XNA is a game framework by Microsoft that allows deployment for Xbox Live Indie Games as well as Windows Phone 7.

learn more… | top users | synonyms

0
votes
0answers
58 views

Using an object as a model to avoid too many parameters - XNA/C#

I have 3 classes(Skill,Projectile and Status),Skill has Projectile and Projectile has Status, all of them need to read information from a txt and to avoid open it everytime I want to create an object ...
1
vote
1answer
105 views

Keyboard.GetState() only work first time, and Memory increase (not Disposing) [closed]

EDIT UPDATE 3 I been searching the web for a solution and found several people struggling with Memoryleak using MonoGame while trying to dispose objects. It could be the case that MonoGame should be ...
3
votes
2answers
56 views

XNA/C# Convert polygons into tilemap

I'm currently working on my 2D survival game, where the world is infinite and generated by perlin noise. I wanted to also include biomes and this article interested me - ...
3
votes
1answer
129 views

In MonoGame, how can I disable font anti-aliasing?

I am building a game with a "low resolution" aesthetic, so I would like to disable the default font anti-aliasing. The text is drawn using the built-in SpriteFont and SpriteBatch classes. Here is ...
1
vote
1answer
60 views

Simplex noise heightmap

I'm currently working on a game with an "infinite" programmatically generated terrain. The terrain is being generated by creating a heightmap using simplex noise. I've followed a tutorial and ended ...
-1
votes
1answer
92 views

How to optimize my movement & collision code?

I am trying to implement movement & collision the simplest way possible. public void MovePlayer() { KeyboardState keyState = Keyboard.GetState(); Vector2 checkVec = ...
0
votes
1answer
78 views

Problem with SSAO

I'm trying to implement SSAO based on this tutorial (and other). My setup: XNA 4.0 Deferred depth = z/w This is result: Lines across buildings are moving when I move camera. So I'm wondering ...
1
vote
1answer
203 views

Word in different color in middle of string XNA

Is it possible to use different font colors for the same string, for example, when buying a weapon in CoD AW Exo Zombies: How do I do this? Thanks.
3
votes
2answers
69 views

Managing cross-platform targets/compatibility with Monogame

I recently started using Monogame for the first time because of it's cross platform compatibilities and heavily active development. The first thing I did is installing the whole framework using their ...
0
votes
2answers
81 views

entity component - get object from entity system without knowing it's ID

Ive been building a game using a Entity Component system, but im having a bit of an issue finding a specific object in my entity system without knowing the Entity's Id. My game is organized in ...
2
votes
2answers
105 views

2D Simplex Smooth Cave Generation

So I'm creating a system of caves below my random terrain generation, and I'm using 2D Simplex Noise to do so and I have a pretty good grasp on generating the random caves. However, the cutoff from ...
1
vote
1answer
68 views

1D Simplex Noise Returns Same Generation

I've been using 1D Simplex Noise to create a random world surface, and it keeps generating with the same looking surface terrain, with some minor variations. Here is my sample code- Tile[][] tiles = ...
0
votes
1answer
40 views

My sprites are spwaning on top of each other with a new class?

I am making a game for college in XNA C#, however I have got to the point where I need some enemy sprites to be spawned in for the player to shoot. I did this with one enemy by itself without using ...
0
votes
2answers
81 views

XNA Rotating a Rectangle?

I am in the process of making a giant shooter game and I have got to the point where I needed to use rectangles to detect bullets and giants hitting the player. I did that however, if you look at this ...
1
vote
1answer
55 views

Black Rectangle instead of texture

I am trying to draw a textured ractangle like in this example. But instead of a texture the rectangle is just black. Draw method: protected override void Draw(GameTime gameTime) { ...
0
votes
0answers
46 views

Creating terrain in sections in XNA

I am learning XNA, and have followed riemers tutorial on multitexturing terrains: http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series4/Multitexturing.php Which worked perfectly, however when I use ...
0
votes
1answer
63 views

Shadow map depth error makes all light be covered and hidden

I've been following the tutorials listed below: http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series3/Shadow_map.php http://xbox.create.msdn.com/en-US/education/catalog/sample/shadow_mapping_1 ...
-2
votes
2answers
51 views

In XNA, how do I make a sprite move towards another?

