XNA is a game framework by Microsoft that allows deployment for Xbox Live Indie Games as well as Windows Phone 7.

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XNA: Placing a “field of view” rectangle on a minimap

I'm building a top-view 3ed person shooter. I have a HUD and in the HUD I have a minimap. I'm trying to draw on this minimap a rectangle which shows me my "visual field", meaning i see on the minimap ...
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269 views

Getting UV maps from UDK?

I have created a map using UDK and I am exporting it as a .fbx for use within an XNA project. My question is, can I generate a UV map for texturing the map or is there an easier way to texture a map ...
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86 views

XNA Kinect Color Stream Performance Issues

I am developing an XNA game using Kinect. It requires using Depth and Color streams for extracting only the player's image from the color image. So far I can extract the image and set their data into ...
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569 views

Stacking Drawing Matrix for SpriteBatch in XNA

I'm trying to make a 2D engine for XNA with SpriteBatch. My object unit is Entity, which can include other Entities as its children. However, when drawing them, the rotation and scaling stacking do ...
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223 views

3D Animations in XNA 3.1

Well, guys. I'm in a Game Design class at school. Before you ask "WHY ARE YOU USING 3.1 INSTEAD OF 4" -- I would like to point out that C# 2008, and .NET framework 3 is NOT my preferred environment, ...
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254 views

Strange rendering issue with monogame/WinGL with HD7670M

I'm having some strange rendering issues with latest monogame/winGL code as seen below; As you can see the xna and tomspilmans WinDX port seems just okay. I'm having this problem on my laptop ...
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234 views

Deferred Rendering: Orthographic directional light that has position

Basically I need to code a light for deferred rendering that is a cross between a spotlight and a directional (positionless) light. It's to be used for sunlight, but because my terrain has overhangs ...
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161 views

Maya Animated Character export for XNA 4.0 problem

To begin with, I'm trying to export an animated character in .fbx format from Maya 2013 to XNA 4.0 In Maya, The Model has a basic rig and the animations are in clips made in the Trax editor. so the ...
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76 views

Farseer circle hangs where it's spawned

I'm currently trying to simply spawn a circle in Farseer. However, it's stuck wherever I spawn it! The game is updating fine, as I can see the circle spinning in place when I spawn it because of how I ...
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354 views

Matrix.CreateBillboard centre rotation problem

I'm having an issue with Matrix.CreateBillboard and a textured Quad where the center axis seems to be positioned incorrectly to the quad object which is rotating around a center point: Using: ...
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773 views

Best depth sorting method for a Top Down 2D game using a 3D physics engine

I've spent many days googling this and still have issues with my game engine I'd like to ask about, which I haven't seen addressed before. I think the problem is that my game is an unusual ...
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203 views

Camera not staying behind model while moving in circle

I have a camera behind a model (3rd Person) and I'm having problems KEEPING it behind the model. When I first start my game, you see the back of the model. If the model moves forward, backward or ...
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290 views

Outline Shader Effect for Orthogonal Geometry in XNA

I just recently started learning the art of shading, but I can't give an outline width to 2D, concave geometry when restrained to a single vertex/pixel shader technique (thanks to XNA). the shape I ...
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301 views

Getting and Setting Rotation in XNA around the Center of my Model with XNA

Alright, so I'm currently debating how I want to do this. Basically this is what I'm trying to accomplish. I've created a system to allow me to make my environment a little bit easier. I'm ...
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311 views

Is it considered poor programming to do this with xna components?

I created my own Menu System that is event driven. In order to have a loading screen and multithreaded loading to work, I devised this sort of implementation: //Let's check if the game is done ...
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272 views

Map terrain generation to texture instead of color

I have some terrain being generated using the following algorithm double rand1 = rand.NextDouble() + 1; double rand2 = rand.NextDouble() + 2; double rand3 = rand.NextDouble() + 3; float offset = ...
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216 views

Sprite sorting issues

I apologize for the vague title, I'm not sure how else to phrase this problem. I am using tIDE to assist me in my game's world development. To give a dynamic effect to map layers within tIDE, it has ...
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309 views

Need help with objects moving toward the player

I am making a 2D game with simple "gravity": everything is just pulled toward 0,0. The speed at which they accelerate towards it is GravityAcceleration up to MaxGSpeed. I also want the player to be ...
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410 views

3D Model transparency issue

I am using Goblin XNA 3.6. When I export a 3D model in FBX format from Maya, the model often looks transparent. For some 3D models it works fine though. What could be causing this?
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184 views

Farseer Physics EndContact events don't fire for all registered delegates

Here's my situation: I have several objects that contain a body and a fixture. They are set to sensor = true; atmosphere = BodyFactory.CreateCircle(world, atmosphereRadius / Level.METER_IN_PIXELS, ...
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922 views

Clipping polygons in XNA with stencil (not using spritebatch)

The problem... i'm drawing polygons, in this case boxes, and i want clip children polygons with its parent's client area. // Class Region public void Render(GraphicsDevice Device, Camera ...
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17 views

Getting XNA 4.0 running on VirtualBox?

I'm teaching myself gamedev using VS2015 and MonoGame, however so much of the good example code uses XNA 4.0. So I installed Win7 on VirtualBox, with C# 2010 Express, with XNA 4.0. I installed Guest ...
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36 views

XNA Access violation from KernelSoundEffectInstance

Some users (but not all) are reporting a periodic crash in my XNA game. They say it's happening every 15 to 20 minutes. I am unable to replicate this myself, so I asked users to send me error logs. ...
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19 views

Clip on model XNA

I'm currently doing my water plane system (with waves etc...). Actually, I have a heightmap with a waterplane on it; refraction and reflection working perfectly, but now I want to add objects. So ...
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10 views

How to do an xBR or hqx filter in MonoGame?

