...
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286 views

Outline Shader Effect for Orthogonal Geometry in XNA

I just recently started learning the art of shading, but I can't give an outline width to 2D, concave geometry when restrained to a single vertex/pixel shader technique (thanks to XNA). the shape I ...
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294 views

Getting and Setting Rotation in XNA around the Center of my Model with XNA

Alright, so I'm currently debating how I want to do this. Basically this is what I'm trying to accomplish. I've created a system to allow me to make my environment a little bit easier. I'm ...
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311 views

Is it considered poor programming to do this with xna components?

I created my own Menu System that is event driven. In order to have a loading screen and multithreaded loading to work, I devised this sort of implementation: //Let's check if the game is done ...
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271 views

Map terrain generation to texture instead of color

I have some terrain being generated using the following algorithm double rand1 = rand.NextDouble() + 1; double rand2 = rand.NextDouble() + 2; double rand3 = rand.NextDouble() + 3; float offset = ...
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213 views

Sprite sorting issues

I apologize for the vague title, I'm not sure how else to phrase this problem. I am using tIDE to assist me in my game's world development. To give a dynamic effect to map layers within tIDE, it has ...
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309 views

Need help with objects moving toward the player

I am making a 2D game with simple "gravity": everything is just pulled toward 0,0. The speed at which they accelerate towards it is GravityAcceleration up to MaxGSpeed. I also want the player to be ...
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409 views

3D Model transparency issue

I am using Goblin XNA 3.6. When I export a 3D model in FBX format from Maya, the model often looks transparent. For some 3D models it works fine though. What could be causing this?
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181 views

Farseer Physics EndContact events don't fire for all registered delegates

Here's my situation: I have several objects that contain a body and a fixture. They are set to sensor = true; atmosphere = BodyFactory.CreateCircle(world, atmosphereRadius / Level.METER_IN_PIXELS, ...
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910 views

Clipping polygons in XNA with stencil (not using spritebatch)

The problem... i'm drawing polygons, in this case boxes, and i want clip children polygons with its parent's client area. // Class Region public void Render(GraphicsDevice Device, Camera ...
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34 views

Difficult to implement Microsoft XNA Platformer Example Enhancement

I implemented the platform logic from the XNA Platformer Example, but it have few annoying bugs, like this one: I wasn't able to fix it by myself, so I searched a lot and found this question: ...
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19 views

Custom bitmap font in XNA 4

Hy, brains. I'm making custom bitmap font processor and have a trouble with correct rendering. In details I have a font presented as png tile map with white characters on magenta background and I draw ...
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42 views

Problem with collision detection also affecting collision resolution

Hi I am making a 2d scrolling beat em up, I am working on the collision with obstacles like drums and platforms. So far I have the player jumping and falling from platforms but having problem ...
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45 views

Custom game loop entirely in the Update method

I am attempting to implement a custom game loop in XNA/Monogame. I know that one can re-implement the Game class using WinForms (with the caveat of having to also redo the content manager, etc.). I ...
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24 views

How to use OpenTK (OpenGL) with MonoGame?

So I've been making a snake game using MonoGame (DirectX Only). I added movement, controls, feeding and growing in length. I wanted to add smooth animations to the game because the snake is just made ...
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40 views

XNA 2D position offset

I am creating a 2D game engine with XNA and MonoGame. For each of my sprites I have offset positions, which I use to align another sprite if is it not within the main sprite i.e. stance. I have an ...
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35 views

C# - XNA blurring tiles despite using PointClamp SamplerState

I´ve a problem drawing isometric tiles without getting pixel issues. The way I do it is the following: SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, ...
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29 views

How can I create a character for a 2D platformer in Farseer Physics 3.5?

I want to create a similar character like in this tutorial. http://www.madgamedev.com/post/2010/09/09/Article-XNA-Farseer-Platform-Physics-Tutorial.aspx But the tutorial doesn´t work for Farseer ...
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53 views

Drawing objects in view of camera only in XNA/MonoGame

I am working on a Tower defense style game on mobile that uses a tile map and I am trying to determine the best way to draw overlays of those tiles. In my game, I go into build mode to build towers. ...
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28 views

Problem with collision between two farseer bodies

I have four different bodies. Ground, rectangle, red ball, white ball. The rectangle and the ground are static. Just the balls are moving. The red ball can´t move through the rectangle, but the white ...
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45 views

Awesomium XNA vb.net

I'm building a game in XNA, using vb.net as my programming language. I'm trying to implement awesomium (http://www.awesomium.com) to create an html graphical user interface. But I am at a complete ...
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122 views

Error on MonoGame Content Pipeline: Texture Importer Error

I just encountered this kind of error when using the MonoGame Content Pipeline and it's my first time to use it to convert png to xnb files (I use a stand alone app for converting files to xnb in the ...
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32 views