I am making a shoot-em-up with a player-controlled sprite with a gun: I have most of the game working, but I have gotten to the point where I need to load in the enemy characters and make them move ...
1
vote
1answer
53 views

XNA arcball camera steering issue

I have an arcball set up to follow my model in XNA. It rotates around the target correctly when holding in the left mouse button and moving the mouse. It zooms in and our correctly with the mouse ...
4
votes
1answer
94 views

Torus World Collision Dection

I am looking for a collision detection solution for use when 2d screen wrapping. Specifically, when the image is split between the right and left side I can only detect a collision for a limited ...
0
votes
1answer
61 views

Choppy movement

So, I'm trying to write some code in C# XNA to make an enemy move in a random direction for 0.5 seconds, then switch direction and once again move for 0.5 seconds. However the problem I've discovered ...
1
vote
1answer
115 views

Problem, why the mouse cursor position is totally wrong, after resizing the window?

I come here, because i'm trying to add some "menu" interface in my small XNA Game . I found on internet a nice library adviced by many devellopers. Till now everythink is ok, the problem is my C# code ...
1
vote
0answers
85 views

Supported Orientation, Monogame, Windows Phone 8

I am developing a game in which I need to rotate the screen on Landscape mode or Portrait, and lock it that way. In Monogame, targeting Windows Phone 8.1 adding this code: ...
1
vote
0answers
47 views

Specific bone not present in the skeleton XNA

I have created a human mesh, bone structure, and animation rig in 3ds max for an XNA game I am developing for school. I am currently having a problem with one specific bone upon build in Visual ...
0
votes
1answer
45 views

XNA Texture mapping on model

I have a cube as my model and want to map a texture on every side of the cube. I have been searching for a while and most answers suggest using 3D max or using VertexPositionTextures. I am not ...
1
vote
1answer
58 views

What is the difference between a Viewport and a Scissor Rectangle?

In XNA, what is the difference between a Viewport and a Scissor Rectangle, and when should I use each one? It looks like viewport clipping is applied to the geometry before the rasterization state, ...
1
vote
0answers
12 views

XNA maximum VertexBuffer size exception

I am trying to build content(a text file contains list of triangles vertices) for an XNA application through a custom pipeline importer. It works ok. But when number of triangles gets near 1m(in this ...
1
vote
1answer
63 views

Find distance from Vector2 to nearest point in Rectangle

I'm setting up collision detection and I have Walls which store their positions as rectangles. I need to figure out the distance from a Vector2 to the nearest side of a rectangle. If this was two ...
2
votes
0answers
72 views

Read custom content in MONO-GAME in a cross-platform way

using Mono-Game, i have some custom content files in some binary format (not .xnb) in run-time i need to read the content of those files. i prefer to get a stream, but if something will give me a ...
0
votes
0answers
62 views

Texture Editing with Multhi-Threading

So I have this giant Texture2D(4096 * 4096, don't ask why) and all its data stored in an array of Colors. When I hit left MouseButton I create a blue 64 by 64 square at the cursors position using the ...
2
votes
1answer
74 views

In XNA, how do I access a model's dimensions with code?

I'm trying to rotate a model around some axes, but this rotates it around the world origin. I understand that I need to translate the object relative to its own size before rotating it, but I don't ...
0
votes
0answers
88 views

Smooth player movement in a tile map based engine

The character is moving too much fast, it teleports! Note that a tile is 80x80. Each cell has 4 bools to say if you can go up, down, right, left. Am I doing something wrong with Lerp? This is the ...
0
votes
1answer
113 views

Actually Implementing “C# as a scripting Language” in XNA

Following an example from this thread, I've made an application that dynamically loads in C# "scripts" (actually, plugins) into my game -- but I've hit a snag: how do I reference the assemblies for ...
0
votes
0answers
96 views

XNA 4.0 - Using premade .xnb font files

Basically, for our college project, we need to use a font in xna. The only problem is that we are not allowed to install it due to admin rights. Is it possible to use and load the .xnb file that gets ...
1
vote
1answer
35 views

Model texturing not seamless at certain zooms? (C# XNA)

I found a very odd glitch with my game this morning. XNA doesn't render certain textured models properly, while other models are completely unaffected. And it's not even like my models are made ...
3
votes
1answer
110 views

Is creating a blend state like this possible?