I have been trying to implement an HD filter (xBR or HQX) in my MonoGame game project but so far got no success. I have checked out this question, but the shaders provided in the answers don't seem to ...
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37 views

Game crashes when sound is finished

I'm trying to code a simple audio playback test game (which will be used in my actual project), and everything works fine, except for the fact that after the audio has finished playing, the game will ...
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50 views

Water reflection xna

I'm actually trying to do the reflection map for my water component, but even following the riemer's tutorial about reflection map the formulas provided doens't work. ...
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29 views

Shader questions with regards to the SpriteBatch in XNA/MonoGame

So I've finally decided to create my very own GUI system. And I'd like it to use shaders for pretty much all rendering. Think "WPF/Direct2D Brushes". Except to my knowledge, using shaders with the ...
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41 views

Purple screen when using vertex shaders

Alright, so I've tried everything I can think of. I've put in over 10 hours into this crap, but nothing seems to work (tried multiple online tutorials as well). Always purple screen. Here is the ...
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32 views

Rendering water with Hardware Instancing xna/MonoGame

I was wondering if rendering in XNA/MonoGame will be better using Hardware Instancing. For example, I have my editor and when I click anywhere on my map, i'll add a plane with a water texture. If I ...
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14 views

Farseer 3.5 RevoluteJoint Breaking

I think I'm missing something completely and the solution is unbelievably simple, but I'm at a loss at the moment. I'm trying to build a stylized car, with a rectangle as car body with two circles as ...
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52 views

How to make this 2D jumping animation smooth in XNA?

I am currently developing a game where I have a sprite that its objective is to jump over boxes coming at it. I know that you have to change the Y values. When spacebar is hit, it goes up but then I ...
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22 views

Deforming the mesh with skeleton in XNA

I just want to know which algorithm does the default Model Processor of XNA uses to deform meshes when the skeleton changes, like Linear Blend Skinning, etc. I tried hard to find out but I found that ...
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35 views

Custom bitmap font in XNA 4

Hy, brains. I'm making custom bitmap font processor and have a trouble with correct rendering. In details I have a font presented as png tile map with white characters on magenta background and I draw ...
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51 views

Problem with collision detection also affecting collision resolution

Hi I am making a 2d scrolling beat em up, I am working on the collision with obstacles like drums and platforms. So far I have the player jumping and falling from platforms but having problem ...
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63 views

Custom game loop entirely in the Update method

I am attempting to implement a custom game loop in XNA/Monogame. I know that one can re-implement the Game class using WinForms (with the caveat of having to also redo the content manager, etc.). I ...
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61 views

XNA 2D position offset

I am creating a 2D game engine with XNA and MonoGame. For each of my sprites I have offset positions, which I use to align another sprite if is it not within the main sprite i.e. stance. I have an ...
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45 views

C# - XNA blurring tiles despite using PointClamp SamplerState

I´ve a problem drawing isometric tiles without getting pixel issues. The way I do it is the following: SpriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, ...
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33 views

How can I create a character for a 2D platformer in Farseer Physics 3.5?

I want to create a similar character like in this tutorial. http://www.madgamedev.com/post/2010/09/09/Article-XNA-Farseer-Platform-Physics-Tutorial.aspx But the tutorial doesn´t work for Farseer ...
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33 views

Problem with collision between two farseer bodies

I have four different bodies. Ground, rectangle, red ball, white ball. The rectangle and the ground are static. Just the balls are moving. The red ball can´t move through the rectangle, but the white ...
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51 views

Awesomium XNA vb.net

I'm building a game in XNA, using vb.net as my programming language. I'm trying to implement awesomium (http://www.awesomium.com) to create an html graphical user interface. But I am at a complete ...
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192 views

Error on MonoGame Content Pipeline: Texture Importer Error

I just encountered this kind of error when using the MonoGame Content Pipeline and it's my first time to use it to convert png to xnb files (I use a stand alone app for converting files to xnb in the ...
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37 views

Position is not what it should be when attaching fixture

In XNA / Farseer I have something like this: Body body = BodyFactory.CreateRectangle(world, 1f, 2f, 1f); FixtureFactory.AttachCircle(0.5f, 1f, body, new Vector2(0f, 1f)); I have been told that ...
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54 views

XNA 2D Tile Baseed Map Collision Messing Up On Inside Corners

I'm creating a 2D Over the head game and the collision system works fine for straight walls and outside corners although not for inside corners. The walls are done by each solid tile having a ...
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39 views

xna multiplayer movement

So I have a tcp sockets network setup with the ability for clients to connect to the server. I'm currently trying to do movement. And iv discovers that tcp is terrible for sending out the x and y ...
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38 views

Drawing directly to XNA depth buffer

Is it possible to set the depth buffer (i.e. draw depth values directly) in XNA? All the examples I could find are showing how to render a 3D scene to a RenderTarget2D and get the depth information ...
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52 views

MonoGame disable spritefont anti-alising?

Ive got a pixel art font and when I draw it theres a lot of antialiasing going on which totally ruins the point of making the font pixel art? How can I disable this? My SamplerState is set to ...
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65 views

Using an object as a model to avoid too many parameters - XNA/C#

I have 3 classes(Skill,Projectile and Status),Skill has Projectile and Projectile has Status, all of them need to read information from a txt and to avoid open it everytime I want to create an object ...
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53 views

Creating terrain in sections in XNA

I am learning XNA, and have followed riemers tutorial on multitexturing terrains: http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series4/Multitexturing.php Which worked perfectly, however when I use ...
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70 views

Texture Editing with Multhi-Threading

So I have this giant Texture2D(4096 * 4096, don't ask why) and all its data stored in an array of Colors. When I hit left MouseButton I create a blue 64 by 64 square at the cursors position using the ...