Position is not what it should be when attaching fixture

In XNA / Farseer I have something like this: Body body = BodyFactory.CreateRectangle(world, 1f, 2f, 1f); FixtureFactory.AttachCircle(0.5f, 1f, body, new Vector2(0f, 1f)); I have been told that ...
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49 views

XNA 2D Tile Baseed Map Collision Messing Up On Inside Corners

I'm creating a 2D Over the head game and the collision system works fine for straight walls and outside corners although not for inside corners. The walls are done by each solid tile having a ...
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38 views

xna multiplayer movement

So I have a tcp sockets network setup with the ability for clients to connect to the server. I'm currently trying to do movement. And iv discovers that tcp is terrible for sending out the x and y ...
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35 views

Drawing directly to XNA depth buffer

Is it possible to set the depth buffer (i.e. draw depth values directly) in XNA? All the examples I could find are showing how to render a 3D scene to a RenderTarget2D and get the depth information ...
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46 views

MonoGame disable spritefont anti-alising?

Ive got a pixel art font and when I draw it theres a lot of antialiasing going on which totally ruins the point of making the font pixel art? How can I disable this? My SamplerState is set to ...
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63 views

Using an object as a model to avoid too many parameters - XNA/C#

I have 3 classes(Skill,Projectile and Status),Skill has Projectile and Projectile has Status, all of them need to read information from a txt and to avoid open it everytime I want to create an object ...
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52 views

Creating terrain in sections in XNA

I am learning XNA, and have followed riemers tutorial on multitexturing terrains: http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series4/Multitexturing.php Which worked perfectly, however when I use ...
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69 views

Texture Editing with Multhi-Threading

So I have this giant Texture2D(4096 * 4096, don't ask why) and all its data stored in an array of Colors. When I hit left MouseButton I create a blue 64 by 64 square at the cursors position using the ...
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124 views

Smooth player movement in a tile map based engine

The character is moving too much fast, it teleports! Note that a tile is 80x80. Each cell has 4 bools to say if you can go up, down, right, left. Am I doing something wrong with Lerp? This is the ...
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117 views

Unity or XNA allowing modifications from Steam Workshop

I'm about to start a sandbox project game for Steam, so modifications are important - before I begin, how do I allow people to create mods for the game through the Steam Workshop? I've looked but I've ...
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197 views

How to do animation of XNA model integrated with WPF?

Back with another weird question I managed to find a XNA Model viewer integrated with WPF which is this one https://xnamodelviewer.codeplex.com/ So I had a custom processor which sort of run multiple ...
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74 views

XNA/C# Shadows look strange in orthographic

I have implemented shadows in to my game engine. They look fine when rendered in projection mode as a projected light, however I get a strange "blocky" look when they are put into orho'. I will be ...
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49 views

Additional dependencies in XNA/Monogame

I made a game in monogame recently, using the XNA content pipleline. I then sent the whole folder (The release folder in visual studio) to a friend of mine who does not have visual studio or monogame. ...
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43 views

How to play a video and run content at the same time

Alright, so I have a video loaded, and other game content. Earlier this morning, when I was just learning how to actually play a video, I magically happened to get the video running in the ...
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86 views

How do I rotate a skybox?

I am trying to find the way to rotate my skyBox. I have a vehicle at a static position (0,0,0) and I can rotate that, but it seems that rotating the skybox is a different operation. First I load the ...
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28 views

DynamicSoundEffectInstance get volume, pitch for each frame XNA

I'm seeking to write a neural net for simple speech recognition in c#, I recorded the speech using the DynamicSoudnEffectInstance class, I need to know how to convert it to a series of pitches and ...
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56 views

XNA sound effect loop cancel

I'm using SoundEffectInstances in XNA to play a tone. This means I have ~.005 second clips playing on a loop. It sounds fine, but I can't gracefully stop them because XNA gives a ...
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36 views

fbx file asks for fbm file in xna?

I downloaded a bat model from the internet and I went to Blender, used texture and shading as I want, then I exported it as a fbx file. Next I placed it into my content pipeline and ran it but it is ...
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66 views

C# XNA Weird black line behaviour of sprite animation spriteBatch.Draw()

So I've been making a Space Invaders game in XNA. I have my ship spritesheet (sprites are left-to-right - horizontal). The spritesheet has 6 sprites. Here's my class: playerShip.cs using System; ...
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112 views

How to move vertices of matrix in order to cast a 2d shadow?

I am trying to add shadows to my 2D xna game. Currently I have created a "shadow" using the texture of the caster with a transparent gray color, rotated, and stretched using a matrix. This, though, ...
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53 views

Concepts to store XNA textures

I'm working on a graphic library supporting XNA with some cool features. To do so I need direct per pixel access to textures (RGBA). I've been wondering what are the advantages of using those two ...