I'm wanting to create a custom blend state that is similar to XNA's BlendState.Additive, but slightly different. I'm wanting something like the 'custom' output below: Is something like this ...
0
votes
1answer
65 views

XNA - Darkening background and drawing something on top

In a game a group of friends and I are working on using XNA, we wanted to create an effect where we could darken the screen and draw something else on top of the darkened portion. For example, we have ...
0
votes
0answers
76 views

Unity or XNA allowing modifications from Steam Workshop

I'm about to start a sandbox project game for Steam, so modifications are important - before I begin, how do I allow people to create mods for the game through the Steam Workshop? I've looked but I've ...
0
votes
1answer
194 views

XNA game structure question

I see to be running into a problem here. I know it's easier to show code samples so here you go. This is my main game class namespace WindowsGame4 { public enum MoveDirection { Left, Right, Up, ...
1
vote
1answer
52 views

XNA/MonoGame RenderTargets not working

I'm having a problem with drawing 2 RenderTargets to the screen. using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using ...
1
vote
2answers
100 views

How to draw to a surface, then draw that surface to the screen

i have a 2D MonoGame Game (using DirectX), that was originally an XNA game. It involves prerendered shadows (they are Texture2Ds drawn with SpriteBatch.draw). Right now the shadows are being drawn ...
0
votes
0answers
23 views

How can I change the gear of my 2D character? [duplicate]

Is it possible to change the clothes of a 2D character(it's a 2D Windows Phone game) without creating new animations for that character? I want that the player can change the clothes of the character, ...
0
votes
1answer
46 views

XNA Rendering Blocks

I am currently building a little game in XNA and found something strange. I want to draw many blocks next to another (1x1x1 with a texture on the side) So what happens when I do it this lines ...
3
votes
3answers
224 views

How to achieve high Level of Detail on 3D models

I'm developing a 3D space-based game which allows free movement in all directions and features planets. Currently I am using the Visual Studio content manager to import models (spheres) with 2D ...
0
votes
1answer
78 views

how to stop camera at the end of world map when zoomed in

Im building a tile-based game, and Im trying to implement zooming in on the center of the screen. My problem is, when I get to the edge of the map and im zoomed in, Im noticing that my camera doesn't ...
0
votes
2answers
120 views

Draw many flashlights' focused lights' “circles” on a voxel engine map (and other objects)

So, I've been searching the internet for a while and I still didn't understand how to create a flashlight's "circle" in front of the camera over other objects. I found the following links: using ...
1
vote
1answer
49 views

XNA C# Texture Atlases

Fairly new to XNA and not an expert on C# either. So I was following a tutorial, specifically this one http://rbwhitaker.wikidot.com/texture-atlases-1, and there is a bit of code I am unfamiliar with. ...
0
votes
1answer
56 views

XNA Starting a parallel Thread during a draw loop is slower than doing the same task in the main thread in update loop

I'm using XNA and all of my drawing is done in the main thread. I am CPU-bound and I thought I could gain performance by moving some non-update logic (like animation update) from the update loop into ...
1
vote
1answer
61 views

Bug in XNA Developer function CalculateEigenVector() from the file “xnacollision.cpp”?

I am trying to decipher the content of the Microsoft XNA Developer source file "xnacollision.cpp" and I've found a function that calculates one of the three eigenvectors of a homogeneous system of ...
1
vote
1answer
130 views

Pixel Shaders To Create Predator Effect

I am learning shaders, and I figured I would try to use them to create sort of a predator effect. I got to the point where I rendered my level to a rendertarget and passed that to the shader file, ...